diff --git a/Assets/Addressable/force_navigate.txt b/Assets/Addressable/force_navigate.txt
index b3a4544e1e..5045b6cdd2 100644
--- a/Assets/Addressable/force_navigate.txt
+++ b/Assets/Addressable/force_navigate.txt
@@ -1,9 +1,9 @@
// taskID,bezierID,speed,angle,dir,model file path
-"32220,-1001,30,30.0,1,Models\NPCs\\\\.ecm"
-"32221,-1003,30,30.0,1,Models\NPCs\\\\.ecm"
-"32222,-1002,30,30.0,1,Models\NPCs\\\\.ecm"
-"32223,-1004,30,30.0,1,Models\NPCs\\\\.ecm"
-"32224,-1005,30,30.0,1,Models\NPCs\\\\.ecm"
-"32428,-1006,30,30.0,1,Models\NPCs\\\\.ecm"
-"32225,-1007,30,30.0,1,Models\NPCs\\\\.ecm"
\ No newline at end of file
+"32220,-1001,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm"
+"32221,-1003,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm"
+"32222,-1002,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm"
+"32223,-1004,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm"
+"32224,-1005,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm"
+"32428,-1006,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm"
+"32225,-1007,30,30.0,1,Models/npcs/宠物/骑宠/凤凰/凤凰.ecm"
diff --git a/Assets/ModelRenderer/Art/Animations/models/npcs/宠物/骑宠/凤凰/tcks_凤凰/站立.anim b/Assets/ModelRenderer/Art/Animations/models/npcs/宠物/骑宠/凤凰/tcks_凤凰/站立.anim
old mode 100755
new mode 100644
index 11a1928c8b..0cfe0298f9
--- a/Assets/ModelRenderer/Art/Animations/models/npcs/宠物/骑宠/凤凰/tcks_凤凰/站立.anim
+++ b/Assets/ModelRenderer/Art/Animations/models/npcs/宠物/骑宠/凤凰/tcks_凤凰/站立.anim
@@ -11670,7 +11670,1366 @@ AnimationClip:
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m_Extent: {x: 0, y: 0, z: 0}
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diff --git a/Assets/PerfectWorld/Scene/Bootstrap.unity b/Assets/PerfectWorld/Scene/Bootstrap.unity
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new file mode 100644
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+ PreferSpriteNameTag: 1
+ DefaultAnimFps: 10
diff --git a/Assets/PerfectWorld/ScriptableObjects/ChatSystems/EmotionLibrarySpriteMap.asset.meta b/Assets/PerfectWorld/ScriptableObjects/ChatSystems/EmotionLibrarySpriteMap.asset.meta
new file mode 100644
index 0000000000..a835ffa82d
--- /dev/null
+++ b/Assets/PerfectWorld/ScriptableObjects/ChatSystems/EmotionLibrarySpriteMap.asset.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: f634ecf63ca3d004f82af9b17c966fc9
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 11400000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/PerfectWorld/Scripts/Camera/CameraController.cs b/Assets/PerfectWorld/Scripts/Camera/CameraController.cs
index d85034b7c5..0ec9ac5b52 100644
--- a/Assets/PerfectWorld/Scripts/Camera/CameraController.cs
+++ b/Assets/PerfectWorld/Scripts/Camera/CameraController.cs
@@ -98,5 +98,12 @@ namespace BrewMonster
}
}
}
+ public void UpdateFollowObject(Transform followObject)
+ {
+ _cinemachineCamera.Follow = followObject;
+ _cinemachineCamera.ForceCameraPosition(followObject.position, Quaternion.identity);
+ orbital.HorizontalAxis.Value = 208;
+ orbital.VerticalAxis.Value = -268;
+ }
}
}
diff --git a/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs b/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs
new file mode 100644
index 0000000000..6224c4e22c
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs
@@ -0,0 +1,49 @@
+using CSNetwork;
+
+namespace BrewMonster.Scripts.Chat
+{
+ ///
+ /// Chat 表情与内联富文本 — Emotion set + TMP conversion for chat (ported from CECGameUIMan::AddChatMessage).
+ /// Keeps channel emotion filtering and Unmarshal/Convert-to-TMP in one place.
+ ///
+ public sealed class ChatEmotionDisplayPipeline
+ {
+ private IEmotionSpriteMap _spriteMap = new StubEmotionSpriteMap();
+
+ public ChatEmotionDisplayPipeline(IEmotionSpriteMap spriteMap = null)
+ {
+ if (spriteMap != null)
+ _spriteMap = spriteMap;
+ }
+
+ public void SetSpriteMap(IEmotionSpriteMap spriteMap)
+ {
+ _spriteMap = spriteMap ?? new StubEmotionSpriteMap();
+ }
+
+ /// C++: FilterEmotionSet — map inline emotion codes to the correct set for this channel.
+ public string ApplyChannelEmotionFilter(string pszMsg, int cEmotion)
+ {
+ return AUICommon.FilterEmotionSet(pszMsg, cEmotion);
+ }
+
+ ///
+ /// TMP: Unmarshal edit-box item codes and convert emotion / coord / inventory links to TMP rich text.
+ /// Call after when the message is from a player channel.
+ ///
+ public string ConvertInlineItemsToTmp(string pszMsgAfterBadWordFilter)
+ {
+ EditBoxItemsSet itemsSet = new EditBoxItemsSet();
+ string displayText = AUICommon.UnmarshalEditBoxText(pszMsgAfterBadWordFilter, itemsSet);
+ if (itemsSet.GetItemCount() <= 0)
+ return pszMsgAfterBadWordFilter;
+
+ string tmpText = displayText;
+ tmpText = AUICommon.ConvertEmotionsToTMP(tmpText, itemsSet, _spriteMap);
+ tmpText = AUICommon.ConvertCoordsToTMP(tmpText, itemsSet);
+ tmpText = AUICommon.ConvertIvtrItemsToTMP(tmpText, itemsSet);
+ tmpText = AUICommon.StripRemainingItemCodes(tmpText);
+ return tmpText;
+ }
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs.meta b/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs.meta
new file mode 100644
index 0000000000..ca889a3aa6
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/ChatEmotionDisplayPipeline.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 017020ee87cf87d40abfd39726e185c0
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData.meta
new file mode 100644
index 0000000000..d8c39a8b26
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: b434da58bb8623f439f5cbf37342f155
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs
new file mode 100644
index 0000000000..6b6d0d0adf
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs
@@ -0,0 +1,32 @@
+using System;
+using UnityEngine;
+
+namespace BrewMonster.Scripts.Chat.EmotionData
+{
+ ///
+ /// Một dòng định nghĩa emotion trong Emotions{N}.txt (port từ AUITEXTAREA_EMOTION).
+ /// One emotion definition line from Emotions{N}.txt (ported from AUITEXTAREA_EMOTION).
+ ///
+ [Serializable]
+ public class EmotionEntryData
+ {
+ [Tooltip("Chỉ số ô bắt đầu trong lưới cell (nStartPos) — Starting cell index in the atlas grid.")]
+ public int StartPos;
+
+ [Tooltip("Số frame animation (nNumFrames), tối đa 20 như C++.")]
+ public int NumFrames;
+
+ [Tooltip("Tooltip / hint text từ file txt.")]
+ public string Hint = "";
+
+ ///
+ /// Thời điểm tick cho từng frame (nFrameTick[i]), độ dài = NumFrames.
+ ///
+ public int[] FrameTicks = Array.Empty();
+
+ ///
+ /// Sprite đã cắt cho từng frame (gán bởi tool), độ dài = NumFrames khi đã convert.
+ ///
+ public Sprite[] FrameSprites = Array.Empty();
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs.meta
new file mode 100644
index 0000000000..ea1945d73e
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionEntryData.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: a0e42b4b83e3a6f40a2a7737f584fdc6
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs
new file mode 100644
index 0000000000..2459b04feb
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs
@@ -0,0 +1,44 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace BrewMonster.Scripts.Chat.EmotionData
+{
+ ///
+ /// Snapshot một bộ Emotions{N} (dùng embed trong EmotionLibrarySO hoặc copy sang EmotionSetDataSO).
+ /// One Emotions{N} snapshot (embedded in EmotionLibrarySO or copied to EmotionSetDataSO).
+ ///
+ [Serializable]
+ public class EmotionSetSnapshot
+ {
+ public int EmotionSetIndex;
+ public int CellWidth = 32;
+ public int CellHeight = 32;
+ public Texture2D SourceAtlas;
+ public string SourceTxtAssetPath = "";
+ public List Entries = new List();
+ }
+
+ ///
+ /// Một ScriptableObject chứa nhiều bộ emotion (vd. emotions0–emotions7).
+ /// Single SO holding multiple emotion sets (e.g. all 8 atlases).
+ ///
+ [CreateAssetMenu(fileName = "EmotionLibrary", menuName = "Perfect World/Chat/Emotion Library (All Sets)", order = 1)]
+ public class EmotionLibrarySO : ScriptableObject
+ {
+ [Tooltip("Danh sách các bộ theo EmotionSetIndex (0,1,2,…).")]
+ public List Sets = new List();
+
+ public EmotionSetSnapshot GetSetOrNull(int emotionSetIndex)
+ {
+ if (Sets == null) return null;
+ foreach (var s in Sets)
+ {
+ if (s != null && s.EmotionSetIndex == emotionSetIndex)
+ return s;
+ }
+
+ return null;
+ }
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs.meta
new file mode 100644
index 0000000000..dc63edef32
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySO.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 3805edc4ea793a54eabafdd3e7e48581
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs
new file mode 100644
index 0000000000..90b6f7477a
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs
@@ -0,0 +1,123 @@
+using System;
+using TMPro;
+using UnityEngine;
+
+namespace BrewMonster.Scripts.Chat.EmotionData
+{
+ ///
+ /// Ánh xạ (emotionSet, emotionIndex) từ sang tag TMP.
+ /// Gán asset này vào (field emotion) — không phải MonoBehaviour nên không kéo SO trên Inspector được.
+ ///
+ /// Cách dùng:
+ /// 1) Tạo bằng Emotion Atlas Converter.
+ /// 2) Tạo từ cùng atlas (Window → TextMeshPro → Sprite Importer),
+ /// đảm bảo tên sub-sprite khớp (vd. cell_0000) với atlas Multiple từ tool.
+ /// 3) Gán TMP_SpriteAsset vào ô chat (Sprite Asset / Additional).
+ /// 4) Kéo SO này vào field trên GameObject có (Awake gọi SetEmotionSpriteMap).
+ ///
+ [CreateAssetMenu(fileName = "EmotionLibrarySpriteMap", menuName = "Perfect World/Chat/Emotion Library Sprite Map", order = 2)]
+ public class EmotionLibrarySpriteMap : ScriptableObject, IEmotionSpriteMap
+ {
+ [Tooltip("Dữ liệu emotion đã convert (Entries + FrameSprites).")]
+ public EmotionLibrarySO Library;
+
+ [Tooltip("Sprite Asset dùng cho chat TMP — cùng tên sub-sprite với atlas (cell_XXXX). Bắt buộc cho emoji động (anim) hoặc khi không dùng name tag.")]
+ public TMP_SpriteAsset TmpSpriteAsset;
+
+ [Tooltip("Nếu true và chỉ 1 frame: thử (không cần tra index). Động (nhiều frame) vẫn cần TmpSpriteAsset để tra index.")]
+ public bool PreferSpriteNameTag = true;
+
+ [Tooltip("FPS mặc định cho khi không suy ra được từ FrameTicks.")]
+ public int DefaultAnimFps = 10;
+
+ public bool TryGetSprite(int emotionSet, int emotionIndex, out EmotionSpriteInfo info)
+ {
+ info = default;
+
+ if (Library == null)
+ return false;
+
+ EmotionSetSnapshot set = Library.GetSetOrNull(emotionSet);
+ if (set == null || emotionIndex < 0 || emotionIndex >= set.Entries.Count)
+ return false;
+
+ EmotionEntryData entry = set.Entries[emotionIndex];
+ Sprite[] frames = entry.FrameSprites;
+ if (frames == null || frames.Length == 0)
+ return false;
+
+ if (frames.Length == 1)
+ {
+ Sprite s0 = frames[0];
+ if (s0 == null)
+ return false;
+
+ if (PreferSpriteNameTag && !string.IsNullOrEmpty(s0.name))
+ {
+ info = new EmotionSpriteInfo
+ {
+ UseSpriteName = true,
+ SpriteName = s0.name,
+ IsAnimated = false
+ };
+ return true;
+ }
+
+ int idx = FindSpriteIndexInTmpAsset(s0.name);
+ if (idx < 0)
+ return false;
+
+ info = new EmotionSpriteInfo { SpriteIndex = idx, IsAnimated = false };
+ return true;
+ }
+
+ if (TmpSpriteAsset == null)
+ return false;
+
+ int start = FindSpriteIndexInTmpAsset(frames[0]?.name);
+ int end = FindSpriteIndexInTmpAsset(frames[frames.Length - 1]?.name);
+ if (start < 0 || end < 0)
+ return false;
+
+ int fps = EstimateFps(entry.FrameTicks, frames.Length);
+ info = new EmotionSpriteInfo
+ {
+ SpriteIndex = start,
+ IsAnimated = true,
+ AnimEndFrame = end,
+ AnimFPS = fps > 0 ? fps : DefaultAnimFps
+ };
+ return true;
+ }
+
+ private int FindSpriteIndexInTmpAsset(string spriteName)
+ {
+ if (TmpSpriteAsset == null || string.IsNullOrEmpty(spriteName))
+ return -1;
+
+ if (TmpSpriteAsset.spriteInfoList != null)
+ {
+ for (int i = 0; i < TmpSpriteAsset.spriteInfoList.Count; i++)
+ {
+ var s = TmpSpriteAsset.spriteInfoList[i];
+ if (s != null && s.name == spriteName)
+ return i;
+ }
+ }
+
+ return -1;
+ }
+
+ private static int EstimateFps(int[] frameTicks, int numFrames)
+ {
+ if (frameTicks == null || numFrames < 2 || frameTicks.Length < numFrames)
+ return 0;
+ int last = frameTicks[numFrames - 1];
+ int first = frameTicks[0];
+ int span = last - first;
+ if (span <= 0)
+ return 0;
+ return Mathf.Max(1, Mathf.RoundToInt((numFrames - 1) * 60f / span));
+ }
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs.meta
new file mode 100644
index 0000000000..eb9d0ee5d4
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionLibrarySpriteMap.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: af2fa24fb63c4aa45bb99a711c857114
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs
new file mode 100644
index 0000000000..79002ee8e9
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs
@@ -0,0 +1,46 @@
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace BrewMonster.Scripts.Chat.EmotionData
+{
+ ///
+ /// Dữ liệu một bộ emotion (tương ứng Emotions{N}.dds + Emotions{N}.txt).
+ /// Data for one emotion group (matches Emotions{N}.dds + Emotions{N}.txt).
+ ///
+ [CreateAssetMenu(fileName = "EmotionSetData", menuName = "Perfect World/Chat/Emotion Set Data", order = 0)]
+ public class EmotionSetDataSO : ScriptableObject
+ {
+ [Tooltip("N trong Emotions{N} (0..31 như AUIMANAGER_MAX_EMOTIONGROUPS).")]
+ public int EmotionSetIndex;
+
+ [Tooltip("Kích thước ô lưới giống C++ (mặc định 32x32).")]
+ public int CellWidth = 32;
+
+ [Tooltip("Kích thước ô lưới giống C++ (mặc định 32x32).")]
+ public int CellHeight = 32;
+
+ [Tooltip("Texture nguồn (atlas PNG/DDS import) dùng khi convert.")]
+ public Texture2D SourceAtlas;
+
+ [Tooltip("Đường dẫn asset của file txt nguồn (optional, để trace).")]
+ public string SourceTxtAssetPath;
+
+ public List Entries = new List();
+
+ ///
+ /// Số ô theo chiều ngang trong atlas (texture width / CellWidth).
+ ///
+ public int GridCellsX => SourceAtlas != null && CellWidth > 0
+ ? SourceAtlas.width / CellWidth
+ : 0;
+
+ ///
+ /// Số ô theo chiều dọc.
+ ///
+ public int GridCellsY => SourceAtlas != null && CellHeight > 0
+ ? SourceAtlas.height / CellHeight
+ : 0;
+
+ public int TotalCells => GridCellsX * GridCellsY;
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs.meta
new file mode 100644
index 0000000000..6f5189aea8
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionSetDataSO.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 2143882ad81a4ac4ea7e23512f481104
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs
new file mode 100644
index 0000000000..dbf231f198
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs
@@ -0,0 +1,147 @@
+using System;
+using System.Collections.Generic;
+using System.Globalization;
+using System.Text;
+
+namespace BrewMonster.Scripts.Chat.EmotionData
+{
+ ///
+ /// Parser token giống thứ tự đọc trong AUIManager.cpp (Emotions{N}.txt).
+ /// Token order matches AUIManager.cpp when loading Emotions{N}.txt.
+ ///
+ public static class EmotionTxtParser
+ {
+ public const int MaxFrames = 20; // AUITEXTAREA_EMOTHION_MAXFRAME
+
+ public readonly struct ParseResult
+ {
+ public readonly List Entries;
+ public readonly string ErrorMessage;
+
+ public bool Success => string.IsNullOrEmpty(ErrorMessage);
+
+ public ParseResult(List entries, string error)
+ {
+ Entries = entries;
+ ErrorMessage = error ?? "";
+ }
+ }
+
+ ///
+ /// Đọc toàn bộ nội dung file txt; token tách bằng whitespace (giống GetNextToken cơ bản).
+ /// Reads full txt; tokens split by whitespace (basic GetNextToken behavior).
+ ///
+ public static ParseResult Parse(string text)
+ {
+ if (string.IsNullOrWhiteSpace(text))
+ return new ParseResult(new List(), "Empty text.");
+
+ var tokens = Tokenize(text);
+ var entries = new List();
+ int t = 0;
+
+ while (t < tokens.Count)
+ {
+ if (!TryParseInt(tokens[t], out int startPos))
+ return new ParseResult(null, $"Invalid nStartPos at token index {t}: '{tokens[t]}'");
+
+ t++;
+ if (t >= tokens.Count)
+ return new ParseResult(null, "Unexpected EOF after nStartPos.");
+
+ if (!TryParseInt(tokens[t], out int numFramesRaw))
+ return new ParseResult(null, $"Invalid nNumFrames at token index {t}.");
+
+ int numFrames = Math.Min(Math.Max(0, numFramesRaw), MaxFrames);
+ t++;
+
+ if (t >= tokens.Count)
+ return new ParseResult(null, "Unexpected EOF after nNumFrames (missing hint).");
+
+ string hint = tokens[t];
+ t++;
+
+ var frameTicks = new int[numFrames];
+ for (int i = 0; i < numFrames; i++)
+ {
+ if (t >= tokens.Count)
+ return new ParseResult(null,
+ $"Unexpected EOF: need {numFrames} frame tick values for entry starting at StartPos={startPos}.");
+
+ if (!TryParseInt(tokens[t], out frameTicks[i]))
+ return new ParseResult(null, $"Invalid nFrameTick[{i}] at token index {t}.");
+
+ t++;
+ }
+
+ entries.Add(new EmotionEntryData
+ {
+ StartPos = startPos,
+ NumFrames = numFrames,
+ Hint = hint,
+ FrameTicks = frameTicks
+ });
+ }
+
+ return new ParseResult(entries, null);
+ }
+
+ private static bool TryParseInt(string s, out int v)
+ {
+ return int.TryParse(s, NumberStyles.Integer, CultureInfo.InvariantCulture, out v);
+ }
+
+ ///
+ /// Tách token: khoảng trắng; hỗ trợ chuỗi trong dấu ngoặc kép cho hint nếu sau này cần.
+ ///
+ private static List Tokenize(string text)
+ {
+ var list = new List();
+ var sb = new StringBuilder();
+ bool inQuotes = false;
+
+ for (int i = 0; i < text.Length; i++)
+ {
+ char c = text[i];
+
+ if (inQuotes)
+ {
+ if (c == '"')
+ inQuotes = false;
+ else
+ sb.Append(c);
+ continue;
+ }
+
+ if (c == '"')
+ {
+ if (sb.Length > 0)
+ {
+ list.Add(sb.ToString());
+ sb.Clear();
+ }
+
+ inQuotes = true;
+ continue;
+ }
+
+ if (char.IsWhiteSpace(c))
+ {
+ if (sb.Length > 0)
+ {
+ list.Add(sb.ToString());
+ sb.Clear();
+ }
+ continue;
+ }
+
+ sb.Append(c);
+ }
+
+ if (sb.Length > 0)
+ list.Add(sb.ToString());
+
+ return list;
+ }
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs.meta b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs.meta
new file mode 100644
index 0000000000..037b67152f
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/EmotionData/EmotionTxtParser.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 656924d32be0e3c469b409078941188e
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs b/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs
new file mode 100644
index 0000000000..b590680f08
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs
@@ -0,0 +1,29 @@
+///
+/// Stub实现 — 在没有真实TMP_SpriteAsset(emotion atlas)时使用的占位映射。
+/// Stub implementation used when no real TMP_SpriteAsset (emotion atlas) is available yet.
+///
+/// 当准备好atlas后,创建一个新的IEmotionSpriteMap实现,替换掉这个stub。
+/// When atlas is ready, create a real IEmotionSpriteMap implementation and swap it in
+/// ChatEmotionDisplayPipeline / CECGameUIMan emotion pipeline.
+///
+public class StubEmotionSpriteMap : IEmotionSpriteMap
+{
+ private const int EMOTIONS_PER_SET = 50;
+ private const int FRAMES_PER_EMOTION = 4;
+ private const int DEFAULT_FPS = 10;
+
+ public bool TryGetSprite(int emotionSet, int emotionIndex, out EmotionSpriteInfo info)
+ {
+ int startFrame = (emotionSet * EMOTIONS_PER_SET + emotionIndex) * FRAMES_PER_EMOTION;
+
+ info = new EmotionSpriteInfo
+ {
+ SpriteIndex = startFrame,
+ IsAnimated = true,
+ AnimEndFrame = startFrame + FRAMES_PER_EMOTION - 1,
+ AnimFPS = DEFAULT_FPS
+ };
+
+ return true;
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs.meta b/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs.meta
new file mode 100644
index 0000000000..5b34a659e3
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Chat/StubEmotionSpriteMap.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 8b0342124b298f0428adfc94c9d6d972
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Common/DataProcess/generate_item_temp.cs b/Assets/PerfectWorld/Scripts/Common/DataProcess/generate_item_temp.cs
index e280198877..bca396a2b3 100644
--- a/Assets/PerfectWorld/Scripts/Common/DataProcess/generate_item_temp.cs
+++ b/Assets/PerfectWorld/Scripts/Common/DataProcess/generate_item_temp.cs
@@ -1249,10 +1249,6 @@ public static class generate_item_temp
return 0;
}
- public struct PetSkill {
- public int skill;
- public int level;
- }
public static int generate_pet_egg(uint id, ID_SPACE idspace, out byte[] data, out uint size, RAND_CLASS cls)
{
DATA_TYPE datatype = DATA_TYPE.DT_INVALID;
diff --git a/Assets/PerfectWorld/Scripts/Common/EC_C2SCmdCache.cs b/Assets/PerfectWorld/Scripts/Common/EC_C2SCmdCache.cs
index 1a0901486b..169d3f1490 100644
--- a/Assets/PerfectWorld/Scripts/Common/EC_C2SCmdCache.cs
+++ b/Assets/PerfectWorld/Scripts/Common/EC_C2SCmdCache.cs
@@ -1,5 +1,5 @@
using BrewMonster.Network;
-using BrewMonster.Scripts.Managers;
+using BrewMonster.Scripts;
using CSNetwork.C2SCommand;
using CSNetwork.Protocols;
using CSNetwork.S2CCommand;
diff --git a/Assets/PerfectWorld/Scripts/Editor.meta b/Assets/PerfectWorld/Scripts/Editor.meta
new file mode 100644
index 0000000000..5b43d058a5
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Editor.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 63ad32ae8f64ef1449e51fe4460570a8
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs
new file mode 100644
index 0000000000..a03273dd3f
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs
@@ -0,0 +1,348 @@
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using BrewMonster.Scripts.Chat.EmotionData;
+using UnityEditor;
+using UnityEngine;
+
+namespace BrewMonster.Scripts.Editor
+{
+ ///
+ /// Convert một bộ: ghi atlas (hoặc slice tại chỗ) + TextureImporter Sprite Multiple full lưới,
+ /// gán FrameSprites theo tên cell_XXXX khớp C++ (row-major, hàng trên = row 0).
