Merge pull request 'Update HP move at bridge' (#479) from feature/HP_move_check_bridge into develop

Reviewed-on: https://git.pthub.vn/Unity/perfect-world-unity/pulls/479
This commit is contained in:
tungdv
2026-05-31 11:13:31 +00:00
9 changed files with 273 additions and 113 deletions
@@ -2082,7 +2082,6 @@ GameObject:
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m_Name: Object3377
m_TagString: Untagged
@@ -2158,28 +2157,6 @@ MeshRenderer:
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!64 &3017834984568792303
MeshCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 189128314675701766}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
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m_Convex: 0
m_CookingOptions: 30
m_Mesh: {fileID: 4300000, guid: e1fd0f7fe1695472f9549089cb896347, type: 2}
--- !u!1 &213712246934505364
GameObject:
m_ObjectHideFlags: 0
@@ -116,7 +116,6 @@ namespace BrewMonster.Scripts
m_pHost.PlayAction((int)PLAYER_ACTION_TYPE.ACT_TAKEOFF);
else
{
Debug.LogError("(int)PLAYER_ACTION_TYPE.ACT_TAKEOFF_SWORD");
m_pHost.PlayAction((int)PLAYER_ACTION_TYPE.ACT_TAKEOFF_SWORD);
}
}
@@ -821,6 +821,7 @@ namespace BrewMonster.Scripts
}
vCurPos = m_pHost.m_MoveCtrl.GroundMove(EC_Utility.ToA3DVECTOR3(vMoveDir), fSpeed, fDeltaTime, m_pHost.m_fVertSpeed);
//BoxCastDrawer.DrawCenterAxis(EC_Utility.ToVector3(vCurPos), Quaternion.identity, 1f, 3f);
m_pHost.SetPos(EC_Utility.ToVector3(vCurPos));
}
else
@@ -139,7 +139,6 @@ namespace BrewMonster.Scripts
public override bool Tick(float dwDeltaTime)
{
base.Tick(dwDeltaTime);
int iMoveReason = ShouldMove();
if (iMoveReason != 0)
{
@@ -219,7 +219,7 @@ namespace BrewMonster
Vector3 vDelta = vDest - vStart;
const int allLayers = -1;
if (Physics.RaycastNonAlloc(ray, hits, Mathf.Infinity, allLayers) > 0)
if (Physics.RaycastNonAlloc(ray, hits, maxDistance: 1000f, allLayers) > 0)
{
int hostCid = GetCharacterID();
CECObject clickedObject = null;
+257 -75
View File
@@ -1,13 +1,9 @@
using BrewMonster.Network;
using BrewMonster.Scripts;
using BrewMonster.Scripts.Ornament;
using BrewMonster.Scripts.World;
using CSNetwork.GPDataType;
using System;
using UnityEngine;
using UnityEngine.UI;
using static BrewMonster.CECHostMove;
using static System.Net.Mime.MediaTypeNames;
using WORD = System.UInt16;
namespace BrewMonster
@@ -124,17 +120,26 @@ namespace BrewMonster
if ((pEnvTrc.dwCheckFlag & CDR_EVN.CDR_BRUSH) == CDR_EVN.CDR_BRUSH)
{
float fFractionBrush = 100f;
Vector3 v3Normal = Vector3.zero;
dir = vDelta;
//hits = new RaycastHit[5];
countHits = Physics.BoxCastNonAlloc(vStart, vExt, dir.normalized, hits, Quaternion.identity, vDelta.magnitude, BrushMask);
if (countHits > 0)
for(int i = 0; i < countHits; i++)
{
System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
pEnvTrc.fFraction = (hits[0].distance) / vDelta.magnitude;
pEnvTrc.vHitNormal = EC_Utility.ToA3DVECTOR3(hits[0].normal);
