Merge remote-tracking branch 'origin/develop' into feature/chat

# Conflicts:
#	Assets/PerfectWorld/Scripts/NPC/CECNPC.cs
#	Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs
#	Assets/Scripts/EC_GameRun.cs
This commit is contained in:
CuongNV
2026-03-07 10:37:26 +07:00
737 changed files with 2441284 additions and 183983 deletions
-2
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@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 5de219a5b9756ae4ebf01e2919b92cde
+2 -2
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@@ -447,7 +447,7 @@ namespace BrewMonster
// Ensure we are not under ground
// 确保我们不在地下
A3DVECTOR3 vNormal = new A3DVECTOR3();
float vTerrainHeight = CECWorld.Instance.GetTerrainHeight(vPos, ref vNormal);
float vTerrainHeight = CECGameRun.Instance.GetWorld().GetTerrainHeight(vPos, ref vNormal);
if (vPos.y < vTerrainHeight)
vPos.y = vTerrainHeight;
@@ -507,7 +507,7 @@ namespace BrewMonster
// Ensure we are not under ground
// 确保我们不在地下
A3DVECTOR3 vNormal = new A3DVECTOR3();
float vTerrainHeight = CECWorld.Instance.GetTerrainHeight(vPos, ref vNormal);
float vTerrainHeight = CECGameRun.Instance.GetWorld().GetTerrainHeight(vPos, ref vNormal);
if (vPos.y < vTerrainHeight)
vPos.y = vTerrainHeight;
+100
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@@ -0,0 +1,100 @@
using BrewMonster.Network;
using CSNetwork;
using CSNetwork.GPDataType;
using BrewMonster.Scripts;
using UnityEngine;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
namespace BrewMonster
{
public partial class CECHostPlayer
{
public void OnMsgPlayerChgShape(ECMSG Msg)
{
cmd_player_chgshape pCmd = GPDataTypeHelper.FromBytes<cmd_player_chgshape>((byte[])Msg.dwParam1);
//ASSERT(pCmd && pCmd->idPlayer == m_PlayerInfo.cid);
TransformShape(pCmd.shape);
}
public async Task TransformShape(byte iShape, bool bLoadAtOnce = false/* =false */)
{
SetShape(iShape);
//a_LogOutput(1, "CECPlayer::TransformShape(iShape=%d)(iShapeType=%d,iShapeID=%d)", iShape, PLAYERMODEL_GETTYPE(iShape), PLAYERMODEL_GETID(iShape));
if (!GetMajorModel()) return;
if (IsShapeChanged())
{
// change to a dummy model, may cause an asynchronous loading
await QueueLoadDummyModel(m_iShape, bLoadAtOnce);
}
else
{
// back to major model is a synchronous operation
ApplyShapeModelChange(GetMajorModel());
}
}
void SetShape(byte iShape)
{
// The shape id from the server is a 8-bit number
// The meaning of each bit:
// | 7 6 | 5 4 3 2 1 0 |
// |-TYPE-|-----Model ID-----|
int iNewShape = (iShape & 0xff); // only accept 8bit
// ԾɵShapeݽ
FixOldShapeInfo(ref iNewShape);
// ְҵModel IDҪת
if( PLAYERMODEL_GETTYPE(iNewShape) == (int)PLAYERMODEL_TYPE.PLAYERMODEL_PROFESSION )
{
int iRealID = _GetProfessionTransformModelID(
m_iProfession, m_iGender, PLAYERMODEL_GETID(iNewShape));
iNewShape = 0x40 | iRealID;
}
// ְҵModel IDΪEC_Resource.hֵʲ
else
{
}
// store the original data into 8~15 bit
m_iShape = iNewShape | ((iShape & 0xff) << 8);
}
void FixOldShapeInfo(ref int iShape)
{
// ǸʱshapeΪ0ûб0ְҵ
if(iShape != 0 && PLAYERMODEL_GETTYPE(iShape) == 0)
iShape |= 0x40;
}
/// <summary>Origin: notify server of force-attack (PVP) state so it accepts/rejects attacks on players. Call when duel starts (true) or ends (false).</summary>
private void NotifyServerForceAttack(bool bForceAttack)
{
byte refuseBless = EC_Utility.glb_BuildRefuseBLSMask();
UnityGameSession.c2s_SendCmdNotifyForceAttack(glb_BuildPVPMask(bForceAttack), refuseBless);
}
public int _GetProfessionTransformModelID(int nChar, int nGender, int nModelID)
{
int result = 0;
switch (nChar){
case (int)PROFESSION.PROF_HAG: //
result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_FOX2 : (int)ModelResourceType.RES_MOD_ORC_FOX;
break;
case (int)PROFESSION.PROF_ORC: //
result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_PANDER : (int)ModelResourceType.RES_MOD_ORC_TIGER;
break;
case (int)PROFESSION.PROF_MONK: // ʦ
case (int)PROFESSION.PROF_GHOST: // ̿
result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_SHADOW_FISH_M : (int)ModelResourceType.RES_MOD_SHADOW_FISH_F;
break;
case (int)PROFESSION.PROF_YEYING: // ҹӰ
result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_M : (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_F;
break;
case (int)PROFESSION.PROF_YUEXIAN: //
result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_M : (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_F;
break;
}
return result;
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 0a1a767c85a0348eaa6c6bf78e8798e0
+20
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@@ -61,6 +61,26 @@ namespace BrewMonster
var (header, members) = GPDataTypeHelper.ParseTeamMemberData(data);
if (m_pTeam == null || header.idLeader != m_pTeam.GetLeaderID()) return;
m_pTeam.UpdateTeamData(header, members);
var pPlayerMan = EC_ManMessageMono.Instance?.GetECManPlayer;
if (pPlayerMan != null)
{
for (int i = 0; i < m_pTeam.GetMemberNum(); i++)
{
var pMember = m_pTeam.GetMemberByIndex(i);
if (pMember == null || pMember.IsInfoReady())
{
continue;
}
var pPlayer = pPlayerMan.GetPlayer(pMember.GetCharacterID(), 0) as CECPlayer;
if (pPlayer != null)
{
pMember.SetProfession(pPlayer.GetProfession());
pMember.SetGender(pPlayer.GetGender());
pMember.SetInfoReadyFlag(true);
}
}
}
NotifyUIUpdateTeam();
}
catch { }
+39 -21
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@@ -528,6 +528,7 @@ namespace BrewMonster
if (pSkill.GetType() == (int)skill_type.TYPE_BLESS ||
pSkill.GetType() == (int)skill_type.TYPE_NEUTRALBLESS)
{
BMLogger.LogError($"ApplySkillShortcut: Skill {pSkill.GetSkillID()} is a bless skill, applying bless skill target rules");
if (iTargetType == 0 || !GPDataTypeHelper.ISPLAYERID(idSelTarget))
idCastTarget = m_PlayerInfo.cid;