+ ///
+ public static class EmotionAtlasConverterCore
+ {
+ public const string CellSpriteNamePrefix = "cell_";
+
+ public static string CellSpriteName(int cellIndex) => $"{CellSpriteNamePrefix}{cellIndex:D4}";
+
+ /// true = chỉnh importer trên asset atlas hiện tại (ghi đè import settings). false = copy PNG vào thư mục output rồi slice (an toàn hơn).
+ public static bool ConvertOneSet(
+ Texture2D sourceAtlas,
+ TextAsset txtAsset,
+ int emotionSetIndex,
+ int cellW,
+ int cellH,
+ string outputRootFolder,
+ bool sliceInPlace,
+ out EmotionSetSnapshot snapshot,
+ out string error)
+ {
+ snapshot = null;
+ error = null;
+
+ if (sourceAtlas == null)
+ {
+ error = "Atlas null.";
+ return false;
+ }
+
+ if (txtAsset == null)
+ {
+ error = "TextAsset null.";
+ return false;
+ }
+
+ string sourceAtlasPath = AssetDatabase.GetAssetPath(sourceAtlas);
+ if (string.IsNullOrEmpty(sourceAtlasPath))
+ {
+ error = "Atlas không phải asset trong project.";
+ return false;
+ }
+
+ var parseResult = EmotionTxtParser.Parse(txtAsset.text);
+ if (!parseResult.Success)
+ {
+ error = parseResult.ErrorMessage;
+ return false;
+ }
+
+ if (cellW <= 0 || cellH <= 0)
+ {
+ error = "Cell size phải > 0.";
+ return false;
+ }
+
+ Texture2D readable = GetReadableTexture(sourceAtlas);
+ if (readable == null)
+ {
+ error = "Không đọc được pixel từ atlas.";
+ return false;
+ }
+
+ try
+ {
+ int texW = readable.width;
+ int texH = readable.height;
+ if (texW % cellW != 0 || texH % cellH != 0)
+ {
+ error = $"Texture ({texW}x{texH}) không chia hết cho cell ({cellW}x{cellH}).";
+ return false;
+ }
+
+ int nNumX = texW / cellW;
+ int nNumY = texH / cellH;
+ int totalCells = nNumX * nNumY;
+
+ foreach (var e in parseResult.Entries)
+ {
+ if (e.NumFrames > 0 && e.StartPos + e.NumFrames - 1 >= totalCells)
+ {
+ error = $"Set {emotionSetIndex}: StartPos={e.StartPos}, NumFrames={e.NumFrames} vượt lưới ({totalCells} ô).";
+ return false;
+ }
+ }
+
+ EnsureFolder(outputRootFolder);
+ string setFolder = $"{outputRootFolder}/Emotions{emotionSetIndex}";
+ if (!AssetDatabase.IsValidFolder(setFolder))
+ AssetDatabase.CreateFolder(outputRootFolder, $"Emotions{emotionSetIndex}");
+
+ string atlasAssetPath;
+ Texture2D atlasForSo;
+
+ if (sliceInPlace)
+ {
+ atlasAssetPath = sourceAtlasPath;
+ if (!ApplyMultipleSpriteSheet(atlasAssetPath, texW, texH, cellW, cellH, nNumX, nNumY, out error))
+ return false;
+ atlasForSo = AssetDatabase.LoadAssetAtPath(atlasAssetPath);
+ if (atlasForSo == null)
+ {
+ error = "Không load lại Texture2D sau slice.";
+ return false;
+ }
+ }
+ else
+ {
+ string fileName = $"Emotions{emotionSetIndex}_atlas.png";
+ atlasAssetPath = $"{setFolder}/{fileName}";
+ byte[] png = readable.EncodeToPNG();
+ File.WriteAllBytes(atlasAssetPath, png);
+ AssetDatabase.Refresh();
+
+ if (!ApplyMultipleSpriteSheet(atlasAssetPath, texW, texH, cellW, cellH, nNumX, nNumY, out error))
+ return false;
+
+ atlasForSo = AssetDatabase.LoadAssetAtPath(atlasAssetPath);
+ if (atlasForSo == null)
+ {
+ error = $"Không load texture tại {atlasAssetPath}";
+ return false;
+ }
+ }
+
+ var spriteByName = LoadSpritesByName(atlasAssetPath);
+ if (spriteByName.Count < totalCells)
+ {
+ error = $"Chỉ tìm thấy {spriteByName.Count}/{totalCells} sprite sau import.";
+ return false;
+ }
+
+ snapshot = new EmotionSetSnapshot
+ {
+ EmotionSetIndex = emotionSetIndex,
+ CellWidth = cellW,
+ CellHeight = cellH,
+ SourceAtlas = atlasForSo,
+ SourceTxtAssetPath = AssetDatabase.GetAssetPath(txtAsset),
+ Entries = new List()
+ };
+
+ foreach (var src in parseResult.Entries)
+ {
+ var copy = new EmotionEntryData
+ {
+ StartPos = src.StartPos,
+ NumFrames = src.NumFrames,
+ Hint = src.Hint,
+ FrameTicks = (int[])src.FrameTicks.Clone(),
+ FrameSprites = new Sprite[src.NumFrames]
+ };
+
+ for (int f = 0; f < src.NumFrames; f++)
+ {
+ int cellIndex = src.StartPos + f;
+ string key = CellSpriteName(cellIndex);
+ if (!spriteByName.TryGetValue(key, out var spr) || spr == null)
+ {
+ error = $"Thiếu sprite '{key}' trong atlas.";
+ return false;
+ }
+
+ copy.FrameSprites[f] = spr;
+ }
+
+ snapshot.Entries.Add(copy);
+ }
+
+ return true;
+ }
+ finally
+ {
+ if (readable != null && readable != sourceAtlas)
+ Object.DestroyImmediate(readable);
+ }
+ }
+
+ private static bool ApplyMultipleSpriteSheet(
+ string assetPath,
+ int texW,
+ int texH,
+ int cellW,
+ int cellH,
+ int nNumX,
+ int nNumY,
+ out string error)
+ {
+ error = null;
+ var importer = AssetImporter.GetAtPath(assetPath) as TextureImporter;
+ if (importer == null)
+ {
+ error = $"Không mở TextureImporter: {assetPath}";
+ return false;
+ }
+
+ importer.textureType = TextureImporterType.Sprite;
+ importer.spriteImportMode = SpriteImportMode.Multiple;
+ importer.spritePixelsPerUnit = 100;
+ importer.mipmapEnabled = false;
+ importer.alphaIsTransparency = true;
+ importer.maxTextureSize = Mathf.Max(importer.maxTextureSize, Mathf.Max(texW, texH));
+ importer.spritesheet = BuildSpriteMetaData(texW, texH, cellW, cellH, nNumX, nNumY);
+
+ importer.SetPlatformTextureSettings(new TextureImporterPlatformSettings
+ {
+ name = "Default",
+ overridden = false
+ });
+
+ importer.SaveAndReimport();
+ return true;
+ }
+
+ private static SpriteMetaData[] BuildSpriteMetaData(int texW, int texH, int cellW, int cellH, int nNumX, int nNumY)
+ {
+ var list = new List(nNumX * nNumY);
+ for (int row = 0; row < nNumY; row++)
+ {
+ for (int col = 0; col < nNumX; col++)
+ {
+ int cellIndex = row * nNumX + col;
+ float x = col * cellW;
+ float y = texH - (row + 1) * cellH;
+ list.Add(new SpriteMetaData
+ {
+ name = CellSpriteName(cellIndex),
+ rect = new Rect(x, y, cellW, cellH),
+ pivot = new Vector2(0.5f, 0.5f),
+ alignment = (int)SpriteAlignment.Center,
+ border = Vector4.zero
+ });
+ }
+ }
+
+ return list.ToArray();
+ }
+
+ private static Dictionary LoadSpritesByName(string atlasAssetPath)
+ {
+ var map = new Dictionary();
+ foreach (var o in AssetDatabase.LoadAllAssetsAtPath(atlasAssetPath))
+ {
+ if (o is Sprite sp && !string.IsNullOrEmpty(sp.name))
+ map[sp.name] = sp;
+ }
+
+ return map;
+ }
+
+ public static void EnsureFolder(string folder)
+ {
+ if (AssetDatabase.IsValidFolder(folder))
+ return;
+
+ string parent = "Assets";
+ foreach (var part in folder.Replace('\\', '/').Split('/'))
+ {
+ if (string.IsNullOrEmpty(part) || part == "Assets")
+ continue;
+ string newPath = parent + "/" + part;
+ if (!AssetDatabase.IsValidFolder(newPath))
+ AssetDatabase.CreateFolder(parent, part);
+ parent = newPath;
+ }
+ }
+
+ public static void ApplySnapshotToSetSO(EmotionSetDataSO so, EmotionSetSnapshot snap)
+ {
+ if (so == null || snap == null) return;
+ so.EmotionSetIndex = snap.EmotionSetIndex;
+ so.CellWidth = snap.CellWidth;
+ so.CellHeight = snap.CellHeight;
+ so.SourceAtlas = snap.SourceAtlas;
+ so.SourceTxtAssetPath = snap.SourceTxtAssetPath;
+ so.Entries.Clear();
+ foreach (var e in snap.Entries)
+ so.Entries.Add(e);
+ }
+
+ ///
+ /// Kiểm tra trùng EmotionSetIndex giữa các slot đang có đủ Atlas+Txt.
+ ///
+ public static bool TryValidateBatchIndices(IReadOnlyList slots, out string error)
+ {
+ error = null;
+ var used = new HashSet();
+ foreach (var s in slots)
+ {
+ if (s?.Atlas == null && s?.Txt == null)
+ continue;
+ if (s.Atlas == null || s.Txt == null)
+ continue;
+ if (!used.Add(s.EmotionSetIndex))
+ {
+ error = $"Trùng Emotion set index: {s.EmotionSetIndex}";
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ private static Texture2D GetReadableTexture(Texture2D atlas)
+ {
+ try
+ {
+ var dup = new Texture2D(atlas.width, atlas.height, TextureFormat.RGBA32, false);
+ var prev = RenderTexture.active;
+ var rt = RenderTexture.GetTemporary(atlas.width, atlas.height, 0, RenderTextureFormat.ARGB32);
+ Graphics.Blit(atlas, rt);
+ RenderTexture.active = rt;
+ dup.ReadPixels(new Rect(0, 0, atlas.width, atlas.height), 0, 0);
+ dup.Apply(false, false);
+ RenderTexture.active = prev;
+ RenderTexture.ReleaseTemporary(rt);
+ return dup;
+ }
+ catch
+ {
+ return null;
+ }
+ }
+ }
+
+ ///
+ /// Một dòng batch: index bộ (N) + atlas + txt — có thể thêm/bớt trong cửa sổ tool.
+ ///
+ [System.Serializable]
+ public class EmotionBatchSlot
+ {
+ [Tooltip("N trong Emotions{N} (thư mục output & tên file atlas copy).")]
+ public int EmotionSetIndex;
+
+ public Texture2D Atlas;
+ public TextAsset Txt;
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs.meta b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs.meta
new file mode 100644
index 0000000000..b1534b5a99
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterCore.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 38dfc1555b7238a4c99647d8d8dcb7e4
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs
new file mode 100644
index 0000000000..f634945feb
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs
@@ -0,0 +1,229 @@
+using System.Collections.Generic;
+using BrewMonster.Scripts.Chat.EmotionData;
+using UnityEditor;
+using UnityEngine;
+
+namespace BrewMonster.Scripts.Editor
+{
+ ///
+ /// Tool: atlas + txt → Sprite Mode Multiple (một PNG/bộ) + SO; batch linh hoạt số slot.
+ ///
+ public class EmotionAtlasConverterWindow : EditorWindow
+ {
+ private Texture2D _sourceAtlas;
+ private TextAsset _txtAsset;
+ private int _emotionSetIndex;
+ private int _cellW = 32;
+ private int _cellH = 32;
+ private string _outputFolder = "Assets/PerfectWorld/UI/Chat/GeneratedEmotions";
+ private bool _sliceInPlace;
+
+ private List _batchSlots = new List();
+ private Vector2 _batchScroll;
+
+ private string _libraryAssetPath = "Assets/PerfectWorld/UI/Chat/GeneratedEmotions/EmotionLibrary.asset";
+
+ [MenuItem("Tools/Perfect World/ChatSystem/Emotion Atlas Converter…")]
+ public static void Open()
+ {
+ GetWindow(true, "Emotion Atlas Converter", true);
+ }
+
+ private void OnEnable()
+ {
+ if (_batchSlots == null)
+ _batchSlots = new List();
+ if (_batchSlots.Count == 0)
+ {
+ for (int i = 0; i < 8; i++)
+ _batchSlots.Add(new EmotionBatchSlot { EmotionSetIndex = i });
+ }
+ }
+
+ private void OnGUI()
+ {
+ EditorGUILayout.LabelField("Chung / Shared", EditorStyles.boldLabel);
+ _cellW = EditorGUILayout.IntField("Cell width (W)", _cellW);
+ _cellH = EditorGUILayout.IntField("Cell height (H)", _cellH);
+ _outputFolder = EditorGUILayout.TextField("Output folder", _outputFolder);
+ _sliceInPlace = EditorGUILayout.ToggleLeft(
+ "Slice tại asset nguồn (ghi đè import Multiple lên atlas đang chọn) — Slice in-place on source asset",
+ _sliceInPlace);
+ if (_sliceInPlace)
+ {
+ EditorGUILayout.HelpBox(
+ "Cảnh báo: Unity sẽ đổi import của file atlas gốc thành Sprite Multiple full lưới.\n" +
+ "Warning: overwrites source texture import settings.",
+ MessageType.Warning);
+ }
+ else
+ {
+ EditorGUILayout.HelpBox(
+ "Mặc định: copy atlas vào Output/Emotions{N}/Emotions{N}_atlas.png rồi Multiple slice (giữ nguyên file nguồn).\n" +
+ "Default: copy atlas to output folder then slice (source unchanged).",
+ MessageType.None);
+ }
+
+ EditorGUILayout.Space(8f);
+ EditorGUILayout.LabelField("Một bộ / Single set", EditorStyles.boldLabel);
+ _sourceAtlas = (Texture2D)EditorGUILayout.ObjectField("Atlas", _sourceAtlas, typeof(Texture2D), false);
+ _txtAsset = (TextAsset)EditorGUILayout.ObjectField("EmotionsN.txt", _txtAsset, typeof(TextAsset), false);
+ _emotionSetIndex = EditorGUILayout.IntField("Emotion set index (N)", _emotionSetIndex);
+
+ EditorGUILayout.Space();
+ if (GUILayout.Button("Convert → EmotionSetData + Atlas (Multiple)"))
+ {
+ RunConvertSingle();
+ }
+
+ EditorGUILayout.Space(12f);
+ EditorGUILayout.LabelField("Batch → EmotionLibrary", EditorStyles.boldLabel);
+
+ EditorGUILayout.BeginHorizontal();
+ if (GUILayout.Button("+ Thêm slot", GUILayout.Width(100)))
+ _batchSlots.Add(new EmotionBatchSlot { EmotionSetIndex = NextSuggestedSetIndex() });
+ if (GUILayout.Button("− Xóa slot cuối", GUILayout.Width(120)) && _batchSlots.Count > 0)
+ _batchSlots.RemoveAt(_batchSlots.Count - 1);
+ EditorGUILayout.LabelField($"Số slot: {_batchSlots.Count}");
+ EditorGUILayout.EndHorizontal();
+
+ _batchScroll = EditorGUILayout.BeginScrollView(_batchScroll, GUILayout.MinHeight(160f));
+ for (int i = 0; i < _batchSlots.Count; i++)
+ {
+ var slot = _batchSlots[i];
+ EditorGUILayout.BeginVertical(EditorStyles.helpBox);
+ EditorGUILayout.BeginHorizontal();
+ EditorGUILayout.LabelField($"#{i}", GUILayout.Width(24));
+ slot.EmotionSetIndex = EditorGUILayout.IntField("Set N", slot.EmotionSetIndex, GUILayout.Width(120));
+ slot.Atlas = (Texture2D)EditorGUILayout.ObjectField(slot.Atlas, typeof(Texture2D), false);
+ slot.Txt = (TextAsset)EditorGUILayout.ObjectField(slot.Txt, typeof(TextAsset), false);
+ if (GUILayout.Button("×", GUILayout.Width(22)))
+ {
+ _batchSlots.RemoveAt(i);
+ i--;
+ EditorGUILayout.EndHorizontal();
+ EditorGUILayout.EndVertical();
+ continue;
+ }
+
+ EditorGUILayout.EndHorizontal();
+ EditorGUILayout.EndVertical();
+ }
+
+ EditorGUILayout.EndScrollView();
+
+ _libraryAssetPath = EditorGUILayout.TextField("Library .asset path", _libraryAssetPath);
+
+ EditorGUILayout.Space();
+ if (GUILayout.Button("Convert batch → EmotionLibrary.asset"))
+ {
+ RunConvertLibrary();
+ }
+
+ EditorGUILayout.Space(8f);
+ EditorGUILayout.HelpBox(
+ "Mỗi bộ: một texture **Sprite Multiple**, tên sub-sprite `cell_0000` … theo chỉ số ô (giống C++).\n" +
+ "Each set: one **Sprite Multiple** texture; sub-sprite names `cell_0000` … by cell index.",
+ MessageType.Info);
+ }
+
+ private int NextSuggestedSetIndex()
+ {
+ int max = -1;
+ foreach (var s in _batchSlots)
+ {
+ if (s.EmotionSetIndex > max)
+ max = s.EmotionSetIndex;
+ }
+
+ return max + 1;
+ }
+
+ private void RunConvertSingle()
+ {
+ if (!EmotionAtlasConverterCore.ConvertOneSet(
+ _sourceAtlas, _txtAsset, _emotionSetIndex, _cellW, _cellH, _outputFolder, _sliceInPlace,
+ out var snapshot, out string err))
+ {
+ EditorUtility.DisplayDialog("Error", err, "OK");
+ return;
+ }
+
+ var so = ScriptableObject.CreateInstance();
+ EmotionAtlasConverterCore.ApplySnapshotToSetSO(so, snapshot);
+ string setFolder = $"{_outputFolder}/Emotions{_emotionSetIndex}";
+ string soPath = $"{setFolder}/EmotionSetData_{_emotionSetIndex}.asset";
+ AssetDatabase.CreateAsset(so, soPath);
+ AssetDatabase.SaveAssets();
+
+ EditorUtility.DisplayDialog("Done", $"Đã tạo:\n{soPath}\nAtlas (Multiple) trong thư mục set (hoặc đã slice tại nguồn).", "OK");
+ EditorGUIUtility.PingObject(so);
+ }
+
+ private void RunConvertLibrary()
+ {
+ if (!EmotionAtlasConverterCore.TryValidateBatchIndices(_batchSlots, out string dupErr))
+ {
+ EditorUtility.DisplayDialog("Error", dupErr, "OK");
+ return;
+ }
+
+ var library = ScriptableObject.CreateInstance();
+ library.Sets.Clear();
+
+ int ok = 0;
+ int total = _batchSlots.Count;
+ for (int i = 0; i < total; i++)
+ {
+ var slot = _batchSlots[i];
+ if (slot.Atlas == null && slot.Txt == null)
+ continue;
+
+ if (slot.Atlas == null || slot.Txt == null)
+ {
+ EditorUtility.DisplayDialog("Error",
+ $"Slot #{i} (Set N={slot.EmotionSetIndex}): cần cả Atlas và TXT.",
+ "OK");
+ Object.DestroyImmediate(library);
+ return;
+ }
+
+ EditorUtility.DisplayProgressBar("Emotion Library", $"Set {slot.EmotionSetIndex}…", (float)i / Mathf.Max(1, total));
+
+ if (!EmotionAtlasConverterCore.ConvertOneSet(
+ slot.Atlas, slot.Txt, slot.EmotionSetIndex, _cellW, _cellH, _outputFolder, _sliceInPlace,
+ out var snapshot, out string err))
+ {
+ EditorUtility.ClearProgressBar();
+ EditorUtility.DisplayDialog("Error", $"Set {slot.EmotionSetIndex}: {err}", "OK");
+ Object.DestroyImmediate(library);
+ return;
+ }
+
+ library.Sets.Add(snapshot);
+ ok++;
+ }
+
+ EditorUtility.ClearProgressBar();
+
+ if (ok == 0)
+ {
+ EditorUtility.DisplayDialog("Error", "Không có cặp Atlas+TXT hợp lệ.", "OK");
+ Object.DestroyImmediate(library);
+ return;
+ }
+
+ string dir = System.IO.Path.GetDirectoryName(_libraryAssetPath)?.Replace('\\', '/') ?? _outputFolder;
+ if (!string.IsNullOrEmpty(dir))
+ EmotionAtlasConverterCore.EnsureFolder(dir);
+
+ AssetDatabase.CreateAsset(library, _libraryAssetPath);
+ AssetDatabase.SaveAssets();
+
+ EditorUtility.DisplayDialog("Done",
+ $"EmotionLibrary: {ok} bộ.\n{_libraryAssetPath}",
+ "OK");
+ EditorGUIUtility.PingObject(library);
+ }
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs.meta b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs.meta
new file mode 100644
index 0000000000..0ed9c9e814
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Editor/EmotionAtlasConverterWindow.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: bd89b10678fe79046af39970b5c83b4c
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs b/Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs
index 12bf28ecb6..4c734423b1 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_HPWork.cs
@@ -455,6 +455,10 @@ namespace BrewMonster.Scripts
{
pWorkNavigate.Finish();
}
+ else
+ {
+ pWorkNavigate.Cancel();
+ }
}
else
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkNavigate.cs b/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkNavigate.cs
index fd3d601f64..14bf5f7c39 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkNavigate.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkNavigate.cs
@@ -1,8 +1,9 @@
using System;
using System.Collections.Generic;
+using System.Globalization;
using System.IO;
using System.Text;
-using System.Globalization;
+using System.Threading.Tasks;
using UnityEngine;
using CSNetwork.GPDataType;
using BrewMonster.Scripts.Task;
@@ -151,6 +152,34 @@ namespace BrewMonster.Scripts
private const string DEFAULT_FORCE_NAVIGATE_CONFIG_ADDRESS = "Assets/Addressable/force_navigate.txt";
private bool m_bConfigLoaded = false;
+ // Decode raw file bytes: UTF-8 (optional BOM), else strict UTF-8; on invalid UTF-8 fall back to GBK (code page 936) for legacy PC exports.
+ // 解码原始文件字节:UTF-8(可选 BOM),否则严格 UTF-8;非法 UTF-8 时回退到 GBK(代码页 936)以兼容老 PC 导出。
+ private static string DecodeNavigateConfigText(byte[] bytes)
+ {
+ if (bytes == null || bytes.Length == 0)
+ {
+ return string.Empty;
+ }
+
+ int offset = 0;
+ if (bytes.Length >= 3 && bytes[0] == 0xEF && bytes[1] == 0xBB && bytes[2] == 0xBF)
+ {
+ offset = 3;
+ }
+
+ int len = bytes.Length - offset;
+ var utf8Strict = new UTF8Encoding(encoderShouldEmitUTF8Identifier: false, throwOnInvalidBytes: true);
+ try
+ {
+ return utf8Strict.GetString(bytes, offset, len);
+ }
+ catch (DecoderFallbackException)
+ {
+ Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
+ return Encoding.GetEncoding(936).GetString(bytes, offset, len);
+ }
+ }
+
// Ensure default config is loaded (safe to call multiple times).
