diff --git a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs index 93f07f27de..fe1d405ddd 100644 --- a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs +++ b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs @@ -688,7 +688,7 @@ public class CECModel { if(sfx.m_strFilePaths != null && sfx.m_strFilePaths.Count > 0) { - string soundpath = AFile.NormalizePath(sfx.m_strFilePaths[0]); + string soundpath = AFile.NormalizePath(sfx.m_strFilePaths[0],true); soundpath = soundpath.ToLower(); SFXManager.Instance.PlaySkillSfxAtPointAsync(soundpath, Vector3.zero).Forget(); }