@@ -545,8 +546,7 @@ namespace BrewMonster
idCastTarget = m_PlayerInfo.cid;
else
{
EC_ElsePlayer pPlayer =
(EC_ElsePlayer)EC_ManMessageMono.Instance.GetECManPlayer.GetPlayer(idCastTarget);
EC_ElsePlayer pPlayer = (EC_ElsePlayer)EC_ManMessageMono.Instance.GetECManPlayer.GetPlayer(idCastTarget);
if (pPlayer == null)
{
// Ä¿±êÏûʧ
@@ -593,25 +593,43 @@ namespace BrewMonster
}
}
}
/* else if (pSkill.GetType() == CECSkill::TYPE_BLESSPET)
{
CECPet* pPet = g_pGame.GetGameRun().GetWorld().GetNPCMan().GetPetByID(idSelTarget);
if (!pPet || pPet.GetMasterID() == GetCharacterID())
{
// Spell skill on host's pet
CECPetData* pPetData = m_pPetCorral.GetActivePet();
if (!pPetData ||
pPetData.GetClass() != GP_PET_CLASS_COMBAT &&
pPetData.GetClass() != GP_PET_CLASS_SUMMON &&
pPetData.GetClass() != GP_PET_CLASS_EVOLUTION)
return false;
/*else if (pSkill.GetType() == (int)skill_type.TYPE_BLESSPET)
{
// Get pet by target ID
// Note: In C++, this uses GetNPCMan()->GetPetByID()
// For C#, we try to get the object and check if it's the host's active pet
CECObject pPetObject = null;
int activePetNPCID = m_pPetCorral.GetActivePetNPCID();
if (idSelTarget != 0)
{
pPetObject = CECWorld.Instance.GetObject(idSelTarget, 0);
}
// If no pet found or target is host's active pet, cast on host's active pet
if (pPetObject == null || idSelTarget == activePetNPCID)
{
// Spell skill on host's pet
CECPetData pPetData = m_pPetCorral.GetActivePet();
if (pPetData == null ||
(pPetData.GetClass() != (int)GP_PET_TYPE.GP_PET_CLASS_COMBAT &&
pPetData.GetClass() != (int)GP_PET_TYPE.GP_PET_CLASS_SUMMON &&
pPetData.GetClass() != (int)GP_PET_TYPE.GP_PET_CLASS_EVOLUTION))
return false;
idCastTarget = m_pPetCorral.GetActivePetNPCID();
}
// Only fighting pet can be blessed.
if (pPet && !pPet.CanBeAttacked())
return false;
}*/
idCastTarget = activePetNPCID;
}
// Only fighting pet can be blessed
// Check if pet can be attacked (is in combat state)
// Note: CanBeAttacked() check is commented out as it may not be implemented yet
// Server will validate this
if (pPetObject != null)
{
// TODO: Implement CanBeAttacked check when CECPet/CECNPC has this method
// C++ code: if (pPet && !pPet->CanBeAttacked()) return false;
// For now, we'll allow the cast - server will validate
}
}*/
else
{
if (iTargetType != 0 && idCastTarget == 0)
@@ -853,7 +871,7 @@ namespace BrewMonster
break;
// Get target object
CECObject pObject = CECWorld.Instance.GetObject(idTarget, 0);
CECObject pObject = CECGameRun.Instance.GetWorld().GetObject(idTarget, 0);
if (pObject == null) break;
A3DVECTOR3 vHostPos = EC_Utility.ToA3DVECTOR3(transform.position); // GetPos()
+397 -190
View File
@@ -23,7 +23,9 @@ using System.Runtime.InteropServices;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using static BrewMonster.CECPlayer;
using cmd_select_target = CSNetwork.GPDataType.cmd_select_target;
using cmd_player_chgshape = CSNetwork.GPDataType.cmd_player_chgshape;
using Host_work_ID = BrewMonster.Scripts.CECHPWork.Host_work_ID;
using ObjectCoords = System.Collections.Generic.List<CSNetwork.GPDataType.OBJECT_COORD>;
using Trace_reason = BrewMonster.CECHPWorkTrace.Trace_reason;
@@ -104,6 +106,8 @@ namespace BrewMonster
private int MAX_JUMP_COUNT = 2;
bool m_bUsingTrashBox = false; // Whether being using trash box
private float m_fPrayDistancePlus;
private bool m_bInRebuildPet = false; // Whether rebuilding pet / 是否正在重建宠物
private uint m_dwGMFlags = 0; // GM flags / GM标志
private A3DVECTOR3 g_vOrigin = new A3DVECTOR3(0f);
private float EC_SLOPE_Y = 0.5f;
@@ -532,7 +536,7 @@ namespace BrewMonster
public void ProcessMessage(in ECMSG Msg)
{
var msg = (int)Msg.dwMsg;
//Debug.LogError("HoangDev : ProcessMessageProcessMessageProcessMessage " + msg);
//Debug.LogError("HoangDev : ProcessMessageProcessMessageProcessMessage " + msg);
switch (msg)
{
case EC_MsgDef.MSG_HST_CORRECTPOS: OnMsgHstCorrectPos(Msg); break;
@@ -605,7 +609,12 @@ namespace BrewMonster
case EC_MsgDef.MSG_HST_TEAMINVITE: OnMsgHstTeamInvite(Msg); break;
case EC_MsgDef.MSG_HST_TEAMMEMBERDATA: OnMsgHstTeamMemberData(Msg); break;
case EC_MsgDef.MSG_PM_DUELOPT: OnMsgHstDuelOpt(Msg); break;
case EC_MsgDef.MSG_HST_CLEARTESSERA: OnMsgHstClearTessera(Msg); break;
case EC_MsgDef.MSG_PM_PLAYERCHGSHAPE :
OnMsgPlayerChgShape(Msg); break;
default:
// Uncomment to debug unhandled messages
// Debug.LogWarning($"[CECHostPlayer] ProcessMessage: Unhandled message {msg}");
break;
}
/*if (bActionStartSkill)
@@ -629,13 +638,22 @@ namespace BrewMonster
}
private void NotifyUIUpdateTeam()
{
try
//try
//{
// var ui = EC_Game.GetGameRun()?.GetUIManager()?.GetInGameUIMan();
// if (ui is CECGameUIMan gui)
// gui.UpdateTeam(false);
//}
//catch { }
var uiMan = CECUIManager.Instance?.GetInGameUIMan();
if (uiMan == null)
return;
var dlgTeamMain = uiMan.GetDialog("Win_TeamMain") as DlgTeamMain;
if (dlgTeamMain != null)
{
var ui = EC_Game.GetGameRun()?.GetUIManager()?.GetInGameUIMan();
if (ui is CECGameUIMan gui)
gui.UpdateTeam(false);
dlgTeamMain.UpdateTeamInfo();
}
catch { }
}
/// <summary>Update host duel state from S2C duel commands (MSG_PM_DUELOPT).</summary>
@@ -738,14 +756,7 @@ namespace BrewMonster
NotifyServerForceAttack(true);
}
}
/// <summary>Origin: notify server of force-attack (PVP) state so it accepts/rejects attacks on players. Call when duel starts (true) or ends (false).</summary>
private void NotifyServerForceAttack(bool bForceAttack)
{
byte refuseBless = EC_Utility.glb_BuildRefuseBLSMask();
UnityGameSession.c2s_SendCmdNotifyForceAttack(glb_BuildPVPMask(bForceAttack), refuseBless);
}
#if UNITY_EDITOR
/// <summary>
/// Cycles through learned skills by removing all shortcuts and adding 2 new skills to slots 0 and 1.