// 确保默认配置已加载(可重复调用)。
private void EnsureDefaultConfigLoaded()
@@ -184,13 +213,20 @@ namespace BrewMonster.Scripts
{
Addressables.InitializeAsync().WaitForCompletion();
var ta = Addressables.LoadAssetAsync(address).WaitForCompletion();
- if (ta == null || string.IsNullOrEmpty(ta.text))
+ if (ta == null || ta.bytes == null || ta.bytes.Length == 0)
{
Debug.LogWarning($"CECNavigateCtrl::LoadConfigAddressable, failed to load '{address}'");
return false;
}
- return LoadConfigFromText(ta.text);
+ string text = DecodeNavigateConfigText(ta.bytes);
+ if (string.IsNullOrEmpty(text))
+ {
+ Debug.LogWarning($"CECNavigateCtrl::LoadConfigAddressable, decoded empty text '{address}'");
+ return false;
+ }
+
+ return LoadConfigFromText(text);
}
catch (Exception ex)
{
@@ -293,7 +329,8 @@ namespace BrewMonster.Scripts
return false;
}
- string text = File.ReadAllText(filePath);
+ byte[] raw = File.ReadAllBytes(filePath);
+ string text = DecodeNavigateConfigText(raw);
return LoadConfigFromText(text);
}
catch (Exception)
@@ -318,7 +355,7 @@ namespace BrewMonster.Scripts
}
// Prepare navigation // 准备导航
- public void OnPrepareNavigate(int task)
+ public async void OnPrepareNavigate(int task)
{
m_bForceNavigateState = true;
m_taskID = task;
@@ -329,27 +366,18 @@ namespace BrewMonster.Scripts
INFO naviInfo = new INFO();
if (GetNavigateInfo(task, ref naviInfo))
{
+ Debug.Log($"CECNavigateCtrl::OnPrepareNavigate, GetNavigateInfo: {task} success");
m_curNavigateInfo = naviInfo;
// Set navigate model file // 设置导航模型文件
- CECHostNavigatePlayer player = m_pHost != null ? m_pHost.GetNavigatePlayer() : null;
- if (player != null)
- {
- player.SetNavigateModelFile(m_curNavigateInfo.strModelPath);
- player.Init();
- }
+ CECHostNavigatePlayer player = m_pHost.GetNavigatePlayer();
+ player.SetNavigateModelFile(m_curNavigateInfo.strModelPath);
+ await player.Init();
}
else
{
- // Give up task if no navigation info found // 如果找不到导航信息则放弃任务
- if (m_pHost != null && m_pHost.GetTaskInterface() != null)
- {
- m_pHost.GetTaskInterface().GiveUpTask((uint)m_taskID);
- }
+ m_pHost.GetTaskInterface().GiveUpTask((uint)m_taskID);
}
- //TODO: Refine Logic.
- //This is work around. It need to create a clone and make it do the animation.
- m_pHost.OnNaviageEvent(task,(int)CECNavigateCtrl.NavigateEvent.EM_BEGIN);
-
+
}
// Begin navigation // 开始导航
@@ -403,6 +431,7 @@ namespace BrewMonster.Scripts
if (m_pHost != null && m_pHost.GetWorkMan() != null)
{
m_pHost.GetWorkMan().FinishRunningWork(CECHPWork.Host_work_ID.WORK_FORCENAVIGATEMOVE);
+ CameraController.Instance.UpdateFollowObject(m_pHost.PointCam);
}
// TODO: Implement UI helper
// CECUIHelper::GetGameUIMan()->SetShowAllPanlesFlag(true);
@@ -567,8 +596,9 @@ namespace BrewMonster.Scripts
CECHostNavigatePlayer pClone = m_pHost.GetNavigatePlayer();
if (pClone != null)
{
- pClone.SetPos(vCurPos);
-
+ pClone.SetPos(new Vector3(vCurPos.x, vCurPos.y, vCurPos.z));
+ pClone.SetDirAndUp(new A3DVECTOR3(vDir.x, vDir.y, vDir.z), new A3DVECTOR3(vUp.x, vUp.y, vUp.z));
+ pClone.ResetHookPosition();
if(pNaviCtrl.GetCurrentNavigateInfo().bezierDir)
{
pClone.ChangeModelMoveDirAndUp(vDir, vUp);
@@ -1016,86 +1046,7 @@ namespace BrewMonster.Scripts
public bool GetLoopFlag() { return m_bLoop; }
}
- // CECHostNavigatePlayer class - Basic implementation for navigation player // CECHostNavigatePlayer类 - 导航玩家的基本实现
- public class CECHostNavigatePlayer
- {
- private CECNavigateCtrl m_pNavigateCtrl; // Force navigate // 强制导航
- private CECHostPlayer m_pHost = null; // Reference to host player // 对宿主玩家的引用
-
- public CECHostNavigatePlayer(CECHostPlayer pHost)
- {
- // Initialize navigate control // 初始化导航控制
- m_pHost = pHost;
- m_pNavigateCtrl = new CECNavigateCtrl(pHost);
- }
-
- public A3DVECTOR3 GetDir()
- {
- if (m_pHost != null)
- {
- // Get direction from host's transform // 从宿主的变换获取方向
- Transform hostTransform = m_pHost.transform;
- if (hostTransform != null)
- {
- Vector3 forward = hostTransform.forward;
- return new A3DVECTOR3(forward.x, forward.y, forward.z);
- }
- }
- return new A3DVECTOR3(0, 0, 1);
- }
-
- public void SetPos(A3DVECTOR3 vPos)
- {
- if (m_pHost != null)
- {
- // Actually move the host player // 实际移动宿主玩家
- Vector3 newPos = new Vector3(vPos.x, vPos.y, vPos.z);
- m_pHost.SetPos(newPos);
- }
- }
-
- public void ChangeModelMoveDirAndUp(A3DVECTOR3 vDir, A3DVECTOR3 vUp)
- {
- if (m_pHost != null && m_pHost.transform != null)
- {
- // Update host's rotation based on direction // 根据方向更新宿主的旋转
- Vector3 dir = new Vector3(vDir.x, vDir.y, vDir.z);
- Vector3 up = new Vector3(vUp.x, vUp.y, vUp.z);
-
- if (dir.magnitude > 0.01f)
- {
- Quaternion rotation = Quaternion.LookRotation(dir, up);
- m_pHost.transform.rotation = rotation;
- }
- }
- }
- public void SetNavigateModelFile(string szFile) { } // Stub
- public bool Init() { return true; } // Stub
- public CECNavigateCtrl GetNavigateCtrl() { return m_pNavigateCtrl; }
-
- // Handle navigation event // 处理导航事件
- public void OnNavigateEvent(int task, int e)
- {
- if (m_pNavigateCtrl == null)
- {
- return;
- }
-
- if (e == (int)CECNavigateCtrl.NavigateEvent.EM_PREPARE)
- {
- m_pNavigateCtrl.OnPrepareNavigate(task);
- }
- else if (e == (int)CECNavigateCtrl.NavigateEvent.EM_BEGIN)
- {
- m_pNavigateCtrl.OnBeginNavigate();
- }
- else if (e == (int)CECNavigateCtrl.NavigateEvent.EM_END)
- {
- m_pNavigateCtrl.OnEndNavigate();
- }
- }
- }
-
+
//////////////////////////////////////////////////////////////////////////
//
// CECBezierPoint class - Bezier curve point // 贝塞尔曲线点类
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_Inventory.cs b/Assets/PerfectWorld/Scripts/Managers/EC_Inventory.cs
index cb5a5fde1c..e16ff0228f 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_Inventory.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_Inventory.cs
@@ -2,7 +2,7 @@ using System;
using System.Collections.Generic;
using UnityEngine;
-namespace BrewMonster.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// C# mirror of C++ CECInventory (EC_Inventory.h / EC_Inventory.cpp).
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrArrow.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrArrow.cs
index 6dd9d4b727..9f77089423 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrArrow.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrArrow.cs
@@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using System.Runtime.InteropServices;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Arrow item class (cac loai mui ten)
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrWeapon.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrWeapon.cs
index f2f1f55b28..d40dc3211f 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrWeapon.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/CECIvtrWeapon.cs
@@ -62,7 +62,7 @@ using BrewMonster.Scripts;
// ///////////////////////////////////////////////////////////////////////////
#endregion
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Weapon item class (cac loai vu khi)
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmor.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmor.cs
index 4938df1c5c..88197e2496 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmor.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmor.cs
@@ -62,7 +62,7 @@ using BrewMonster.Scripts;
// ///////////////////////////////////////////////////////////////////////////
#endregion
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Armor item class (Mu + Ao + Quan + Giay) / Armor item class (Helmet + Armor + Pants + Boots)
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmorrune.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmorrune.cs
index f9ae470646..577624f869 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmorrune.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrArmorrune.cs
@@ -1,6 +1,6 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrArmorrune : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoHp.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoHp.cs
index 06f74fca57..a1013b362c 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoHp.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoHp.cs
@@ -40,7 +40,7 @@ using BrewMonster.Scripts;
using System.Runtime.InteropServices;
using System;
using CSNetwork.GPDataType;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Auto HP item class (tu dong hoi mau). This is a part of CEC_IvtrEquipMatter(C++)
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoMp.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoMp.cs
index e51e89d92e..2954110f13 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoMp.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrAutoMp.cs
@@ -40,7 +40,7 @@ using BrewMonster.Scripts;
using System.Runtime.InteropServices;
using System;
using CSNetwork.GPDataType;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Auto MP item class (tu dong hoi mana). This is a part of CEC_IvtrEquipMatter(C++)
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrBible.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrBible.cs
index a34a4190bc..7b9b25c3be 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrBible.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrBible.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrBible : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCertificate.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCertificate.cs
index 043e017336..1d9fe487f2 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCertificate.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCertificate.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrCertificate : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCongregate.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCongregate.cs
index 8fbde128f4..77104c7d38 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCongregate.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrCongregate.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrCongregate : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDamagerune.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDamagerune.cs
index a56e251ac8..8067007137 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDamagerune.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDamagerune.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrDamagerune : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDecoration.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDecoration.cs
index b805e5b45d..e2c5133918 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDecoration.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDecoration.cs
@@ -37,7 +37,7 @@ using System.Collections.Generic;
using BrewMonster.Network;
using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Decoration item class (boi + nhan + ) / Decoration item class (various types of decorations)
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDestroyingEssence.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDestroyingEssence.cs
index 46aea629db..fd78132528 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDestroyingEssence.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDestroyingEssence.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrDestroyingEssence : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDoubleExp.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDoubleExp.cs
index 9b57dca6f0..dca60f47f6 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDoubleExp.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDoubleExp.cs
@@ -1,6 +1,6 @@
using BrewMonster;
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrDoubleExp : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDyeTicket.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDyeTicket.cs
index 833643040b..d401b00a4c 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDyeTicket.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDyeTicket.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrDyeTicket : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDynSkillEquip.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDynSkillEquip.cs
index a69242f043..4d54f98b3e 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDynSkillEquip.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrDynSkillEquip.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrDynSkillEquip : EC_IvtrEquip
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrElement.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrElement.cs
index abd218aa70..2aabf3ca58 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrElement.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrElement.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrElement : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrEquip.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrEquip.cs
index c3df0b8b5d..a7650f3420 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrEquip.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrEquip.cs
@@ -14,7 +14,7 @@ using System.Text.RegularExpressions;
using System.Reflection;
using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Equipment item class that handles all equipment-specific functionality
@@ -496,6 +496,7 @@ namespace PerfectWorld.Scripts.Managers
m_strDesc = oldDesc;
return result;
}
+ public ushort GetStoneMask() { return StoneMask; }
private static object TryFindElementByScanningArraysLocal(object edm, uint id)
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFacePill.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFacePill.cs
index 204f6c30f5..0785f1c546 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFacePill.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFacePill.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrFacePill : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFaceTicket.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFaceTicket.cs
index 79dd7fc463..284b22aaee 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFaceTicket.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFaceTicket.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrFaceTicket : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFactionMaterial.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFactionMaterial.cs
index d1ab1f1a26..e45f537f8f 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFactionMaterial.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFactionMaterial.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrFactionMaterial : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFashion.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFashion.cs
index bc8f057142..e1e8b351bf 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFashion.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFashion.cs
@@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using System.Runtime.InteropServices;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrFashion : EC_IvtrEquip
{
@@ -115,6 +115,7 @@ namespace PerfectWorld.Scripts.Managers
{
return new Color(((color & (0x1f << 10)) >> 7), ((color & (0x1f << 5)) >> 2), ((color & 0x1f) << 3));
}
+ public ushort GetWordColor() { return m_wColor; }
public string GetSubTypeName()
{
// Try Unicode first (for Vietnamese/wide char names), then fallback to CP936
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFirework.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFirework.cs
index 53de98e6c4..81e7079408 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFirework.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFirework.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrFirework : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFlysword.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFlysword.cs
index eb3f651307..7af2269687 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFlysword.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrFlysword.cs
@@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using System.Runtime.InteropServices;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrForceToken.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrForceToken.cs
index dd7c6db0f6..65575f96e5 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrForceToken.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrForceToken.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrForceToken : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCard.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCard.cs
index 53e3c432cd..eefc8cd03f 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCard.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCard.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrGeneralCard : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCardDice.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCardDice.cs
index a18c70d014..54e3b9aa5b 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCardDice.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGeneralCardDice.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrGeneralCardDice : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGmGenerator.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGmGenerator.cs
index bd2f7818c0..6f7c93aadf 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGmGenerator.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGmGenerator.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrGmGenerator : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblin.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblin.cs
index 4d6f69ee70..b4c5beb0df 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblin.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblin.cs
@@ -14,7 +14,7 @@ using CSNetwork.GPDataType;
using System.Runtime.InteropServices;
using BrewMonster.Scripts;
using BrewMonster.Scripts.Skills;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// The goblin item class (cac loai tinh linh).(not completed, need generate class).
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinEquip.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinEquip.cs
index bfed287446..e9491fa8c9 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinEquip.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinEquip.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrGoblinEquip : EC_IvtrEquip
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinExpPill.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinExpPill.cs
index 24a6cd08ae..044079b6e8 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinExpPill.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrGoblinExpPill.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrGoblinExpPill : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrIncSkillAbility.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrIncSkillAbility.cs
index 6baa876812..6562ccb296 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrIncSkillAbility.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrIncSkillAbility.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrIncSkillAbility : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs
index 2314b84926..308510be39 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs
@@ -7,10 +7,9 @@ using BrewMonster;
using ModelRenderer.Scripts.Common;
using ModelRenderer.Scripts.GameData;
using UnityEngine;
-using PerfectWorld.Scripts.Managers;
using BrewMonster.Network;
-namespace BrewMonster.Scripts.Managers
+namespace BrewMonster.Scripts
{
// NOTE: The original lightweight EC_IvtrItem packet struct has been merged into the
// EC_IvtrItem class below (which mirrors C++ CECIvtrItem). Network-only fields such as
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrLookInfoItem.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrLookInfoItem.cs
index 17268fd3c8..fea868cf04 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrLookInfoItem.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrLookInfoItem.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrLookInfoItem : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMaterial.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMaterial.cs
index c0a2f041e9..0bb4186f09 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMaterial.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMaterial.cs
@@ -4,7 +4,7 @@ using BrewMonster.Scripts;
using ModelRenderer.Scripts.GameData;
using ModelRenderer.Scripts.Common;
using BrewMonster.Network;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrMaterial : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMedicine.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMedicine.cs
index cf58d71afb..7ae2af6e3c 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMedicine.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMedicine.cs
@@ -5,7 +5,7 @@ using BrewMonster.Network;
using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Medicine item class (cac loai thuoc).
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMoneyConvertible.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMoneyConvertible.cs
index 8b63f1de47..0e2c359b39 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMoneyConvertible.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMoneyConvertible.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrMoneyConvertible : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMonsterSpirit.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMonsterSpirit.cs
index bd6764a593..c5b495d249 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMonsterSpirit.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrMonsterSpirit.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrMonsterSpirit : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetEgg.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetEgg.cs
index b6b46dc274..40049b5361 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetEgg.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetEgg.cs
@@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using System.Runtime.InteropServices;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public struct PETSKILL
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFaceTicket.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFaceTicket.cs
index b63611c18a..c28636639f 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFaceTicket.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFaceTicket.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrPetFaceTicket : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFood.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFood.cs
index f2624bc637..df3cc98e3f 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFood.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrPetFood.cs
@@ -13,7 +13,7 @@ using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using System.Runtime.InteropServices;
using BrewMonster.Scripts.Pet;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrPetFood : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRecipe.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRecipe.cs
index 30c8ef0c29..cd3d06555f 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRecipe.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRecipe.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrRecipe : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRefineTicket.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRefineTicket.cs
index f05d3b4185..7bdc3166c0 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRefineTicket.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRefineTicket.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrRefineTicket : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRevScroll.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRevScroll.cs
index 87f463fa93..f28c1ce7c7 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRevScroll.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrRevScroll.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrRevScroll : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSharpener.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSharpener.cs
index 67c92ec17d..c4c774861d 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSharpener.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSharpener.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrSharpener : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrShopToken.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrShopToken.cs
index 18737cd4fb..273685fe4a 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrShopToken.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrShopToken.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrShopToken : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkillMat.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkillMat.cs
index 75b283885f..61a2f282a4 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkillMat.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkillMat.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrSkillMat : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkilltome.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkilltome.cs
index c5752a7091..61f592ad88 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkilltome.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSkilltome.cs
@@ -11,7 +11,7 @@ using PerfectWorld.Scripts.Managers;
using BrewMonster.Network;
using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Skill tome item class(sach ky nang). This is a part of CEC_IvtrScroll(C++)
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSpeaker.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSpeaker.cs
index 325312ca78..bcb8513361 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSpeaker.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrSpeaker.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrSpeaker : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrStone.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrStone.cs
index 19a79ed787..b725b3bfbd 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrStone.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrStone.cs
@@ -2,7 +2,7 @@ using BrewMonster;
using BrewMonster.Scripts.Managers;
using ModelRenderer.Scripts.GameData;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrStone : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTargetItem.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTargetItem.cs
index 32e5d36a37..addba53146 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTargetItem.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTargetItem.cs
@@ -1,6 +1,6 @@
using BrewMonster;
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrTargetItem : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskDice.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskDice.cs
index 77db9842cb..b785dc97ff 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskDice.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskDice.cs
@@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using System.Runtime.InteropServices;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Task Dice Item (Tui qua random).
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskItem.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskItem.cs
index 876649a2ca..fea0107ad5 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskItem.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskItem.cs
@@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using System.Runtime.InteropServices;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrTaskItem : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskNmMatter.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskNmMatter.cs
index 9212fb9644..ea8fe3781d 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskNmMatter.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTaskNmMatter.cs
@@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using System.Runtime.InteropServices;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Task Normal Matter Item.(non interactable quest item). it is a part of IvtrTaskItem(C++)
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTossMat.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTossMat.cs
index 56c3acf4f0..96542d6eab 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTossMat.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTossMat.cs
@@ -1,6 +1,6 @@
using BrewMonster;
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrTossMat : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTownscroll.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTownscroll.cs
index 5a6b9d321d..04a9de0289 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTownscroll.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTownscroll.cs
@@ -4,7 +4,7 @@ using BrewMonster.Network;
using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Town scroll item class (hoi thanh phu). It is a part of EC_IvtrScroll(c++)
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTransmitScroll.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTransmitScroll.cs
index 862526f25b..e96ff37426 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTransmitScroll.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrTransmitScroll.cs
@@ -4,7 +4,7 @@ using BrewMonster.Network;
using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
///
/// Transmit scroll item(Da dich chuyen). It is a part of EC_IvtrConsume(c++)
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrType.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrType.cs
index 306ebb5dd3..cbc5082bf4 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrType.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrType.cs
@@ -4,7 +4,7 @@ using UnityEngine;
using ModelRenderer.Scripts.GameData;
using BrewMonster;
-namespace BrewMonster.Scripts.Managers
+namespace BrewMonster.Scripts
{
public enum IndexOfIteminEquipmentInventory : byte
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnionscroll.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnionscroll.cs
index 284bfee4b0..505910f0d7 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnionscroll.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnionscroll.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrUnionscroll : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUniversalToken.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUniversalToken.cs
index ccbb54084a..37b4a0d7b7 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUniversalToken.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUniversalToken.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrUniversalToken : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnknown.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnknown.cs
index 88fa159127..d14a33c03d 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnknown.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrUnknown.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrUnknown : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWarTankCallin.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWarTankCallin.cs
index 36c6b6ebbe..89b469c36f 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWarTankCallin.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWarTankCallin.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrWarTankCallin : EC_IvtrItem
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingBookCard.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingBookCard.cs
index cfc59969f9..b645c4181e 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingBookCard.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingBookCard.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrWeddingBookCard : EC_IvtrEquip
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingInviteCard.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingInviteCard.cs
index 6eb42b8782..295a85060b 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingInviteCard.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWeddingInviteCard.cs
@@ -1,5 +1,5 @@
using BrewMonster.Scripts.Managers;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrWeddingInviteCard : EC_IvtrEquip
{
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWing.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWing.cs
index 804474b158..fca1b55d39 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWing.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrWing.cs
@@ -12,7 +12,7 @@ using BrewMonster.Scripts.Managers;
using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using System.Runtime.InteropServices;
-namespace PerfectWorld.Scripts.Managers
+namespace BrewMonster.Scripts
{
public class EC_IvtrWing : EC_IvtrEquip
diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_Object.cs b/Assets/PerfectWorld/Scripts/Managers/EC_Object.cs
index 95f9c347d2..b1ea428c4b 100644
--- a/Assets/PerfectWorld/Scripts/Managers/EC_Object.cs
+++ b/Assets/PerfectWorld/Scripts/Managers/EC_Object.cs
@@ -2,6 +2,7 @@ using System.Collections;
using System.Threading.Tasks;
using BrewMonster;
using BrewMonster.Managers;
+using BrewMonster.Scripts;
using CSNetwork.GPDataType;
using CSNetwork.Protocols;
using PerfectWorld.Scripts;
@@ -13,7 +14,7 @@ using UnityEngine;
//
///////////////////////////////////////////////////////////////////////////
-public partial class CECObject : MonoBehaviour
+public partial class CECObject : MonoBehaviour, ITickable
{
protected static int ALPHA_HASH = Shader.PropertyToID("_Alpha");
protected Quaternion targetRotation;
@@ -76,6 +77,7 @@ public partial class CECObject : MonoBehaviour
public virtual void SetUpCECObject()
{
+ TickInvoker.Instance.RegisterTickable(this);
m_dwBornStamp = 0;
m_bBornInSight = false;
//m_bSelectable = false;
@@ -85,7 +87,7 @@ public partial class CECObject : MonoBehaviour
public void SetSelectable(bool bSelectable) { m_bSelectable = bSelectable; }
// Tick routine
- public bool Tick(float dwDeltaTime)
+ public virtual bool Tick(uint dwDeltaTime)
{
if (m_bAdjustOrient)
AdjustOrientation(dwDeltaTime);
@@ -93,6 +95,10 @@ public partial class CECObject : MonoBehaviour
m_vecGroundNormal = Normalize(m_vecGroundNormal * 0.85f + m_vecGroundNormalSet * 0.15f);
return true;
}
+ protected virtual void OnDestroy()
+ {
+ TickInvoker.Instance.UnregisterTickable(this);
+ }
// Set absolute forward and up direction
public virtual void SetDirAndUp(Vector3 vDir, Vector3 vUp)
@@ -116,6 +122,9 @@ public partial class CECObject : MonoBehaviour
m_bAdjustOrient = false;
}
// Set destination orientation of model
+ public virtual void SetDirAndUp(A3DVECTOR3 vDir, A3DVECTOR3 vUp){
+ SetDirAndUp(EC_Utility.ToVector3(vDir), EC_Utility.ToVector3(vUp));
+ }
public void SetDestDirAndUp(A3DVECTOR3 vDir, Vector3 vUp, float dwTime)
{
m_bAdjustOrient = true;
diff --git a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
index 8653f2a557..c449c659f8 100644
--- a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
+++ b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs
@@ -32,7 +32,7 @@ namespace BrewMonster
private static PLAYER_ACTION[] _default_actions;
[ResetStatic]
private static PLAYER_ACTION[] _turning_actions;
- PLAYER_ACTION[] m_PlayerActions;
+ protected PLAYER_ACTION[] m_PlayerActions;
[SerializeField] internal INFO m_PlayerInfo;
public CECModel m_pPlayerCECModel;
protected GameObject m_pPlayerModel => m_pPlayerCECModel.m_pPlayerModel;
@@ -66,6 +66,7 @@ namespace BrewMonster
public bool m_bInSanctuary = true;
public A3DAABB m_aabbServer = new A3DAABB(); // Óë·þÎñÆ÷±£³ÖÒ»ÖµÄaabb£¬ ²»ÊÜËõ·ÅÓ°Ïì
public A3DAABB m_aabb = new A3DAABB(); // Player's aabb£¬ÓÃÓÚÏÔʾµÄaabb£¬ÊÜËõ·ÅÓ°Ïì
+ protected bool m_bCastShadow; // flag indicates whether it will cast shadow
public int m_iProfession; // Profession
public float m_fScaleBySkill;
public int m_iGender; // Gender
@@ -75,7 +76,7 @@ namespace BrewMonster
public uint[] m_aExtStatesShown = new uint[OBJECT_EXT_STATE_COUNT]; // Visible extend states currently shown
private QueueActionEvent queueActionEvent;
protected static PLAYER_LEVELEXP_CONFIG _player_levelup_exp;
- private CECPlayerActionController m_pActionController;
+ protected CECPlayerActionController m_pActionController;
protected enumWingType m_wingType = enumWingType.WINGTYPE_FLYSWORD;
protected int m_idCurSkillTarget;
protected CECSkill m_pCurSkill;
@@ -102,7 +103,7 @@ namespace BrewMonster
protected bool m_bAboutToDie = false;
public bool m_bCandHangerOn = false;
public bool m_bPetInSanctuary = false; // true, the pet pet of the player is in sanctuary
- //The ID of the currently summoned pet
+ //The ID of the currently summoned pet
protected int m_idCurPet = 0;
public List m_aIconStates = new List();
protected byte m_byPariahLvl = 0; // Pariah level
@@ -114,9 +115,9 @@ namespace BrewMonster
// ÒÀ¸½ÀàÐÍ
AttachMode m_AttachMode = AttachMode.enumAttachNone;
// ÒÀ¸½Õß»ò±»ÒÀ¸½Õßid
- protected int m_iBuddyId;
+ protected int m_iBuddyId;
protected int m_idCandBuddy; // ID of candidate buddy
- EC_ManPlayer m_pPlayerMan => EC_ManMessageMono.Instance?.GetECManPlayer; // Player manager
+ protected EC_ManPlayer m_pPlayerMan => EC_ManMessageMono.Instance?.GetECManPlayer; // Player manager
protected Transform playerTransform => _objectTransform ??= transform;
protected Transform m_HH_chibang = null;
@@ -292,6 +293,7 @@ namespace BrewMonster
protected GameObject GetDummyModel(int i) => (i!=(int)PLAYERMODEL_TYPE.PLAYERMODEL_MAJOR&&i<(int)PLAYERMODEL_TYPE.PLAYERMODEL_MAX) ? m_pModels[i]:null;
protected GameObject GetMajorModel() => m_pModels[(int)PLAYERMODEL_TYPE.PLAYERMODEL_MAJOR];
protected GameObject GetPetModel() => m_pPetModel;
+ protected CECModel GetPlayerModel() => m_pPlayerCECModel;
protected const int OBJECT_EXT_STATE_COUNT = 6;
protected bool IsMajorModel(GameObject pModel) => GetMajorModel() != null && pModel == GetMajorModel();
public enum WeaponHangerPosition
@@ -311,7 +313,13 @@ namespace BrewMonster
/// This function will get the coressponding model player for the player based on the profession and gender
public async Task SetPlayerModel(byte profession, byte gender)
{
- parentModel = transform.GetChild(0);
+ // PC prefab used first child as model root; runtime spawns may have no children — avoid GetChild(0) OOB.