pEnvTrc.dwClsFlag = CDR_EVN.CDR_BRUSH;
if (hits[i].distance > 0f)
{
float fFraction = (hits[i].distance) / vDelta.magnitude;
if(fFraction < fFractionBrush)
{
fFractionBrush = fFraction;
v3Normal = hits[i].normal;
}
}
}
pEnvTrc.fFraction = fFractionBrush;
pEnvTrc.vHitNormal = EC_Utility.ToA3DVECTOR3(v3Normal);
pEnvTrc.dwClsFlag = CDR_EVN.CDR_BRUSH;
}
if ((pEnvTrc.dwCheckFlag & CDR_EVN.CDR_TERRAIN) == CDR_EVN.CDR_TERRAIN)
{
float fFractionTerrain = 100f;
@@ -149,7 +154,7 @@ namespace BrewMonster
vTerStart.y = fHitsTerrain[0].point.y;
}
}
fHitsTerrain = new RaycastHit[5];
countHits = Physics.RaycastNonAlloc(vTerStart, dir.normalized, fHitsTerrain, vDelta.magnitude, TerrainMask);
if ((countHits > 0 && Vector3.Distance(vTerStart, fHitsTerrain[0].point) > 0.0009f))
{
@@ -184,13 +189,13 @@ namespace BrewMonster
else
{
float h0 = 0f;
int countHits0 = Physics.RaycastNonAlloc(vWatStart + Vector3.up * 500f, Vector3.down, fHitsWater, 1000f, WaterMask);
int countHits0 = Physics.RaycastNonAlloc(vWatStart + Vector3.up * 500f, Vector3.down, fHitsWater, maxDistance: 1000f, WaterMask);
if (countHits0 > 0)
{
h0 = fHitsWater[0].point.y;
}
float h1 = 0f;
countHits0 = Physics.RaycastNonAlloc((vWatStart + vDelta) + Vector3.up * 500f, Vector3.down, fHitsWater, 1000f, WaterMask);
countHits0 = Physics.RaycastNonAlloc((vWatStart + vDelta) + Vector3.up * 500f, Vector3.down, fHitsWater, maxDistance: 1000f, WaterMask);
if(countHits0 > 0)
{
h1 = fHitsWater[0].point.y;
@@ -241,8 +246,21 @@ namespace BrewMonster
int countHits = Physics.RaycastNonAlloc(origin, Vector3.down, hits, dist, mask);
if (countHits > 0)
{
vHitNormal = hits[0].normal;
vEnd = new Vector3(vStart.x, hits[0].point.y + vExt.y, vStart.z);
float minDistance = 100f;
int idx = 0;
for (int i = 0; i < countHits; i++)
{
if (hits[i].collider != null && hits[i].distance > 0f)
{
if(hits[i].distance < minDistance)
{
minDistance = hits[i].distance;
idx = i;
}
}
}
vHitNormal = hits[idx].normal;
vEnd = new Vector3(vStart.x, hits[idx].point.y + vExt.y, vStart.z);
bSupport = (vHitNormal.y >= 0f);
return true;
}
@@ -521,6 +539,7 @@ namespace BrewMonster
while (nTry < MAX_TRY)
{
//hits = new RaycastHit[5];
vDelta = vVelocity * fTime;
vFinalPos = vStart;
float fDeltaDist = vDelta.Magnitude();
@@ -564,13 +583,25 @@ namespace BrewMonster
env_trace_t tmpInfo = new env_trace_t();
tmpInfo.vStart = vStart;
tmpInfo.vDelta = new A3DVECTOR3(0.0f, CDRInfo.fStepHeight, 0.0f);
tmpInfo.vExt = vExt;
tmpInfo.vExt = new A3DVECTOR3(vExt.x, 0.01f, vExt.z);
//@note : need check terrain?? By Kuiwu[8/10/2005]
tmpInfo.dwCheckFlag = CDR_EVN.CDR_BRUSH | CDR_EVN.CDR_TERRAIN;
tmpInfo.vTerStart = vStart;
tmpInfo.vTerStart.y -= vExt.y;
//bPull = !CollideWithEnv(ref tmpInfo);
bPull = !CheckFootStepUp(tmpInfo);
bPull = !CollideWithEnv(ref tmpInfo);
//int count1 = Physics.RaycastNonAlloc(EC_Utility.ToVector3(tmpInfo.vStart), EC_Utility.ToVector3(tmpInfo.vDelta).normalized, hits, EC_Utility.ToVector3(tmpInfo.vDelta).magnitude, BrushMask | TerrainMask);
