diff --git a/Assets/Addressable/force_navigate.txt b/Assets/Addressable/force_navigate.txt index b3a4544e1e..5045b6cdd2 100644 --- a/Assets/Addressable/force_navigate.txt +++ b/Assets/Addressable/force_navigate.txt @@ -1,9 +1,9 @@ // taskID,bezierID,speed,angle,dir,model file path -"32220,-1001,30,30.0,1,Models\NPCs\\\\.ecm" -"32221,-1003,30,30.0,1,Models\NPCs\\\\.ecm" -"32222,-1002,30,30.0,1,Models\NPCs\\\\.ecm" -"32223,-1004,30,30.0,1,Models\NPCs\\\\.ecm" -"32224,-1005,30,30.0,1,Models\NPCs\\\\.ecm" -"32428,-1006,30,30.0,1,Models\NPCs\\\\.ecm" -"32225,-1007,30,30.0,1,Models\NPCs\\\\.ecm" \ No newline at end of file +"32220,-1001,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm" +"32221,-1003,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm" +"32222,-1002,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm" +"32223,-1004,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm" +"32224,-1005,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm" +"32428,-1006,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm" +"32225,-1007,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm" diff 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0000000000..a835ffa82d --- /dev/null +++ b/Assets/PerfectWorld/ScriptableObjects/ChatSystems/EmotionLibrarySpriteMap.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f634ecf63ca3d004f82af9b17c966fc9 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/PerfectWorld/Scripts/Camera/CameraController.cs b/Assets/PerfectWorld/Scripts/Camera/CameraController.cs index d85034b7c5..0ec9ac5b52 100644 --- a/Assets/PerfectWorld/Scripts/Camera/CameraController.cs +++ b/Assets/PerfectWorld/Scripts/Camera/CameraController.cs @@ -98,5 +98,12 @@ namespace BrewMonster } } } + public void UpdateFollowObject(Transform followObject) + { + _cinemachineCamera.Follow = followObject; + _cinemachineCamera.ForceCameraPosition(followObject.position, Quaternion.identity); + orbital.HorizontalAxis.Value = 208; + orbital.VerticalAxis.Value = -268; + } } } diff --git a/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs b/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs new file mode 100644 index 0000000000..6224c4e22c --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs @@ -0,0 +1,49 @@ +using CSNetwork; + +namespace BrewMonster.Scripts.Chat +{ + /// + /// Chat 表情与内联富文本 — Emotion set + TMP conversion for chat (ported from CECGameUIMan::AddChatMessage). + /// Keeps channel emotion filtering and Unmarshal/Convert-to-TMP in one place. + /// + public sealed class ChatEmotionDisplayPipeline + { + private IEmotionSpriteMap _spriteMap = new StubEmotionSpriteMap(); + + public ChatEmotionDisplayPipeline(IEmotionSpriteMap spriteMap = null) + { + if (spriteMap != null) + _spriteMap = spriteMap; + } + + public void SetSpriteMap(IEmotionSpriteMap spriteMap) + { + _spriteMap = spriteMap ?? new StubEmotionSpriteMap(); + } + + /// C++: FilterEmotionSet — map inline emotion codes to the correct set for this channel. + public string ApplyChannelEmotionFilter(string pszMsg, int cEmotion) + { + return AUICommon.FilterEmotionSet(pszMsg, cEmotion); + } + + /// + /// TMP: Unmarshal edit-box item codes and convert emotion / coord / inventory links to TMP rich text. + /// Call after when the message is from a player channel. + /// + public string ConvertInlineItemsToTmp(string pszMsgAfterBadWordFilter) + { + EditBoxItemsSet itemsSet = new EditBoxItemsSet(); + string displayText = AUICommon.UnmarshalEditBoxText(pszMsgAfterBadWordFilter, itemsSet); + if (itemsSet.GetItemCount() <= 0) + return pszMsgAfterBadWordFilter; + + string tmpText = displayText; + tmpText = AUICommon.ConvertEmotionsToTMP(tmpText, itemsSet, _spriteMap); + tmpText = AUICommon.ConvertCoordsToTMP(tmpText, itemsSet); + tmpText = AUICommon.ConvertIvtrItemsToTMP(tmpText, itemsSet); + tmpText = AUICommon.StripRemainingItemCodes(tmpText); + return tmpText; + } + } +} diff --git a/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs.meta b/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs.meta new file mode 100644 index 0000000000..ca889a3aa6 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 017020ee87cf87d40abfd39726e185c0 \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData.meta new file mode 100644 index 0000000000..d8c39a8b26 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b434da58bb8623f439f5cbf37342f155 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs new file mode 100644 index 0000000000..6b6d0d0adf --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs @@ -0,0 +1,32 @@ +using System; +using UnityEngine; + +namespace BrewMonster.Scripts.Chat.EmotionData +{ + /// + /// Một dòng định nghĩa emotion trong Emotions{N}.txt (port từ AUITEXTAREA_EMOTION). + /// One emotion definition line from Emotions{N}.txt (ported from AUITEXTAREA_EMOTION). + /// + [Serializable] + public class EmotionEntryData + { + [Tooltip("Chỉ số ô bắt đầu trong lưới cell (nStartPos) — Starting cell index in the atlas grid.")] + public int StartPos; + + [Tooltip("Số frame animation (nNumFrames), tối đa 20 như C++.")] + public int NumFrames; + + [Tooltip("Tooltip / hint text từ file txt.")] + public string Hint = ""; + + /// + /// Thời điểm tick cho từng frame (nFrameTick[i]), độ dài = NumFrames. + /// + public int[] FrameTicks = Array.Empty(); + + /// + /// Sprite đã cắt cho từng frame (gán bởi tool), độ dài = NumFrames khi đã convert. + /// + public Sprite[] FrameSprites = Array.Empty(); + } +} diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs.meta new file mode 100644 index 0000000000..ea1945d73e --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a0e42b4b83e3a6f40a2a7737f584fdc6 \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs new file mode 100644 index 0000000000..2459b04feb --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs @@ -0,0 +1,44 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace BrewMonster.Scripts.Chat.EmotionData +{ + /// + /// Snapshot một bộ Emotions{N} (dùng embed trong EmotionLibrarySO hoặc copy sang EmotionSetDataSO). + /// One Emotions{N} snapshot (embedded in EmotionLibrarySO or copied to EmotionSetDataSO). + /// + [Serializable] + public class EmotionSetSnapshot + { + public int EmotionSetIndex; + public int CellWidth = 32; + public int CellHeight = 32; + public Texture2D SourceAtlas; + public string SourceTxtAssetPath = ""; + public List Entries = new List(); + } + + /// + /// Một ScriptableObject chứa nhiều bộ emotion (vd. emotions0–emotions7). + /// Single SO holding multiple emotion sets (e.g. all 8 atlases). + /// + [CreateAssetMenu(fileName = "EmotionLibrary", menuName = "Perfect World/Chat/Emotion Library (All Sets)", order = 1)] + public class EmotionLibrarySO : ScriptableObject + { + [Tooltip("Danh sách các bộ theo EmotionSetIndex (0,1,2,…).")] + public List Sets = new List(); + + public EmotionSetSnapshot GetSetOrNull(int emotionSetIndex) + { + if (Sets == null) return null; + foreach (var s in Sets) + { + if (s != null && s.EmotionSetIndex == emotionSetIndex) + return s; + } + + return null; + } + } +} diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs.meta new file mode 100644 index 0000000000..dc63edef32 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3805edc4ea793a54eabafdd3e7e48581 \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs new file mode 100644 index 0000000000..90b6f7477a --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs @@ -0,0 +1,123 @@ +using System; +using TMPro; +using UnityEngine; + +namespace BrewMonster.Scripts.Chat.EmotionData +{ + /// + /// Ánh xạ (emotionSet, emotionIndex) từ sang tag TMP. + /// Gán asset này vào (field emotion) — không phải MonoBehaviour nên không kéo SO trên Inspector được. + /// + /// Cách dùng: + /// 1) Tạo bằng Emotion Atlas Converter. + /// 2) Tạo từ cùng atlas (Window → TextMeshPro → Sprite Importer), + /// đảm bảo tên sub-sprite khớp (vd. cell_0000) với atlas Multiple từ tool. + /// 3) Gán TMP_SpriteAsset vào ô chat (Sprite Asset / Additional). + /// 4) Kéo SO này vào field trên GameObject có (Awake gọi SetEmotionSpriteMap). + /// + [CreateAssetMenu(fileName = "EmotionLibrarySpriteMap", menuName = "Perfect World/Chat/Emotion Library Sprite Map", order = 2)] + public class EmotionLibrarySpriteMap : ScriptableObject, IEmotionSpriteMap + { + [Tooltip("Dữ liệu emotion đã convert (Entries + FrameSprites).")] + public EmotionLibrarySO Library; + + [Tooltip("Sprite Asset dùng cho chat TMP — cùng tên sub-sprite với atlas (cell_XXXX). Bắt buộc cho emoji động (anim) hoặc khi không dùng name tag.")] + public TMP_SpriteAsset TmpSpriteAsset; + + [Tooltip("Nếu true và chỉ 1 frame: thử (không cần tra index). Động (nhiều frame) vẫn cần TmpSpriteAsset để tra index.")] + public bool PreferSpriteNameTag = true; + + [Tooltip("FPS mặc định cho khi không suy ra được từ FrameTicks.")] + public int DefaultAnimFps = 10; + + public bool TryGetSprite(int emotionSet, int emotionIndex, out EmotionSpriteInfo info) + { + info = default; + + if (Library == null) + return false; + + EmotionSetSnapshot set = Library.GetSetOrNull(emotionSet); + if (set == null || emotionIndex < 0 || emotionIndex >= set.Entries.Count) + return false; + + EmotionEntryData entry = set.Entries[emotionIndex]; + Sprite[] frames = entry.FrameSprites; + if (frames == null || frames.Length == 0) + return false; + + if (frames.Length == 1) + { + Sprite s0 = frames[0]; + if (s0 == null) + return false; + + if (PreferSpriteNameTag && !string.IsNullOrEmpty(s0.name)) + { + info = new EmotionSpriteInfo + { + UseSpriteName = true, + SpriteName = s0.name, + IsAnimated = false + }; + return true; + } + + int idx = FindSpriteIndexInTmpAsset(s0.name); + if (idx < 0) + return false; + + info = new EmotionSpriteInfo { SpriteIndex = idx, IsAnimated = false }; + return true; + } + + if (TmpSpriteAsset == null) + return false; + + int start = FindSpriteIndexInTmpAsset(frames[0]?.name); + int end = FindSpriteIndexInTmpAsset(frames[frames.Length - 1]?.name); + if (start < 0 || end < 0) + return false; + + int fps = EstimateFps(entry.FrameTicks, frames.Length); + info = new EmotionSpriteInfo + { + SpriteIndex = start, + IsAnimated = true, + AnimEndFrame = end, + AnimFPS = fps > 0 ? fps : DefaultAnimFps + }; + return true; + } + + private int FindSpriteIndexInTmpAsset(string spriteName) + { + if (TmpSpriteAsset == null || string.IsNullOrEmpty(spriteName)) + return -1; + + if (TmpSpriteAsset.spriteInfoList != null) + { + for (int i = 0; i < TmpSpriteAsset.spriteInfoList.Count; i++) + { + var s = TmpSpriteAsset.spriteInfoList[i]; + if (s != null && s.name == spriteName) + return i; + } + } + + return -1; + } + + private static int EstimateFps(int[] frameTicks, int numFrames) + { + if (frameTicks == null || numFrames < 2 || frameTicks.Length < numFrames) + return 0; + int last = frameTicks[numFrames - 1]; + int first = frameTicks[0]; + int span = last - first; + if (span <= 0) + return 0; + return Mathf.Max(1, Mathf.RoundToInt((numFrames - 1) * 60f / span)); + } + } +} diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs.meta new file mode 100644 index 0000000000..eb9d0ee5d4 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: af2fa24fb63c4aa45bb99a711c857114 \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs new file mode 100644 index 0000000000..79002ee8e9 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs @@ -0,0 +1,46 @@ +using System.Collections.Generic; +using UnityEngine; + +namespace BrewMonster.Scripts.Chat.EmotionData +{ + /// + /// Dữ liệu một bộ emotion (tương ứng Emotions{N}.dds + Emotions{N}.txt). + /// Data for one emotion group (matches Emotions{N}.dds + Emotions{N}.txt). + /// + [CreateAssetMenu(fileName = "EmotionSetData", menuName = "Perfect World/Chat/Emotion Set Data", order = 0)] + public class EmotionSetDataSO : ScriptableObject + { + [Tooltip("N trong Emotions{N} (0..31 như AUIMANAGER_MAX_EMOTIONGROUPS).")] + public int EmotionSetIndex; + + [Tooltip("Kích thước ô lưới giống C++ (mặc định 32x32).")] + public int CellWidth = 32; + + [Tooltip("Kích thước ô lưới giống C++ (mặc định 32x32).")] + public int CellHeight = 32; + + [Tooltip("Texture nguồn (atlas PNG/DDS import) dùng khi convert.")] + public Texture2D SourceAtlas; + + [Tooltip("Đường dẫn asset của file txt nguồn (optional, để trace).")] + public string SourceTxtAssetPath; + + public List Entries = new List(); + + /// + /// Số ô theo chiều ngang trong atlas (texture width / CellWidth). + /// + public int GridCellsX => SourceAtlas != null && CellWidth > 0 + ? SourceAtlas.width / CellWidth + : 0; + + /// + /// Số ô theo chiều dọc. + /// + public int GridCellsY => SourceAtlas != null && CellHeight > 0 + ? SourceAtlas.height / CellHeight + : 0; + + public int TotalCells => GridCellsX * GridCellsY; + } +} diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs.meta new file mode 100644 index 0000000000..6f5189aea8 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 2143882ad81a4ac4ea7e23512f481104 \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs new file mode 100644 index 0000000000..dbf231f198 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs @@ -0,0 +1,147 @@ +using System; +using System.Collections.Generic; +using System.Globalization; +using System.Text; + +namespace BrewMonster.Scripts.Chat.EmotionData +{ + /// + /// Parser token giống thứ tự đọc trong AUIManager.cpp (Emotions{N}.txt). + /// Token order matches AUIManager.cpp when loading Emotions{N}.txt. + /// + public static class EmotionTxtParser + { + public const int MaxFrames = 20; // AUITEXTAREA_EMOTHION_MAXFRAME + + public readonly struct ParseResult + { + public readonly List Entries; + public readonly string ErrorMessage; + + public bool Success => string.IsNullOrEmpty(ErrorMessage); + + public ParseResult(List entries, string error) + { + Entries = entries; + ErrorMessage = error ?? ""; + } + } + + /// + /// Đọc toàn bộ nội dung file txt; token tách bằng whitespace (giống GetNextToken cơ bản). + /// Reads full txt; tokens split by whitespace (basic GetNextToken behavior). + /// + public static ParseResult Parse(string text) + { + if (string.IsNullOrWhiteSpace(text)) + return new ParseResult(new List(), "Empty text."); + + var tokens = Tokenize(text); + var entries = new List(); + int t = 0; + + while (t < tokens.Count) + { + if (!TryParseInt(tokens[t], out int startPos)) + return new ParseResult(null, $"Invalid nStartPos at token index {t}: '{tokens[t]}'"); + + t++; + if (t >= tokens.Count) + return new ParseResult(null, "Unexpected EOF after nStartPos."); + + if (!TryParseInt(tokens[t], out int numFramesRaw)) + return new ParseResult(null, $"Invalid nNumFrames at token index {t}."); + + int numFrames = Math.Min(Math.Max(0, numFramesRaw), MaxFrames); + t++; + + if (t >= tokens.Count) + return new ParseResult(null, "Unexpected EOF after nNumFrames (missing hint)."); + + string hint = tokens[t]; + t++; + + var frameTicks = new int[numFrames]; + for (int i = 0; i < numFrames; i++) + { + if (t >= tokens.Count) + return new ParseResult(null, + $"Unexpected EOF: need {numFrames} frame tick values for entry starting at StartPos={startPos}."); + + if (!TryParseInt(tokens[t], out frameTicks[i])) + return new ParseResult(null, $"Invalid nFrameTick[{i}] at token index {t}."); + + t++; + } + + entries.Add(new EmotionEntryData + { + StartPos = startPos, + NumFrames = numFrames, + Hint = hint, + FrameTicks = frameTicks + }); + } + + return new ParseResult(entries, null); + } + + private static bool TryParseInt(string s, out int v) + { + return int.TryParse(s, NumberStyles.Integer, CultureInfo.InvariantCulture, out v); + } + + /// + /// Tách token: khoảng trắng; hỗ trợ chuỗi trong dấu ngoặc kép cho hint nếu sau này cần. + /// + private static List Tokenize(string text) + { + var list = new List(); + var sb = new StringBuilder(); + bool inQuotes = false; + + for (int i = 0; i < text.Length; i++) + { + char c = text[i]; + + if (inQuotes) + { + if (c == '"') + inQuotes = false; + else + sb.Append(c); + continue; + } + + if (c == '"') + { + if (sb.Length > 0) + { + list.Add(sb.ToString()); + sb.Clear(); + } + + inQuotes = true; + continue; + } + + if (char.IsWhiteSpace(c)) + { + if (sb.Length > 0) + { + list.Add(sb.ToString()); + sb.Clear(); + } + continue; + } + + sb.Append(c); + } + + if (sb.Length > 0) + list.Add(sb.ToString()); + + return list; + } + } +} diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs.meta new file mode 100644 index 0000000000..037b67152f --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 656924d32be0e3c469b409078941188e \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs b/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs new file mode 100644 index 0000000000..b590680f08 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs @@ -0,0 +1,29 @@ +/// +/// Stub实现 — 在没有真实TMP_SpriteAsset(emotion atlas)时使用的占位映射。 +/// Stub implementation used when no real TMP_SpriteAsset (emotion atlas) is available yet. +/// +/// 当准备好atlas后,创建一个新的IEmotionSpriteMap实现,替换掉这个stub。 +/// When atlas is ready, create a real IEmotionSpriteMap implementation and swap it in +/// ChatEmotionDisplayPipeline / CECGameUIMan emotion pipeline. +/// +public class StubEmotionSpriteMap : IEmotionSpriteMap +{ + private const int EMOTIONS_PER_SET = 50; + private const int FRAMES_PER_EMOTION = 4; + private const int DEFAULT_FPS = 10; + + public bool TryGetSprite(int emotionSet, int emotionIndex, out EmotionSpriteInfo info) + { + int startFrame = (emotionSet * EMOTIONS_PER_SET + emotionIndex) * FRAMES_PER_EMOTION; + + info = new EmotionSpriteInfo + { + SpriteIndex = startFrame, + IsAnimated = true, + AnimEndFrame = startFrame + FRAMES_PER_EMOTION - 1, + AnimFPS = DEFAULT_FPS + }; + + return true; + } +} diff --git a/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs.meta b/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs.meta new file mode 100644 index 0000000000..5b34a659e3 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8b0342124b298f0428adfc94c9d6d972 \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Common/DataProcess/generate_item_temp.cs b/Assets/PerfectWorld/Scripts/Common/DataProcess/generate_item_temp.cs index e280198877..bca396a2b3 100644 --- a/Assets/PerfectWorld/Scripts/Common/DataProcess/generate_item_temp.cs +++ b/Assets/PerfectWorld/Scripts/Common/DataProcess/generate_item_temp.cs @@ -1249,10 +1249,6 @@ public static class generate_item_temp return 0; } - public struct PetSkill { - public int skill; - public int level; - } public static int generate_pet_egg(uint id, ID_SPACE idspace, out byte[] data, out uint size, RAND_CLASS cls) { DATA_TYPE datatype = DATA_TYPE.DT_INVALID; diff --git a/Assets/PerfectWorld/Scripts/Common/EC_C2SCmdCache.cs b/Assets/PerfectWorld/Scripts/Common/EC_C2SCmdCache.cs index 1a0901486b..169d3f1490 100644 --- a/Assets/PerfectWorld/Scripts/Common/EC_C2SCmdCache.cs +++ b/Assets/PerfectWorld/Scripts/Common/EC_C2SCmdCache.cs @@ -1,5 +1,5 @@ using BrewMonster.Network; -using BrewMonster.Scripts.Managers; +using BrewMonster.Scripts; using CSNetwork.C2SCommand; using CSNetwork.Protocols; using CSNetwork.S2CCommand; diff --git a/Assets/PerfectWorld/Scripts/Editor.meta b/Assets/PerfectWorld/Scripts/Editor.meta new file mode 100644 index 0000000000..5b43d058a5 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 63ad32ae8f64ef1449e51fe4460570a8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs new file mode 100644 index 0000000000..a03273dd3f --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs @@ -0,0 +1,348 @@ +using System.Collections.Generic; +using System.IO; +using System.Linq; +using BrewMonster.Scripts.Chat.EmotionData; +using UnityEditor; +using UnityEngine; + +namespace BrewMonster.Scripts.Editor +{ + /// + /// Convert một bộ: ghi atlas (hoặc slice tại chỗ) + TextureImporter Sprite Multiple full lưới, + /// gán FrameSprites theo tên cell_XXXX khớp C++ (row-major, hàng trên = row 0). + /// + public static class EmotionAtlasConverterCore + { + public const string CellSpriteNamePrefix = "cell_"; + + public static string CellSpriteName(int cellIndex) => $"{CellSpriteNamePrefix}{cellIndex:D4}"; + + /// true = chỉnh importer trên asset atlas hiện tại (ghi đè import settings). false = copy PNG vào thư mục output rồi slice (an toàn hơn). + public static bool ConvertOneSet( + Texture2D sourceAtlas, + TextAsset txtAsset, + int emotionSetIndex, + int cellW, + int cellH, + string outputRootFolder, + bool sliceInPlace, + out EmotionSetSnapshot snapshot, + out string error) + { + snapshot = null; + error = null; + + if (sourceAtlas == null) + { + error = "Atlas null."; + return false; + } + + if (txtAsset == null) + { + error = "TextAsset null."; + return false; + } + + string sourceAtlasPath = AssetDatabase.GetAssetPath(sourceAtlas); + if (string.IsNullOrEmpty(sourceAtlasPath)) + { + error = "Atlas không phải asset trong project."; + return false; + } + + var parseResult = EmotionTxtParser.Parse(txtAsset.text); + if (!parseResult.Success) + { + error = parseResult.ErrorMessage; + return false; + } + + if (cellW <= 0 || cellH <= 0) + { + error = "Cell size phải > 0."; + return false; + } + + Texture2D readable = GetReadableTexture(sourceAtlas); + if (readable == null) + { + error = "Không đọc được pixel từ atlas."; + return false; + } + + try + { + int texW = readable.width; + int texH = readable.height; + if (texW % cellW != 0 || texH % cellH != 0) + { + error = $"Texture ({texW}x{texH}) không chia hết cho cell ({cellW}x{cellH})."; + return false; + } + + int nNumX = texW / cellW; + int nNumY = texH / cellH; + int totalCells = nNumX * nNumY; + + foreach (var e in parseResult.Entries) + { + if (e.NumFrames > 0 && e.StartPos + e.NumFrames - 1 >= totalCells) + { + error = $"Set {emotionSetIndex}: StartPos={e.StartPos}, NumFrames={e.NumFrames} vượt lưới ({totalCells} ô)."; + return false; + } + } + + EnsureFolder(outputRootFolder); + string setFolder = $"{outputRootFolder}/Emotions{emotionSetIndex}"; + if (!AssetDatabase.IsValidFolder(setFolder)) + AssetDatabase.CreateFolder(outputRootFolder, $"Emotions{emotionSetIndex}"); + + string atlasAssetPath; + Texture2D atlasForSo; + + if (sliceInPlace) + { + atlasAssetPath = sourceAtlasPath; + if (!ApplyMultipleSpriteSheet(atlasAssetPath, texW, texH, cellW, cellH, nNumX, nNumY, out error)) + return false; + atlasForSo = AssetDatabase.LoadAssetAtPath(atlasAssetPath); + if (atlasForSo == null) + { + error = "Không load lại Texture2D sau slice."; + return false; + } + } + else + { + string fileName = $"Emotions{emotionSetIndex}_atlas.png"; + atlasAssetPath = $"{setFolder}/{fileName}"; + byte[] png = readable.EncodeToPNG(); + File.WriteAllBytes(atlasAssetPath, png); + AssetDatabase.Refresh(); + + if (!ApplyMultipleSpriteSheet(atlasAssetPath, texW, texH, cellW, cellH, nNumX, nNumY, out error)) + return false; + + atlasForSo = AssetDatabase.LoadAssetAtPath(atlasAssetPath); + if (atlasForSo == null) + { + error = $"Không load texture tại {atlasAssetPath}"; + return false; + } + } + + var spriteByName = LoadSpritesByName(atlasAssetPath); + if (spriteByName.Count < totalCells) + { + error = $"Chỉ tìm thấy {spriteByName.Count}/{totalCells} sprite sau import."; + return false; + } + + snapshot = new EmotionSetSnapshot + { + EmotionSetIndex = emotionSetIndex, + CellWidth = cellW, + CellHeight = cellH, + SourceAtlas = atlasForSo, + SourceTxtAssetPath = AssetDatabase.GetAssetPath(txtAsset), + Entries = new List() + }; + + foreach (var src in parseResult.Entries) + { + var copy = new EmotionEntryData + { + StartPos = src.StartPos, + NumFrames = src.NumFrames, + Hint = src.Hint, + FrameTicks = (int[])src.FrameTicks.Clone(), + FrameSprites = new Sprite[src.NumFrames] + }; + + for (int f = 0; f < src.NumFrames; f++) + { + int cellIndex = src.StartPos + f; + string key = CellSpriteName(cellIndex); + if (!spriteByName.TryGetValue(key, out var spr) || spr == null) + { + error = $"Thiếu sprite '{key}' trong atlas."; + return false; + } + + copy.FrameSprites[f] = spr; + } + + snapshot.Entries.Add(copy); + } + + return true; + } + finally + { + if (readable != null && readable != sourceAtlas) + Object.DestroyImmediate(readable); + } + } + + private static bool ApplyMultipleSpriteSheet( + string assetPath, + int texW, + int texH, + int cellW, + int cellH, + int nNumX, + int nNumY, + out string error) + { + error = null; + var importer = AssetImporter.GetAtPath(assetPath) as TextureImporter; + if (importer == null) + { + error = $"Không mở TextureImporter: {assetPath}"; + return false; + } + + importer.textureType = TextureImporterType.Sprite; + importer.spriteImportMode = SpriteImportMode.Multiple; + importer.spritePixelsPerUnit = 100; + importer.mipmapEnabled = false; + importer.alphaIsTransparency = true; + importer.maxTextureSize = Mathf.Max(importer.maxTextureSize, Mathf.Max(texW, texH)); + importer.spritesheet = BuildSpriteMetaData(texW, texH, cellW, cellH, nNumX, nNumY); + + importer.SetPlatformTextureSettings(new TextureImporterPlatformSettings + { + name = "Default", + overridden = false + }); + + importer.SaveAndReimport(); + return true; + } + + private static SpriteMetaData[] BuildSpriteMetaData(int texW, int texH, int cellW, int cellH, int nNumX, int nNumY) + { + var list = new List(nNumX * nNumY); + for (int row = 0; row < nNumY; row++) + { + for (int col = 0; col < nNumX; col++) + { + int cellIndex = row * nNumX + col; + float x = col * cellW; + float y = texH - (row + 1) * cellH; + list.Add(new SpriteMetaData + { + name = CellSpriteName(cellIndex), + rect = new Rect(x, y, cellW, cellH), + pivot = new Vector2(0.5f, 0.5f), + alignment = (int)SpriteAlignment.Center, + border = Vector4.zero + }); + } + } + + return list.ToArray(); + } + + private static Dictionary LoadSpritesByName(string atlasAssetPath) + { + var map = new Dictionary(); + foreach (var o in AssetDatabase.LoadAllAssetsAtPath(atlasAssetPath)) + { + if (o is Sprite sp && !string.IsNullOrEmpty(sp.name)) + map[sp.name] = sp; + } + + return map; + } + + public static void EnsureFolder(string folder) + { + if (AssetDatabase.IsValidFolder(folder)) + return; + + string parent = "Assets"; + foreach (var part in folder.Replace('\\', '/').Split('/')) + { + if (string.IsNullOrEmpty(part) || part == "Assets") + continue; + string newPath = parent + "/" + part; + if (!AssetDatabase.IsValidFolder(newPath)) + AssetDatabase.CreateFolder(parent, part); + parent = newPath; + } + } + + public static void ApplySnapshotToSetSO(EmotionSetDataSO so, EmotionSetSnapshot snap) + { + if (so == null || snap == null) return; + so.EmotionSetIndex = snap.EmotionSetIndex; + so.CellWidth = snap.CellWidth; + so.CellHeight = snap.CellHeight; + so.SourceAtlas = snap.SourceAtlas; + so.SourceTxtAssetPath = snap.SourceTxtAssetPath; + so.Entries.Clear(); + foreach (var e in snap.Entries) + so.Entries.Add(e); + } + + /// + /// Kiểm tra trùng EmotionSetIndex giữa các slot đang có đủ Atlas+Txt. + /// + public static bool TryValidateBatchIndices(IReadOnlyList slots, out string error) + { + error = null; + var used = new HashSet(); + foreach (var s in slots) + { + if (s?.Atlas == null && s?.Txt == null) + continue; + if (s.Atlas == null || s.Txt == null) + continue; + if (!used.Add(s.EmotionSetIndex)) + { + error = $"Trùng Emotion set index: {s.EmotionSetIndex}"; + return false; + } + } + + return true; + } + + private static Texture2D GetReadableTexture(Texture2D atlas) + { + try + { + var dup = new Texture2D(atlas.width, atlas.height, TextureFormat.RGBA32, false); + var prev = RenderTexture.active; + var rt = RenderTexture.GetTemporary(atlas.width, atlas.height, 0, RenderTextureFormat.ARGB32); + Graphics.Blit(atlas, rt); + RenderTexture.active = rt; + dup.ReadPixels(new Rect(0, 0, atlas.width, atlas.height), 0, 0); + dup.Apply(false, false); + RenderTexture.active = prev; + RenderTexture.ReleaseTemporary(rt); + return dup; + } + catch + { + return null; + } + } + } + + /// + /// Một dòng batch: index bộ (N) + atlas + txt — có thể thêm/bớt trong cửa sổ tool. + /// + [System.Serializable] + public class EmotionBatchSlot + { + [Tooltip("N trong Emotions{N} (thư mục output & tên file atlas copy).")] + public int EmotionSetIndex; + + public Texture2D Atlas; + public TextAsset Txt; + } +} diff --git a/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs.meta b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs.meta new file mode 100644 index 0000000000..b1534b5a99 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 38dfc1555b7238a4c99647d8d8dcb7e4 \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs new file mode 100644 index 0000000000..f634945feb --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs @@ -0,0 +1,229 @@ +using System.Collections.Generic; +using BrewMonster.Scripts.Chat.EmotionData; +using UnityEditor; +using UnityEngine; + +namespace BrewMonster.Scripts.Editor +{ + /// + /// Tool: atlas + txt → Sprite Mode Multiple (một PNG/bộ) + SO; batch linh hoạt số slot. + /// + public class EmotionAtlasConverterWindow : EditorWindow + { + private Texture2D _sourceAtlas; + private TextAsset _txtAsset; + private int _emotionSetIndex; + private int _cellW = 32; + private int _cellH = 32; + private string _outputFolder = "Assets/PerfectWorld/UI/Chat/GeneratedEmotions"; + private bool _sliceInPlace; + + private List _batchSlots = new List(); + private Vector2 _batchScroll; + + private string _libraryAssetPath = "Assets/PerfectWorld/UI/Chat/GeneratedEmotions/EmotionLibrary.asset"; + + [MenuItem("Tools/Perfect World/ChatSystem/Emotion Atlas Converter…")] + public static void Open() + { + GetWindow(true, "Emotion Atlas Converter", true); + } + + private void OnEnable() + { + if (_batchSlots == null) + _batchSlots = new List(); + if (_batchSlots.Count == 0) + { + for (int i = 0; i < 8; i++) + _batchSlots.Add(new EmotionBatchSlot { EmotionSetIndex = i }); + } + } + + private void OnGUI() + { + EditorGUILayout.LabelField("Chung / Shared", EditorStyles.boldLabel); + _cellW = EditorGUILayout.IntField("Cell width (W)", _cellW); + _cellH = EditorGUILayout.IntField("Cell height (H)", _cellH); + _outputFolder = EditorGUILayout.TextField("Output folder", _outputFolder); + _sliceInPlace = EditorGUILayout.ToggleLeft( + "Slice tại asset nguồn (ghi đè import Multiple lên atlas đang chọn) — Slice in-place on source asset", + _sliceInPlace); + if (_sliceInPlace) + { + EditorGUILayout.HelpBox( + "Cảnh báo: Unity sẽ đổi import của file atlas gốc thành Sprite Multiple full lưới.\n" + + "Warning: overwrites source texture import settings.", + MessageType.Warning); + } + else + { + EditorGUILayout.HelpBox( + "Mặc định: copy atlas vào Output/Emotions{N}/Emotions{N}_atlas.png rồi Multiple slice (giữ nguyên file nguồn).\n" + + "Default: copy atlas to output folder then slice (source unchanged).", + MessageType.None); + } + + EditorGUILayout.Space(8f); + EditorGUILayout.LabelField("Một bộ / Single set", EditorStyles.boldLabel); + _sourceAtlas = (Texture2D)EditorGUILayout.ObjectField("Atlas", _sourceAtlas, typeof(Texture2D), false); + _txtAsset = (TextAsset)EditorGUILayout.ObjectField("EmotionsN.txt", _txtAsset, typeof(TextAsset), false); + _emotionSetIndex = EditorGUILayout.IntField("Emotion set index (N)", _emotionSetIndex); + + EditorGUILayout.Space(); + if (GUILayout.Button("Convert → EmotionSetData + Atlas (Multiple)")) + { + RunConvertSingle(); + } + + EditorGUILayout.Space(12f); + EditorGUILayout.LabelField("Batch → EmotionLibrary", EditorStyles.boldLabel); + + EditorGUILayout.BeginHorizontal(); + if (GUILayout.Button("+ Thêm slot", GUILayout.Width(100))) + _batchSlots.Add(new EmotionBatchSlot { EmotionSetIndex = NextSuggestedSetIndex() }); + if (GUILayout.Button("− Xóa slot cuối", GUILayout.Width(120)) && _batchSlots.Count > 0) + _batchSlots.RemoveAt(_batchSlots.Count - 1); + EditorGUILayout.LabelField($"Số slot: {_batchSlots.Count}"); + EditorGUILayout.EndHorizontal(); + + _batchScroll = EditorGUILayout.BeginScrollView(_batchScroll, GUILayout.MinHeight(160f)); + for (int i = 0; i < _batchSlots.Count; i++) + { + var slot = _batchSlots[i]; + EditorGUILayout.BeginVertical(EditorStyles.helpBox); + EditorGUILayout.BeginHorizontal(); + EditorGUILayout.LabelField($"#{i}", GUILayout.Width(24)); + slot.EmotionSetIndex = EditorGUILayout.IntField("Set N", slot.EmotionSetIndex, GUILayout.Width(120)); + slot.Atlas = (Texture2D)EditorGUILayout.ObjectField(slot.Atlas, typeof(Texture2D), false); + slot.Txt = (TextAsset)EditorGUILayout.ObjectField(slot.Txt, typeof(TextAsset), false); + if (GUILayout.Button("×", GUILayout.Width(22))) + { + _batchSlots.RemoveAt(i); + i--; + EditorGUILayout.EndHorizontal(); + EditorGUILayout.EndVertical(); + continue; + } + + EditorGUILayout.EndHorizontal(); + EditorGUILayout.EndVertical(); + } + + EditorGUILayout.EndScrollView(); + + _libraryAssetPath = EditorGUILayout.TextField("Library .asset path", _libraryAssetPath); + + EditorGUILayout.Space(); + if (GUILayout.Button("Convert batch → EmotionLibrary.asset")) + { + RunConvertLibrary(); + } + + EditorGUILayout.Space(8f); + EditorGUILayout.HelpBox( + "Mỗi bộ: một texture **Sprite Multiple**, tên sub-sprite `cell_0000` … theo chỉ số ô (giống C++).\n" + + "Each set: one **Sprite Multiple** texture; sub-sprite names `cell_0000` … by cell index.", + MessageType.Info); + } + + private int NextSuggestedSetIndex() + { + int max = -1; + foreach (var s in _batchSlots) + { + if (s.EmotionSetIndex > max) + max = s.EmotionSetIndex; + } + + return max + 1; + } + + private void RunConvertSingle() + { + if (!EmotionAtlasConverterCore.ConvertOneSet( + _sourceAtlas, _txtAsset, _emotionSetIndex, _cellW, _cellH, _outputFolder, _sliceInPlace, + out var snapshot, out string err)) + { + EditorUtility.DisplayDialog("Error", err, "OK"); + return; + } + + var so = ScriptableObject.CreateInstance(); + EmotionAtlasConverterCore.ApplySnapshotToSetSO(so, snapshot); + string setFolder = $"{_outputFolder}/Emotions{_emotionSetIndex}"; + string soPath = $"{setFolder}/EmotionSetData_{_emotionSetIndex}.asset"; + AssetDatabase.CreateAsset(so, soPath); + AssetDatabase.SaveAssets(); + + EditorUtility.DisplayDialog("Done", $"Đã tạo:\n{soPath}\nAtlas (Multiple) trong thư mục set (hoặc đã slice tại nguồn).", "OK"); + EditorGUIUtility.PingObject(so); + } + + private void RunConvertLibrary() + { + if (!EmotionAtlasConverterCore.TryValidateBatchIndices(_batchSlots, out string dupErr)) + { + EditorUtility.DisplayDialog("Error", dupErr, "OK"); + return; + } + + var library = ScriptableObject.CreateInstance(); + library.Sets.Clear(); + + int ok = 0; + int total = _batchSlots.Count; + for (int i = 0; i < total; i++) + { + var slot = _batchSlots[i]; + if (slot.Atlas == null && slot.Txt == null) + continue; + + if (slot.Atlas == null || slot.Txt == null) + { + EditorUtility.DisplayDialog("Error", + $"Slot #{i} (Set N={slot.EmotionSetIndex}): cần cả Atlas và TXT.", + "OK"); + Object.DestroyImmediate(library); + return; + } + + EditorUtility.DisplayProgressBar("Emotion Library", $"Set {slot.EmotionSetIndex}…", (float)i / Mathf.Max(1, total)); + + if (!EmotionAtlasConverterCore.ConvertOneSet( + slot.Atlas, slot.Txt, slot.EmotionSetIndex, _cellW, _cellH, _outputFolder, _sliceInPlace, + out var snapshot, out string err)) + { + EditorUtility.ClearProgressBar(); + EditorUtility.DisplayDialog("Error", $"Set {slot.EmotionSetIndex}: {err}", "OK"); + Object.DestroyImmediate(library); + return; + } + + library.Sets.Add(snapshot); + ok++; + } + + EditorUtility.ClearProgressBar(); + + if (ok == 0) + { + EditorUtility.DisplayDialog("Error", "Không có cặp Atlas+TXT hợp lệ.", "OK"); + Object.DestroyImmediate(library); + return; + } + + string dir = System.IO.Path.GetDirectoryName(_libraryAssetPath)?.Replace('\\', '/') ?? _outputFolder; + if (!string.IsNullOrEmpty(dir)) + EmotionAtlasConverterCore.EnsureFolder(dir); + + AssetDatabase.CreateAsset(library, _libraryAssetPath); + AssetDatabase.SaveAssets(); + + EditorUtility.DisplayDialog("Done", + $"EmotionLibrary: {ok} bộ.\n{_libraryAssetPath}", + "OK"); + EditorGUIUtility.PingObject(library); + } + } +} diff --git a/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs.meta b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs.meta new file mode 100644 index 0000000000..0ed9c9e814 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bd89b10678fe79046af39970b5c83b4c \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs b/Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs index 12bf28ecb6..4c734423b1 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs @@ -455,6 +455,10 @@ namespace BrewMonster.Scripts { pWorkNavigate.Finish(); } + else + { + pWorkNavigate.Cancel(); + } } else { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkNavigate.cs b/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkNavigate.cs index fd3d601f64..14bf5f7c39 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkNavigate.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkNavigate.cs @@ -1,8 +1,9 @@ using System; using System.Collections.Generic; +using System.Globalization; using System.IO; using System.Text; -using System.Globalization; +using System.Threading.Tasks; using UnityEngine; using CSNetwork.GPDataType; using BrewMonster.Scripts.Task; @@ -151,6 +152,34 @@ namespace BrewMonster.Scripts private const string DEFAULT_FORCE_NAVIGATE_CONFIG_ADDRESS = "Assets/Addressable/force_navigate.txt"; private bool m_bConfigLoaded = false; + // Decode raw file bytes: UTF-8 (optional BOM), else strict UTF-8; on invalid UTF-8 fall back to GBK (code page 936) for legacy PC exports. + // 解码原始文件字节:UTF-8(可选 BOM),否则严格 UTF-8;非法 UTF-8 时回退到 GBK(代码页 936)以兼容老 PC 导出。 + private static string DecodeNavigateConfigText(byte[] bytes) + { + if (bytes == null || bytes.Length == 0) + { + return string.Empty; + } + + int offset = 0; + if (bytes.Length >= 3 && bytes[0] == 0xEF && bytes[1] == 0xBB && bytes[2] == 0xBF) + { + offset = 3; + } + + int len = bytes.Length - offset; + var utf8Strict = new UTF8Encoding(encoderShouldEmitUTF8Identifier: false, throwOnInvalidBytes: true); + try + { + return utf8Strict.GetString(bytes, offset, len); + } + catch (DecoderFallbackException) + { + Encoding.RegisterProvider(CodePagesEncodingProvider.Instance); + return Encoding.GetEncoding(936).GetString(bytes, offset, len); + } + } + // Ensure default config is loaded (safe to call multiple times). // 确保默认配置已加载(可重复调用)。 private void EnsureDefaultConfigLoaded() @@ -184,13 +213,20 @@ namespace BrewMonster.Scripts { Addressables.InitializeAsync().WaitForCompletion(); var ta = Addressables.LoadAssetAsync(address).WaitForCompletion(); - if (ta == null || string.IsNullOrEmpty(ta.text)) + if (ta == null || ta.bytes == null || ta.bytes.Length == 0) { Debug.LogWarning($"CECNavigateCtrl::LoadConfigAddressable, failed to load '{address}'"); return false; } - return LoadConfigFromText(ta.text); + string text = DecodeNavigateConfigText(ta.bytes); + if (string.IsNullOrEmpty(text)) + { + Debug.LogWarning($"CECNavigateCtrl::LoadConfigAddressable, decoded empty text '{address}'"); + return false; + } + + return LoadConfigFromText(text); } catch (Exception ex) { @@ -293,7 +329,8 @@ namespace BrewMonster.Scripts return false; } - string text = File.ReadAllText(filePath); + byte[] raw = File.ReadAllBytes(filePath); + string text = DecodeNavigateConfigText(raw); return LoadConfigFromText(text); } catch (Exception) @@ -318,7 +355,7 @@ namespace BrewMonster.Scripts } // Prepare navigation // 准备导航 - public void OnPrepareNavigate(int task) + public async void OnPrepareNavigate(int task) { m_bForceNavigateState = true; m_taskID = task; @@ -329,27 +366,18 @@ namespace BrewMonster.Scripts INFO naviInfo = new INFO(); if (GetNavigateInfo(task, ref naviInfo)) { + Debug.Log($"CECNavigateCtrl::OnPrepareNavigate, GetNavigateInfo: {task} success"); m_curNavigateInfo = naviInfo; // Set navigate model file // 设置导航模型文件 - CECHostNavigatePlayer player = m_pHost != null ? m_pHost.GetNavigatePlayer() : null; - if (player != null) - { - player.SetNavigateModelFile(m_curNavigateInfo.strModelPath); - player.Init(); - } + CECHostNavigatePlayer player = m_pHost.GetNavigatePlayer(); + player.SetNavigateModelFile(m_curNavigateInfo.strModelPath); + await player.Init(); } else { - // Give up task if no navigation info found // 如果找不到导航信息则放弃任务 - if (m_pHost != null && m_pHost.GetTaskInterface() != null) - { - m_pHost.GetTaskInterface().GiveUpTask((uint)m_taskID); - } + m_pHost.GetTaskInterface().GiveUpTask((uint)m_taskID); } - //TODO: Refine Logic. - //This is work around. It need to create a clone and make it do the animation. - m_pHost.OnNaviageEvent(task,(int)CECNavigateCtrl.NavigateEvent.EM_BEGIN); - + } // Begin navigation // 开始导航 @@ -403,6 +431,7 @@ namespace BrewMonster.Scripts if (m_pHost != null && m_pHost.GetWorkMan() != null) { m_pHost.GetWorkMan().FinishRunningWork(CECHPWork.Host_work_ID.WORK_FORCENAVIGATEMOVE); + CameraController.Instance.UpdateFollowObject(m_pHost.PointCam); } // TODO: Implement UI helper // CECUIHelper::GetGameUIMan()->SetShowAllPanlesFlag(true); @@ -567,8 +596,9 @@ namespace BrewMonster.Scripts CECHostNavigatePlayer pClone = m_pHost.GetNavigatePlayer(); if (pClone != null) { - pClone.SetPos(vCurPos); - + pClone.SetPos(new Vector3(vCurPos.x, vCurPos.y, vCurPos.z)); + pClone.SetDirAndUp(new A3DVECTOR3(vDir.x, vDir.y, vDir.z), new A3DVECTOR3(vUp.x, vUp.y, vUp.z)); + pClone.ResetHookPosition(); if(pNaviCtrl.GetCurrentNavigateInfo().bezierDir) { pClone.ChangeModelMoveDirAndUp(vDir, vUp); @@ -1016,86 +1046,7 @@ namespace BrewMonster.Scripts public bool GetLoopFlag() { return m_bLoop; } } - // CECHostNavigatePlayer class - Basic implementation for navigation player // CECHostNavigatePlayer类 - 导航玩家的基本实现 - public class CECHostNavigatePlayer - { - private CECNavigateCtrl m_pNavigateCtrl; // Force navigate // 强制导航 - private CECHostPlayer m_pHost = null; // Reference to host player // 对宿主玩家的引用 - - public CECHostNavigatePlayer(CECHostPlayer pHost) - { - // Initialize navigate control // 初始化导航控制 - m_pHost = pHost; - m_pNavigateCtrl = new CECNavigateCtrl(pHost); - } - - public A3DVECTOR3 GetDir() - { - if (m_pHost != null) - { - // Get direction from host's transform // 从宿主的变换获取方向 - Transform hostTransform = m_pHost.transform; - if (hostTransform != null) - { - Vector3 forward = hostTransform.forward; - return new A3DVECTOR3(forward.x, forward.y, forward.z); - } - } - return new A3DVECTOR3(0, 0, 1); - } - - public void SetPos(A3DVECTOR3 vPos) - { - if (m_pHost != null) - { - // Actually move the host player // 实际移动宿主玩家 - Vector3 newPos = new Vector3(vPos.x, vPos.y, vPos.z); - m_pHost.SetPos(newPos); - } - } - - public void ChangeModelMoveDirAndUp(A3DVECTOR3 vDir, A3DVECTOR3 vUp) - { - if (m_pHost != null && m_pHost.transform != null) - { - // Update host's rotation based on direction // 根据方向更新宿主的旋转 - Vector3 dir = new Vector3(vDir.x, vDir.y, vDir.z); - Vector3 up = new Vector3(vUp.x, vUp.y, vUp.z); - - if (dir.magnitude > 0.01f) - { - Quaternion rotation = Quaternion.LookRotation(dir, up); - m_pHost.transform.rotation = rotation; - } - } - } - public void SetNavigateModelFile(string szFile) { } // Stub - public bool Init() { return true; } // Stub - public CECNavigateCtrl GetNavigateCtrl() { return m_pNavigateCtrl; } - - // Handle navigation event // 处理导航事件 - public void OnNavigateEvent(int task, int e) - { - if (m_pNavigateCtrl == null) - { - return; - } - - if (e == (int)CECNavigateCtrl.NavigateEvent.EM_PREPARE) - { - m_pNavigateCtrl.OnPrepareNavigate(task); - } - else if (e == (int)CECNavigateCtrl.NavigateEvent.EM_BEGIN) - { - m_pNavigateCtrl.OnBeginNavigate(); - } - else if (e == (int)CECNavigateCtrl.NavigateEvent.EM_END) - { - m_pNavigateCtrl.OnEndNavigate(); - } - } - } - + ////////////////////////////////////////////////////////////////////////// // // CECBezierPoint class - Bezier curve point // 贝塞尔曲线点类 diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_Inventory.cs b/Assets/PerfectWorld/Scripts/Managers/EC_Inventory.cs index cb5a5fde1c..e16ff0228f 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_Inventory.