@@ -780,7 +791,7 @@ namespace BrewMonster
while (true)
{
A3DVECTOR3 refake = new A3DVECTOR3();
float terrianHeight = CECWorld.Instance.GetTerrainHeight(vTargetPos, ref refake);
float terrianHeight = CECGameRun.Instance.GetWorld().GetTerrainHeight(vTargetPos, ref refake);
if (terrianHeight > vTargetPos.y + 1E-4f)
break;
@@ -978,7 +989,7 @@ namespace BrewMonster
bool bFound = false;
vPos = default;
CECWorld world = CECWorld.Instance;
CECWorld world = CECGameRun.Instance.GetWorld();
if (world == null)
{
return false;
@@ -1053,7 +1064,7 @@ namespace BrewMonster
// ×¢Ò⣺vPos ±»µ÷Õûºó£¬ÓпÉÄÜ´¦ÓÚ͹°üÖУ»Ðè¼ì²é·µ»Ø¸ß¶Èµ÷ÕûÖµ£¬ÒÔ±ÜÃâµ÷Õû¹ý´ó (Beware of large adjustments placing us back into brushes)
A3DVECTOR3 vTemp = new A3DVECTOR3(vPos);
CECWorld world = CECWorld.Instance;
CECWorld world = CECGameRun.Instance.GetWorld();
if (world == null)
{
return vTemp.y;
@@ -1983,226 +1994,182 @@ namespace BrewMonster
return pNPC && ( /*!IsSkeletonReady() ||*/ CanSafelySelectWith(pNPC.GetDistToHost()));
}
// Check whether host can do a behavior
bool CanDo(int iThing)
// Check whether host can do a behavior / 检查宿主是否可以执行某个行为
public bool CanDo(int iThing)
{
bool bRet = true;
switch (iThing)
{
case ActionCanDo.CANDO_SITDOWN:
if (IsDead() /*|| IsAboutToDie() */ || IsJumping() /*|| IsTrading() || IsUsingTrashBox()*/ ||
IsRooting() || /*IsReviving() || IsTalkingWithNPC() || IsChangingFace() ||*/
!m_GndInfo
.bOnGround /*|| GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove()*/
)
if (IsDead() || IsAboutToDie() || IsJumping() || IsTrading() || IsUsingTrashBox() ||
IsRooting() || IsReviving() || IsTalkingWithNPC() || IsChangingFace() ||
!m_GndInfo.bOnGround || GetBoothState() != 0 || m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() ||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove())
bRet = false;
break;
case ActionCanDo.CANDO_MOVETO:
{
if (IsDead() /*|| IsSitting() || IsTrading() || IsUsingTrashBox()*/ || IsRooting() /*||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || IsUsingItem() ||
GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() || IsPassiveMove()*/)
bRet = false;
break;
}
case ActionCanDo.CANDO_MELEE:
if (IsDead() /*|| IsSitting() */ || m_idSelTarget == 0 || m_idSelTarget == m_PlayerInfo.cid ||
IsJumping() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsTrading() || IsReviving() ||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace()*/ || CannotAttack() /*||
GetBoothState() != 0 || m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsPassiveMove()*/)
if (IsDead() || IsSitting() || IsTrading() || IsUsingTrashBox() || IsRooting() ||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || IsUsingItem() ||
GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() != 0 || IsRebuildingPet() || IsPassiveMove())
bRet = false;
break;
case ActionCanDo.CANDO_MELEE:
if (IsDead() || IsSitting() || m_idSelTarget == 0 || m_idSelTarget == m_PlayerInfo.cid ||
IsJumping() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || IsTrading() || IsReviving() ||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() || CannotAttack() ||
GetBoothState() != 0 || m_iBuddyId != 0 || IsRidingOnPet() || IsOperatingPet() != 0 || IsRebuildingPet() ||
IsUsingItem() || IsPassiveMove())
bRet = false;
break;
case ActionCanDo.CANDO_ASSISTSEL:
if (IsDead() || !GPDataTypeHelper.ISPLAYERID(m_idSelTarget) ||
m_idSelTarget == m_PlayerInfo.cid /*||
!m_pTeam || !m_pTeam.GetMemberByID(m_idSelTarget) || m_iBuddyId || IsPassiveMove()*/ ||
if (IsDead() || !GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || m_idSelTarget == m_PlayerInfo.cid ||
m_pTeam == null || m_pTeam.GetMemberByID(m_idSelTarget) == null || m_iBuddyId != 0 || IsPassiveMove() ||
m_playerLimits[(int)PLAYER_LIMIT.PLAYER_LIMIT_NOCHANGESELECT])
bRet = false;
break;
case ActionCanDo.CANDO_FLY:
if (IsDead() || IsRooting() || IsSitting() || IsTrading() || IsReviving() ||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
//IsFlashMoving() ||
m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan.Work_priority.PRIORITY_2) ||
m_bHangerOn || /*IsOperatingPet() || IsRebuildingPet() ||*/
IsUsingItem() || /*IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 ||*/ IsPassiveMove() ||
m_playerLimits[(int)PLAYER_LIMIT.PLAYER_LIMIT_NOFLY]/* || m_BattleInfo.IsChariotWar()*/)
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
IsFlashMoving() || (m_pWorkMan != null && m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan.Work_priority.PRIORITY_2)) ||
m_bHangerOn || IsOperatingPet() != 0 || IsRebuildingPet() ||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
m_playerLimits[(int)PLAYER_LIMIT.PLAYER_LIMIT_NOFLY] /*|| m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
case ActionCanDo.CANDO_PICKUP:
case ActionCanDo.CANDO_GATHER:
if (IsDead() /*|| IsAboutToDie() || IsSitting() || IsTrading() || IsUsingTrashBox() ||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
GetBuddyState() == 1 || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()*/)
if (IsDead() || IsAboutToDie() || IsSitting() || IsTrading() || IsUsingTrashBox() ||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
GetBuddyState() == 1 || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
bRet = false;
break;
case ActionCanDo.CANDO_TRADE:
if (IsDead() || IsMeleeing() /*|| IsAboutToDie() || IsSitting() || IsJumping() ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
IsUsingItem() || IsInvisible() || IsPassiveMove()*/)