//bPull = !(count1 < 0);
//if(count1 > 0)
//{
// Debug.DrawLine(EC_Utility.ToVector3(tmpInfo.vStart), hits[0].point, Color.yellow, 10f);
//}
//if(bPull == false)
//{
// BoxCastDrawer.Draw(EC_Utility.ToVector3(tmpInfo.vStart), EC_Utility.ToVector3(tmpInfo.vExt), EC_Utility.ToVector3(tmpInfo.vDelta).normalized,
// Quaternion.identity, EC_Utility.ToVector3(tmpInfo.vDelta).magnitude, hits, 1, nTry == 0 ? Color.red : Color.green, 10f);
//}
if (bPull)
{
vStart.y += CDRInfo.fStepHeight;
@@ -585,8 +616,8 @@ namespace BrewMonster
{
vDelta *= tmpInfo.fFraction;
}
if (vDelta.SquaredMagnitude() < vExt.x * vExt.x * 4)
float value = vDelta.SquaredMagnitude();
if (value < (vExt.x * vExt.x * 4))
{
vStart.y -= CDRInfo.fStepHeight;
bPull = false;
@@ -661,7 +692,7 @@ namespace BrewMonster
groundTrc.fDeltaY = 0.0f;
}
if (!RetrieveSupportPlane(ref groundTrc))
if (!RetrieveSupportPlane(ref groundTrc, true))
{//@note : do NOT change position. By Kuiwu[14/9/2005]
CDRInfo.fMoveDist = 0.0f;
// if (groundTrc.bSupport)
@@ -692,6 +723,27 @@ namespace BrewMonster
CDRInfo.vTPNormal = vTPNormal;
}
private static bool CheckFootStepUp(env_trace_t pEnvTrc)
{
Vector3 vExt = EC_Utility.ToVector3(pEnvTrc.vExt);
Vector3 vStart = EC_Utility.ToVector3(pEnvTrc.vStart);
Vector3 vDelta = EC_Utility.ToVector3(pEnvTrc.vDelta);
Vector3 dir = vDelta;
int countHits = 0;
countHits = Physics.BoxCastNonAlloc(vStart, vExt, dir.normalized, hits, Quaternion.identity, vDelta.magnitude, BrushMask);
if (countHits > 0)
{
for(int i = 0; i < countHits; i++)
{
if (hits[i].collider != null && hits[i].point.y > (vStart.y + vExt.y))
{
return true;
}
}
}
return false;
}
//@desc : used to retrieve support plane (ground or brush), By Kuiwu[12/9/2005]
public struct ground_trace_t
{
@@ -704,7 +756,7 @@ namespace BrewMonster
public bool bSupport; //false if ground missed
};
public static bool RetrieveSupportPlane(ref ground_trace_t pTrc)
public static bool RetrieveSupportPlane(ref ground_trace_t pTrc, bool check = false)
{
A3DVECTOR3 vTerrainPos = new A3DVECTOR3(), vTerrainNormal = new A3DVECTOR3();
@@ -715,7 +767,7 @@ namespace BrewMonster
BrushTraceInfo trcInfo = new BrushTraceInfo();
trcInfo.Init(pTrc.vStart, new A3DVECTOR3(0.0f, -pTrc.fDeltaY, 0.0f), pTrc.vExt);
Vector3 hitPoint = new Vector3();
if (AABBCollideWithBrush(ref trcInfo, ref hitPoint))
if (AABBCollideWithBrush(ref trcInfo, ref hitPoint, check))
{
if (trcInfo.bStartSolid)
{
@@ -752,7 +804,7 @@ namespace BrewMonster
trcInfo.Init(pTrc.vStart, vDelta, pTrc.vExt);
pTrc.vHitNormal = vTerrainNormal;
pTrc.bSupport = true;
return !AABBCollideWithBrush(ref trcInfo);
return !AABBCollideWithBrush(ref trcInfo, ref hitPoint, check);
}
return true;
@@ -763,21 +815,28 @@ namespace BrewMonster
{
vPosOnSurface = vPos;
int countHits = 0;
countHits = Physics.RaycastNonAlloc(EC_Utility.ToVector3(vPosOnSurface), Vector3.down, fHitsTerrain,maxDistance: 1000f, TerrainMask);
