diff --git a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs index 7e2c70fdef..a968392d5e 100644 --- a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs +++ b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs @@ -687,7 +687,6 @@ public class CECModel if(sfx.m_strFilePaths != null && sfx.m_strFilePaths.Count > 0) { string soundpath = AFile.NormalizePath(sfx.m_strFilePaths[0]); - soundpath += ".wav"; soundpath = soundpath.ToLower(); SFXManager.Instance.PlaySkillSfxAtPointAsync(soundpath, Vector3.zero).Forget();