diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/折铁刀/折铁刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/折铁刀/折铁刀.prefab index 76904481ec..7a9862d53f 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/折铁刀/折铁刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/折铁刀/折铁刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 521751511619950448} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 854.7991, y: -45.19295, z: 168.2162} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.467, y: -0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &4643159729352802538 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/斩将刀/斩将刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/斩将刀/斩将刀.prefab index 2f9cff02fd..a2978c0cf0 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/斩将刀/斩将刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/斩将刀/斩将刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7283797167087943104} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 854.7991, y: -45.19295, z: 168.2162} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.55, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &6689449885943493666 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/百战刀/百战刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/百战刀/百战刀.prefab index 1c239ef00c..ec10607b72 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/百战刀/百战刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/百战刀/百战刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 9037966901010172822} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 854.7991, y: -45.19295, z: 168.2162} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.52, y: 0.08, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &6431048551573909870 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/破阵刀/破阵刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/破阵刀/破阵刀.prefab index b58d9a0561..ac7eed401a 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/破阵刀/破阵刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/破阵刀/破阵刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4146391136452590312} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 854.7991, y: -45.19295, z: 168.2162} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.608, y: 0.03, z: 0.031} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &8380308436026247008 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/钢刀/钢刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/钢刀/钢刀.prefab index 91463b3dfe..eb6dcb3886 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/钢刀/钢刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/钢刀/钢刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6005744050955720459} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 854.7991, y: -45.19295, z: 168.2162} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.439, y: -0, z: -0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &2976794322645826365 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/鬼头刀/鬼头刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/鬼头刀/鬼头刀.prefab index 3ef0d67c7f..7ef984274b 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/鬼头刀/鬼头刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单刀/鬼头刀/鬼头刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3657562976579592623} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 854.7991, y: -45.19295, z: 168.2162} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.47, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &6576187325239959967 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/凝露剑/凝露剑.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/凝露剑/凝露剑.prefab index 628bfa3627..deef2ec11d 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/凝露剑/凝露剑.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/凝露剑/凝露剑.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6287696647157729657} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 854.7991, y: -45.19295, z: 168.2162} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.58, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &2542169234980971614 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/淬铁剑/淬铁剑.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/淬铁剑/淬铁剑.prefab index 27090810dd..3cda5e97df 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/淬铁剑/淬铁剑.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/淬铁剑/淬铁剑.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3072237174258024572} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.42, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &1487446899476086846 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/百炼剑/百炼剑.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/百炼剑/百炼剑.prefab index 7975cdc3a5..276b2f4502 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/百炼剑/百炼剑.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/百炼剑/百炼剑.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7691330745472418625} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.58, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &3901653839846202411 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/观澜剑/观澜剑.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/观澜剑/观澜剑.prefab index 40ee246420..182e3740bf 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/观澜剑/观澜剑.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/观澜剑/观澜剑.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4687492501342321793} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.46, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &2934905636045033890 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/青锋剑/青锋剑.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/青锋剑/青锋剑.prefab index accf4dc9d0..7293309c38 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/青锋剑/青锋剑.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/单手单剑/青锋剑/青锋剑.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4523807140502598285} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.57, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &7671732475859138332 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/双掌刀/双掌刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/双掌刀/双掌刀.prefab index 0664737e3b..c2746586cd 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/双掌刀/双掌刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/双掌刀/双掌刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1673886386918577840} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.51, y: -0.08, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &49109103213565591 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/披风刀/披风刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/披风刀/披风刀.prefab index f85d34a65d..38c813bb1a 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/披风刀/披风刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/披风刀/披风刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4960158712494693704} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.59, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &103797880579185270 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/断门刀/断门刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/断门刀/断门刀.prefab index c92193aee9..829250f451 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/断门刀/断门刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/断门刀/断门刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4514596060253920102} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.44, y: -0.04, z: 0.032} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &5836441970844709889 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/柳叶双刀/柳叶双刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/柳叶双刀/柳叶双刀.prefab index ec21af8bd9..b2f895204c 