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a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/16品双斧/16品双斧_升级.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/16品双斧/16品双斧_升级.prefab index eeb2619d25..207be44650 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/16品双斧/16品双斧_升级.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/斧锤/双手双斧/16品双斧/16品双斧_升级.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4382292023794641544} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.7, y: -0, z: -0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &5071096693830858488 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/法器/幡杖/19品幡杖/19品幡杖.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/法器/幡杖/19品幡杖/19品幡杖.prefab index b72d1f7af5..b2ddc16191 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/法器/幡杖/19品幡杖/19品幡杖.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/法器/幡杖/19品幡杖/19品幡杖.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 515991963856181584} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0, z: 1, w: 0} + m_LocalPosition: {x: 1.21, y: 0, z: -0.1} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 180} --- !u!33 &576093522017768001 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/法器/法剑/19品法剑/19品法剑.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/法器/法剑/19品法剑/19品法剑.prefab index cba636714b..6ee88c6cb9 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/法器/法剑/19品法剑/19品法剑.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/法器/法剑/19品法剑/19品法剑.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 6256688749818476467} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: 0, y: 0.92387956, z: -0.38268343, w: 0} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 45, y: 180, z: 0} --- !u!33 &1542721556479386091 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/法器/法器/19品法器/19品法器.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/法器/法器/19品法器/19品法器.prefab index 39d5cde12c..c91c0b7a1b 100644 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b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/长刀/29品长刀/29品长刀.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2323544904593839448} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0, z: -0.7071068, w: 0.7071068} + m_LocalPosition: {x: -1.57, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: -90} --- !u!33 &8461676310745147242 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/PerfectWorld/Scene/LoginScene.unity b/Assets/PerfectWorld/Scene/LoginScene.unity index 671c351f6e..8476cdef04 100644 --- a/Assets/PerfectWorld/Scene/LoginScene.unity +++ b/Assets/PerfectWorld/Scene/LoginScene.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5fedb46b8c46815ef20d80e72e93f234c41654ea51bee27911deff7bb480572b -size 111019 +oid sha256:905756eec7a4d6595fe0f1902981c92a6c6c517aceb389eaa279759cefa07b76 +size 112496 diff --git a/Assets/PerfectWorld/Scripts/Players/PlayerModelPreview.cs b/Assets/PerfectWorld/Scripts/Players/PlayerModelPreview.cs index d6a9a17567..d8e7d85e57 100644 --- a/Assets/PerfectWorld/Scripts/Players/PlayerModelPreview.cs +++ b/Assets/PerfectWorld/Scripts/Players/PlayerModelPreview.cs @@ -82,7 +82,7 @@ namespace BrewMonster.Scripts } } - private void ClearModels() + public void ClearModels() { for (int i = 0; i < playerModels.Count; i++) { @@ -140,6 +140,7 @@ namespace BrewMonster.Scripts switch (DataType) { case DATA_TYPE.DT_WEAPON_ESSENCE: + if (equipData == null) break; var weaponData = (WEAPON_ESSENCE)equipData; string fileModelRight = AFile.NormalizePath(weaponData.FileModelRight, true).ToLower(); @@ -175,6 +176,7 @@ namespace BrewMonster.Scripts } break; case DATA_TYPE.DT_ARMOR_ESSENCE: + if (equipData == null) break; var pArmor = (ARMOR_ESSENCE)equipData; var nLocation = pArmor.equip_location; // BMLogger.Log($"ShowEquipments():: Armor Essence: {pArmor.RealName}"); diff --git a/Assets/PerfectWorld/Scripts/UI/Login/CreateCharacterScreen.cs b/Assets/PerfectWorld/Scripts/UI/Login/CreateCharacterScreen.cs index 011b7dc9e2..823542079d 100644 --- a/Assets/PerfectWorld/Scripts/UI/Login/CreateCharacterScreen.cs +++ b/Assets/PerfectWorld/Scripts/UI/Login/CreateCharacterScreen.cs @@ -10,6 +10,7 @@ using UnityEngine; using UnityEngine.UI; using BrewMonster.Scripts; using BrewMonster.PerfectWorld.Scripts.Utility.ChatFilter; +using System.Collections.Generic; namespace BrewMonster.UI { @@ -29,6 +30,7 @@ namespace BrewMonster.UI [SerializeField] private Button cancelButton; [SerializeField] private