From c851c46292fa1faa5360310c8ca4b66efdc331ce Mon Sep 17 00:00:00 2001 From: Tran Hai Nam Date: Sun, 17 May 2026 15:48:29 +0700 Subject: [PATCH] fix gfx hit not sych with animation. Fix wrong animation timing with long weapon. 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key1: {r: 1, g: 1, b: 1, a: 0} - key2: {r: 0, g: 0, b: 0, a: 0} - key3: {r: 0, g: 0, b: 0, a: 0} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 1, g: 1, b: 1, a: 0.7619142} + key3: {r: 1, g: 1, b: 1, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0} ctime0: 0 ctime1: 65535 - ctime2: 0 - ctime3: 0 + ctime2: 65535 + ctime3: 65535 ctime4: 0 ctime5: 0 ctime6: 0 ctime7: 0 atime0: 0 - atime1: 65535 - atime2: 0 - atime3: 0 + atime1: 25058 + atime2: 34695 + atime3: 65535 atime4: 0 atime5: 0 atime6: 0 @@ -20849,7 +20849,7 @@ ParticleSystem: m_Mode: 0 m_ColorSpace: 0 m_NumColorKeys: 2 - m_NumAlphaKeys: 2 + m_NumAlphaKeys: 4 minGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} @@ -24375,7 +24375,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.2, y: 0.2, z: 0.2} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 3864086195955648519} @@ -25714,25 +25714,25 @@ ParticleSystem: maxGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} - key1: {r: 1, g: 1, b: 1, a: 0} - key2: {r: 0, g: 0, b: 0, a: 0} - key3: {r: 0, g: 0, b: 0, a: 0} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 1, g: 1, b: 1, a: 0.7619142} + key3: {r: 1, g: 1, b: 1, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0} ctime0: 0 ctime1: 65535 - ctime2: 0 - ctime3: 0 + ctime2: 65535 + ctime3: 65535 ctime4: 0 ctime5: 0 ctime6: 0 ctime7: 0 atime0: 0 - atime1: 65535 - atime2: 0 - atime3: 0 + atime1: 25058 + atime2: 34695 + atime3: 65535 atime4: 0 atime5: 0 atime6: 0 @@ -25740,7 +25740,7 @@ ParticleSystem: m_Mode: 0 m_ColorSpace: 0 m_NumColorKeys: 2 - m_NumAlphaKeys: 2 + m_NumAlphaKeys: 4 minGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} @@ -29266,7 +29266,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.2, y: 0.2, z: 0.2} + m_LocalScale: {x: 0.33, y: 0.33, z: 0.33} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 3864086195955648519} @@ -34099,7 +34099,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.2, y: 0.2, z: 0.2} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 3864086195955648519} @@ -35438,25 +35438,25 @@ ParticleSystem: maxGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} - key1: {r: 1, g: 1, b: 1, a: 0} - key2: {r: 0, g: 0, b: 0, a: 0} - key3: {r: 0, g: 0, b: 0, a: 0} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 1, g: 1, b: 1, a: 0.7619142} + key3: {r: 1, g: 1, b: 1, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0} ctime0: 0 ctime1: 65535 - ctime2: 0 - ctime3: 0 + ctime2: 65535 + ctime3: 65535 ctime4: 0 ctime5: 0 ctime6: 0 ctime7: 0 atime0: 0 - atime1: 65535 - atime2: 0 - atime3: 0 + atime1: 25058 + atime2: 34695 + atime3: 65535 atime4: 0 atime5: 0 atime6: 0 @@ -35464,7 +35464,7 @@ ParticleSystem: m_Mode: 0 m_ColorSpace: 0 m_NumColorKeys: 2 - m_NumAlphaKeys: 2 + m_NumAlphaKeys: 4 minGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} @@ -38990,7 +38990,7 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.2, y: 0.2, z: 0.2} + m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 3864086195955648519} @@ -40329,25 +40329,25 @@ ParticleSystem: maxGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} - key1: {r: 1, g: 1, b: 1, a: 0} - key2: {r: 0, g: 0, b: 0, a: 0} - key3: {r: 0, g: 0, b: 0, a: 0} + key1: {r: 1, g: 1, b: 1, a: 1} + key2: {r: 1, g: 1, b: 1, a: 0.7619142} + key3: {r: 1, g: 1, b: 1, a: 0} key4: {r: 0, g: 0, b: 0, a: 0} key5: {r: 0, g: 0, b: 0, a: 0} key6: {r: 0, g: 0, b: 0, a: 0} key7: {r: 0, g: 0, b: 0, a: 0} ctime0: 0 ctime1: 65535 - ctime2: 0 - ctime3: 0 + ctime2: 65535 + ctime3: 65535 ctime4: 0 ctime5: 0 ctime6: 0 ctime7: 0 atime0: 0 - atime1: 65535 - atime2: 0 - atime3: 0 + atime1: 25058 + atime2: 34695 + atime3: 65535 atime4: 0 atime5: 0 atime6: 0 @@ -40355,7 +40355,7 @@ ParticleSystem: m_Mode: 0 m_ColorSpace: 0 m_NumColorKeys: 2 - m_NumAlphaKeys: 2 + m_NumAlphaKeys: 4 minGradient: serializedVersion: 2 key0: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkSpell.cs b/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkSpell.cs index 7154d1cf9c..ad2a81cd11 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkSpell.