From 2602ab0ea34bdbc6dfdaa563c461407e67a63764 Mon Sep 17 00:00:00 2001 From: Tran Hai Nam Date: Fri, 8 May 2026 17:39:14 +0700 Subject: [PATCH] ADd buff icon for npc and else player --- .../Scripts/Addressable/AddressableManager.cs | 56 ++++++++ .../Scripts/Managers/CECNPCMan.cs | 18 ++- .../Scripts/Managers/FLoatingTextManager.cs | 64 ++++----- Assets/PerfectWorld/Scripts/NPC/CECNPC.cs | 29 +++- .../Scripts/Players/EC_ElsePlayer.cs | 5 + .../Scripts/UI/GamePlay/AUIFloatTextIcon.cs | 3 + Assets/PerfectWorld/Scripts/UI/HUDNPC.cs | 133 +++++++++++++++++- 7 files changed, 265 insertions(+), 43 deletions(-) diff --git a/Assets/PerfectWorld/Scripts/Addressable/AddressableManager.cs b/Assets/PerfectWorld/Scripts/Addressable/AddressableManager.cs index 3142c5dd05..394eb1ccb8 100644 --- a/Assets/PerfectWorld/Scripts/Addressable/AddressableManager.cs +++ b/Assets/PerfectWorld/Scripts/Addressable/AddressableManager.cs @@ -19,6 +19,7 @@ namespace BrewMonster.Scripts private Dictionary> _loadedPrefabAssets = new(); private Dictionary> _loadedTextAssets = new(); private Dictionary> _loadedAudioAssets = new(); + private Dictionary> _loadedSpriteAssets = new(); private Dictionary> _loadedSpriteAtlasAssets = new(); private Dictionary _loadedAssetReferenceCount = new(); @@ -318,6 +319,43 @@ namespace BrewMonster.Scripts } } + AsyncOperationHandle _loadedSpriteHandle; + + /// + /// Load a Sprite asynchronously (e.g. UI art). Key must match the Addressables address. + /// + public async Task LoadSpriteAsync(string assetPath) + { + RemoveFromReleaseAssetDictionary(assetPath); + + if (_loadedSpriteAssets.TryGetValue(assetPath, out _loadedSpriteHandle)) + { + if (_loadedSpriteHandle.IsValid() && _loadedSpriteHandle.Result != null) + { + BMLogger.Log($"AddressableManager: Loaded sprite from cache: {assetPath}"); + return _loadedSpriteHandle.Result; + } + } + + try + { + var handle = Addressables.LoadAssetAsync(assetPath.Trim()); + await handle.Task; + if (handle.OperationException != null) + { + BMLogger.Log($"AddressableManager: Failed to load Sprite '{assetPath}': {handle.OperationException.Message}"); + return null; + } + _loadedSpriteAssets[assetPath] = handle; + return handle.Result; + } + catch (Exception e) + { + BMLogger.LogError($"AddressableManager: Failed to load Sprite '{assetPath}': {e.Message}"); + return null; + } + } + /// /// True if this address is already in the audio cache (play immediately vs async load). /// @@ -377,6 +415,15 @@ namespace BrewMonster.Scripts _loadedAudioAssets.Remove(assetPath); BMLogger.Log($"AddressableManager: Force released audio asset: {assetPath}"); } + else if (_loadedSpriteAssets.TryGetValue(assetPath, out var loadedSpriteHandle)) + { + if (loadedSpriteHandle.IsValid()) + { + Addressables.Release(loadedSpriteHandle); + } + _loadedSpriteAssets.Remove(assetPath); + BMLogger.Log($"AddressableManager: Force released sprite asset: {assetPath}"); + } } /// @@ -412,9 +459,18 @@ namespace BrewMonster.Scripts } } _loadedAudioAssets.Clear(); + foreach (var kvp in _loadedSpriteAssets) + { + if (kvp.Value.IsValid()) + { + Addressables.Release(kvp.Value); + } + } + _loadedSpriteAssets.Clear(); BMLogger.Log("AddressableManager: Released all assets"); } + /// /// Check if an asset is currently loaded in the cache. /// diff --git a/Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs b/Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs index 7bbb25730f..db367ff587 100644 --- a/Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs +++ b/Assets/PerfectWorld/Scripts/Managers/CECNPCMan.cs @@ -446,8 +446,22 @@ public class CECNPCMan : IMsgHandler break; case long value when value == EC_MsgDef.MSG_NM_NPCEXTSTATE: - nid = GPDataTypeHelper.FromBytes((byte[])Msg.dwParam1).id; - break; + { + int cmdType = Convert.ToInt32(Msg.dwParam2); + byte[] buf = (byte[])Msg.dwParam1; + if (cmdType == CommandID.UPDATE_EXT_STATE) + nid = GPDataTypeHelper.FromBytes(buf).id; + else if (cmdType == CommandID.ICON_STATE_NOTIFY) + { + var iconCmd = new cmd_icon_state_notify(); + if (!iconCmd.Initialize(buf)) + return false; + nid = iconCmd.id; + } + else + return false; + break; + } case long value when value == EC_MsgDef.MSG_NM_NPCCASTSKILL: diff --git a/Assets/PerfectWorld/Scripts/Managers/FLoatingTextManager.cs b/Assets/PerfectWorld/Scripts/Managers/FLoatingTextManager.cs index 8e0895d391..2991c4093c 100644 --- a/Assets/PerfectWorld/Scripts/Managers/FLoatingTextManager.cs +++ b/Assets/PerfectWorld/Scripts/Managers/FLoatingTextManager.cs @@ -1,11 +1,13 @@ using System; using System.Collections.Generic; +using System.Threading.Tasks; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.ResourceManagement.AsyncOperations; using TMPro; using DG.Tweening; // cần DOTween using BrewMonster.Scripts.UI.GamePlay; +using BrewMonster.Scripts; public enum ImageResType { IMG_POPUPNUM = 0, @@ -155,36 +157,36 @@ public class FLoatingTextManager : MonoBehaviour { pool.Enqueue(text); } - public bool LoadAllImages() + public async Task LoadAllImages() { - LoadImage(ImageResType.IMG_HITMISSED, "InGame/未命中.tga"); - LoadImage(ImageResType.IMG_LEVELUP, "InGame/升级了.tga"); - LoadImage(ImageResType.IMG_GOTEXP, "InGame/经验.tga"); - LoadImage(ImageResType.IMG_GOTMONEY, "InGame/金钱.tga"); - LoadImage(ImageResType.IMG_DEADLYSTRIKE, "InGame/爆击.tga"); - LoadImage(ImageResType.IMG_GOTSP, "InGame/元神.tga"); - LoadImage(ImageResType.IMG_INVALIDHIT, "InGame/无效.tga"); + await LoadImage(ImageResType.IMG_HITMISSED, "InGame/未命中.tga"); + await LoadImage(ImageResType.IMG_LEVELUP, "InGame/升级了.tga"); + await LoadImage(ImageResType.IMG_GOTEXP, "InGame/经验.tga"); + await LoadImage(ImageResType.IMG_GOTMONEY, "InGame/金钱.tga"); + await LoadImage(ImageResType.IMG_DEADLYSTRIKE, "InGame/爆击.tga"); + await LoadImage(ImageResType.IMG_GOTSP, "InGame/元神.tga"); + await LoadImage(ImageResType.IMG_INVALIDHIT, "InGame/无效.tga"); //LoadImage(ImageResType.IMG_TEAMLEADER, "Window/LeaderMark.tga"); - LoadImage(ImageResType.IMG_HPWARN, "InGame/hp_warn.tga"); - LoadImage(ImageResType.IMG_MPWARN, "InGame/mp_warn.tga"); - LoadImage(ImageResType.IMG_RETORT, "InGame/反震.tga"); - LoadImage(ImageResType.IMG_IMMUNE, "InGame/免疫.tga"); + await LoadImage(ImageResType.IMG_HPWARN, "InGame/hp_warn.tga"); + await LoadImage(ImageResType.IMG_MPWARN, "InGame/mp_warn.tga"); + await LoadImage(ImageResType.IMG_RETORT, "InGame/反震.tga"); + await LoadImage(ImageResType.IMG_IMMUNE, "InGame/免疫.tga"); //LoadImage(ImageResType.IMG_TEAMMATE, "Window/Teammate.tga"); - LoadImage(ImageResType.IMG_PKSTATE, "InGame/PK状态标记.tga"); - LoadImage(ImageResType.IMG_GMFLAG, "InGame/GM标志.dds"); - LoadImage(ImageResType.IMG_ATTACKLOSE, "InGame/失败.tga"); - LoadImage(ImageResType.IMG_SUCCESS, "InGame/成功.tga"); - LoadImage(ImageResType.IMG_REBOUND, "InGame/复仇惩戒.tga"); - LoadImage(ImageResType.IMG_BEAT_BACK, "InGame/复仇镜像.tga"); - LoadImage(ImageResType.IMG_ADD, "InGame/吸血.tga"); - LoadImage(ImageResType.IMG_DODGE_DEBUFF, "InGame/状态闪避.tga"); + await