Button backButton; [SerializeField] private CDlgMessageBox messageBoxPrefab; + [SerializeField] private PlayerModelPreview playerModelPreview; private CDlgMessageBox _messageBoxInstance; private int _currentProfession = -1; @@ -105,6 +107,8 @@ namespace BrewMonster.UI ClearValidationError(); UpdateConfirmButtonState(); + + SetupRoleInfos(); } public void Hide() @@ -112,6 +116,14 @@ namespace BrewMonster.UI gameObject.SetActive(false); } + public void OnRaceSelected(int prof) + { + if (prof < 0 || prof >= (int)Profession.NUM_PROFESSION) return; + + _currentProfession = prof; + OnGenderSelected(GetDefaultGenderForProfession(prof)); + } + private void OnProfessionSelected(int profession) { if (profession < 0 || profession >= (int)Profession.NUM_PROFESSION) @@ -180,6 +192,8 @@ namespace BrewMonster.UI } UpdateConfirmButtonState(); + + LoadShowModel(_currentProfession, _currentGender); } private void OnConfirmClicked() @@ -321,5 +335,80 @@ namespace BrewMonster.UI UpdateConfirmButtonState(); } } + + int[] equipmentIds = new int[] + { + // Set 0 + 45504, 35751, 35750, 35752, 35749, 0, + // Set 1 + 36348, 35763, 35762, 35764, 35761, 0, + // Set 2 + 36353, 35755, 35754, 35756, 35753, 0, + // Set 3 + 36346, 35747, 35746, 35748, 35745, 0, + // Set 4 + 45909, 35775, 35774, 35776, 35773, 0, + // Set 5 + 36354, 35743, 35742, 35744, 35741, 0, + // Set 6 + 36352, 35739, 35738, 35740, 35737, 42330, + // Set 7 + 36347, 35771, 35770, 35772, 35769, 42330, + // Set 8 + 36551, 35767, 35766, 35768, 35765, 0, + // Set 9 + 36349, 35759, 35758, 35760, 35757, 0, + // Set 10 + 44959, 45179, 45191, 45215, 45203, 0, + // Set 11 + 45043, 45170, 45171, 45173, 45172, 0 + }; + + private const int NEWCHAR_WEAPON = 0; + private const int NEWCHAR_UPPERBODY = 1; + private const int NEWCHAR_LOWERBODY = 2; + private const int NEWCHAR_WRIST = 3; + private const int NEWCHAR_FOOT = 4; + private const int NEWCHAR_WING = 5; + private const int NEWCHAR_NUM_EQUIP = 6; + + List _roleInfos = new(); + // Setup all the role infor for the PlayerModelPreview + private void SetupRoleInfos() + { + List equipments = null; + for (int i = 0; i < (int)Profession.NUM_PROFESSION; i++) + { + for (int j = 0; j < (int)Gender.NUM_GENDER; j++) + { + RoleInfo roleInfo = new(); + roleInfo.roleid = i * (int)Gender.NUM_GENDER + j; + roleInfo.occupation = (byte)i; + roleInfo.gender = (byte)j; + + _roleInfos.Add(roleInfo); + + // now we setup the quipment + equipments = new() + { + new GRoleInventory() { id = (uint)equipmentIds[i * 6], pos = NEWCHAR_WEAPON }, + new GRoleInventory() { id = (uint)equipmentIds[i * 6 + 1], pos = NEWCHAR_UPPERBODY }, + new GRoleInventory() { id = (uint)equipmentIds[i * 6 + 2], pos = NEWCHAR_LOWERBODY }, + new GRoleInventory() { id = (uint)equipmentIds[i * 6 + 3], pos = NEWCHAR_WRIST }, + new GRoleInventory() { id = (uint)equipmentIds[i * 6 + 4], pos = NEWCHAR_FOOT }, + new GRoleInventory() { id = (uint)equipmentIds[i * 6 + 5], pos = NEWCHAR_WING } + }; + + roleInfo.equipment = equipments; + } + } + + playerModelPreview.ShowAllPlayerModels(_roleInfos); + } + + private void LoadShowModel(int prof, int gender) + { + playerModelPreview.ShowPlayerModel(prof * (int)Gender.NUM_GENDER + gender); + } } } diff --git a/Assets/Prefabs/UI/CreateCharacterUI.prefab b/Assets/Prefabs/UI/CreateCharacterUI.prefab index 6f11b2e883..3eca92b930 100644 --- a/Assets/Prefabs/UI/CreateCharacterUI.prefab +++ b/Assets/Prefabs/UI/CreateCharacterUI.prefab @@ -240,6 +240,78 @@ MonoBehaviour: m_ChildScaleWidth: 0 m_ChildScaleHeight: 0 m_ReverseArrangement: 0 +--- !u!1 &643220947493540294 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4413492970202972579} + - component: {fileID: 7087868301927233606} + - component: {fileID: 2117175560869302562} + m_Layer: 5 + m_Name: Preview + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &4413492970202972579 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 643220947493540294} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 3062450172250455840} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 1024, y: 1024} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &7087868301927233606 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 643220947493540294} + m_CullTransparentMesh: 1 +--- !u!114 &2117175560869302562 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 643220947493540294} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1344c3c82d62a2a41a3576d8abb8e3ea, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Texture: {fileID: 8400000, guid: 7b35d3c1ebbb32d47a5ed61606928730, type: 2} + m_UVRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 --- !u!1 &718756348298879219 GameObject: m_ObjectHideFlags: 0 @@ -989,6 +1061,18 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + - m_Target: {fileID: 2842754363616627556} + m_TargetAssemblyTypeName: BrewMonster.UI.CreateCharacterScreen, Assembly-CSharp + m_MethodName: OnRaceSelected + m_Mode: 3 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 6 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 m_IsOn: 0 --- !u!1 &1325716031922190994 GameObject: @@ -1319,6 +1403,7 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: - {fileID: 687229347454477610} + - {fileID: 4413492970202972579} - {fileID: 662315717489781323} - {fileID: 3340562194466076090} - {fileID: 3790628511968890201} @@ -1398,6 +1483,7 @@ MonoBehaviour: cancelButton: {fileID: 3605310658127377634} backButton: {fileID: 3605310658127377634} messageBoxPrefab: {fileID: 1069295583529170983, guid: 54cccb2c6a758a24183474cd385ccb2c, type: 3} + playerModelPreview: {fileID: 0} --- !u!1 &2083311518824170680 GameObject: m_ObjectHideFlags: 0 @@ -2327,7 +2413,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0.0009808608, y: -0.00012207031} + m_AnchoredPosition: {x: 0.0009808608, y: -0.0004272461} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0, y: 1} --- !u!114 &4021128748820168485 @@ -2626,6 +2712,18 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + - m_Target: {fileID: 2842754363616627556} + m_TargetAssemblyTypeName: BrewMonster.UI.CreateCharacterScreen, Assembly-CSharp + m_MethodName: OnRaceSelected + m_Mode: 3 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 4 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 m_IsOn: 0 --- !u!1 &4329002869988547962 GameObject: @@ -5841,6 +5939,18 @@ MonoBehaviour: m_StringArgument: m_BoolArgument: 0 m_CallState: 2 + - m_Target: {fileID: 2842754363616627556} + m_TargetAssemblyTypeName: BrewMonster.UI.CreateCharacterScreen, Assembly-CSharp + m_MethodName: OnRaceSelected + m_Mode: 3 + m_Arguments: + m_ObjectArgument: {fileID: 0} + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine + m_IntArgument: 0 + m_FloatArgument: 0 + m_StringArgument: + m_BoolArgument: 0 + m_CallState: 2 m_IsOn: 0 --- !u!1 &8955858844608837945 GameObject: diff --git a/Assets/Prefabs/UI/SelectCharacterUI.prefab b/Assets/Prefabs/UI/SelectCharacterUI.prefab index 888f31fbe9..6cf572cc64 100644 --- a/Assets/Prefabs/UI/SelectCharacterUI.prefab +++ b/Assets/Prefabs/UI/SelectCharacterUI.prefab @@ -338,7 +338,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0.0009808608, y: -0.00012207031} - m_SizeDelta: {x: -474.1602, y: -682.9546} + m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0, y: 1} --- !u!114 &8239567059120679520 MonoBehaviour: @@ -909,7 +909,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!224 &5968911800527563993 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/CECPlayer_Inventory.cs b/Assets/Scripts/CECPlayer_Inventory.cs index 7259a5e06e..e0e844e23a 100644 --- a/Assets/Scripts/CECPlayer_Inventory.cs +++ b/Assets/Scripts/CECPlayer_Inventory.cs @@ -402,6 +402,11 @@ namespace BrewMonster Destroy(m_Wing.gameObject); m_Wing = null; } + if (equipData == null) + { + BMLogger.LogError($"ShowEquipments():: Flysword Essence is null: id: {pEquipmentID[i]}"); + break; + } var pFlySword = (FLYSWORD_ESSENCE)equipData; m_wingType = FlyMode2WingType(pFlySword.fly_mode); BMLogger.Log($"ShowEquipments():: Flysword Essence: {pFlySword.id} {pFlySword.Name} -- {pFlySword.FileModel}"); diff --git a/Assets/Scripts/SelecScreenCharacter.cs b/Assets/Scripts/SelecScreenCharacter.cs index 209b7b8d9d..a60a9368e1 100644 --- a/Assets/Scripts/SelecScreenCharacter.cs +++ b/Assets/Scripts/SelecScreenCharacter.cs @@ -23,11 +23,21 @@ namespace BrewMonster.UI private CharacterItemUI _selectingCharacterItemUI; private Action _onClickItemChar; private Action _onCreateCharacterComplete; + private List _roleInfos; private void OnEnable() { _btnEnterGame.onClick.AddListener(OnClickedEnterGame); _btnEnterGame.gameObject.SetActive(false); + + if (_roleInfos != null && _roleInfos.Count > 0) + { + playerModelPreview?.ShowAllPlayerModels(_roleInfos); + } + else + { + playerModelPreview?.ClearModels(); + } } private void OnDisable() @@ -58,6 +68,8 @@ namespace BrewMonster.UI } } + _roleInfos = roleInfos; + // Create character items if (roleInfos != null) {