+ // PC 预制体用第一个子物体作模型根;运行时生成可能没有子物体 — 避免 GetChild(0) 越界
+ if (transform.childCount > 0)
+ parentModel = transform.GetChild(0);
+ else
+ parentModel = transform;
+
txtName = GetComponentInChildren();
if (transform.childCount >= 3)
{
@@ -580,7 +588,7 @@ namespace BrewMonster
}
return result;
}
- bool IsShapeModelChanged()
+ protected virtual bool IsShapeModelChanged()
{
return m_pModels[(int)PLAYERMODEL_TYPE.PLAYERMODEL_MAJOR] != m_pPlayerModel;
}
@@ -2966,7 +2974,7 @@ namespace BrewMonster
}
}
- public void SetPos(Vector3 pos)
+ public virtual void SetPos(Vector3 pos)
{
playerTransform.position = pos;
@@ -3123,30 +3131,201 @@ namespace BrewMonster
return result;
}
- protected bool LoadPlayerSkeleton(bool bAtOnce)
+ protected async Task LoadPlayerSkeleton(bool bAtOnce)
{
- EC_PLAYERLOADRESULT Ret = default;
- if (bAtOnce /*|| !IsLoadThreadReady()*/)
+
+ int[] aEnabledEquips = new int[InventoryConst.SIZE_ALL_EQUIPIVTR];
+ for (int i = 0; i < InventoryConst.SIZE_ALL_EQUIPIVTR; i++)
{
- // Under normal circumstances, only HostPlayer can reach here
- /* if (!LoadPlayerModel(m_iProfession, m_iGender, m_CustomizeData.bodyID, aEquips, szPetPath, Ret, false, false))
- {
- a_LogOutput(1, "CECPlayer::Init, failed to call LoadPlayerModel() !");
- return false;
- }*/
-
- SetPlayerLoadedResult(Ret);
-
- /* if (IsShapeChanged() && !QueueLoadDummyModel(m_iShape, true))
- {
- // ignore the dummy model loading failure
- a_LogOutput(1, "CECPlayer::Init, failed to call QueueLoadDummyModel() !");
- }*/
+ // TODO: m_i64EquipDisabled — zero slot when disabled: ((1L << i) & m_i64EquipDisabled) != 0 ? 0 : m_aEquips[i]
+ aEnabledEquips[i] = m_aEquips[i];
}
+ string szPetPath = null;
+ if (m_RidingPet.id != 0)
+ szPetPath = GetRidingPetFileName(m_RidingPet.id);
+
+ int[] aEquips = new int[InventoryConst.IVTRSIZE_EQUIPPACK];
+ uint EquipMask = 0;
+ if (aEnabledEquips[InventoryConst.EQUIPIVTR_WEAPON] > 0)
+ EquipMask |= 1 << InventoryConst.EQUIPIVTR_WEAPON;
+ if (aEnabledEquips[InventoryConst.EQUIPIVTR_FASHION_WEAPON] > 0)
+ EquipMask |= 1 << InventoryConst.EQUIPIVTR_FASHION_WEAPON;
+ Array.Copy(aEnabledEquips, aEquips, InventoryConst.IVTRSIZE_EQUIPPACK);
+ DecideWeaponLoad(aEquips, EquipMask);
+
+ // Same pipeline as SetPlayerModel / TransformShape: NPCManager model load + optional pet + dummy shape.
+ int shapeSnapshot = m_iShape;
+ try
+ {
+ await SetPlayerModel((byte)m_iProfession, (byte)m_iGender);
+ }
+ catch (Exception ex)
+ {
+ BMLogger.LogError($"CECPlayer::LoadPlayerSkeleton, SetPlayerModel failed: {ex.Message}");
+ return false;
+ }
+
+ SetPlayerLoadedResult(default(EC_PLAYERLOADRESULT));
+
+ if (!string.IsNullOrEmpty(szPetPath))
+ {
+ GameObject petGo = await LoadPetModel(szPetPath);
+ SetPetLoadResult(petGo);
+ }
+
+ if (shapeSnapshot != 0 && !await QueueLoadDummyModel(shapeSnapshot, bAtOnce))
+ {
+ BMLogger.LogError("CECPlayer::LoadPlayerSkeleton, failed to call QueueLoadDummyModel() !");
+ return false;
+ }
+ BMLogger.Log($"CECPlayer::LoadPlayerSkeleton completed, shapeSnapshot: {shapeSnapshot}");
return true;
}
+ void DecideWeaponLoad(int[] pEquipmentID, uint Mask)
+ {
+ bool bNormalWeaponChanged = ((1 << InventoryConst.EQUIPIVTR_WEAPON) & Mask) != 0;
+ bool bFashionWeaponChanged = ((1 << InventoryConst.EQUIPIVTR_FASHION_WEAPON) & Mask) != 0;
+ WEAPON_ESSENCE pWeapon = new WEAPON_ESSENCE();
+ FASHION_ESSENCE pFashion = new FASHION_ESSENCE();
+ WEAPON_SUB_TYPE pSubType = new WEAPON_SUB_TYPE();
+ int[] Index = {InventoryConst.EQUIPIVTR_WEAPON, InventoryConst.EQUIPIVTR_FASHION_WEAPON};
+ for (int i = 0; i < 2; ++i)
+ {
+ int idEquipment = pEquipmentID[Index[i]];
+ idEquipment &= 0x0000ffff;
+ DATA_TYPE dt = DATA_TYPE.DT_INVALID;
+ if (idEquipment != 0)
+ {
+ var pEquip =ElementDataManProvider.GetElementDataMan().get_data_ptr( // TODO: Implement this
+ (uint)idEquipment,
+ ID_SPACE.ID_SPACE_ESSENCE,
+ ref dt);
+ if (dt == DATA_TYPE.DT_WEAPON_ESSENCE)
+ {
+ pWeapon = (WEAPON_ESSENCE)pEquip;
+ pSubType =(WEAPON_SUB_TYPE)ElementDataManProvider.GetElementDataMan().get_data_ptr(
+ pWeapon.id_sub_type,
+ ID_SPACE.ID_SPACE_ESSENCE,
+ ref dt);
+ if (dt != DATA_TYPE.DT_WEAPON_SUB_TYPE) pSubType = new WEAPON_SUB_TYPE();
+ }
+ else if (dt == DATA_TYPE.DT_FASHION_ESSENCE) pFashion = (FASHION_ESSENCE)pEquip;
+ }
+ }
+ // bool bCanShowFashionWeaponBefore = CanShowFashionWeapon((int)m_uAttackType, m_iFashionWeaponType);
+ // bool bCanShowFashionWeapon = false;
+ //var pGameUI = GameUIManagerProvider.GetGameUIManager().GetInGameUIMan();
+ // ��ͨ�����ı�
+ // if (bNormalWeaponChanged)
+ // {
+ // // ʱװ�����ı�
+ // if (bFashionWeaponChanged)
+ // {
+ // // װ��ʱװ��������ͨ����
+ // if (pSubType != null && pFashion != null)
+ // {
+ // if (CanShowFashionWeapon((int)pSubType.action_type, (int)pFashion.action_type))
+ // {
+ // CLEAR_WEAPON(InventoryConst.EQUIPIVTR_WEAPON);
+ // }
+ // else
+ // {
+ // CLEAR_WEAPON(InventoryConst.EQUIPIVTR_FASHION_WEAPON);
+ // }
+ // }
+ // // װ����ͨ����
+ // else if(pSubType && !pFashion)
+ // {
+
+ // }
+ // // װ��ʱװ����
+ // else if (!pSubType && pFashion)
+ // {
+ // if (CanShowFashionWeapon(m_uAttackType, pFashion->action_type))
+ // {
+ // CLEAR_WEAPON(EQUIPIVTR_WEAPON);
+ // }
+ // else
+ // {
+ // CLEAR_WEAPON(EQUIPIVTR_FASHION_WEAPON);
+ // }
+ // }
+ // // û��װ����������
+ // else
+ // {
+
+ // }
+ // if (pSubType) RECORD_NORMAL_WEAPON(
+ // pWeapon->file_model_left, pWeapon->file_model_right, pSubType->action_type);
+ // if (pFashion) RECORD_FASHION_WEAPON(
+ // pFashion->file_model_left, pFashion->file_model_right, pFashion->action_type);
+ // }
+ // else
+ // {
+ // // װ����ͨ����
+ // if (pSubType)
+ // {
+ // bCanShowFashionWeapon = CanShowFashionWeapon(pSubType->action_type, m_iFashionWeaponType);
+ // if (bCanShowFashionWeapon)
+ // {
+ // CLEAR_WEAPON(EQUIPIVTR_WEAPON);
+ // if (!bCanShowFashionWeaponBefore)
+ // SET_WEAPON(EQUIPIVTR_FASHION_WEAPON, m_aEquips[EQUIPIVTR_FASHION_WEAPON]);
+ // }
+ // RECORD_NORMAL_WEAPON(
+ // pWeapon->file_model_left, pWeapon->file_model_right, pSubType->action_type);
+ // }
+ // // ������ͨ����
+ // else
+ // {
+ // bCanShowFashionWeapon = CanShowFashionWeapon(DEFAULT_ACTION_TYPE, m_iFashionWeaponType);
+ // if (bCanShowFashionWeapon)
+ // {
+ // CLEAR_WEAPON(EQUIPIVTR_WEAPON);
+ // if (!bCanShowFashionWeaponBefore)
+ // SET_WEAPON(EQUIPIVTR_FASHION_WEAPON, m_aEquips[EQUIPIVTR_FASHION_WEAPON]);
+ // }
+ // RECORD_NORMAL_WEAPON((char*)NULL, (char*)NULL, DEFAULT_ACTION_TYPE);
+ // }
+ // }
+ // }
+ // else if (bFashionWeaponChanged)
+ // {
+ // // װ��ʱװ����
+ // if (pFashion)
+ // {
+ // bCanShowFashionWeapon = CanShowFashionWeapon(m_uAttackType, pFashion->action_type);
+ // if (!bCanShowFashionWeapon)
+ // {
+ // if (pGameUI && this == g_pGame->GetGameRun()->GetHostPlayer() && InFashionMode())
+ // pGameUI->AddChatMessage(pGameUI->GetStringFromTable(906), GP_CHAT_SYSTEM);
+ // CLEAR_WEAPON(EQUIPIVTR_FASHION_WEAPON);
+ // if (bCanShowFashionWeaponBefore)
+ // SET_WEAPON(EQUIPIVTR_WEAPON, m_aEquips[EQUIPIVTR_WEAPON]);
+ // }
+ // // ����ʾʱװ�������˴�Ҫ��m_stoneWeapon����
+ // else CLEAR_WEAPON(EQUIPIVTR_WEAPON);
+ // RECORD_FASHION_WEAPON(
+ // pFashion->file_model_left, pFashion->file_model_right, pFashion->action_type);
+ // }
+ // // ����ʱװ����
+ // else
+ // {
+ // if (0 != m_aEquips[EQUIPIVTR_WEAPON])
+ // {
+ // CLEAR_WEAPON(EQUIPIVTR_FASHION_WEAPON);
+ // if (bCanShowFashionWeaponBefore)
+ // SET_WEAPON(EQUIPIVTR_WEAPON, m_aEquips[EQUIPIVTR_WEAPON]);
+ // }
+ // RECORD_FASHION_WEAPON((char*)NULL, (char*)NULL, DEFAULT_ACTION_TYPE);
+ // }
+ // }
+ // if (bCanShowFashionWeaponBefore && !bCanShowFashionWeapon
+ // && pGameUI && !bFashionWeaponChanged && bNormalWeaponChanged && this == g_pGame->GetGameRun()->GetHostPlayer())
+ // pGameUI->AddChatMessage(pGameUI->GetStringFromTable(906), GP_CHAT_SYSTEM);
+ }
protected bool SetPlayerLoadedResult(EC_PLAYERLOADRESULT ret)
{
OnAllResourceReady();
@@ -3171,6 +3350,318 @@ namespace BrewMonster
else
m_dwResFlags &= ~dwFlag;
}
+ public virtual void Release()
+ {
+ //TODO: Implement this latter
+ // DetachBuddy();
+
+ // // Clear extend states before model is released
+ // ClearShowExtendStates();
+ // ::memset(m_aExtStates, 0, sizeof(m_aExtStates));
+ // m_aIconStates.clear();
+
+ // if (m_pPateName)
+ // {
+ // delete m_pPateName;
+ // m_pPateName = NULL;
+ // }
+
+ // if (m_pPateMarry)
+ // {
+ // delete m_pPateMarry;
+ // m_pPateMarry = NULL;
+ // }
+
+ // if (m_pPateForce)
+ // {
+ // delete m_pPateForce;
+ // m_pPateForce = NULL;
+ // }
+
+ // if (m_pPateTitle)
+ // {
+ // delete m_pPateTitle;
+ // m_pPateTitle = NULL;
+ // }
+
+ // if (m_pPateLastWords1)
+ // {
+ // delete m_pPateLastWords1;
+ // m_pPateLastWords1 = NULL;
+ // }
+
+ // if (m_pPateLastWords2)
+ // {
+ // delete m_pPateLastWords2;
+ // m_pPateLastWords2 = NULL;
+ // }
+
+ // if (m_pPateTeamReq)
+ // {
+ // delete m_pPateTeamReq;
+ // m_pPateTeamReq = NULL;
+ // }
+
+ // if (m_pPateBooth)
+ // {
+ // delete m_pPateBooth;
+ // m_pPateBooth = NULL;
+ // }
+
+ // if (m_pPateFaction)
+ // {
+ // delete m_pPateFaction;
+ // m_pPateFaction = NULL;
+ // }
+
+ // if (m_pFactionDecal)
+ // {
+ // delete m_pFactionDecal;
+ // m_pFactionDecal = NULL;
+ // }
+
+ // if (m_pPateCountry)
+ // {
+ // delete m_pPateCountry;
+ // m_pPateCountry = NULL;
+ // }
+ // if (m_pCountryDecal)
+ // {
+ // delete m_pCountryDecal;
+ // m_pCountryDecal = NULL;
+ // }
+
+ // if (m_pBubbleTexts)
+ // {
+ // delete m_pBubbleTexts;
+ // m_pBubbleTexts = NULL;
+ // }
+
+ // if (m_pLevelUpGFX)
+ // {
+ // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pLevelUpGFX);
+ // m_pLevelUpGFX = NULL;
+ // }
+
+ // if (m_pPetCureGFX)
+ // {
+ // A3DGFXExMan *pGFXExMan = g_pGame->GetA3DGFXExMan();
+ // if (pGFXExMan)
+ // pGFXExMan->CacheReleasedGfx(m_pPetCureGFX);
+ // m_pPetCureGFX = NULL;
+ // m_pPetCureGFXtate = -1;
+ // }
+ // for (int i = 0; i < sizeof(m_pMonsterSpiritGFX) / sizeof(m_pMonsterSpiritGFX[0]); ++i) {
+ // A3DGFXExMan *pGFXExMan = g_pGame->GetA3DGFXExMan();
+ // if (pGFXExMan)
+ // pGFXExMan->CacheReleasedGfx(m_pMonsterSpiritGFX[i]);
+ // m_pMonsterSpiritGFX[i] = NULL;
+ // }
+
+ // if (m_pWaterWaveStill)
+ // {
+ // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pWaterWaveStill);
+ // m_pWaterWaveStill = NULL;
+ // }
+
+ // if (m_pWaterWaveMove)
+ // {
+ // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pWaterWaveMove);
+ // m_pWaterWaveMove = NULL;
+ // }
+
+ // if (m_pAirBubble)
+ // {
+ // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pAirBubble);
+ // m_pAirBubble = NULL;
+ // }
+
+ // if (m_pSwimBubble)
+ // {
+ // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pSwimBubble);
+ // m_pSwimBubble = NULL;
+ // }
+
+ // if (m_pTransformGfx)
+ // {
+ // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pTransformGfx);
+ // m_pTransformGfx = NULL;
+ // }
+
+ // if (m_pDuelStateGFX)
+ // {
+ // g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pDuelStateGFX);
+ // m_pDuelStateGFX = NULL;
+ // }
+
+ // if (m_pPetModel)
+ // {
+ // m_pPetModel->RemoveChildModel(_hanger_ride, false);
+ // A3DRELEASE(m_pPetModel);
+ // }
+
+ // ClearBoothModel();
+
+ // for (MOEffectMAP::iterator it = m_mapMOEffect.begin();it != m_mapMOEffect.end();++it)
+ // {
+ // A3DGFXExMan *pGFXExMan = g_pGame->GetA3DGFXExMan();
+ // pGFXExMan->CacheReleasedGfx(it->second);
+ // }
+
+ // m_mapMOEffect.clear();
+
+ // // Release face model
+ // ReleaseFaceModel();
+
+ // // Release player model
+ // ReleasePlayerModel();
+
+ // // Clear resource ready flags
+ // SetResReadyFlag(RESFG_ALL, false);
+
+ // m_bAboutToDie = false;
+ }
+ public void CloneSimplePropertyTo(CECPlayer player)
+ {
+ //TOdo: Complete this function(remove all commented code)
+ player.transform.position = m_pPlayerModel.transform.position;
+ player.transform.rotation = m_pPlayerModel.transform.rotation;
+ player.SetGroundNormal(GetGroundNormal());
+ player.SetUseGroundNormal(GetUseGroundNormal());
+
+ // CECPlayer
+ player.m_PlayerInfo = GetPlayerInfo();
+ player.SetBornStamp(GetBornStamp());
+ player.name = GetName();
+ //player.SetProps(&GetBasicProps(), &GetExtendProps());
+ player.m_iGender = GetGender();
+ player.m_iProfession = GetProfession();
+ //player.m_pvp = GetPVPInfo();
+ //player.m_aIconStates = GetIconStates();
+ player.SetMoneyAmount(GetMoneyAmount());
+ player.m_iMaxMoney = GetMaxMoneyAmount();
+ //player.m_i64EquipDisabled = m_i64EquipDisabled;
+ //player.SetBoothState(GetBoothState());
+ //player.m_factionPVPMask= m_factionPVPMask;
+ //player.m_RidingPet = GetRidingPetInfo();
+ //player.m_iBattleCamp = GetBattleCamp();
+ //player.m_dwGMFlags = m_dwGMFlags;
+ //player.SetSpouse(GetSpouse());
+ player.m_idForce = GetForce();
+ //player.SetCountry(GetCountry());
+ //player.SetMoveMode(GetMoveMode());
+ //player.SetMoveEnv(GetMoveEnv());
+ //player.SetWalkRunFlag(GetWalkRunFlag());
+ player.m_MoveConst = m_MoveConst;
+ player.m_aabbServer = m_aabbServer;
+ player.m_aabb = m_aabb;
+ player.m_dwStates = m_dwStates;
+ //player.m_dwStates2 = m_dwStates2;
+ player.m_fTouchRad = GetTouchRadius();
+ //player.m_byPariahLvl = GetPariahLevel();
+ //player.SetBoothName(GetBoothName());
+
+ // player.m_CustomizeFactor = m_CustomizeFactor;
+ // player.ChangeCustomizeData(m_CustomizeData);
+ // for (int i=0; i < GetEffectCount(); i++)
+ // player.ApplyEffect(GetEffect(i), true);
+
+ // player.SetFactionID(GetFactionID());
+ player.SetCurPetID(GetCurPetID());
+ // player.SetCurrentTitle(GetCurrentTitle());
+ // player.SetReputation(GetReputation());
+ // player.SetFashionMode(InFashionMode());
+ // player.SetFRoleID(GetFRoleID());
+ // player.SetMeridiansProp(GetMeridiansProp());
+ // player->SetReincarnationCount(GetReincarnationCount());
+ // player.SetRealmLevel(GetRealmLevel());
+ // player.ScaleBody(GetScaleBySkill());
+ // player.SetTeamRequire(GetTeamRequire(), false);
+ player.SetNewExtendStates(0, m_aExtStates, OBJECT_EXT_STATE_COUNT);
+ // player.m_GoblinRenderCnt = m_GoblinRenderCnt;
+ // player.m_bRenderGoblin = m_bRenderGoblin;
+ }
+ public int GetOriginalShapeID()
+ {
+ return m_iShape;
+ }
+ public async Task TransformShape(byte iShape, bool bLoadAtOnce = false/* =false */)
+ {
+ SetShape(iShape);
+ //a_LogOutput(1, "CECPlayer::TransformShape(iShape=%d)(iShapeType=%d,iShapeID=%d)", iShape, PLAYERMODEL_GETTYPE(iShape), PLAYERMODEL_GETID(iShape));
+
+ if (!GetMajorModel()) return;
+
+ if (IsShapeChanged())
+ {
+ m_bWeaponAttached = false;
+ // change to a dummy model, may cause an asynchronous loading
+ await QueueLoadDummyModel(m_iShape, bLoadAtOnce);
+ }
+ else
+ {
+ m_bWeaponAttached = true;
+ // back to major model is a synchronous operation
+ ApplyShapeModelChange(GetMajorModel());
+ }
+ OnModelChange(GetMajorModel());
+ }
+ void SetShape(byte iShape)
+ {
+ // The shape id from the server is a 8-bit number
+ // The meaning of each bit:
+ // | 7 6 | 5 4 3 2 1 0 |
+ // |-TYPE-|-----Model ID-----|
+ int iNewShape = (iShape & 0xff); // only accept 8bit
+ // �Ծɵ�Shape�������ݽ�������
+ FixOldShapeInfo(ref iNewShape);
+
+ // ְҵ������Model IDҪ��ת��
+ if( PLAYERMODEL_GETTYPE(iNewShape) == (int)PLAYERMODEL_TYPE.PLAYERMODEL_PROFESSION )
+ {
+ int iRealID = _GetProfessionTransformModelID(
+ m_iProfession, m_iGender, PLAYERMODEL_GETID(iNewShape));
+ iNewShape = 0x40 | iRealID;
+ }
+ // ��ְҵ������Model IDΪEC_Resource.h���ֵ���ʲ�������
+ else
+ {
+
+ }
+
+ // store the original data into 8~15 bit
+ m_iShape = iNewShape | ((iShape & 0xff) << 8);
+ }
+ void FixOldShapeInfo(ref int iShape)
+ {
+ // �Ǹ�ʱ��shapeΪ0����û�б�������0����ְҵ����
+ if(iShape != 0 && PLAYERMODEL_GETTYPE(iShape) == 0)
+ iShape |= 0x40;
+ }
+ public int _GetProfessionTransformModelID(int nChar, int nGender, int nModelID)
+ {
+ int result = 0;
+ switch (nChar){
+ case (int)PROFESSION.PROF_HAG: // ����
+ result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_FOX2 : (int)ModelResourceType.RES_MOD_ORC_FOX;
+ break;
+ case (int)PROFESSION.PROF_ORC: // ����
+ result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_PANDER : (int)ModelResourceType.RES_MOD_ORC_TIGER;
+ break;
+ case (int)PROFESSION.PROF_MONK: // ��ʦ
+ case (int)PROFESSION.PROF_GHOST: // �̿�
+ result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_SHADOW_FISH_M : (int)ModelResourceType.RES_MOD_SHADOW_FISH_F;
+ break;
+ case (int)PROFESSION.PROF_YEYING: // ҹӰ
+ result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_M : (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_F;
+ break;
+ case (int)PROFESSION.PROF_YUEXIAN: // ����
+ result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_M : (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_F;
+ break;
+ }
+ return result;
+ }
+
}
public struct PlayActionEvent
diff --git a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs
index 2d656cf06a..79b992ee74 100644
--- a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs
+++ b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs
@@ -363,13 +363,19 @@ public class CLuaMemTbl
public class CECModel
{
+
+ private bool m_bInheritParentId = true;
+ private int m_nId = 0;
public GameObject m_pPlayerModel;
private const uint COMACT_FLAG_MODE_NONE = 0;
protected CECModelStaticData m_pMapModel;
public SkeletonBuilder m_skeletonBuilder;
private Dictionary m_hookCache = new Dictionary();
+ private Dictionary m_hangerPositionCache = new Dictionary();
private Dictionary m_childModels = new Dictionary();
private Transform m_transform;
+ public bool InheritParentId() => m_bInheritParentId;
+ public void SetId(int nId) => m_nId = nId;
public void ClearComActFlag(bool bSignalCurrent) { ClearComActFlag(0, bSignalCurrent); }
public void ClearComActFlag(int nChannel, bool bSignalCurrent)
{
@@ -586,6 +592,74 @@ public class CECModel
return m_childModels.TryGetValue(hangerName, out CECModel child) ? child : null;
}
+ public bool AddChildModel(
+ string szHangerName,
+ bool bOnBone,
+ string szHookName,
+ CECModel pChild,
+ string szCCName)
+ {
+ if (m_childModels.TryGetValue(szHangerName, out _))
+ return false;
+
+ if (pChild == null)
+ {
+ return false;
+ }
+
+ Transform hook = m_skeletonBuilder.GetHook(szHookName, true);
+ Transform hangger = pChild.m_skeletonBuilder.GetHook(szCCName, true);
+ if (hook == null || hangger == null)
+ {
+ return false;
+ }
+
+ // Align child CC/hanger to parent hook in world space, then parent with world pose preserved.
