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@@ -5,230 +5,230 @@ namespace CSNetwork
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public sealed class EC_MsgDef
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{
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// Messages to gamerun
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public static int MSG_EXITGAME = 100; // Exit game. p1 - exit code,
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public static int MSG_CLOSEALLDIALOG = 101; // Close all dialogs
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public static int MSG_SERVERTIME = 102; // Server time
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public static int MSG_INSTCHECKOUT = 103; // Instance data checkout
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public static int MSG_DOUBLETIME = 104; // Double time
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public static int MSG_COMMONDATA = 105; // Common data
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public static int MSG_MALLITEMINFO = 106; // Mall item info
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public static int MSG_DIVIDENDMALLITEMINFO = 107; // Dividend mall item info
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public static int MSG_PUBLICQUESTINFO = 108; // Public Quest task info
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public static int MSG_WORLDLIFETIME = 109; // World life time info
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public static int MSG_ENTERAUTOHOME = 110; // Enter autohome
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public static int MSG_LEAVEAUTOHOME = 111; // Leave authhome
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public static int MSG_CALCNETWORKDELAY = 112; // Network delay
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public static int MSG_PLAYERSPECITEMLIST = 113; // Player spec items
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public static int MSG_PARALLEL_WORLD_INFO = 114; // Sharding and load information
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public static int MSG_UNIQUE_DATA = 115; // Historical progression data
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public static int MSG_RANDOM_MAP_ORDER = 116;
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public const int MSG_EXITGAME = 100; // Exit game. p1 - exit code,
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public const int MSG_CLOSEALLDIALOG = 101; // Close all dialogs
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public const int MSG_SERVERTIME = 102; // Server time
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public const int MSG_INSTCHECKOUT = 103; // Instance data checkout
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public const int MSG_DOUBLETIME = 104; // Double time
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public const int MSG_COMMONDATA = 105; // Common data
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public const int MSG_MALLITEMINFO = 106; // Mall item info
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public const int MSG_DIVIDENDMALLITEMINFO = 107; // Dividend mall item info
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public const int MSG_PUBLICQUESTINFO = 108; // Public Quest task info
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public const int MSG_WORLDLIFETIME = 109; // World life time info
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public const int MSG_ENTERAUTOHOME = 110; // Enter autohome
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public const int MSG_LEAVEAUTOHOME = 111; // Leave authhome
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public const int MSG_CALCNETWORKDELAY = 112; // Network delay
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public const int MSG_PLAYERSPECITEMLIST = 113; // Player spec items
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public const int MSG_PARALLEL_WORLD_INFO = 114; // Sharding and load information
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public const int MSG_UNIQUE_DATA = 115; // Historical progression data
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public const int MSG_RANDOM_MAP_ORDER = 116;
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// Messages to host player
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public static int MSG_GST_MOVE = 200; // Ghost move. p1 - move dir (0 - 7)
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public static int MSG_GST_PITCH = 201; // Ghost pitch, p1 - degree
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public static int MSG_GST_YAW = 202; // Ghost yaw, p1 - degree
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public static int MSG_GST_MOVEABSUP = 203; // Ghost move absolute up, p1 - 1: up, 0: down
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public const int MSG_GST_MOVE = 200; // Ghost move. p1 - move dir (0 - 7)
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public const int MSG_GST_PITCH = 201; // Ghost pitch, p1 - degree
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public const int MSG_GST_YAW = 202; // Ghost yaw, p1 - degree
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public const int MSG_GST_MOVEABSUP = 203; // Ghost move absolute up, p1 - 1: up, 0: down
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public static int MSG_HST_CAMERAMODE = 220; // Host camera mode. p1 - camera mode
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public static int MSG_HST_PUSHMOVE = 221; // Host player is pushed to move, p1 - move dir (0 - 7)
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public static int MSG_HST_PITCH = 222; // Host camera pitch, p1 - degree; p2 - turn player flag
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public static int MSG_HST_YAW = 223; // Host camera yaw, p1 - degree; p2 - turn player flag
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public static int MSG_HST_LBTNCLICK = 224; // Left button click, p1 - x; p2 - y; p3 - SHIFT, ALT, CTRL key states; p4 - double click flag
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public static int MSG_HST_TURNCAM = 225; // Begin or end turning host's camera, p1 - 1: begin, 0: end. p2 - 1: left button, 0: right button
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public static int MSG_HST_WHEELCAM = 226; // Move camera using mouse's wheel button
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public static int MSG_HST_CAMDEFAULT = 227; // Retrieve system default camera state
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public static int MSG_HST_CAMPRESET = 228; // Retrieve system pre-defined camera state
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public static int MSG_HST_CAMUSERGET = 229; // Retrieve user defined camera state, p1 - channel
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public static int MSG_HST_CAMUSERSET = 230; // Store user defined camera state, p1 - channel
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public static int MSG_HST_QUICKVIEW = 231; // Call camera monitor state quickly
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public static int MSG_HST_ATKRESULT = 232; // Host attack result
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public static int MSG_HST_ATTACKED = 233; // Host was attacked, p1 - data address
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public static int MSG_HST_DIED = 234; // Host died
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public static int MSG_HST_ASKREVIVE = 235; // Ask revive
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public static int MSG_HST_PICKUPMONEY = 236; // Host pickup money
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public static int MSG_HST_PICKUPITEM = 237; // Host pickup item
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public static int MSG_HST_FOLLOW = 238; // Host follow some else
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public static int MSG_HST_RECEIVEEXP = 239; // Received experience, p1 - data address
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public static int MSG_HST_INFO00 = 240; // Host information 00, p1 - data address
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public static int MSG_HST_GOTO = 241; // Host go to a position, p1 - data address
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public static int MSG_HST_OWNITEMINFO = 242; // Host item information, p1 - data address
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public static int MSG_HST_GAINITEM = 243; // Gain item in or after trade