countHits = Physics.RaycastNonAlloc(EC_Utility.ToVector3(vPosOnSurface), Vector3.down, fHitsTerrain, maxDistance: 1000f, TerrainMask);
if (countHits > 0)
{
System.Array.Sort(fHitsTerrain, 0, fHitsTerrain.Length, raycastHitDistanceComparer);
for(int i = 0; i < fHitsTerrain.Length; i++)
int idx = 0;
float maxDistance = 100f;
//System.Array.Sort(fHitsTerrain, 0, fHitsTerrain.Length, raycastHitDistanceComparer);
for (int i = 0; i < countHits; i++)
{
if (fHitsTerrain[i].distance > 0.0009f)
if (fHitsTerrain[i].collider != null && fHitsTerrain[i].distance > 0f)
{
vPosOnSurface.y = fHitsTerrain[i].point.y;
vNormal = EC_Utility.ToA3DVECTOR3(fHitsTerrain[i].normal);
if(fHitsTerrain[i].distance < maxDistance)
{
maxDistance = fHitsTerrain[i].distance;
idx = i;
}
}
}
vPosOnSurface.y = fHitsTerrain[idx].point.y;
vNormal = EC_Utility.ToA3DVECTOR3(fHitsTerrain[idx].normal);
return;
}
}
}
}
// Get normalize
static float Normalize(A3DVECTOR3 vIn, ref A3DVECTOR3 vOut)
@@ -977,70 +1036,82 @@ namespace BrewMonster
Vector3 vDelta = EC_Utility.ToVector3(brushTraceInfo.vDelta);
Vector3 dir = vDelta;
int countHits = 0;
float num = 10f;
//Quaternion quaternion = EC_Game.GetGameRun().GetWorld().GetPlayerMan().GetHostPlayer().transform.rotation;
Vector3[] arrVExt = new Vector3[5] {
vExt
,new Vector3(vExt.x / num, vExt.y, vExt.z),
new Vector3(vExt.x, vExt.y / num, vExt.z),
new Vector3(vExt.x, vExt.y, vExt.z / num),
vExt / num
};
for (int i = 0; i < arrVExt.Length; i++)
float fFraction = 100f;
Vector3 normal = Vector3.zero;
Vector3 hitP = Vector3.zero;
countHits = Physics.BoxCastNonAlloc(vStart, vExt, dir.normalized, hits, Quaternion.identity, vDelta.magnitude, BrushMask);
for (int i = 0; i < countHits; i++)
{
countHits = Physics.BoxCastNonAlloc(vStart, arrVExt[i], dir.normalized, hits, Quaternion.identity, vDelta.magnitude, BrushMask);
if (countHits > 0)
if (hits[i].collider != null && hits[i].distance > 0f)
{
if(hits[0].distance > 0.0009f)
float value = (hits[i].distance) / vDelta.magnitude;
if (value < fFraction)
{
brushTraceInfo.fFraction = (hits[0].distance) / vDelta.magnitude;
brushTraceInfo.normal = EC_Utility.ToA3DVECTOR3(hits[0].normal);
fFraction = value;
normal = hits[i].normal;
hitP = hits[i].point;
}
}
}
if (fFraction < 100f)
{
if (fFraction > 0f && fFraction <= 1f)
{
brushTraceInfo.fFraction = fFraction;
brushTraceInfo.normal = EC_Utility.ToA3DVECTOR3(normal);
}
if (Math.Abs(fFraction - 0f) < float.Epsilon)
{
brushTraceInfo.bStartSolid = true;
}
return true;
}
}
}
brushTraceInfo.normal = new A3DVECTOR3(0f);
brushTraceInfo.fFraction = 100f;
return false;
}
public static bool AABBCollideWithBrush(ref BrushTraceInfo brushTraceInfo, ref Vector3 hitPoint)
public static bool AABBCollideWithBrush(ref BrushTraceInfo brushTraceInfo, ref Vector3 hitPoint, bool check)
{
Vector3 vExt = EC_Utility.ToVector3(brushTraceInfo.vExtents);
