diff --git a/Assets/Scripts/CharacterCtrl.cs b/Assets/Scripts/CharacterCtrl.cs index 590e8f24ee..c66605462b 100644 --- a/Assets/Scripts/CharacterCtrl.cs +++ b/Assets/Scripts/CharacterCtrl.cs @@ -26,7 +26,7 @@ public class CharacterCtrl : MonoBehaviour float gravityValue = -9.81f; StateAnim stateAnim = StateAnim.Idle; Vector3 playerVelocity; - bool isGrounded = false; + [SerializeField] bool isGrounded = false; bool isRun = false; private void Awake() diff --git a/ProjectSettings/EditorSettings.asset b/ProjectSettings/EditorSettings.asset index fc7003502c..f7d9bf9d04 100644 --- a/ProjectSettings/EditorSettings.asset +++ b/ProjectSettings/EditorSettings.asset @@ -25,7 +25,7 @@ EditorSettings: m_AsyncShaderCompilation: 1 m_PrefabModeAllowAutoSave: 1 m_EnterPlayModeOptionsEnabled: 1 - m_EnterPlayModeOptions: 0 + m_EnterPlayModeOptions: 3 m_GameObjectNamingDigits: 1 m_GameObjectNamingScheme: 0 m_AssetNamingUsesSpace: 1