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public static int MSG_HST_SELTARGET = 244; // Select / unselect target, p1 - data address; p2 - command ID
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public static int MSG_HST_FIXCAMERA = 245; // Fix camera
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public const int MSG_HST_CAMERAMODE = 220; // Host camera mode. p1 - camera mode
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public const int MSG_HST_PUSHMOVE = 221; // Host player is pushed to move, p1 - move dir (0 - 7)
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public const int MSG_HST_PITCH = 222; // Host camera pitch, p1 - degree; p2 - turn player flag
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public const int MSG_HST_YAW = 223; // Host camera yaw, p1 - degree; p2 - turn player flag
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public const int MSG_HST_LBTNCLICK = 224; // Left button click, p1 - x; p2 - y; p3 - SHIFT, ALT, CTRL key states; p4 - double click flag
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public const int MSG_HST_TURNCAM = 225; // Begin or end turning host's camera, p1 - 1: begin, 0: end. p2 - 1: left button, 0: right button
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public const int MSG_HST_WHEELCAM = 226; // Move camera using mouse's wheel button
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public const int MSG_HST_CAMDEFAULT = 227; // Retrieve system default camera state
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public const int MSG_HST_CAMPRESET = 228; // Retrieve system pre-defined camera state
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public const int MSG_HST_CAMUSERGET = 229; // Retrieve user defined camera state, p1 - channel
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public const int MSG_HST_CAMUSERSET = 230; // Store user defined camera state, p1 - channel
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public const int MSG_HST_QUICKVIEW = 231; // Call camera monitor state quickly
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public const int MSG_HST_ATKRESULT = 232; // Host attack result
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public const int MSG_HST_ATTACKED = 233; // Host was attacked, p1 - data address
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public const int MSG_HST_DIED = 234; // Host died
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public const int MSG_HST_ASKREVIVE = 235; // Ask revive
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public const int MSG_HST_PICKUPMONEY = 236; // Host pickup money
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public const int MSG_HST_PICKUPITEM = 237; // Host pickup item
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public const int MSG_HST_FOLLOW = 238; // Host follow some else
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public const int MSG_HST_RECEIVEEXP = 239; // Received experience, p1 - data address
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public const int MSG_HST_INFO00 = 240; // Host information 00, p1 - data address
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public const int MSG_HST_GOTO = 241; // Host go to a position, p1 - data address
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public const int MSG_HST_OWNITEMINFO = 242; // Host item information, p1 - data address
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public const int MSG_HST_GAINITEM = 243; // Gain item in or after trade
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public const int MSG_HST_SELTARGET = 244; // Select / unselect target, p1 - data address; p2 - command ID
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public const int MSG_HST_FIXCAMERA = 245; // Fix camera
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public const int MSG_HST_OWNEXTPROP = 246; // Host extend properties
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public static int MSG_HST_ADDSTATUSPT = 247; // Add status point
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public static int MSG_HST_RBTNCLICK = 248; // Left button click, p1 - x; p2 - y; p2 - y; p3 - SHIFT, ALT, CTRL key states
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public static int MSG_HST_JOINTEAM = 249; // Host join team
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public static int MSG_HST_LEAVETEAM = 250; // Host leave team
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public static int MSG_HST_NEWTEAMMEM = 251; // New team member joined
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public static int MSG_HST_ITEMOPERATION = 252; // Inventory and equipment item operations
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public static int MSG_HST_TEAMINVITE = 253; // Host is invited by a team
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public static int MSG_HST_TEAMREJECT = 254; // Host's join requirment is rejected by a team
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public static int MSG_HST_TEAMMEMPOS = 255; // Notify host team member position
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public static int MSG_HST_TEAMMEMPICKUP = 256; // Host team member pickup item
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public static int MSG_HST_EQUIPDAMAGED = 257; // Host equipment damaged
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public static int MSG_HST_NPCGREETING = 258; // NPC say greeting to host
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public static int MSG_HST_TRADESTART = 259; // Trade with player start
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public static int MSG_HST_TRADEREQUEST = 260; // Other player's trade request
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public static int MSG_HST_TRADEMOVEITEM = 261; // Move item when trading with other player
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public static int MSG_HST_TRADECANCEL = 262; // Host cancel trading with other player
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public static int MSG_HST_TRADESUBMIT = 263; // Host submit trading
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public static int MSG_HST_TARDECONFIRM = 264; // Host confirm trading
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public static int MSG_HST_TRADEEND = 265; // Trade end
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public static int MSG_HST_TRADEADDGOODS = 266; // Add goods to trade bar
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public static int MSG_HST_TRADEREMGOODS = 267; // Remove goods from trade bar
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public static int MSG_HST_IVTRINFO = 268; // Host inventory information
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public static int MSG_HST_STARTATTACK = 269; // Host start attack
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public static int MSG_HST_PURCHASEITEMS = 270; // Host buy items form NPC or player
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public static int MSG_HST_SPENDMONEY = 271; // Host spend money
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public static int MSG_HST_ITEMTOMONEY = 272; // Host sell items to NPC
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public static int MSG_HST_REPAIR = 273; // Repair items
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public static int MSG_HST_USEITEM = 274; // Host use item
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public static int MSG_HST_SKILLDATA = 275; // Host skill data
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public static int MSG_HST_EMBEDITEM = 276; // Embed item
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public static int MSG_HST_CLEARTESSERA = 277; // Clear tessera
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public static int MSG_HST_COSTSKILLPT = 278; // Cost skill point
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public static int MSG_HST_LEARNSKILL = 279; // Learn skill
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public static int MSG_HST_FLYSWORDTIME = 280; // Notify fly sword time
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public static int MSG_HST_PRODUCEITEM = 281; // Host produce item
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public static int MSG_HST_BREAKITEM = 282; // Host break item
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public static int MSG_HST_TASKDATA = 283; // Task data