+ // 先在世界里对齐子模型挂点与父挂点,再挂接并保持世界坐标不变。
+ Vector3 worldAlign = hook.position - hangger.position;
+ pChild.transform.position += worldAlign;
+ pChild.transform.SetParent(hook.transform, true);
+ m_hookCache.Add(szHookName, hook);
+ m_childModels.Add(szHookName, pChild);
+ m_hangerPositionCache.Add(szHookName, hangger);
+ // if (m_pA3DSkinModel && pChild->m_pA3DSkinModel)
+ // {
+ // if (!m_pA3DSkinModel->AddChildModel(
+ // szHangerName,
+ // bOnBone,
+ // szHookName,
+ // pChild->m_pA3DSkinModel,
+ // szCCName))
+ // return false;
+
+ // pChild->m_pA3DSkinModel->SetAutoAABBType(A3DSkinModel::AUTOAABB_INITMESH);
+ // pChild->m_bLoadSkinModel = false;
+ // }
+
+ // pChild->m_strHookName = szHookName;
+ // pChild->m_strCC = szCCName;
+ // pChild->SetGfxUseLOD(m_bGfxUseLod, false);
+ // pChild->SetDisableCamShake(m_bDisableCamShake);
+ // pChild->SetCreatedByGfx(m_bCreatedByGfx);
+
+ if (pChild.InheritParentId())
+ pChild.SetId(m_nId);
+
+ m_childModels[szHangerName] = pChild;
+ return true;
+ }
+ public void ResetHookPosition(string szHookName)
+ {
+ Transform hook = m_hookCache.TryGetValue(szHookName, out Transform cachedHook) ? cachedHook : null;
+ Transform hangger = m_hangerPositionCache.TryGetValue(szHookName, out Transform cachedHangger) ? cachedHangger : null;
+ GameObject childObject = m_childModels.TryGetValue(szHookName, out CECModel child) ? child.m_pPlayerModel : null;
+
+ if (hook != null && hangger != null && child != null)
+ {
+ Vector3 worldAlign = hook.position - hangger.position;
+ child.transform.position += worldAlign;
+ }
+ }
public void PlayGfx(string szPath, string szHook, float fScale, bool bFadeOut, A3DVECTOR3 vOffset, float fPitch, float fYaw, float fRot, bool bUseECMHook, uint dwFadeOutTime)
{
if (!bFadeOut)
diff --git a/Assets/PerfectWorld/Scripts/Network/CSNetwork/AUICommon.cs b/Assets/PerfectWorld/Scripts/Network/CSNetwork/AUICommon.cs
index 83c7157e53..49e29e4a5f 100644
--- a/Assets/PerfectWorld/Scripts/Network/CSNetwork/AUICommon.cs
+++ b/Assets/PerfectWorld/Scripts/Network/CSNetwork/AUICommon.cs
@@ -448,6 +448,177 @@ namespace CSNetwork
}
return sb.ToString();
}
+
+ // =====================================================================
+ // TMP Rich Text Converters — 将内部item格式转换为TextMeshPro标签
+ // Pipeline: displayText + EditBoxItemsSet
+ // → ConvertEmotionsToTMP (表情 → )
+ // → ConvertCoordsToTMP (坐标 → )
+ // → ConvertIvtrItemsToTMP (物品 → )
+ // → StripRemainingItemCodes(清理残留)
+ // =====================================================================
+
+ ///
+ /// [TMP] 将表情item替换为TMP sprite标签 — Replace emotion items with TMP animated sprite tags.
+ /// Input: displayText từ UnmarshalEditBoxText (chứa PUA placeholder chars).
+ /// Các item không phải Emotion được giữ nguyên cho converter tiếp theo xử lý.
+ ///
+ public static string ConvertEmotionsToTMP(string displayText, EditBoxItemsSet itemsSet, IEmotionSpriteMap spriteMap)
+ {
+ if (string.IsNullOrEmpty(displayText) || spriteMap == null)
+ return displayText ?? "";
+
+ var sb = new StringBuilder(displayText.Length);
+
+ for (int i = 0; i < displayText.Length; i++)
+ {
+ char ch = displayText[i];
+
+ if (IsEditboxItemCode(ch))
+ {
+ var item = itemsSet.GetItemByChar(ch);
+ if (item != null && item.GetType() == EditboxItemType.enumEIEmotion)
+ {
+ int nSet = 0, nIndex = 0;
+ UnmarshalEmotionInfo(item.GetInfo(), ref nSet, ref nIndex);
+
+ if (spriteMap.TryGetSprite(nSet, nIndex, out var info))
+ {
+ if (info.UseSpriteName && !string.IsNullOrEmpty(info.SpriteName))
+ sb.AppendFormat("", info.SpriteName);
+ else if (info.IsAnimated)
+ sb.AppendFormat("",
+ info.SpriteIndex, info.AnimEndFrame, info.AnimFPS);
+ else
+ sb.AppendFormat("", info.SpriteIndex);
+ }
+ }
+ else
+ {
+ sb.Append(ch);
+ }
+ }
+ else
+ {
+ sb.Append(ch);
+ }
+ }
+
+ return sb.ToString();
+ }
+
+ ///
+ /// [TMP] 将坐标item替换为TMP可点击link标签 — Replace coord items with TMP link tags.
+ /// Output: <link="coord:info"><color=#RRGGBB>name</color></link>
+ ///
+ public static string ConvertCoordsToTMP(string displayText, EditBoxItemsSet itemsSet)
+ {
+ if (string.IsNullOrEmpty(displayText))
+ return displayText ?? "";
+
+ var sb = new StringBuilder(displayText.Length);
+
+ for (int i = 0; i < displayText.Length; i++)
+ {
+ char ch = displayText[i];
+
+ if (IsEditboxItemCode(ch))
+ {
+ var item = itemsSet.GetItemByChar(ch);
+ if (item != null && item.GetType() == EditboxItemType.enumEICoord)
+ {
+ string colorHex = A3DColorToHex(item.GetColor());
+ string name = item.GetName() ?? "";
+ string info = item.GetInfo() ?? "";
+
+ sb.AppendFormat("{2}",
+ info, colorHex, name);
+ }
+ else
+ {
+ sb.Append(ch);
+ }
+ }
+ else
+ {
+ sb.Append(ch);
+ }
+ }
+
+ return sb.ToString();
+ }
+
+ ///
+ /// [TMP] 将物品item替换为TMP可点击link标签 — Replace inventory item links with TMP link tags.
+ /// Output: <link="item:info"><color=#RRGGBB><u>name</u></color></link>
+ ///
+ public static string ConvertIvtrItemsToTMP(string displayText, EditBoxItemsSet itemsSet)
+ {
+ if (string.IsNullOrEmpty(displayText))
+ return displayText ?? "";
+
+ var sb = new StringBuilder(displayText.Length);
+
+ for (int i = 0; i < displayText.Length; i++)
+ {
+ char ch = displayText[i];
+
+ if (IsEditboxItemCode(ch))
+ {
+ var item = itemsSet.GetItemByChar(ch);
+ if (item != null && item.GetType() == EditboxItemType.enumEIIvtrlItem)
+ {
+ string colorHex = A3DColorToHex(item.GetColor());
+ string name = item.GetName() ?? "";
+ string info = item.GetInfo() ?? "";
+
+ sb.AppendFormat("{2}",
+ info, colorHex, name);
+ }
+ else
+ {
+ sb.Append(ch);
+ }
+ }
+ else
+ {
+ sb.Append(ch);
+ }
+ }
+
+ return sb.ToString();
+ }
+
+ ///
+ /// [TMP] 移除剩余的PUA item code字符 — Safety net: strip any remaining PUA item codes
+ /// not handled by the above converters (e.g. enumEIScriptItem, enumEIImage, custom types).
+ ///
+ public static string StripRemainingItemCodes(string displayText)
+ {
+ if (string.IsNullOrEmpty(displayText))
+ return displayText ?? "";
+
+ var sb = new StringBuilder(displayText.Length);
+
+ for (int i = 0; i < displayText.Length; i++)
+ {
+ if (!IsEditboxItemCode(displayText[i]))
+ sb.Append(displayText[i]);
+ }
+
+ return sb.ToString();
+ }
+
+ ///
+ /// A3DCOLOR (uint, ARGB format) → "RRGGBB" hex string cho TMP color tag.
+ ///
+ public static string A3DColorToHex(uint color)
+ {
+ byte r = (byte)((color >> 16) & 0xFF);
+ byte g = (byte)((color >> 8) & 0xFF);
+ byte b = (byte)(color & 0xFF);
+ return $"{r:X2}{g:X2}{b:X2}";
+ }
}
}
@@ -932,3 +1103,62 @@ public class EditboxScriptItem
return Data?.Length ?? 0;
}
}
+
+///
+/// 表情sprite信息 — Describes how one emotion maps to a TMP_SpriteAsset sprite (or animation).
+///
+public struct EmotionSpriteInfo
+{
+ /// TMP sprite index (frame đầu tiên nếu có animation).
+ public int SpriteIndex;
+
+ /// True nếu emotion này là icon động (nhiều frame).
+ public bool IsAnimated;
+
+ /// Index frame cuối (inclusive). Chỉ dùng khi IsAnimated = true.
+ public int AnimEndFrame;
+
+ /// Frames per second. Chỉ dùng khi IsAnimated = true.
+ public int AnimFPS;
+
+ ///
+ /// Nếu true: dùng <sprite name="SpriteName"> (sprite phải có trong Sprite Asset gán trên TMP).
+ /// If true: emit <sprite name="SpriteName"> (sprite must exist on the TextMeshPro sprite asset).
+ ///
+ public bool UseSpriteName;
+
+ /// Tên sub-sprite Unity (vd. cell_0012) — khớp TMP Sprite Asset.
+ public string SpriteName;
+}
+
+///
+/// Interface ánh xạ (emotionSet, emotionIndex) → TMP sprite info.
+/// Implement interface này khi đã có TMP_SpriteAsset (atlas emotion icons).
+///
+/// Ví dụ sử dụng:
+///
+/// public class MyEmotionMap : IEmotionSpriteMap
+/// {
+/// public bool TryGetSprite(int set, int index, out EmotionSpriteInfo info)
+/// {
+/// int spriteStart = set * 30 + index * 4; // 30 emotions/set, 4 frames mỗi emotion
+/// info = new EmotionSpriteInfo
+/// {
+/// SpriteIndex = spriteStart,
+/// IsAnimated = true,
+/// AnimEndFrame = spriteStart + 3,
+/// AnimFPS = 10
+/// };
+/// return true;
+/// }
+/// }
+///
+///
+public interface IEmotionSpriteMap
+{
+ ///
+ /// Tra bảng (emotionSet, emotionIndex) → EmotionSpriteInfo.
+ /// Trả về false nếu không tìm thấy (emotion sẽ bị bỏ qua khi render).
+ ///
+ bool TryGetSprite(int emotionSet, int emotionIndex, out EmotionSpriteInfo info);
+}
diff --git a/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs b/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
index e7b0fe974f..7fa763edc0 100644
--- a/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
+++ b/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
@@ -2033,6 +2033,11 @@ namespace CSNetwork
{
worldchat p = (worldchat)pProtocol;
+ // Tránh trùng với echo local trong SendChatData: server vẫn có thể broadcast
+ // worldchat về đúng người gửi; khi đó đã hiển thị ở SendChatData rồi.
+ if (p.Roleid == m_iCharID)
+ return true;
+
CECGameUIMan pGameUI = EC_Game.GetGameRun().GetUIManager().GetInGameUIMan();
CECStringTab pStrTab = EC_Game.GetFixedMsgs();
diff --git a/Assets/PerfectWorld/Scripts/Pet/EC_PetCorral.cs b/Assets/PerfectWorld/Scripts/Pet/EC_PetCorral.cs
index 03c94f7e96..71e2b8189c 100644
--- a/Assets/PerfectWorld/Scripts/Pet/EC_PetCorral.cs
+++ b/Assets/PerfectWorld/Scripts/Pet/EC_PetCorral.cs
@@ -15,7 +15,7 @@ namespace BrewMonster.Scripts.Pet
{
using PlantVec = System.Collections.Generic.List;
- // ֲ
+ // ֲ�������
//
public struct CECPlantPetData
{
@@ -46,17 +46,17 @@ namespace BrewMonster.Scripts.Pet
m_lifeTimeLeft = 0;
}
- int GetLifeTime() { return m_lifeTime * 1000; } // ܴʱ䣨룩
- int GetLifeTimeLeft() { return m_lifeTimeLeft; } // ʣʱ䣨룩
+ int GetLifeTime() { return m_lifeTime * 1000; } // �ܴ��ʱ�䣨���룩
+ int GetLifeTimeLeft() { return m_lifeTimeLeft; } // ʣ����ʱ�䣨���룩
- int m_tid; // ģID
- public int m_nid; // ID
- int m_lifeTime; // ʱ䣨0Ϊ
- int m_lifeTimeLeft; // ʱ䵹ʱ
- float m_HPFactor; // ǰ HP ռ HP ı
- int m_HP; // ǰ HP
- float m_MPFactor; // ǰ MP ռ MP ı
- int m_MP; // ǰ MP
+ int m_tid; // ������ID
+ public int m_nid; // ���������ID
+ int m_lifeTime; // ���ʱ�䣨��������0Ϊ����
+ int m_lifeTimeLeft; // ���ʱ�䵹��ʱ����������
+ float m_HPFactor; // ��ǰ HP ռ�� HP �ı���
+ int m_HP; // ��ǰ HP
+ float m_MPFactor; // ��ǰ MP ռ�� MP �ı���
+ int m_MP; // ��ǰ MP
public CECPlantPetData(int tid = 0, int nid = 0, int lifeTime = 0, int lifeTimeLeft = 0, float hPFactor = 1f, int hP = 0, float mPFactor = 1f, int mP = 0)
{
@@ -104,7 +104,7 @@ namespace BrewMonster.Scripts.Pet
public int m_iMoveMode; // Current moving mode of pet
public int m_iAttackMode; // Current attacking mode of pet
- public int m_iPetLifeTime; // ǰĴڣ0ʾã
+ public int m_iPetLifeTime; // ��ǰ����Ĵ���ڣ�0��ʾ���ã�
public PlantVec m_Plants;
@@ -348,7 +348,7 @@ namespace BrewMonster.Scripts.Pet
public void SetActivePetNPCID(int nid) { m_nidPet = nid; }
- // ѯõǰʱ
+ // ��ѯ�����õ�ǰ���������ʱ��
public int GetActivePetLifeTime() { return m_iPetLifeTime; }
public void SetActivePetLifetime(int lifetime) { m_iPetLifeTime = lifetime; }
@@ -402,14 +402,14 @@ namespace BrewMonster.Scripts.Pet
return m_pDBEvoConfig;
}
- bool CheckRebuildPetItemCond(int iPetIndex, int iSel, int type) // ѡƷţtype0(),1(Ը),2(ϴϵ)
+ bool CheckRebuildPetItemCond(int iPetIndex, int iSel, int type) // ����������ѡ�����Ʒ��ţ�type��0(����),1(�Ը���),2(ϴ��ϵ��)
{
CECPetData pPet = GetPetData(iPetIndex);
if (pPet == null) return false;
//int(*p)[2] = NULL;
int[,] p = null;
- if (type == 0) //
+ if (type == 0) // ����
{
if(pPet.GetPetEssence() != null)
{
@@ -424,7 +424,7 @@ namespace BrewMonster.Scripts.Pet
}
}
}
- else if (type == 1) // Ը
+ else if (type == 1) // �Ը�
{
if (pPet.GetPetEssence() != null)
{
@@ -439,7 +439,7 @@ namespace BrewMonster.Scripts.Pet
}
}
}
- else if (type == 2) // ϴ
+ else if (type == 2) // ϴ��
{
if (pPet.GetPetEssence() != null)
{
@@ -467,13 +467,13 @@ namespace BrewMonster.Scripts.Pet
{
// TO DO: fix later
//pGameUI.MessageBox("", pGameUI.GetStringFromTable(10110), MB_OK, A3DCOLORRGBA(255, 255, 255, 160));
- return false; // 鲻
+ return false; // �����鲻��
}
if (pack.GetItemTotalNum(12980) < p[iSel,1])
{
// TO DO: fix later
//pGameUI.MessageBox("", pGameUI.GetStringFromTable(10111), MB_OK, A3DCOLORRGBA(255, 255, 255, 160));
- return false; // Ǭʯ
+ return false; // Ǭ��ʯ����
}
return true;
@@ -495,35 +495,35 @@ namespace BrewMonster.Scripts.Pet
// Hunger level
public enum ePetData_HUNGER_LEVEL
{
- HUNGER_LEVEL_0, // ʳ
- HUNGER_LEVEL_1, //
- HUNGER_LEVEL_2, // ̶һ
+ HUNGER_LEVEL_0, // ��ʳ
+ HUNGER_LEVEL_1, // ����
+ HUNGER_LEVEL_2, // ���̶�һ��
HUNGER_LEVEL_3,
- HUNGER_LEVEL_4, // ̶ȶ
+ HUNGER_LEVEL_4, // ���̶ȶ���
HUNGER_LEVEL_5,
HUNGER_LEVEL_6,
- HUNGER_LEVEL_7, // ̶
+ HUNGER_LEVEL_7, // ���̶�����
HUNGER_LEVEL_8,
HUNGER_LEVEL_9,
HUNGER_LEVEL_10,
- HUNGER_LEVEL_11, // ̶ļ
+ HUNGER_LEVEL_11, // ���̶��ļ�
HUNGER_LEVEL_COUNT,
};
// Intimacy level
public enum ePetData_INTIMACY_LEVEL
{
- INTIMACY_LEVEL_0, // Ұѱ, 0-50
- INTIMACY_LEVEL_1, // , 51-150
- INTIMACY_LEVEL_2, // , 151-500
- INTIMACY_LEVEL_3, // Ĺ, 501-999
+ INTIMACY_LEVEL_0, // Ұ����ѱ, 0-50
+ INTIMACY_LEVEL_1, // ������, 51-150
+ INTIMACY_LEVEL_2, // ��������, 151-500
+ INTIMACY_LEVEL_3, // ������, 501-999
INTIMACY_LEVEL_COUNT,
INTIMACY_POINT_MAX = 999,
};
// enum
// {
- // MAX_SKILLNUM = 4, // Ը
+ // MAX_SKILLNUM = 4, // �������Ը���
// };
public struct PETSKILL
@@ -536,35 +536,35 @@ namespace BrewMonster.Scripts.Pet
public enum SKILLTYPE
{
- EM_SKILL_DEFAULT = 0, // Ը
- EM_SKILL_NORMAL, // ͨ
- EM_SKILL_NATURE, // Ը
- EM_SKILL_SPECIAL, // ר
+ EM_SKILL_DEFAULT = 0, // �������Ը���
+ EM_SKILL_NORMAL, // ��ͨ����
+ EM_SKILL_NATURE, // �Ը���
+ EM_SKILL_SPECIAL, // ר������
};
- int m_iIntimacy; // øж
- int m_iHunger; //
- int m_tid; // ģID
- int m_tidVis; // ģIDΪ0ʾɼID
- int m_idEgg; // ﵰID
- int m_iClass; // ս裬裬ͳ
- float m_fHPFactor; // Ѫջʱʹã 0Ϊ
+ int m_iIntimacy; // �øж�
+ int m_iHunger; // ������
+ int m_tid; // ������ID
+ int m_tidVis; // ���������ģ��ID�����Ϊ0�����ʾ������ɼ�ID��
+ int m_idEgg; // ���ﵰ��ID
+ int m_iClass; // �������� ս�裬��裬���ͳ�
+ float m_fHPFactor; // Ѫ��������������ջ�ʱʹ�ã� 0��Ϊ����
float m_fMPFactor;
- int m_iLevel; // V
- bool m_isBind; // Ƿ˺һ
- bool m_canWebTrade; // ǷѰɽ
- ushort m_color; // ȾɫɫλΪ1ʱЧ
- int m_iExp; // ﵱǰ
- int m_iSkillPt; // ʣ༼ܵ
+ int m_iLevel; // ���V��
+ bool m_isBind; // �Ƿ����˺�һ
+ bool m_canWebTrade; // �Ƿ�Ѱ�����ɽ���
+ ushort m_color; // ���Ⱦɫ��ɫ����λΪ1ʱ��Ч
+ int m_iExp; // ���ﵱǰ����
+ int m_iSkillPt; // ʣ�༼�ܵ�
string m_strName;
int m_iHP; // Only fight pets have this
int m_iMP;
PETSKILL[] m_aSkills = new PETSKILL[(int)GP_PET_SKILL_NUM.GP_PET_SKILL_NUM];
- List m_vecNorSkillIndex = new List(); // ֹԸܺͨ˳ҵ漼 m_aSkills
+ List m_vecNorSkillIndex = new List(); // ��ֹ�Ը��ܺ���ͨ����˳����ҵ���������漼���� m_aSkills������
List m_vecDynSkillIndex = new List();
- int m_iSpecialSkillIndex; // רm_aSkillsţֻнһ˼
+ int m_iSpecialSkillIndex; // ����ר��������m_aSkills�����ţ�ֻ�н�������һ���˼���
CECCounter m_cntAutoSkill = new CECCounter();
List m_aAutoSkills = new List();
@@ -648,7 +648,7 @@ namespace BrewMonster.Scripts.Pet
EC_Game.GetGameRun().GetUIManager().FilterBadWords(ref m_strName);
}
}
- // Ըñ
+ // �������Ը������ñ�
object pDBData = pDB.get_data_ptr((uint)Info.evo_prop.nature, ID_SPACE.ID_SPACE_CONFIG, ref DataType);
PET_EVOLVED_SKILL_CONFIG? pDynSkills = null;
if (pDBData != null && DataType == DATA_TYPE.DT_PET_EVOLVED_SKILL_CONFIG)
@@ -699,7 +699,7 @@ namespace BrewMonster.Scripts.Pet
bool bNormal = true;
if (pDynSkills != null)
{
- for (int j = 0; j < 2; j++) // Ը
+ for (int j = 0; j < 2; j++) // �����Ը���
{
if (pDynSkills?.skills[j].id == skill_id)
{
@@ -915,7 +915,7 @@ namespace BrewMonster.Scripts.Pet
return 0; //
}
- // ȡʾ
+ // ��ȡ������ʾ������
public ROLEEXTPROP GetExtendProps() { return m_ExtProps; }
public void SetExtendProps(ROLEEXTPROP prop) { m_ExtProps = prop; }
@@ -993,7 +993,7 @@ namespace BrewMonster.Scripts.Pet
return "";
}
- // Զͷż
+ // �����Զ��ͷż���
public void AddAutoSkill(int skill_id)
{
m_aAutoSkills.Add(skill_id);
diff --git a/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs b/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs
new file mode 100644
index 0000000000..88f59eb123
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs
@@ -0,0 +1,397 @@
+using BrewMonster;
+using BrewMonster.Scripts;
+using System.Threading.Tasks;
+using UnityEngine;
+using CSNetwork.GPDataType;
+using Cysharp.Threading.Tasks;
+namespace BrewMonster.Scripts
+{
+ // CECHostNavigatePlayer class - Basic implementation for navigation player // CECHostNavigatePlayer类 - 导航玩家的基本实现
+ public class CECHostNavigatePlayer : CECClonePlayer
+ {
+ protected CECNavigateCtrl m_pNavigateCtrl; // Force navigate // 强制导航
+ protected CECHostPlayer m_pHostPlayer = null; // Reference to host player // 对宿主玩家的引用
+ protected string m_szNavigateModelFile;
+ protected CECModel m_pNavigateModel;
+ protected CECModel playerModel;
+ protected bool m_bNavigateModelApplied; // Whether navigate model has been applied // 移动模型是否已应用
+ ///
+ /// MonoBehaviour must not be constructed with new; use AddComponent then call this.