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkSpell.cs @@ -67,7 +67,6 @@ namespace BrewMonster.Scripts public override bool Tick(float dwDeltaTime) { base.Tick(dwDeltaTime * 1000); - //BMLogger.Log($" m_OverTimeCnt m_dwCounter:{m_OverTimeCnt.m_dwCounter}, m_dwPeriod:{m_OverTimeCnt.m_dwPeriod} "); if (m_OverTimeCnt.IncCounter(dwDeltaTime * 1000,out float fCounter,out float fPeriod)) { m_bFinished = true; diff --git a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs index 3eefb51b17..0a24e3ea40 100644 --- a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs +++ b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs @@ -1,4 +1,4 @@ -using BrewMonster.Managers; +using BrewMonster.Managers; using BrewMonster.Network; using BrewMonster.PerfectWorld.Scripts.Vfx; using BrewMonster.Scripts; @@ -1688,20 +1688,20 @@ namespace BrewMonster } // melee attack - CECAttackEvent pAttack1 = CECAttacksMan.Instance.AddMeleeAttack( + CECAttackEvent pAttack = CECAttacksMan.Instance.AddMeleeAttack( GetPlayerInfo().cid, idTarget, idWeapon, dwModifier, nDamage, nTimeFly); - if (pAttack1 != null) + if (pAttack != null) { if (!IsDead() && (dwModifier & (uint)MOD.MOD_RETORT) == 0 && (dwModifier & (uint)MOD.MOD_ATTACK_AURA) == 0 - && PlayAttackAction(nAttackSpeed, ref piAttackTime, pAttack1) + && PlayAttackAction(nAttackSpeed, ref piAttackTime, pAttack) && (dwModifier & (uint)MOD.MOD_BEAT_BACK) == 0) { } else { - pAttack1.m_bSignaled = true; + pAttack.m_bSignaled = true; } } } @@ -1721,11 +1721,11 @@ namespace BrewMonster CECAttackerEvents attackerEvents = CECAttacksMan.Instance.FindAttackByAttacker(GetPlayerInfo().cid); if (attackerEvents) { - CECAttackEvent pAttack1 = attackerEvents.Find(idSkill, nSection); - if (pAttack1 != null) + pAttack = attackerEvents.Find(idSkill, nSection); + if (pAttack != null) { // Ãæ¹¥»÷µÄ·ÇµÚÒ»´ÎÉ˺¦ÏûÏ¢ - pAttack1.AddTarget(idTarget, dwModifier, nDamage); + pAttack.AddTarget(idTarget, dwModifier, nDamage); goto EXIT; } else @@ -1755,7 +1755,6 @@ namespace BrewMonster && PlaySkillAttackAction(idSkill, nAttackSpeed, ref unusedInt, nSection, pAttack) && (dwModifier & (uint)MOD.MOD_BEAT_BACK) == 0) { - pAttack.m_bSignaled = true; } else { @@ -1805,38 +1804,30 @@ namespace BrewMonster // ============================== if (GetMoveEnv() == (int)MoveEnvironment.MOVEENV_GROUND) { + string szActRise = EC_Utility.BuildActionName(action, weapon_type, "起"); + string szActFall = EC_Utility.BuildActionName(action, weapon_type, "落"); + + nTime1 = m_pPlayerCECModel.GetComActTimeSpanByName(szActRise); + nTime2 = m_pPlayerCECModel.GetComActTimeSpanByName(szActFall); + + // 调整动画速度以匹配攻击速度 / Adjust animation speed to match attack speed + if (nAttackSpeed > 0) + { + float vScale = (nTime1 + nTime2) / (float)nAttackSpeed; + if (vScale > 0f) + m_pPlayerCECModel.SetPlaySpeed(vScale); + } - // “起�? 动作(挥起) - szAct = EC_Utility.BuildActionName(action, weapon_type, "起"); int iTransTime = 200; - m_pActionController.PlayNonSkillActionWithName(iAction, szAct, true, iTransTime, bHideFX, attackEvent,COMACT_FLAG_MODE_ONCE_MULTIIGNOREGFX); - //swing sfx - //workaround for sound effect delay, it need to trigger via weapon combine action - SFXManager.Instance.PlaySkillSfxAtPointAsync(soundPath, Vector3.zero,iTransTime/1000f).Forget(); + m_pActionController.PlayNonSkillActionWithName(iAction, szActRise, true, iTransTime, bHideFX, attackEvent, COMACT_FLAG_MODE_ONCE_MULTIIGNOREGFX); + // if (pRightHandWeapon != null && IsUsingMagicWeapon()) + // pRightHandWeapon.PlayActionByName(_GenWeaponActionName(szActRise, m_iGender), 1.0f, true, iTransTime, true, iAction, bHideFX); + SFXManager.Instance.PlaySkillSfxAtPointAsync(soundPath, Vector3.zero, iTransTime / 1000f).Forget(); - szAct = EC_Utility.BuildActionName(action, weapon_type, "落"); - m_pActionController.QueueNonSkillActionWithName(iAction, szAct, 0, false, bHideFX); - - //hit sfx - //workaround for sound effect delay, it need to trigger via weapon combine action - //.1f is a magic number to make sure the sound effect is triggered after the action is finished - SFXManager.Instance.PlaySkillSfxAtPointAsync(hitSoundPath, Vector3.zero,iTransTime/1000f+.1f).Forget(); - - //PlayNonSkillActionWithName(iAction, szAct, true, 200, true, ref pActFlag, COMACT_FLAG_MODE_ONCE_MULTIIGNOREGFX);gagága - /* - if (pRightHandWeapon != null && IsUsingMagicWeapon()) - pRightHandWeapon.PlayActionByName(_GenWeaponActionName(szAct, m_iGender), 1.0f, true, 200, true, iAction, bHideFX); - - nTime1 = _pPlayerModel.GetComActTimeSpanByName(szAct); - - // “收” 动作(挥下) - szAct = $"{action.data.action_prefix}_{action.data.action_weapon_suffix[weapon_type].suffix}Âä"; - QueueNonSkillActionWithName(iAction, szAct, 0, false, bHideFX); - - if (pRightHandWeapon != null && IsUsingMagicWeapon()) - pRightHandWeapon.QueueAction(_GenWeaponActionName(szAct, m_iGender), 0, iAction, false, false, bHideFX); - - nTime2 = _pPlayerModel.GetComActTimeSpanByName(szAct);*/ + m_pActionController.QueueNonSkillActionWithName(iAction, szActFall, 0, false, bHideFX); + // if (pRightHandWeapon != null && IsUsingMagicWeapon()) + // pRightHandWeapon.QueueAction(_GenWeaponActionName(szActFall, m_iGender), 0, iAction, false, false, bHideFX); + SFXManager.Instance.PlaySkillSfxAtPointAsync(hitSoundPath, Vector3.zero, iTransTime / 1000f + .1f).Forget(); } // ============================== // Air Attack @@ -1851,59 +1842,49 @@ namespace BrewMonster GetProfession() == (int)PROFESSION.PROF_MONK || GetProfession() == (int)PROFESSION.PROF_GHOST) { - szActionMiddleName = "空中翅膀"; // tấn công trên không + szActionMiddleName = "空中翅膀"; // Air with wings / 空中翅膀 } else { - szActionMiddleName = "空中飞剑"; // rơi xuống hoặc bay + szActionMiddleName = "空中飞剑"; // Air with sword / 空中飞剑 } - szAct = EC_Utility.BuildActionName(action, weapon_type, "起", szActionMiddleName); - //EventBus.PublishChannel(m_PlayerInfo.cid, new PlayActionEvent(szShapeName, szAct, 200, true)); - m_pActionController.PlayNonSkillActionWithName(iAction, szAct, true, 200); + string szActRiseAir = EC_Utility.BuildActionName(action, weapon_type, "起", szActionMiddleName); + string szActFallAir = EC_Utility.BuildActionName(action, weapon_type, "落", szActionMiddleName); + + nTime1 = m_pPlayerCECModel.GetComActTimeSpanByName(szActRiseAir); + nTime2 = m_pPlayerCECModel.GetComActTimeSpanByName(szActFallAir); + + // 调整动画速度以匹配攻击速度 / Adjust animation speed to match attack speed + if (nAttackSpeed > 0) + { + float vScale = (nTime1 + nTime2) / (float)nAttackSpeed; + if (vScale > 0f) + m_pPlayerCECModel.SetPlaySpeed(vScale); + } + + m_pActionController.PlayNonSkillActionWithName(iAction, szActRiseAir, true, 200); // if (pRightHandWeapon != null && IsUsingMagicWeapon()) - // pRightHandWeapon.PlayActionByName(_GenWeaponActionName(szAct, m_iGender), 1.0f, true, 200, true, iAction, bHideFX); - - // nTime1 = m_pPlayerModel.GetComActTimeSpanByName(szAct); - - szAct = EC_Utility.BuildActionName(action, weapon_type, "落", szActionMiddleName); - //EventBus.PublishChannelClass(m_PlayerInfo.cid, queueActionEvent); - m_pActionController.QueueNonSkillActionWithName(iAction, szAct, 0, false, false, true, false); + // pRightHandWeapon.PlayActionByName(_GenWeaponActionName(szActRiseAir, m_iGender), 1.0f, true, 200, true, iAction, bHideFX); + m_pActionController.QueueNonSkillActionWithName(iAction, szActFallAir, 0, false, false, true, false); // if (pRightHandWeapon != null && IsUsingMagicWeapon()) - // pRightHandWeapon.QueueAction(_GenWeaponActionName(szAct, m_iGender), 0, iAction, false, false, bHideFX); - - // nTime2 = m_pPlayerModel.GetComActTimeSpanByName(szAct); + // pRightHandWeapon.QueueAction(_GenWeaponActionName(szActFallAir, m_iGender), 0, iAction, false, false, bHideFX); } // ============================== - // Kết thúc bằng FightStand + // Queue FightStand / 结束动作 // ============================== PLAYER_ACTION stand_action = m_PlayerActions[(int)PLAYER_ACTION_TYPE.ACT_FIGHTSTAND]; szAct = EC_Utility.BuildActionName(stand_action, 0); - int iTranstime = 300; - m_pActionController.QueueNonSkillActionWithName(iAction, szAct, iTranstime, false, false, true, false); - /* QueueNonSkillActionWithName(ACT_FIGHTSTAND, szAct, 300, false, bHideFX, true); + m_pActionController.QueueNonSkillActionWithName(iAction, szAct, 300, false, false, true, false); + // if (pRightHandWeapon != null && IsUsingMagicWeapon()) + // pRightHandWeapon.QueueAction(_GenWeaponActionName(szAct, m_iGender), 300, iAction, false, false, bHideFX, true); - if (pRightHandWeapon != null && IsUsingMagicWeapon()) - pRightHandWeapon.QueueAction(_GenWeaponActionName(szAct, m_iGender), 300, iAction, false, false, bHideFX, true);*/ + // if (pRightHandWeapon != null && IsUsingMagicWeapon()) + // pRightHandWeapon.SetPlaySpeed(vScale); - // ============================== - // Điều chỉnh tốc độ phát animation theo tốc độ tấn công - // ============================== - /* if (nAttackSpeed > 0) - { - float vScale = (nTime1 + nTime2) / (float)nAttackSpeed; - if (vScale > 0f) - { - m_pPlayerModel.SetPlaySpeed(vScale); - - if (pRightHandWeapon != null && IsUsingMagicWeapon()) - pRightHandWeapon.SetPlaySpeed(vScale); - } - } - - attackTime = nTime1 + nTime2;*/ + attackTime = nTime1 + nTime2; // ============================== // Cập nhật vị trí weapon hanger (vũ khí) @@ -2601,29 +2582,38 @@ namespace BrewMonster var atkMan = CECAttacksMan.Instance; + // int nExecuteTime = GNET::ElementSkill::GetExecuteTime(idSkill, 0); // 获取技能执行时间 / Get skill execute time + int nExecuteTime = ElementSkill.GetExecuteTime((uint)idSkill, 0); // 临时值 / Temporary value + if (GetMoveEnv() == (int)MoveEnvironment.MOVEENV_GROUND) { szAct = EC_Utility.BuildActionName(data, weapon_type, "_施放起_"); GetSkillSectionActionName(ref szAct, idSkill, nSection); + nTime1 = m_pPlayerCECModel.GetComActTimeSpanByName(szAct); // 获取动作时长 / Get action time span + var pAct = m_pPlayerCECModel.GetComActByName(szAct); + if (pAct!=null) bInfinite |= pAct.IsLooping(); + + string szAct2 = EC_Utility.BuildActionName(data, weapon_type, "_施放落_"); + GetSkillSectionActionName(ref szAct2, idSkill, nSection); + nTime2 = m_pPlayerCECModel.GetComActTimeSpanByName(szAct2); + pAct = m_pPlayerCECModel.GetComActByName(szAct2); + if (pAct!=null) bInfinite |= pAct.IsLooping(); + + // 调整动画速度以匹配攻击速度 / Adjust animation speed to match attack speed + if (!bInfinite && nExecuteTime > 0) + { + float vScale = (nTime1 + nTime2) / (float)nExecuteTime; + if (vScale > 0) + { + m_pPlayerCECModel.SetPlaySpeed(vScale * 1.2f); + } + } if (!PlaySkillAttackActionWithName(idSkill, szAct, bHideFX, attackEvent)) { return false; } - - // nTime1 = m_pPlayerModel.GetComActTimeSpanByName(szAct); // 获取动作时长 / Get action time span - // pAct = m_pPlayerModel.GetComActByName(szAct); - // if (pAct) bInfinite |= pAct.IsInfinite(); - nTime1 = 1000; // 临时值 / Temporary value - - szAct = EC_Utility.BuildActionName(data, weapon_type, "_施放落_"); - GetSkillSectionActionName(ref szAct, idSkill, nSection); - QueueSkillAttackActionWithName(idSkill, szAct, 0, bHideFX); - - // nTime2 = m_pPlayerModel.GetComActTimeSpanByName(szAct); - // pAct = m_pPlayerModel.GetComActByName(szAct); - // if (pAct) bInfinite |= pAct.IsInfinite(); - nTime2 = 1000; // 临时值 / Temporary value + QueueSkillAttackActionWithName(idSkill, szAct2, 0, bHideFX); } else { @@ -2645,6 +2635,25 @@ namespace BrewMonster szActionMiddleName += "_施放起_"; szAct = EC_Utility.BuildActionName(data, weapon_type, szActionMiddleName); GetSkillSectionActionName(ref szAct, idSkill, nSection); + nTime1 = m_pPlayerCECModel.GetComActTimeSpanByName(szAct); + var pAct = m_pPlayerCECModel.GetComActByName(szAct); + if (pAct!=null) bInfinite |= pAct.IsLooping(); + + string szAct2Air = $"{data.ActionPrefix}_{szActionMiddleName}_施法行_{data.action_weapon_suffix[weapon_type].Suffix}"; + GetSkillSectionActionName(ref szAct2Air, idSkill, nSection); + nTime2 = m_pPlayerCECModel.GetComActTimeSpanByName(szAct2Air); + pAct = m_pPlayerCECModel.GetComActByName(szAct2Air); + if (pAct!