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public static int MSG_HST_TARGETISFAR = 284; // Attack target is too far
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public static int MSG_HST_PRESSCANCEL = 285; // User press cancel button
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public static int MSG_HST_CANCELACTION = 286; // Cancel host current action
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public static int MSG_HST_ROOTNOTIFY = 287; // Dispel root
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public static int MSG_HST_STOPATTACK = 288; // Host stop attack
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public static int MSG_HST_JUMP = 289; // Test code. jump
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public static int MSG_HST_HURTRESULT = 290; // Hurt result
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public static int MSG_HST_ATTACKONCE = 291; // Attack once notify
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public static int MSG_HST_TRASHBOXOP = 292; // Trash box operation
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public static int MSG_HST_PLAYTRICK = 293; // Play trick action
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public static int MSG_HST_SKILLRESULT = 294; // Host skill attack result
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public static int MSG_HST_SKILLATTACKED = 295; // Host skill attacked
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public static int MSG_HST_ASKTOJOINTEAM = 296; // Some ask to join team
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public static int MSG_HST_FACTION = 297; // Faction messages
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public static int MSG_HST_TASKDELIVER = 298; // Task deliver
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public static int MSG_HST_REPUTATION = 299; // Reputation update
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public static int MSG_HST_ITEMIDENTIFY = 300; // Item identify
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public static int MSG_HST_SANCTUARY = 301; // Sanctuary
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public static int MSG_HST_CORRECTPOS = 302; // Correct host position
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public static int MSG_HST_FRIENDOPT = 303; // Friend operation
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public static int MSG_HST_TEAMINVITETO = 304; // Team invite timeout
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public static int MSG_HST_WAYPOINT = 305; // Way point
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public static int MSG_HST_BREATHDATA = 306; // Breath data
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public static int MSG_HST_SKILLABILITY = 307; // Skill ability
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public static int MSG_HST_COOLTIMEDATA = 308; // Cool time data
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public static int MSG_HST_REVIVALINQUIRE = 309; // Revival inquire
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public static int MSG_HST_SETCOOLTIME = 310; // Set cool time
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public static int MSG_HST_CHGTEAMLEADER = 311; // Change team leader
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public static int MSG_HST_EXITINSTANCE = 312; // Exit instance notify
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public static int MSG_HST_CHANGEFACE = 313; // Host change face
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public static int MSG_HST_TEAMMEMBERDATA = 314; // Team member data
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public static int MSG_HST_SETMOVESTAMP = 315; // Set move stamp
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public static int MSG_HST_CHATROOMOPT = 316; // Chatroom messages
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public static int MSG_HST_MAILOPT = 317; // Mail messages
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public static int MSG_HST_VENDUEOPT = 318; // Vendue messages
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public static int MSG_HST_VIEWOTHEREQUIP = 319; // Get player's equipments
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public static int MSG_HST_PARIAHTIME = 320; // Update pariah time
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public static int MSG_HST_PETOPT = 321; // Pet operation
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public static int MSG_HST_BATTLEOPT = 322; // Battle operation
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public static int MSG_HST_ACCOUNTPOINT = 323; // Account point operation
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public static int MSG_HST_GMOPT = 324; // GM operation
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public static int MSG_HST_REFINEOPT = 325; // Refine operation
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public static int MSG_HST_ITEMBOUND = 326; // Item bound result
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public static int MSG_HST_USEITEMWITHDATA = 327; // Host use item with data
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public static int MSG_HST_SAFELOCK = 328; // Safe lock operation
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public static int MSG_HST_GOBLININFO = 329; // Goblin information
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public static int MSG_HST_AUTOMOVE = 330; // Player auto move
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public static int MSG_HST_BUY_SELL_FAIL = 331; // Player buy or sell failed
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public static int MSG_HST_PLAYERPROPERTY = 332; // Player property
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public static int MSG_HST_PASSWDCHECKED = 333; // Player's password has checked
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public static int MSG_HST_HPSTEAL = 334; // Player steal hp
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public static int MSG_HST_MULTI_EXP_INFO = 335; // Player multi exp info
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public static int MSG_HST_MULTI_EXP_STATE = 336; // Player change multi exp state
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public static int MSG_HST_WEBTRADELIST = 337; // Web trade list re
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public static int MSG_HST_WEBTRADEATTENDLIST = 338; // Web trade attend list re
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public static int MSG_HST_WEBTRADEGETITEM = 339; // Web trade get item re
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public static int MSG_HST_WEBTRADEGETDETAIL = 340; // Web trade get item detail re
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public static int MSG_HST_WEBTRADEPREPOST = 341; // Web trade pre-post re
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public static int MSG_HST_WEBTRADEPRECANCELPOST = 342; // Web trade cancel post re
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public static int MSG_HST_WEBTRADEUPDATE = 343; // Web trade update re
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public static int MSG_HST_SYSAUCTIONACCOUNT = 344; // Sys Auction Account re
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public static int MSG_HST_SYSAUCTIONBID = 345; // Sys Auction Bid re
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public static int MSG_HST_SYSAUCTIONCASHTRANSFER = 346; // Sys Auction Cash Transfer re
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public static int MSG_HST_SYSAUCTIONGETITEM = 347; // Sys Auction Get Item re
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public static int MSG_HST_SYSAUCTIONLIST = 348; // Sys Auction List re
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public static int MSG_HST_ONLINEAWARD = 349; // Online award
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public const int MSG_HST_ADDSTATUSPT = 247; // Add status point
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public const int MSG_HST_RBTNCLICK = 248; // Left button click, p1 - x; p2 - y; p2 - y; p3 - SHIFT, ALT, CTRL key states
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public const int MSG_HST_JOINTEAM = 249; // Host join team
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public const int MSG_HST_LEAVETEAM = 250; // Host leave team
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public const int MSG_HST_NEWTEAMMEM = 251; // New team member joined