Vector3 vStart = EC_Utility.ToVector3(brushTraceInfo.vStart);
Vector3 vDelta = EC_Utility.ToVector3(brushTraceInfo.vDelta);
Vector3 dir = vDelta;
int countHits = 0;
float num = 10f;
//Quaternion quaternion = EC_Game.GetGameRun().GetWorld().GetPlayerMan().GetHostPlayer().transform.rotation;
Vector3[] arrVExt = new Vector3[5] {
vExt
,new Vector3(vExt.x / num, vExt.y, vExt.z),
new Vector3(vExt.x, vExt.y / num, vExt.z),
new Vector3(vExt.x, vExt.y, vExt.z / num),
vExt / num
};
for (int i = 0; i < arrVExt.Length; i++)
float fFraction = 100f;
Vector3 normal = Vector3.zero;
Vector3 hitP = Vector3.zero;
countHits = Physics.BoxCastNonAlloc(vStart, vExt, dir.normalized, hits, Quaternion.identity, vDelta.magnitude, BrushMask);
for (int i = 0; i < countHits; i++)
{
countHits = Physics.BoxCastNonAlloc(vStart, arrVExt[i], dir.normalized, hits, Quaternion.identity, vDelta.magnitude, BrushMask);
if (countHits > 0)
if (hits[i].collider != null && hits[i].distance > 0f)
{
System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
if (Math.Abs(hits[0].distance - 0f) < float.Epsilon)
float value = (hits[i].distance) / vDelta.magnitude;
if(value < fFraction)
{
fFraction = value;
normal = hits[i].normal;
hitP = hits[i].point;
}
}
}
if(fFraction < 100f)
{
if(fFraction > 0f && fFraction <= 1f)
{
brushTraceInfo.fFraction = fFraction;
brushTraceInfo.normal = EC_Utility.ToA3DVECTOR3(normal);
hitPoint = hitP;
}
if (Math.Abs(fFraction - 0f) < float.Epsilon)
{
brushTraceInfo.bStartSolid = true;
}
else
{
brushTraceInfo.fFraction = (hits[0].distance) / vDelta.magnitude;
brushTraceInfo.normal = EC_Utility.ToA3DVECTOR3(hits[0].normal);
hitPoint = hits[0].point;
return true;
}
}
}
brushTraceInfo.normal = new A3DVECTOR3(0f);
brushTraceInfo.fFraction = 100f;
hitPoint = Vector3.zero;
return false;
}
@@ -1153,7 +1224,7 @@ namespace BrewMonster
awmInfo.bMeetHeightThresh = true;
float fHWater = 0f;
int countHits0 = Physics.RaycastNonAlloc(EC_Utility.ToVector3(vFinalPos) + Vector3.up * 500f, Vector3.down, fHitsWater, 1000f, 1 << 8);
int countHits0 = Physics.RaycastNonAlloc(EC_Utility.ToVector3(vFinalPos) + Vector3.up * 500f, Vector3.down, fHitsWater, maxDistance: 1000f, WaterMask);
if (countHits0 > 0)
{
fHWater = fHitsWater[0].point.y;
@@ -1265,7 +1336,7 @@ namespace BrewMonster
{//rescue from solid
//@note : it may cause some problems. By Kuiwu[11/10/2005]
float fHWater = 0f;
int countHits0 = Physics.RaycastNonAlloc(EC_Utility.ToVector3(vStart) + Vector3.up * 500f, Vector3.down, fHitsWater, 1000f, 1 << 8);
int countHits0 = Physics.RaycastNonAlloc(EC_Utility.ToVector3(vStart) + Vector3.up * 500f, Vector3.down, fHitsWater, maxDistance: 1000f, WaterMask);
if(countHits0 > 0)
{
fHWater = fHitsWater[0].point.y;
@@ -1318,7 +1389,7 @@ namespace BrewMonster
if (bAdjust && (vOverTp.y + awmInfo.fHeightThresh > vFinalPos.y))
{
float fHWater = 0f;
