add new pack: Editor Attributes, complete GoTo cmd
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using UnityEngine;
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using EditorAttributes;
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namespace EditorAttributesSamples
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{
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[HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/ButtonAttributes/buttonfield.html")]
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public class ButtonFieldSample : MonoBehaviour
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{
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[Header("ButtonField Attribute:")]
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[ButtonField(nameof(PrintNumber), buttonHeight: 30f)]
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[SerializeField] private Void buttonHolder;
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[SerializeField] private int number;
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[HorizontalGroup(true, nameof(buttonHolder01), nameof(buttonHolder02))]
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[SerializeField] private Void groupHolder;
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[ButtonField(nameof(PrintMessage))]
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[SerializeField, HideInInspector] private Void buttonHolder01;
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[ButtonField(nameof(PrintMessage), true, 60, 300, "Hold Me")]
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[SerializeField, HideInInspector] private Void buttonHolder02;
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private void PrintNumber() => print(number);
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private void PrintMessage() => print("Hello World!");
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}
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}
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+18
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 269285
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packageName: EditorAttributes
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packageVersion: 2.9.2
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assetPath: Assets/EditorAttributes/Samples/Scripts/ButtonAttributeSamples/ButtonFieldSample.cs
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uploadId: 806636
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using UnityEngine;
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using EditorAttributes;
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namespace EditorAttributesSamples
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{
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[HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/ButtonAttributes/button.html")]
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public class ButtonSample : MonoBehaviour
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{
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[Header("Button Attribute:")]
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[SerializeField] private bool toggleButtons;
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[Button("Button")]
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public void PrintMessage() => print("Hello World!");
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[Button]
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public void ButtonWithParams(string messageToPrint) => print(messageToPrint);
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[Button(true, 60, 300, "Hold Me", 30f)]
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public void TallRepetableButton() => print(Random.value);
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[Button(nameof(toggleButtons), ConditionResult.EnableDisable, true)]
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public void ButtonYouCanDisable() => print("Hello World!");
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[Button(nameof(toggleButtons), ConditionResult.ShowHide, true)]
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public void ButtonYouCanHide() => print("Hello World!");
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}
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}
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assetBundleVariant:
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serializedVersion: 1
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productId: 269285
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packageName: EditorAttributes
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packageVersion: 2.9.2
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assetPath: Assets/EditorAttributes/Samples/Scripts/ButtonAttributeSamples/ButtonSample.cs
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uploadId: 806636
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using UnityEngine;
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using EditorAttributes;
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namespace EditorAttributesSamples
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{
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[HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/ButtonAttributes/inlinebutton.html")]
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public class InlineButtonSample : MonoBehaviour
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{
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[Header("InlineButton Attribute:")]
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[InlineButton(nameof(PrintString))]
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[SerializeField] private string stringField;
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[InlineButton(nameof(AddValue), true, buttonLabel: "Hold to add +10", buttonWidth: 200f)]
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[SerializeField] private int intField;
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[InlineButton(nameof(DecreaseFloat), "-", 20f), InlineButton(nameof(IncreaseFloat), "+", 20f)]
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[SerializeField] private float floatField;
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private void PrintString() => print(stringField);
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private void AddValue() => intField += 10;
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private void IncreaseFloat() => floatField += 0.5f;
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private void DecreaseFloat() => floatField -= 0.5f;
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}
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}
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+18
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serializedVersion: 1
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productId: 269285
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packageName: EditorAttributes
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packageVersion: 2.9.2
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assetPath: Assets/EditorAttributes/Samples/Scripts/ButtonAttributeSamples/InlineButtonSample.cs
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uploadId: 806636
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+41
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using System;
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using UnityEngine;
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using EditorAttributes;
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namespace EditorAttributesSamples
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{
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[HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/ButtonAttributes/selectionbuttons.html")]
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public class SelectionButtonsSample : MonoBehaviour
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{
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public enum States
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{
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State01,
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State02,
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State03
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}
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[Flags]
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public enum Flags
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{
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Flag01 = 0,
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Flag02 = 1,
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Flag03 = 2,
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Flag04 = 4,
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Flag05 = 8
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}
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[Header("SelectionButtons Attribute:")]
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#if UNITY_6000_0_OR_NEWER
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[SerializeField, HelpBox("This attribute has been deprecated use the <b>EnumButtons Attribute</b> instead", MessageMode.Warning)] private EditorAttributes.Void helpBoxHolder;
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#else
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[SerializeField, SelectionButtons] private States states;
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[SerializeField, SelectionButtons(showLabel: false)] private Flags flags;
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[SerializeField, SelectionButtons(nameof(stringValues), buttonsHeight: 30f)] private string stringField;
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#endif
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private string[] stringValues = new string[]
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{
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"Value01", "Value02", "Value03", "Value04", "Value05", "Value06"
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};
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}
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}
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+18
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fileFormatVersion: 2
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MonoImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 269285
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packageName: EditorAttributes
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packageVersion: 2.9.2
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assetPath: Assets/EditorAttributes/Samples/Scripts/ButtonAttributeSamples/SelectionButtonsSample.cs
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uploadId: 806636
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@@ -0,0 +1,17 @@
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using UnityEngine;
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using EditorAttributes;
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namespace EditorAttributesSamples
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{
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[HelpURL("https://editorattributesdocs.readthedocs.io/en/latest/Attributes/ButtonAttributes/valuebuttons.html")]
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public class ValueButtonsSample : MonoBehaviour
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{
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[Header("ValueButtons Attribute:")]
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[SerializeField, ValueButtons(nameof(stringValues))] private string stringField;
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private string[] stringValues = new string[]
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{
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"Value01", "Value02", "Value03", "Value04", "Value05", "Value06"
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};
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}
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}
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+18
@@ -0,0 +1,18 @@
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fileFormatVersion: 2
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guid: 4c49b76613cda164091de1311890eeba
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 269285
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packageName: EditorAttributes
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packageVersion: 2.9.2
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assetPath: Assets/EditorAttributes/Samples/Scripts/ButtonAttributeSamples/ValueButtonsSample.cs
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uploadId: 806636
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