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public const int MSG_HST_ITEMOPERATION = 252; // Inventory and equipment item operations
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public const int MSG_HST_TEAMINVITE = 253; // Host is invited by a team
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public const int MSG_HST_TEAMREJECT = 254; // Host's join requirment is rejected by a team
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public const int MSG_HST_TEAMMEMPOS = 255; // Notify host team member position
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public const int MSG_HST_TEAMMEMPICKUP = 256; // Host team member pickup item
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public const int MSG_HST_EQUIPDAMAGED = 257; // Host equipment damaged
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public const int MSG_HST_NPCGREETING = 258; // NPC say greeting to host
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public const int MSG_HST_TRADESTART = 259; // Trade with player start
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public const int MSG_HST_TRADEREQUEST = 260; // Other player's trade request
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public const int MSG_HST_TRADEMOVEITEM = 261; // Move item when trading with other player
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public const int MSG_HST_TRADECANCEL = 262; // Host cancel trading with other player
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public const int MSG_HST_TRADESUBMIT = 263; // Host submit trading
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public const int MSG_HST_TARDECONFIRM = 264; // Host confirm trading
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public const int MSG_HST_TRADEEND = 265; // Trade end
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public const int MSG_HST_TRADEADDGOODS = 266; // Add goods to trade bar
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public const int MSG_HST_TRADEREMGOODS = 267; // Remove goods from trade bar
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public const int MSG_HST_IVTRINFO = 268; // Host inventory information
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public const int MSG_HST_STARTATTACK = 269; // Host start attack
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public const int MSG_HST_PURCHASEITEMS = 270; // Host buy items form NPC or player
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public const int MSG_HST_SPENDMONEY = 271; // Host spend money
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public const int MSG_HST_ITEMTOMONEY = 272; // Host sell items to NPC
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public const int MSG_HST_REPAIR = 273; // Repair items
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public const int MSG_HST_USEITEM = 274; // Host use item
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public const int MSG_HST_SKILLDATA = 275; // Host skill data
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public const int MSG_HST_EMBEDITEM = 276; // Embed item
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public const int MSG_HST_CLEARTESSERA = 277; // Clear tessera
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public const int MSG_HST_COSTSKILLPT = 278; // Cost skill point
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public const int MSG_HST_LEARNSKILL = 279; // Learn skill
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public const int MSG_HST_FLYSWORDTIME = 280; // Notify fly sword time
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public const int MSG_HST_PRODUCEITEM = 281; // Host produce item
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public const int MSG_HST_BREAKITEM = 282; // Host break item
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public const int MSG_HST_TASKDATA = 283; // Task data
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public const int MSG_HST_TARGETISFAR = 284; // Attack target is too far
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public const int MSG_HST_PRESSCANCEL = 285; // User press cancel button
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public const int MSG_HST_CANCELACTION = 286; // Cancel host current action
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public const int MSG_HST_ROOTNOTIFY = 287; // Dispel root
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public const int MSG_HST_STOPATTACK = 288; // Host stop attack
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public const int MSG_HST_JUMP = 289; // Test code. jump
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public const int MSG_HST_HURTRESULT = 290; // Hurt result
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public const int MSG_HST_ATTACKONCE = 291; // Attack once notify
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public const int MSG_HST_TRASHBOXOP = 292; // Trash box operation
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public const int MSG_HST_PLAYTRICK = 293; // Play trick action
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public const int MSG_HST_SKILLRESULT = 294; // Host skill attack result
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public const int MSG_HST_SKILLATTACKED = 295; // Host skill attacked
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public const int MSG_HST_ASKTOJOINTEAM = 296; // Some ask to join team
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public const int MSG_HST_FACTION = 297; // Faction messages
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public const int MSG_HST_TASKDELIVER = 298; // Task deliver
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public const int MSG_HST_REPUTATION = 299; // Reputation update
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public const int MSG_HST_ITEMIDENTIFY = 300; // Item identify
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public const int MSG_HST_SANCTUARY = 301; // Sanctuary
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public const int MSG_HST_CORRECTPOS = 302; // Correct host position
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public const int MSG_HST_FRIENDOPT = 303; // Friend operation
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public const int MSG_HST_TEAMINVITETO = 304; // Team invite timeout
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public const int MSG_HST_WAYPOINT = 305; // Way point
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public const int MSG_HST_BREATHDATA = 306; // Breath data
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public const int MSG_HST_SKILLABILITY = 307; // Skill ability
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public const int MSG_HST_COOLTIMEDATA = 308; // Cool time data
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public const int MSG_HST_REVIVALINQUIRE = 309; // Revival inquire
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public const int MSG_HST_SETCOOLTIME = 310; // Set cool time
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public const int MSG_HST_CHGTEAMLEADER = 311; // Change team leader
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public const int MSG_HST_EXITINSTANCE = 312; // Exit instance notify
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public const int MSG_HST_CHANGEFACE = 313; // Host change face
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public const int MSG_HST_TEAMMEMBERDATA = 314; // Team member data
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public const int MSG_HST_SETMOVESTAMP = 315; // Set move stamp
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public const int MSG_HST_CHATROOMOPT = 316; // Chatroom messages
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public const int MSG_HST_MAILOPT = 317; // Mail messages
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public const int MSG_HST_VENDUEOPT = 318; // Vendue messages
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public const int MSG_HST_VIEWOTHEREQUIP = 319; // Get player's equipments
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public const int MSG_HST_PARIAHTIME = 320; // Update pariah time
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public const int MSG_HST_PETOPT = 321; // Pet operation
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public const int MSG_HST_BATTLEOPT = 322; // Battle operation
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public const int MSG_HST_ACCOUNTPOINT = 323; // Account point operation
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public const int MSG_HST_GMOPT = 324; // GM operation