if (IsDead() || IsAboutToDie() || IsSitting() || IsJumping() || IsMeleeing() ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || GetBoothState() != 0 || m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() ||
IsUsingItem() || IsInvisible() || IsPassiveMove())
bRet = false;
break;
case ActionCanDo.CANDO_PLAYPOSE:
if (IsDead() || IsMeleeing() || /*|| IsAboutToDie() || IsSitting() || IsJumping() || /* ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || IsShapeChanged() || IsReviving() ||*/
m_iMoveEnv != (int)MoveEnvironment.MOVEENV_GROUND /*||
GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() || m_BattleInfo.IsChariotWar()*/
)
if (IsDead() || IsAboutToDie() || IsSitting() || IsJumping() || IsMeleeing() ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || IsShapeChanged() || IsReviving() || m_iMoveEnv != (int)MoveEnvironment.MOVEENV_GROUND ||
GetBoothState() != 0 || m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() ||
IsRidingOnPet() || GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() /*|| m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
//case ActionCanDo.CANDO_SPELLMAGIC:
// if (IsDead() || ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
// IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
// m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
case ActionCanDo.CANDO_SPELLMAGIC:
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
m_iBuddyId != 0 || IsRidingOnPet() || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
bRet = false;
break;
case ActionCanDo.CANDO_SUMMONPET:
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
IsJumping() || /*IsFlashMoving() ||*/ IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
IsInvisible() /*|| IsGMInvisible()*/ || IsOperatingPet() != 0 || /*IsRebuildingPet() ||*/ IsUsingItem() || IsPassiveMove()
/*|| m_BattleInfo.IsChariotWar()*/)
IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
IsInvisible() || IsGMInvisible() || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()
/*|| m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
case ActionCanDo.CANDO_REBUILDPET:
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsAboutToDie() || IsSitting() */ ||
IsJumping() /*|| IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace()*/ || CannotAttack() /*|| IsReviving() || GetBoothState() != 0 ||
m_iBuddyId || IsInvisible() || IsGMInvisible() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() ||
IsPlayerMoving() || m_BattleInfo.IsChariotWar()*/)
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
m_iBuddyId != 0 || IsInvisible() || IsGMInvisible() || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() ||
IsPlayerMoving() /*|| m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
//case ActionCanDo.CANDO_USEITEM:
// if (IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || GetBoothState() != 0 || IsPassiveMove() || m_BattleInfo.IsChariotWar())
// bRet = false;
// break;
case ActionCanDo.CANDO_USEITEM:
if (IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() || GetBoothState() != 0 || IsPassiveMove() /*|| m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
case ActionCanDo.CANDO_JUMP:
{
if (IsDead() ||
m_iJumpCount >= MAX_JUMP_COUNT ||
// cannot jump more than one time if shape mode is type2
//(IsJumping() && (GetShapeType() == PLAYERMODEL_DUMMYTYPE2)) ||
IsJumpInWater() || m_iMoveEnv == Move_environment.MOVEENV_AIR || IsSitting() ||
IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
IsGathering() || IsRooting() || GetBoothState() != 0 ||
m_bHangerOn || /*(IsJumping() && IsRidingOnPet()) ||*/
/*IsOperatingPet() || IsRebuildingPet() ||*/ IsUsingItem() ||
IsPassiveMove() /*|| m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
}
//case ActionCanDo.CANDO_FOLLOW:
// {
// if (IsDead() || IsAboutToDie() || IsSitting() || IsMeleeing() || IsReviving() ||
// IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
// IsSpellingMagic() || GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() ||
// IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
// }
//case ActionCanDo.CANDO_BOOTH:
// if (IsDead() || IsAboutToDie() || IsPlayerMoving() || IsSitting() || IsReviving() ||
// IsMeleeing() || IsJumping() || IsTrading() || IsUsingTrashBox() ||
// IsTalkingWithNPC() || IsChangingFace() || IsSpellingMagic() || IsFlying() ||
// IsUnderWater() || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsRidingOnPet() || IsInvisible() ||
// IsPassiveMove())
// bRet = false;
// break;
//case ActionCanDo.CANDO_FLASHMOVE:
// if (IsDead() || IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsJumping() || IsFlashMoving() || IsFalling() || IsChangingFace() || GetBoothState() != 0 || IsTakingOff() ||
// m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan::PRIORITY_2) ||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
//case ActionCanDo.CANDO_BINDBUDDY:
// if (IsDead() || IsAboutToDie() || IsJumping() || IsSitting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
// !m_pWorkMan.IsStanding() || m_iBuddyId ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
// m_playerLimits.test(PLAYER_LIMIT_NOBIND))
// bRet = false;
// break;
//case ActionCanDo.CANDO_DUEL:
// if (IsDead() || IsAboutToDie() || IsSitting() || IsFighting() || IsTrading() ||
// IsReviving() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
// GetBoothState() != 0 || m_iBuddyId || m_pvp.iDuelState != DUEL_ST_NONE ||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
// bRet = false;
// break;
case ActionCanDo.CANDO_CHANGESELECT:
//if (m_playerLimits.test(PLAYER_LIMIT_NOCHANGESELECT))
// bRet = false;