int countHits = Physics.RaycastNonAlloc(EC_Utility.ToVector3(vFinalPos), Vector3.down, fHitsWater, 1000f, 1 << 8);
int countHits = Physics.RaycastNonAlloc(EC_Utility.ToVector3(vFinalPos), Vector3.down, fHitsWater, maxDistance: 1000f, WaterMask);
if (countHits > 0)
{
fHWater = fHitsWater[0].point.y;
@@ -1423,9 +1494,11 @@ namespace BrewMonster
return true;
}
static float DotProduct(A3DVECTOR3 v1, A3DVECTOR3 v2) { return v1.x* v2.x + v1.y* v2.y + v1.z* v2.z;
static float DotProduct(A3DVECTOR3 v1, A3DVECTOR3 v2) { return v1.x* v2.x + v1.y* v2.y + v1.z* v2.z;}
}
}
public struct OtherPlayer_Move_Info
{
// Bounding sphere of avator
@@ -1489,4 +1562,113 @@ namespace BrewMonster
// still be satisfied, bMeetHeightThresh is set to true.
public bool bMeetHeightThresh;
};
public static class BoxCastDrawer
{
/// <summary>
/// Vẽ BoxCast để Debug
/// </summary>
/// <param name="duration">Thời gian tồn tại của đường kẻ (giây). Mặc định là 0 (1 frame)</param>
public static void Draw(
Vector3 center,
Vector3 halfExtents,
Vector3 direction,
Quaternion orientation,
float distance,
RaycastHit[] hits,
int hitCount,
Color color,
float duration = 0f) // Thêm tham số duration ở đây
{
// 1. Tính toán các góc
Vector3[] startCorners = GetBoxCorners(center, halfExtents, orientation);
float drawDistance = distance;
if (hitCount > 0)
{
float minDistance = distance;
for (int i = 0; i < hitCount; i++)
{
if (hits[i].distance < minDistance && hits[i].distance > 0)
minDistance = hits[i].distance;
}
drawDistance = minDistance;
}
Vector3 endCenter = center + direction.normalized * drawDistance;
Vector3[] endCorners = GetBoxCorners(endCenter, halfExtents, orientation);
// 2. Thiết lập màu sắc
//Color color = hitCount > 0 ? Color.red : Color.green;
//Color sweepColor = new Color(0.5f, 0.5f, 0.5f, 0.5f); // Màu xám mờ
Color sweepColor = color; // Màu xám mờ
// 3. VẼ TÂM (CENTER) - Hiển thị trục tọa độ Local của hộp
DrawCenterAxis(center, orientation, 0.3f, duration); // Tâm bắt đầu
DrawCenterAxis(endCenter, orientation, 0.3f, duration); // Tâm kết thúc
// 3. Vẽ các đường Line với Duration
for (int i = 0; i < 4; i++)
{
// Vẽ hộp bắt đầu
Debug.DrawLine(startCorners[i], startCorners[(i + 1) % 4], color, duration);
Debug.DrawLine(startCorners[i + 4], startCorners[((i + 1) % 4) + 4], color, duration);
Debug.DrawLine(startCorners[i], startCorners[i + 4], color, duration);
// Vẽ hộp kết thúc/va chạm
Debug.DrawLine(endCorners[i], endCorners[(i + 1) % 4], color, duration);
Debug.DrawLine(endCorners[i + 4], endCorners[((i + 1) % 4) + 4], color, duration);
Debug.DrawLine(endCorners[i], endCorners[i + 4], color, duration);
// Vẽ các đường nối (Sweep lines)
Debug.DrawLine(startCorners[i], endCorners[i], sweepColor, duration);
Debug.DrawLine(startCorners[i + 4], endCorners[i + 4], sweepColor, duration);
}
// 4. Vẽ chi tiết va chạm
for (int i = 0; i < hitCount; i++)
{
// Vẽ pháp tuyến (Normal) tại điểm chạm
Debug.DrawRay(hits[i].point, hits[i].normal * 0.5f, Color.yellow, duration);