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/柳叶双刀/柳叶双刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/柳叶双刀/柳叶双刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2804193919963264657} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.5, y: 0.06, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &1936149815519356261 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/破煞刀/破煞刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/破煞刀/破煞刀.prefab index 94e0e030a0..d5403f2c48 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/破煞刀/破煞刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/破煞刀/破煞刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6024913029217443269} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0.7071068, y: 0.7071068, z: 0, w: 0} + m_LocalPosition: {x: 0.45, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 180, z: 90} --- !u!33 &5390486599911108339 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/阵雨刀/阵雨刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/阵雨刀/阵雨刀.prefab index c7c76a5d2d..5f66c27691 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/阵雨刀/阵雨刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双刀/阵雨刀/阵雨刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8954426676829949006} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.46, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &3386378493831336341 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/流霜剑/流霜剑_右.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/流霜剑/流霜剑_右.prefab index 4626944e82..2eb35eff94 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/流霜剑/流霜剑_右.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/流霜剑/流霜剑_右.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8544343499760376834} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.423, y: 0.008, z: 0.009} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &8732503029651716070 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/流霜剑/流霜剑_左.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/流霜剑/流霜剑_左.prefab index cdfc21612e..7165fab479 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/流霜剑/流霜剑_左.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/流霜剑/流霜剑_左.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 9089679423287464323} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.439, y: 0.007, z: -0.014} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &8817967967612133426 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/连横剑/连横剑_右.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/连横剑/连横剑_右.prefab index 7f6e53437c..6649be793e 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/连横剑/连横剑_右.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/连横剑/连横剑_右.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1750589402820721523} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.44, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &1726312771557601477 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/连横剑/连横剑_左.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/连横剑/连横剑_左.prefab index 66cc26e3c4..dba528020a 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/连横剑/连横剑_左.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/连横剑/连横剑_左.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7898490744125074255} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.442, y: -0.04, z: 0.027} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &7727499927744400604 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/阴阳剑/阴阳剑.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/阴阳剑/阴阳剑.prefab index 54d036050c..f0494a8457 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/阴阳剑/阴阳剑.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/阴阳剑/阴阳剑.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 431507536254419338} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.47, y: 0, z: 0.03} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &2070642545782787102 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/静泉剑/静泉剑.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/静泉剑/静泉剑.prefab index 449c4a512d..59b32adc4d 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/静泉剑/静泉剑.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/静泉剑/静泉剑.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1113794091115841783} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.45, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &7932516146755324214 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/鸳鸯剑/鸳鸯剑_右.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/鸳鸯剑/鸳鸯剑_右.prefab index 6749f2cb42..3a60d6aed8 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/鸳鸯剑/鸳鸯剑_右.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/鸳鸯剑/鸳鸯剑_右.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6611500696103112802} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.359, y: 0.006, z: 0.006} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &5567964522934692172 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/鸳鸯剑/鸳鸯剑_左.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/鸳鸯剑/鸳鸯剑_左.prefab index 75e47e2dc3..9f6211e0e2 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/鸳鸯剑/鸳鸯剑_左.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/鸳鸯剑/鸳鸯剑_左.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8934191901732488851} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.347, y: -0.012, z: 0.012} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &1458943245607846802 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/啸风斧/啸风斧.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/啸风斧/啸风斧.prefab index 0f6a36965f..f188778349 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/啸风斧/啸风斧.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/啸风斧/啸风斧.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3843642197624191562} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.27, y: -0.08, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &2942293025938461444 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/断流斧/断流斧.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/断流斧/断流斧.prefab index b44e9993f4..ca0b917f3b 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/断流斧/断流斧.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/断流斧/断流斧.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5369271364955280410} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.25, y: -0.09, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &3165116075288726831 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/板斧/板斧.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/板斧/板斧.prefab index 3f0675a619..eed6123bbb 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/板斧/板斧.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/板斧/板斧.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1627728301949147503} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.25, y: 0, z: 0.03} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &7621110774882610367 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/蘸金斧/蘸金斧.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/蘸金斧/蘸金斧.prefab index 0a463f323d..20006a26a3 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/蘸金斧/蘸金斧.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/蘸金斧/蘸金斧.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4001841694840385047} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.33, y: -0.1, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &805389305525483483 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/亮银锤/亮银锤.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/亮银锤/亮银锤.prefab index 16982f4b01..4f5ec621bb 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/亮银锤/亮银锤.