if (IsDead() ||
m_iJumpCount >= MAX_JUMP_COUNT ||
// cannot jump more than one time if shape mode is type2
(IsJumping() && (GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2)) ||
IsJumpInWater() || m_iMoveEnv == (int)MoveEnvironment.MOVEENV_AIR || IsSitting() ||
IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
IsGathering() || IsRooting() || GetBoothState() != 0 || m_bHangerOn || (IsJumping() && IsRidingOnPet()) ||
IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() /*|| m_BattleInfo.IsChariotWar()*/)
bRet = false;
break;
//case ActionCanDo.CANDO_SWITCH_PARALLEL_WORLD:
// if (IsDead() || IsAboutToDie() || IsJumping() || IsFighting() ||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
// GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove())
// bRet = false;
// break;
case ActionCanDo.CANDO_FOLLOW:
if (IsDead() || IsAboutToDie() || IsSitting() || IsMeleeing() || IsReviving() ||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
IsSpellingMagic() || GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() != 0 || IsRebuildingPet() ||
IsUsingItem() || IsPassiveMove())
bRet = false;
break;
case ActionCanDo.CANDO_BOOTH:
if (IsDead() || IsAboutToDie() || IsPlayerMoving() || IsSitting() || IsReviving() ||
IsMeleeing() || IsJumping() || IsTrading() || IsUsingTrashBox() ||
IsTalkingWithNPC() || IsChangingFace() || IsSpellingMagic() || IsFlying() ||
IsUnderWater() || m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsRidingOnPet() || IsInvisible() ||
IsPassiveMove())
bRet = false;
break;
case ActionCanDo.CANDO_FLASHMOVE:
if (IsDead() || IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsJumping() || IsFlashMoving() || IsFalling() || IsChangingFace() || GetBoothState() != 0 || IsTakingOff() ||
(m_pWorkMan != null && m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan.Work_priority.PRIORITY_2)) ||
m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
bRet = false;
break;
case ActionCanDo.CANDO_BINDBUDDY:
if (IsDead() || IsAboutToDie() || IsJumping() || IsSitting() ||
IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
IsGathering() || IsRooting() || GetBoothState() != 0 ||
(m_pWorkMan != null && !m_pWorkMan.IsStanding()) || m_iBuddyId != 0 ||
IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
m_playerLimits[(int)PLAYER_LIMIT.PLAYER_LIMIT_NOBIND])
bRet = false;
break;
case ActionCanDo.CANDO_DUEL:
if (IsDead() || IsAboutToDie() || IsSitting() || IsFighting() || IsTrading() ||
IsReviving() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
GetBoothState() != 0 || m_iBuddyId != 0 || m_pvp.iDuelState != (int)DuelState.DUEL_ST_NONE ||
IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
bRet = false;
break;
case ActionCanDo.CANDO_CHANGESELECT:
if (m_playerLimits[(int)PLAYER_LIMIT.PLAYER_LIMIT_NOCHANGESELECT])
bRet = false;
break;
case ActionCanDo.CANDO_SWITCH_PARALLEL_WORLD:
if (IsDead() || IsAboutToDie() || IsJumping() || IsFighting() ||
IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
IsGathering() || IsRooting() || GetBoothState() != 0 ||
m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() ||
GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove())
bRet = false;
break;
}
return bRet;
@@ -2295,6 +2262,73 @@ namespace BrewMonster
return m_pWorkMan.IsPassiveMoving();
}
// Is about to die / 是否即将死亡
bool IsAboutToDie()
{
return m_bAboutToDie;
}
// Is rebuilding pet / 是否正在重建宠物
bool IsRebuildingPet()
{
return m_bInRebuildPet;
}
// Is riding on pet / 是否骑乘宠物
bool IsRidingOnPet()
{
return m_RidingPet.id != 0;
}
// Is flash moving / 是否在闪移
bool IsFlashMoving()
{
if (m_pWorkMan == null) return false;
return m_pWorkMan.IsFlashMoving();
}
// Get buddy state / 获取伙伴状态
// return value: 0 = no buddy, 1 = has buddy, 2 = hanger on
int GetBuddyState()
{
if (m_bHangerOn) return 2;
if (m_iBuddyId != 0) return 1;
return 0;
}
// Is invisible / 是否隐身
bool IsInvisible()
{
return (m_dwStates & (uint)PlayerNPCState.GP_STATE_INVISIBLE) != 0;
}
// Is GM invisible / 是否GM隐身
bool IsGMInvisible()
{
// GMF_INVISIBLE would be a constant, using bit check
// GMF_INVISIBLE 将是一个常量,使用位检查
return (m_dwGMFlags & 0x01) != 0; // Assuming GMF_INVISIBLE = 0x01
}
// Is shape changed / 是否形状已改变
bool IsShapeChanged()
{
return m_iShape != 0;
}
// Is taking off / 是否正在起飞
bool IsTakingOff()
{
if (m_pWorkMan == null) return false;
return m_pWorkMan.IsFlyingOff();
}
// Is flying / 是否在飞行
bool IsFlying()
{
return (m_dwStates & (uint)PlayerNPCState.GP_STATE_FLY) != 0;
}
//public void SetGroundInfoClient()
//{
// isGrounded = GroundCheck(out lastGroundHit);
@@ -3547,7 +3581,11 @@ namespace BrewMonster
// Update battle result time counter
if (IsInBattle() && !IsInFortress() && m_BattleInfo.iResult != 0 && m_BattleInfo.iResultCnt != 0)
{
if ((m_BattleInfo.iResultCnt -= dwDeltaTime) < 0)
// iResultCnt is time counter (likely in milliseconds as int), dwDeltaTime is in seconds (float)
// iResultCnt是时间计数器(可能是毫秒为int),dwDeltaTime是秒数(float
// Convert seconds to milliseconds and subtract / 将秒转换为毫秒并减去
int deltaTimeMs = (int)(dwDeltaTime * 1000f);
if ((m_BattleInfo.iResultCnt -= deltaTimeMs) < 0)
m_BattleInfo.iResultCnt = 0;
}
@@ -3767,7 +3805,173 @@ namespace BrewMonster
//private bool ISNPCID(int id) => ((id & 0x80000000) != 0) && ((id & 0x40000000) == 0);
//private bool ISPLAYERID(int id) => id != 0 && (id & 0x80000000) == 0;
//private bool ISMATTERID(int id) => ((id) & 0xC0000000) == 0xC0000000;
}
// Release object
public void Release()
{
// TODO: Release all objects created by player, such as inventory, skills, etc.