=null) bInfinite |= pAct.IsLooping(); + + // 调整动画速度以匹配攻击速度 / Adjust animation speed to match attack speed + if (!bInfinite && nExecuteTime > 0) + { + float vScale = (nTime1 + nTime2) / (float)nExecuteTime; + if (vScale > 0) + { + m_pPlayerCECModel.SetPlaySpeed(vScale * 1.2f); + } + } if (!PlaySkillAttackActionWithName(idSkill, szAct, bHideFX, attackEvent)) { @@ -2654,39 +2663,15 @@ namespace BrewMonster // if (pRightHandWeapon && IsUsingMagicWeapon()) // pRightHandWeapon.PlayActionByName(_GenWeaponActionName(szAct, m_iGender), 1.0f, true, 200, true, ACT_CASTSKILL, bHideFX); - // nTime1 = m_pPlayerModel.GetComActTimeSpanByName(szAct); - // pAct = m_pPlayerModel.GetComActByName(szAct); - // if (pAct) bInfinite |= pAct.IsInfinite(); - nTime1 = 1000; // 临时值 / Temporary value - - szAct = $"{data.ActionPrefix}_{szActionMiddleName}_施法行_{data.action_weapon_suffix[weapon_type].Suffix}"; - GetSkillSectionActionName(ref szAct, idSkill, nSection); - QueueSkillAttackActionWithName(idSkill, szAct, 0, bHideFX); + QueueSkillAttackActionWithName(idSkill, szAct2Air, 0, bHideFX); // if (pRightHandWeapon && IsUsingMagicWeapon()) // pRightHandWeapon.QueueAction(_GenWeaponActionName(szAct, m_iGender), 0, ACT_CASTSKILL, false, false, bHideFX); - - // nTime2 = m_pPlayerModel.GetComActTimeSpanByName(szAct); - // pAct = m_pPlayerModel.GetComActByName(szAct); - // if (pAct) bInfinite |= pAct.IsInfinite(); - nTime2 = 1000; // 临时值 / Temporary value } - // int nExecuteTime = GNET::ElementSkill::GetExecuteTime(idSkill, 0); // 获取技能执行时间 / Get skill execute time - int nExecuteTime = 2000; // 临时值 / Temporary value - // 调整动画速度以匹配攻击速度 / Adjust animation speed to match attack speed if (!bInfinite) { - if (nExecuteTime > 0) - { - float vScale = (nTime1 + nTime2) / (float)nExecuteTime; - // m_pPlayerModel.SetPlaySpeed(vScale * 1.2f); - - // if (pRightHandWeapon && IsUsingMagicWeapon()) - // pRightHandWeapon.SetPlaySpeed(vScale * 1.2f); - } - piAttackTime = nTime1 + nTime2; } else @@ -4091,7 +4076,8 @@ namespace BrewMonster public bool IsLoop; public CECAttackEvent AttackEvent; public int Rank; - public PlayActionEvent(string animationName, int iTransTime, bool isForceStopPrevious = false, CECAttackEvent attackEvent = null, bool isLoop = false) + public float PlaySpeed; + public PlayActionEvent(string animationName, int iTransTime, bool isForceStopPrevious = false, CECAttackEvent attackEvent = null, bool isLoop = false, float playSpeed = 1.0f) { this.ChannelAct = null; this.AnimationName = animationName; @@ -4100,8 +4086,9 @@ namespace BrewMonster AttackEvent = attackEvent; IsLoop = isLoop; Rank = 0; + PlaySpeed = playSpeed; } - public PlayActionEvent(ref ChannelAct channelAct, string animationName, int iTransTime, bool isForceStopPrevious = false, CECAttackEvent attackEvent = null, bool isLoop = false, int rank = 0) + public PlayActionEvent(ref ChannelAct channelAct, string animationName, int iTransTime, bool isForceStopPrevious = false, CECAttackEvent attackEvent = null, bool isLoop = false, int rank = 0, float playSpeed = 1.0f) { this.ChannelAct = channelAct; this.AnimationName = animationName; @@ -4110,6 +4097,7 @@ namespace BrewMonster AttackEvent = attackEvent; IsLoop = isLoop; Rank = rank; + PlaySpeed = playSpeed; } } public struct PLAYER_ACTION diff --git a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs index 210d0cd4e1..1d715caad5 100644 --- a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs +++ b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs @@ -359,7 +359,7 @@ public class A3DCombActDynData // if (!m_bNoFx) // TriggerSFxFromEventList(); Resume(); - UpdateAct(0); + UpdateAct(0, m_pECModel.GetPlaySpeed()); if(true /*!m_bNoFx*/) { LoadFXFromEventList(); @@ -499,6 +499,13 @@ public class A3DCombActDynData public void Stop(bool bStopAct, bool bForceStopFx = false ) { RemoveAllActiveFx(); + if (ActiveAttackEvent != null) + { + Debug.Log($"[Nam Debug]Stop: ActiveAttackEvent.m_bSignaled = true, Action name: {m_pAct.m_strName}"); + ActiveAttackEvent.m_bSignaled = true; + } + + // FlushDamageInfo(); // ClearParentInfo(); @@ -530,11 +537,9 @@ public class A3DCombActDynData // if (pChannel) // pChannel->StopAction(m_pAct->GetRank(m_nChannel)); } - public void UpdateAct(uint dwDeltaTime) + public void UpdateAct(uint dwDeltaTime, float fPlaySpeed = 1f) { m_dwTimeSpan += (int)dwDeltaTime; - if (m_pECModel.IsActionStopped()) - return; if(true/*!m_bNoFx*/) UpdateEvent((uint)m_dwTimeSpan, 0); @@ -581,7 +586,7 @@ public class A3DCombActDynData { m_nCurActLoop = 0; m_nCurActIndex++; - EventBus.PublishChannel(m_pECModel.GetId(), new PlayActionEvent( pNext.m_strName, m_nTransTime, false, ActiveAttackEvent, pNext.CalcLoopNum()==-1 && pNext.GetTimeSpan() > 10)); + EventBus.PublishChannel(m_pECModel.GetId(), new PlayActionEvent( pNext.m_strName, m_nTransTime, false, null, pNext.CalcLoopNum()==-1 && pNext.GetTimeSpan() > 10, fPlaySpeed)); } } } @@ -629,19 +634,7 @@ public class A3DCombActDynData } public bool IsActionStopped() { - if(m_pAct.IsLooping()) - { - return false; - } - if(m_nCurLoop >= m_pAct.m_nLoops) - { - return true; - } - if(m_pAct.m_ActLst.Count == 0) - { - return true; - } - return false; + return m_pAct.m_ActLst.Count == 0 || (m_pAct.m_nLoops != -1 && m_nCurLoop >= m_pAct.m_nLoops); } void LoopCurAct(ACTION_INFO pCur, uint dwDeltaTime) { @@ -650,7 +643,6 @@ public class A3DCombActDynData void LoopNext(uint dwDeltaTime) { m_nCurLoop++; - if (!IsActionStopped()) { RemoveAllActiveFx(); @@ -1118,6 +1110,7 @@ public class CECModel private Transform m_transform; private bool m_bAbsTrack = false; private bool m_bFirstActPlayed = false; + private float m_fPlaySpeed = 1.0f; public bool InheritParentId() => m_bInheritParentId; public void SetId(int nId) => m_nId = nId; public int GetId() => m_nId; @@ -1507,13 +1500,34 @@ public class CECModel return m_pMapModel.m_ActionMap.TryGetValue(szActName, out A3DCombinedAction combinedAction) ? combinedAction : null; } //Final trigger function + public int GetComActTimeSpanByName(string szActName) + { + A3DCombinedAction combinedAction = GetComActByName(szActName); + if (combinedAction == null || combinedAction.m_ActLst == null || combinedAction.m_ActLst.Count == 0) + return 0; + + int totalMs = 0; + foreach (var actInfo in combinedAction.m_ActLst) + { + if (actInfo == null || string.IsNullOrEmpty(actInfo.m_strName)) + continue; + AnimationClip clip = GetAnimationClip(actInfo.m_strName); + if (clip != null) + totalMs += Mathf.Max(1, Mathf.RoundToInt(clip.length * 1000f)); + } + return totalMs; + } + public void SetPlaySpeed(float vScale) + { + m_fPlaySpeed = vScale; + } + public float GetPlaySpeed() => m_fPlaySpeed; public bool QueueAction(int nChannel, string szActName, int nTransTime, uint dwUserData, bool bForceStopPrevAct, bool bCheckTailDup, bool bNoFx, bool bResetSpeed, bool bResetActFlag, CECAttackEvent attackEvent=null, uint dwNewFlagMode=0){ if(szActName == null || szActName == string.Empty) { return false; } A3DCombinedAction pComAct = GetComActByName(szActName); - if (pComAct == null) return false; @@ -1586,7 +1600,7 @@ public class CECModel } public bool Tick(uint dwDeltaTime) { - UpdateChannelActs(dwDeltaTime); + UpdateChannelActs((uint)(dwDeltaTime * m_fPlaySpeed)); return true; } void UpdateChannelActs(uint dwUpdateTime) @@ -1606,13 +1620,11 @@ public class CECModel bActFinished = node.m_pActive.IsActionStopped(); else bActFinished = node.m_pActive.IsActionStopped(); - if (bActFinished) { if (node.m_dwFlagMode != COMACT_FLAG_MODE_NONE && node.m_pActFlag) { node.m_pActFlag = true; - if (node.m_dwFlagMode != COMACT_FLAG_MODE_ONCE_MULTIIGNOREGFX) node.m_dwFlagMode = (int)COMACT_FLAG_MODE_NONE; @@ -1621,14 +1633,15 @@ public class CECModel if (node.m_QueuedActs.Count > 0) { A3DCombActDynData pNext = node.m_QueuedActs[0]; - if (pNext.GetStopPrevAct()) { node.m_pActive.Stop(true); //StopChildrenAct(); } else + { node.m_pActive.Stop(false); + } // script //m_pMapModel->OnScriptPlayAction(this, i, pNext->GetComAct()->GetName()); @@ -1641,7 +1654,7 @@ public class CECModel node.m_pActive = null; node.m_pActive = pNext; node.m_pActive.Play(i, 1f, node.m_pActive.GetTransTime(), 0/**m_EventMasks[i]*/, true, m_bAbsTrack, pNext.GetNoFxFlag()); - //pNext.UpdateAct(dwUpdateTime); + pNext.UpdateAct(dwUpdateTime, m_fPlaySpeed); node.m_QueuedActs.RemoveAt(0); m_bAbsTrack = false; } @@ -1653,7 +1666,7 @@ public class CECModel } else { - node.m_pActive.UpdateAct(dwUpdateTime); + node.m_pActive.UpdateAct(dwUpdateTime, m_fPlaySpeed); } } } diff --git a/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs b/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs index 1a65390cb9..3b9f7b0da7 100644 --- a/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs +++ b/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs @@ -303,7 +303,7 @@ namespace BrewMonster } int iTransTime = 0; - EventBus.PublishChannel(m_pPlayer.GetPlayerInfo().cid, new PlayActionEvent(szActName,iTransTime)); + //EventBus.PublishChannel(m_pPlayer.GetPlayerInfo().cid, new PlayActionEvent(szActName,iTransTime)); return true; } diff --git a/Assets/Scripts/PlayerVisual.cs b/Assets/Scripts/PlayerVisual.cs index 46d6a14ef6..f0f7bed33b 100644 --- a/Assets/Scripts/PlayerVisual.cs +++ b/Assets/Scripts/PlayerVisual.cs @@ -1,4 +1,3 @@ -using System; using Animancer; using BrewMonster; using System.Collections.Generic; @@ -12,10 +11,10 @@ namespace BrewMonster public string AnimationName; public bool IsForceStopPrevious; public int ITransTime; - public CECAttackEvent AttackEvent; public bool IsLoop; public ChannelAct ChannelAct; public int Rank; + public float PlaySpeed; } public class PlayerVisual : MonoBehaviour { @@ -26,7 +25,6 @@ namespace BrewMonster [SerializeField] private AnimancerState _currentState; [SerializeField] private Queue _animationQueue = new Queue(); [SerializeField] private List _animationList = new List(); - [SerializeField] private bool isHit; [SerializeField] private int id; [SerializeField] private bool isDebug; [SerializeField] private bool debugNamePlateBounds; @@ -34,7 +32,6 @@ namespace BrewMonster private const float FadeTime = 100; private const FadeMode FadeMode = Animancer.FadeMode.FixedDuration; - QueueActionEvent queueActionEvent; private string previousAnimationName; private void PlayActionEventHandler(PlayActionEvent @event) { @@ -56,24 +53,25 @@ namespace BrewMonster { AnimationName = @event.AnimationName, IsForceStopPrevious = @event.IsForceStopPrevious, - AttackEvent = @event.AttackEvent, + ITransTime = @event.ITransTime, ChannelAct = @event.ChannelAct, - Rank = @event.Rank + Rank = @event.Rank, + PlaySpeed = @event.PlaySpeed }); _animationList = _animationQueue.Select(q => q.AnimationName).ToList(); return; } } previousAnimationName = @event.AnimationName; - InternalPlayAnimation(@event.AnimationName, @event.ITransTime, FadeMode); - ApplyAnimationEndCallbacks(@event.AttackEvent, @event.ChannelAct, @event.Rank, @event.AnimationName, @event.IsLoop); + InternalPlayAnimation(@event.AnimationName, @event.ITransTime, FadeMode, @event.PlaySpeed); + ApplyAnimationEndCallbacks(@event.AnimationName, @event.IsLoop); } public void InitPlayerEventDoneHandler() { namedAnimancer = GetComponentInChildren(); if (namedAnimancer == null) { - BrewMonster.BMLogger.LogWarning("InitPlayerEventDoneHandler animancer == null"); + BMLogger.LogWarning("InitPlayerEventDoneHandler animancer == null"); return; } var player = GetComponentInParent(); @@ -89,7 +87,6 @@ namespace BrewMonster _playerInfo = player.GetPlayInfo(); id = _playerInfo.cid; EventBus.SubscribeChannel(_playerInfo.cid, PlayActionEventHandler); - EventBus.SubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler); EventBus.SubscribeChannel(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler); _eventBusSubscribed = true; } @@ -102,7 +99,6 @@ namespace BrewMonster if (!