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_Inventory.cs @@ -2,7 +2,7 @@ using System; using System.Collections.Generic; using UnityEngine; -namespace BrewMonster.Scripts.Managers +namespace BrewMonster.Scripts { /// /// C# mirror of C++ CECInventory (EC_Inventory.h / EC_Inventory.cpp). diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrArrow.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrArrow.cs index 6dd9d4b727..9f77089423 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrArrow.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrArrow.cs @@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; using System.Runtime.InteropServices; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Arrow item class (cac loai mui ten) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrWeapon.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrWeapon.cs index f2f1f55b28..d40dc3211f 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrWeapon.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrWeapon.cs @@ -62,7 +62,7 @@ using BrewMonster.Scripts; // /////////////////////////////////////////////////////////////////////////// #endregion -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Weapon item class (cac loai vu khi) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmor.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmor.cs index 4938df1c5c..88197e2496 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmor.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmor.cs @@ -62,7 +62,7 @@ using BrewMonster.Scripts; // /////////////////////////////////////////////////////////////////////////// #endregion -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Armor item class (Mu + Ao + Quan + Giay) / Armor item class (Helmet + Armor + Pants + Boots) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmorrune.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmorrune.cs index f9ae470646..577624f869 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmorrune.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmorrune.cs @@ -1,6 +1,6 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrArmorrune : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoHp.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoHp.cs index 06f74fca57..a1013b362c 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoHp.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoHp.cs @@ -40,7 +40,7 @@ using BrewMonster.Scripts; using System.Runtime.InteropServices; using System; using CSNetwork.GPDataType; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Auto HP item class (tu dong hoi mau). This is a part of CEC_IvtrEquipMatter(C++) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoMp.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoMp.cs index e51e89d92e..2954110f13 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoMp.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoMp.cs @@ -40,7 +40,7 @@ using BrewMonster.Scripts; using System.Runtime.InteropServices; using System; using CSNetwork.GPDataType; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Auto MP item class (tu dong hoi mana). This is a part of CEC_IvtrEquipMatter(C++) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrBible.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrBible.cs index a34a4190bc..7b9b25c3be 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrBible.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrBible.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrBible : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCertificate.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCertificate.cs index 043e017336..1d9fe487f2 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCertificate.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCertificate.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrCertificate : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCongregate.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCongregate.cs index 8fbde128f4..77104c7d38 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCongregate.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCongregate.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrCongregate : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDamagerune.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDamagerune.cs index a56e251ac8..8067007137 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDamagerune.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDamagerune.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrDamagerune : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDecoration.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDecoration.cs index b805e5b45d..e2c5133918 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDecoration.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDecoration.cs @@ -37,7 +37,7 @@ using System.Collections.Generic; using BrewMonster.Network; using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Decoration item class (boi + nhan + ) / Decoration item class (various types of decorations) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDestroyingEssence.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDestroyingEssence.cs index 46aea629db..fd78132528 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDestroyingEssence.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDestroyingEssence.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrDestroyingEssence : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDoubleExp.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDoubleExp.cs index 9b57dca6f0..dca60f47f6 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDoubleExp.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDoubleExp.cs @@ -1,6 +1,6 @@ using BrewMonster; using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrDoubleExp : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDyeTicket.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDyeTicket.cs index 833643040b..d401b00a4c 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDyeTicket.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDyeTicket.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrDyeTicket : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDynSkillEquip.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDynSkillEquip.cs index a69242f043..4d54f98b3e 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDynSkillEquip.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDynSkillEquip.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrDynSkillEquip : EC_IvtrEquip { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrElement.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrElement.cs index abd218aa70..2aabf3ca58 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrElement.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrElement.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrElement : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrEquip.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrEquip.cs index c3df0b8b5d..a7650f3420 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrEquip.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrEquip.cs @@ -14,7 +14,7 @@ using System.Text.RegularExpressions; using System.Reflection; using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Equipment item class that handles all equipment-specific functionality @@ -496,6 +496,7 @@ namespace PerfectWorld.Scripts.Managers m_strDesc = oldDesc; return result; } + public ushort GetStoneMask() { return StoneMask; } private static object TryFindElementByScanningArraysLocal(object edm, uint id) { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFacePill.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFacePill.cs index 204f6c30f5..0785f1c546 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFacePill.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFacePill.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrFacePill : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFaceTicket.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFaceTicket.cs index 79dd7fc463..284b22aaee 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFaceTicket.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFaceTicket.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrFaceTicket : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFactionMaterial.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFactionMaterial.cs index d1ab1f1a26..e45f537f8f 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFactionMaterial.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFactionMaterial.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrFactionMaterial : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFashion.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFashion.cs index bc8f057142..e1e8b351bf 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFashion.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFashion.cs @@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; using System.Runtime.InteropServices; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrFashion : EC_IvtrEquip { @@ -115,6 +115,7 @@ namespace PerfectWorld.Scripts.Managers { return new Color(((color & (0x1f << 10)) >> 7), ((color & (0x1f << 5)) >> 2), ((color & 0x1f) << 3)); } + public ushort GetWordColor() { return m_wColor; } public string GetSubTypeName() { // Try Unicode first (for Vietnamese/wide char names), then fallback to CP936 diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFirework.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFirework.cs index 53de98e6c4..81e7079408 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFirework.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFirework.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrFirework : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFlysword.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFlysword.cs index eb3f651307..7af2269687 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFlysword.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFlysword.cs @@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; using System.Runtime.InteropServices; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrForceToken.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrForceToken.cs index dd7c6db0f6..65575f96e5 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrForceToken.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrForceToken.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrForceToken : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCard.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCard.cs index 53e3c432cd..eefc8cd03f 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCard.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCard.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrGeneralCard : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCardDice.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCardDice.cs index a18c70d014..54e3b9aa5b 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCardDice.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCardDice.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrGeneralCardDice : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGmGenerator.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGmGenerator.cs index bd2f7818c0..6f7c93aadf 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGmGenerator.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGmGenerator.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrGmGenerator : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblin.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblin.cs index 4d6f69ee70..b4c5beb0df 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblin.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblin.cs @@ -14,7 +14,7 @@ using CSNetwork.GPDataType; using System.Runtime.InteropServices; using BrewMonster.Scripts; using BrewMonster.Scripts.Skills; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// The goblin item class (cac loai tinh linh).(not completed, need generate class). diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinEquip.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinEquip.cs index bfed287446..e9491fa8c9 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinEquip.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinEquip.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrGoblinEquip : EC_IvtrEquip { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinExpPill.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinExpPill.cs index 24a6cd08ae..044079b6e8 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinExpPill.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinExpPill.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrGoblinExpPill : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrIncSkillAbility.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrIncSkillAbility.cs index 6baa876812..6562ccb296 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrIncSkillAbility.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrIncSkillAbility.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrIncSkillAbility : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs index 2314b84926..308510be39 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs @@ -7,10 +7,9 @@ using BrewMonster; using ModelRenderer.Scripts.Common; using ModelRenderer.Scripts.GameData; using UnityEngine; -using PerfectWorld.Scripts.Managers; using BrewMonster.Network; -namespace BrewMonster.Scripts.Managers +namespace BrewMonster.Scripts { // NOTE: The original lightweight EC_IvtrItem packet struct has been merged into the // EC_IvtrItem class below (which mirrors C++ CECIvtrItem). Network-only fields such as diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrLookInfoItem.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrLookInfoItem.cs index 17268fd3c8..fea868cf04 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrLookInfoItem.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrLookInfoItem.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrLookInfoItem : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMaterial.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMaterial.cs index c0a2f041e9..0bb4186f09 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMaterial.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMaterial.cs @@ -4,7 +4,7 @@ using BrewMonster.Scripts; using ModelRenderer.Scripts.GameData; using ModelRenderer.Scripts.Common; using BrewMonster.Network; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrMaterial : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMedicine.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMedicine.cs index cf58d71afb..7ae2af6e3c 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMedicine.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMedicine.cs @@ -5,7 +5,7 @@ using BrewMonster.Network; using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Medicine item class (cac loai thuoc). diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMoneyConvertible.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMoneyConvertible.cs index 8b63f1de47..0e2c359b39 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMoneyConvertible.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMoneyConvertible.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrMoneyConvertible : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMonsterSpirit.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMonsterSpirit.cs index bd6764a593..c5b495d249 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMonsterSpirit.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMonsterSpirit.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrMonsterSpirit : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetEgg.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetEgg.cs index b6b46dc274..40049b5361 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetEgg.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetEgg.cs @@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; using System.Runtime.InteropServices; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public struct PETSKILL { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFaceTicket.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFaceTicket.cs index b63611c18a..c28636639f 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFaceTicket.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFaceTicket.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrPetFaceTicket : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFood.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFood.cs index f2624bc637..df3cc98e3f 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFood.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFood.cs @@ -13,7 +13,7 @@ using BrewMonster.Scripts; using CSNetwork.GPDataType; using System.Runtime.InteropServices; using BrewMonster.Scripts.Pet; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrPetFood : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRecipe.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRecipe.cs index 30c8ef0c29..cd3d06555f 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRecipe.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRecipe.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrRecipe : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRefineTicket.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRefineTicket.cs index f05d3b4185..7bdc3166c0 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRefineTicket.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRefineTicket.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrRefineTicket : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRevScroll.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRevScroll.cs index 87f463fa93..f28c1ce7c7 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRevScroll.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRevScroll.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrRevScroll : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSharpener.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSharpener.cs index 67c92ec17d..c4c774861d 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSharpener.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSharpener.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrSharpener : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrShopToken.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrShopToken.cs index 18737cd4fb..273685fe4a 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrShopToken.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrShopToken.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrShopToken : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkillMat.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkillMat.cs index 75b283885f..61a2f282a4 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkillMat.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkillMat.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrSkillMat : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkilltome.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkilltome.cs index c5752a7091..61f592ad88 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkilltome.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkilltome.cs @@ -11,7 +11,7 @@ using PerfectWorld.Scripts.Managers; using BrewMonster.Network; using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Skill tome item class(sach ky nang). This is a part of CEC_IvtrScroll(C++) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSpeaker.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSpeaker.cs index 325312ca78..bcb8513361 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSpeaker.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSpeaker.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrSpeaker : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrStone.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrStone.cs index 19a79ed787..b725b3bfbd 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrStone.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrStone.cs @@ -2,7 +2,7 @@ using BrewMonster; using BrewMonster.Scripts.Managers; using ModelRenderer.Scripts.GameData; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrStone : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTargetItem.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTargetItem.cs index 32e5d36a37..addba53146 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTargetItem.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTargetItem.cs @@ -1,6 +1,6 @@ using BrewMonster; using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrTargetItem : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskDice.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskDice.cs index 77db9842cb..b785dc97ff 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskDice.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskDice.cs @@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; using System.Runtime.InteropServices; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Task Dice Item (Tui qua random). diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskItem.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskItem.cs index 876649a2ca..fea0107ad5 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskItem.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskItem.cs @@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; using System.Runtime.InteropServices; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrTaskItem : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskNmMatter.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskNmMatter.cs index 9212fb9644..ea8fe3781d 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskNmMatter.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskNmMatter.cs @@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; using System.Runtime.InteropServices; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Task Normal Matter Item.(non interactable quest item). it is a part of IvtrTaskItem(C++) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTossMat.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTossMat.cs index 56c3acf4f0..96542d6eab 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTossMat.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTossMat.cs @@ -1,6 +1,6 @@ using BrewMonster; using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrTossMat : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTownscroll.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTownscroll.cs index 5a6b9d321d..04a9de0289 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTownscroll.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTownscroll.cs @@ -4,7 +4,7 @@ using BrewMonster.Network; using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Town scroll item class (hoi thanh phu). It is a part of EC_IvtrScroll(c++) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTransmitScroll.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTransmitScroll.cs index 862526f25b..e96ff37426 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTransmitScroll.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTransmitScroll.cs @@ -4,7 +4,7 @@ using BrewMonster.Network; using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { /// /// Transmit scroll item(Da dich chuyen). It is a part of EC_IvtrConsume(c++) diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrType.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrType.cs index 306ebb5dd3..cbc5082bf4 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrType.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrType.cs @@ -4,7 +4,7 @@ using UnityEngine; using ModelRenderer.Scripts.GameData; using BrewMonster; -namespace BrewMonster.Scripts.Managers +namespace BrewMonster.Scripts { public enum IndexOfIteminEquipmentInventory : byte { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnionscroll.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnionscroll.cs index 284bfee4b0..505910f0d7 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnionscroll.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnionscroll.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrUnionscroll : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUniversalToken.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUniversalToken.cs index ccbb54084a..37b4a0d7b7 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUniversalToken.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUniversalToken.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrUniversalToken : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnknown.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnknown.cs index 88fa159127..d14a33c03d 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnknown.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnknown.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrUnknown : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWarTankCallin.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWarTankCallin.cs index 36c6b6ebbe..89b469c36f 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWarTankCallin.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWarTankCallin.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrWarTankCallin : EC_IvtrItem { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingBookCard.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingBookCard.cs index cfc59969f9..b645c4181e 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingBookCard.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingBookCard.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrWeddingBookCard : EC_IvtrEquip { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingInviteCard.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingInviteCard.cs index 6eb42b8782..295a85060b 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingInviteCard.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingInviteCard.cs @@ -1,5 +1,5 @@ using BrewMonster.Scripts.Managers; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrWeddingInviteCard : EC_IvtrEquip { diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWing.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWing.cs index 804474b158..fca1b55d39 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWing.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWing.cs @@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers; using BrewMonster.Scripts; using CSNetwork.GPDataType; using System.Runtime.InteropServices; -namespace PerfectWorld.Scripts.Managers +namespace BrewMonster.Scripts { public class EC_IvtrWing : EC_IvtrEquip diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_Object.cs b/Assets/PerfectWorld/Scripts/Managers/EC_Object.cs index 95f9c347d2..b1ea428c4b 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_Object.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_Object.cs @@ -2,6 +2,7 @@ using System.Collections; using System.Threading.Tasks; using BrewMonster; using BrewMonster.Managers; +using BrewMonster.Scripts; using CSNetwork.GPDataType; using CSNetwork.Protocols; using PerfectWorld.Scripts; @@ -13,7 +14,7 @@ using UnityEngine; // /////////////////////////////////////////////////////////////////////////// -public partial class CECObject : MonoBehaviour +public partial class CECObject : MonoBehaviour, ITickable { protected static int ALPHA_HASH = Shader.PropertyToID("_Alpha"); protected Quaternion targetRotation; @@ -76,6 +77,7 @@ public partial class CECObject : MonoBehaviour public virtual void SetUpCECObject() { + TickInvoker.Instance.RegisterTickable(this); m_dwBornStamp = 0; m_bBornInSight = false; //m_bSelectable = false; @@ -85,7 +87,7 @@ public partial class CECObject : MonoBehaviour public void SetSelectable(bool bSelectable) { m_bSelectable = bSelectable; } // Tick routine - public bool Tick(float dwDeltaTime) + public virtual bool Tick(uint dwDeltaTime) { if (m_bAdjustOrient) AdjustOrientation(dwDeltaTime); @@ -93,6 +95,10 @@ public partial class CECObject : MonoBehaviour m_vecGroundNormal = Normalize(m_vecGroundNormal * 0.85f + m_vecGroundNormalSet * 0.15f); return true; } + protected virtual void OnDestroy() + { + TickInvoker.Instance.UnregisterTickable(this); + } // Set absolute forward and up direction public virtual void SetDirAndUp(Vector3 vDir, Vector3 vUp) @@ -116,6 +122,9 @@ public partial class CECObject : MonoBehaviour m_bAdjustOrient = false; } // Set destination orientation of model + public virtual void SetDirAndUp(A3DVECTOR3 vDir, A3DVECTOR3 vUp){ + SetDirAndUp(EC_Utility.ToVector3(vDir), EC_Utility.ToVector3(vUp)); + } public void SetDestDirAndUp(A3DVECTOR3 vDir, Vector3 vUp, float dwTime) { m_bAdjustOrient = true; diff --git a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs index 8653f2a557..c449c659f8 100644 --- a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs +++ b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs @@ -32,7 +32,7 @@ namespace BrewMonster private static PLAYER_ACTION[] _default_actions; [ResetStatic] private static PLAYER_ACTION[] _turning_actions; - PLAYER_ACTION[] m_PlayerActions; + protected PLAYER_ACTION[] m_PlayerActions; [SerializeField] internal INFO m_PlayerInfo; public CECModel m_pPlayerCECModel; protected GameObject m_pPlayerModel => m_pPlayerCECModel.m_pPlayerModel; @@ -66,6 +66,7 @@ namespace BrewMonster public bool m_bInSanctuary = true; public A3DAABB m_aabbServer = new A3DAABB(); // Óë·þÎñÆ÷±£³ÖÒ»ÖµÄaabb£¬ ²»ÊÜËõ·ÅÓ°Ïì public A3DAABB m_aabb = new A3DAABB(); // Player's aabb£¬ÓÃÓÚÏÔʾµÄaabb£¬ÊÜËõ·ÅÓ°Ïì + protected bool m_bCastShadow; // flag indicates whether it will cast shadow public int m_iProfession; // Profession public float m_fScaleBySkill; public int m_iGender; // Gender @@ -75,7 +76,7 @@ namespace BrewMonster public uint[] m_aExtStatesShown = new uint[OBJECT_EXT_STATE_COUNT]; // Visible extend states currently shown private QueueActionEvent queueActionEvent; protected static PLAYER_LEVELEXP_CONFIG _player_levelup_exp; - private CECPlayerActionController m_pActionController; + protected CECPlayerActionController m_pActionController; protected enumWingType m_wingType = enumWingType.WINGTYPE_FLYSWORD; protected int m_idCurSkillTarget; protected CECSkill m_pCurSkill; @@ -102,7 +103,7 @@ namespace BrewMonster protected bool m_bAboutToDie = false; public bool m_bCandHangerOn = false; public bool m_bPetInSanctuary = false; // true, the pet pet of the player is in sanctuary - //The ID of the currently summoned pet + //The ID of the currently summoned pet protected int m_idCurPet = 0; public List m_aIconStates = new List(); protected byte m_byPariahLvl = 0; // Pariah level @@ -114,9 +115,9 @@ namespace BrewMonster // ÒÀ¸½ÀàÐÍ AttachMode m_AttachMode = AttachMode.enumAttachNone; // ÒÀ¸½Õß»ò±»ÒÀ¸½Õßid - protected int m_iBuddyId; + protected int m_iBuddyId; protected int m_idCandBuddy; // ID of candidate buddy - EC_ManPlayer m_pPlayerMan => EC_ManMessageMono.Instance?.GetECManPlayer; // Player manager + protected EC_ManPlayer m_pPlayerMan => EC_ManMessageMono.Instance?.GetECManPlayer; // Player manager protected Transform playerTransform => _objectTransform ??= transform; protected Transform m_HH_chibang = null; @@ -292,6 +293,7 @@ namespace BrewMonster protected GameObject GetDummyModel(int i) => (i!=(int)PLAYERMODEL_TYPE.PLAYERMODEL_MAJOR&&i<(int)PLAYERMODEL_TYPE.PLAYERMODEL_MAX) ? m_pModels[i]:null; protected GameObject GetMajorModel() => m_pModels[(int)PLAYERMODEL_TYPE.PLAYERMODEL_MAJOR]; protected GameObject GetPetModel() => m_pPetModel; + protected CECModel GetPlayerModel() => m_pPlayerCECModel; protected const int OBJECT_EXT_STATE_COUNT = 6; protected bool IsMajorModel(GameObject pModel) => GetMajorModel() != null && pModel == GetMajorModel(); public enum WeaponHangerPosition @@ -311,7 +313,13 @@ namespace BrewMonster /// This function will get the coressponding model player for the player based on the profession and gender public async Task SetPlayerModel(byte profession, byte gender) { - parentModel = transform.GetChild(0); + // PC prefab used first child as model root; runtime spawns may have no children — avoid GetChild(0) OOB. + // PC 预制体用第一个子物体作模型根;运行时生成可能没有子物体 — 避免 GetChild(0) 越界 + if (transform.childCount > 0) + parentModel = transform.GetChild(0); + else + parentModel = transform; + txtName = GetComponentInChildren(); if (transform.childCount >= 3) { @@ -580,7 +588,7 @@ namespace BrewMonster } return result; } - bool IsShapeModelChanged() + protected virtual bool IsShapeModelChanged() { return m_pModels[(int)PLAYERMODEL_TYPE.PLAYERMODEL_MAJOR] != m_pPlayerModel; } @@ -2966,7 +2974,7 @@ namespace BrewMonster } } - public void SetPos(Vector3 pos) + public virtual void SetPos(Vector3 pos) { playerTransform.position = pos; @@ -3123,30 +3131,201 @@ namespace BrewMonster return result; } - protected bool LoadPlayerSkeleton(bool bAtOnce) + protected async Task LoadPlayerSkeleton(bool bAtOnce) { - EC_PLAYERLOADRESULT Ret = default; - if (bAtOnce /*|| !IsLoadThreadReady()*/) + + int[] aEnabledEquips = new int[InventoryConst.SIZE_ALL_EQUIPIVTR]; + for (int i = 0; i < InventoryConst.SIZE_ALL_EQUIPIVTR; i++) { - // Under normal circumstances, only HostPlayer can reach here - /* if (!LoadPlayerModel(m_iProfession, m_iGender, m_CustomizeData.bodyID, aEquips, szPetPath, Ret, false, false)) - { - a_LogOutput(1, "CECPlayer::Init, failed to call LoadPlayerModel() !"); - return false; - }*/ - - SetPlayerLoadedResult(Ret); - - /* if (IsShapeChanged() && !QueueLoadDummyModel(m_iShape, true)) - { - // ignore the dummy model loading failure - a_LogOutput(1, "CECPlayer::Init, failed to call QueueLoadDummyModel() !"); - }*/ + // TODO: m_i64EquipDisabled — zero slot when disabled: ((1L << i) & m_i64EquipDisabled) != 0 ? 0 : m_aEquips[i] + aEnabledEquips[i] = m_aEquips[i]; } + string szPetPath = null; + if (m_RidingPet.id != 0) + szPetPath = GetRidingPetFileName(m_RidingPet.id); + + int[] aEquips = new int[InventoryConst.IVTRSIZE_EQUIPPACK]; + uint EquipMask = 0; + if (aEnabledEquips[InventoryConst.EQUIPIVTR_WEAPON] > 0) + EquipMask |= 1 << InventoryConst.EQUIPIVTR_WEAPON; + if (aEnabledEquips[InventoryConst.EQUIPIVTR_FASHION_WEAPON] > 0) + EquipMask |= 1 << InventoryConst.EQUIPIVTR_FASHION_WEAPON; + Array.Copy(aEnabledEquips, aEquips, InventoryConst.IVTRSIZE_EQUIPPACK); + DecideWeaponLoad(aEquips, EquipMask); + + // Same pipeline as SetPlayerModel / TransformShape: NPCManager model load + optional pet + dummy shape. + int shapeSnapshot = m_iShape; + try + { + await SetPlayerModel((byte)m_iProfession, (byte)m_iGender); + } + catch (Exception ex) + { + BMLogger.LogError($"CECPlayer::LoadPlayerSkeleton, SetPlayerModel failed: {ex.Message}"); + return false; + } + + SetPlayerLoadedResult(default(EC_PLAYERLOADRESULT)); + + if (!string.IsNullOrEmpty(szPetPath)) + { + GameObject petGo = await LoadPetModel(szPetPath); + SetPetLoadResult(petGo); + } + + if (shapeSnapshot != 0 && !await QueueLoadDummyModel(shapeSnapshot, bAtOnce)) + { + BMLogger.LogError("CECPlayer::LoadPlayerSkeleton, failed to call QueueLoadDummyModel() !"); + return false; + } + BMLogger.Log($"CECPlayer::LoadPlayerSkeleton completed, shapeSnapshot: {shapeSnapshot}"); return true; } + void DecideWeaponLoad(int[] pEquipmentID, uint Mask) + { + bool bNormalWeaponChanged = ((1 << InventoryConst.EQUIPIVTR_WEAPON) & Mask) != 0; + bool bFashionWeaponChanged = ((1 << InventoryConst.EQUIPIVTR_FASHION_WEAPON) & Mask) != 0; + WEAPON_ESSENCE pWeapon = new WEAPON_ESSENCE(); + FASHION_ESSENCE pFashion = new FASHION_ESSENCE(); + WEAPON_SUB_TYPE pSubType = new WEAPON_SUB_TYPE(); + int[] Index = {InventoryConst.EQUIPIVTR_WEAPON, InventoryConst.EQUIPIVTR_FASHION_WEAPON}; + for (int i = 0; i < 2; ++i) + { + int idEquipment = pEquipmentID[Index[i]]; + idEquipment &= 0x0000ffff; + DATA_TYPE dt = DATA_TYPE.DT_INVALID; + if (idEquipment != 0) + { + var pEquip =ElementDataManProvider.GetElementDataMan().get_data_ptr( // TODO: Implement this + (uint)idEquipment, + ID_SPACE.ID_SPACE_ESSENCE, + ref dt); + if (dt == DATA_TYPE.DT_WEAPON_ESSENCE) + { + pWeapon = (WEAPON_ESSENCE)pEquip; + pSubType =(WEAPON_SUB_TYPE)ElementDataManProvider.GetElementDataMan().get_data_ptr( + pWeapon.id_sub_type, + ID_SPACE.ID_SPACE_ESSENCE, + ref dt); + if (dt != DATA_TYPE.DT_WEAPON_SUB_TYPE) pSubType = new WEAPON_SUB_TYPE(); + } + else if (dt == DATA_TYPE.DT_FASHION_ESSENCE) pFashion = (FASHION_ESSENCE)pEquip; + } + } + // bool bCanShowFashionWeaponBefore = CanShowFashionWeapon((int)m_uAttackType, m_iFashionWeaponType); + // bool bCanShowFashionWeapon = false; + //var pGameUI = GameUIManagerProvider.GetGameUIManager().GetInGameUIMan(); + // ��ͨ�����ı� + // if (bNormalWeaponChanged) + // { + // // ʱװ�����ı� + // if (bFashionWeaponChanged) + // { + // // װ��ʱװ��������ͨ���� + // if (pSubType != null && pFashion != null) + // { + // if (CanShowFashionWeapon((int)pSubType.action_type, (int)pFashion.action_type)) + // { + // CLEAR_WEAPON(InventoryConst.EQUIPIVTR_WEAPON); + // } + // else + // { + // CLEAR_WEAPON(InventoryConst.EQUIPIVTR_FASHION_WEAPON); + // } + // } + // // װ����ͨ���� + // else if(pSubType && !pFashion) + // { + + // } + // // װ��ʱװ���� + // else if (!pSubType && pFashion) + // { + // if (CanShowFashionWeapon(m_uAttackType, pFashion->action_type)) + // { + // CLEAR_WEAPON(EQUIPIVTR_WEAPON); + // } + // else + // { + // CLEAR_WEAPON(EQUIPIVTR_FASHION_WEAPON); + // } + // } + // // û��װ���������� + // else + // { + + // } + // if (pSubType) RECORD_NORMAL_WEAPON( + // pWeapon->file_model_left, pWeapon->file_model_right, pSubType->action_type); + // if (pFashion) RECORD_FASHION_WEAPON( + // pFashion->file_model_left, pFashion->file_model_right, pFashion->action_type); + // } + // else + // { + // // װ����ͨ���� + // if (pSubType) + // { + // bCanShowFashionWeapon = CanShowFashionWeapon(pSubType->action_type, m_iFashionWeaponType); + // if (bCanShowFashionWeapon) + // { + // CLEAR_WEAPON(EQUIPIVTR_WEAPON); + // if (!bCanShowFashionWeaponBefore) + // SET_WEAPON(EQUIPIVTR_FASHION_WEAPON, m_aEquips[EQUIPIVTR_FASHION_WEAPON]); + // } + // RECORD_NORMAL_WEAPON( + // pWeapon->file_model_left, pWeapon->file_model_right, pSubType->action_type); + // } + // // ������ͨ���� + // else + // { + // bCanShowFashionWeapon = CanShowFashionWeapon(DEFAULT_ACTION_TYPE, m_iFashionWeaponType); + // if (bCanShowFashionWeapon) + // { + // CLEAR_WEAPON(EQUIPIVTR_WEAPON); + // if (!bCanShowFashionWeaponBefore) + // SET_WEAPON(EQUIPIVTR_FASHION_WEAPON, m_aEquips[EQUIPIVTR_FASHION_WEAPON]); + // } + // RECORD_NORMAL_WEAPON((char*)NULL, (char*)NULL, DEFAULT_ACTION_TYPE); + // } + // } + // } + // else if (bFashionWeaponChanged) + // { + // // װ��ʱװ���� + // if (pFashion) + // { + // bCanShowFashionWeapon = CanShowFashionWeapon(m_uAttackType, pFashion->action_type); + // if (!bCanShowFashionWeapon) + // { + // if (pGameUI && this == g_pGame->GetGameRun()->GetHostPlayer() && InFashionMode()) + // pGameUI->AddChatMessage(pGameUI->GetStringFromTable(906), GP_CHAT_SYSTEM); + // CLEAR_WEAPON(EQUIPIVTR_FASHION_WEAPON); + // if (bCanShowFashionWeaponBefore) + // SET_WEAPON(EQUIPIVTR_WEAPON, m_aEquips[EQUIPIVTR_WEAPON]); + // } + // // ����ʾʱװ�������˴�Ҫ��m_stoneWeapon���� + // else CLEAR_WEAPON(EQUIPIVTR_WEAPON); + // RECORD_FASHION_WEAPON( + // pFashion->file_model_left, pFashion->file_model_right, pFashion->action_type); + // } + // // ����ʱװ���� + // else + // { + // if (0 != m_aEquips[EQUIPIVTR_WEAPON]) + // { + // CLEAR_WEAPON(EQUIPIVTR_FASHION_WEAPON); + // if (bCanShowFashionWeaponBefore) + // SET_WEAPON(EQUIPIVTR_WEAPON, m_aEquips[EQUIPIVTR_WEAPON]); + // } + // RECORD_FASHION_WEAPON((char*)NULL, (char*)NULL, DEFAULT_ACTION_TYPE); + // } + // } + // if (bCanShowFashionWeaponBefore && !bCanShowFashionWeapon + // && pGameUI && !bFashionWeaponChanged && bNormalWeaponChanged && this == g_pGame->GetGameRun()->GetHostPlayer()) + // pGameUI->AddChatMessage(pGameUI->GetStringFromTable(906), GP_CHAT_SYSTEM); + } protected bool SetPlayerLoadedResult(EC_PLAYERLOADRESULT ret) { OnAllResourceReady(); @@ -3171,6 +3350,318 @@ namespace BrewMonster else m_dwResFlags &= ~dwFlag; } + public virtual void Release() + { + //TODO: Implement this latter + // DetachBuddy(); + + // // Clear extend states before model is released + // ClearShowExtendStates(); + // ::memset(m_aExtStates, 0, sizeof(m_aExtStates)); + // m_aIconStates.clear(); + + // if (m_pPateName) + // { + // delete m_pPateName; + // m_pPateName = NULL; + // } + + // if (m_pPateMarry) + // { + // delete m_pPateMarry; + // m_pPateMarry = NULL; + // } + + // if (m_pPateForce) + // { + // delete m_pPateForce; + // m_pPateForce = NULL; + // } + + // if (m_pPateTitle) + // { + // delete m_pPateTitle; + // m_pPateTitle = NULL; + // } + + // if (m_pPateLastWords1) + // { + // delete m_pPateLastWords1; + // m_pPateLastWords1 = NULL; + // } + + // if (m_pPateLastWords2) + // { + // delete m_pPateLastWords2; + // m_pPateLastWords2 = NULL; + // } + + // if (m_pPateTeamReq) + // { + // delete m_pPateTeamReq; + // m_pPateTeamReq = NULL; + // } + + // if (m_pPateBooth) + // { + // delete m_pPateBooth; + // m_pPateBooth = NULL; + // } + + // if (m_pPateFaction) + // { + // delete m_pPateFaction; + // m_pPateFaction = NULL; + // } + + // if (m_pFactionDecal) + // { + // delete m_pFactionDecal; + // m_pFactionDecal = NULL; + // } + + // if (m_pPateCountry) + // { + // delete m_pPateCountry; + // m_pPateCountry = NULL; + // } + // if (m_pCountryDecal) + // { + // delete m_pCountryDecal; + // m_pCountryDecal = NULL; + // } + + // if (m_pBubbleTexts) + // { + // delete m_pBubbleTexts; + // m_pBubbleTexts = NULL; + // } + + // if (m_pLevelUpGFX) + // { + // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pLevelUpGFX); + // m_pLevelUpGFX = NULL; + // } + + // if (m_pPetCureGFX) + // { + // A3DGFXExMan *pGFXExMan = g_pGame->GetA3DGFXExMan(); + // if (pGFXExMan) + // pGFXExMan->CacheReleasedGfx(m_pPetCureGFX); + // m_pPetCureGFX = NULL; + // m_pPetCureGFXtate = -1; + // } + // for (int i = 0; i < sizeof(m_pMonsterSpiritGFX) / sizeof(m_pMonsterSpiritGFX[0]); ++i) { + // A3DGFXExMan *pGFXExMan = g_pGame->GetA3DGFXExMan(); + // if (pGFXExMan) + // pGFXExMan->CacheReleasedGfx(m_pMonsterSpiritGFX[i]); + // m_pMonsterSpiritGFX[i] = NULL; + // } + + // if (m_pWaterWaveStill) + // { + // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pWaterWaveStill); + // m_pWaterWaveStill = NULL; + // } + + // if (m_pWaterWaveMove) + // { + // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pWaterWaveMove); + // m_pWaterWaveMove = NULL; + // } + + // if (m_pAirBubble) + // { + // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pAirBubble); + // m_pAirBubble = NULL; + // } + + // if (m_pSwimBubble) + // { + // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pSwimBubble); + // m_pSwimBubble = NULL; + // } + + // if (m_pTransformGfx) + // { + // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pTransformGfx); + // m_pTransformGfx = NULL; + // } + + // if (m_pDuelStateGFX) + // { + // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pDuelStateGFX); + // m_pDuelStateGFX = NULL; + // } + + // if (m_pPetModel) + // { + // m_pPetModel->RemoveChildModel(_hanger_ride, false); + // A3DRELEASE(m_pPetModel); + // } + + // ClearBoothModel(); + + // for (MOEffectMAP::iterator it = m_mapMOEffect.begin();it != m_mapMOEffect.end();++it) + // { + // A3DGFXExMan *pGFXExMan = g_pGame->GetA3DGFXExMan(); + // pGFXExMan->CacheReleasedGfx(it->second); + // } + + // m_mapMOEffect.clear(); + + // // Release face model + // ReleaseFaceModel(); + + // // Release player model + // ReleasePlayerModel(); + + // // Clear resource ready flags + // SetResReadyFlag(RESFG_ALL, false); + + // m_bAboutToDie = false; + } + public void CloneSimplePropertyTo(CECPlayer player) + { + //TOdo: Complete this function(remove all commented code) + player.transform.position = m_pPlayerModel.transform.position; + player.transform.rotation = m_pPlayerModel.transform.rotation; + player.SetGroundNormal(GetGroundNormal()); + player.SetUseGroundNormal(GetUseGroundNormal()); + + // CECPlayer + player.m_PlayerInfo = GetPlayerInfo(); + player.SetBornStamp(GetBornStamp()); + player.name = GetName(); + //player.SetProps(&GetBasicProps(), &GetExtendProps()); + player.m_iGender = GetGender(); + player.m_iProfession = GetProfession(); + //player.m_pvp = GetPVPInfo(); + //player.m_aIconStates = GetIconStates(); + player.SetMoneyAmount(GetMoneyAmount()); + player.m_iMaxMoney = GetMaxMoneyAmount(); + //player.m_i64EquipDisabled = m_i64EquipDisabled; + //player.SetBoothState(GetBoothState()); + //player.m_factionPVPMask= m_factionPVPMask; + //player.m_RidingPet = GetRidingPetInfo(); + //player.m_iBattleCamp = GetBattleCamp(); + //player.m_dwGMFlags = m_dwGMFlags; + //player.SetSpouse(GetSpouse()); + player.m_idForce = GetForce(); + //player.SetCountry(GetCountry()); + //player.SetMoveMode(GetMoveMode()); + //player.SetMoveEnv(GetMoveEnv()); + //player.SetWalkRunFlag(GetWalkRunFlag()); + player.m_MoveConst = m_MoveConst; + player.m_aabbServer = m_aabbServer; + player.m_aabb = m_aabb; + player.m_dwStates = m_dwStates; + //player.m_dwStates2 = m_dwStates2; + player.m_fTouchRad = GetTouchRadius(); + //player.m_byPariahLvl = GetPariahLevel(); + //player.SetBoothName(GetBoothName()); + + // player.m_CustomizeFactor = m_CustomizeFactor; + // player.ChangeCustomizeData(m_CustomizeData); + // for (int i=0; i < GetEffectCount(); i++) + // player.ApplyEffect(GetEffect(i), true); + + // player.SetFactionID(GetFactionID()); + player.SetCurPetID(GetCurPetID()); + // player.SetCurrentTitle(GetCurrentTitle()); + // player.SetReputation(GetReputation()); + // player.SetFashionMode(InFashionMode()); + // player.SetFRoleID(GetFRoleID()); + // player.SetMeridiansProp(GetMeridiansProp()); + // player->SetReincarnationCount(GetReincarnationCount()); + // player.SetRealmLevel(GetRealmLevel()); + // player.ScaleBody(GetScaleBySkill()); + // player.SetTeamRequire(GetTeamRequire(), false); + player.SetNewExtendStates(0, m_aExtStates, OBJECT_EXT_STATE_COUNT); + // player.m_GoblinRenderCnt = m_GoblinRenderCnt; + // player.m_bRenderGoblin = m_bRenderGoblin; + } + public int GetOriginalShapeID() + { + return m_iShape; + } + public async Task TransformShape(byte iShape, bool bLoadAtOnce = false/* =false */) + { + SetShape(iShape); + //a_LogOutput(1, "CECPlayer::TransformShape(iShape=%d)(iShapeType=%d,iShapeID=%d)", iShape, PLAYERMODEL_GETTYPE(iShape), PLAYERMODEL_GETID(iShape)); + + if (!GetMajorModel()) return; + + if (IsShapeChanged()) + { + m_bWeaponAttached = false; + // change to a dummy model, may cause an asynchronous loading + await QueueLoadDummyModel(m_iShape, bLoadAtOnce); + } + else + { + m_bWeaponAttached = true; + // back to major model is a synchronous operation + ApplyShapeModelChange(GetMajorModel()); + } + OnModelChange(GetMajorModel()); + } + void SetShape(byte iShape) + { + // The shape id from the server is a 8-bit number + // The meaning of each bit: + // | 7 6 | 5 4 3 2 1 0 | + // |-TYPE-|-----Model ID-----| + int iNewShape = (iShape & 0xff); // only accept 8bit + // �Ծɵ�Shape�������ݽ������� + FixOldShapeInfo(ref iNewShape); + + // ְҵ������Model IDҪ��ת�� + if( PLAYERMODEL_GETTYPE(iNewShape) == (int)PLAYERMODEL_TYPE.PLAYERMODEL_PROFESSION ) + { + int iRealID = _GetProfessionTransformModelID( + m_iProfession, m_iGender, PLAYERMODEL_GETID(iNewShape)); + iNewShape = 0x40 | iRealID; + } + // ��ְҵ������Model IDΪEC_Resource.h���ֵ���ʲ������� + else + { + + } + + // store the original data into 8~15 bit + m_iShape = iNewShape | ((iShape & 0xff) << 8); + } + void FixOldShapeInfo(ref int iShape) + { + // �Ǹ�ʱ��shapeΪ0����û�б�������0����ְҵ���� + if(iShape != 0 && PLAYERMODEL_GETTYPE(iShape) == 0) + iShape |= 0x40; + } + public int _GetProfessionTransformModelID(int nChar, int nGender, int nModelID) + { + int result = 0; + switch (nChar){ + case (int)PROFESSION.PROF_HAG: // ���� + result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_FOX2 : (int)ModelResourceType.RES_MOD_ORC_FOX; + break; + case (int)PROFESSION.PROF_ORC: // ���� + result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_PANDER : (int)ModelResourceType.RES_MOD_ORC_TIGER; + break; + case (int)PROFESSION.PROF_MONK: // ��ʦ + case (int)PROFESSION.PROF_GHOST: // �̿� + result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_SHADOW_FISH_M : (int)ModelResourceType.RES_MOD_SHADOW_FISH_F; + break; + case (int)PROFESSION.PROF_YEYING: // ҹӰ + result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_M : (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_F; + break; + case (int)PROFESSION.PROF_YUEXIAN: // ���� + result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_M : (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_F; + break; + } + return result; + } + } public struct PlayActionEvent diff --git a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs index 2d656cf06a..79b992ee74 100644 --- a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs +++ b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs @@ -363,13 +363,19 @@ public class CLuaMemTbl public class CECModel { + + private bool m_bInheritParentId = true; + private int m_nId = 0; public GameObject m_pPlayerModel; private const uint COMACT_FLAG_MODE_NONE = 0; protected CECModelStaticData m_pMapModel; public SkeletonBuilder m_skeletonBuilder; private Dictionary m_hookCache = new Dictionary(); + private Dictionary m_hangerPositionCache = new Dictionary(); private Dictionary m_childModels = new Dictionary(); private Transform m_transform; + public bool InheritParentId() => m_bInheritParentId; + public void SetId(int nId) => m_nId = nId; public void ClearComActFlag(bool bSignalCurrent) { ClearComActFlag(0, bSignalCurrent); } public void ClearComActFlag(int nChannel, bool bSignalCurrent) { @@ -586,6 +592,74 @@ public class CECModel return m_childModels.TryGetValue(hangerName, out CECModel child) ? child : null; } + public bool AddChildModel( + string szHangerName, + bool bOnBone, + string szHookName, + CECModel pChild, + string szCCName) + { + if (m_childModels.TryGetValue(szHangerName, out _)) + return false; + + if (pChild == null) + { + return false; + } + + Transform hook = m_skeletonBuilder.GetHook(szHookName, true); + Transform hangger = pChild.m_skeletonBuilder.GetHook(szCCName, true); + if (hook == null || hangger == null) + { + return false; + } + + // Align child CC/hanger to parent hook in world space, then parent with world pose preserved. + // 先在世界里对齐子模型挂点与父挂点,再挂接并保持世界坐标不变。 + Vector3 worldAlign = hook.position - hangger.position; + pChild.transform.position += worldAlign; + pChild.transform.SetParent(hook.transform, true); + m_hookCache.Add(szHookName, hook); + m_childModels.Add(szHookName, pChild); + m_hangerPositionCache.Add(szHookName, hangger); + // if (m_pA3DSkinModel && pChild->m_pA3DSkinModel) + // { + // if (!m_pA3DSkinModel->AddChildModel( + // szHangerName, + // bOnBone, + // szHookName, + // pChild->m_pA3DSkinModel, + // szCCName)) + // return false; + + // pChild->m_pA3DSkinModel->SetAutoAABBType(A3DSkinModel::AUTOAABB_INITMESH); + // pChild->m_bLoadSkinModel = false; + // } + + // pChild->m_strHookName = szHookName; + // pChild->m_strCC = szCCName; + // pChild->SetGfxUseLOD(m_bGfxUseLod, false); + // pChild->SetDisableCamShake(m_bDisableCamShake); + // pChild->SetCreatedByGfx(m_bCreatedByGfx); + + if (pChild.InheritParentId()) + pChild.SetId(m_nId); + + m_childModels[szHangerName] = pChild; + return true; + } + public void ResetHookPosition(string szHookName) + { + Transform hook = m_hookCache.TryGetValue(szHookName, out Transform cachedHook) ? cachedHook : null; + Transform hangger = m_hangerPositionCache.TryGetValue(szHookName, out Transform cachedHangger) ? cachedHangger : null; + GameObject childObject = m_childModels.TryGetValue(szHookName, out CECModel child) ? child.m_pPlayerModel : null; + + if (hook != null && hangger != null && child != null) + { + Vector3 worldAlign = hook.position - hangger.position; + child.transform.position += worldAlign; + } + } public void PlayGfx(string szPath, string szHook, float fScale, bool bFadeOut, A3DVECTOR3 vOffset, float fPitch, float fYaw, float fRot, bool bUseECMHook, uint dwFadeOutTime) { if (!bFadeOut) diff --git a/Assets/PerfectWorld/Scripts/Network/CSNetwork/AUICommon.cs b/Assets/PerfectWorld/Scripts/Network/CSNetwork/AUICommon.cs index 83c7157e53..49e29e4a5f 100644 --- a/Assets/PerfectWorld/Scripts/Network/CSNetwork/AUICommon.cs +++ b/Assets/PerfectWorld/Scripts/Network/CSNetwork/AUICommon.cs @@ -448,6 +448,177 @@ namespace CSNetwork } return sb.ToString(); } + + // ===================================================================== + // TMP Rich Text Converters — 将内部item格式转换为TextMeshPro标签 + // Pipeline: displayText + EditBoxItemsSet + // → ConvertEmotionsToTMP (表情 → ) + // → ConvertCoordsToTMP (坐标 → ) + // → ConvertIvtrItemsToTMP (物品 → ) + // → StripRemainingItemCodes(清理残留) + // ===================================================================== + + /// + /// [TMP] 将表情item替换为TMP sprite标签 — Replace emotion items with TMP animated sprite tags. + /// Input: displayText từ UnmarshalEditBoxText (chứa PUA placeholder chars). + /// Các item không phải Emotion được giữ nguyên cho converter tiếp theo xử lý. + /// + public static string ConvertEmotionsToTMP(string displayText, EditBoxItemsSet itemsSet, IEmotionSpriteMap spriteMap) + { + if (string.IsNullOrEmpty(displayText) || spriteMap == null) + return displayText ?? ""; + + var sb = new StringBuilder(displayText.Length); + + for (int i = 0; i < displayText.Length; i++) + { + char ch = displayText[i]; + + if (IsEditboxItemCode(ch)) + { + var item = itemsSet.GetItemByChar(ch); + if (item != null && item.GetType() == EditboxItemType.enumEIEmotion) + { + int nSet = 0, nIndex = 0; + UnmarshalEmotionInfo(item.GetInfo(), ref nSet, ref nIndex); + + if (spriteMap.TryGetSprite(nSet, nIndex, out var info)) + { + if (info.UseSpriteName && !string.IsNullOrEmpty(info.SpriteName)) + sb.AppendFormat("", info.SpriteName); + else if (info.IsAnimated) + sb.AppendFormat("", + info.SpriteIndex, info.AnimEndFrame, info.AnimFPS); + else + sb.AppendFormat("", info.SpriteIndex); + } + } + else + { + sb.Append(ch); + } + } + else + { + sb.Append(ch); + } + } + + return sb.ToString(); + } + + /// + /// [TMP] 将坐标item替换为TMP可点击link标签 — Replace coord items with TMP link tags. + /// Output: <link="coord:info"><color=#RRGGBB>name</color></link> + /// + public static string ConvertCoordsToTMP(string displayText, EditBoxItemsSet itemsSet) + { + if (string.IsNullOrEmpty(displayText)) + return displayText ?? ""; + + var sb = new StringBuilder(displayText.Length); + + for (int i = 0; i < displayText.Length; i++) + { + char ch = displayText[i]; + + if (IsEditboxItemCode(ch)) + { + var item = itemsSet.GetItemByChar(ch); + if (item != null && item.GetType() == EditboxItemType.enumEICoord) + { + string colorHex = A3DColorToHex(item.GetColor()); + string name = item.GetName() ?? ""; + string info = item.GetInfo() ?? ""; + + sb.AppendFormat("{2}", + info, colorHex, name); + } + else + { + sb.Append(ch); + } + } + else + { + sb.Append(ch); + } + } + + return sb.ToString(); + } + + /// + /// [TMP] 将物品item替换为TMP可点击link标签 — Replace inventory item links with TMP link tags. + /// Output: <link="item:info"><color=#RRGGBB><u>name</u></color></link> + /// + public static string ConvertIvtrItemsToTMP(string displayText, EditBoxItemsSet itemsSet) + { + if (string.IsNullOrEmpty(displayText)) + return displayText ?? ""; + + var sb = new StringBuilder(displayText.Length); + + for (int i = 0; i < displayText.Length; i++) + { + char ch = displayText[i]; + + if (IsEditboxItemCode(ch)) + { + var item = itemsSet.GetItemByChar(ch); + if (item != null && item.GetType() == EditboxItemType.enumEIIvtrlItem) + { + string colorHex = A3DColorToHex(item.GetColor()); + string name = item.GetName() ?? ""; + string info = item.GetInfo() ?? ""; + + sb.AppendFormat("{2}", + info, colorHex, name); + } + else + { + sb.Append(ch); + } + } + else + { + sb.Append(ch); + } + } + + return sb.ToString(); + } + + /// + /// [TMP] 移除剩余的PUA item code字符 — Safety net: strip any remaining PUA item codes + /// not handled by the above converters (e.g. enumEIScriptItem, enumEIImage, custom types). + /// + public static string StripRemainingItemCodes(string displayText) + { + if (string.IsNullOrEmpty(displayText)) + return displayText ?? ""; + + var sb = new StringBuilder(displayText.Length); + + for (int i = 0; i < displayText.Length; i++) + { + if (!IsEditboxItemCode(displayText[i])) + sb.Append(displayText[i]); + } + + return sb.ToString(); + } + + /// + /// A3DCOLOR (uint, ARGB format) → "RRGGBB" hex string cho TMP color tag. + /// + public static string A3DColorToHex(uint color) + { + byte r = (byte)((color >> 16) & 0xFF); + byte g = (byte)((color >> 8) & 0xFF); + byte b = (byte)(color & 0xFF); + return $"{r:X2}{g:X2}{b:X2}"; + } } } @@ -932,3 +1103,62 @@ public class EditboxScriptItem return Data?.Length ?? 