// CECInstanceReenter::Instance().Clear();
// CECShoppingItemsMover::Instance().Clear();
// CECFashionShopManager::Instance().Clear();
// CECShoppingManager::Instance().Clear();
// CECUseUniversalTokenCommandManager::Instance().Clear();
// CECUniversalTokenHTTPOSNavigatorTicketHandler::Instance().Clear();
// RandMallShoppingManager::Instance().Release();
// CECFactionPVPModel::Instance().Clear();
// CECHostSkillModel::Instance().Release();
// CECComboSkillState::Instance().Release();
// CECPlayerLevelRankRealmChangeCheck::Instance().Release();
// CECHostFashionEquipFromStorageSystem::Instance().Clear();
//
// m_pSaveLifeTrigger = NULL;
// CECQuickBuyPopManager::Instance().ClearPolicies();
//
// // Ïú»ÙPlayerWrapper
// CECAutoPolicy::GetInstance().OnLeaveWorld();
//
// // Save favorite auction list first
// SaveFavorAucItems();
//
// // Release duel images
// ReleaseDuelImages();
//
// // Release sounds
// g_pGame->GetGameRun()->ReleaseSoundTable();
// m_pCurMoveSnd = NULL;
//
// // Release friend manger
// if (m_pFriendMan)
// {
// delete m_pFriendMan;
// m_pFriendMan = NULL;
// }
//
// // Release pet corral
// if (m_pPetCorral)
// {
// delete m_pPetCorral;
// m_pPetCorral = NULL;
// }
//
// if (m_pPetWords)
// {
// delete m_pPetWords;
// m_pPetWords = NULL;
// }
//
// if (m_pForceMgr)
// {
// delete m_pForceMgr;
// m_pForceMgr = NULL;
// }
//
// if (m_pOnlineAwardCtrl)
// {
// delete m_pOnlineAwardCtrl;
// m_pOnlineAwardCtrl = NULL;
// }
//
// if (m_pOffShopCtrl)
// {
// delete m_pOffShopCtrl;
// m_pOffShopCtrl = NULL;
// }
//
// if (m_pAutoTeam)
// {
// delete m_pAutoTeam;
// m_pAutoTeam = NULL;
// }
//
// if (m_pChariot)
// {
// delete m_pChariot;
// m_pChariot = NULL;
// }
//
// int i;
//
// // Release all shortcuts
// for (i=0; i < NUM_HOSTSCSETS1; i++)
// A3DRELEASE(m_aSCSets1[i]);
//
// for (i=0; i < NUM_HOSTSCSETS2; i++)
// A3DRELEASE(m_aSCSets2[i]);
//
// for (i=0; i < NUM_SYSMODSETS; i++)
// A3DRELEASE(m_aSCSetSysMod[i]);
//
// // Release all inventories
// A3DRELEASE(m_pPack);
// A3DRELEASE(m_pEquipPack);
// A3DRELEASE(m_pTrashBoxPack);
// A3DRELEASE(m_pTrashBoxPack2);
// A3DRELEASE(m_pTrashBoxPack3);
// A3DRELEASE(m_pAccountBoxPack);
// A3DRELEASE(m_pGeneralCardPack);
// A3DRELEASE(m_pTaskPack);
// A3DRELEASE(m_pDealPack);
// A3DRELEASE(m_pEPDealPack);
// A3DRELEASE(m_pTaskInterface);
// A3DRELEASE(m_pSpritePortrait);
// A3DRELEASE(m_pBuyPack);
// A3DRELEASE(m_pSellPack);
// A3DRELEASE(m_pBoothSPack);
// A3DRELEASE(m_pBoothBPack);
// A3DRELEASE(m_pEPBoothSPack);
// A3DRELEASE(m_pEPBoothBPack);
// A3DRELEASE(m_pEPEquipPack);
// A3DRELEASE(m_pClientGenCardPack);
//
// for (i=0; i < NUM_NPCIVTR; i++)
// {
// A3DRELEASE(m_aNPCPacks[i]);
// }
//
// // Release all skills
// ReleaseSkills();
//
// // Clear current combo skill
// ClearComboSkill();
//
// if (m_pWorkMan)
// {
// delete m_pWorkMan;
// m_pWorkMan = NULL;
// }
//
// m_CameraCtrl.Release();
//
// m_aTeamInvs.RemoveAll();
//
// g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pMoveTargetGFX);
// g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pSelectedGFX);
// g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pHoverGFX);
// g_pGame->GetGFXCaster()->ReleaseGFXEx(m_pFloatDust);
//
// m_pMoveTargetGFX = NULL;
// m_pSelectedGFX = NULL;
// m_pHoverGFX = NULL;
// m_pFloatDust = NULL;
//
// // Clear tab select table
// m_aTabSels.RemoveAll(false);
//
// m_aForceInfo.RemoveAll();
//
// if (m_pActionSwitcher)
// {
// delete m_pActionSwitcher;
// m_pActionSwitcher = NULL;
// }
//
// CECQShopConfig::Instance().ClearBuyedItem();
//
// A3DRELEASE(m_pNavigatePlayer);
//
// CECPlayer::Release();
}
}
public sealed class CECHPTraceSpellMatcher : CECHPWorkMatcher
{
public override bool Match(CECHPWork pWork, int priority, bool isDelayWork)
@@ -3781,5 +3985,8 @@ namespace BrewMonster
return trace.GetTraceReason() == Trace_reason.TRACE_SPELL;
}
}
}
+31
View File
@@ -378,11 +378,28 @@ namespace BrewMonster
m_wingType = enumWingType.WINGTYPE_WING;
//ChangeWing(pResult, static_cast<const WINGMANWING_ESSENCE*>(pEquip)->file_model);
var pWingData = (WINGMANWING_ESSENCE)equipData;
var pWingPrefab = await AddressableManager.Instance.LoadPrefabAsync(pWingData.FileModel.ToLower().Replace('\\', '/'));
Transform parentWing = FindChildRecursive(_pPlayerModel.transform, "HH_chibang");
if(parentWing != null)
{
var pWingObject = Instantiate(pWingPrefab, parentWing);
pWingObject.gameObject.SetActive(false);
pWingObject.name = _wing;
}
BMLogger.Log($"ShowEquipments():: Wingman Wing Essence: {pWingData.id} {pWingData.Name} -- {pWingData.FileModel}");
break;
case DATA_TYPE.DT_FLYSWORD_ESSENCE:
var pFlySword = (FLYSWORD_ESSENCE)equipData;
m_wingType = FlyMode2WingType(pFlySword.fly_mode);
var pflySwordPrefab = await AddressableManager.Instance.LoadPrefabAsync(pFlySword.FileModel.ToLower().Replace('\\', '/'));
var parentSword = FindChildRecursive(_pPlayerModel.transform, "HH_feijian");
if(parentSword != null)
{
var pflySwordObject = Instantiate(pflySwordPrefab, parentSword);
pflySwordObject.gameObject.SetActive(false);
pflySwordObject.name = _wing;
}
BMLogger.Log($"ShowEquipments():: Flysword Essence: {pFlySword.id} {pFlySword.Name} -- {pFlySword.FileModel}");
break;
default:
@@ -480,6 +497,20 @@ namespace BrewMonster
}
}
Transform FindChildRecursive(Transform parent, string name)
{
foreach (Transform child in parent)
{
if (child.name == name)
return child;
Transform found = FindChildRecursive(child, name);
if (found != null)
return found;
}
return null;
}
#region Helper Methods
private GameObject FindChildObjectRecursive(Transform parent, string name)
{
+24 -4
View File
@@ -197,6 +197,8 @@ public class CECUIManager : MonoSingleton<CECUIManager>