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/亮银锤/亮银锤.prefab @@ -27,7 +27,7 @@ Transform: m_GameObject: {fileID: 4649913178893672652} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0.14, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/手锤/手锤.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/手锤/手锤.prefab index d1115511c4..535dcf844d 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/手锤/手锤.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/手锤/手锤.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4296978685365805745} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.09, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &3010680041828916761 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/混元锤/混元锤.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/混元锤/混元锤.prefab index 96ad6c115c..150f0b4d70 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/混元锤/混元锤.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/混元锤/混元锤.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 114588174620003303} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.24, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &5738622860265099348 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/炽焰锤/炽焰锤.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/炽焰锤/炽焰锤.prefab index 1a75c83259..ca1e1f7562 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/炽焰锤/炽焰锤.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/炽焰锤/炽焰锤.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1871826936208277503} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.13, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &5622821162627514245 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/铁锤/铁锤.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/铁锤/铁锤.prefab index 1ab70b0a20..902a921ac9 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/铁锤/铁锤.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/铁锤/铁锤.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6657025351343012753} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.19, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &4710983591303832989 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/镏金锤/镏金锤.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/镏金锤/镏金锤.prefab index 0a4bb0d2b0..814b0ac7a0 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/镏金锤/镏金锤.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双锤/镏金锤/镏金锤.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 582524068872390062} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.34, y: 0, z: 0.11} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &551222743829696411 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/墨炎长斧/墨炎长斧.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/墨炎长斧/墨炎长斧.prefab index 8e689b1856..f2dca68029 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/墨炎长斧/墨炎长斧.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/墨炎长斧/墨炎长斧.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 612928185602746483} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.76, y: -0.14, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &877854830967665102 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/石钺/石钺.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/石钺/石钺.prefab index f3ac1a1fb3..b3bfe0bec8 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/石钺/石钺.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/石钺/石钺.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 252742027917821622} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.66, y: -0.14, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &2067319665948465769 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/裂地长斧/裂地长斧.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/裂地长斧/裂地长斧.prefab index edac5aaff0..11dbfb62a6 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/裂地长斧/裂地长斧.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长斧/裂地长斧/裂地长斧.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5251377079602931302} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.98, y: -0.06, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &8337534583944483472 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长锤/啮霜长锤/啮霜长锤.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长锤/啮霜长锤/啮霜长锤.prefab index ad95e60289..cc50fe14b0 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长锤/啮霜长锤/啮霜长锤.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长锤/啮霜长锤/啮霜长锤.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3632554605594395393} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0.015733898, y: 0.7069317, z: -0.015733898, w: 0.7069317} + m_LocalPosition: {x: 0.7, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 2.55, y: 90, z: 0} --- !u!33 &5757475931190928569 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长锤/怒雷长锤/怒雷长锤.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长锤/怒雷长锤/怒雷长锤.prefab index 685afe45a7..9b7038463b 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长锤/怒雷长锤/怒雷长锤.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手长锤/怒雷长锤/怒雷长锤.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1004382166946238604} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.78, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &7739687131419528944 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/沥泉之矛/沥泉之矛.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/沥泉之矛/沥泉之矛.prefab index d848c44a41..57c033bb8b 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/沥泉之矛/沥泉之矛.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/沥泉之矛/沥泉之矛.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8118372724377232535} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: -0.40557975, y: 0.579228, z: 0.40557975, w: 0.579228} + m_LocalPosition: {x: 2, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: -70, y: 90, z: 0} --- !u!33 &7702346965493637044 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/浑铁枪/浑铁枪.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/浑铁枪/浑铁枪.prefab index 265ed5bf63..1bfbba570a 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/浑铁枪/浑铁枪.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/浑铁枪/浑铁枪.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3708902834663212576} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: -0.45451945, y: 0.54167527, z: 0.45451945, w: 0.54167527} + m_LocalPosition: {x: 0.91, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: -80, y: 90, z: 0} --- !u!33 &215318870199670359 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/点钢枪/点钢枪.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/点钢枪/点钢枪.prefab index 4d46b31e94..9801ebe72c 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/点钢枪/点钢枪.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/点钢枪/点钢枪.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 3386362935637178495} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: -0.37680045, y: 0.5983489, z: 0.37680045, w: 0.5983489} + m_LocalPosition: {x: 1.82, y: 0.049, z: 0.012} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: -64.4, y: 90, z: 0} --- !u!33 &2249869016674504523 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/烂银枪/烂银枪.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/烂银枪/烂银枪.prefab index e9c5cb216d..69c12317c6 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/烂银枪/烂银枪.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/烂银枪/烂银枪.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5744228263443585635} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: -0.4181191, y: 0.57024246, z: 0.4181191, w: 0.57024246} + m_LocalPosition: {x: 2, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: -72.5, y: 90, z: 0} --- !u!33 &767111472807305304 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/耀炎之矛/耀炎之矛.