// Vẽ một dấu X nhỏ tại điểm va chạm chính xác
DrawCross(hits[i].point, 0.1f, Color.cyan, duration);
}
}
private static void DrawCross(Vector3 point, float size, Color color, float duration)
{
Debug.DrawLine(point + Vector3.up * size, point - Vector3.up * size, color, duration);
Debug.DrawLine(point + Vector3.right * size, point - Vector3.right * size, color, duration);
Debug.DrawLine(point + Vector3.forward * size, point - Vector3.forward * size, color, duration);
}
private static Vector3[] GetBoxCorners(Vector3 center, Vector3 halfExtents, Quaternion orientation)
{
Vector3[] corners = new Vector3[8];
Vector3 h = halfExtents;
corners[0] = center + orientation * new Vector3(-h.x, -h.y, h.z);
corners[1] = center + orientation * new Vector3(h.x, -h.y, h.z);
corners[2] = center + orientation * new Vector3(h.x, h.y, h.z);
corners[3] = center + orientation * new Vector3(-h.x, h.y, h.z);
corners[4] = center + orientation * new Vector3(-h.x, -h.y, -h.z);
corners[5] = center + orientation * new Vector3(h.x, -h.y, -h.z);
corners[6] = center + orientation * new Vector3(h.x, h.y, -h.z);
corners[7] = center + orientation * new Vector3(-h.x, h.y, -h.z);
return corners;
}
public static void DrawCenterAxis(Vector3 pos, Quaternion rot, float size, float duration)
{
Debug.DrawRay(pos, rot * Vector3.right * size, Color.red, duration);
Debug.DrawRay(pos, rot * Vector3.up * size, Color.green, duration);
Debug.DrawRay(pos, rot * Vector3.forward * size, Color.blue, duration);
// Vẽ thêm một khối diamond nhỏ màu trắng tại tâm để dễ nhận diện
float s = size * 0.2f;
Debug.DrawLine(pos + rot * Vector3.up * s, pos + rot * Vector3.right * s, Color.white, duration);
Debug.DrawLine(pos + rot * Vector3.right * s, pos - rot * Vector3.up * s, Color.white, duration);
Debug.DrawLine(pos - rot * Vector3.up * s, pos - rot * Vector3.left * s, Color.white, duration);
Debug.DrawLine(pos - rot * Vector3.left * s, pos + rot * Vector3.up * s, Color.white, duration);
}
}
}
+2 -2
View File
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:4998c3fd4977cc180a6b20f03502e6e6d150dfa206d77d4e4c30a83700377c8d
size 5918457
oid sha256:22d2dd330d4c89637e26553582e52c7587f88277f0593ba28a6206bcb69394d4
size 5919058
+2 -1
View File
@@ -21,6 +21,7 @@ namespace BrewMonster
handle.AddrOfPinnedObject(), typeof(cmd_host_correct_pos));
handle.Free();
//cmd_host_correct_pos pCmd = GPDataTypeHelper.FromBytes<cmd_host_correct_pos>((byte[])Msg.dwParam1);
Debug.LogError("OnMsgHstCorrectPos = " + pCmd.pos);
SetPos(pCmd.pos);
m_vVelocity.Clear();
m_CDRInfo.vAbsVelocity.Clear();
@@ -212,7 +213,7 @@ namespace BrewMonster
// 注意:暂时跳过地形高度检查,因为它需要世界访问
A3DVECTOR3 vNormal = new A3DVECTOR3();
float vTerrainHeight = vPos.y;
if (Physics.RaycastNonAlloc(vPos, (Vector3.down), hits, 1000f, 1 << 6) > 0)
if (Physics.RaycastNonAlloc(vPos, (Vector3.down), hits, maxDistance: 1000f, EC_CDR.TerrainMask) > 0)