+ /// MonoBehaviour 不能用 new 构造;请用 AddComponent 再调用本方法。
+ ///
+ public void InitializeHost(CECHostPlayer pHost)
+ {
+
+ m_szNavigateModelFile = null;
+ m_bNavigateModelApplied = false;
+ m_pNavigateModel = null;
+
+ m_iCID = (int)Class_ID.OCID_CLONED_PLAYER;
+ m_bCastShadow = true;
+ m_bShowCustomize = true;
+ m_pHostPlayer = pHost;
+ m_pNavigateCtrl = pHost != null ? new CECNavigateCtrl(pHost) : null;
+ }
+
+ public A3DVECTOR3 GetDir()
+ {
+ if (m_pHostPlayer != null)
+ {
+ // Get direction from host's transform // 从宿主的变换获取方向
+ Transform hostTransform = m_pHostPlayer.transform;
+ if (hostTransform != null)
+ {
+ Vector3 forward = hostTransform.forward;
+ return new A3DVECTOR3(forward.x, forward.y, forward.z);
+ }
+ }
+ return new A3DVECTOR3(0, 0, 1);
+ }
+ public A3DVECTOR3 GetUp()
+ {
+ Transform hostTransform = m_pHostPlayer.transform;
+ if (hostTransform != null)
+ {
+ Vector3 up = hostTransform.up;
+ return new A3DVECTOR3(up.x, up.y, up.z);
+ }
+ return new A3DVECTOR3(0, 1, 0);
+ }
+
+
+ public void ChangeModelMoveDirAndUp(A3DVECTOR3 vDir, A3DVECTOR3 vUp)
+ {
+ if (m_pHostPlayer != null && m_pHostPlayer.transform != null)
+ {
+ // Update host's rotation based on direction // 根据方向更新宿主的旋转
+ Vector3 dir = new Vector3(vDir.x, vDir.y, vDir.z);
+ Vector3 up = new Vector3(vUp.x, vUp.y, vUp.z);
+
+ if (dir.magnitude > 0.01f)
+ {
+ Quaternion rotation = Quaternion.LookRotation(dir, up);
+ m_pHostPlayer.transform.rotation = rotation;
+ }
+ }
+ }
+ public void SetNavigateModelFile(string szFile)
+ {
+ m_szNavigateModelFile = szFile;
+ }
+
+ public CECNavigateCtrl GetNavigateCtrl() { return m_pNavigateCtrl; }
+
+ // Handle navigation event // 处理导航事件
+ public void OnNavigateEvent(int task, int e)
+ {
+ if (m_pNavigateCtrl == null)
+ {
+ return;
+ }
+
+ if (e == (int)CECNavigateCtrl.NavigateEvent.EM_PREPARE)
+ {
+ m_pNavigateCtrl.OnPrepareNavigate(task);
+ }
+ else if (e == (int)CECNavigateCtrl.NavigateEvent.EM_BEGIN)
+ {
+ m_pNavigateCtrl.OnBeginNavigate();
+ }
+ else if (e == (int)CECNavigateCtrl.NavigateEvent.EM_END)
+ {
+ m_pNavigateCtrl.OnEndNavigate();
+ }
+ }
+
+ public bool LoadConfig()
+ {
+ m_pNavigateCtrl = new CECNavigateCtrl(m_pHostPlayer);
+ if (m_pNavigateCtrl != null)
+ return m_pNavigateCtrl.LoadConfig("configs\\force_navigate.txt");
+ else
+ {
+ BMLogger.LogError("CECHostNavigatePlayer::Init, Failed to load config.");
+ }
+ return false;
+ }
+ public override CECModel GetRenderModel()
+ {
+ return m_pNavigateModel != null ? m_pNavigateModel : base.GetRenderModel();
+ }
+ public bool IsNavigateMoving()
+ {
+ if (m_pNavigateCtrl != null && m_pNavigateCtrl.GetBezierWalker() != null)
+ return m_pNavigateCtrl.GetBezierWalker().IsWalking();
+ return false;
+ }
+ public override void Release()
+ {
+ TeardownNavigatePlayerVisual();
+ base.Release();
+ if (m_pNavigateModel != null && m_pNavigateModel.m_pPlayerModel != null)
+ {
+ Transform hhRide = m_pNavigateModel.m_pPlayerModel.transform.Find("HH_ride");
+ if (hhRide != null)
+ {
+ Destroy(hhRide.gameObject);
+ }
+ Destroy(m_pNavigateModel.m_pPlayerModel);
+ m_pNavigateModel = null;
+ }
+ if (m_pNavigateCtrl != null)
+ {
+ m_pNavigateCtrl = null;
+ }
+ m_bNavigateModelApplied = false;
+ TickInvoker.Instance.UnregisterTickable(this);
+ }
+ ///
+ /// Load optional force-navigate dummy model via Addressables, then clone host visuals.
+ /// 通过 Addressables 加载可选的强制导航替身模型,再克隆宿主外观。
+ ///
+ public async Task Init()
+ {
+ if (m_pHostPlayer == null)
+ {
+ return false;
+ }
+ int debugStep = 0;
+ m_bNavigateModelApplied = false;
+
+ // Load navigate model // 加载导航模型
+ if (!string.IsNullOrEmpty(m_szNavigateModelFile))
+ {
+ if (m_pNavigateModel != null)
+ {
+ if (m_pNavigateModel.m_pPlayerModel != null)
+ {
+ Transform hhRide = m_pNavigateModel.m_pPlayerModel.transform.Find("HH_ride");
+ if (hhRide != null)
+ foreach (Transform child in hhRide)
+ {
+ Destroy(child.gameObject);
+ }
+
+ Destroy(m_pNavigateModel.m_pPlayerModel);
+ }
+ m_pNavigateModel = null;
+ }
+ string address = AFile.NormalizePath(m_szNavigateModelFile.ToLower(), true);
+ GameObject prefab = await AddressableManager.Instance.LoadPrefabAsync(address);
+ if (prefab == null)
+ {
+ BMLogger.LogError($"CECHostNavigatePlayer::InitAsync, Failed to load navigate model: {address}");
+ }
+ else
+ {
+ GameObject instance = ObjectSpawner.Instance.InstantiateObject(prefab);
+ instance.transform.localPosition = Vector3.zero;
+ instance.transform.localRotation = Quaternion.identity;
+ instance.transform.localScale = Vector3.one;
+
+ m_pNavigateModel = new CECModel();
+ m_pNavigateModel.m_pPlayerModel = instance;
+ SkeletonBuilder skeletonBuilder = instance.GetComponentInChildren(true);
+ if (skeletonBuilder != null)
+ {
+ m_pNavigateModel.SetSkeletonBuilder(skeletonBuilder);
+ m_pNavigateModel.SetTransform(instance.transform);
+ m_pNavigateModel.InitializeSkeletonBuilder();
+ }
+ else
+ {
+ m_pNavigateModel.SetTransform(instance.transform);
+ }
+
+ AddressableManager.Instance.ReleaseAsset(address);
+ }
+ }
+
+ CameraController.Instance.UpdateFollowObject(m_pNavigateModel.transform);
+ TickInvoker.Instance.RegisterTickable(this);
+ // Clone host player model/equipment // 克隆宿主玩家模型与装备
+ BMLogger.Log($"CECHostNavigatePlayer::InitAsync, debugStep: {debugStep++}");
+ bool loaded = await LoadFrom(m_pHostPlayer, false);
+ if (loaded)
+ SetupNavigatePlayerVisual();
+ return loaded;
+ }
+
+ ///
+ /// Subscribe navigate clone to the same cid animation channel as the host (host unsubscribes first).
+ /// 与宿主相同 cid 的动画通道:先取消宿主订阅,再初始化导航克隆的 PlayerVisual。
+ ///
+ void SetupNavigatePlayerVisual()
+ {
+ if (!TryGetComponent(out var navigateVisual))
+ return;
+ if (m_pHostPlayer != null && m_pHostPlayer.TryGetComponent(out var hostVisual))
+ hostVisual.UnregisterPlayerEventHandlers();
+ navigateVisual.InitPlayerEventDoneHandler();
+ }
+
+ ///
+ /// Restore host PlayerVisual subscriptions when force navigate ends.
+ /// 强制导航结束时恢复宿主的 PlayerVisual 订阅。
+ ///
+ void TeardownNavigatePlayerVisual()
+ {
+ if (TryGetComponent(out var navigateVisual))
+ navigateVisual.UnregisterPlayerEventHandlers();
+ if (m_pHostPlayer != null && m_pHostPlayer.TryGetComponent(out var hostVisual))
+ hostVisual.InitPlayerEventDoneHandler();
+ }
+ public bool IsReadyNavigate()
+ {
+ return IsAllResReady() && m_bNavigateModelApplied;
+ }
+ public bool PlayNavigateAction()
+ {
+ if (m_pNavigateModel != null)
+ {
+ string szPetAct = null;
+ szPetAct = CECNPC.GetBaseActionName((int)PLAYER_ACTION_TYPE.ACT_WALK);
+ EventBus.PublishChannel(m_PlayerInfo.cid, new PlayActionEvent(szPetAct, 200, true));
+ }
+
+ PLAYER_ACTION action = m_PlayerActions[(int)PLAYER_ACTION_TYPE.ACT_STAND];
+
+ string szAct = $"{action.data.ActionPrefix}_骑乘_通用";
+
+ PlayNonSkillActionWithName(szAct);
+ return true;
+ }
+ public bool PlayNonSkillActionWithName(string szAct)
+ {
+ if (m_pActionController != null)
+ {
+ Debug.Log($"CECHostNavigatePlayer::PlayNonSkillActionWithName, szAct: {szAct} of object {m_pActionController.PlayerModel.transform.parent.name}");
+ return m_pActionController.PlayNonSkillActionWithName(GetMoveStandAction(false, IsFighting()), szAct);
+ }
+ return false;
+ }
+ public override bool Tick(uint dwDeltatime)
+ {
+ base.Tick(dwDeltatime);
+ Debug.Log($"CECHostNavigatePlayer::Tick, m_bNavigateModelApplied: {m_bNavigateModelApplied}");
+ if (!m_bNavigateModelApplied /*&& IsAllResReady()*/)
+ {
+ ApplyNavigateModel();
+ // if(!IsShapeChanged())
+ // ApplyNavigateModel();
+ // else if (IsShapeChanged() && IsShapeModelChanged() && m_pNavigateModel != null)
+ // ApplyNavigateModel();
+ }
+ return true;
+ }
+ public Vector3 GetNavigateModelPosition()
+ {
+ if (m_pNavigateModel == null || m_pNavigateModel.m_pPlayerModel == null)
+ return m_pHostPlayer.transform.position;
+ return m_pNavigateModel.m_pPlayerModel.transform.position;
+ }
+
+ ///
+ /// Safe world position for streaming when navigate model is not ready yet.
+ /// 导航模型未就绪时用于流式加载的安全世界坐标。
+ ///
+ public bool TryGetNavigateModelPosition(out Vector3 position)
+ {
+ position = default;
+ if (m_pNavigateModel == null || m_pNavigateModel.m_pPlayerModel == null)
+ return false;
+ position = m_pNavigateModel.m_pPlayerModel.transform.position;
+ return true;
+ }
+
+ // A3DAABB CECHostNavigatePlayer::GetShadowAABB(){
+ // A3DAABB shadowAABB;
+ // shadowAABB.Clear();
+ // shadowAABB.Merge(m_aabb);
+ //
+ // if(m_pNavigateModel)
+ // shadowAABB.Merge(m_pNavigateModel->GetModelAABB());
+ // else if (IsRidingOnPet() && m_pPetModel && m_pPetModel->GetA3DSkinModel())
+ // shadowAABB.Merge(m_pPetModel->GetModelAABB());
+ // else if (GetPlayerModel() && GetPlayerModel()->GetA3DSkinModel())
+ // shadowAABB.Merge(GetPlayerModel()->GetModelAABB());
+ //
+ // return shadowAABB;
+ // }
+ public override void SetDirAndUp(A3DVECTOR3 vDir, A3DVECTOR3 vUp)
+ {
+ base.SetDirAndUp(vDir, vUp);
+ if (m_pNavigateModel != null)
+ {
+ Vector3 dir = new Vector3(vDir.x, vDir.y, vDir.z);
+ Vector3 up = new Vector3(vUp.x, vUp.y, vUp.z);
+ if (dir.magnitude > 0.01f)
+ {
+ Quaternion lookRot = Quaternion.LookRotation(dir, up);
+ m_pNavigateModel.m_pPlayerModel.transform.rotation = lookRot;
+ }
+ m_bAdjustOrient = false;
+ }
+ }
+ public void ResetHookPosition()
+ {
+ if (m_pNavigateModel != null)
+ {
+ m_pNavigateModel.ResetHookPosition(_hh_ride);
+ }
+ }
+ protected override bool ShouldLoadEquipment(int index)
+ {
+ return index != InventoryConst.EQUIPIVTR_FLYSWORD;
+ }
+ protected override void OnCloneSimpleProperty()
+ {
+ // m_pNavigateModel needs mount hook on cloned model; duplicate attach/release — do not load riding pet again here // m_pNavigateModel 需要挂接克隆模型挂点,避免重复释放,故不再加载骑宠
+ m_RidingPet.Reset();
+ }
+ public override void SetPos(Vector3 vPos)
+ {
+ base.SetPos(vPos);
+ if (m_pNavigateModel != null)
+ {
+ m_pNavigateModel.m_pPlayerModel.transform.position =
+ vPos;
+ }
+
+ }
+
+ private bool ApplyNavigateModel()
+ {
+
+ // if ( !GetMajorModel() || m_pNavigateModel == null || m_bNavigateModelApplied)
+ // return false;
+
+ A3DVECTOR3 vCurPos = GetPos();
+
+ m_aabbServer.Center = vCurPos + new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
+ m_aabbServer.CompleteMinsMaxs();
+
+ SetUseGroundNormal(true);
+
+ // Hang character model on force-navigate model // 把角色模型挂到强制移动模型上
+ // int iIndex;
+ // A3DSkeletonHook* pHook = GetMajorModel()->GetA3DSkinModel()->GetSkeleton()->GetHook(_cc_ride, &iIndex);
+ // if (pHook) pHook->SetFixDirFlag(true);
+
+ m_pNavigateModel.AddChildModel(_hanger_ride, false, _hh_ride, GetPlayerModel(), _cc_ride);
+ // if(IsShapeModelChanged())
+ // m_pNavigateModel.AddChildModel(_hanger_ride, false, _hh_ride, GetPlayerModel(), "HH_feijian");
+ // else
+ // m_pNavigateModel.AddChildModel(_hanger_ride, false, _hh_ride, GetMajorModel(), _cc_ride);
+
+ //m_pNavigateModel->GetA3DSkinModel()->Update(0);
+
+ // PlayAction(GetMoveStandAction(false, IsFighting()), 1.0f, true);
+ PlayNavigateAction();
+ m_bNavigateModelApplied = true;
+
+ OnNavigateEvent(0, (int)CECNavigateCtrl.NavigateEvent.EM_BEGIN);
+ return true;
+ }
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs.meta b/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs.meta
new file mode 100644
index 0000000000..74a9d01ee9
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Players/CECHostNavigatePlayer.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 23d5d05595a4474cb298d23fe6e7c923
diff --git a/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs b/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs
index eab5b405cb..1fc18dd68c 100644
--- a/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs
+++ b/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
namespace BrewMonster
{
diff --git a/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs b/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs
new file mode 100644
index 0000000000..db2433f3d4
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs
@@ -0,0 +1,127 @@
+using BrewMonster.Scripts;
+using System.Threading.Tasks;
+using UnityEngine;
+using CSNetwork.GPDataType;
+namespace BrewMonster
+{
+ public class CECClonePlayer : CECPlayer
+ {
+ protected bool m_bShowCustomize; // ��ʾ���Ի�
+ protected bool m_bUseHintModel; // ʹ��˵��ģ��
+
+ public CECClonePlayer(){
+ m_iCID = (int)Class_ID.OCID_CLONED_PLAYER;
+ m_bCastShadow = true;
+ m_bShowCustomize= true;
+ //Todo: add cofig feature to game
+ //m_bUseHintModel = GetConfigs().GetVideoSettings().bModelLimit;
+ }
+ public bool CanClone(CECPlayer player)
+ {
+ return player != null
+ && (player.IsHostPlayer() || player.IsElsePlayer());
+ }
+ public async Task Clone(CECPlayer player, bool atOnce){
+ if (!player){
+ return false;
+ }
+ if (player.IsHostPlayer()){
+ if (await LoadFrom((CECHostPlayer)player, atOnce)){
+ return true;
+ }
+ }
+ if (player.IsElsePlayer()){
+ if (await LoadFrom((EC_ElsePlayer)player, atOnce)){
+ return true;
+ }
+ }
+ return false;
+ }
+ protected async Task LoadFrom(CECHostPlayer player, bool atOnce)
+ {
+ int i = 0;
+ EC_IvtrItem[] aEquipItems = new EC_IvtrItem[InventoryConst.SIZE_ALL_EQUIPIVTR];
+
+ // Create equipments
+ for (i=0; i < player.GetEquipment().GetSize(); i++){
+ if (!ShouldLoadEquipment(i)){
+ continue;
+ }
+ EC_IvtrItem Equip = player.GetEquipment().GetItem(i);
+ aEquipItems[i] = Equip;
+ }
+
+ // // Todo: Create goblin
+ // if( aEquipItems[EQUIPIVTR_GOBLIN] )
+ // {
+ // m_pGoblin = new CECGoblin();
+ // CECIvtrGoblin* pIvtrGoblin = (CECIvtrGoblin*)aEquipItems[EQUIPIVTR_GOBLIN];
+ // m_pGoblin->Init(pIvtrGoblin->GetTemplateID(), pIvtrGoblin, this);
+ // }
+
+ // Build new equipments id array (must match SIZE_ALL_EQUIPIVTR — LoadPlayerSkeleton iterates full range)
+ int[] aNewEquips = new int[InventoryConst.SIZE_ALL_EQUIPIVTR];
+
+ for (i=0; i < InventoryConst.IVTRSIZE_EQUIPPACK; i++) {
+ EC_IvtrItem pItem = aEquipItems[i];
+ if (pItem != null) {
+ aNewEquips[i] = pItem.GetTemplateID();
+ if( ((i >= InventoryConst.EQUIPIVTR_FASHION_BODY && i <= InventoryConst.EQUIPIVTR_FASHION_WRIST)
+ || i == InventoryConst.EQUIPIVTR_FASHION_HEAD ) &&
+ pItem.GetClassID() == (int)EC_IvtrEquip.EQUIP_CLASS_ID.ICID_FASHION ) {
+ EC_IvtrFashion pFashionItem = (EC_IvtrFashion)pItem;
+ aNewEquips[i] |= (pFashionItem.GetWordColor() << 16) & 0x7fffffff;
+ }
+ else {
+ EC_IvtrEquip pEquip = (EC_IvtrEquip) pItem;
+ ushort stoneStatus = pEquip != null ? pEquip.GetStoneMask() : (ushort)0;
+ aNewEquips[i] |= (stoneStatus << 16) & 0x7fffffff;
+ }
+ }
+ else{
+ aNewEquips[i] = 0;
+ }
+ }
+
+ m_aEquips = aNewEquips;
+
+ return await Load(player, atOnce);
+ }
+ protected async Task LoadFrom(EC_ElsePlayer player, bool atOnce){
+ // Create equipments
+ for (int i=0; i < InventoryConst.SIZE_ALL_EQUIPIVTR; i++){
+ if (!ShouldLoadEquipment(i)){
+ continue;
+ }
+ m_aEquips[i] = player.GetEquipment(i);
+ }
+ return await Load(player, atOnce);
+ }
+ protected async Task Load(CECPlayer player, bool atOnce){
+ player.CloneSimplePropertyTo(this);
+ OnCloneSimpleProperty();
+ if (!await LoadPlayerSkeleton(atOnce)){
+ BMLogger.LogError("CECCloneElsePlayer::Load, Failed to load skeleton.");
+ return false;
+ }
+ SetNewExtendStates(0, m_aExtStates, OBJECT_EXT_STATE_COUNT);
+ if (player.GetOriginalShapeID() != 0){
+ await TransformShape(player.GetShapeMask(), true);
+ }
+ return true;
+ }
+ protected virtual bool ShouldLoadEquipment(int index)
+ {
+ return true;
+ }
+ protected virtual void OnCloneSimpleProperty(){}
+ public virtual CECModel GetRenderModel(){
+ return m_pPlayerCECModel; //m_pPetModel ? m_pPetModel : m_pPlayerModel;
+ //Todo: add pet model when implement pet? system
+ }
+ public void PlayActionByName(string szActName){
+ m_pActionController.PlayNonSkillActionWithName((int)PLAYER_ACTION_TYPE.ACT_MAX, szActName);
+ }
+ }
+
+}
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs.meta b/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs.meta
new file mode 100644
index 0000000000..5b46803364
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Players/CECPlayerClone.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: 938059b66516247539bb36cc9d80cf98
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Players/CECPlayerWrapper.cs b/Assets/PerfectWorld/Scripts/Players/CECPlayerWrapper.cs
index cf4acee790..e6b161aa42 100644
--- a/Assets/PerfectWorld/Scripts/Players/CECPlayerWrapper.cs
+++ b/Assets/PerfectWorld/Scripts/Players/CECPlayerWrapper.cs
@@ -2,11 +2,10 @@
using BrewMonster;
using BrewMonster.Managers;
using BrewMonster.Network;
-using BrewMonster.Scripts.Managers;
+using BrewMonster.Scripts;
using CSNetwork;
using CSNetwork.GPDataType;
using PerfectWorld.Scripts;
-using PerfectWorld.Scripts.Managers;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
diff --git a/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs b/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
index f9878ddd59..8b7cbe0ea4 100644
--- a/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
+++ b/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs
@@ -1164,6 +1164,10 @@ namespace BrewMonster
return true;
}
+ public int GetEquipment(int index)
+ {
+ return m_aEquips[index];
+ }
}
// Player appear flag
diff --git a/Assets/PerfectWorld/Scripts/Players/EC_HostMsg.cs b/Assets/PerfectWorld/Scripts/Players/EC_HostMsg.cs
index 7e4dd949e0..f7d798cfe4 100644
--- a/Assets/PerfectWorld/Scripts/Players/EC_HostMsg.cs
+++ b/Assets/PerfectWorld/Scripts/Players/EC_HostMsg.cs
@@ -178,7 +178,7 @@ namespace BrewMonster
{
for (int i = 0; i < pPet.GetSkillNum(SKILLTYPE.EM_SKILL_DEFAULT); i++)
{
- PETSKILL? pSkill = pPet.GetSkill(SKILLTYPE.EM_SKILL_DEFAULT, i);
+ CECPetData.PETSKILL? pSkill = pPet.GetSkill(SKILLTYPE.EM_SKILL_DEFAULT, i);
if (pSkill != null && EC_Game.IsPetAutoSkill(pSkill.Value.idSkill))
pPet.AddAutoSkill(pSkill.Value.idSkill);
}
diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgNPC.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgNPC.cs
index 3705c9fba6..4683542a8c 100644
--- a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgNPC.cs
+++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgNPC.cs
@@ -2,7 +2,7 @@ using BrewMonster.Assets.PerfectWorld.Scripts.UI;
using BrewMonster.Common;
using BrewMonster.Managers;
using BrewMonster.Network;
-using BrewMonster.Scripts.Managers;
+using BrewMonster.Scripts;
using BrewMonster.Scripts.Task;
using CSNetwork;
using CSNetwork.Common;
diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs
index 65b0614627..b78ec02963 100644
--- a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs
+++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgPetHatch.cs
@@ -12,7 +12,7 @@ using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
-using static BrewMonster.Scripts.Managers.EC_Inventory;
+using static BrewMonster.Scripts.EC_Inventory;
namespace BrewMonster.UI
{
diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgProduce.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgProduce.cs
index 936bbfbb21..bff4cd5b87 100644
--- a/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgProduce.cs
+++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/DlgProduce.cs
@@ -1,5 +1,5 @@
using BrewMonster.Network;
-using BrewMonster.Scripts.Managers;
+using BrewMonster.Scripts;
using BrewMonster.Scripts.Task;
using BrewMonster.UI;
using ModelRenderer.Scripts.Common;
diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs
index d11b434cc6..6107162c18 100644
--- a/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs
+++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs
@@ -13,6 +13,7 @@ using CSNetwork.GPDataType;
using PerfectWorld.UI.MiniMap;
using UnityEngine;
using BrewMonster.PerfectWorld.Scripts.UI;
+using BrewMonster.Scripts.Chat;
namespace BrewMonster.UI
{
@@ -33,6 +34,17 @@ namespace BrewMonster.UI
public CDlgMiniMap m_pDlgMiniMap;
+ private readonly ChatEmotionDisplayPipeline _chatEmotionPipeline = new ChatEmotionDisplayPipeline();
+
+ ///
+ /// Gọi từ (MonoBehaviour) trước — CECGameUIMan không phải component nên không kéo SO trên Inspector được.