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public const int MSG_HST_REFINEOPT = 325; // Refine operation
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public const int MSG_HST_ITEMBOUND = 326; // Item bound result
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public const int MSG_HST_USEITEMWITHDATA = 327; // Host use item with data
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public const int MSG_HST_SAFELOCK = 328; // Safe lock operation
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public const int MSG_HST_GOBLININFO = 329; // Goblin information
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public const int MSG_HST_AUTOMOVE = 330; // Player auto move
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public const int MSG_HST_BUY_SELL_FAIL = 331; // Player buy or sell failed
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public const int MSG_HST_PLAYERPROPERTY = 332; // Player property
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public const int MSG_HST_PASSWDCHECKED = 333; // Player's password has checked
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public const int MSG_HST_HPSTEAL = 334; // Player steal hp
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public const int MSG_HST_MULTI_EXP_INFO = 335; // Player multi exp info
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public const int MSG_HST_MULTI_EXP_STATE = 336; // Player change multi exp state
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public const int MSG_HST_WEBTRADELIST = 337; // Web trade list re
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public const int MSG_HST_WEBTRADEATTENDLIST = 338; // Web trade attend list re
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public const int MSG_HST_WEBTRADEGETITEM = 339; // Web trade get item re
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public const int MSG_HST_WEBTRADEGETDETAIL = 340; // Web trade get item detail re
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public const int MSG_HST_WEBTRADEPREPOST = 341; // Web trade pre-post re
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public const int MSG_HST_WEBTRADEPRECANCELPOST = 342; // Web trade cancel post re
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public const int MSG_HST_WEBTRADEUPDATE = 343; // Web trade update re
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public const int MSG_HST_SYSAUCTIONACCOUNT = 344; // Sys Auction Account re
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public const int MSG_HST_SYSAUCTIONBID = 345; // Sys Auction Bid re
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public const int MSG_HST_SYSAUCTIONCASHTRANSFER = 346; // Sys Auction Cash Transfer re
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public const int MSG_HST_SYSAUCTIONGETITEM = 347; // Sys Auction Get Item re
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public const int MSG_HST_SYSAUCTIONLIST = 348; // Sys Auction List re
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public const int MSG_HST_ONLINEAWARD = 349; // Online award
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// Continue later; do not add more here
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// Messages to player manager
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public static int MSG_PM_PLAYERINFO = 350; // Player information, p1 - data address; p2 - command ID
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public static int MSG_PM_PLAYERMOVE = 351; // Player move, p1 - data address
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public static int MSG_PM_PLAYERRUNOUT = 352; // Player run out of view area, p1 - data address
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public static int MSG_PM_PLAYEREXIT = 353; // Player exit game, p1 - data address
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public static int MSG_PM_CHANGENAMECOLOR = 354; // Change player's name color
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public static int MSG_PM_PLAYERROOT = 355; // Player is root
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public static int MSG_PM_PLAYERDIED = 356; // Player was killed, p1 - data address
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public static int MSG_PM_PLAYERREVIVE = 357; // Player revive, p1 - data address
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public static int MSG_PM_PLAYEROUTOFVIEW = 358; // Player is out of view, p1 - player's ID
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public static int MSG_PM_PLAYERDISAPPEAR = 359; // Player disappear, p1 - data address
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public static int MSG_PM_PLAYERSTOPMOVE = 360; // Player stop move, p1 - data address
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public static int MSG_PM_PLAYERLEVELUP = 361; // Player level up
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public const int MSG_PM_PLAYERINFO = 350; // Player information, p1 - data address; p2 - command ID
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public const int MSG_PM_PLAYERMOVE = 351; // Player move, p1 - data address
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public const int MSG_PM_PLAYERRUNOUT = 352; // Player run out of view area, p1 - data address
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public const int MSG_PM_PLAYEREXIT = 353; // Player exit game, p1 - data address
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public const int MSG_PM_CHANGENAMECOLOR = 354; // Change player's name color
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public const int MSG_PM_PLAYERROOT = 355; // Player is root
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public const int MSG_PM_PLAYERDIED = 356; // Player was killed, p1 - data address
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public const int MSG_PM_PLAYERREVIVE = 357; // Player revive, p1 - data address
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public const int MSG_PM_PLAYEROUTOFVIEW = 358; // Player is out of view, p1 - player's ID
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public const int MSG_PM_PLAYERDISAPPEAR = 359; // Player disappear, p1 - data address
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public const int MSG_PM_PLAYERSTOPMOVE = 360; // Player stop move, p1 - data address
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public const int MSG_PM_PLAYERLEVELUP = 361; // Player level up
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public const int MSG_PM_PLAYEREXTPROP = 362; // Player extend properties
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// #define MSG_PM_TEAMMEMBERDATA 363 // Team member data
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public static int MSG_PM_LEAVETEAM = 364; // Player leave team
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public static int MSG_PM_PLAYEREQUIPDATA = 365; // Player equipment data
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public const int MSG_PM_LEAVETEAM = 364; // Player leave team
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public const int MSG_PM_PLAYEREQUIPDATA = 365; // Player equipment data
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public const int MSG_PM_CASTSKILL = 366; // Player cast skill
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public const int MSG_PM_PLAYERBASEINFO = 367; // Player custom data
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public static int MSG_PM_PLAYERFLY = 368; // Player take off or land on
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public static int MSG_PM_PLAYERSITDOWN = 369; // Player sit down / stand up
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public const int MSG_PM_PLAYERFLY = 368; // Player take off or land on
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public const int MSG_PM_PLAYERSITDOWN = 369; // Player sit down / stand up
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public const int MSG_PM_PLAYERATKRESULT = 370; // Player attack result
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public static int MSG_PM_PLAYEREXTSTATE = 371; // Player extend states changed
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public const int MSG_PM_PLAYEREXTSTATE = 371; // Player extend states changed
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public const int MSG_PM_PLAYERDOEMOTE = 372; // Player do emotion
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public static int MSG_PM_PLAYERUSEITEM = 373; // Player use item
