From 254df2c4286178cfaf9f9557d4c1fcb64de6a56a Mon Sep 17 00:00:00 2001 From: NguyenVanDat Date: Tue, 28 Oct 2025 10:55:52 +0700 Subject: [PATCH] ForTest --- Assets/PerfectWorld/Scripts/Move/CECHostMove.cs | 3 --- .../PerfectWorld/Scripts/UI/Login/LoginScreenUI.cs | 12 ++++-------- Assets/Scenes/NPCRender.unity | 4 ++-- Assets/Scenes/a61.unity | 4 ++-- 4 files changed, 8 insertions(+), 15 deletions(-) diff --git a/Assets/PerfectWorld/Scripts/Move/CECHostMove.cs b/Assets/PerfectWorld/Scripts/Move/CECHostMove.cs index 853e802257..a74a9fdf34 100644 --- a/Assets/PerfectWorld/Scripts/Move/CECHostMove.cs +++ b/Assets/PerfectWorld/Scripts/Move/CECHostMove.cs @@ -170,7 +170,6 @@ public class CECHostMove void SendMoveCmd(in Vector3 vCurPos, float fSpeed, int iMoveMode, bool bForceSend) { - BMLogger.LogError($"HoangDev: m_bStop:{m_bStop}, cmdmovedelayCounter:{cmdmovedelayCounter}, bForceSend:{bForceSend}"); if (m_bStop) { // m_CmdTimeCnt.Reset(); @@ -181,7 +180,6 @@ public class CECHostMove return; int iTime = (int)(m_fMoveTime * 1000); - BMLogger.LogError($"HoangDev: iTime:{iTime},m_fMoveTime:{m_fMoveTime}"); if (iTime < 200) { @@ -200,7 +198,6 @@ public class CECHostMove m_fMoveTime = 0.0f; iMoveMode |= (int)GPMoveMode.GP_MOVE_DEAD; - BMLogger.LogError($"HoangDev: vCurPos:{vCurPos}, fSpeed:{fSpeed}, iMoveMode:{iMoveMode}"); UnityGameSession.Instance.c2s_CmdPlayerMove(vCurPos, vCurPos, iTime/* MOVECMD_INTERVAL */, fSpeed, iMoveMode, m_wMoveStamp++); m_vLastSevPos = vCurPos; diff --git a/Assets/PerfectWorld/Scripts/UI/Login/LoginScreenUI.cs b/Assets/PerfectWorld/Scripts/UI/Login/LoginScreenUI.cs index c61a5b4e76..515debaccf 100644 --- a/Assets/PerfectWorld/Scripts/UI/Login/LoginScreenUI.cs +++ b/Assets/PerfectWorld/Scripts/UI/Login/LoginScreenUI.cs @@ -126,14 +126,10 @@ namespace BrewMonster.UI #if TESTFAST string nameScene = "LoginScene"; SceneManager.UnloadSceneAsync(nameScene); - nameScene = "NPCRender"; - UnityGameSession.Instance.LoadScene(nameScene, LoadSceneMode.Additive, (value) => - { - isDoneNPCRender = value; - isDoneWorldRender = value; - actLoadChar?.Invoke(); - UnityGameSession.EnterWorldAsync(roleInfo, OnEnterWorldComplete); - }); + isDoneNPCRender = true; + isDoneWorldRender = true; + actLoadChar?.Invoke(); + UnityGameSession.EnterWorldAsync(roleInfo, OnEnterWorldComplete); #else string nameScene = "NPCRender"; UnityGameSession.Instance.LoadScene(nameScene, LoadSceneMode.Single, (value) => diff --git a/Assets/Scenes/NPCRender.unity b/Assets/Scenes/NPCRender.unity index f133d6cad5..5304de08fb 100644 --- a/Assets/Scenes/NPCRender.unity +++ b/Assets/Scenes/NPCRender.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:893ee0e3d76e7cc3849bda644773269b6a3a79ea39ce3d9d1782e530b2819c95 -size 33056317 +oid sha256:15301adfd593e1b069ebc9089fed021e7be983af79263007cfe4d9e8bb1f879a +size 33048888 diff --git a/Assets/Scenes/a61.unity b/Assets/Scenes/a61.unity index d8b907a845..53626cc797 100644 --- a/Assets/Scenes/a61.unity +++ b/Assets/Scenes/a61.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:91d311c7f201546acc3d5893ff52a306764bc36f2617da17d69920623e34e149 -size 543979810 +oid sha256:78669dc5fa14a381c579516583b1cbd4aae51ff6e2ae606ff286dd51f78fe266 +size 543980635