+ /// Called from CECUIManager before Init; plain class cannot use Inspector SerializeField.
+ ///
+ public void SetEmotionSpriteMap(IEmotionSpriteMap map)
+ {
+ _chatEmotionPipeline.SetSpriteMap(map);
+ }
+
// Layout/settings flags for GetUserLayout (saved to server)
// 布局/设置标志,用于 GetUserLayout(保存到服务器)
private bool m_bAutoReply;
@@ -336,6 +348,7 @@ namespace BrewMonster.UI
public override void Init()
{
base.Init();
+
m_IconMap = new Dictionary();
m_pDlgTask = GetDialog(CECUIHelper.DlgTaskName).GetComponent();
m_pDlgTask.Show(false);
@@ -431,7 +444,8 @@ namespace BrewMonster.UI
}
// C++: ACString strModified = FilterEmotionSet(pszMsg, cEmotion);
- string strModified = pszMsg;
+ // 修正表情 — Correct emotion set for this channel
+ string strModified = _chatEmotionPipeline.ApplyChannelEmotionFilter(pszMsg, cEmotion);
// C++: 修正给GM的额外信息 (Fix extra info for GM)
// (Skipped in Unity for now)
@@ -474,6 +488,10 @@ namespace BrewMonster.UI
CECUIManager.Instance.FilterBadWords(ref pszMsg);
}
+ // TMP Conversion: 将内部item格式转换为TMP rich text标签
+ // Unmarshal inline items (emotion/coord/ivtritem) and convert to TMP tags
+ pszMsg = _chatEmotionPipeline.ConvertInlineItemsToTmp(pszMsg);
+
// C++: Booth Message check (cChannel == GP_CHAT_WHISPER && pszMsg ends with "!#")
// (Skipped)
diff --git a/Assets/PerfectWorld/Scripts/UI/NPCShopDetailPanel.cs b/Assets/PerfectWorld/Scripts/UI/NPCShopDetailPanel.cs
index 0955fa0986..c4ce78adde 100644
--- a/Assets/PerfectWorld/Scripts/UI/NPCShopDetailPanel.cs
+++ b/Assets/PerfectWorld/Scripts/UI/NPCShopDetailPanel.cs
@@ -5,9 +5,7 @@
using UnityEngine;
using UnityEngine.UI;
using TMPro;
-using PerfectWorld.Scripts.Shop;
-using PerfectWorld.Scripts.Managers;
-using BrewMonster.Scripts.Managers;
+using BrewMonster.Scripts;
using BrewMonster.Network;
using CSNetwork.C2SCommand;
diff --git a/Assets/PerfectWorld/Scripts/UI/NPCShopItemPanel.cs b/Assets/PerfectWorld/Scripts/UI/NPCShopItemPanel.cs
index e112a3e4ea..191b5afef0 100644
--- a/Assets/PerfectWorld/Scripts/UI/NPCShopItemPanel.cs
+++ b/Assets/PerfectWorld/Scripts/UI/NPCShopItemPanel.cs
@@ -7,7 +7,7 @@ using UnityEngine.UI;
using TMPro;
using System.Collections;
using PerfectWorld.Scripts.Shop;
-using BrewMonster.Scripts.Managers;
+using BrewMonster.Scripts;
public class NPCShopItemPanel : MonoBehaviour
{
diff --git a/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs b/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs
index c68b92aad9..95b34db37b 100644
--- a/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs
+++ b/Assets/PerfectWorld/Scripts/UI/NPCShopUIManager.cs
@@ -5,11 +5,11 @@
using BrewMonster;
using BrewMonster.Network;
using BrewMonster.Scripts.Managers;
+
+using BrewMonster.Scripts;
using BrewMonster.UI;
using CSNetwork.C2SCommand;
using ModelRenderer.Scripts.Common;
-using PerfectWorld.Scripts.Managers;
-using PerfectWorld.Scripts.Shop;
using System;
using System.Collections.Generic;
using TMPro;
diff --git a/Assets/PerfectWorld/Scripts/UI/ProduceItemPanel.cs b/Assets/PerfectWorld/Scripts/UI/ProduceItemPanel.cs
index ad9bd16318..bc85793b16 100644
--- a/Assets/PerfectWorld/Scripts/UI/ProduceItemPanel.cs
+++ b/Assets/PerfectWorld/Scripts/UI/ProduceItemPanel.cs
@@ -1,5 +1,5 @@
using BrewMonster;
-using BrewMonster.Scripts.Managers;
+using BrewMonster.Scripts;
using System.Collections;
using TMPro;
using UnityEngine;
@@ -12,7 +12,6 @@ public class ProduceItemPanel : MonoBehaviour
public Image icon;
public TextMeshProUGUI text_name;
public TextMeshProUGUI text_level;
-
private uint recipeId;
private Coroutine loadIconCoroutine;
private DlgProduce ownerDlg;
diff --git a/Assets/PerfectWorld/Scripts/UI/ShopItemPanel.cs b/Assets/PerfectWorld/Scripts/UI/ShopItemPanel.cs
index 8ddc14a964..e6b8f165ca 100644
--- a/Assets/PerfectWorld/Scripts/UI/ShopItemPanel.cs
+++ b/Assets/PerfectWorld/Scripts/UI/ShopItemPanel.cs
@@ -1,8 +1,7 @@
-using BrewMonster.Scripts.Managers;
+using BrewMonster.Scripts;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
-using PerfectWorld.Scripts.Managers;
public class ShopItemPanel : MonoBehaviour
{
diff --git a/Assets/PerfectWorld/Scripts/World/LitModelHolder.cs b/Assets/PerfectWorld/Scripts/World/LitModelHolder.cs
index faf39ee844..8651386e9a 100644
--- a/Assets/PerfectWorld/Scripts/World/LitModelHolder.cs
+++ b/Assets/PerfectWorld/Scripts/World/LitModelHolder.cs
@@ -148,7 +148,15 @@ public class LitModelHolder : MonoSingleton
await Task.Delay(100, destroyToken); // wait for the host player to be initialized.
- _currentHostPosOxz = _hostPlayer.GetPosVector3();
+ //In c++ version. clone object position is used as the host object position when force navigate.
+ if(_hostPlayer.IsInForceNavigateState())
+ {
+ _currentHostPosOxz = _hostPlayer.GetNavigatePlayer().GetNavigateModelPosition();
+ }
+ else
+ {
+ _currentHostPosOxz = _hostPlayer.GetPosVector3();
+ }
_currentHostPosOxz.y = 0;
LoadAllObjectsNearPosition(_currentHostPosOxz, destroyToken);
}
@@ -311,9 +319,18 @@ public class LitModelHolder : MonoSingleton
private void UpdateHostPlayerPosition()
{
_hostPlayer = GetHostPlayer();
+
+
if (_hostPlayer != null)
{
- _currentHostPosOxz = _hostPlayer.GetPosVector3(false);
+ if(_hostPlayer.IsInForceNavigateState())
+ {
+ _currentHostPosOxz = _hostPlayer.GetNavigatePlayer().GetNavigateModelPosition();
+ }
+ else
+ {
+ _currentHostPosOxz = _hostPlayer.GetPosVector3(false);
+ }
_currentHostPosOxz.y = 0;
_hostPosReady = true;
}
diff --git a/Assets/PerfectWorld/Scripts/World/TerrainHolder.cs b/Assets/PerfectWorld/Scripts/World/TerrainHolder.cs
index 86e53a49c7..d7b6142b0c 100644
--- a/Assets/PerfectWorld/Scripts/World/TerrainHolder.cs
+++ b/Assets/PerfectWorld/Scripts/World/TerrainHolder.cs
@@ -2,6 +2,7 @@ using UnityEngine;
using Cysharp.Threading.Tasks;
using System.Threading;
using BrewMonster.Network;
+using BrewMonster.Scripts;
using System;
using System.Collections.Generic;
@@ -195,16 +196,34 @@ namespace BrewMonster
_objectsToUnload.Clear();
}
+ ///
+ /// Main-thread anchor for terrain streaming: host position, or navigate clone when force-navigate is active (same idea as LitModelHolder).
+ /// 地形流式锚点:普通用宿主;强制导航用导航克隆(与 LitModelHolder 一致)。
+ ///
private void UpdateGlobalDataForStreaming()
{
_realTimeSinceStartUp = Time.realtimeSinceStartup;
if (_hostPlayer == null)
- {
_hostPlayer = CECGameRun.Instance.GetHostPlayer();
+
+ if (_hostPlayer == null)
+ {
+ _hostPosReady = false;
+ return;
+ }
+ //In c++ version. clone object position is used as the host object position when force navigate.
+ if (_hostPlayer.IsInForceNavigateState())
+ {
+ CECHostNavigatePlayer nav = _hostPlayer.GetNavigatePlayer();
+ if (nav != null && nav.TryGetNavigateModelPosition(out Vector3 clonePos))
+ {
+ _currentHostPosOxz = clonePos;
+ }
+ }
+ else
+ {
+ _currentHostPosOxz = _hostPlayer.GetPosVector3(false);
}
- if (_hostPlayer == null) return;
-
- _currentHostPosOxz = _hostPlayer.GetPosVector3();
_currentHostPosOxz.y = 0f;
_hostPosReady = true;
}
diff --git a/Assets/PerfectWorld/UI/Chat.meta b/Assets/PerfectWorld/UI/Chat.meta
new file mode 100644
index 0000000000..2524b0561e
--- /dev/null
+++ b/Assets/PerfectWorld/UI/Chat.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 74be13e484f282140a6795b465cc3ac2
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/PerfectWorld/UI/Chat/GeneratedEmotions.meta b/Assets/PerfectWorld/UI/Chat/GeneratedEmotions.meta
new file mode 100644
index 0000000000..788141647b
--- /dev/null
+++ b/Assets/PerfectWorld/UI/Chat/GeneratedEmotions.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: fc7f2e18c19aa5346a706caec5f4ec59
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/PerfectWorld/UI/Chat/GeneratedEmotions/Emotions0.meta b/Assets/PerfectWorld/UI/Chat/GeneratedEmotions/Emotions0.meta
new file mode 100644
index 0000000000..1ecf3302e3
--- /dev/null
+++ b/Assets/PerfectWorld/UI/Chat/GeneratedEmotions/Emotions0.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: dc188c86ecb92594ca08313d5e14f9a6
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/PerfectWorld/UI/Chat/GeneratedEmotions/Emotions0/Emotions0_atlas.png b/Assets/PerfectWorld/UI/Chat/GeneratedEmotions/Emotions0/Emotions0_atlas.png
new file mode 100644
index 0000000000..f6b3dfd561
Binary files /dev/null and b/Assets/PerfectWorld/UI/Chat/GeneratedEmotions/Emotions0/Emotions0_atlas.png differ
diff --git a/Assets/PerfectWorld/UI/Chat/GeneratedEmotions/Emotions0/Emotions0_atlas.png.meta b/Assets/PerfectWorld/UI/Chat/GeneratedEmotions/Emotions0/Emotions0_atlas.png.meta
new file mode 100644
index 0000000000..6e3e078364
--- /dev/null
+++ b/Assets/PerfectWorld/UI/Chat/GeneratedEmotions/Emotions0/Emotions0_atlas.png.meta
@@ -0,0 +1,6057 @@
+fileFormatVersion: 2
+guid: 865978f275731044a9b84fe9dbfe4210
+TextureImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
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+ mipMapFadeDistanceStart: 1
+ mipMapFadeDistanceEnd: 3
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+ streamingMipmapsPriority: 0
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+ seamlessCubemap: 0
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+ textureSettings:
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+ buildTarget: Android
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+ buildTarget: iOS
+ maxTextureSize: 2048
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diff --git a/Assets/Prefabs/ChatSystem/prefab_ChatSystemUI.prefab b/Assets/Prefabs/ChatSystem/prefab_ChatSystemUI.prefab
index 53cae663d8..58904004cc 100644
--- a/Assets/Prefabs/ChatSystem/prefab_ChatSystemUI.prefab
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@@ -298,6 +298,8 @@ MonoBehaviour:
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diff --git a/Assets/Scripts/CECHostPlayer.Inventory.cs b/Assets/Scripts/CECHostPlayer.Inventory.cs
index 83c2c72450..5b415847e2 100644
--- a/Assets/Scripts/CECHostPlayer.Inventory.cs
+++ b/Assets/Scripts/CECHostPlayer.Inventory.cs
@@ -11,7 +11,7 @@ using BrewMonster.UI;
using PerfectWorld.Scripts.Managers;
using UnityEngine;
using static BrewMonster.Scripts.CECHPWork;
-using static BrewMonster.Scripts.Managers.EC_Inventory;
+using static BrewMonster.Scripts.EC_Inventory;
namespace BrewMonster
{
diff --git a/Assets/Scripts/CECHostPlayer.Model.cs b/Assets/Scripts/CECHostPlayer.Model.cs
index 6bc8df16f7..afaf11fa71 100644
--- a/Assets/Scripts/CECHostPlayer.Model.cs
+++ b/Assets/Scripts/CECHostPlayer.Model.cs
@@ -16,59 +16,6 @@ namespace BrewMonster
TransformShape(pCmd.shape);
}
- public async Task TransformShape(byte iShape, bool bLoadAtOnce = false/* =false */)
- {
- SetShape(iShape);
- //a_LogOutput(1, "CECPlayer::TransformShape(iShape=%d)(iShapeType=%d,iShapeID=%d)", iShape, PLAYERMODEL_GETTYPE(iShape), PLAYERMODEL_GETID(iShape));
-
- if (!GetMajorModel()) return;
-
- if (IsShapeChanged())
- {
- m_bWeaponAttached = false;
- // change to a dummy model, may cause an asynchronous loading
- await QueueLoadDummyModel(m_iShape, bLoadAtOnce);
- }
- else
- {
- m_bWeaponAttached = true;
- // back to major model is a synchronous operation
- ApplyShapeModelChange(GetMajorModel());
- }
- OnModelChange(GetMajorModel());
- }
- void SetShape(byte iShape)
- {
- // The shape id from the server is a 8-bit number
- // The meaning of each bit:
- // | 7 6 | 5 4 3 2 1 0 |
- // |-TYPE-|-----Model ID-----|
- int iNewShape = (iShape & 0xff); // only accept 8bit
- // �Ծɵ�Shape�������ݽ�������
- FixOldShapeInfo(ref iNewShape);
-
- // ְҵ������Model IDҪ��ת��
- if( PLAYERMODEL_GETTYPE(iNewShape) == (int)PLAYERMODEL_TYPE.PLAYERMODEL_PROFESSION )
- {
- int iRealID = _GetProfessionTransformModelID(
- m_iProfession, m_iGender, PLAYERMODEL_GETID(iNewShape));
- iNewShape = 0x40 | iRealID;
- }
- // ��ְҵ������Model IDΪEC_Resource.h���ֵ���ʲ�������
- else
- {
-
- }
-
- // store the original data into 8~15 bit
- m_iShape = iNewShape | ((iShape & 0xff) << 8);
- }
- void FixOldShapeInfo(ref int iShape)
- {
- // �Ǹ�ʱ��shapeΪ0����û�б�������0����ְҵ����
- if(iShape != 0 && PLAYERMODEL_GETTYPE(iShape) == 0)
- iShape |= 0x40;
- }
/// Origin: notify server of force-attack (PVP) state so it accepts/rejects attacks on players. Call when duel starts (true) or ends (false).
private void NotifyServerForceAttack(bool bForceAttack)
{
@@ -76,28 +23,6 @@ namespace BrewMonster
UnityGameSession.c2s_SendCmdNotifyForceAttack(glb_BuildPVPMask(bForceAttack), refuseBless);
}
- public int _GetProfessionTransformModelID(int nChar, int nGender, int nModelID)
- {
- int result = 0;
- switch (nChar){
- case (int)PROFESSION.PROF_HAG: // ����
- result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_FOX2 : (int)ModelResourceType.RES_MOD_ORC_FOX;
- break;
- case (int)PROFESSION.PROF_ORC: // ����
- result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_PANDER : (int)ModelResourceType.RES_MOD_ORC_TIGER;
- break;
- case (int)PROFESSION.PROF_MONK: // ��ʦ
- case (int)PROFESSION.PROF_GHOST: // �̿�
- result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_SHADOW_FISH_M : (int)ModelResourceType.RES_MOD_SHADOW_FISH_F;
- break;
- case (int)PROFESSION.PROF_YEYING: // ҹӰ
- result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_M : (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_F;
- break;
- case (int)PROFESSION.PROF_YUEXIAN: // ����
- result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_M : (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_F;
- break;
- }
- return result;
- }
+
}
}
diff --git a/Assets/Scripts/CECHostPlayer.Pet.cs b/Assets/Scripts/CECHostPlayer.Pet.cs
index 02af041802..8ca49a6b47 100644
--- a/Assets/Scripts/CECHostPlayer.Pet.cs
+++ b/Assets/Scripts/CECHostPlayer.Pet.cs
@@ -10,7 +10,7 @@ using BrewMonster.Assets.PerfectWorld.Scripts.Players;
using UnityEngine;
using static BrewMonster.Scripts.Pet.CECPetData;
using BrewMonster.Scripts.Managers;
-using static PerfectWorld.Scripts.Managers.EC_IvtrEquip;
+using static BrewMonster.Scripts.EC_IvtrEquip;
using PerfectWorld.Scripts.Managers;
namespace BrewMonster
diff --git a/Assets/Scripts/CECHostPlayer.World.cs b/Assets/Scripts/CECHostPlayer.World.cs
index 3f02371a88..4ff30f7311 100644
--- a/Assets/Scripts/CECHostPlayer.World.cs
+++ b/Assets/Scripts/CECHostPlayer.World.cs
@@ -259,8 +259,9 @@ namespace BrewMonster
// Update camera if available
// 如果可用则更新相机
// UpdateFollowCamera(false, 10); // Uncomment if UpdateFollowCamera method exists
-
- LitModelHolder.Instance.LoadAllObjectsNearTargetPosition(vPos).Forget();
+ // Streaming anchor follows navigate clone when force-navigate is active (LitModelHolder.UpdateStreamingAnchorPosition).