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public static int MSG_PM_PLAYERCUSTOM = 374; // Player custom data
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public static int MSG_PM_ENCHANTRESULT = 375; // Enchant result
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public static int MSG_PM_PLAYERDOACTION = 376; // Player do action
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public static int MSG_PM_PLAYERSKILLRESULT = 377; // Player skill attack result
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public static int MSG_PM_PLAYERADVDATA = 378; // Player advertisement data
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public static int MSG_PM_PLAYERINTEAM = 379; // Player in team notify
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public const int MSG_PM_PLAYERUSEITEM = 373; // Player use item
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public const int MSG_PM_PLAYERCUSTOM = 374; // Player custom data
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public const int MSG_PM_ENCHANTRESULT = 375; // Enchant result
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public const int MSG_PM_PLAYERDOACTION = 376; // Player do action
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public const int MSG_PM_PLAYERSKILLRESULT = 377; // Player skill attack result
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public const int MSG_PM_PLAYERADVDATA = 378; // Player advertisement data
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public const int MSG_PM_PLAYERINTEAM = 379; // Player in team notify
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public const int MSG_PM_PICKUPMATTER = 380; // Player pickup a matter
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public static int MSG_PM_PLAYERGATHER = 381; // Player gather mine
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public static int MSG_PM_DOCONEMOTE = 382; // Player do concurrent emotion
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public static int MSG_PM_PLAYERCHGSHAPE = 383; // Player change shape
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public static int MSG_PM_BOOTHOPT = 384; // Booth operation
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public static int MSG_PM_PLAYERTRAVEL = 385; // Player travel service
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public static int MSG_PM_PLAYERPVP = 386; // Player PVP messages
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public static int MSG_PM_FASHIONENABLE = 387; // Player enable/disable fashion
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public static int MSG_PM_INVALIDOBJECT = 388; // Object is invalid
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public static int MSG_PM_PLAYEREFFECT = 389; // Player effect association
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public static int MSG_PM_CHANGEFACE = 390; // Player change face
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public static int MSG_PM_DUELOPT = 391; // Duel operation
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public static int MSG_PM_PLAYERBINDOPT = 392; // Player bind operation
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public static int MSG_PM_PLAYERBINDSTART = 393; // Player bind start
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public static int MSG_PM_PLAYERMOUNT = 394; // Player mount state
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public static int MSG_PM_PLAYERDUELOPT = 395; // Player duel operation
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public static int MSG_PM_PLAYERDUELRLT = 396; // Player duel result
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public static int MSG_PM_PLAYERLEVEL2 = 397; // Player level2 notify
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public static int MSG_PM_TANKLEADER = 398; // Tank leader notify
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public static int MSG_PM_USEITEMWITHDATA = 399;
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public static int MSG_PM_PLAYERCHANGESPOUSE = 400; // Player change the spouse
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public static int MSG_PM_GOBLINOPT = 401; // Goblin operation: Cast skill, change refine active...
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public static int MSG_PM_GOBLINLEVELUP = 402; // Goblin level up
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public static int MSG_PM_PLAYERINVISIBLE = 403; // Player invisible
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public static int MSG_PM_PLAYERKNOCKBACK = 404; // Player knock back
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public static int MSG_PM_PLAYEREQUIPDISABLED = 405; // Player equipment disabled
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public static int MSG_PM_CONGREGATE = 406; // Congregate related
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public static int MSG_PM_TELEPORT = 407; // teleport
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public static int MSG_PM_FORBIDBESELECTED = 408; // forbid to be selected
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public static int MSG_PM_FORCE_CHANGED = 409; // a player changed his force
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public static int MSG_PM_MULTIOBJ_EFFECT = 410; // player's multi object effect
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public static int MSG_PM_COUNTRY_CHANGED = 411;
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public static int MSG_PM_KINGCHANGED = 412;
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public static int MSG_PM_TITLE = 413; // player's titles
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public static int MSG_PM_REINCARNATION = 414;
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public static int MSG_PM_REALMLEVEL = 415;
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public static int MSG_PM_PLAYER_IN_OUT_BATTLE = 416;
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public const int MSG_PM_PLAYERGATHER = 381; // Player gather mine
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public const int MSG_PM_DOCONEMOTE = 382; // Player do concurrent emotion
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public const int MSG_PM_PLAYERCHGSHAPE = 383; // Player change shape
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|
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|
|
public const int MSG_PM_BOOTHOPT = 384; // Booth operation
|
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|
public const int MSG_PM_PLAYERTRAVEL = 385; // Player travel service
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|
public const int MSG_PM_PLAYERPVP = 386; // Player PVP messages
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public const int MSG_PM_FASHIONENABLE = 387; // Player enable/disable fashion
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public const int MSG_PM_INVALIDOBJECT = 388; // Object is invalid
|
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public const int MSG_PM_PLAYEREFFECT = 389; // Player effect association
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public const int MSG_PM_CHANGEFACE = 390; // Player change face
|
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|
public const int MSG_PM_DUELOPT = 391; // Duel operation
|
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public const int MSG_PM_PLAYERBINDOPT = 392; // Player bind operation
|
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public const int MSG_PM_PLAYERBINDSTART = 393; // Player bind start
|
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public const int MSG_PM_PLAYERMOUNT = 394; // Player mount state
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public const int MSG_PM_PLAYERDUELOPT = 395; // Player duel operation
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public const int MSG_PM_PLAYERDUELRLT = 396; // Player duel result
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public const int MSG_PM_PLAYERLEVEL2 = 397; // Player level2 notify
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public const int MSG_PM_TANKLEADER = 398; // Tank leader notify
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public const int MSG_PM_USEITEMWITHDATA = 399;
|
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public const int MSG_PM_PLAYERCHANGESPOUSE = 400; // Player change the spouse
|
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|
public const int MSG_PM_GOBLINOPT = 401; // Goblin operation: Cast skill, change refine active...
