From 43d2f7291aef24691691f6c9b5d4d6255c36b14a Mon Sep 17 00:00:00 2001 From: Tran Hai Nam Date: Fri, 24 Apr 2026 15:24:15 +0700 Subject: [PATCH] fix some sfx wrong path --- Assets/PerfectWorld/Scripts/NPC/CECModel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs index 93f07f27de..fe1d405ddd 100644 --- a/Assets/PerfectWorld/Scripts/NPC/CECModel.cs +++ b/Assets/PerfectWorld/Scripts/NPC/CECModel.cs @@ -688,7 +688,7 @@ public class CECModel { if(sfx.m_strFilePaths != null && sfx.m_strFilePaths.Count > 0) { - string soundpath = AFile.NormalizePath(sfx.m_strFilePaths[0]); + string soundpath = AFile.NormalizePath(sfx.m_strFilePaths[0],true); soundpath = soundpath.ToLower(); SFXManager.Instance.PlaySkillSfxAtPointAsync(soundpath, Vector3.zero).Forget(); }