_eventBusSubscribed) return; EventBus.UnsubscribeChannel(_playerInfo.cid, PlayActionEventHandler); - EventBus.UnsubscribeChannelClass(_playerInfo.cid, QueueActionEventHandler); EventBus.UnsubscribeChannel(_playerInfo.cid, ClearComActFlagAllRankNodesEventHandler); _eventBusSubscribed = false; } @@ -131,54 +127,14 @@ namespace BrewMonster { _animationQueue.Clear(); _animationList = _animationQueue.Select(q => q.AnimationName).ToList(); - if (isHit) - { - ApplyDamage(); - } //todo: this is dummy to force change to idle state // EventBus.PublishChannel(_playerInfo.cid, new PlayActionEvent("站立_通用")); } - private void QueueActionEventHandler(QueueActionEvent @event) - { - if (!EnqueueAnimation(@event)) - { - BMLogger.LogError("HoangDev : EnqueueAnimation Failed"); - } - } private void Update() { PlayNext(); } - public bool EnqueueAnimation(QueueActionEvent @event) - { - if (namedAnimancer == null) - { - return false; - } - if(previousAnimationName == @event.AnimationName) - { - return false; - } - previousAnimationName = @event.AnimationName; - _animationQueue.Enqueue(new AnimationQueue - { - AnimationName = @event.AnimationName, - IsForceStopPrevious = @event.IsForceStopPrevious, - ITransTime = @event.ITransTime, - AttackEvent = @event.AttackEvent, - IsLoop = @event.IsLoop, - ChannelAct = @event.ChannelAct, - Rank = @event.Rank - }); - _animationList = _animationQueue.Select(q => q.AnimationName).ToList(); - if (!isHit) - { - queueActionEvent = @event; - isHit = @event.IsHitAnim; - } - return true; - } /// /// This function is used to enqueue an animation for looping when the animancer is not set to looping /// @@ -199,7 +155,6 @@ namespace BrewMonster { AnimationName = animationName, IsForceStopPrevious = false, - AttackEvent = null, IsLoop = true }); _animationList = _animationQueue.Select(q => q.AnimationName).ToList(); @@ -219,45 +174,24 @@ namespace BrewMonster _currentState = null; } if (_currentState != null && _currentState.NormalizedTime < 1f) return; - if (isHit)// have it relative to check _currentState == null? - { - ApplyDamage(); - } var animationQueue = _animationQueue.Dequeue(); _animationList = _animationQueue.Select(q => q.AnimationName).ToList(); previousAnimationName = animationQueue.AnimationName; - InternalPlayAnimation(animationQueue.AnimationName, animationQueue.ITransTime, FadeMode); - ApplyAnimationEndCallbacks(animationQueue.AttackEvent, animationQueue.ChannelAct, animationQueue.Rank, animationQueue.AnimationName,animationQueue.IsLoop); + InternalPlayAnimation(animationQueue.AnimationName, animationQueue.ITransTime, FadeMode, animationQueue.PlaySpeed); + ApplyAnimationEndCallbacks(animationQueue.AnimationName, animationQueue.IsLoop); } - private void ApplyAnimationEndCallbacks(CECAttackEvent attackEvent, ChannelAct channelAct, int rank, string animationName, bool isLoop) + private void ApplyAnimationEndCallbacks( string animationName, bool isLoop) { if (_currentState == null) return; _currentState.Events.OnEnd = () => { - if (attackEvent != null) - attackEvent.m_bSignaled = true; if(isLoop) { EnqueueAnimationForLooping(animationName); } - if (channelAct == null || string.IsNullOrEmpty(animationName)) - return; - var node = channelAct.GetNodeByRank((byte)rank); - node?.m_pActive?.m_ActionNames?.Remove(animationName); - }; } - void ApplyDamage() - { - if (queueActionEvent == null) - { - return; - } - isHit = false; - queueActionEvent.SetFlag(true, queueActionEvent.AttackEvent); - queueActionEvent = null; - } private void OnDestroy() { UnregisterPlayerEventHandlers(); @@ -281,7 +215,7 @@ namespace BrewMonster /// /// /// - private void InternalPlayAnimation(string animationName, float duration = FadeTime, FadeMode fadeMode = FadeMode) + private void InternalPlayAnimation(string animationName, float duration = FadeTime, FadeMode fadeMode = FadeMode, float playSpeed = 1.0f) { if (namedAnimancer == null) { @@ -292,6 +226,7 @@ namespace BrewMonster { _currentState = namedAnimancer.TryPlay(animationName, duration / 1000, fadeMode); _currentState.Time = 0; + _currentState.Speed = playSpeed > 0f ? playSpeed : 1.0f; _currentAnimationName = animationName; return; }