+ // 强制导航时流式锚点跟随导航克隆(LitModelHolder.UpdateStreamingAnchorPosition)。
+ LitModelHolder.Instance.LoadAllObjectsNearTargetPosition(default, useHostPlayerPosition: true).Forget();
};
// Jump to instance (change world/instance)
// 跳转到实例(更改世界/实例)
diff --git a/Assets/Scripts/CECHostPlayer.cs b/Assets/Scripts/CECHostPlayer.cs
index 0676666c4e..9d94d64bc5 100644
--- a/Assets/Scripts/CECHostPlayer.cs
+++ b/Assets/Scripts/CECHostPlayer.cs
@@ -29,6 +29,7 @@ using cmd_player_chgshape = CSNetwork.GPDataType.cmd_player_chgshape;
using Host_work_ID = BrewMonster.Scripts.CECHPWork.Host_work_ID;
using ObjectCoords = System.Collections.Generic.List;
using Trace_reason = BrewMonster.CECHPWorkTrace.Trace_reason;
+using System.Threading.Tasks;
namespace BrewMonster
{
@@ -249,12 +250,6 @@ namespace BrewMonster
private CECHostNavigatePlayer m_pNavigatePlayer = null;
public CECHostNavigatePlayer GetNavigatePlayer()
{
- if (m_pNavigatePlayer == null)
- {
- // Create navigate player on-demand (C++: host owns a navigate/clone player + controller)
- // 按需创建导航玩家(C++:宿主玩家持有导航/克隆玩家 + 控制器)
- m_pNavigatePlayer = new CECHostNavigatePlayer(this);
- }
return m_pNavigatePlayer;
}
@@ -273,15 +268,37 @@ namespace BrewMonster
public void OnNaviageEvent(int task, int e)
{
UnityEngine.Debug.Log($"[CECHostPlayer] OnNaviageEvent: Task={task}, Event={e} ({(BrewMonster.Scripts.CECNavigateCtrl.NavigateEvent)e})");
- CECHostNavigatePlayer pNavigatePlayer = GetNavigatePlayer();
- if (pNavigatePlayer != null)
+ if (e == (int)CECNavigateCtrl.NavigateEvent.EM_PREPARE)
{
- UnityEngine.Debug.Log($"[CECHostPlayer] OnNaviageEvent: Forwarding to NavigatePlayer");
- pNavigatePlayer.OnNavigateEvent(task, e);
+ CreateNavigatePlayer();
}
- else
+ if (m_pNavigatePlayer != null)
{
- UnityEngine.Debug.LogWarning($"[CECHostPlayer] OnNaviageEvent: NavigatePlayer is null");
+ m_pNavigatePlayer.OnNavigateEvent(task, e);
+ }
+ if(e == (int)CECNavigateCtrl.NavigateEvent.EM_END)
+ {
+ ReleaseNavigatePlayer();
+ }
+ }
+ private void CreateNavigatePlayer()
+ {
+ ReleaseNavigatePlayer();
+ GameObject navigateGo = new GameObject("HostNavigatePlayer");
+ navigateGo.transform.SetParent(transform, false);
+ navigateGo.transform.localScale = Vector3.one;
+ navigateGo.AddComponent();
+ CECHostNavigatePlayer navigatePlayer = navigateGo.AddComponent();
+ navigatePlayer.InitializeHost(this);
+ //navigatePlayer.LoadConfig();
+ m_pNavigatePlayer = navigatePlayer;
+ }
+ private void ReleaseNavigatePlayer()
+ {
+ if (m_pNavigatePlayer != null)
+ {
+ m_pNavigatePlayer.Release();
+ m_pNavigatePlayer = null;
}
}
@@ -331,7 +348,7 @@ namespace BrewMonster
TickTask().Forget();
}
- public bool LoadResources()
+ public async Task LoadResources()
{
//BMLogger.LogError("HoangDev: CECHostPlayer::LoadResources");
RoleInfo RoleInfo = UnityGameSession.Instance.GetRoleInfo();
@@ -344,7 +361,7 @@ namespace BrewMonster
EC_Game.GetGameRun().AddPlayerName(m_PlayerInfo.cid, m_strName);
- if (!LoadPlayerSkeleton(true))
+ if (!await LoadPlayerSkeleton(true))
{
BMLogger.LogError("HoangDev CECHostPlayer::LoadResources, Failed to load skeleton");
return false;
@@ -1471,7 +1488,7 @@ namespace BrewMonster
m_bEnterGame = false;
}
- public async void InitCharacter(cmd_self_info_1 role)
+ public async Task InitCharacter(cmd_self_info_1 role)
{
SetUpPlayer();
m_dwStates = (uint)role.state;
@@ -1486,9 +1503,7 @@ namespace BrewMonster
// roleName = Encoding.UTF8.GetString(role.name.ByteArray, 0, role.name.Length);
//}
SetPlayerInfor(new INFO(role.cid, role.crc_e, role.crc_c));
- LoadResources();
- await SetPlayerModel(UnityGameSession.Instance.GetRoleInfo().occupation,
- UnityGameSession.Instance.GetRoleInfo().gender);
+ await LoadResources();
isDataAwaitToReady = true;
Vector3 pos = new Vector3(role.pos.x, role.pos.y, role.pos.z);
string roleName = Encoding.Unicode.GetString(UnityGameSession.Instance.GetRoleInfo().name.ByteArray);
diff --git a/Assets/Scripts/CECPlayer_Inventory.cs b/Assets/Scripts/CECPlayer_Inventory.cs
index 4b5f1f6739..90e83a1204 100644
--- a/Assets/Scripts/CECPlayer_Inventory.cs
+++ b/Assets/Scripts/CECPlayer_Inventory.cs
@@ -17,7 +17,7 @@ namespace BrewMonster
public static readonly string _right_hand_weapon = "RightHand";
public static readonly string _wing = "Wing";
public static readonly string _wing2 = "Wing2";
- public const string _cc_ride = "CC_Ride";
+ public const string _cc_ride = "CC_ride";
public static readonly string _cc_ride2 = "CC_Ride2";
public const string _hh_ride = "HH_Ride";
public const string _hanger_ride = "Rider";
diff --git a/Assets/Scripts/CECUIManager.cs b/Assets/Scripts/CECUIManager.cs
index 22efffc04e..a84be8b8e2 100644
--- a/Assets/Scripts/CECUIManager.cs
+++ b/Assets/Scripts/CECUIManager.cs
@@ -4,6 +4,7 @@ using BrewMonster.UI;
using System;
using System.Collections.Generic;
using BrewMonster.PerfectWorld.Scripts.Utility.ChatFilter;
+using BrewMonster.Scripts.Chat.EmotionData;
using BrewMonster.Scripts.Managers;
using UnityEngine;
using TMPro;
@@ -31,6 +32,10 @@ public class CECUIManager : MonoSingleton
[SerializeField] private DialogScriptTableObject dialogResouce;
[SerializeField] private Canvas canvasDlg;
+ [SerializeField]
+ [Tooltip("Chat TMP: EmotionLibrarySpriteMap (SO). CECGameUIMan is not a MonoBehaviour — assign here on CECUIManager.")]
+ private EmotionLibrarySpriteMap _emotionLibrarySpriteMap;
+
[SerializeField] private UnityEngine.UI.Button btnSecondClick;
[SerializeField] CDlgQuickBar m_pDlgQuickBar1;
[SerializeField] GameObject ChangeSkillShortcutButton;
@@ -55,6 +60,7 @@ public class CECUIManager : MonoSingleton
gameUI = new CECGameUIMan();
gameUI.SetDependency(dialogResouce, canvasDlg);
+ gameUI.SetEmotionSpriteMap(_emotionLibrarySpriteMap);
gameUI.Init();
m_pDlgSkillAction = GetComponent();
// Wire up second-click button / 连接第二次点击按钮
@@ -655,6 +661,7 @@ public class CECUIManager : MonoSingleton
{
gameUI = new CECGameUIMan();
gameUI.SetDependency(dialogResouce, canvasDlg);
+ gameUI.SetEmotionSpriteMap(_emotionLibrarySpriteMap);
gameUI.Init();
}
diff --git a/Assets/Scripts/ChatInputHandler.cs b/Assets/Scripts/ChatInputHandler.cs
index 9204c57da9..09226d7ebf 100644
--- a/Assets/Scripts/ChatInputHandler.cs
+++ b/Assets/Scripts/ChatInputHandler.cs
@@ -3,9 +3,12 @@ using UnityEngine;
using TMPro;
using CSNetwork.GPDataType;
using System.Collections.Generic;
+using BrewMonster;
using BrewMonster.Network;
+using BrewMonster.Scripts.Managers;
using BrewMonster.UI;
using CSNetwork;
+using PerfectWorld.Scripts.Managers;
namespace BrewMonster.Scripts.ChatUI
{
@@ -233,6 +236,11 @@ namespace BrewMonster.Scripts.ChatUI
ChatChannel resolvedChannel = ParseAndSendMessage(strText, nPack, nSlot);
+ if (resolvedChannel == ChatChannel.GP_CHAT_FARCRY && strText.StartsWith("!@"))
+ m_dwTickFarCry = now;
+ if (resolvedChannel == ChatChannel.GP_CHAT_SUPERFARCRY && strText.StartsWith("!#"))
+ m_dwTickFarCry2 = now;
+
SaveHistory(resolvedChannel, strText, nPack, nSlot, now);
ClearTextInInputField();
@@ -601,7 +609,19 @@ namespace BrewMonster.Scripts.ChatUI
inputField.ActivateInputField();
}
- private int GetPlayerItemCount(int id) => 0;
- private int GetPlayerLevel() => 10;
+ ///
+ /// C++: GetHostPlayer()->GetPack()->GetItemTotalNum(id) — đếm túi chính.
+ ///
+ private int GetPlayerItemCount(int templateId)
+ {
+ var host = EC_Game.GetGameRun()?.GetHostPlayer();
+ EC_Inventory pack = host?.GetPack();
+ return pack?.GetItemTotalNum(templateId) ?? 0;
+ }
+
+ private int GetPlayerLevel()
+ {
+ return EC_Game.GetGameRun()?.GetHostPlayer()?.GetBasicProps().iLevel ?? 0;
+ }
}
}
diff --git a/Assets/Scripts/PlayerVisual.cs b/Assets/Scripts/PlayerVisual.cs
index 551f726213..e6123b63a1 100644
--- a/Assets/Scripts/PlayerVisual.cs
+++ b/Assets/Scripts/PlayerVisual.cs
@@ -24,6 +24,7 @@ namespace BrewMonster
[SerializeField] private bool isHit;
[SerializeField] private int id;
[SerializeField] private bool isDebug;
+ private bool _eventBusSubscribed;
private const float FadeTime = 100;
private const FadeMode FadeMode = Animancer.FadeMode.FixedDuration;
@@ -55,11 +56,28 @@ namespace BrewMonster
return;
}
+ if (_eventBusSubscribed)
+ UnregisterPlayerEventHandlers();
+
_playerInfo = player.GetPlayInfo();
id = _playerInfo.cid;
EventBus.SubscribeChannel(_playerInfo.cid, PlayActionEventHandler);
EventBus.SubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler);
EventBus.SubscribeChannel(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler);
+ _eventBusSubscribed = true;
+ }
+
+ ///
+ /// Unsubscribe from per-cid animation events (e.g. hand off to navigate clone). / 取消按 cid 订阅(例如交给导航克隆体)
+ ///
+ public void UnregisterPlayerEventHandlers()
+ {
+ if (!_eventBusSubscribed)
+ return;
+ EventBus.UnsubscribeChannel(_playerInfo.cid, PlayActionEventHandler);
+ EventBus.UnsubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler);
+ EventBus.UnsubscribeChannel(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler);
+ _eventBusSubscribed = false;
}
// public void InitElsePlayerEventDoneHandler(INFO playerInfo)
@@ -155,10 +173,7 @@ namespace BrewMonster
}
private void OnDestroy()
{
- EventBus.UnsubscribeChannel(_playerInfo.cid, PlayActionEventHandler);
- EventBus.UnsubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler);
- EventBus.UnsubscribeChannel(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler);
- // EventBus.UnsubscribeAllInChannel(_playerInfo.cid);
+ UnregisterPlayerEventHandlers();
}
public bool IsAnimationExist(string animationName)
{
diff --git a/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset b/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset
index 98e6d27713..1faa579374 100644
--- a/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset
+++ b/Assets/TextMesh Pro/Resources/Sprite Assets/EmojiOne.asset
@@ -2,27 +2,33 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2103686
Material:
- serializedVersion: 6
+ serializedVersion: 8
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TextMeshPro/Sprite
m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3}
- m_ShaderKeywords: UNITY_UI_CLIP_RECT
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords:
+ - UNITY_UI_CLIP_RECT
+ m_InvalidKeywords: []
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
+ m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
- m_Texture: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3}
+ m_Texture: {fileID: 2800000, guid: e1a057e1756274235a7c676d3d0a761a, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
+ m_Ints: []
m_Floats:
- _ColorMask: 15
- _CullMode: 0
@@ -35,6 +41,8 @@ Material:
m_Colors:
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
- _Color: {r: 1, g: 1, b: 1, a: 1}
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -47,15 +55,14 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 84a92b25f83d49b9bc132d206b370281, type: 3}
m_Name: EmojiOne
m_EditorClassIdentifier:
- hashCode: -1836805472
- material: {fileID: 2103686}
- materialHashCode: 0
m_Version: 1.1.0
m_FaceInfo:
+ m_FaceIndex: 0
m_FamilyName:
m_StyleName:
m_PointSize: 0
m_Scale: 0
+ m_UnitsPerEM: 0
m_LineHeight: 0
m_AscentLine: 0
m_CapLine: 0
@@ -71,105 +78,90 @@ MonoBehaviour:
m_StrikethroughOffset: 0
m_StrikethroughThickness: 0
m_TabWidth: 0
- spriteSheet: {fileID: 2800000, guid: dffef66376be4fa480fb02b19edbe903, type: 3}
+ m_Material: {fileID: 2103686}
+ spriteSheet: {fileID: 2800000, guid: e1a057e1756274235a7c676d3d0a761a, type: 3}
m_SpriteCharacterTable:
- m_ElementType: 2
m_Unicode: 128522
m_GlyphIndex: 0
m_Scale: 1
m_Name: Smiling face with smiling eyes
- m_HashCode: -1318250903
- m_ElementType: 2
m_Unicode: 128523
m_GlyphIndex: 1
m_Scale: 1
m_Name: 1f60b
- m_HashCode: 57188339
- m_ElementType: 2
m_Unicode: 128525
m_GlyphIndex: 2
m_Scale: 1
m_Name: 1f60d
- m_HashCode: 57188341
- m_ElementType: 2
m_Unicode: 128526
m_GlyphIndex: 3
m_Scale: 1
m_Name: 1f60e
- m_HashCode: 57188340
- m_ElementType: 2
m_Unicode: 128512
m_GlyphIndex: 4
m_Scale: 1
m_Name: Grinning face
- m_HashCode: -95541379
- m_ElementType: 2
m_Unicode: 128513
m_GlyphIndex: 5
m_Scale: 1
m_Name: 1f601
- m_HashCode: 57188256
- m_ElementType: 2
m_Unicode: 128514
m_GlyphIndex: 6
m_Scale: 1
m_Name: Face with tears of joy
- m_HashCode: 239522663
- m_ElementType: 2
m_Unicode: 128515
m_GlyphIndex: 7
m_Scale: 1
m_Name: 1f603
- m_HashCode: 57188258
- m_ElementType: 2
m_Unicode: 128516
m_GlyphIndex: 8
m_Scale: 1
m_Name: 1f604
- m_HashCode: 57188261
- m_ElementType: 2
m_Unicode: 128517
m_GlyphIndex: 9
m_Scale: 1
m_Name: 1f605
- m_HashCode: 57188260
- m_ElementType: 2
m_Unicode: 128518
m_GlyphIndex: 10
m_Scale: 1
m_Name: 1f606
- m_HashCode: 57188263
- m_ElementType: 2
m_Unicode: 128521
m_GlyphIndex: 11
m_Scale: 1
m_Name: 1f609
- m_HashCode: 57188264
- m_ElementType: 2
m_Unicode: 0
m_GlyphIndex: 12
m_Scale: 1
m_Name: .notdef
- m_HashCode: -600915428
- m_ElementType: 2
m_Unicode: 129315
m_GlyphIndex: 13
m_Scale: 1
m_Name: 1f923
- m_HashCode: 57200239
- m_ElementType: 2
m_Unicode: 9786
m_GlyphIndex: 14
m_Scale: 1
m_Name: 263a
- m_HashCode: 1748406
- m_ElementType: 2
m_Unicode: 9785
m_GlyphIndex: 15
m_Scale: 1
m_Name: 2639
- m_HashCode: 1748462
- m_SpriteGlyphTable:
+ m_GlyphTable:
- m_Index: 0
m_Metrics:
m_Width: 128
@@ -184,6 +176,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 1
m_Metrics:
@@ -199,6 +192,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 2
m_Metrics:
@@ -214,6 +208,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 3
m_Metrics:
@@ -229,6 +224,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 4
m_Metrics:
@@ -244,6 +240,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 5
m_Metrics:
@@ -259,6 +256,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 6
m_Metrics:
@@ -274,6 +272,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 7
m_Metrics:
@@ -289,6 +288,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 8
m_Metrics:
@@ -304,6 +304,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 9
m_Metrics:
@@ -319,6 +320,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 10
m_Metrics:
@@ -334,6 +336,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 11
m_Metrics:
@@ -349,6 +352,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 12
m_Metrics:
@@ -364,6 +368,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 13
m_Metrics:
@@ -379,6 +384,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 14
m_Metrics:
@@ -394,6 +400,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
- m_Index: 15
m_Metrics:
@@ -409,6 +416,7 @@ MonoBehaviour:
m_Height: 128
m_Scale: 1
m_AtlasIndex: 0
+ m_ClassDefinitionType: 0
sprite: {fileID: 0}
spriteInfoList:
- id: 0
@@ -638,22 +646,29 @@ MonoBehaviour:
fallbackSpriteAssets: []
--- !u!21 &1369835458
Material:
- serializedVersion: 6
+ serializedVersion: 8
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TextMeshPro/Sprite
m_Shader: {fileID: 4800000, guid: cf81c85f95fe47e1a27f6ae460cf182c, type: 3}
- m_ShaderKeywords:
+ m_Parent: {fileID: 0}
+ m_ModifiedSerializedProperties: 0
+ m_ValidKeywords: []
+ m_InvalidKeywords: []
m_LightmapFlags: 5
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
+ m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs: []
+ m_Ints: []
m_Floats: []
m_Colors: []
+ m_BuildTextureStacks: []
+ m_AllowLocking: 1
diff --git a/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta b/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta
index c9fa1a7df8..96b54edc23 100644
--- a/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta
+++ b/Assets/TextMesh Pro/Sprites/EmojiOne.png.meta
@@ -1,27 +1,57 @@
fileFormatVersion: 2
guid: dffef66376be4fa480fb02b19edbe903
TextureImporter:
- fileIDToRecycleName:
- 21300000: EmojiOne_0
- 21300002: EmojiOne_1
- 21300004: EmojiOne_2
- 21300006: EmojiOne_3
- 21300008: EmojiOne_4
- 21300010: EmojiOne_6
- 21300012: EmojiOne_7
- 21300014: EmojiOne_8
- 21300016: EmojiOne_9
- 21300018: EmojiOne_10
- 21300020: EmojiOne_11
- 21300022: EmojiOne_12
- 21300024: EmojiOne_13
- 21300026: EmojiOne_5
- 21300028: EmojiOne_14
+ internalIDToNameTable:
+ - first:
+ 213: 21300000
+ second: EmojiOne_0
+ - first:
+ 213: 21300002
+ second: EmojiOne_1
+ - first:
+ 213: 21300004
+ second: EmojiOne_2
+ - first:
+ 213: 21300006
+ second: EmojiOne_3
+ - first:
+ 213: 21300008
+ second: EmojiOne_4
+ - first:
+ 213: 21300010
+ second: EmojiOne_6
+ - first:
+ 213: 21300012
+ second: EmojiOne_7
+ - first:
+ 213: 21300014
+ second: EmojiOne_8
+ - first:
+ 213: 21300016
+ second: EmojiOne_9
+ - first:
+ 213: 21300018
+ second: EmojiOne_10
+ - first:
+ 213: 21300020
+ second: EmojiOne_11
+ - first:
+ 213: 21300022
+ second: EmojiOne_12
+ - first:
+ 213: 21300024
+ second: EmojiOne_13
+ - first:
+ 213: 21300026
+ second: EmojiOne_5
+ - first:
+ 213: 21300028
+ second: EmojiOne_14
externalObjects: {}
- serializedVersion: 5
+ serializedVersion: 13
mipmaps:
mipMapMode: 0
- enableMipMap: 1
+ enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
@@ -35,7 +65,12 @@ TextureImporter:
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
+ flipGreenChannel: 0
isReadable: 0
+ streamingMipmaps: 0
+ streamingMipmapsPriority: 0
+ vTOnly: 0
+ ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
@@ -44,9 +79,9 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
- filterMode: -1
- aniso: -1
- mipBias: -1
+ filterMode: 1
+ aniso: 1
+ mipBias: 0
wrapU: 1
wrapV: 1
wrapW: 1
@@ -58,19 +93,26 @@ TextureImporter:
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
- spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
+ spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+ spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
- textureType: 0
+ textureType: 8
textureShape: 1
singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 1
+ swizzle: 50462976
+ cookieLightType: 1
platformSettings:
- - serializedVersion: 2
+ - serializedVersion: 4
buildTarget: DefaultTexturePlatform
maxTextureSize: 512
resizeAlgorithm: 0
@@ -80,8 +122,10 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
+ ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
- - serializedVersion: 2
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
buildTarget: Standalone
maxTextureSize: 512
resizeAlgorithm: 0
@@ -91,9 +135,11 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
+ ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
- - serializedVersion: 2
- buildTarget: iPhone
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: iOS
maxTextureSize: 512
resizeAlgorithm: 0
textureFormat: -1
@@ -102,8 +148,10 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
+ ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
- - serializedVersion: 2
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
buildTarget: Android
maxTextureSize: 512
resizeAlgorithm: 0
@@ -113,7 +161,22 @@ TextureImporter:
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
+ ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 4
+ buildTarget: WebGL
+ maxTextureSize: 512
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ ignorePlatformSupport: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites:
@@ -121,18 +184,20 @@ TextureImporter:
name: EmojiOne_0
rect:
serializedVersion: 2
- x: 0
- y: 384
- width: 128
- height: 128
+ x: 4
+ y: 388
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 4bcc36da2108f2c4ba3de5c921d25c3c
+ internalID: 21300000
vertices: []
indices:
edges: []
@@ -141,18 +206,20 @@ TextureImporter:
name: EmojiOne_1
rect:
serializedVersion: 2
- x: 128
- y: 384
- width: 128
- height: 128
+ x: 132
+ y: 388
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: e9eea8093eaeaee4d901c4553f572c22
+ internalID: 21300002
vertices: []
indices:
edges: []
@@ -161,18 +228,20 @@ TextureImporter:
name: EmojiOne_2
rect:
serializedVersion: 2
- x: 256
- y: 384
- width: 128
- height: 128
+ x: 260
+ y: 388
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 49451da35411dcc42a3692e39b0fde70
+ internalID: 21300004
vertices: []
indices:
edges: []
@@ -181,18 +250,20 @@ TextureImporter:
name: EmojiOne_3
rect:
serializedVersion: 2
- x: 384
- y: 384
- width: 128
- height: 128
+ x: 388
+ y: 388
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: f65709664b924904790c850a50ca82bc
+ internalID: 21300006
vertices: []
indices:
edges: []
@@ -201,18 +272,20 @@ TextureImporter:
name: EmojiOne_4
rect:
serializedVersion: 2
- x: 0
- y: 256
- width: 128
- height: 128
+ x: 4
+ y: 260
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 5b92c568a5ec9ad4b9ed90e271f1c9a8
+ internalID: 21300008
vertices: []
indices:
edges: []
@@ -221,18 +294,20 @@ TextureImporter:
name: EmojiOne_6
rect:
serializedVersion: 2
- x: 256
- y: 256
- width: 128
- height: 128
+ x: 260
+ y: 260
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: b10f2b48b7281594bb8a24a6511a35af
+ internalID: 21300010
vertices: []
indices:
edges: []
@@ -241,18 +316,20 @@ TextureImporter:
name: EmojiOne_7
rect:
serializedVersion: 2
- x: 384
- y: 256
- width: 128
- height: 128
+ x: 388
+ y: 260
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 10a600f9329dc2246a897e89f4d283cd
+ internalID: 21300012
vertices: []
indices:
edges: []
@@ -261,18 +338,20 @@ TextureImporter:
name: EmojiOne_8
rect:
serializedVersion: 2
- x: 0
- y: 128
- width: 128
- height: 128
+ x: 4
+ y: 132
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 66cffa363b90ab14787d8a5b90cf4502
+ internalID: 21300014
vertices: []
indices:
edges: []
@@ -281,18 +360,20 @@ TextureImporter:
name: EmojiOne_9
rect:
serializedVersion: 2
- x: 128
- y: 128
- width: 128
- height: 128
+ x: 132
+ y: 132
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 55cf3d409c9b89349b1e1bdc1cc224ad
+ internalID: 21300016
vertices: []
indices:
edges: []
@@ -301,18 +382,20 @@ TextureImporter:
name: EmojiOne_10
rect:
serializedVersion: 2
- x: 256
- y: 128
- width: 128
- height: 128
+ x: 260
+ y: 132
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 2a9e58eaf96feef42bcefa1cf257193f
+ internalID: 21300018
vertices: []
indices:
edges: []
@@ -321,18 +404,20 @@ TextureImporter:
name: EmojiOne_11
rect:
serializedVersion: 2
- x: 384
- y: 128
- width: 128
- height: 128
+ x: 388
+ y: 132
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 2489120affc155840ae6a7be2e93ce19
+ internalID: 21300020
vertices: []
indices:
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@@ -341,18 +426,20 @@ TextureImporter:
name: EmojiOne_12
rect:
serializedVersion: 2
- x: 0
- y: 0
- width: 128
- height: 128
+ x: 4
+ y: 4
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: 412349a150598d14da4d7140df5c0286
+ internalID: 21300022
vertices: []
indices:
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@@ -361,18 +448,20 @@ TextureImporter:
name: EmojiOne_13
rect:
serializedVersion: 2
- x: 128
- y: 0
- width: 128
- height: 128
+ x: 132
+ y: 4
+ width: 120
+ height: 120
alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
outline: []
physicsShape: []
tessellationDetail: 0
bones: []
spriteID: a937464b42bb3634782dea34c6becb6c
+ internalID: 21300024
vertices: []
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@@ -381,18 +470,20 @@ TextureImporter:
name: EmojiOne_5
rect:
serializedVersion: 2
- x: 256
- y: 0
- width: 128
- height: 128
+ x: 132
+ y: 260
+ width: 120
+ height: 120
alignment: 0
pivot: {x: 0, y: 0}
border: {x: 0, y: 0, z: 0, w: 0}
+ customData:
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physicsShape: []
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bones: []
spriteID: b0f933b217682124dbfc5e6b89abe3d0
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@@ -401,31 +492,78 @@ TextureImporter:
name: EmojiOne_14
rect:
serializedVersion: 2
- x: 128
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- width: 128
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+ x: 260
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pivot: {x: 0, y: 0}
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bones: []
spriteID: f7235c763afe4434e8bb666750a41096
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+ vertices: []
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+ name: EmojiOne_15
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+ pivot: {x: 0, y: 0}
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outline: []
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+ spriteCustomMetadata:
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