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/耀炎之矛/耀炎之矛.prefab index 80db0b9fab..eb28bb6bc0 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/耀炎之矛/耀炎之矛.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/耀炎之矛/耀炎之矛.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2426238636354042165} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: -0.4131269, y: 0.5738695, z: 0.4131269, w: 0.5738695} + m_LocalPosition: {x: 2, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: -71.5, y: 90, z: 0} --- !u!33 &1817264271704911385 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/蛇矛/蛇矛.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/蛇矛/蛇矛.prefab index 2155f2b4b3..265e5e3cd4 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/蛇矛/蛇矛.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/蛇矛/蛇矛.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8478865665253152939} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: -0.42307937, y: 0.566572, z: 0.42307937, w: 0.566572} + m_LocalPosition: {x: 2, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: -73.5, y: 90, z: 0} --- !u!33 &1875442124140011855 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/凤翅镗/凤翅镗.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/凤翅镗/凤翅镗.prefab index 68289a410e..3139307d9f 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/凤翅镗/凤翅镗.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/凤翅镗/凤翅镗.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8787341145026669753} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.652, y: -0, z: -0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &6886144341852739131 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/棘木棒/棘木棒.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/棘木棒/棘木棒.prefab index 0a0faa5edf..da6b1fb372 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/棘木棒/棘木棒.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/棘木棒/棘木棒.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6078192489162540850} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.64, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &5938416084853196401 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/狼牙棒/狼牙棒.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/狼牙棒/狼牙棒.prefab index fa13412ac2..f361098fc6 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/狼牙棒/狼牙棒.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/狼牙棒/狼牙棒.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7583996414051340456} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.87, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &5068162253037144888 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/碎灵镗/碎灵镗.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/碎灵镗/碎灵镗.prefab index 21a9cfc69b..50e462650d 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/碎灵镗/碎灵镗.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/碎灵镗/碎灵镗.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 514324012645713218} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.57, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &6641818280837675681 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/紫阳槊/紫阳槊.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/紫阳槊/紫阳槊.prefab index e8655406ab..ad97ae65e3 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/紫阳槊/紫阳槊.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/紫阳槊/紫阳槊.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7423421571527749171} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.73, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &7563941420482788221 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/贪狼镗/贪狼镗.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/贪狼镗/贪狼镗.prefab index 4ef73d5476..5d84e1263b 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/贪狼镗/贪狼镗.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/重头/贪狼镗/贪狼镗.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1125368435937452624} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0.008453601, y: 0.7070563, z: -0.008453601, w: 0.7070563} + m_LocalPosition: {x: 0.66, y: -0.14, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 1.37, y: 90, z: 0} --- !u!33 &1430035286846886459 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/劈挂刀/劈挂刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/劈挂刀/劈挂刀.prefab index 2e8cda4d50..eabb960cbf 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/劈挂刀/劈挂刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/劈挂刀/劈挂刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5812609165759687500} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 1, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &872845287390182096 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/扫刀/扫刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/扫刀/扫刀.prefab index 5942a4da03..2c7359a2ed 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/扫刀/扫刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/扫刀/扫刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4202528123455853326} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.95, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &4574804706647375284 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/斩马刀/斩马刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/斩马刀/斩马刀.prefab index b5bda1519f..a983d0b66e 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/斩马刀/斩马刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/斩马刀/斩马刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 120385328447347559} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 1, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &6881055716062663917 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/朴刀/朴刀.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/朴刀/朴刀.prefab index 2264b0303b..26f4766a56 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/朴刀/朴刀.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/朴刀/朴刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5641955314571368359} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 1.06, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &5990592806001361267 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs b/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs index c04efa156c..7435db4835 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_InventoryUI.cs @@ -1133,7 +1133,6 @@ namespace BrewMonster.Scripts.Managers { if (button == null || itemData == null) { - Debug.LogWarning("[UpdateCooldownOverlay] Button or itemData is null"); return; } @@ -1146,7 +1145,6 @@ namespace BrewMonster.Scripts.Managers { // Cached but destroyed, remove and search again // 已缓存但被销毁,移除并重新查找 - Debug.LogWarning($"[UpdateCooldownOverlay] Cached overlay was destroyed for button {button.name}"); _overlayImages.Remove(button); } } @@ -1165,12 +1163,12 @@ namespace BrewMonster.Scripts.Managers } else { - Debug.LogWarning($"[UpdateCooldownOverlay] Found transform but no Image component on image_overlay for button {button.name}"); + } } else { - Debug.LogWarning($"[UpdateCooldownOverlay] Cannot find image_overlay child in button {button.name}"); + } } diff --git a/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs b/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs index 2090a3d2f0..f4f623bb84 100644 --- a/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs +++ b/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs @@ -564,6 +564,10 @@ public class NPCShopUIManager : AUIDialog itemsBuyTotalMoneyText.text = string.Empty; } + contentMidBuy.SetActive(true); + contentRight.SetActive(true); + contentMidSell.SetActive(false); + EC_Game.GetGameRun().GetUIManager().GetInGameUIMan().EndNPCService(); }