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public const int MSG_PM_GOBLINLEVELUP = 402; // Goblin level up
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public const int MSG_PM_PLAYERINVISIBLE = 403; // Player invisible
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public const int MSG_PM_PLAYERKNOCKBACK = 404; // Player knock back
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public const int MSG_PM_PLAYEREQUIPDISABLED = 405; // Player equipment disabled
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public const int MSG_PM_CONGREGATE = 406; // Congregate related
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public const int MSG_PM_TELEPORT = 407; // teleport
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public const int MSG_PM_FORBIDBESELECTED = 408; // forbid to be selected
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public const int MSG_PM_FORCE_CHANGED = 409; // a player changed his force
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public const int MSG_PM_MULTIOBJ_EFFECT = 410; // player's multi object effect
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public const int MSG_PM_COUNTRY_CHANGED = 411;
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public const int MSG_PM_KINGCHANGED = 412;
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public const int MSG_PM_TITLE = 413; // player's titles
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public const int MSG_PM_REINCARNATION = 414;
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public const int MSG_PM_REALMLEVEL = 415;
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public const int MSG_PM_PLAYER_IN_OUT_BATTLE = 416;
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public const int MSG_PM_FACTION_PVP_MASK_MODIFY = 417;
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// Messages to NPC manager
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@@ -242,77 +242,77 @@ namespace CSNetwork
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public const int MSG_NM_NPCOUTOFVIEW = 407; // NPC is out of view, p1 - NPC's ID
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public const int MSG_NM_NPCSTOPMOVE = 408; // NPC stop moving, p1 - data address
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public const int MSG_NM_NPCATKRESULT = 409; // NPC attack result
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public static int MSG_NM_NPCEXTSTATE = 410; // NPC extend states changed
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public static int MSG_NM_ENCHANTRESULT = 411; // Enchant result
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public static int MSG_NM_NPCSKILLRESULT = 412; // NPC skill attack result
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public const int MSG_NM_NPCEXTSTATE = 410; // NPC extend states changed
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public const int MSG_NM_ENCHANTRESULT = 411; // Enchant result
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public const int MSG_NM_NPCSKILLRESULT = 412; // NPC skill attack result
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public const int MSG_NM_INVALIDOBJECT = 413; // Object is invalid
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public static int MSG_NM_NPCLEVELUP = 414; // NPC level up
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public static int MSG_NM_NPCINVISIBLE = 415; // NPC invisible
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public static int MSG_NM_NPCSTARTPLAYACTION = 416; // NPC play policy action
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public static int MSG_NM_NPCSTOPPLAYACTION = 417; // NPC stop play policy action
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public static int MSG_NM_FORBIDBESELECTED = 418; // forbid to be selected
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public static int MSG_NM_MULTIOBJECT_EFFECT = 419; // NPC's multi object effect
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public const int MSG_NM_NPCLEVELUP = 414; // NPC level up
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public const int MSG_NM_NPCINVISIBLE = 415; // NPC invisible
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public const int MSG_NM_NPCSTARTPLAYACTION = 416; // NPC play policy action
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public const int MSG_NM_NPCSTOPPLAYACTION = 417; // NPC stop play policy action
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public const int MSG_NM_FORBIDBESELECTED = 418; // forbid to be selected
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public const int MSG_NM_MULTIOBJECT_EFFECT = 419; // NPC's multi object effect
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// Messages to matter manager
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public static int MSG_MM_MATTERINFO = 500; // Matter information, p1 - data address
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public static int MSG_MM_MATTERDISAPPEAR = 501; // Matter disappear, p1 - data address
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public static int MSG_MM_MATTERENTWORLD = 502; // Matter enter world, p1 - data address
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public static int MSG_MM_MATTEROUTOFVIEW = 503; // Matter is out of view, p1 - data address
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public static int MSG_MM_INVALIDOBJECT = 504; // Object is invalid
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public const int MSG_MM_MATTERINFO = 500; // Matter information, p1 - data address
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public const int MSG_MM_MATTERDISAPPEAR = 501; // Matter disappear, p1 - data address
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public const int MSG_MM_MATTERENTWORLD = 502; // Matter enter world, p1 - data address
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public const int MSG_MM_MATTEROUTOFVIEW = 503; // Matter is out of view, p1 - data address
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public const int MSG_MM_INVALIDOBJECT = 504; // Object is invalid
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// Messages to host player cont.
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public static int MSG_HST_WEDDINGBOOKLIST = 600; // wedding book list
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public static int MSG_HST_WEDDINGBOOKSUCCESS = 601; // wedding book success notify
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public static int MSG_HST_FACTIONCONTRIB = 602; // faction contrib
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public static int MSG_HST_FACTIONFORTRESSINFO = 603; // faction fortress info
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public static int MSG_HST_ENTERFACTIONFORTRESS = 604; // enter faction fortress
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public static int MSG_HST_ENGRAVEITEM = 605; // engrave item
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public static int MSG_HST_DPS_DPH_RANK = 606; // current dps dph rank
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public static int MSG_HST_ADDONREGEN = 607; // regenerate item addon
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public static int MSG_HST_INVISIBLEOBJLIST = 608; // invisible object list notify
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public static int MSG_HST_SETPLAYERLIMIT = 609; // set player limit
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public static int MSG_HST_FORCE_DATA = 610; // Player force data (get or changed)
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public static int MSG_HST_INVENTORY_DETAIL = 611; // Get other player's inventory detail info
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public static int MSG_HST_ADD_MULTIOBJECT_EFFECT = 612; // Add multi object effect
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public static int MSG_HST_WEDDINGSCENE_INFO = 613; // whose wedding scene the player is entering
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public static int MSG_HST_PROFITTIME = 614; // change the player's profit level
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public static int MSG_HST_PVPNOPENALTY = 615; // PVP no penalty
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public static int MSG_HST_COUNTRY_NOTIFY = 616;
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public static int MSG_HST_ENTER_COUNTRYBATTLE = 617;
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public static int MSG_HST_COUNTRYBATTLE_RESULT = 618;
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public static int MSG_HST_COUNTRYBATTLE_SCORE = 619;
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public static int MSG_HST_COUNTRYBATTLE_REVIVE_TIMES = 620;
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public static int MSG_HST_COUNTRYBATTLE_CARRIER_NOTIFY = 621;
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public static int MSG_HST_COUNTRYBATTLE_BECOME_CARRIER = 622;