0; } } + +/// +/// 表情sprite信息 — Describes how one emotion maps to a TMP_SpriteAsset sprite (or animation). +/// +public struct EmotionSpriteInfo +{ + /// TMP sprite index (frame đầu tiên nếu có animation). + public int SpriteIndex; + + /// True nếu emotion này là icon động (nhiều frame). + public bool IsAnimated; + + /// Index frame cuối (inclusive). Chỉ dùng khi IsAnimated = true. + public int AnimEndFrame; + + /// Frames per second. Chỉ dùng khi IsAnimated = true. + public int AnimFPS; + + /// + /// Nếu true: dùng <sprite name="SpriteName"> (sprite phải có trong Sprite Asset gán trên TMP). + /// If true: emit <sprite name="SpriteName"> (sprite must exist on the TextMeshPro sprite asset). + /// + public bool UseSpriteName; + + /// Tên sub-sprite Unity (vd. cell_0012) — khớp TMP Sprite Asset. + public string SpriteName; +} + +/// +/// Interface ánh xạ (emotionSet, emotionIndex) → TMP sprite info. +/// Implement interface này khi đã có TMP_SpriteAsset (atlas emotion icons). +/// +/// Ví dụ sử dụng: +/// +/// public class MyEmotionMap : IEmotionSpriteMap +/// { +/// public bool TryGetSprite(int set, int index, out EmotionSpriteInfo info) +/// { +/// int spriteStart = set * 30 + index * 4; // 30 emotions/set, 4 frames mỗi emotion +/// info = new EmotionSpriteInfo +/// { +/// SpriteIndex = spriteStart, +/// IsAnimated = true, +/// AnimEndFrame = spriteStart + 3, +/// AnimFPS = 10 +/// }; +/// return true; +/// } +/// } +/// +/// +public interface IEmotionSpriteMap +{ + /// + /// Tra bảng (emotionSet, emotionIndex) → EmotionSpriteInfo. + /// Trả về false nếu không tìm thấy (emotion sẽ bị bỏ qua khi render). + /// + bool TryGetSprite(int emotionSet, int emotionIndex, out EmotionSpriteInfo info); +} diff --git a/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs b/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs index e7b0fe974f..7fa763edc0 100644 --- a/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs +++ b/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs @@ -2033,6 +2033,11 @@ namespace CSNetwork { worldchat p = (worldchat)pProtocol; + // Tránh trùng với echo local trong SendChatData: server vẫn có thể broadcast + // worldchat về đúng người gửi; khi đó đã hiển thị ở SendChatData rồi. + if (p.Roleid == m_iCharID) + return true; + CECGameUIMan pGameUI = EC_Game.GetGameRun().GetUIManager().GetInGameUIMan(); CECStringTab pStrTab = EC_Game.GetFixedMsgs(); diff --git a/Assets/PerfectWorld/Scripts/Pet/EC_PetCorral.cs b/Assets/PerfectWorld/Scripts/Pet/EC_PetCorral.cs index 03c94f7e96..71e2b8189c 100644 --- a/Assets/PerfectWorld/Scripts/Pet/EC_PetCorral.cs +++ b/Assets/PerfectWorld/Scripts/Pet/EC_PetCorral.cs @@ -15,7 +15,7 @@ namespace BrewMonster.Scripts.Pet { using PlantVec = System.Collections.Generic.List; - // ֲ + // ֲ������� // public struct CECPlantPetData { @@ -46,17 +46,17 @@ namespace BrewMonster.Scripts.Pet m_lifeTimeLeft = 0; } - int GetLifeTime() { return m_lifeTime * 1000; } // ܴʱ䣨룩 - int GetLifeTimeLeft() { return m_lifeTimeLeft; } // ʣʱ䣨룩 + int GetLifeTime() { return m_lifeTime * 1000; } // �ܴ��ʱ�䣨���룩 + int GetLifeTimeLeft() { return m_lifeTimeLeft; } // ʣ����ʱ�䣨���룩 - int m_tid; // ģID - public int m_nid; // ID - int m_lifeTime; // ʱ䣨0Ϊ - int m_lifeTimeLeft; // ʱ䵹ʱ - float m_HPFactor; // ǰ HP ռ HP ı - int m_HP; // ǰ HP - float m_MPFactor; // ǰ MP ռ MP ı - int m_MP; // ǰ MP + int m_tid; // �����ģ��ID + public int m_nid; // ���������ID + int m_lifeTime; // ���ʱ�䣨��������0Ϊ���� + int m_lifeTimeLeft; // ���ʱ�䵹��ʱ���������� + float m_HPFactor; // ��ǰ HP ռ�� HP �ı��� + int m_HP; // ��ǰ HP + float m_MPFactor; // ��ǰ MP ռ�� MP �ı��� + int m_MP; // ��ǰ MP public CECPlantPetData(int tid = 0, int nid = 0, int lifeTime = 0, int lifeTimeLeft = 0, float hPFactor = 1f, int hP = 0, float mPFactor = 1f, int mP = 0) { @@ -104,7 +104,7 @@ namespace BrewMonster.Scripts.Pet public int m_iMoveMode; // Current moving mode of pet public int m_iAttackMode; // Current attacking mode of pet - public int m_iPetLifeTime; // ǰĴڣ0ʾã + public int m_iPetLifeTime; // ��ǰ����Ĵ���ڣ�0��ʾ���ã� public PlantVec m_Plants; @@ -348,7 +348,7 @@ namespace BrewMonster.Scripts.Pet public void SetActivePetNPCID(int nid) { m_nidPet = nid; } - // ѯõǰʱ + // ��ѯ�����õ�ǰ���������ʱ�� public int GetActivePetLifeTime() { return m_iPetLifeTime; } public void SetActivePetLifetime(int lifetime) { m_iPetLifeTime = lifetime; } @@ -402,14 +402,14 @@ namespace BrewMonster.Scripts.Pet return m_pDBEvoConfig; } - bool CheckRebuildPetItemCond(int iPetIndex, int iSel, int type) // ѡƷţtype0(),1(Ը),2(ϴϵ) + bool CheckRebuildPetItemCond(int iPetIndex, int iSel, int type) // ����������ѡ�����Ʒ��ţ�type��0(����),1(�Ը���),2(ϴ��ϵ��) { CECPetData pPet = GetPetData(iPetIndex); if (pPet == null) return false; //int(*p)[2] = NULL; int[,] p = null; - if (type == 0) // + if (type == 0) // ���� { if(pPet.GetPetEssence() != null) { @@ -424,7 +424,7 @@ namespace BrewMonster.Scripts.Pet } } } - else if (type == 1) // Ը + else if (type == 1) // �Ը� { if (pPet.GetPetEssence() != null) { @@ -439,7 +439,7 @@ namespace BrewMonster.Scripts.Pet } } } - else if (type == 2) // ϴ + else if (type == 2) // ϴ�� { if (pPet.GetPetEssence() != null) { @@ -467,13 +467,13 @@ namespace BrewMonster.Scripts.Pet { // TO DO: fix later //pGameUI.MessageBox("", pGameUI.GetStringFromTable(10110), MB_OK, A3DCOLORRGBA(255, 255, 255, 160)); - return false; // 鲻 + return false; // �����鲻�� } if (pack.GetItemTotalNum(12980) < p[iSel,1]) { // TO DO: fix later //pGameUI.MessageBox("", pGameUI.GetStringFromTable(10111), MB_OK, A3DCOLORRGBA(255, 255, 255, 160)); - return false; // Ǭʯ + return false; // Ǭ��ʯ���� } return true; @@ -495,35 +495,35 @@ namespace BrewMonster.Scripts.Pet // Hunger level public enum ePetData_HUNGER_LEVEL { - HUNGER_LEVEL_0, // ʳ - HUNGER_LEVEL_1, // - HUNGER_LEVEL_2, // ̶һ + HUNGER_LEVEL_0, // ��ʳ + HUNGER_LEVEL_1, // ���� + HUNGER_LEVEL_2, // ���̶�һ�� HUNGER_LEVEL_3, - HUNGER_LEVEL_4, // ̶ȶ + HUNGER_LEVEL_4, // ���̶ȶ��� HUNGER_LEVEL_5, HUNGER_LEVEL_6, - HUNGER_LEVEL_7, // ̶ + HUNGER_LEVEL_7, // ���̶����� HUNGER_LEVEL_8, HUNGER_LEVEL_9, HUNGER_LEVEL_10, - HUNGER_LEVEL_11, // ̶ļ + HUNGER_LEVEL_11, // ���̶��ļ� HUNGER_LEVEL_COUNT, }; // Intimacy level public enum ePetData_INTIMACY_LEVEL { - INTIMACY_LEVEL_0, // Ұѱ, 0-50 - INTIMACY_LEVEL_1, // ޳, 51-150 - INTIMACY_LEVEL_2, // , 151-500 - INTIMACY_LEVEL_3, // Ĺ, 501-999 + INTIMACY_LEVEL_0, // Ұ����ѱ, 0-50 + INTIMACY_LEVEL_1, // �����޳�, 51-150 + INTIMACY_LEVEL_2, // ��������, 151-500 + INTIMACY_LEVEL_3, // ���Ĺ���, 501-999 INTIMACY_LEVEL_COUNT, INTIMACY_POINT_MAX = 999, }; // enum // { - // MAX_SKILLNUM = 4, // Ը + // MAX_SKILLNUM = 4, // �������Ը��� // }; public struct PETSKILL @@ -536,35 +536,35 @@ namespace BrewMonster.Scripts.Pet public enum SKILLTYPE { - EM_SKILL_DEFAULT = 0, // Ը - EM_SKILL_NORMAL, // ͨ - EM_SKILL_NATURE, // Ը - EM_SKILL_SPECIAL, // ר + EM_SKILL_DEFAULT = 0, // �������Ը��� + EM_SKILL_NORMAL, // ��ͨ���� + EM_SKILL_NATURE, // �Ը��� + EM_SKILL_SPECIAL, // ר������ }; - int m_iIntimacy; // øж - int m_iHunger; // - int m_tid; // ģID - int m_tidVis; // ģIDΪ0ʾɼID - int m_idEgg; // ﵰID - int m_iClass; // ս裬裬ͳ - float m_fHPFactor; // Ѫջʱʹã 0Ϊ + int m_iIntimacy; // �øж� + int m_iHunger; // ������ + int m_tid; // �����ģ��ID + int m_tidVis; // ���������ģ��ID�����Ϊ0�����ʾ������ɼ�ID�� + int m_idEgg; // ���ﵰ��ID + int m_iClass; // �������� ս�裬��裬���ͳ� + float m_fHPFactor; // Ѫ��������������ջ�ʱʹ�ã� 0��Ϊ���� float m_fMPFactor; - int m_iLevel; // V - bool m_isBind; // Ƿ˺һ - bool m_canWebTrade; // ǷѰɽ - ushort m_color; // ȾɫɫλΪ1ʱЧ - int m_iExp; // ﵱǰ - int m_iSkillPt; // ʣ༼ܵ + int m_iLevel; // ���V�� + bool m_isBind; // �Ƿ����˺�һ + bool m_canWebTrade; // �Ƿ�Ѱ�����ɽ��� + ushort m_color; // ���Ⱦɫ��ɫ����λΪ1ʱ��Ч + int m_iExp; // ���ﵱǰ���� + int m_iSkillPt; // ʣ�༼�ܵ� string m_strName; int m_iHP; // Only fight pets have this int m_iMP; PETSKILL[] m_aSkills = new PETSKILL[(int)GP_PET_SKILL_NUM.GP_PET_SKILL_NUM]; - List m_vecNorSkillIndex = new List(); // ֹԸܺͨ˳ҵ漼 m_aSkills + List m_vecNorSkillIndex = new List(); // ��ֹ�Ը��ܺ���ͨ����˳����ҵ���������漼���� m_aSkills������ List m_vecDynSkillIndex = new List(); - int m_iSpecialSkillIndex; // רm_aSkillsţֻнһ˼ + int m_iSpecialSkillIndex; // ����ר��������m_aSkills�����ţ�ֻ�н�������һ���˼��� CECCounter m_cntAutoSkill = new CECCounter(); List m_aAutoSkills = new List(); @@ -648,7 +648,7 @@ namespace BrewMonster.Scripts.Pet EC_Game.GetGameRun().GetUIManager().FilterBadWords(ref m_strName); } } - // Ըñ + // �������Ը������ñ� object pDBData = pDB.get_data_ptr((uint)Info.evo_prop.nature, ID_SPACE.ID_SPACE_CONFIG, ref DataType); PET_EVOLVED_SKILL_CONFIG? pDynSkills = null; if (pDBData != null && DataType == DATA_TYPE.DT_PET_EVOLVED_SKILL_CONFIG) @@ -699,7 +699,7 @@ namespace BrewMonster.Scripts.Pet bool bNormal = true; if (pDynSkills != null) { - for (int j = 0; j < 2; j++) // Ը + for (int j = 0; j < 2; j++) // �����Ը��� { if (pDynSkills?.skills[j].id == skill_id) { @@ -915,7 +915,7 @@ namespace BrewMonster.Scripts.Pet return 0; // } - // ȡʾ + // ��ȡ������ʾ������ public ROLEEXTPROP GetExtendProps() { return m_ExtProps; } public void SetExtendProps(ROLEEXTPROP prop) { m_ExtProps = prop; } @@ -993,7 +993,7 @@ namespace BrewMonster.Scripts.Pet return ""; } - // Զͷż + // �����Զ��ͷż��� public void AddAutoSkill(int skill_id) { m_aAutoSkills.Add(skill_id); diff --git a/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs b/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs new file mode 100644 index 0000000000..88f59eb123 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs @@ -0,0 +1,397 @@ +using BrewMonster; +using BrewMonster.Scripts; +using System.Threading.Tasks; +using UnityEngine; +using CSNetwork.GPDataType; +using Cysharp.Threading.Tasks; +namespace BrewMonster.Scripts +{ + // CECHostNavigatePlayer class - Basic implementation for navigation player // CECHostNavigatePlayer类 - 导航玩家的基本实现 + public class CECHostNavigatePlayer : CECClonePlayer + { + protected CECNavigateCtrl m_pNavigateCtrl; // Force navigate // 强制导航 + protected CECHostPlayer m_pHostPlayer = null; // Reference to host player // 对宿主玩家的引用 + protected string m_szNavigateModelFile; + protected CECModel m_pNavigateModel; + protected CECModel playerModel; + protected bool m_bNavigateModelApplied; // Whether navigate model has been applied // 移动模型是否已应用 + /// + /// MonoBehaviour must not be constructed with new; use AddComponent then call this. + /// MonoBehaviour 不能用 new 构造;请用 AddComponent 再调用本方法。 + /// + public void InitializeHost(CECHostPlayer pHost) + { + + m_szNavigateModelFile = null; + m_bNavigateModelApplied = false; + m_pNavigateModel = null; + + m_iCID = (int)Class_ID.OCID_CLONED_PLAYER; + m_bCastShadow = true; + m_bShowCustomize = true; + m_pHostPlayer = pHost; + m_pNavigateCtrl = pHost != null ? new CECNavigateCtrl(pHost) : null; + } + + public A3DVECTOR3 GetDir() + { + if (m_pHostPlayer != null) + { + // Get direction from host's transform // 从宿主的变换获取方向 + Transform hostTransform = m_pHostPlayer.transform; + if (hostTransform != null) + { + Vector3 forward = hostTransform.forward; + return new A3DVECTOR3(forward.x, forward.y, forward.z); + } + } + return new A3DVECTOR3(0, 0, 1); + } + public A3DVECTOR3 GetUp() + { + Transform hostTransform = m_pHostPlayer.transform; + if (hostTransform != null) + { + Vector3 up = hostTransform.up; + return new A3DVECTOR3(up.x, up.y, up.z); + } + return new A3DVECTOR3(0, 1, 0); + } + + + public void ChangeModelMoveDirAndUp(A3DVECTOR3 vDir, A3DVECTOR3 vUp) + { + if (m_pHostPlayer != null && m_pHostPlayer.transform != null) + { + // Update host's rotation based on direction // 根据方向更新宿主的旋转 + Vector3 dir = new Vector3(vDir.x, vDir.y, vDir.z); + Vector3 up = new Vector3(vUp.x, vUp.y, vUp.z); + + if (dir.magnitude > 0.01f) + { + Quaternion rotation = Quaternion.LookRotation(dir, up); + m_pHostPlayer.transform.rotation = rotation; + } + } + } + public void SetNavigateModelFile(string szFile) + { + m_szNavigateModelFile = szFile; + } + + public CECNavigateCtrl GetNavigateCtrl() { return m_pNavigateCtrl; } + + // Handle navigation event // 处理导航事件 + public void OnNavigateEvent(int task, int e) + { + if (m_pNavigateCtrl == null) + { + return; + } + + if (e == (int)CECNavigateCtrl.NavigateEvent.EM_PREPARE) + { + m_pNavigateCtrl.OnPrepareNavigate(task); + } + else if (e == (int)CECNavigateCtrl.NavigateEvent.EM_BEGIN) + { + m_pNavigateCtrl.OnBeginNavigate(); + } + else if (e == (int)CECNavigateCtrl.NavigateEvent.EM_END) + { + m_pNavigateCtrl.OnEndNavigate(); + } + } + + public bool LoadConfig() + { + m_pNavigateCtrl = new CECNavigateCtrl(m_pHostPlayer); + if (m_pNavigateCtrl != null) + return m_pNavigateCtrl.LoadConfig("configs\\force_navigate.txt"); + else + { + BMLogger.LogError("CECHostNavigatePlayer::Init, Failed to load config."); + } + return false; + } + public override CECModel GetRenderModel() + { + return m_pNavigateModel != null ? m_pNavigateModel : base.GetRenderModel(); + } + public bool IsNavigateMoving() + { + if (m_pNavigateCtrl != null && m_pNavigateCtrl.GetBezierWalker() != null) + return m_pNavigateCtrl.GetBezierWalker().IsWalking(); + return false; + } + public override void Release() + { + TeardownNavigatePlayerVisual(); + base.Release(); + if (m_pNavigateModel != null && m_pNavigateModel.m_pPlayerModel != null) + { + Transform hhRide = m_pNavigateModel.m_pPlayerModel.transform.Find("HH_ride"); + if (hhRide != null) + { + Destroy(hhRide.gameObject); + } + Destroy(m_pNavigateModel.m_pPlayerModel); + m_pNavigateModel = null; + } + if (m_pNavigateCtrl != null) + { + m_pNavigateCtrl = null; + } + m_bNavigateModelApplied = false; + TickInvoker.Instance.UnregisterTickable(this); + } + /// + /// Load optional force-navigate dummy model via Addressables, then clone host visuals. + /// 通过 Addressables 加载可选的强制导航替身模型,再克隆宿主外观。 + /// + public async Task Init() + { + if (m_pHostPlayer == null) + { + return false; + } + int debugStep = 0; + m_bNavigateModelApplied = false; + + // Load navigate model // 加载导航模型 + if (!string.IsNullOrEmpty(m_szNavigateModelFile)) + { + if (m_pNavigateModel != null) + { + if (m_pNavigateModel.m_pPlayerModel != null) + { + Transform hhRide = m_pNavigateModel.m_pPlayerModel.transform.Find("HH_ride"); + if (hhRide != null) + foreach (Transform child in hhRide) + { + Destroy(child.gameObject); + } + + Destroy(m_pNavigateModel.m_pPlayerModel); + } + m_pNavigateModel = null; + } + string address = AFile.NormalizePath(m_szNavigateModelFile.ToLower(), true); + GameObject prefab = await AddressableManager.Instance.LoadPrefabAsync(address); + if (prefab == null) + { + BMLogger.LogError($"CECHostNavigatePlayer::InitAsync, Failed to load navigate model: {address}"); + } + else + { + GameObject instance = ObjectSpawner.Instance.InstantiateObject(prefab); + instance.transform.localPosition = Vector3.zero; + instance.transform.localRotation = Quaternion.identity; + instance.transform.localScale = Vector3.one; + + m_pNavigateModel = new CECModel(); + m_pNavigateModel.m_pPlayerModel = instance; + SkeletonBuilder skeletonBuilder = instance.GetComponentInChildren(true); + if (skeletonBuilder != null) + { + m_pNavigateModel.SetSkeletonBuilder(skeletonBuilder); + m_pNavigateModel.SetTransform(instance.transform); + m_pNavigateModel.InitializeSkeletonBuilder(); + } + else + { + m_pNavigateModel.SetTransform(instance.transform); + } + + AddressableManager.Instance.ReleaseAsset(address); + } + } + + CameraController.Instance.UpdateFollowObject(m_pNavigateModel.transform); + TickInvoker.Instance.RegisterTickable(this); + // Clone host player model/equipment // 克隆宿主玩家模型与装备 + BMLogger.Log($"CECHostNavigatePlayer::InitAsync, debugStep: {debugStep++}"); + bool loaded = await LoadFrom(m_pHostPlayer, false); + if (loaded) + SetupNavigatePlayerVisual(); + return loaded; + } + + /// + /// Subscribe navigate clone to the same cid animation channel as the host (host unsubscribes first). + /// 与宿主相同 cid 的动画通道:先取消宿主订阅,再初始化导航克隆的 PlayerVisual。 + /// + void SetupNavigatePlayerVisual() + { + if (!TryGetComponent(out var navigateVisual)) + return; + if (m_pHostPlayer != null && m_pHostPlayer.TryGetComponent(out var hostVisual)) + hostVisual.UnregisterPlayerEventHandlers(); + navigateVisual.InitPlayerEventDoneHandler(); + } + + /// + /// Restore host PlayerVisual subscriptions when force navigate ends. + /// 强制导航结束时恢复宿主的 PlayerVisual 订阅。 + /// + void TeardownNavigatePlayerVisual() + { + if (TryGetComponent(out var navigateVisual)) + navigateVisual.UnregisterPlayerEventHandlers(); + if (m_pHostPlayer != null && m_pHostPlayer.TryGetComponent(out var hostVisual)) + hostVisual.InitPlayerEventDoneHandler(); + } + public bool IsReadyNavigate() + { + return IsAllResReady() && m_bNavigateModelApplied; + } + public bool PlayNavigateAction() + { + if (m_pNavigateModel != null) + { + string szPetAct = null; + szPetAct = CECNPC.GetBaseActionName((int)PLAYER_ACTION_TYPE.ACT_WALK); + EventBus.PublishChannel(m_PlayerInfo.cid, new PlayActionEvent(szPetAct, 200, true)); + } + + PLAYER_ACTION action = m_PlayerActions[(int)PLAYER_ACTION_TYPE.ACT_STAND]; + + string szAct = $"{action.data.ActionPrefix}_骑乘_通用"; + + PlayNonSkillActionWithName(szAct); + return true; + } + public bool PlayNonSkillActionWithName(string szAct) + { + if (m_pActionController != null) + { + Debug.Log($"CECHostNavigatePlayer::PlayNonSkillActionWithName, szAct: {szAct} of object {m_pActionController.PlayerModel.transform.parent.name}"); + return m_pActionController.PlayNonSkillActionWithName(GetMoveStandAction(false, IsFighting()), szAct); + } + return false; + } + public override bool Tick(uint dwDeltatime) + { + base.Tick(dwDeltatime); + Debug.Log($"CECHostNavigatePlayer::Tick, m_bNavigateModelApplied: {m_bNavigateModelApplied}"); + if (!m_bNavigateModelApplied /*&& IsAllResReady()*/) + { + ApplyNavigateModel(); + // if(!IsShapeChanged()) + // ApplyNavigateModel(); + // else if (IsShapeChanged() && IsShapeModelChanged() && m_pNavigateModel != null) + // ApplyNavigateModel(); + } + return true; + } + public Vector3 GetNavigateModelPosition() + { + if (m_pNavigateModel == null || m_pNavigateModel.m_pPlayerModel == null) + return m_pHostPlayer.transform.position; + return m_pNavigateModel.m_pPlayerModel.transform.position; + } + + /// + /// Safe world position for streaming when navigate model is not ready yet. + /// 导航模型未就绪时用于流式加载的安全世界坐标。 + /// + public bool TryGetNavigateModelPosition(out Vector3 position) + { + position = default; + if (m_pNavigateModel == null || m_pNavigateModel.m_pPlayerModel == null) + return false; + position = m_pNavigateModel.m_pPlayerModel.transform.position; + return true; + } + + // A3DAABB CECHostNavigatePlayer::GetShadowAABB(){ + // A3DAABB shadowAABB; + // shadowAABB.Clear(); + // shadowAABB.Merge(m_aabb); + // + // if(m_pNavigateModel) + // shadowAABB.Merge(m_pNavigateModel->GetModelAABB()); + // else if (IsRidingOnPet() && m_pPetModel && m_pPetModel->GetA3DSkinModel()) + // shadowAABB.Merge(m_pPetModel->GetModelAABB()); + // else if (GetPlayerModel() && GetPlayerModel()->GetA3DSkinModel()) + // shadowAABB.Merge(GetPlayerModel()->GetModelAABB()); + // + // return shadowAABB; + // } + public override void SetDirAndUp(A3DVECTOR3 vDir, A3DVECTOR3 vUp) + { + base.SetDirAndUp(vDir, vUp); + if (m_pNavigateModel != null) + { + Vector3 dir = new Vector3(vDir.x, vDir.y, vDir.z); + Vector3 up = new Vector3(vUp.x, vUp.y, vUp.z); + if (dir.magnitude > 0.01f) + { + Quaternion lookRot = Quaternion.LookRotation(dir, up); + m_pNavigateModel.m_pPlayerModel.transform.rotation = lookRot; + } + m_bAdjustOrient = false; + } + } + public void ResetHookPosition() + { + if (m_pNavigateModel != null) + { + m_pNavigateModel.ResetHookPosition(_hh_ride); + } + } + protected override bool ShouldLoadEquipment(int index) + { + return index != InventoryConst.EQUIPIVTR_FLYSWORD; + } + protected override void OnCloneSimpleProperty() + { + // m_pNavigateModel needs mount hook on cloned model; duplicate attach/release — do not load riding pet again here // m_pNavigateModel 需要挂接克隆模型挂点,避免重复释放,故不再加载骑宠 + m_RidingPet.Reset(); + } + public override void SetPos(Vector3 vPos) + { + base.SetPos(vPos); + if (m_pNavigateModel != null) + { + m_pNavigateModel.m_pPlayerModel.transform.position = + vPos; + } + + } + + private bool ApplyNavigateModel() + { + + // if ( !GetMajorModel() || m_pNavigateModel == null || m_bNavigateModelApplied) + // return false; + + A3DVECTOR3 vCurPos = GetPos(); + + m_aabbServer.Center = vCurPos + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f); + m_aabbServer.CompleteMinsMaxs(); + + SetUseGroundNormal(true); + + // Hang character model on force-navigate model // 把角色模型挂到强制移动模型上 + // int iIndex; + // A3DSkeletonHook* pHook = GetMajorModel()->GetA3DSkinModel()->GetSkeleton()->GetHook(_cc_ride, &iIndex); + // if (pHook) pHook->SetFixDirFlag(true); + + m_pNavigateModel.AddChildModel(_hanger_ride, false, _hh_ride, GetPlayerModel(), _cc_ride); + // if(IsShapeModelChanged()) + // m_pNavigateModel.AddChildModel(_hanger_ride, false, _hh_ride, GetPlayerModel(), "HH_feijian"); + // else + // m_pNavigateModel.AddChildModel(_hanger_ride, false, _hh_ride, GetMajorModel(), _cc_ride); + + //m_pNavigateModel->GetA3DSkinModel()->Update(0); + + // PlayAction(GetMoveStandAction(false, IsFighting()), 1.0f, true); + PlayNavigateAction(); + m_bNavigateModelApplied = true; + + OnNavigateEvent(0, (int)CECNavigateCtrl.NavigateEvent.EM_BEGIN); + return true; + } + } +} diff --git a/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs.meta b/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs.meta new file mode 100644 index 0000000000..74a9d01ee9 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 23d5d05595a4474cb298d23fe6e7c923 diff --git a/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs b/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs index eab5b405cb..1fc18dd68c 100644 --- a/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs +++ b/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs @@ -1,4 +1,4 @@ -using System; +using System; namespace BrewMonster { diff --git a/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs b/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs new file mode 100644 index 0000000000..db2433f3d4 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs @@ -0,0 +1,127 @@ +using BrewMonster.Scripts; +using System.Threading.Tasks; +using UnityEngine; +using CSNetwork.GPDataType; +namespace BrewMonster +{ + public class CECClonePlayer : CECPlayer + { + protected bool m_bShowCustomize; // ��ʾ���Ի� + protected bool m_bUseHintModel; // ʹ��˵��ģ�� + + public CECClonePlayer(){ + m_iCID = (int)Class_ID.OCID_CLONED_PLAYER; + m_bCastShadow = true; + m_bShowCustomize= true; + //Todo: add cofig feature to game + //m_bUseHintModel = GetConfigs().GetVideoSettings().bModelLimit; + } + public bool CanClone(CECPlayer player) + { + return player != null + && (player.IsHostPlayer() || player.IsElsePlayer()); + } + public async Task Clone(CECPlayer player, bool atOnce){ + if (!player){ + return false; + } + if (player.IsHostPlayer()){ + if (await LoadFrom((CECHostPlayer)player, atOnce)){ + return true; + } + } + if (player.IsElsePlayer()){ + if (await LoadFrom((EC_ElsePlayer)player, atOnce)){ + return true; + } + } + return false; + } + protected async Task LoadFrom(CECHostPlayer player, bool atOnce) + { + int i = 0; + EC_IvtrItem[] aEquipItems = new EC_IvtrItem[InventoryConst.SIZE_ALL_EQUIPIVTR]; + + // Create equipments + for (i=0; i < player.GetEquipment().GetSize(); i++){ + if (!ShouldLoadEquipment(i)){ + continue; + } + EC_IvtrItem Equip = player.GetEquipment().GetItem(i); + aEquipItems[i] = Equip; + } + + // // Todo: Create goblin + // if( aEquipItems[EQUIPIVTR_GOBLIN] ) + // { + // m_pGoblin = new CECGoblin(); + // CECIvtrGoblin* pIvtrGoblin = (CECIvtrGoblin*)aEquipItems[EQUIPIVTR_GOBLIN]; + // m_pGoblin->Init(pIvtrGoblin->GetTemplateID(), pIvtrGoblin, this); + // } + + // Build new equipments id array (must match SIZE_ALL_EQUIPIVTR — LoadPlayerSkeleton iterates full range) + int[] aNewEquips = new int[InventoryConst.SIZE_ALL_EQUIPIVTR]; + + for (i=0; i < InventoryConst.IVTRSIZE_EQUIPPACK; i++) { + EC_IvtrItem pItem = aEquipItems[i]; + if (pItem != null) { + aNewEquips[i] = pItem.GetTemplateID(); + if( ((i >= InventoryConst.EQUIPIVTR_FASHION_BODY && i <= InventoryConst.EQUIPIVTR_FASHION_WRIST) + || i == InventoryConst.EQUIPIVTR_FASHION_HEAD ) && + pItem.GetClassID() == (int)EC_IvtrEquip.EQUIP_CLASS_ID.ICID_FASHION ) { + EC_IvtrFashion pFashionItem = (EC_IvtrFashion)pItem; + aNewEquips[i] |= (pFashionItem.GetWordColor() << 16) & 0x7fffffff; + } + else { + EC_IvtrEquip pEquip = (EC_IvtrEquip) pItem; + ushort stoneStatus = pEquip != null ? pEquip.GetStoneMask() : (ushort)0; + aNewEquips[i] |= (stoneStatus << 16) & 0x7fffffff; + } + } + else{ + aNewEquips[i] = 0; + } + } + + m_aEquips = aNewEquips; + + return await Load(player, atOnce); + } + protected async Task LoadFrom(EC_ElsePlayer player, bool atOnce){ + // Create equipments + for (int i=0; i < InventoryConst.SIZE_ALL_EQUIPIVTR; i++){ + if (!ShouldLoadEquipment(i)){ + continue; + } + m_aEquips[i] = player.GetEquipment(i); + } + return await Load(player, atOnce); + } + protected async Task Load(CECPlayer player, bool atOnce){ + player.CloneSimplePropertyTo(this); + OnCloneSimpleProperty(); + if (!await LoadPlayerSkeleton(atOnce)){ + BMLogger.LogError("CECCloneElsePlayer::Load, Failed to load skeleton."); + return false; + } + SetNewExtendStates(0, m_aExtStates, OBJECT_EXT_STATE_COUNT); + if (player.GetOriginalShapeID() != 0){ + await TransformShape(player.GetShapeMask(), true); + } + return true; + } + protected virtual bool ShouldLoadEquipment(int index) + { + return true; + } + protected virtual void OnCloneSimpleProperty(){} + public virtual CECModel GetRenderModel(){ + return m_pPlayerCECModel; //m_pPetModel ? m_pPetModel : m_pPlayerModel; + //Todo: add pet model when implement pet? system + } + public void PlayActionByName(string szActName){ + m_pActionController.PlayNonSkillActionWithName((int)PLAYER_ACTION_TYPE.ACT_MAX, szActName); + } + } + +} \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs.meta b/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs.meta new file mode 100644 index 0000000000..5b46803364 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 938059b66516247539bb36cc9d80cf98 \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Players/CECPlayerWrapper.cs b/Assets/PerfectWorld/Scripts/Players/CECPlayerWrapper.cs index cf4acee790..e6b161aa42 100644 --- a/Assets/PerfectWorld/Scripts/Players/CECPlayerWrapper.cs +++ b/Assets/PerfectWorld/Scripts/Players/CECPlayerWrapper.cs @@ -2,11 +2,10 @@ using BrewMonster; using BrewMonster.Managers; using BrewMonster.Network; -using BrewMonster.Scripts.Managers; +using BrewMonster.Scripts; using CSNetwork; using CSNetwork.GPDataType; using PerfectWorld.Scripts; -using PerfectWorld.Scripts.Managers; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; diff --git a/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs b/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs index f9878ddd59..8b7cbe0ea4 100644 --- a/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs +++ b/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs @@ -1164,6 +1164,10 @@ namespace BrewMonster return true; } + public int GetEquipment(int index) + { + return m_aEquips[index]; + } } // Player appear flag diff --git a/Assets/PerfectWorld/Scripts/Players/EC_HostMsg.cs b/Assets/PerfectWorld/Scripts/Players/EC_HostMsg.cs index 7e4dd949e0..f7d798cfe4 100644 --- a/Assets/PerfectWorld/Scripts/Players/EC_HostMsg.cs +++ b/Assets/PerfectWorld/Scripts/Players/EC_HostMsg.cs @@ -178,7 +178,7 @@ namespace BrewMonster { for (int i = 0; i < pPet.GetSkillNum(SKILLTYPE.EM_SKILL_DEFAULT); i++) { - PETSKILL? pSkill = pPet.GetSkill(SKILLTYPE.EM_SKILL_DEFAULT, i); + CECPetData.PETSKILL? pSkill = pPet.GetSkill(SKILLTYPE.EM_SKILL_DEFAULT, i); if (pSkill != null && EC_Game.IsPetAutoSkill(pSkill.Value.idSkill)) pPet.AddAutoSkill(pSkill.Value.idSkill); } diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgNPC.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgNPC.cs index 3705c9fba6..4683542a8c 100644 --- a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgNPC.cs +++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgNPC.cs @@ -2,7 +2,7 @@ using BrewMonster.Assets.PerfectWorld.Scripts.UI; using BrewMonster.Common; using BrewMonster.Managers; using BrewMonster.Network; -using BrewMonster.Scripts.Managers; +using BrewMonster.Scripts; using BrewMonster.Scripts.Task; using CSNetwork; using CSNetwork.Common; diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs index 65b0614627..b78ec02963 100644 --- a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs +++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs @@ -12,7 +12,7 @@ using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; -using static BrewMonster.Scripts.Managers.EC_Inventory; +using static BrewMonster.Scripts.EC_Inventory; namespace BrewMonster.UI { diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgProduce.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgProduce.cs index 936bbfbb21..bff4cd5b87 100644 --- a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgProduce.cs +++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgProduce.cs @@ -1,5 +1,5 @@ using BrewMonster.Network; -using BrewMonster.Scripts.Managers; +using BrewMonster.Scripts; using BrewMonster.Scripts.Task; using BrewMonster.UI; using ModelRenderer.Scripts.Common; diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs index d11b434cc6..6107162c18 100644 --- a/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs @@ -13,6 +13,7 @@ using CSNetwork.GPDataType; using PerfectWorld.UI.MiniMap; using UnityEngine; using BrewMonster.PerfectWorld.Scripts.UI; +using BrewMonster.Scripts.Chat; namespace BrewMonster.UI { @@ -33,6 +34,17 @@ namespace BrewMonster.UI public CDlgMiniMap m_pDlgMiniMap; + private readonly ChatEmotionDisplayPipeline _chatEmotionPipeline = new ChatEmotionDisplayPipeline(); + + /// + /// Gọi từ (MonoBehaviour) trước — CECGameUIMan không phải component nên không kéo SO trên Inspector được. + /// Called from CECUIManager before Init; plain class cannot use Inspector SerializeField. + /// + public void SetEmotionSpriteMap(IEmotionSpriteMap map) + { + _chatEmotionPipeline.SetSpriteMap(map); + } + // Layout/settings flags for GetUserLayout (saved to server) // 布局/设置标志,用于 GetUserLayout(保存到服务器) private bool m_bAutoReply; @@ -336,6 +348,7 @@ namespace BrewMonster.UI public override void Init() { base.Init(); + m_IconMap = new Dictionary(); m_pDlgTask = GetDialog(CECUIHelper.DlgTaskName).GetComponent(); m_pDlgTask.Show(false); @@ -431,7 +444,8 @@ namespace BrewMonster.UI } // C++: ACString strModified = FilterEmotionSet(pszMsg, cEmotion); - string strModified = pszMsg; + // 修正表情 — Correct emotion set for this channel + string strModified = _chatEmotionPipeline.ApplyChannelEmotionFilter(pszMsg, cEmotion); // C++: 修正给GM的额外信息 (Fix extra info for GM) // (Skipped in Unity for now) @@ -474,6 +488,10 @@ namespace BrewMonster.UI CECUIManager.Instance.FilterBadWords(ref pszMsg); } + // TMP Conversion: 将内部item格式转换为TMP rich text标签 + // Unmarshal inline items (emotion/coord/ivtritem) and convert to TMP tags + pszMsg = _chatEmotionPipeline.ConvertInlineItemsToTmp(pszMsg); + // C++: Booth Message check (cChannel == GP_CHAT_WHISPER && pszMsg ends with "!#") // (Skipped) diff --git a/Assets/PerfectWorld/Scripts/UI/NPCShopDetailPanel.cs b/Assets/PerfectWorld/Scripts/UI/NPCShopDetailPanel.cs index 0955fa0986..c4ce78adde 100644 --- a/Assets/PerfectWorld/Scripts/UI/NPCShopDetailPanel.cs +++ b/Assets/PerfectWorld/Scripts/UI/NPCShopDetailPanel.cs @@ -5,9 +5,7 @@ using UnityEngine; using UnityEngine.UI; using TMPro; -using PerfectWorld.Scripts.Shop; -using PerfectWorld.Scripts.Managers; -using BrewMonster.Scripts.Managers; +using BrewMonster.Scripts; using BrewMonster.Network; using CSNetwork.C2SCommand; diff --git a/Assets/PerfectWorld/Scripts/UI/NPCShopItemPanel.cs b/Assets/PerfectWorld/Scripts/UI/NPCShopItemPanel.cs index e112a3e4ea..191b5afef0 100644 --- a/Assets/PerfectWorld/Scripts/UI/NPCShopItemPanel.cs +++ b/Assets/PerfectWorld/Scripts/UI/NPCShopItemPanel.cs @@ -7,7 +7,7 @@ using UnityEngine.UI; using TMPro; using System.Collections; using PerfectWorld.Scripts.Shop; -using BrewMonster.Scripts.Managers; +using BrewMonster.Scripts; public class NPCShopItemPanel : MonoBehaviour { diff --git a/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs b/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs index c68b92aad9..95b34db37b 100644 --- a/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs +++ b/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs @@ -5,11 +5,11 @@ using BrewMonster; using BrewMonster.Network; using BrewMonster.Scripts.Managers; + +using BrewMonster.Scripts; using BrewMonster.UI; using CSNetwork.C2SCommand; using ModelRenderer.Scripts.Common; -using PerfectWorld.Scripts.Managers; -using PerfectWorld.Scripts.Shop; using System; using System.Collections.Generic; using TMPro; diff --git a/Assets/PerfectWorld/Scripts/UI/ProduceItemPanel.cs b/Assets/PerfectWorld/Scripts/UI/ProduceItemPanel.cs index ad9bd16318..bc85793b16 100644 --- a/Assets/PerfectWorld/Scripts/UI/ProduceItemPanel.cs +++ b/Assets/PerfectWorld/Scripts/UI/ProduceItemPanel.cs @@ -1,5 +1,5 @@ using BrewMonster; -using BrewMonster.Scripts.Managers; +using BrewMonster.Scripts; using System.Collections; using TMPro; using UnityEngine; @@ -12,7 +12,6 @@ public class ProduceItemPanel : MonoBehaviour public Image icon; public TextMeshProUGUI text_name; public TextMeshProUGUI text_level; - private uint recipeId; private Coroutine loadIconCoroutine; private DlgProduce ownerDlg; diff --git a/Assets/PerfectWorld/Scripts/UI/ShopItemPanel.cs b/Assets/PerfectWorld/Scripts/UI/ShopItemPanel.cs index 8ddc14a964..e6b8f165ca 100644 --- a/Assets/PerfectWorld/Scripts/UI/ShopItemPanel.cs +++ b/Assets/PerfectWorld/Scripts/UI/ShopItemPanel.cs @@ -1,8 +1,7 @@ -using BrewMonster.Scripts.Managers; +using BrewMonster.Scripts; using UnityEngine; using UnityEngine.UI; using TMPro; -using PerfectWorld.Scripts.Managers; public class ShopItemPanel : MonoBehaviour { diff --git a/Assets/PerfectWorld/Scripts/World/LitModelHolder.cs b/Assets/PerfectWorld/Scripts/World/LitModelHolder.cs index faf39ee844..8651386e9a 100644 --- a/Assets/PerfectWorld/Scripts/World/LitModelHolder.cs +++ b/Assets/PerfectWorld/Scripts/World/LitModelHolder.cs @@ -148,7 +148,15 @@ public class LitModelHolder : MonoSingleton await Task.Delay(100, destroyToken); // wait for the host player to be initialized. - _currentHostPosOxz = _hostPlayer.GetPosVector3(); + //In c++ version. clone object position is used as the host object position when force navigate. + if(_hostPlayer.IsInForceNavigateState()) + { + _currentHostPosOxz = _hostPlayer.GetNavigatePlayer().GetNavigateModelPosition(); + } + else + { + _currentHostPosOxz = _hostPlayer.GetPosVector3(); + } _currentHostPosOxz.y = 0; LoadAllObjectsNearPosition(_currentHostPosOxz, destroyToken); } @@ -311,9 +319,18 @@ public class LitModelHolder : MonoSingleton private void UpdateHostPlayerPosition() { _hostPlayer = GetHostPlayer(); + + if (_hostPlayer != null) { - _currentHostPosOxz = _hostPlayer.GetPosVector3(false); + if(_hostPlayer.IsInForceNavigateState()) + { + _currentHostPosOxz = _hostPlayer.GetNavigatePlayer().GetNavigateModelPosition(); + } + else + { + _currentHostPosOxz = _hostPlayer.GetPosVector3(false); + } _currentHostPosOxz.y = 0; _hostPosReady = true; } diff --git a/Assets/PerfectWorld/Scripts/World/TerrainHolder.cs b/Assets/PerfectWorld/Scripts/World/TerrainHolder.cs index 86e53a49c7..d7b6142b0c 100644 --- a/Assets/PerfectWorld/Scripts/World/TerrainHolder.cs +++ b/Assets/PerfectWorld/Scripts/World/TerrainHolder.cs @@ -2,6 +2,7 @@ using UnityEngine; using Cysharp.Threading.Tasks; using System.Threading; using BrewMonster.Network; +using BrewMonster.Scripts; using System; using System.Collections.Generic; @@ -195,16 +196,34 @@ namespace BrewMonster _objectsToUnload.Clear(); } + /// + /// Main-thread anchor for terrain streaming: host position, or navigate clone when force-navigate is active (same idea as LitModelHolder). + /// 地形流式锚点:普通用宿主;强制导航用导航克隆(与 LitModelHolder 一致)。 + /// private void UpdateGlobalDataForStreaming() { _realTimeSinceStartUp = Time.realtimeSinceStartup; if (_hostPlayer == null) - { _hostPlayer = CECGameRun.Instance.GetHostPlayer(); + + if (_hostPlayer == null) + { + _hostPosReady = false; + return; + } + //In c++ version. clone object position is used as the host object position when force navigate. + if (_hostPlayer.IsInForceNavigateState()) + { + CECHostNavigatePlayer nav = _hostPlayer.GetNavigatePlayer(); + if (nav != null && nav.TryGetNavigateModelPosition(out Vector3 clonePos)) + { + _currentHostPosOxz = clonePos; + } + } + else + { + _currentHostPosOxz = _hostPlayer.GetPosVector3(false); } - if (_hostPlayer == null) return; - - _currentHostPosOxz = _hostPlayer.GetPosVector3(); _currentHostPosOxz.y = 0f; _hostPosReady = true; } diff --git a/Assets/PerfectWorld/UI/Chat.meta b/Assets/PerfectWorld/UI/Chat.meta new file mode 100644 index 0000000000..2524b0561e --- /dev/null +++ b/Assets/PerfectWorld/UI/Chat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 74be13e484f282140a6795b465cc3ac2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/PerfectWorld/UI/Chat/GeneratedEmotions.meta 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-16,59 +16,6 @@ namespace BrewMonster TransformShape(pCmd.shape); } - public async Task TransformShape(byte iShape, bool bLoadAtOnce = false/* =false */) - { - SetShape(iShape); - //a_LogOutput(1, "CECPlayer::TransformShape(iShape=%d)(iShapeType=%d,iShapeID=%d)", iShape, PLAYERMODEL_GETTYPE(iShape), PLAYERMODEL_GETID(iShape)); - - if (!GetMajorModel()) return; - - if (IsShapeChanged()) - { - m_bWeaponAttached = false; - // change to a dummy model, may cause an asynchronous loading - await QueueLoadDummyModel(m_iShape, bLoadAtOnce); - } - else - { - m_bWeaponAttached = true; - // back to major model is a synchronous operation - ApplyShapeModelChange(GetMajorModel()); - } - OnModelChange(GetMajorModel()); - } - void SetShape(byte iShape) - { - // The shape id from the server is a 8-bit number - // The meaning of each bit: - // | 7 6 | 5 4 3 2 1 0 | - // |-TYPE-|-----Model ID-----| - int iNewShape = (iShape & 0xff); // only accept 8bit - // �Ծɵ�Shape�������ݽ������� - FixOldShapeInfo(ref iNewShape); - - // ְҵ������Model IDҪ��ת�� - if( PLAYERMODEL_GETTYPE(iNewShape) == (int)PLAYERMODEL_TYPE.PLAYERMODEL_PROFESSION ) - { - int iRealID = _GetProfessionTransformModelID( - m_iProfession, m_iGender, PLAYERMODEL_GETID(iNewShape)); - iNewShape = 0x40 | iRealID; - } - // ��ְҵ������Model IDΪEC_Resource.h���ֵ���ʲ������� - else - { - - } - - // store the original data into 8~15 bit - m_iShape = iNewShape | ((iShape & 0xff) << 8); - } - void FixOldShapeInfo(ref int iShape) - { - // �Ǹ�ʱ��shapeΪ0����û�б�������0����ְҵ���� - if(iShape != 0 && PLAYERMODEL_GETTYPE(iShape) == 0) - iShape |= 0x40; - } /// Origin: notify server of force-attack (PVP) state so it accepts/rejects attacks on players. Call when duel starts (true) or ends (false). private void NotifyServerForceAttack(bool bForceAttack) { @@ -76,28 +23,6 @@ namespace BrewMonster UnityGameSession.c2s_SendCmdNotifyForceAttack(glb_BuildPVPMask(bForceAttack), refuseBless); } - public int _GetProfessionTransformModelID(int nChar, int nGender, int nModelID) - { - int result = 0; - switch (nChar){ - case (int)PROFESSION.PROF_HAG: // ���� - result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_FOX2 : (int)ModelResourceType.RES_MOD_ORC_FOX; - break; - case (int)PROFESSION.PROF_ORC: // ���� - result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_PANDER : (int)ModelResourceType.RES_MOD_ORC_TIGER; - break; - case (int)PROFESSION.PROF_MONK: // ��ʦ - case (int)PROFESSION.PROF_GHOST: // �̿� - result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_SHADOW_FISH_M : (int)ModelResourceType.RES_MOD_SHADOW_FISH_F; - break; - case (int)PROFESSION.PROF_YEYING: // ҹӰ - result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_M : (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_F; - break; - case (int)PROFESSION.PROF_YUEXIAN: // ���� - result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_M : (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_F; - break; - } - return result; - } + } } diff --git a/Assets/Scripts/CECHostPlayer.Pet.cs b/Assets/Scripts/CECHostPlayer.Pet.cs index 02af041802..8ca49a6b47 100644 --- a/Assets/Scripts/CECHostPlayer.Pet.cs +++ b/Assets/Scripts/CECHostPlayer.Pet.cs @@ -10,7 +10,7 @@ using BrewMonster.Assets.PerfectWorld.Scripts.Players; using UnityEngine; using static BrewMonster.Scripts.Pet.CECPetData; using BrewMonster.Scripts.Managers; -using static PerfectWorld.Scripts.Managers.EC_IvtrEquip; +using static BrewMonster.Scripts.EC_IvtrEquip; using PerfectWorld.Scripts.Managers; namespace BrewMonster diff --git a/Assets/Scripts/CECHostPlayer.World.cs b/Assets/Scripts/CECHostPlayer.World.cs index 3f02371a88..4ff30f7311 100644 --- a/Assets/Scripts/CECHostPlayer.World.cs +++ b/Assets/Scripts/CECHostPlayer.World.cs @@ -259,8 +259,9 @@ namespace BrewMonster // Update camera if available // 如果可用则更新相机 // UpdateFollowCamera(false, 10); // Uncomment if UpdateFollowCamera method exists - - LitModelHolder.Instance.LoadAllObjectsNearTargetPosition(vPos).Forget(); + // Streaming anchor follows navigate clone when force-navigate is active (LitModelHolder.UpdateStreamingAnchorPosition). + // 强制导航时流式锚点跟随导航克隆(LitModelHolder.UpdateStreamingAnchorPosition)。 + LitModelHolder.Instance.LoadAllObjectsNearTargetPosition(default, useHostPlayerPosition: true).Forget(); }; // Jump to instance (change world/instance) // 跳转到实例(更改世界/实例) diff --git a/Assets/Scripts/CECHostPlayer.cs b/Assets/Scripts/CECHostPlayer.cs index 0676666c4e..9d94d64bc5 100644 --- a/Assets/Scripts/CECHostPlayer.cs +++ b/Assets/Scripts/CECHostPlayer.cs @@ -29,6 +29,7 @@ using cmd_player_chgshape = CSNetwork.GPDataType.cmd_player_chgshape; using Host_work_ID = BrewMonster.Scripts.CECHPWork.Host_work_ID; using ObjectCoords = System.Collections.Generic.List; using Trace_reason = BrewMonster.CECHPWorkTrace.Trace_reason; +using System.Threading.Tasks; namespace BrewMonster { @@ -249,12 +250,6 @@ namespace BrewMonster private CECHostNavigatePlayer m_pNavigatePlayer = null; public CECHostNavigatePlayer GetNavigatePlayer() { - if (m_pNavigatePlayer == null) - { - // Create navigate player on-demand (C++: host owns a navigate/clone player + controller) - // 按需创建导航玩家(C++:宿主玩家持有导航/克隆玩家 + 控制器) - m_pNavigatePlayer = new CECHostNavigatePlayer(this); - } return m_pNavigatePlayer; } @@ -273,15 +268,37 @@ namespace BrewMonster public void OnNaviageEvent(int task, int e) { UnityEngine.Debug.Log($"[CECHostPlayer] OnNaviageEvent: Task={task}, Event={e} ({(BrewMonster.Scripts.CECNavigateCtrl.NavigateEvent)e})"); - CECHostNavigatePlayer pNavigatePlayer = GetNavigatePlayer(); - if (pNavigatePlayer != null) + if (e == (int)CECNavigateCtrl.NavigateEvent.EM_PREPARE) { - UnityEngine.Debug.Log($"[CECHostPlayer] OnNaviageEvent: Forwarding to NavigatePlayer"); - pNavigatePlayer.OnNavigateEvent(task, e); + CreateNavigatePlayer(); } - else + if (m_pNavigatePlayer != null) { - UnityEngine.Debug.LogWarning($"[CECHostPlayer] OnNaviageEvent: NavigatePlayer is null"); + m_pNavigatePlayer.OnNavigateEvent(task, e); + } + if(e == (int)CECNavigateCtrl.NavigateEvent.EM_END) + { + ReleaseNavigatePlayer(); + } + } + private void CreateNavigatePlayer() + { + ReleaseNavigatePlayer(); + GameObject navigateGo = new GameObject("HostNavigatePlayer"); + navigateGo.transform.SetParent(transform, false); + navigateGo.transform.localScale = Vector3.one; + navigateGo.AddComponent(); + CECHostNavigatePlayer navigatePlayer = navigateGo.AddComponent(); + navigatePlayer.InitializeHost(this); + //navigatePlayer.LoadConfig(); + m_pNavigatePlayer = navigatePlayer; + } + private void ReleaseNavigatePlayer() + { + if (m_pNavigatePlayer != null) + { + m_pNavigatePlayer.Release(); + m_pNavigatePlayer = null; } } @@ -331,7 +348,7 @@ namespace BrewMonster TickTask().Forget(); } - public bool LoadResources() + public async Task LoadResources() { //BMLogger.LogError("HoangDev: CECHostPlayer::LoadResources"); RoleInfo RoleInfo = UnityGameSession.Instance.GetRoleInfo(); @@ -344,7 +361,7 @@ namespace BrewMonster EC_Game.GetGameRun().AddPlayerName(m_PlayerInfo.cid, m_strName); - if (!LoadPlayerSkeleton(true)) + if (!await LoadPlayerSkeleton(true)) { BMLogger.LogError("HoangDev CECHostPlayer::LoadResources, Failed to load skeleton"); return false; @@ -1471,7 +1488,7 @@ namespace BrewMonster m_bEnterGame = false; } - public async void InitCharacter(cmd_self_info_1 role) + public async Task InitCharacter(cmd_self_info_1 role) { SetUpPlayer(); m_dwStates = (uint)role.state; @@ -1486,9 +1503,7 @@ namespace BrewMonster // roleName = Encoding.UTF8.GetString(role.name.ByteArray, 0, role.name.Length); //} SetPlayerInfor(new INFO(role.cid, role.crc_e, role.crc_c)); - LoadResources(); - await SetPlayerModel(UnityGameSession.Instance.GetRoleInfo().occupation, - UnityGameSession.Instance.GetRoleInfo().gender); + await LoadResources(); isDataAwaitToReady = true; Vector3 pos = new Vector3(role.pos.x, role.pos.y, role.pos.z); string roleName = Encoding.Unicode.GetString(UnityGameSession.Instance.GetRoleInfo().name.ByteArray); diff --git a/Assets/Scripts/CECPlayer_Inventory.cs b/Assets/Scripts/CECPlayer_Inventory.cs index 4b5f1f6739..90e83a1204 100644 --- a/Assets/Scripts/CECPlayer_Inventory.cs +++ b/Assets/Scripts/CECPlayer_Inventory.cs @@ -17,7 +17,7 @@ namespace BrewMonster public static readonly string _right_hand_weapon = "RightHand"; public static readonly string _wing = "Wing"; public static readonly string _wing2 = "Wing2"; - public const string _cc_ride = "CC_Ride"; + public const string _cc_ride = "CC_ride"; public static readonly string _cc_ride2 = "CC_Ride2"; public const string _hh_ride = "HH_Ride"; public const string _hanger_ride = "Rider"; diff --git a/Assets/Scripts/CECUIManager.cs b/Assets/Scripts/CECUIManager.cs index 22efffc04e..a84be8b8e2 100644 --- a/Assets/Scripts/CECUIManager.cs +++ b/Assets/Scripts/CECUIManager.cs @@ -4,6 +4,7 @@ using BrewMonster.UI; using System; using System.Collections.Generic; using BrewMonster.PerfectWorld.Scripts.Utility.ChatFilter; +using BrewMonster.Scripts.Chat.EmotionData; using BrewMonster.Scripts.Managers; using UnityEngine; using TMPro; @@ -31,6 +32,10 @@ public class CECUIManager : MonoSingleton [SerializeField] private DialogScriptTableObject dialogResouce; [SerializeField] private Canvas canvasDlg; + [SerializeField] + [Tooltip("Chat TMP: EmotionLibrarySpriteMap (SO). CECGameUIMan is not a MonoBehaviour — assign here on CECUIManager.")] + private EmotionLibrarySpriteMap _emotionLibrarySpriteMap; + [SerializeField] private UnityEngine.UI.Button btnSecondClick; [SerializeField] CDlgQuickBar m_pDlgQuickBar1; [SerializeField] GameObject ChangeSkillShortcutButton; @@ -55,6 +60,7 @@ public class CECUIManager : MonoSingleton gameUI = new CECGameUIMan(); gameUI.SetDependency(dialogResouce, canvasDlg); + gameUI.SetEmotionSpriteMap(_emotionLibrarySpriteMap); gameUI.Init(); m_pDlgSkillAction = GetComponent(); // Wire up second-click button / 连接第二次点击按钮 @@ -655,6 +661,7 @@ public class CECUIManager : MonoSingleton { gameUI = new CECGameUIMan(); gameUI.SetDependency(dialogResouce, canvasDlg); + gameUI.SetEmotionSpriteMap(_emotionLibrarySpriteMap); gameUI.Init(); } diff --git a/Assets/Scripts/ChatInputHandler.cs b/Assets/Scripts/ChatInputHandler.cs index 9204c57da9..09226d7ebf 100644 --- a/Assets/Scripts/ChatInputHandler.cs +++ b/Assets/Scripts/ChatInputHandler.cs @@ -3,9 +3,12 @@ using UnityEngine; using TMPro; using CSNetwork.GPDataType; using System.Collections.Generic; +using BrewMonster; using BrewMonster.Network; +using BrewMonster.Scripts.Managers; using BrewMonster.UI; using CSNetwork; +using PerfectWorld.Scripts.Managers; namespace BrewMonster.Scripts.ChatUI { @@ -233,6 +236,11 @@ namespace BrewMonster.Scripts.ChatUI ChatChannel resolvedChannel = ParseAndSendMessage(strText, nPack, nSlot); + if (resolvedChannel == ChatChannel.GP_CHAT_FARCRY && strText.StartsWith("!@")) + m_dwTickFarCry = now; + if (resolvedChannel == ChatChannel.GP_CHAT_SUPERFARCRY && strText.StartsWith("!#")) + m_dwTickFarCry2 = now; + SaveHistory(resolvedChannel, strText, nPack, nSlot, now); ClearTextInInputField(); @@ -601,7 +609,19 @@ namespace BrewMonster.Scripts.ChatUI inputField.ActivateInputField(); } - private int GetPlayerItemCount(int id) => 0; - private int GetPlayerLevel() => 10; + /// + /// C++: GetHostPlayer()->GetPack()->GetItemTotalNum(id) — đếm túi chính. + /// + private int GetPlayerItemCount(int templateId) + { + var host = EC_Game.GetGameRun()?.GetHostPlayer(); + EC_Inventory pack = host?.GetPack(); + return pack?.GetItemTotalNum(templateId) ?? 0; + } + + private int GetPlayerLevel() + { + return EC_Game.GetGameRun()?.GetHostPlayer()?.GetBasicProps().iLevel ?? 0; + } } } diff --git a/Assets/Scripts/PlayerVisual.cs b/Assets/Scripts/PlayerVisual.cs index 551f726213..e6123b63a1 100644 --- a/Assets/Scripts/PlayerVisual.cs +++ b/Assets/Scripts/PlayerVisual.cs @@ -24,6 +24,7 @@ namespace BrewMonster [SerializeField] private bool isHit; [SerializeField] private int id; [SerializeField] private bool isDebug; + private bool _eventBusSubscribed; private const float FadeTime = 100; private const FadeMode FadeMode = Animancer.FadeMode.FixedDuration; @@ -55,11 +56,28 @@ namespace BrewMonster return; } + if (_eventBusSubscribed) + UnregisterPlayerEventHandlers(); + _playerInfo = player.GetPlayInfo(); id = _playerInfo.cid; EventBus.SubscribeChannel(_playerInfo.cid, PlayActionEventHandler); EventBus.SubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler); EventBus.SubscribeChannel(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler); + _eventBusSubscribed = true; + } + + /// + /// Unsubscribe from per-cid animation events (e.g. hand off to navigate clone). / 取消按 cid 订阅(例如交给导航克隆体) + /// + public void UnregisterPlayerEventHandlers() + { + if (!_eventBusSubscribed) + return; + EventBus.UnsubscribeChannel(_playerInfo.cid, PlayActionEventHandler); + EventBus.UnsubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler); + EventBus.UnsubscribeChannel(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler); + _eventBusSubscribed = false; } // public void InitElsePlayerEventDoneHandler(INFO playerInfo) @@ -155,10 +173,7 @@ namespace BrewMonster } private void OnDestroy() { - EventBus.UnsubscribeChannel(_playerInfo.cid, PlayActionEventHandler); - EventBus.UnsubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler); - EventBus.UnsubscribeChannel(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler); - // EventBus.UnsubscribeAllInChannel(_playerInfo.cid); + UnregisterPlayerEventHandlers(); } public bool IsAnimationExist(string animationName) { diff --git a/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset b/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset index 98e6d27713..1faa579374 100644 --- a/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset +++ b/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset @@ -2,27 +2,33 @@ %TAG !u! tag:unity3d.com,2011: --- !u!21 &2103686 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: TextMeshPro/Sprite m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3} - m_ShaderKeywords: UNITY_UI_CLIP_RECT + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - UNITY_UI_CLIP_RECT + m_InvalidKeywords: [] m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: - m_Texture: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3} + m_Texture: {fileID: 2800000, guid: e1a057e1756274235a7c676d3d0a761a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ColorMask: 15 - _CullMode: 0 @@ -35,6 +41,8 @@ Material: m_Colors: - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} - _Color: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 @@ -47,15 +55,14 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 84a92b25f83d49b9bc132d206b370281, type: 3} m_Name: EmojiOne m_EditorClassIdentifier: - hashCode: -1836805472 - material: {fileID: 2103686} - materialHashCode: 0 m_Version: 1.1.0 m_FaceInfo: + m_FaceIndex: 0 m_FamilyName: m_StyleName: m_PointSize: 0 m_Scale: 0 + m_UnitsPerEM: 0 m_LineHeight: 0 m_AscentLine: 0 m_CapLine: 0 @@ -71,105 +78,90 @@ MonoBehaviour: m_StrikethroughOffset: 0 m_StrikethroughThickness: 0 m_TabWidth: 0 - spriteSheet: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3} + m_Material: {fileID: 2103686} + spriteSheet: {fileID: 2800000, guid: e1a057e1756274235a7c676d3d0a761a, type: 3} m_SpriteCharacterTable: - m_ElementType: 2 m_Unicode: 128522 m_GlyphIndex: 0 m_Scale: 1 m_Name: Smiling face with smiling eyes - m_HashCode: -1318250903 - m_ElementType: 2 m_Unicode: 128523 m_GlyphIndex: 1 m_Scale: 1 m_Name: 1f60b - m_HashCode: 57188339 - m_ElementType: 2 m_Unicode: 128525 m_GlyphIndex: 2 m_Scale: 1 m_Name: 1f60d - m_HashCode: 57188341 - m_ElementType: 2 m_Unicode: 128526 m_GlyphIndex: 3 m_Scale: 1 m_Name: 1f60e - m_HashCode: 57188340 - m_ElementType: 2 m_Unicode: 128512 m_GlyphIndex: 4 m_Scale: 1 m_Name: Grinning face - m_HashCode: -95541379 - m_ElementType: 2 m_Unicode: 128513 m_GlyphIndex: 5 m_Scale: 1 m_Name: 1f601 - m_HashCode: 57188256 - m_ElementType: 2 m_Unicode: 128514 m_GlyphIndex: 6 m_Scale: 1 m_Name: Face with tears of joy - m_HashCode: 239522663 - m_ElementType: 2 m_Unicode: 128515 m_GlyphIndex: 7 m_Scale: 1 m_Name: 1f603 - m_HashCode: 57188258 - m_ElementType: 2 m_Unicode: 128516 m_GlyphIndex: 8 m_Scale: 1 m_Name: 1f604 - m_HashCode: 57188261 - m_ElementType: 2 m_Unicode: 128517 m_GlyphIndex: 9 m_Scale: 1 m_Name: 1f605 - m_HashCode: 57188260 - m_ElementType: 2 m_Unicode: 128518 m_GlyphIndex: 10 m_Scale: 1 m_Name: 1f606 - m_HashCode: 57188263 - m_ElementType: 2 m_Unicode: 128521 m_GlyphIndex: 11 m_Scale: 1 m_Name: 1f609 - m_HashCode: 57188264 - m_ElementType: 2 m_Unicode: 0 m_GlyphIndex: 12 m_Scale: 1 m_Name: .notdef - m_HashCode: -600915428 - m_ElementType: 2 m_Unicode: 129315 m_GlyphIndex: 13 m_Scale: 1 m_Name: 1f923 - m_HashCode: 57200239 - m_ElementType: 2 m_Unicode: 9786 m_GlyphIndex: 14 m_Scale: 1 m_Name: 263a - m_HashCode: 1748406 - m_ElementType: 2 m_Unicode: 9785 m_GlyphIndex: 15 m_Scale: 1 m_Name: 2639 - m_HashCode: 1748462 - m_SpriteGlyphTable: + m_GlyphTable: - m_Index: 0 m_Metrics: m_Width: 128 @@ -184,6 +176,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 1 m_Metrics: @@ -199,6 +192,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 2 m_Metrics: @@ -214,6 +208,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 3 m_Metrics: @@ -229,6 +224,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 4 m_Metrics: @@ -244,6 +240,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 5 m_Metrics: @@ -259,6 +256,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 6 m_Metrics: @@ -274,6 +272,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 7 m_Metrics: @@ -289,6 +288,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 8 m_Metrics: @@ -304,6 +304,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 9 m_Metrics: @@ -319,6 +320,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 10 m_Metrics: @@ -334,6 +336,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 11 m_Metrics: @@ -349,6 +352,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 12 m_Metrics: @@ -364,6 +368,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 13 m_Metrics: @@ -379,6 +384,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 14 m_Metrics: @@ -394,6 +400,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} - m_Index: 15 m_Metrics: @@ -409,6 +416,7 @@ MonoBehaviour: m_Height: 128 m_Scale: 1 m_AtlasIndex: 0 + m_ClassDefinitionType: 0 sprite: {fileID: 0} spriteInfoList: - id: 0 @@ -638,22 +646,29 @@ MonoBehaviour: fallbackSpriteAssets: [] --- !u!21 &1369835458 Material: - serializedVersion: 6 + serializedVersion: 8 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: TextMeshPro/Sprite m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3} - m_ShaderKeywords: + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] + m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: [] + m_Ints: [] m_Floats: [] m_Colors: [] + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta b/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta index c9fa1a7df8..96b54edc23 100644 --- a/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta +++ b/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta @@ -1,27 +1,57 @@ fileFormatVersion: 2 guid: dffef66376be4fa480fb02b19edbe903 TextureImporter: - fileIDToRecycleName: - 21300000: EmojiOne_0 - 21300002: EmojiOne_1 - 21300004: EmojiOne_2 - 21300006: EmojiOne_3 - 21300008: EmojiOne_4 - 21300010: EmojiOne_6 - 21300012: EmojiOne_7 - 21300014: EmojiOne_8 - 21300016: EmojiOne_9 - 21300018: EmojiOne_10 - 21300020: EmojiOne_11 - 21300022: EmojiOne_12 - 21300024: EmojiOne_13 - 21300026: EmojiOne_5 - 21300028: EmojiOne_14 + internalIDToNameTable: + - first: + 213: 21300000 + second: EmojiOne_0 + - first: + 213: 21300002 + second: EmojiOne_1 + - first: + 213: 21300004 + second: EmojiOne_2 + - first: + 213: 21300006 + second: EmojiOne_3 + - first: + 213: 21300008 + second: EmojiOne_4 + - first: + 213: 21300010 + second: EmojiOne_6 + - first: + 213: 21300012 + second: EmojiOne_7 + - first: + 213: 21300014 + second: EmojiOne_8 + - first: + 213: 21300016 + second: EmojiOne_9 + - first: + 213: 21300018 + second: EmojiOne_10 + - first: + 213: 21300020 + second: EmojiOne_11 + - first: + 213: 21300022 + second: EmojiOne_12 + - first: + 213: 21300024 + second: EmojiOne_13 + - first: + 213: 21300026 + second: EmojiOne_5 + - first: + 213: 21300028 + second: EmojiOne_14 externalObjects: {} - serializedVersion: 5 + serializedVersion: 13 mipmaps: mipMapMode: 0 - enableMipMap: 1 + enableMipMap: 0 sRGBTexture: 1 linearTexture: 0 fadeOut: 0 @@ -35,7 +65,12 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -44,9 +79,9 @@ TextureImporter: maxTextureSize: 2048 textureSettings: serializedVersion: 2 - filterMode: -1 - aniso: -1 - mipBias: -1 + filterMode: 1 + aniso: 1 + mipBias: 0 wrapU: 1 wrapV: 1 wrapW: 1 @@ -58,19 +93,26 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 - textureType: 0 + textureType: 8 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 1 + swizzle: 50462976 + cookieLightType: 1 platformSettings: - - serializedVersion: 2 + - serializedVersion: 4 buildTarget: DefaultTexturePlatform maxTextureSize: 512 resizeAlgorithm: 0 @@ -80,8 +122,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 buildTarget: Standalone maxTextureSize: 512 resizeAlgorithm: 0 @@ -91,9 +135,11 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 - buildTarget: iPhone + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: iOS maxTextureSize: 512 resizeAlgorithm: 0 textureFormat: -1 @@ -102,8 +148,10 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 - - serializedVersion: 2 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 buildTarget: Android maxTextureSize: 512 resizeAlgorithm: 0 @@ -113,7 +161,22 @@ TextureImporter: crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: WebGL + maxTextureSize: 512 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: @@ -121,18 +184,20 @@ TextureImporter: name: EmojiOne_0 rect: serializedVersion: 2 - x: 0 - y: 384 - width: 128 - height: 128 + x: 4 + y: 388 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 4bcc36da2108f2c4ba3de5c921d25c3c + internalID: 21300000 vertices: [] indices: edges: [] @@ -141,18 +206,20 @@ TextureImporter: name: EmojiOne_1 rect: serializedVersion: 2 - x: 128 - y: 384 - width: 128 - height: 128 + x: 132 + y: 388 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: e9eea8093eaeaee4d901c4553f572c22 + internalID: 21300002 vertices: [] indices: edges: [] @@ -161,18 +228,20 @@ TextureImporter: name: EmojiOne_2 rect: serializedVersion: 2 - x: 256 - y: 384 - width: 128 - height: 128 + x: 260 + y: 388 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 49451da35411dcc42a3692e39b0fde70 + internalID: 21300004 vertices: [] indices: edges: [] @@ -181,18 +250,20 @@ TextureImporter: name: EmojiOne_3 rect: serializedVersion: 2 - x: 384 - y: 384 - width: 128 - height: 128 + x: 388 + y: 388 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: f65709664b924904790c850a50ca82bc + internalID: 21300006 vertices: [] indices: edges: [] @@ -201,18 +272,20 @@ TextureImporter: name: EmojiOne_4 rect: serializedVersion: 2 - x: 0 - y: 256 - width: 128 - height: 128 + x: 4 + y: 260 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 5b92c568a5ec9ad4b9ed90e271f1c9a8 + internalID: 21300008 vertices: [] indices: edges: [] @@ -221,18 +294,20 @@ TextureImporter: name: EmojiOne_6 rect: serializedVersion: 2 - x: 256 - y: 256 - width: 128 - height: 128 + x: 260 + y: 260 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: b10f2b48b7281594bb8a24a6511a35af + internalID: 21300010 vertices: [] indices: edges: [] @@ -241,18 +316,20 @@ TextureImporter: name: EmojiOne_7 rect: serializedVersion: 2 - x: 384 - y: 256 - width: 128 - height: 128 + x: 388 + y: 260 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 10a600f9329dc2246a897e89f4d283cd + internalID: 21300012 vertices: [] indices: edges: [] @@ -261,18 +338,20 @@ TextureImporter: name: EmojiOne_8 rect: serializedVersion: 2 - x: 0 - y: 128 - width: 128 - height: 128 + x: 4 + y: 132 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 66cffa363b90ab14787d8a5b90cf4502 + internalID: 21300014 vertices: [] indices: edges: [] @@ -281,18 +360,20 @@ TextureImporter: name: EmojiOne_9 rect: serializedVersion: 2 - x: 128 - y: 128 - width: 128 - height: 128 + x: 132 + y: 132 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 55cf3d409c9b89349b1e1bdc1cc224ad + internalID: 21300016 vertices: [] indices: edges: [] @@ -301,18 +382,20 @@ TextureImporter: name: EmojiOne_10 rect: serializedVersion: 2 - x: 256 - y: 128 - width: 128 - height: 128 + x: 260 + y: 132 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 2a9e58eaf96feef42bcefa1cf257193f + internalID: 21300018 vertices: [] indices: edges: [] @@ -321,18 +404,20 @@ TextureImporter: name: EmojiOne_11 rect: serializedVersion: 2 - x: 384 - y: 128 - width: 128 - height: 128 + x: 388 + y: 132 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 2489120affc155840ae6a7be2e93ce19 + internalID: 21300020 vertices: [] indices: edges: [] @@ -341,18 +426,20 @@ TextureImporter: name: EmojiOne_12 rect: serializedVersion: 2 - x: 0 - y: 0 - width: 128 - height: 128 + x: 4 + y: 4 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: 412349a150598d14da4d7140df5c0286 + internalID: 21300022 vertices: [] indices: edges: [] @@ -361,18 +448,20 @@ TextureImporter: name: EmojiOne_13 rect: serializedVersion: 2 - x: 128 - y: 0 - width: 128 - height: 128 + x: 132 + y: 4 + width: 120 + height: 120 alignment: 0 - pivot: {x: 0.5, y: 0.5} + pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: a937464b42bb3634782dea34c6becb6c + internalID: 21300024 vertices: [] indices: edges: [] @@ -381,18 +470,20 @@ TextureImporter: name: EmojiOne_5 rect: serializedVersion: 2 - x: 256 - y: 0 - width: 128 - height: 128 + x: 132 + y: 260 + width: 120 + height: 120 alignment: 0 pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: b0f933b217682124dbfc5e6b89abe3d0 + internalID: 21300026 vertices: [] indices: edges: [] @@ -401,31 +492,78 @@ TextureImporter: name: EmojiOne_14 rect: serializedVersion: 2 - x: 128 - y: 256 - width: 128 - height: 128 + x: 260 + y: 4 + width: 120 + height: 120 alignment: 0 pivot: {x: 0, y: 0} border: {x: 0, y: 0, z: 0, w: 0} + customData: outline: [] physicsShape: [] tessellationDetail: 0 bones: [] spriteID: f7235c763afe4434e8bb666750a41096 + internalID: 21300028 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: EmojiOne_15 + rect: + serializedVersion: 2 + x: 388 + y: 4 + width: 120 + height: 120 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 0, z: 0, w: 0} + customData: + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: fb60fe2758c4c5942906da1f2074306d + internalID: -514145858 vertices: [] indices: edges: [] weights: [] outline: [] + customData: physicsShape: [] bones: [] spriteID: 3e32d8f5477abfc43b19066e8ad5032e + internalID: 0 vertices: [] indices: edges: [] weights: [] - spritePackingTag: + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: + EmojiOne_0: 21300000 + EmojiOne_1: 21300002 + EmojiOne_10: 21300018 + EmojiOne_11: 21300020 + EmojiOne_12: 21300022 + EmojiOne_13: 21300024 + EmojiOne_14: 21300028 + EmojiOne_15: -514145858 + EmojiOne_2: 21300004 + EmojiOne_3: 21300006 + EmojiOne_4: 21300008 + EmojiOne_5: 21300026 + EmojiOne_6: 21300010 + EmojiOne_7: 21300012 + EmojiOne_8: 21300014 + EmojiOne_9: 21300016 + mipmapLimitGroupName: + pSDRemoveMatte: 0 userData: assetBundleName: assetBundleVariant: