revert 439722a8c4
revert Merge pull request 'feature/movement' (#22) from feature/movement into develop Reviewed-on: https://git.brew.monster/Unity/perfect-world-unity/pulls/22 mất package
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@@ -99,6 +99,3 @@ InitTestScene*.unity*
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The MIT License (MIT)
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Copyright (c) .NET Foundation and Contributors
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All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
|
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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<copyright>© Microsoft Corporation. All rights reserved.</copyright>
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.NET Runtime uses third-party libraries or other resources that may be
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distributed under licenses different than the .NET Runtime software.
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|
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In the event that we accidentally failed to list a required notice, please
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bring it to our attention. Post an issue or email us:
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dotnet@microsoft.com
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The attached notices are provided for information only.
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License notice for ASP.NET
|
||||
-------------------------------
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Copyright (c) .NET Foundation. All rights reserved.
|
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Licensed under the Apache License, Version 2.0.
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||||
Available at
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||||
https://github.com/dotnet/aspnetcore/blob/main/LICENSE.txt
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License notice for Slicing-by-8
|
||||
-------------------------------
|
||||
|
||||
http://sourceforge.net/projects/slicing-by-8/
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||||
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Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
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This software program is licensed subject to the BSD License, available at
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http://www.opensource.org/licenses/bsd-license.html.
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License notice for Unicode data
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||||
-------------------------------
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https://www.unicode.org/license.html
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||||
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Copyright © 1991-2020 Unicode, Inc. All rights reserved.
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Distributed under the Terms of Use in https://www.unicode.org/copyright.html.
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Permission is hereby granted, free of charge, to any person obtaining
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THE DATA FILES AND SOFTWARE ARE PROVIDED "AS IS", WITHOUT WARRANTY OF
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IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS INCLUDED IN THIS
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NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT OR CONSEQUENTIAL
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Except as contained in this notice, the name of a copyright holder
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use or other dealings in these Data Files or Software without prior
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written authorization of the copyright holder.
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||||
License notice for Zlib
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||||
-----------------------
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|
||||
https://github.com/madler/zlib
|
||||
http://zlib.net/zlib_license.html
|
||||
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/* zlib.h -- interface of the 'zlib' general purpose compression library
|
||||
version 1.2.11, January 15th, 2017
|
||||
|
||||
Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler
|
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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|
||||
Jean-loup Gailly Mark Adler
|
||||
jloup@gzip.org madler@alumni.caltech.edu
|
||||
|
||||
*/
|
||||
|
||||
License notice for Mono
|
||||
-------------------------------
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|
||||
http://www.mono-project.com/docs/about-mono/
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Copyright (c) .NET Foundation Contributors
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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License notice for International Organization for Standardization
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-----------------------------------------------------------------
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Portions (C) International Organization for Standardization 1986:
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Permission to copy in any form is granted for use with
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License notice for Intel
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------------------------
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"Copyright (c) 2004-2006 Intel Corporation - All Rights Reserved
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Redistribution and use in source and binary forms, with or without
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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License notice for Xamarin and Novell
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-------------------------------------
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Copyright (c) 2015 Xamarin, Inc (http://www.xamarin.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Copyright (c) 2011 Novell, Inc (http://www.novell.com)
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Third party notice for W3C
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--------------------------
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"W3C SOFTWARE AND DOCUMENT NOTICE AND LICENSE
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Status: This license takes effect 13 May, 2015.
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|
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The name and trademarks of copyright holders may NOT be used in advertising or publicity pertaining to the work without specific, written prior permission. Title to copyright in this work will at all times remain with copyright holders."
|
||||
|
||||
License notice for Bit Twiddling Hacks
|
||||
--------------------------------------
|
||||
|
||||
Bit Twiddling Hacks
|
||||
|
||||
By Sean Eron Anderson
|
||||
seander@cs.stanford.edu
|
||||
|
||||
Individually, the code snippets here are in the public domain (unless otherwise
|
||||
noted) — feel free to use them however you please. The aggregate collection and
|
||||
descriptions are © 1997-2005 Sean Eron Anderson. The code and descriptions are
|
||||
distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY and
|
||||
without even the implied warranty of merchantability or fitness for a particular
|
||||
purpose.
|
||||
|
||||
License notice for Brotli
|
||||
--------------------------------------
|
||||
|
||||
Copyright (c) 2009, 2010, 2013-2016 by the Brotli Authors.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
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||||
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||||
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||||
|
||||
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|
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|
||||
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|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
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|
||||
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|
||||
THE SOFTWARE.
|
||||
|
||||
compress_fragment.c:
|
||||
Copyright (c) 2011, Google Inc.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
|
||||
decode_fuzzer.c:
|
||||
Copyright (c) 2015 The Chromium Authors. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
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|
||||
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|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||
""AS IS"" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
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|
||||
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||||
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|
||||
|
||||
License notice for Json.NET
|
||||
-------------------------------
|
||||
|
||||
https://github.com/JamesNK/Newtonsoft.Json/blob/master/LICENSE.md
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2007 James Newton-King
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
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||||
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||||
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||||
|
||||
The above copyright notice and this permission notice shall be included in all
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||||
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||||
|
||||
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|
||||
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|
||||
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
License notice for vectorized base64 encoding / decoding
|
||||
--------------------------------------------------------
|
||||
|
||||
Copyright (c) 2005-2007, Nick Galbreath
|
||||
Copyright (c) 2013-2017, Alfred Klomp
|
||||
Copyright (c) 2015-2017, Wojciech Mula
|
||||
Copyright (c) 2016-2017, Matthieu Darbois
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
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|
||||
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||||
|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
|
||||
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|
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|
||||
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||||
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||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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||||
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|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
License notice for RFC 3492
|
||||
---------------------------
|
||||
|
||||
The punycode implementation is based on the sample code in RFC 3492
|
||||
|
||||
Copyright (C) The Internet Society (2003). All Rights Reserved.
|
||||
|
||||
This document and translations of it may be copied and furnished to
|
||||
others, and derivative works that comment on or otherwise explain it
|
||||
or assist in its implementation may be prepared, copied, published
|
||||
and distributed, in whole or in part, without restriction of any
|
||||
kind, provided that the above copyright notice and this paragraph are
|
||||
included on all such copies and derivative works. However, this
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||||
document itself may not be modified in any way, such as by removing
|
||||
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|
||||
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|
||||
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|
||||
copyrights defined in the Internet Standards process must be
|
||||
followed, or as required to translate it into languages other than
|
||||
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|
||||
|
||||
The limited permissions granted above are perpetual and will not be
|
||||
revoked by the Internet Society or its successors or assigns.
|
||||
|
||||
This document and the information contained herein is provided on an
|
||||
"AS IS" basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING
|
||||
TASK FORCE DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING
|
||||
BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE INFORMATION
|
||||
HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
License notice for Algorithm from Internet Draft document "UUIDs and GUIDs"
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 1990- 1993, 1996 Open Software Foundation, Inc.
|
||||
Copyright (c) 1989 by Hewlett-Packard Company, Palo Alto, Ca. &
|
||||
Digital Equipment Corporation, Maynard, Mass.
|
||||
To anyone who acknowledges that this file is provided "AS IS"
|
||||
without any express or implied warranty: permission to use, copy,
|
||||
modify, and distribute this file for any purpose is hereby
|
||||
granted without fee, provided that the above copyright notices and
|
||||
this notice appears in all source code copies, and that none of
|
||||
the names of Open Software Foundation, Inc., Hewlett-Packard
|
||||
Company, or Digital Equipment Corporation be used in advertising
|
||||
or publicity pertaining to distribution of the software without
|
||||
specific, written prior permission. Neither Open Software
|
||||
Foundation, Inc., Hewlett-Packard Company, Microsoft, nor Digital Equipment
|
||||
Corporation makes any representations about the suitability of
|
||||
this software for any purpose.
|
||||
|
||||
Copyright(C) The Internet Society 1997. All Rights Reserved.
|
||||
|
||||
This document and translations of it may be copied and furnished to others,
|
||||
and derivative works that comment on or otherwise explain it or assist in
|
||||
its implementation may be prepared, copied, published and distributed, in
|
||||
whole or in part, without restriction of any kind, provided that the above
|
||||
copyright notice and this paragraph are included on all such copies and
|
||||
derivative works.However, this document itself may not be modified in any
|
||||
way, such as by removing the copyright notice or references to the Internet
|
||||
Society or other Internet organizations, except as needed for the purpose of
|
||||
developing Internet standards in which case the procedures for copyrights
|
||||
defined in the Internet Standards process must be followed, or as required
|
||||
to translate it into languages other than English.
|
||||
|
||||
The limited permissions granted above are perpetual and will not be revoked
|
||||
by the Internet Society or its successors or assigns.
|
||||
|
||||
This document and the information contained herein is provided on an "AS IS"
|
||||
basis and THE INTERNET SOCIETY AND THE INTERNET ENGINEERING TASK FORCE
|
||||
DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
ANY WARRANTY THAT THE USE OF THE INFORMATION HEREIN WILL NOT INFRINGE ANY
|
||||
RIGHTS OR ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A
|
||||
PARTICULAR PURPOSE.
|
||||
|
||||
License notice for Algorithm from RFC 4122 -
|
||||
A Universally Unique IDentifier (UUID) URN Namespace
|
||||
----------------------------------------------------
|
||||
|
||||
Copyright (c) 1990- 1993, 1996 Open Software Foundation, Inc.
|
||||
Copyright (c) 1989 by Hewlett-Packard Company, Palo Alto, Ca. &
|
||||
Digital Equipment Corporation, Maynard, Mass.
|
||||
Copyright (c) 1998 Microsoft.
|
||||
To anyone who acknowledges that this file is provided "AS IS"
|
||||
without any express or implied warranty: permission to use, copy,
|
||||
modify, and distribute this file for any purpose is hereby
|
||||
granted without fee, provided that the above copyright notices and
|
||||
this notice appears in all source code copies, and that none of
|
||||
the names of Open Software Foundation, Inc., Hewlett-Packard
|
||||
Company, Microsoft, or Digital Equipment Corporation be used in
|
||||
advertising or publicity pertaining to distribution of the software
|
||||
without specific, written prior permission. Neither Open Software
|
||||
Foundation, Inc., Hewlett-Packard Company, Microsoft, nor Digital
|
||||
Equipment Corporation makes any representations about the
|
||||
suitability of this software for any purpose."
|
||||
|
||||
License notice for The LLVM Compiler Infrastructure
|
||||
---------------------------------------------------
|
||||
|
||||
Developed by:
|
||||
|
||||
LLVM Team
|
||||
|
||||
University of Illinois at Urbana-Champaign
|
||||
|
||||
http://llvm.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal with
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||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
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||||
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|
||||
|
||||
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||||
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||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
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||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||
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||||
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||||
CONTRIBUTORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS WITH THE
|
||||
SOFTWARE.
|
||||
|
||||
License notice for Bob Jenkins
|
||||
------------------------------
|
||||
|
||||
By Bob Jenkins, 1996. bob_jenkins@burtleburtle.net. You may use this
|
||||
code any way you wish, private, educational, or commercial. It's free.
|
||||
|
||||
License notice for Greg Parker
|
||||
------------------------------
|
||||
|
||||
Greg Parker gparker@cs.stanford.edu December 2000
|
||||
This code is in the public domain and may be copied or modified without
|
||||
permission.
|
||||
|
||||
License notice for libunwind based code
|
||||
----------------------------------------
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of this software and associated documentation files (the
|
||||
"Software"), to deal in the Software without restriction, including
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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||||
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|
||||
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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||||
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|
||||
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|
||||
|
||||
License notice for Printing Floating-Point Numbers (Dragon4)
|
||||
------------------------------------------------------------
|
||||
|
||||
/******************************************************************************
|
||||
Copyright (c) 2014 Ryan Juckett
|
||||
http://www.ryanjuckett.com/
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
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||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
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|
||||
freely, subject to the following restrictions:
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||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
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|
||||
******************************************************************************/
|
||||
|
||||
License notice for Printing Floating-point Numbers (Grisu3)
|
||||
-----------------------------------------------------------
|
||||
|
||||
Copyright 2012 the V8 project authors. All rights reserved.
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
License notice for xxHash
|
||||
-------------------------
|
||||
|
||||
xxHash Library
|
||||
Copyright (c) 2012-2014, Yann Collet
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
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||||
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|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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||||
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||||
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||||
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||||
|
||||
License notice for Berkeley SoftFloat Release 3e
|
||||
------------------------------------------------
|
||||
|
||||
https://github.com/ucb-bar/berkeley-softfloat-3
|
||||
https://github.com/ucb-bar/berkeley-softfloat-3/blob/master/COPYING.txt
|
||||
|
||||
License for Berkeley SoftFloat Release 3e
|
||||
|
||||
John R. Hauser
|
||||
2018 January 20
|
||||
|
||||
The following applies to the whole of SoftFloat Release 3e as well as to
|
||||
each source file individually.
|
||||
|
||||
Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the
|
||||
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|
||||
|
||||
Redistribution and use in source and binary forms, with or without
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||||
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||||
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||||
1. Redistributions of source code must retain the above copyright notice,
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||||
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||||
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||||
2. Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions, and the following disclaimer in the
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||||
|
||||
3. Neither the name of the University nor the names of its contributors
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without specific prior written permission.
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||||
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|
||||
License notice for xoshiro RNGs
|
||||
--------------------------------
|
||||
|
||||
Written in 2018 by David Blackman and Sebastiano Vigna (vigna@acm.org)
|
||||
|
||||
To the extent possible under law, the author has dedicated all copyright
|
||||
and related and neighboring rights to this software to the public domain
|
||||
worldwide. This software is distributed without any warranty.
|
||||
|
||||
See <http://creativecommons.org/publicdomain/zero/1.0/>.
|
||||
|
||||
License for fastmod (https://github.com/lemire/fastmod) and ibm-fpgen (https://github.com/nigeltao/parse-number-fxx-test-data)
|
||||
--------------------------------------
|
||||
|
||||
Copyright 2018 Daniel Lemire
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
License notice for The C++ REST SDK
|
||||
-----------------------------------
|
||||
|
||||
C++ REST SDK
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) Microsoft Corporation
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of
|
||||
this software and associated documentation files (the "Software"), to deal in
|
||||
the Software without restriction, including without limitation the rights to
|
||||
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
||||
the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
License notice for MessagePack-CSharp
|
||||
-------------------------------------
|
||||
|
||||
MessagePack for C#
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2017 Yoshifumi Kawai
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
License notice for lz4net
|
||||
-------------------------------------
|
||||
|
||||
lz4net
|
||||
|
||||
Copyright (c) 2013-2017, Milosz Krajewski
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
|
||||
|
||||
Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
License notice for Nerdbank.Streams
|
||||
-----------------------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) Andrew Arnott
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
License notice for RapidJSON
|
||||
----------------------------
|
||||
|
||||
Tencent is pleased to support the open source community by making RapidJSON available.
|
||||
|
||||
Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved.
|
||||
|
||||
Licensed under the MIT License (the "License"); you may not use this file except
|
||||
in compliance with the License. You may obtain a copy of the License at
|
||||
|
||||
http://opensource.org/licenses/MIT
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software distributed
|
||||
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
|
||||
CONDITIONS OF ANY KIND, either express or implied. See the License for the
|
||||
specific language governing permissions and limitations under the License.
|
||||
|
||||
License notice for DirectX Math Library
|
||||
---------------------------------------
|
||||
|
||||
https://github.com/microsoft/DirectXMath/blob/master/LICENSE
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2011-2020 Microsoft Corp
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify,
|
||||
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|
||||
permit persons to whom the Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies
|
||||
or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
|
||||
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
|
||||
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
|
||||
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
License notice for ldap4net
|
||||
---------------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2018 Alexander Chermyanin
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
License notice for vectorized sorting code
|
||||
------------------------------------------
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2020 Dan Shechter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
||||
License notice for musl
|
||||
-----------------------
|
||||
|
||||
musl as a whole is licensed under the following standard MIT license:
|
||||
|
||||
Copyright © 2005-2020 Rich Felker, et al.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
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a copy of this software and associated documentation files (the
|
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|
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without limitation the rights to use, copy, modify, merge, publish,
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|
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permit persons to whom the Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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|
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
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|
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|
||||
|
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License notice for "Faster Unsigned Division by Constants"
|
||||
------------------------------
|
||||
|
||||
Reference implementations of computing and using the "magic number" approach to dividing
|
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by constants, including codegen instructions. The unsigned division incorporates the
|
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"round down" optimization per ridiculous_fish.
|
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|
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This is free and unencumbered software. Any copyright is dedicated to the Public Domain.
|
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|
||||
|
||||
License notice for mimalloc
|
||||
-----------------------------------
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2019 Microsoft Corporation, Daan Leijen
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
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of this software and associated documentation files (the "Software"), to deal
|
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in the Software without restriction, including without limitation the rights
|
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
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copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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|
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|
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||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 4
|
||||
buildTarget: iOS
|
||||
maxTextureSize: 2048
|
||||
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|
||||
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|
||||
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|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
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|
||||
androidETC2FallbackOverride: 0
|
||||
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|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
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|
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mipmapLimitGroupName:
|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,23 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) .NET Foundation and Contributors
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f78a169ae73d3ba4ca70af90638c78eb
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,39 @@
|
||||
## About
|
||||
|
||||
`System.Text.Encoding.CodePages` enable creating single and double bytes encodings for code pages that otherwise are available only in the desktop .NET Framework.
|
||||
|
||||
## Key Features
|
||||
|
||||
* Support single and double byte encodings for code pages that are not available in .NET Core.
|
||||
|
||||
## How to Use
|
||||
|
||||
```C#
|
||||
using System.Text;
|
||||
|
||||
// Register the CodePages encoding provider at application startup to enable using single and double byte encodings.
|
||||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||||
|
||||
// Now can create single and double byte encodings for code pages that are not available in .NET Core.
|
||||
Encoding windows1252Encoding = Encoding.GetEncoding(1252); // Western European (Windows)
|
||||
byte[] encodedBytes = windows1252Encoding.GetBytes("String to encode");
|
||||
|
||||
```
|
||||
|
||||
## Main Types
|
||||
|
||||
The main types provided by this library are:
|
||||
|
||||
* `CodePagesEncodingProvider`
|
||||
|
||||
## Additional Documentation
|
||||
|
||||
* [API documentation](https://learn.microsoft.com/dotnet/api/system.text.codepagesencodingprovider)
|
||||
|
||||
## Related Packages
|
||||
|
||||
* [System.Text.Encodings.Web](https://www.nuget.org/packages/System.Text.Encodings.Web)
|
||||
|
||||
## Feedback & Contributing
|
||||
|
||||
System.Text.Encoding.CodePages is released as open source under the [MIT license](https://licenses.nuget.org/MIT). Bug reports and contributions are welcome at [the GitHub repository](https://github.com/dotnet/runtime).
|
||||
@@ -0,0 +1,7 @@
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userData:
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assetBundleVariant:
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+33
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
|
||||
<metadata>
|
||||
<id>System.Text.Encoding.CodePages</id>
|
||||
<version>9.0.9</version>
|
||||
<authors>Microsoft</authors>
|
||||
<license type="expression">MIT</license>
|
||||
<licenseUrl>https://licenses.nuget.org/MIT</licenseUrl>
|
||||
<icon>Icon.png</icon>
|
||||
<readme>PACKAGE.md</readme>
|
||||
<projectUrl>https://dot.net/</projectUrl>
|
||||
<description>Provides support for code-page based encodings, including Windows-1252, Shift-JIS, and GB2312.
|
||||
|
||||
Commonly Used Types:
|
||||
System.Text.CodePagesEncodingProvider</description>
|
||||
<releaseNotes>https://go.microsoft.com/fwlink/?LinkID=799421</releaseNotes>
|
||||
<copyright>© Microsoft Corporation. All rights reserved.</copyright>
|
||||
<serviceable>true</serviceable>
|
||||
<repository type="git" url="https://github.com/dotnet/runtime" commit="893c2ebbd49952ca49e93298148af2d95a61a0a4" />
|
||||
<dependencies>
|
||||
<group targetFramework=".NETFramework4.6.2">
|
||||
<dependency id="System.Memory" version="4.5.5" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
<group targetFramework="net8.0" />
|
||||
<group targetFramework="net9.0" />
|
||||
<group targetFramework=".NETStandard2.0">
|
||||
<dependency id="System.Memory" version="4.5.5" exclude="Build,Analyzers" />
|
||||
<dependency id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" exclude="Build,Analyzers" />
|
||||
</group>
|
||||
</dependencies>
|
||||
</metadata>
|
||||
</package>
|
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Vendored
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fileFormatVersion: 2
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guid: c81a6e40617617c43a178a56e5db339c
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File diff suppressed because it is too large
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 21c328f1083885f4e8ae4352108b32fe
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fileFormatVersion: 2
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<Project InitialTargets="NETStandardCompatError_System_Text_Encoding_CodePages_net462">
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<Target Name="NETStandardCompatError_System_Text_Encoding_CodePages_net462"
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Condition="'$(SuppressTfmSupportBuildWarnings)' == ''">
|
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<Warning Text="System.Text.Encoding.CodePages 9.0.9 doesn't support $(TargetFramework) and has not been tested with it. Consider upgrading your TargetFramework to net462 or later. You may also set <SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings> in the project file to ignore this warning and attempt to run in this unsupported configuration at your own risk." />
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</Target>
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fileFormatVersion: 2
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folderAsset: yes
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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+6
@@ -0,0 +1,6 @@
|
||||
<Project InitialTargets="NETStandardCompatError_System_Text_Encoding_CodePages_net8_0">
|
||||
<Target Name="NETStandardCompatError_System_Text_Encoding_CodePages_net8_0"
|
||||
Condition="'$(SuppressTfmSupportBuildWarnings)' == ''">
|
||||
<Warning Text="System.Text.Encoding.CodePages 9.0.9 doesn't support $(TargetFramework) and has not been tested with it. Consider upgrading your TargetFramework to net8.0 or later. You may also set <SuppressTfmSupportBuildWarnings>true</SuppressTfmSupportBuildWarnings> in the project file to ignore this warning and attempt to run in this unsupported configuration at your own risk." />
|
||||
</Target>
|
||||
</Project>
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+7
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
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guid: c16b22a1716b8824ea8d7973172a6e4f
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externalObjects: {}
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userData:
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||||
assetBundleName:
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||||
fileFormatVersion: 2
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guid: 4409db660aa2f524d90ca536b3098524
|
||||
folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleVariant:
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||||
fileFormatVersion: 2
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||||
guid: d1a770ea3df962a4ca83ef22e48dd526
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||||
folderAsset: yes
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||||
externalObjects: {}
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||||
userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
BIN
Binary file not shown.
+29
@@ -0,0 +1,29 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd10a1a9f9675c5408d46d6763e221b4
|
||||
labels:
|
||||
- NuGetForUnity
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 3
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
Any:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
Editor:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
WindowsStoreApps:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+29
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>System.Text.Encoding.CodePages</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:System.Text.CodePagesEncodingProvider">
|
||||
<summary>Provides access to an encoding provider for code pages that otherwise are available only in the desktop .NET Framework.</summary>
|
||||
</member>
|
||||
<member name="M:System.Text.CodePagesEncodingProvider.GetEncoding(System.Int32)">
|
||||
<summary>Returns the encoding associated with the specified code page identifier.</summary>
|
||||
<param name="codepage">The code page identifier of the preferred encoding which the encoding provider may support.</param>
|
||||
<returns>The encoding associated with the specified code page identifier, or <see langword="null" /> if the provider does not support the requested codepage encoding.</returns>
|
||||
</member>
|
||||
<member name="M:System.Text.CodePagesEncodingProvider.GetEncoding(System.String)">
|
||||
<summary>Returns the encoding associated with the specified code page name.</summary>
|
||||
<param name="name">The code page name of the preferred encoding which the encoding provider may support.</param>
|
||||
<returns>The encoding associated with the specified code page, or <see langword="null" /> if the provider does not support the requested encoding.</returns>
|
||||
</member>
|
||||
<member name="M:System.Text.CodePagesEncodingProvider.GetEncodings">
|
||||
<summary>Returns an array that contains all the encodings that are supported by the <see cref="T:System.Text.CodePagesEncodingProvider" />.</summary>
|
||||
<returns>An array that contains all the supported encodings.</returns>
|
||||
</member>
|
||||
<member name="P:System.Text.CodePagesEncodingProvider.Instance">
|
||||
<summary>Gets an encoding provider for code pages supported in the desktop .NET Framework but not in the current .NET Framework platform.</summary>
|
||||
<returns>An encoding provider that allows access to encodings not supported on the current .NET Framework platform.</returns>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96e698a5f1cbaf3419aad135ea801f63
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+7
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0214a4222965f584f96febd38973a073
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,5 +1,4 @@
|
||||
using CSNetwork.GPDataType;
|
||||
using UnityEngine;
|
||||
//using UnityEngine;
|
||||
|
||||
//public class CECObject : MonoBehaviour
|
||||
//{
|
||||
|
||||
@@ -1,14 +1,11 @@
|
||||
using BrewMonster;
|
||||
using BrewMonster.Network;
|
||||
using CSNetwork;
|
||||
using CSNetwork.GPDataType;
|
||||
using DG.Tweening;
|
||||
using PerfectWorld.Scripts.Managers.BrewMonster.Managers;
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
|
||||
public class CECNPCMan : CECObject, IMsgHandler
|
||||
@@ -32,129 +29,11 @@ public class CECNPCMan : CECObject, IMsgHandler
|
||||
case long value when value == EC_MsgDef.MSG_NM_NPCINFO: OnMsgNPCInfo(Msg); break;
|
||||
case long value when value == EC_MsgDef.MSG_NM_NPCMOVE: OnMsgNPCMove(Msg); break;
|
||||
case long value when value == EC_MsgDef.MSG_NM_NPCSTOPMOVE: OnMsgNPCStopMove(Msg); break;
|
||||
case long value when value == EC_MsgDef.MSG_NM_NPCATKRESULT: TransmitMessage(Msg); break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TransmitMessage(ECMSG msg)
|
||||
{
|
||||
int nid = 0;
|
||||
switch (msg.dwMsg)
|
||||
{
|
||||
case long value when value == EC_MsgDef.MSG_NM_NPCATKRESULT:
|
||||
|
||||
nid = ((cmd_object_atk_result)msg.dwParam1).attacker_id;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
CECNPC pNPC = SeekOutNPC(nid);
|
||||
if (pNPC)
|
||||
pNPC.ProcessMessage(msg);
|
||||
else
|
||||
{
|
||||
CECNPC pAttacker = GetNPCFromAll(nid);
|
||||
CECHostPlayer pHost = GameController.Instance.GetHostPlayer();
|
||||
EC_ManPlayer pPlayerMan = EC_ManMessageMono.Instance.GetECManPlayer;
|
||||
|
||||
int idTarget = (0);
|
||||
int dwModifier = (0);
|
||||
int nDamage = (0);
|
||||
|
||||
switch (msg.dwMsg)
|
||||
{
|
||||
case long value when value == EC_MsgDef.MSG_NM_NPCATKRESULT:
|
||||
{
|
||||
cmd_object_atk_result pCmd = (cmd_object_atk_result)msg.dwParam1;
|
||||
idTarget = pCmd.target_id;
|
||||
dwModifier = pCmd.attack_flag;
|
||||
nDamage = pCmd.damage;
|
||||
}
|
||||
break;
|
||||
|
||||
case long value when value == EC_MsgDef.MSG_NM_ENCHANTRESULT:
|
||||
{
|
||||
cmd_enchant_result pCmd = (cmd_enchant_result)msg.dwParam1;
|
||||
idTarget = pCmd.target;
|
||||
dwModifier = pCmd.attack_flag;
|
||||
//nDamage = (GNET::ElementSkill::GetType(pCmd.skill) == GNET::TYPE_ATTACK) ? -1 : -2;
|
||||
}
|
||||
break;
|
||||
|
||||
case long value when value == EC_MsgDef.MSG_NM_NPCSKILLRESULT:
|
||||
{
|
||||
cmd_object_skill_attack_result pCmd = (cmd_object_skill_attack_result)msg.dwParam1;
|
||||
idTarget = pCmd.target_id;
|
||||
dwModifier = pCmd.attack_flag;
|
||||
nDamage = pCmd.attack_flag;
|
||||
}
|
||||
break;
|
||||
}
|
||||
while (idTarget != 0)
|
||||
{
|
||||
if (UnityGameSession.Instance.GameSession.ISNPCID(idTarget))
|
||||
{
|
||||
// Bị tấn công là NPC
|
||||
var pTarget = GetNPCFromAll(idTarget);
|
||||
if (pTarget == null)
|
||||
{
|
||||
// Không tìm thấy NPC bị tấn công → thoát
|
||||
break;
|
||||
}
|
||||
|
||||
// Nếu là pet của chính người chơi
|
||||
if (pTarget.IsPetNPC() && pTarget.GetMasterID() == pHost.GetCharacterID())
|
||||
{
|
||||
// Pet của mình bị đánh → hiển thị damage
|
||||
//pTarget.Damaged(nDamage,(uint) dwModifier);
|
||||
break;
|
||||
}
|
||||
|
||||
// Nếu attacker chưa xác định
|
||||
if (pAttacker == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Nếu attacker là pet của mình → cho phép hiển thị damage target
|
||||
if (pAttacker.IsPetNPC() && pAttacker.GetMasterID() == pHost.GetCharacterID())
|
||||
{
|
||||
//pTarget.Damaged(nDamage, dwModifier);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (UnityGameSession.Instance.GameSession.ISPLAYERID(idTarget))
|
||||
{
|
||||
// Bị tấn công là người chơi khác
|
||||
var pTarget = pPlayerMan.GetPlayer(idTarget);
|
||||
if (pTarget == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (pAttacker == null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Nếu attacker là pet của mình → xử lý damage
|
||||
if (pAttacker.IsPetNPC() && pAttacker.GetMasterID() == pHost.GetCharacterID())
|
||||
{
|
||||
//pTarget.Damaged(nDamage, dwModifier);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool OnMsgNPCStopMove(ECMSG msg)
|
||||
{
|
||||
cmd_object_stop_move pCmd = EC_Utility.ByteArrayToStructure<cmd_object_stop_move>((byte[])msg.dwParam1);
|
||||
@@ -353,6 +232,7 @@ public class CECNPCMan : CECObject, IMsgHandler
|
||||
case DATA_TYPE.DT_MONSTER_ESSENCE:
|
||||
|
||||
pNPC = GameController.Instance.GetMonster();
|
||||
|
||||
break;
|
||||
case DATA_TYPE.DT_PET_ESSENCE:/* pNPC = new CECPet(this);*/ break;
|
||||
default:
|
||||
@@ -389,20 +269,4 @@ public class CECNPCMan : CECObject, IMsgHandler
|
||||
|
||||
return pNPC;
|
||||
}
|
||||
public CECNPC GetNPCFromAll(int nid)
|
||||
{
|
||||
CECNPC pNPC = GetNPC(nid);
|
||||
if (pNPC)
|
||||
return pNPC;
|
||||
|
||||
// Search from disappear array ?
|
||||
/* for (int i = 0; i < m_aDisappearNPCs.GetSize(); i++)
|
||||
{
|
||||
CECNPC* pNPC = m_aDisappearNPCs[i];
|
||||
if (pNPC->GetNPCID() == nid)
|
||||
return pNPC;
|
||||
}*/
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,88 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using DG.Tweening;
|
||||
|
||||
public class DamageTextPool : MonoBehaviour
|
||||
{
|
||||
public static DamageTextPool Instance { get; private set; }
|
||||
|
||||
[SerializeField] private GameObject textPrefab;
|
||||
[SerializeField] private int poolSize = 50;
|
||||
private Queue<TextMeshPro> _pool = new Queue<TextMeshPro>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
Instance = this;
|
||||
InitializePool();
|
||||
}
|
||||
|
||||
private void InitializePool()
|
||||
{
|
||||
for (int i = 0; i < poolSize; i++)
|
||||
{
|
||||
var obj = Instantiate(textPrefab, transform);
|
||||
var tmp = obj.GetComponent<TextMeshPro>();
|
||||
obj.SetActive(false);
|
||||
_pool.Enqueue(tmp);
|
||||
}
|
||||
}
|
||||
|
||||
public void Show(Vector3 worldPos, int value, DamageType type = DamageType.Normal)
|
||||
{
|
||||
if (_pool.Count == 0)
|
||||
InitializePool(); // mở rộng nếu thiếu
|
||||
|
||||
var tmp = _pool.Dequeue();
|
||||
tmp.gameObject.SetActive(true);
|
||||
|
||||
tmp.text = type switch
|
||||
{
|
||||
DamageType.Critical => $"CRIT -{value}",
|
||||
DamageType.Heal => $"+{value}",
|
||||
DamageType.Miss => "MISS",
|
||||
DamageType.Immune => "IMMUNE",
|
||||
_ => $"-{value}"
|
||||
};
|
||||
|
||||
tmp.color = type switch
|
||||
{
|
||||
DamageType.Critical => Color.yellow,
|
||||
DamageType.Heal => Color.green,
|
||||
DamageType.Miss => Color.gray,
|
||||
DamageType.Immune => Color.white,
|
||||
_ => Color.red
|
||||
};
|
||||
|
||||
tmp.transform.position = worldPos + Vector3.up * 2f;
|
||||
tmp.transform.localScale = Vector3.one;
|
||||
|
||||
// Animation bay lên rồi fade ra
|
||||
var seq = DOTween.Sequence();
|
||||
seq.Append(tmp.transform.DOMoveY(worldPos.y + 3f, 1f).SetEase(Ease.OutQuad));
|
||||
seq.Join(tmp.DOFade(0, 1f));
|
||||
seq.OnComplete(() =>
|
||||
{
|
||||
tmp.alpha = 1;
|
||||
tmp.gameObject.SetActive(false);
|
||||
_pool.Enqueue(tmp);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Các loại damage để đổi màu & text
|
||||
/// </summary>
|
||||
public enum DamageType
|
||||
{
|
||||
Normal,
|
||||
Critical,
|
||||
Heal,
|
||||
Miss,
|
||||
Immune
|
||||
}
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c9f785775e0231e488e0cbe93016b31a
|
||||
@@ -148,7 +148,7 @@ class CECHPWorkMelee : CECHPWork
|
||||
protected virtual void OnFirstTick()
|
||||
{
|
||||
m_pHost.m_iMoveMode = (int)MoveMode.MOVE_STAND;
|
||||
m_pHost.PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_ATTACK_1 + Random.Range(0, 3), true, 200, false);
|
||||
m_pHost.PlayAction((int)EC_Player.PLAYER_ACTION_TYPE.ACT_ATTACK_1 + Random.Range(0, 3), true, 200, false);
|
||||
|
||||
m_idTarget = m_pHost.m_idSelTarget;
|
||||
}
|
||||
|
||||
@@ -139,7 +139,7 @@ public abstract class CECTracedObject
|
||||
}
|
||||
else
|
||||
{
|
||||
CECPlayer pPlayer = pObject.GetComponent<CECHostPlayer>();
|
||||
EC_Player pPlayer = pObject.GetComponent<CECHostPlayer>();
|
||||
fTouchRadius = pPlayer.GetTouchRadius();
|
||||
}
|
||||
return m_pHost.CanTouchTarget(vHostPos, vTargetPos, fTouchRadius, iTouchReason, fMaxCut);
|
||||
@@ -384,7 +384,7 @@ public class CECTracedPlayer : CECTracedObject
|
||||
{
|
||||
return true;
|
||||
}
|
||||
CECPlayer pPlayer = GetTargetObject() as CECPlayer;
|
||||
EC_Player pPlayer = GetTargetObject() as EC_Player;
|
||||
if (pPlayer.IsElsePlayer())
|
||||
{
|
||||
if (pPlayer.IsDead())
|
||||
@@ -612,10 +612,10 @@ public class CECHPWorkTrace : CECHPWork
|
||||
{
|
||||
// Continue tracing object
|
||||
float fDeltaTime = dwDeltaTime /** 0.001f*/;
|
||||
if (m_pHost.m_iMoveEnv == CECPlayer.Move_environment.MOVEENV_GROUND)
|
||||
if (m_pHost.m_iMoveEnv == EC_Player.Move_environment.MOVEENV_GROUND)
|
||||
{
|
||||
// Play appropriate actions
|
||||
if (!m_pHost.IsJumping() && !m_pHost.IsPlayingAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_TRICK_RUN) &&
|
||||
if (!m_pHost.IsJumping() && !m_pHost.IsPlayingAction((int)EC_Player.PLAYER_ACTION_TYPE.ACT_TRICK_RUN) &&
|
||||
m_pHost.m_iMoveMode != (int)MoveMode.MOVE_SLIDE)
|
||||
{
|
||||
int iAction = m_pHost.GetMoveStandAction(true);
|
||||
@@ -807,7 +807,7 @@ public class CECHPWorkTrace : CECHPWork
|
||||
|
||||
if (m_pHost.m_iMoveMode == (int)MoveMode.MOVE_SLIDE)
|
||||
{
|
||||
m_pHost.PlayAction((int)CECPlayer.PLAYER_ACTION_TYPE.ACT_JUMP_LOOP, false, 200, false);
|
||||
m_pHost.PlayAction((int)EC_Player.PLAYER_ACTION_TYPE.ACT_JUMP_LOOP, false, 200, false);
|
||||
|
||||
// This will cause stop moming after we slide down.
|
||||
A3DVECTOR3 vDir = vTargetPos - vCurPos;
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
using BrewMonster;
|
||||
using CSNetwork;
|
||||
using CSNetwork.GPDataType;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace PerfectWorld.Scripts.Managers
|
||||
{
|
||||
namespace BrewMonster.Managers
|
||||
{
|
||||
public class EC_HostPlayer : IMsgHandler
|
||||
{
|
||||
public int HandlerId => (int)MANAGER_INDEX.MAN_PLAYER;
|
||||
public bool ProcessMessage(ECMSG Msg)
|
||||
{
|
||||
switch ((int)Msg.dwMsg)
|
||||
{
|
||||
case int value when value == EC_MsgDef.MSG_HST_IVTRINFO:
|
||||
{
|
||||
OnMsgHstIvtrInfo(Msg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public void OnMsgHstIvtrInfo(ECMSG Msg)
|
||||
{
|
||||
switch (Convert.ToInt32(Msg.dwParam2))
|
||||
{
|
||||
case CommandID.OWN_IVTR_DATA:
|
||||
{
|
||||
Debug.Log("Chay OWN_IVTR_DATA");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eece34ce0cfd6bc409982ce9b90b263b
|
||||
@@ -205,6 +205,7 @@ namespace PerfectWorld.Scripts.Managers
|
||||
|
||||
preSize += iSize;
|
||||
}
|
||||
Debug.LogError("PLAYER_INFO_1_LIST");
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -342,19 +343,6 @@ namespace PerfectWorld.Scripts.Managers
|
||||
return player;
|
||||
}
|
||||
|
||||
public CECPlayer GetPlayer(int cid, uint dwBornStamp = 0/* 0 */)
|
||||
{
|
||||
CECHostPlayer pHost = GetHostPlayer();
|
||||
if (pHost && pHost.GetCharacterID() == cid)
|
||||
return pHost;
|
||||
else
|
||||
return GetElsePlayer(cid, dwBornStamp);
|
||||
}
|
||||
|
||||
private CECHostPlayer GetHostPlayer()
|
||||
{
|
||||
return GameController.Instance.GetHostPlayer();
|
||||
}
|
||||
|
||||
public bool OnMsgPlayerStopMove(ECMSG Msg)
|
||||
{
|
||||
@@ -482,6 +470,19 @@ namespace PerfectWorld.Scripts.Managers
|
||||
}
|
||||
|
||||
// Get a player (may be host or else player) by id
|
||||
public EC_Player GetPlayer(int cid, uint dwBornStamp = 0)
|
||||
{
|
||||
CECHostPlayer pHost = GetHostPlayer();
|
||||
if (pHost && pHost.GetCharacterID() == cid)
|
||||
return pHost;
|
||||
else
|
||||
return GetElsePlayer(cid, dwBornStamp);
|
||||
}
|
||||
|
||||
public CECHostPlayer GetHostPlayer()
|
||||
{
|
||||
return GameController.Instance.GetHostPlayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -185,7 +185,7 @@ public class CECObject : MonoBehaviour
|
||||
return 0;
|
||||
|
||||
if (pObject.IsPlayer())
|
||||
return ((CECPlayer)pObject).GetCharacterID();
|
||||
return ((EC_Player)pObject).GetCharacterID();
|
||||
else if (pObject.IsNPC())
|
||||
return ((CECNPC)pObject).GetNPCID();
|
||||
//else if (pObject.IsMatter())
|
||||
|
||||
@@ -48,5 +48,4 @@ public class CECMonster : CECNPC
|
||||
StartWork((int)WorkType.WT_NOTHING, (int)WorkID.WORK_STAND);
|
||||
return true;
|
||||
}
|
||||
public MONSTER_ESSENCE GetDBEssence() { return m_pDBEssence; }
|
||||
}
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
using BrewMonster;
|
||||
using CSNetwork;
|
||||
using CSNetwork.GPDataType;
|
||||
using ModelRenderer.Scripts.Common;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using CSNetwork.GPDataType;
|
||||
using System.Text;
|
||||
using UnityEditor.Rendering;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using BrewMonster;
|
||||
using CSNetwork;
|
||||
using ModelRenderer.Scripts.Common;
|