}
return null;
}
public void UpdateSkillRelatedUI()
{
// ¸üм¼ÄÜÏà¹ØµÄ½çÃæÏÔʾ
@@ -273,7 +275,25 @@ public class CECUIManager : MonoSingleton<CECUIManager>
if (string.Equals(pDlg.GetName(), "Game_Quit", StringComparison.OrdinalIgnoreCase))
{
// TODO
// Cancel hotkey customize because hot key state is determinted by CECHostInputFilter
// which is shared between repick role
//
// if (m_pDlgSettingQuickKey->IsShow())
// m_pDlgSettingQuickKey->Show(false);
if( pSession.GameSession.IsConnected )
{
// TODO
// if (CECCrossServer::Instance().IsOnSpecialServer())
// g_pGame->GetGameRun()->GetPendingLogOut().AppendForSaveConfig(new CECPendingLogoutCrossServer());
// else
// g_pGame->GetGameRun()->GetPendingLogOut().AppendForSaveConfig(new CECPendingLogoutHalf());
EC_Game.GetGameRun().GetPendingLogOut().AppendForSaveConfig(new CECPendingLogoutHalf());
}
else
EC_Game.GetGameRun().SetLogoutFlag(2);
}
else if ((string.Equals(pDlg.GetName(), "Game_TeachSkill", StringComparison.OrdinalIgnoreCase) && DialogBoxCommandIDs.IDOK == iRetVal) ||
(string.Equals(pDlg.GetName(), "Game_LearnSkill", StringComparison.OrdinalIgnoreCase) && DialogBoxCommandIDs.IDOK == iRetVal))
@@ -509,10 +529,10 @@ public class CECUIManager : MonoSingleton<CECUIManager>
public void OnClickedWaveHand()
{
if (EC_Game.GetGameRun().GetPoseCmdShortcuts() == null)
{
EC_Game.GetGameRun().StartGame(0, Vector3.zero);
}
// if (EC_Game.GetGameRun().GetPoseCmdShortcuts() == null)
// {
// EC_Game.GetGameRun().StartGame(0, Vector3.zero);
// }
CECShortcut pSC = EC_Game.GetGameRun().GetPoseCmdShortcuts().GetShortcut(slot);
if (pSC != null) // && pObjSrc->GetDataPtr("ptr_CECShortcut") == pSC
{
+290
View File
@@ -0,0 +1,290 @@
using BrewMonster;
using BrewMonster.Network;
using UnityEngine;
public partial class CECGameRun
{
int m_iGameState; // Game state
// Logout flag (C++: m_iLogoutFlag)
private int m_iLogoutFlag = -1;
// Logout
public void Logout()
{
// ASSERT(m_iGameState == GS_GAME);
if (m_iGameState != (int)GameState.GS_GAME)
{
BMLogger.LogError($"Logout called but game state is not GS_GAME, current state: {m_iGameState}");
return;
}
// TODO: Check if we need to call OnLogout for UI and cross server here
// overlay::GTOverlay::Instance().Logout();
// CECCrossServer::Instance().OnLogout();
bool bExitApp = false;
// if (CECUIConfig::Instance().GetLoginUI().bAvoidLoginUI && m_iLogoutFlag != 1){
if( 1 == 2 && m_iLogoutFlag != 1){ // TODO: check if we need to avoid login UI based on config and logout flag here
bExitApp = true;
}else if (m_iLogoutFlag == 0) // Exit application directly
{
bExitApp = true;
}
else if (m_iLogoutFlag == 1) // Logout game and re-select role
{
UnityGameSession.ReturnToSelectRole();
// TODO: Check if we need to send switch game for mini client here
// Origin C++
// StartLogin();
StartLogin();
//
// // ÏÂÔØÆ÷ÏìÓ¦Í˳öÓÎϷ״̬
// if( g_pGame->GetConfigs()->IsMiniClient() )
// CECMCDownload::GetInstance().SendSwitchGame(false);
//
// // Goto select role interface directly
// CECLoginUIMan* pLoginUIMan = m_pUIManager->GetLoginUIMan();
// if (pLoginUIMan)
// {
// if(GetSellingRoleID() == 0)
// {
// pLoginUIMan->LaunchCharacter();
// }
//
// g_pGame->GetGameSession()->ReLogin(true);
// pLoginUIMan->SetRoleListReady(false);
// if (!CECReconnect::Instance().IsReconnecting()){
// CECReconnect::Instance().SetRoleID(0);
// }
// }
// else
// {
// ASSERT(pLoginUIMan);
// bExitApp = true;
// }
}
else if (m_iLogoutFlag == 2) // Logout game and goto login state
{
UnityGameSession.LogoutAccount();
// TODO: Check if we need to send switch game for mini client here
// Origin C++
// StartLogin();
// if (CECLoginUIMan* pLoginUIMan = m_pUIManager->GetLoginUIMan()){
// g_pGame->GetGameRun()->SetSellingRoleID(0);
// g_pGame->GetGameSession()->ReLogin(false);
// if (CECCrossServer::Instance().IsWaitLogin()){
// pLoginUIMan->LaunchCharacter();
// pLoginUIMan->ChangeSceneByRole();
// pLoginUIMan->ReclickLoginButton();
// }else if (CECReconnect::Instance().IsReconnecting()){
// pLoginUIMan->ChangeCameraByScene(CECLoginUIMan::LOGIN_SCENE_SELCHAR);
// pLoginUIMan->ReclickLoginButton();
// }
}
else
{
// ASSERT(NULL);
bExitApp = true;
}
// if (m_pRandomMapProc)
// A3DRELEASE(m_pRandomMapProc);
// if (bExitApp)
// {
// // Exit game application
// EndGameState(false);
// ::PostMessage(g_pGame->GetGameInit().hWnd, WM_QUIT, 0, 0);
// }
}
// End current game state
void EndGameState(bool bReset = true/* true */)
{
if (m_iGameState == (int)GameState.GS_NONE)
return;
int iCurState = m_iGameState;
m_iGameState = (int)GameState.GS_NONE;
// TODO: Check if we need to call OnEndLoginState or OnEndGameState based on current state
if (iCurState == (int)GameState.GS_LOGIN)
OnEndLoginState();
else if (iCurState == (int)GameState.GS_GAME)
OnEndGameState();
// Stop background sound and music
// CELBackMusic* pBackMusic = g_pGame->GetBackMusic();
// if (pBackMusic)
// {
// pBackMusic->StopMusic(true, true);
// pBackMusic->StopBackSFX();
// }
// if (bReset)
// g_pGame.Reset();
}
// Start login interface
bool StartLogin()
{
// End current game state
EndGameState();
m_iGameState = (int)GameState.GS_LOGIN;
// if( !CreateLoginWorld() )
// {
// a_LogOutput(1, "CECGameRun::StartLogin, Failed to create login world.");
// return false;
// }
//
// // Change UI manager
// if (!m_pUIManager->ChangeCurUIManager(CECUIManager::UIMAN_LOGIN))
// {
// a_LogOutput(1, "CECGameRun::StartLogin, Failed to change UI manager.");
// return false;
// }
//
// m_pUIManager->GetLoginUIMan()->LaunchPreface();
//
// if (!m_pLogo){
// m_pLogo = new A2DSprite;
// if (!m_pLogo->Init(g_pGame->GetA3DDevice(), "logo.dds", 0)){
// A3DRELEASE(m_pLogo);
// }else{
// m_pLogo->SetLinearFilter(true);