{
vTerrainHeight = hits[0].point.y;
vNormal = EC_Utility.ToA3DVECTOR3(hits[0].normal);
+10 -9
View File
@@ -1390,9 +1390,9 @@ namespace BrewMonster
m_CDRInfo.vExtent = m_aabbServer.Extents;
Vector3 pStart = pos;
pos.y += m_CDRInfo.vExtent.y;
if (Physics.RaycastNonAlloc(pos, Vector3.down, hits, m_CDRInfo.vExtent.y, 1 << 6) > 0)
if (Physics.RaycastNonAlloc(pos, Vector3.down, hits, m_CDRInfo.vExtent.y, EC_CDR.TerrainMask) > 0)
{
System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
//System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
m_CDRInfo.vTPNormal = EC_Utility.ToA3DVECTOR3(hits[0].normal);
}
else
@@ -1799,14 +1799,14 @@ namespace BrewMonster
float fTerrainHeight = 0f;
if (Physics.RaycastNonAlloc(startPoint, dir, hits, layerGround) > 0)
{
System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
//System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
fTerrainHeight = Vector3.Distance(hits[0].point, startPoint);
}
float fWaterHeight = 0f;
if (Physics.RaycastNonAlloc(startPoint, dir, hits, layerWater) > 0)
{
System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
//System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
fWaterHeight = Vector3.Distance(hits[0].point, startPoint);
}
@@ -2459,10 +2459,10 @@ namespace BrewMonster
A3DVECTOR3 vPos = GetPos();
float h0 = 0f;
int countHits0 = Physics.RaycastNonAlloc(EC_Utility.ToVector3(vPos) + Vector3.up * 500f, Vector3.down, hits, 1000f, 1 << 8);
int countHits0 = Physics.RaycastNonAlloc(EC_Utility.ToVector3(vPos) + Vector3.up * 500f, Vector3.down, hits, maxDistance: 1000f, EC_CDR.WaterMask);
if (countHits0 > 0)
{
System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
//System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
h0 = hits[0].point.y;
}
if (vPos.y < h0 - m_MoveConst.fShoreDepth)
@@ -3184,7 +3184,7 @@ namespace BrewMonster
VertRayTrace(EC_Utility.ToVector3(vTestPos), ref vGndPos, ref m_GndInfo.vGndNormal, 1000f);
m_GndInfo.fGndHei = vGndPos.y;
if (Physics.RaycastNonAlloc(EC_Utility.ToVector3(vTestPos) + Vector3.up * 500f, Vector3.down, hits, 1000f, 1 << 8) > 0)
if (Physics.RaycastNonAlloc(EC_Utility.ToVector3(vTestPos) + Vector3.up * 500f, Vector3.down, hits, maxDistance: 1000f, EC_CDR.WaterMask) > 0)
{
System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
m_GndInfo.fWaterHei = hits[0].point.y;
@@ -3286,9 +3286,10 @@ namespace BrewMonster
LayerMask layerMaskTerrain = 1 << 6;
LayerMask layerMaskBush = 1 << 7;
if (Physics.RaycastNonAlloc(vPos, (Vector3.down), hits, 1000f, layerMaskTerrain) > 0 /*&& hits[0].distance > 0.0009f*/)
if (Physics.RaycastNonAlloc(vPos, (Vector3.down), hits, maxDistance: 1000f, layerMaskTerrain) > 0 /*&& hits[0].distance > 0.0009f*/)
{
System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
//System.Array.Sort(hits, 0, hits.Length, raycastHitDistanceComparer);
vTerrainPos = hits[0].point;
vTerrainNormal = hits[0].normal;
}