||||
using System.IO;
|
||||
|
||||
public class CECNPC : CECObject
|
||||
{
|
||||
@@ -33,9 +31,7 @@ public class CECNPC : CECObject
|
||||
protected int m_iAction;
|
||||
protected int m_idSelTarget;
|
||||
protected int m_iCurWorkType;
|
||||
protected int m_nFightTimeLeft;
|
||||
protected int m_iCurWork;
|
||||
protected int m_idAttackTarget;
|
||||
protected int m_DisappearCnt;
|
||||
protected bool m_bAboutToDie;
|
||||
protected Vector3 m_vStopDir;
|
||||
@@ -149,111 +145,6 @@ public class CECNPC : CECObject
|
||||
|
||||
return true;
|
||||
}
|
||||
public bool ProcessMessage(ECMSG Msg)
|
||||
{
|
||||
switch (Msg.dwMsg)
|
||||
{
|
||||
case long value when value == EC_MsgDef.MSG_NM_NPCATKRESULT: OnMsgNPCAtkResult(Msg); break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public void Damaged(int iDamage, uint dwModifier = 0)
|
||||
{
|
||||
// == Trường hợp 1: damage là -1 hoặc -2 (chỉ để hiển thị hiệu ứng)
|
||||
if (iDamage == -1 || iDamage == -2)
|
||||
{
|
||||
// Nếu -1 thì chơi animation bị thương
|
||||
if (iDamage == -1)
|
||||
PlayModelAction((int)NPCActionIndex. ACT_WOUNDED);
|
||||
DamageTextPool.Instance.Show(transform.position, 0);
|
||||
// Xét các kiểu modifier
|
||||
/* if ((dwModifier & CECAttackEvent.MOD_IMMUNE) != 0 && !IsImmuneDisable())
|
||||
BubbleText(BUBBLE_IMMUNE, 0);
|
||||
else if ((dwModifier & CECAttackEvent.MOD_NULLITY) != 0)
|
||||
BubbleText(BUBBLE_INVALIDHIT, 0);
|
||||
else if ((dwModifier & CECAttackEvent.MOD_ENCHANT_FAILED) != 0)
|
||||
BubbleText(BUBBLE_LOSE, 0);
|
||||
else if ((dwModifier & CECAttackEvent.MOD_SUCCESS) != 0)
|
||||
BubbleText(BUBBLE_SUCCESS, 0);
|
||||
else if ((dwModifier & CECAttackEvent.MOD_DODGE_DEBUFF) != 0)
|
||||
BubbleText(BUBBLE_DODGE_DEBUFF, 0);*/
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// == Trường hợp 2: có damage thật
|
||||
/* bool bDeadlyStrike = (dwModifier & CECAttackEvent.MOD_CRITICAL_STRIKE) != 0;
|
||||
bool bRetort = (dwModifier & CECAttackEvent.MOD_RETORT) != 0;*/
|
||||
|
||||
if (iDamage > 0)
|
||||
{
|
||||
PlayModelAction((int)NPCActionIndex.ACT_WOUNDED);
|
||||
DamageTextPool.Instance.Show(transform.position, iDamage);
|
||||
/* int p1 = 0;
|
||||
if (bDeadlyStrike)
|
||||
p1 |= 0x0001;
|
||||
else if (bRetort)
|
||||
p1 |= 0x0002;
|
||||
|
||||
if ((dwModifier & CECAttackEvent.MOD_REBOUND) != 0)
|
||||
BubbleText(BUBBLE_REBOUND, (uint)iDamage);
|
||||
else if ((dwModifier & CECAttackEvent.MOD_BEAT_BACK) != 0)
|
||||
BubbleText(BUBBLE_BEAT_BACK, (uint)iDamage);
|
||||
else
|
||||
BubbleText(BUBBLE_DAMAGE, (uint)iDamage, p1);*/
|
||||
}
|
||||
/* else if ((dwModifier & CECAttackEvent.MOD_IMMUNE) != 0 && !IsImmuneDisable())
|
||||
BubbleText(BUBBLE_IMMUNE, 0);
|
||||
else if ((dwModifier & CECAttackEvent.MOD_NULLITY) != 0)
|
||||
BubbleText(BUBBLE_INVALIDHIT, 0);
|
||||
else if ((dwModifier & CECAttackEvent.MOD_ENCHANT_FAILED) != 0)
|
||||
BubbleText(BUBBLE_LOSE, 0);
|
||||
else if ((dwModifier & CECAttackEvent.MOD_SUCCESS) != 0)
|
||||
BubbleText(BUBBLE_SUCCESS, 0);
|
||||
else
|
||||
BubbleText(BUBBLE_HITMISSED, 0);*/
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMsgNPCAtkResult(ECMSG msg)
|
||||
{
|
||||
cmd_object_atk_result pCmd = MemoryMarshal.Read<cmd_object_atk_result>(
|
||||
((byte[])msg.dwParam1).AsSpan());
|
||||
|
||||
if (true)
|
||||
{
|
||||
// Face to target
|
||||
NPCTurnFaceTo(pCmd.target_id, Time.deltaTime);
|
||||
m_idAttackTarget = pCmd.target_id;
|
||||
|
||||
// now start a fight work
|
||||
if (IsMonsterNPC())
|
||||
{
|
||||
CECMonster pMonster = (CECMonster)this;
|
||||
MONSTER_ESSENCE pMonsterEssence = pMonster.GetDBEssence();
|
||||
StartWork((int)WorkType.WT_NORMAL, (int)WorkID.WORK_FIGHT, (uint)(pMonsterEssence.attack_speed * 1000));
|
||||
}
|
||||
}
|
||||
//TODO: Hiệu ứng đánh
|
||||
//PlayAttackEffect(pCmd->target_id, 0, 0, iDamage, pCmd->attack_flag, pCmd->speed * 50);
|
||||
}
|
||||
void NPCTurnFaceTo(int idTarget, float dwTime)
|
||||
{
|
||||
if (IsDirFixed())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// tower in war can not turn face to.
|
||||
if (IsMonsterNPC())
|
||||
{
|
||||
int role_in_war = (int)((CECMonster)this).GetDBEssence().role_in_war;
|
||||
if (role_in_war == 2 || role_in_war == 5)
|
||||
return;
|
||||
}
|
||||
|
||||
TurnFaceTo(idTarget, dwTime);
|
||||
}
|
||||
private void Update()
|
||||
{
|
||||
switch (m_iCurWork)
|
||||
@@ -404,10 +295,7 @@ public class CECNPC : CECObject
|
||||
if (iWorkID == (int)WorkID.WORK_MOVE)
|
||||
m_iPassiveMove = 0;
|
||||
}
|
||||
public bool IsDead()
|
||||
{
|
||||
return (m_dwStates & PlayerNPCState.GP_STATE_CORPSE) != 0;
|
||||
}
|
||||
|
||||
public static bool InitStaticRes()
|
||||
{
|
||||
m_ActionNames = new CECStringTab();
|
||||
@@ -836,14 +724,9 @@ public class CECNPC : CECObject
|
||||
|
||||
public void StartWork_Fight(uint dwParam)
|
||||
{
|
||||
m_nFightTimeLeft = (int)dwParam;
|
||||
|
||||
BMLogger.LogError("HoangDev: StartWork_Fight");
|
||||
// dwParam được dùng như “thời gian chiến đấu còn lại”
|
||||
//m_nFightTimeLeft = (int)dwParam;
|
||||
// Không play animation ở đây vì animation được điều khiển bởi message tấn công
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void StartWork_Spell(uint dwParam)
|
||||
@@ -913,8 +796,11 @@ public class CECNPC : CECObject
|
||||
return (int)NPCActionIndex.ACT_NPC_WALK;
|
||||
}
|
||||
}
|
||||
public bool IsMonsterOrPet() { return IsMonsterNPC() || IsPetNPC(); }
|
||||
public bool IsPetNPC() { return (int)Class_ID.OCID_PET == m_iCID; }
|
||||
bool IsMonsterOrPet() { return IsMonsterNPC() || IsPetNPC(); }
|
||||
bool IsMonsterNPC() { return (int)Class_ID.OCID_MONSTER == m_iCID; }
|
||||
bool IsPetNPC() { return (int)Class_ID.OCID_PET == m_iCID; }
|
||||
|
||||
public bool IsDead(){ return (m_dwStates & PlayerNPCState.GP_STATE_CORPSE) != 0; }
|
||||
public void PlayMoveAction(int iMoveMode)
|
||||
{
|
||||
//BrewMonster.BMLogger.LogError($"HoangDev: PlayMoveAction {iMoveMode}");
|
||||
|
||||
@@ -4,7 +4,6 @@ using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using Unity.VisualScripting.Antlr3.Runtime.Tree;
|
||||
|
||||
namespace CSNetwork.GPDataType
|
||||
{
|
||||
@@ -37,13 +36,6 @@ namespace CSNetwork.GPDataType
|
||||
GP_MOVE_WATER = 0x80,
|
||||
GP_MOVE_ENVMASK = 0xc0,
|
||||
};
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct cmd_be_hurt
|
||||
{
|
||||
public int attacker_id;
|
||||
public int damage;
|
||||
public byte flag; // 1, attacker ±ä³ÈÃû
|
||||
};
|
||||
|
||||
public static class CommandID // Command ID
|
||||
{
|
||||
@@ -544,34 +536,7 @@ namespace CSNetwork.GPDataType
|
||||
this.fWaterSurf = fWaterSurf;
|
||||
}
|
||||
};
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct cmd_hurt_result
|
||||
{
|
||||
public int target_id;
|
||||
public int damage;
|
||||
};
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct cmd_enchant_result
|
||||
{
|
||||
public int caster;
|
||||
public int target;
|
||||
public int skill;
|
||||
public byte level;
|
||||
public byte orange_name;
|
||||
public int attack_flag;
|
||||
public byte section;
|
||||
};
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct cmd_object_skill_attack_result
|
||||
{
|
||||
public int attacker_id;
|
||||
public int target_id;
|
||||
public int skill_id;
|
||||
public int damage;
|
||||
public int attack_flag; //±ê¼Ç¸Ã¹¥»÷ÊÇ·ñÓй¥»÷ÓÅ»¯·ûºÍ·ÀÓùÓÅ»¯·ûºÍÖØ»÷·¢Éú
|
||||
public byte speed; //¹¥»÷ËÙ¶È speed * 50 ms
|
||||
public byte section;
|
||||
};
|
||||
|
||||
// Gender
|
||||
public static class GENDER
|
||||
{
|
||||
@@ -617,15 +582,7 @@ namespace CSNetwork.GPDataType
|
||||
public byte dir;
|
||||
public byte move_mode;
|
||||
}
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct cmd_object_atk_result
|
||||
{
|
||||
public int attacker_id;
|
||||
public int target_id;
|
||||
public int damage;
|
||||
public int attack_flag; //±ê¼Ç¸Ã¹¥»÷ÊÇ·ñÓй¥»÷ÓÅ»¯·ûºÍ·ÀÓùÓÅ»¯·ûºÍÖØ»÷·¢Éú
|
||||
public byte speed; //¹¥»÷ËÙ¶È speed * 50 ms
|
||||
};
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct A3DVECTOR3
|
||||
{
|
||||
|
||||