LoadImage(ImageResType.IMG_PKSTATE, "InGame/PK状态标记.tga"); + await LoadImage(ImageResType.IMG_GMFLAG, "InGame/GM标志.dds"); + await LoadImage(ImageResType.IMG_ATTACKLOSE, "InGame/失败.tga"); + await LoadImage(ImageResType.IMG_SUCCESS, "InGame/成功.tga"); + await LoadImage(ImageResType.IMG_REBOUND, "InGame/复仇惩戒.tga"); + await LoadImage(ImageResType.IMG_BEAT_BACK, "InGame/复仇镜像.tga"); + await LoadImage(ImageResType.IMG_ADD, "InGame/吸血.tga"); + await LoadImage(ImageResType.IMG_DODGE_DEBUFF, "InGame/状态闪避.tga"); //LoadImage(ImageResType.IMG_KING, "King/皇冠图标.tga"); return false; } - private void LoadImage(ImageResType type, string path) + private async Task LoadImage(ImageResType type, string path) { if (string.IsNullOrEmpty(path)) - return; + return false; // Same normalization as skill/gfx paths (PC backslashes → Addressables-style slashes). // 与技能 gfx 路径一致:反斜杠转为斜杠,便于与 Addressables 地址对齐。 @@ -194,23 +196,17 @@ public class FLoatingTextManager : MonoBehaviour foreach (string address in candidates) { // TODO: use AddressableManager to load the sprite. - var handle = Addressables.LoadAssetAsync(address); - handle.WaitForCompletion(); - - if (handle.Status == AsyncOperationStatus.Succeeded && handle.Result != null) + var sprite = await AddressableManager.Instance.LoadSpriteAsync(address); + if (sprite != null) { - imageDic[type] = handle.Result; - _spriteLoadHandles.Add(handle); - return; + imageDic[type] = sprite; + return true; } - if (handle.IsValid()) - Addressables.Release(handle); - } Debug.Log($"[FLoatingTextManager] Sprite load failed for {type}. Addressables keys must match the catalog exactly; " + - $"tried: {string.Join("; ", candidates)}. " + - $"Similar file names are not auto-resolved (unlike fuzzy file search)."); + $"tried: {string.Join("; ", candidates)}. "); + return false; } /// diff --git a/Assets/PerfectWorld/Scripts/NPC/CECNPC.cs b/Assets/PerfectWorld/Scripts/NPC/CECNPC.cs index 39aca84030..f267f0ed32 100644 --- a/Assets/PerfectWorld/Scripts/NPC/CECNPC.cs +++ b/Assets/PerfectWorld/Scripts/NPC/CECNPC.cs @@ -7,6 +7,7 @@ using ModelRenderer.Scripts.Common; using System; using System.Threading.Tasks; using BrewMonster.Scripts.Chat; +using System.Collections.Generic; using UnityEngine; public class CECNPC : CECObject { @@ -44,6 +45,8 @@ public class CECNPC : CECObject protected CECPolicyAction m_pPolicyAction; public int m_iMMIndex; public int m_idAttackTarget; + /// Buff/debuff icon states from server (ICON_STATE_NOTIFY). Same role as CECPlayer.m_aIconStates. + public List m_aIconStates = new List(); protected UINPC m_npcUI; private CECModel m_pNPCCECModel; // CECModel instance for hook system / 用于挂点系统的CECModel实例 CECCounter m_IdleCnt = new CECCounter(); @@ -199,7 +202,7 @@ public class CECNPC : CECObject { case long value when value == EC_MsgDef.MSG_NM_NPCATKRESULT: OnMsgNPCAtkResult(Msg); break; case long value when value == EC_MsgDef.MSG_NM_NPCSTARTPLAYACTION: OnMsgNPCStartPlayAction(Msg); break; - //case long value when value == EC_MsgDef.MSG_NM_NPCEXTSTATE: OnMsgNPCExtState(Msg); break; + case long value when value == EC_MsgDef.MSG_NM_NPCEXTSTATE: OnMsgNPCExtState(Msg); break; //case long value when value == EC_MsgDef.MSG_NM_NPCCASTSKILL: OnMsgNPCCastSkill(Msg); break; //case long value when value == EC_MsgDef.MSG_NM_ENCHANTRESULT: OnMsgNPCEnchantResult(Msg); break; //case long value when value == EC_MsgDef.MSG_NM_NPCROOT: OnMsgNPCRoot(Msg); break; @@ -211,6 +214,29 @@ public class CECNPC : CECObject } } + private void OnMsgNPCExtState(ECMSG Msg) + { + if (Convert.ToInt32(Msg.dwParam2) == CommandID.ICON_STATE_NOTIFY) + { + var cmd = new cmd_icon_state_notify(); + if (!cmd.Initialize((byte[])Msg.dwParam1)) + return; + if (cmd.id != GetNPCID()) + return; + m_aIconStates = cmd.states ?? new List(); + if (m_aIconStates.Count > 1) + { + m_aIconStates.Sort((a, b) => + { + if (a.id < b.id) return -1; + if (a.id > b.id) return 1; + return 0; + }); + } + } + // UPDATE_EXT_STATE for NPC is handled separately from icon strip; extend if NPC state GFX is ported. + } + private void OnMsgNPCLevel(ECMSG Msg) { cmd_level_up pCmd = GPDataTypeHelper.FromBytes((byte[])Msg.dwParam1); @@ -656,6 +682,7 @@ public class CECNPC : CECObject ::memset(m_aExtStates, 0, sizeof(m_aExtStates)); m_aIconStates.clear();*/ + m_aIconStates?.Clear(); m_pNPCModelPolicy = null; PoolManager.Instance.Despawn(m_modelVisual); diff --git a/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs b/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs index c4eafb0a73..c9c0ad150c 100644 --- a/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs +++ b/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs @@ -479,10 +479,15 @@ namespace BrewMonster public bool ProcessMessage(ECMSG Msg) { + if(Msg.dwMsg == EC_MsgDef.MSG_PM_PLAYEREXTSTATE) + { + Debug.Log("MSG_PM_ElsePLAYEREXTSTATE"); + } switch (Msg.dwMsg) { case EC_MsgDef.MSG_PM_PLAYERFLY: OnMsgPlayerFly(Msg); break; case EC_MsgDef.MSG_PM_PLAYERBASEINFO: OnMsgPlayerBaseInfo(Msg); break; + case EC_MsgDef.MSG_PM_PLAYEREXTSTATE: OnMsgPlayerExtState(Msg); break; case EC_MsgDef.MSG_PM_PLAYEREQUIPDATA: OnMsgPlayerEquipData(Msg); break; case EC_MsgDef.MSG_PM_PLAYERATKRESULT: OnMsgPlayerAtkResult(Msg); break; case EC_MsgDef.MSG_PM_CASTSKILL: OnMsgPlayerCastSkill(Msg); break; diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIFloatTextIcon.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIFloatTextIcon.cs index 947416d8b1..12b69a42fd 100644 --- a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIFloatTextIcon.cs +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIFloatTextIcon.cs @@ -19,6 +19,9 @@ namespace BrewMonster.Scripts.UI.GamePlay { ingameIcon.sprite = sprite; ingameIcon.gameObject.SetActive(true); + color = new Color(color.r/255f, color.g/255f, color.b/255f, 1f); + ingameIcon.color = color; + } else { diff --git a/Assets/PerfectWorld/Scripts/UI/HUDNPC.cs b/Assets/PerfectWorld/Scripts/UI/HUDNPC.cs index 4e0d68dc8e..dadc7eb2a8 100644 --- a/Assets/PerfectWorld/Scripts/UI/HUDNPC.cs +++ b/Assets/PerfectWorld/Scripts/UI/HUDNPC.cs @@ -1,12 +1,17 @@ +using System.Collections.Generic; +using BrewMonster.Managers; +using BrewMonster.Network; +using BrewMonster.Scripts; +using BrewMonster.Scripts.Skills; +using BrewMonster.UI; +using CSNetwork.GPDataType; using TMPro; using UnityEngine; using UnityEngine.UI; -using BrewMonster.Network; -using CSNetwork.GPDataType; namespace BrewMonster { - public class HUDNPC : MonoBehaviour + public class HUDNPC : MonoBehaviour, ITickable { [SerializeField] private Button _NPCIconBtn; [SerializeField] private TextMeshProUGUI _healthText; @@ -15,6 +20,26 @@ namespace BrewMonster [SerializeField] private Image healthImage; [SerializeField] private RawImage _avatarImage; + private List _buffIcons; + [SerializeField] private AUIBuffIcon _buffIconPrefab; + + private void Awake() + { + _buffIcons = new List(); + TickInvoker.Instance.RegisterTickable(this); + } + + private void OnDestroy() + { + TickInvoker.Instance.UnregisterTickable(this); + } + + public bool Tick(uint dwDeltaTime) + { + UpdateBuffIcons(); + return true; + } + private void OnEnable() { if (_NPCIconBtn != null) @@ -40,13 +65,109 @@ namespace BrewMonster int id = host.GetSelectedTarget(); if (id == 0 || id == host.GetCharacterID() || !GPDataTypeHelper.ISPLAYERID(id)) return; - CECUIManager.Instance?.ShowPlayerOptionsDialog(id, _NPCIconBtn.transform.position); - + CECUIManager.Instance?.ShowPlayerOptionsDialog(id, _NPCIconBtn.transform.position); + } + + /// + /// Target buff/debuff row for the selected non-host entity (other player or NPC). + /// + private void UpdateBuffIcons() + { + if (!gameObject.activeInHierarchy) + { + SetAllBuffIconsActive(false); + return; + } + + var host = EC_Game.GetGameRun()?.GetHostPlayer(); + if (host == null) + { + SetAllBuffIconsActive(false); + return; + } + + int targetId = host.GetSelectedTarget(); + if (targetId == 0 || targetId == host.GetCharacterID()) + { + SetAllBuffIconsActive(false); + return; + } + + List iconStates = null; + if (GPDataTypeHelper.ISPLAYERID(targetId)) + { + var player = EC_ManMessageMono.Instance?.GetECManPlayer?.GetPlayer(targetId); + iconStates = player?.m_aIconStates; + } + else if (GPDataTypeHelper.ISNPCID(targetId)) + { + var npc = EC_ManMessageMono.Instance?.CECNPCMan?.GetNPCFromAll(targetId); + iconStates = npc?.m_aIconStates; + } + + if (iconStates == null || iconStates.Count == 0) + { + SetAllBuffIconsActive(false); + return; + } + + if (_buffIconPrefab == null) + { + SetAllBuffIconsActive(false); + return; + } + + var gameUIMan = CECUIManager.Instance?.GetInGameUIMan(); + if (gameUIMan == null) + { + SetAllBuffIconsActive(false); + return; + } + + if (_buffIcons.Count < iconStates.Count) + { + for (int i = _buffIcons.Count; i < iconStates.Count; i++) + { + var buffIcon = Instantiate(_buffIconPrefab, _buffIconPrefab.transform.parent); + _buffIcons.Add(buffIcon); + } + } + + for (int i = 0; i < _buffIcons.Count; i++) + { + if (i < iconStates.Count) + { + var teamState = GNET.QueryTeamState(iconStates[i].id); + if (teamState == null) + { + _buffIcons[i].gameObject.SetActive(false); + continue; + } + _buffIcons[i].gameObject.SetActive(true); + var szFile = teamState.GetIcon(); + szFile = szFile.ToLower(); + gameUIMan.SetCover(_buffIcons[i], szFile, EC_GAMEUI_ICONS.ICONS_STATE); + } + else + { + _buffIcons[i].gameObject.SetActive(false); + } + } + } + + private void SetAllBuffIconsActive(bool active) + { + if (_buffIcons == null) return; + for (int i = 0; i < _buffIcons.Count; i++) + { + if (_buffIcons[i] != null) + _buffIcons[i].gameObject.SetActive(active); + } } public void SetText(string healthText, string nameText, string statText) { - _healthText.text = healthText; + _healthText.text = healthText; _nameText.text = nameText; _statText.text = statText; }