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public static int MSG_HST_COUNTRYBATTLE_PERSONAL_SCORE = 623;
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public static int MSG_HST_COUNTRYBATTLE_FLAG_MSG_NOTIFY = 624;
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public static int MSG_HST_DEFENSE_RUNE_ENABLE = 625;
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public static int MSG_HST_COUNTRYBATTLE_INFO = 626;
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public static int MSG_HST_CASHMONEYRATE = 627;
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public static int MSG_HST_STONECHANGEEND = 628;
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public static int MSG_HST_KINGNOTIFY = 629;
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public static int MSG_HST_MERIDIANS_NOTIFY = 630;
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public static int MSG_HST_MERIDIANS_RESULT = 631;
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public static int MSG_HST_COUNTRYBATTLE_STRONGHOLD_STATE = 632;
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public static int MSG_HST_TOUCHPOINT = 633; // Touch related
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public static int MSG_HST_TITLE = 644; // Title related
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public static int MSG_HST_SIGNIN = 645;
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public static int MSG_HST_REINCARNATION_TOME_INFO = 646;
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public static int MSG_HST_REINCARNATION_TOME_ACTIVATE = 647;
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public static int MSG_HST_USE_GIFTCARD = 648; // Use gift card
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public static int MSG_HST_REALM_EXP = 649;
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public static int MSG_HST_TRICKBATTLE = 650;
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public static int MSG_HST_CONTINUECOMBOSKILL = 651;
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public static int MSG_HST_GENERALCARD = 652;
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public static int MSG_HST_MONSTERSPIRIT_LEVEL = 653;
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public static int MSG_HST_COUNTRYBATTLE_LIVESHOW = 654;
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public static int MSG_HST_RAND_MALL_SHOPPING_RES = 655;
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public static int MSG_HST_WORLD_CONTRIBUTION = 656;
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public static int MSG_HST_CANINHERIT_ADDONS = 657;
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public static int MSG_HST_CLIENT_SCREENEFFECT = 658;
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public static int MSG_HST_COMBO_SKILL_PREPARE = 659;
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public static int MSG_HST_INSTANCE_REENTER_NOTIFY = 660;
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public static int MSG_HST_PRAY_DISTANCE_CHANGE = 661;
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public const int MSG_HST_WEDDINGBOOKLIST = 600; // wedding book list
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public const int MSG_HST_WEDDINGBOOKSUCCESS = 601; // wedding book success notify
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public const int MSG_HST_FACTIONCONTRIB = 602; // faction contrib
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public const int MSG_HST_FACTIONFORTRESSINFO = 603; // faction fortress info
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public const int MSG_HST_ENTERFACTIONFORTRESS = 604; // enter faction fortress
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public const int MSG_HST_ENGRAVEITEM = 605; // engrave item
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public const int MSG_HST_DPS_DPH_RANK = 606; // current dps dph rank
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public const int MSG_HST_ADDONREGEN = 607; // regenerate item addon
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public const int MSG_HST_INVISIBLEOBJLIST = 608; // invisible object list notify
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public const int MSG_HST_SETPLAYERLIMIT = 609; // set player limit
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public const int MSG_HST_FORCE_DATA = 610; // Player force data (get or changed)
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public const int MSG_HST_INVENTORY_DETAIL = 611; // Get other player's inventory detail info
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public const int MSG_HST_ADD_MULTIOBJECT_EFFECT = 612; // Add multi object effect
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public const int MSG_HST_WEDDINGSCENE_INFO = 613; // whose wedding scene the player is entering
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public const int MSG_HST_PROFITTIME = 614; // change the player's profit level
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public const int MSG_HST_PVPNOPENALTY = 615; // PVP no penalty
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public const int MSG_HST_COUNTRY_NOTIFY = 616;
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public const int MSG_HST_ENTER_COUNTRYBATTLE = 617;
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public const int MSG_HST_COUNTRYBATTLE_RESULT = 618;
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public const int MSG_HST_COUNTRYBATTLE_SCORE = 619;
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public const int MSG_HST_COUNTRYBATTLE_REVIVE_TIMES = 620;
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public const int MSG_HST_COUNTRYBATTLE_CARRIER_NOTIFY = 621;
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public const int MSG_HST_COUNTRYBATTLE_BECOME_CARRIER = 622;
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public const int MSG_HST_COUNTRYBATTLE_PERSONAL_SCORE = 623;
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public const int MSG_HST_COUNTRYBATTLE_FLAG_MSG_NOTIFY = 624;
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public const int MSG_HST_DEFENSE_RUNE_ENABLE = 625;
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public const int MSG_HST_COUNTRYBATTLE_INFO = 626;
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public const int MSG_HST_CASHMONEYRATE = 627;
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public const int MSG_HST_STONECHANGEEND = 628;
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public const int MSG_HST_KINGNOTIFY = 629;
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public const int MSG_HST_MERIDIANS_NOTIFY = 630;
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public const int MSG_HST_MERIDIANS_RESULT = 631;
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public const int MSG_HST_COUNTRYBATTLE_STRONGHOLD_STATE = 632;
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public const int MSG_HST_TOUCHPOINT = 633; // Touch related
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public const int MSG_HST_TITLE = 644; // Title related
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public const int MSG_HST_SIGNIN = 645;
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public const int MSG_HST_REINCARNATION_TOME_INFO = 646;
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public const int MSG_HST_REINCARNATION_TOME_ACTIVATE = 647;
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public const int MSG_HST_USE_GIFTCARD = 648; // Use gift card
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public const int MSG_HST_REALM_EXP = 649;
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public const int MSG_HST_TRICKBATTLE = 650;
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public const int MSG_HST_CONTINUECOMBOSKILL = 651;
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public const int MSG_HST_GENERALCARD = 652;
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public const int MSG_HST_MONSTERSPIRIT_LEVEL = 653;
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public const int MSG_HST_COUNTRYBATTLE_LIVESHOW = 654;
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public const int MSG_HST_RAND_MALL_SHOPPING_RES = 655;
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public const int MSG_HST_WORLD_CONTRIBUTION = 656;
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public const int MSG_HST_CANINHERIT_ADDONS = 657;
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public const int MSG_HST_CLIENT_SCREENEFFECT = 658;
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public const int MSG_HST_COMBO_SKILL_PREPARE = 659;
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public const int MSG_HST_INSTANCE_REENTER_NOTIFY = 660;
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public const int MSG_HST_PRAY_DISTANCE_CHANGE = 661;
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}
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