@@ -14,7 +14,6 @@ using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using CSNetwork.C2SCommand;
|
||||
using CSNetwork.GPDataType;
|
||||
using BrewMonster;
|
||||
|
||||
namespace CSNetwork
|
||||
{
|
||||
@@ -345,7 +344,7 @@ namespace CSNetwork
|
||||
int lenghtDataType = Marshal.SizeOf<int>();
|
||||
byte[] arrByteData = GetBytes(pDataBuf, lenghtDataType, 0);
|
||||
int idObjMove = BitConverter.ToInt32(arrByteData);
|
||||
if (ISPLAYERID(idObjMove))
|
||||
if (IsPlayerId(idObjMove))
|
||||
{
|
||||
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERMOVE, (int)MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader, iHostID);
|
||||
}
|
||||
@@ -357,12 +356,12 @@ namespace CSNetwork
|
||||
break;
|
||||
case CommandID.OBJECT_STOP_MOVE:
|
||||
{
|
||||
int id1 = GPDataTypeHelper.FromBytes<int>(pDataBuf);
|
||||
if (ISPLAYERID(id1))
|
||||
int id = GPDataTypeHelper.FromBytes<int>(pDataBuf);
|
||||
if (IsPlayerId(id))
|
||||
{
|
||||
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERSTOPMOVE, (int)MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
|
||||
}
|
||||
else if (ISNPCID(id1))
|
||||
else if (ISNPCID(id))
|
||||
{
|
||||
_logger.Info("HoangDev : NPC OBJECT_MOVE");
|
||||
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCSTOPMOVE, (int)MANAGER_INDEX.MAN_NPC, 0, pDataBuf, pCmdHeader);
|
||||
@@ -415,27 +414,6 @@ namespace CSNetwork
|
||||
case CommandID.TASK_VAR_DATA:
|
||||
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_TASKDATA, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader, dwDataSize);
|
||||
break;
|
||||
case CommandID.BE_HURT:
|
||||
case CommandID.HURT_RESULT:
|
||||
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_HURTRESULT, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
|
||||
break;
|
||||
case CommandID.OBJECT_ATTACK_RESULT:
|
||||
_logger.Info($"OBJECT_ATTACK_RESULT: " + pCmdHeader);
|
||||
int id = GPDataTypeHelper.FromBytes<int>(pDataBuf);
|
||||
if (ISPLAYERID(id))
|
||||
EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYERATKRESULT, MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader);
|
||||
else if (ISNPCID(id))
|
||||
EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCATKRESULT, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
|
||||
break;
|
||||
case CommandID.HOST_ATTACKRESULT:
|
||||
BMLogger.LogError("HoangDev : HOST_ATTACKRESULT");
|
||||
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_ATKRESULT, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
|
||||
break;
|
||||
case CommandID.HOST_ATTACKED:
|
||||
BMLogger.LogError("HoangDev : HOST_ATTACKED");
|
||||
EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_ATKRESULT, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader);
|
||||
break;
|
||||
|
||||
case CommandID.ERROR_MESSAGE:
|
||||
_logger.Info($"### GameDataSend: ERROR_MESSAGE: {BitConverter.ToInt32(pDataBuf, 0)}");
|
||||
break;
|
||||
@@ -681,7 +659,7 @@ namespace CSNetwork
|
||||
// GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public bool ISPLAYERID(int id)
|
||||
public bool IsPlayerId(int id)
|
||||
{
|
||||
return id != 0 && (id & 0x80000000) == 0;
|
||||
}
|
||||
|
||||
@@ -74,8 +74,8 @@ namespace BrewMonster
|
||||
if (!(pObject = EC_ManPlayer.GetPlayer(idObject)))
|
||||
return null;
|
||||
|
||||
if ((iAliveFlag == 1 && (pObject as CECPlayer).IsDead()) ||
|
||||
(iAliveFlag == 2 && !(pObject as CECPlayer).IsDead()))
|
||||
if ((iAliveFlag == 1 && (pObject as EC_Player).IsDead()) ||
|
||||
(iAliveFlag == 2 && !(pObject as EC_Player).IsDead()))
|
||||
return null;
|
||||
}
|
||||
//else if (GPDataTypeHelper.ISMATTERID(idObject))
|
||||
|
||||
@@ -28,7 +28,6 @@ namespace BrewMonster.Network
|
||||
private string _username = "";
|
||||
private string _password = "";
|
||||
|
||||
public GameSession GameSession => _gameSession;
|
||||
protected override void Awake()
|
||||
{
|
||||
Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
|
||||
@@ -92,7 +91,6 @@ namespace BrewMonster.Network
|
||||
public void c2s_CmdPlayerMove(in Vector3 vCurPos, in Vector3 vDest,
|
||||
int iTime, float fSpeed, int iMoveMode, ushort wStamp)
|
||||
{
|
||||
BMLogger.LogError($"SendMoveCmd:");
|
||||
Instance._gameSession.c2s_CmdPlayerMove(EC_Utility.ToNumerics(vCurPos), EC_Utility.ToNumerics(vDest), iTime, fSpeed, iMoveMode, wStamp);
|
||||
}
|
||||
protected override void Initialize()
|
||||
|
||||
@@ -7,7 +7,7 @@ using UnityEngine;
|
||||
|
||||
namespace PerfectWorld.Scripts.Player
|
||||
{
|
||||
public class EC_ElsePlayer : CECPlayer
|
||||
public class EC_ElsePlayer : EC_Player
|
||||
{
|
||||
A3DVECTOR3 m_vMoveDir; // Player's velocity
|
||||
A3DVECTOR3 m_vServerPos; // Player's real position on server
|
||||
@@ -128,32 +128,6 @@ namespace PerfectWorld.Scripts.Player
|
||||
visual.InitHostPlayerEventDoneHandler();
|
||||
}
|
||||
}
|
||||
public bool ProcessMessage(ECMSG Msg)
|
||||
{
|
||||
switch (Msg.dwMsg)
|
||||
{
|
||||
case long value when value == EC_MsgDef. MSG_PM_PLAYERATKRESULT: OnMsgPlayerAtkResult(Msg); break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnMsgPlayerAtkResult(ECMSG Msg)
|
||||
{
|
||||
cmd_object_atk_result pCmd = (cmd_object_atk_result)Msg.dwParam1;
|
||||
|
||||
// Face to target
|
||||
TurnFaceTo(pCmd.target_id);
|
||||
|
||||
/* PlayAttackEffect(pCmd.target_id, 0, 0, -1, pCmd.attack_flag, pCmd.speed * 50);
|
||||
|
||||
if (!m_pEPWorkMan->FindWork(CECEPWorkMan::WT_NORMAL, CECEPWork::WORK_HACKOBJECT))
|
||||
{
|
||||
m_pEPWorkMan->StartNormalWork(new CECEPWorkMelee(m_pEPWorkMan, pCmd->target_id));
|
||||
}
|
||||
|
||||
// Enter fight state
|
||||
EnterFightState();*/
|
||||
}
|
||||
|
||||
void CalcPlayerAABB()
|
||||
{
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace BrewMonster.UI
|
||||
#if UNITY_EDITOR
|
||||
if (Input.GetKeyUp(KeyCode.LeftAlt))
|
||||
{
|
||||
_usernameInputField.text = "test002";
|
||||
_usernameInputField.text = "test004";
|
||||
_passwordInputField.text = "123456";
|
||||
}
|
||||
#endif
|
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using UnityEngine.UI;
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public class CECHostPlayer : CECPlayer
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public class CECHostPlayer : EC_Player
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{
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[SerializeField] private TextMeshPro txtName;
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[SerializeField] private CharacterController controller;
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@@ -329,39 +329,9 @@ public class CECHostPlayer : CECPlayer
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case int value when value == EC_MsgDef.MSG_HST_PICKUPITEM:
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OnMsgHstPickupItem(Msg);
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break;
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case int value when value == EC_MsgDef.MSG_HST_HURTRESULT: OnMsgHstHurtResult(Msg); break;
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}
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}
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private void OnMsgHstHurtResult(ECMSG Msg)
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{
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BMLogger.LogError("HoangDev : OnMsgHstHurtResult");
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int cmd = Convert.ToInt32(Msg.dwParam2);
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cmd_be_hurt pCmd = (cmd_be_hurt)Msg.dwParam1;
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/* if (pCmd.damage!=0)
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Damaged(pCmd->damage);*/
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}
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cmd_hurt_result pCmd = (cmd_hurt_result)Msg.dwParam1;
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if (pCmd.target_id == m_PlayerInfo.cid)
|
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return; // Host himself will receive BE_HURT, so ignore this.
|
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if (UnityGameSession.Instance.GameSession. ISPLAYERID(pCmd.target_id))
|
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{
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/*CECElsePlayer pTarget = m_pPlayerMan.GetElsePlayer(pCmd.target_id);
|
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if (pTarget)
|
||||
pTarget->Damaged(pCmd->damage);*/
|
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}
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else if (UnityGameSession.Instance.GameSession.ISNPCID(pCmd.target_id))
|
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{
|
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CECNPC pTarget = EC_ManMessageMono.Instance._CECNPCMan.GetNPC(pCmd.target_id);
|
||||
if (pTarget)
|
||||
pTarget.Damaged(pCmd.damage);
|
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}
|
||||
}
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||||
}
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public void OnMsgHstPickupItem(in ECMSG Msg)
|
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{
|
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var data = Msg.dwParam1 as byte[];
|
||||
@@ -589,6 +559,7 @@ public class CECHostPlayer : CECPlayer
|
||||
if (txtName != null) txtName.text = roleName;
|
||||
transform.position = pos;
|
||||
SetModelHostPlayer();
|
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Debug.LogError("Pos Character = " + pos);
|
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joystick = FindAnyObjectByType<Joystick>();
|
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EventBus.Subscribe<JoystickRealeaseEvent>(JoystickRelease);
|
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EventBus.Subscribe<JoystickPressEvent>(JoystickStartDrag);
|
||||
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@@ -4,7 +4,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
using static CECPlayer;
|
||||
using static EC_Player;
|
||||
|
||||
public static class EC_Utility
|
||||
{
|
||||
|
||||
@@ -54,7 +54,7 @@ public class GameController : MonoBehaviour
|
||||
Debug.LogError("null prefab");
|
||||
return;
|
||||
}
|
||||
CECPlayer.InitStaticRes();
|
||||
EC_Player.InitStaticRes();
|
||||
hostPlayer = Instantiate(characterPrefab, transform);
|
||||
hostPlayer.InitCharacter(info);
|
||||
cinemachineCamera.Follow = hostPlayer.transform;
|
||||
|
||||
@@ -5,11 +5,11 @@ public class InitializePlayer /*: IAutoInitialize*/
|
||||
{
|
||||
public void Dispose()
|
||||
{
|
||||
CECPlayer.Dispose();
|
||||
EC_Player.Dispose();
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
CECPlayer.InitStaticRes();
|
||||
EC_Player.InitStaticRes();
|
||||
}
|
||||
}
|
||||
|
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@@ -9,9 +9,6 @@ using System.Runtime.ConstrainedExecution;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
using CSNetwork.Protocols;
|
||||
using CSNetwork;
|
||||
using BrewMonster;
|
||||
|
||||
public class CECHostMove
|
||||
{
|
||||
@@ -88,7 +85,7 @@ public class CECHostMove
|
||||
float fSpeed = 0f;
|
||||
switch (m_pHost.GetMoveEnv())
|
||||
{
|
||||
case CECPlayer.Move_environment.MOVEENV_AIR:
|
||||
case EC_Player.Move_environment.MOVEENV_AIR:
|
||||
|
||||
iMoveMode |= (int)GPMoveMode.GP_MOVE_AIR;
|
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fSpeed = m_pHost.GetFlySpeed();
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||||
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@@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 041192bec8f11c747a80df312c2df184
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@@ -6,7 +6,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class CECPlayer : CECObject
|
||||
public abstract class EC_Player : CECObject
|
||||
{
|
||||
private static PLAYER_ACTION[] _default_actions;
|
||||
private static PLAYER_ACTION[] _turning_actions;
|
||||
@@ -46,9 +46,6 @@ public abstract class CECPlayer : CECObject
|
||||
public bool IsDead(){ return (m_dwStates & PlayerNPCState.GP_STATE_CORPSE) != 0; }
|
||||
|
||||
public bool IsValidAction(int iIndex) { return (iIndex >= 0 && iIndex < (int)PLAYER_ACTION_TYPE.ACT_MAX) ? true : false; }
|
||||
public int GetCharacterID() { return m_PlayerInfo.cid; }
|
||||
|
||||
|
||||
private static void BuildActionList()
|
||||
{
|
||||
if (_default_actions == null)
|
||||
@@ -383,6 +380,7 @@ public abstract class CECPlayer : CECObject
|
||||
// Get move environment
|
||||
public int GetMoveEnv(){ return m_iMoveEnv; }
|
||||
// Get character ID
|
||||
public int GetCharacterID(){ return m_PlayerInfo.cid; }
|
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}
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public struct PlayActionEvent
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{
|
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: be4a22babee7846459b0421234a44c99
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@@ -1,5 +1,5 @@
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using UnityEngine;
|
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using static CECPlayer;
|
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using static EC_Player;
|
||||
|
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public class PlayerIdleState : PlayerState
|
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{
|
||||
|
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@@ -1,5 +1,5 @@
|
||||
using UnityEngine;
|
||||
using static CECPlayer;
|
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using static EC_Player;
|
||||
|
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public class PlayerMoveState : PlayerState
|
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{
|
||||
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@@ -23,7 +23,7 @@ public class PlayerVisual : MonoBehaviour
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BrewMonster.BMLogger.LogError("animancer == null");
|
||||
return;
|
||||
}
|
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var player = GetComponentInParent<CECPlayer>();
|
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var player = GetComponentInParent<EC_Player>();
|
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if(player == null)
|
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{
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BrewMonster.BMLogger.LogError("player == null");
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@@ -1,5 +1,7 @@
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{
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"dependencies": {
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"com.boxqkrtm.ide.cursor": "https://github.com/boxqkrtm/com.unity.ide.cursor.git",
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"com.github-glitchenzo.nugetforunity": "https://github.com/GlitchEnzo/NuGetForUnity.git?path=/src/NuGetForUnity",
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@@ -1,5 +1,21 @@
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"com.boxqkrtm.ide.cursor": {
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cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
- name:
|
||||
cost: 1
|
||||
m_LastAgentTypeID: -887442657
|
||||
m_Settings:
|
||||
- serializedVersion: 2
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.75
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_SettingNames:
|
||||
- Humanoid
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user