// }
// }
// if (af_IsFileExist("surfaces\\kr.dds"))
// {
// if (!m_pClassification){
// m_pClassification = new A2DSprite;
// if (!m_pClassification->Init(g_pGame->GetA3DDevice(), "kr.dds", 0)){
// A3DRELEASE(m_pClassification);
// }else{
// m_pClassification->SetLinearFilter(true);
// }
// }
// }
// // Change cursor to default icon
// g_pGame->ChangeCursor(RES_CUR_NORMAL);
// // Discard current frame
// g_pGame->DiscardFrame();
return true;
}
// End login state
void OnEndLoginState()
{
// Release UI module
// m_pUIManager.ChangeCurUIManager(-1);
// Release World
// ReleaseLoginWorld();
// A3DRELEASE(m_pLogo);
// A3DRELEASE(m_pClassification);
}
// End game state
void OnEndGameState()
{
ReleasePendingActions();
// Release UI module
// m_pUIManager.ChangeCurUIManager(-1);
// Release shortcuts
ReleaseShortcuts();
// Release team manager
// A3DRELEASE(m_pTeamMan);
if (m_pTeamMan != null)
{
m_pTeamMan.Release();
m_pTeamMan = null;
}
// Release host player before world released
// ReleaseHostPlayer();
// Release world
// ReleaseWorld();
// Release message manager
// A3DRELEASE(m_pMessageMan);
// g_pGame.ReleaseInGameRes();
// Return the default memory state
// m_pMemSimplify.OnEndGameState();
// CECOptimize::Instance().OnEndGameState();
}
// Release shortcuts
void ReleaseShortcuts()
{
// A3DRELEASE(m_pNormalSCS);
// A3DRELEASE(m_pTeamSCS);
// A3DRELEASE(m_pTradeSCS);
// A3DRELEASE(m_pPoseSCS);
// A3DRELEASE(m_pFactionSCS);
m_pNormalSCS = null;
m_pTeamSCS = null;
m_pTradeSCS = null;
m_pPoseSCS = null;
m_pFactionSCS = null;
}
// Release host player
void ReleaseHostPlayer()
{
// C++ version:
// Release host player
// if (m_pHostPlayer)
// {
// m_pHostPlayer->Release();
// delete m_pHostPlayer;
// m_pHostPlayer = NULL;
// }
// Release host player
if (m_pHostPlayer)
{
m_pHostPlayer.Release();
GameObject.Destroy(m_pHostPlayer.gameObject);
m_pHostPlayer = null;
}
}
// Release world
void ReleaseWorld()
{
// m_pInputCtrl->ClearKBFilterStack();
// m_pInputCtrl->ClearMouFilterStack();
//
// g_pGame->GetViewport()->SwitchCamera(false);
if (m_pWorld != null)
{
// if (m_pHostPlayer)
// m_pHostPlayer.SetPlayerMan(NULL);
this.m_pWorld.Release();
// delete m_pWorld;
m_pWorld = null;
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: b039014c898e4659adb7c90cc570b637
timeCreated: 1772439168
@@ -13,10 +13,12 @@ using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using PerfectWorld.Scripts.Shop;
using Unity.Cinemachine;
using Unity.VisualScripting;
using UnityEngine;
public partial class CECGameRun
public partial class CECGameRun : ITickable
{
private static CECGameRun instance;
@@ -39,9 +41,8 @@ public partial class CECGameRun
// private GameRunConfig _gameRunConfig;
//[SerializeField] private Transform ground;
CECHostPlayer hostPlayer;
CECHostPlayer m_pHostPlayer;
private CECWorld m_pWorld;
int m_iGameState; // Game state
protected CECUIManager m_pUIManager; // UI manager
@@ -50,13 +51,13 @@ public partial class CECGameRun
#endregion
public CECWorld GetWorld()
public CECWorld GetWorld()
{
if(m_pWorld == null)
if (m_pWorld == null)
{
m_pWorld = CECWorld.Instance;
m_pWorld = new CECWorld();
}
return m_pWorld;
return m_pWorld;
}
public CECTeamMan GetTeamMan() { return m_pTeamMan; }
@@ -116,16 +117,17 @@ public partial class CECGameRun
if (!m_InstTab.ContainsKey(161))
m_InstTab.Add(161, new CECInstance());
AddressableManager.Instance.OnDispose += Dispose;
m_pWorld = CECWorld.Instance;
StartGame(0, Vector3.zero);
if (m_pWorld == null)
m_pWorld = new CECWorld();
m_pWorld = CECWorld.Instance;
m_pendingLogout = new CECPendingActionArray( false);
TickInvoker.Instance.RegisterTickable(this);
}
private static void Dispose()
{
TickInvoker.Instance.UnregisterTickable(instance);
instance = null;
}
@@ -152,26 +154,103 @@ public partial class CECGameRun
}
#endif
}
private bool init;
public bool StartGame(int idInst, Vector3 vHostPos)
{
if (init)
// TODO: Implement the rest of the StartGame logic based on the original C++ code, including:
// End current game state
EndGameState();
//
// memset(&m_WallowInfo, 0, sizeof(m_WallowInfo));
m_iGameState = (int)GameState.GS_GAME;
//
// if (!g_pGame->LoadInGameRes())
// {
// a_LogOutput(1, "CECGameRun::StartGame, Failed to call LoadInGameRes().");
// return false;
// }
//
// // Create message manager
// if (!(m_pMessageMan = new CECMessageMan(this)))
// {
// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECGameRun::StartGame", __LINE__);
// return false;
// }
//
// Create default game world
if (!JumpToInstance(idInst, vHostPos))
{
return false;
}
// a_LogOutput(1, "CECGameRun::StartGame, Failed to create game world.");
return false;
}
//
// // ÉèÖÿç·þ³É¹¦±êʶ£¬ÒÔÀûÓÚ CECGameUIMan ¸ù¾Ý¿ç·þ״̬×öÏàÓ¦³õʼ»¯
// if (CECCrossServer::Instance().IsWaitLogin()){
// CECCrossServer::Instance().OnLoginSuccess();
// }
// if (CECReconnect::Instance().IsReconnecting()){
// CECReconnect::Instance().OnReconnectSuccess();
// }
//
// // Create host player
// if (!CreateHostPlayer())
// {
// a_LogOutput(1, "CECGameRun::StartGame, Failed to create host player.");
// return false;
// }
//
// // Create team manager
// if (!(m_pTeamMan = new CECTeamMan))
// {
// glb_ErrorOutput(ECERR_NOTENOUGHMEMORY, "CECGameRun::StartGame", __LINE__);
// return false;
// }
//
// // Reset faction manager
// g_pGame->GetFactionMan()->Release(false);
//
// Create shortcuts
if (!CreateShortcuts())
{
return false;
// a_LogOutput(1, "CECGameRun::StartGame, Failed to create shortcuts");
return false;
}
if (!JumpToInstance(idInst, vHostPos))
{
BMLogger.LogError("CECGameRun::StartGame, Failed to create game world.");
return false;
}
init = true;
//
// // Change UI manager
// if (!m_pUIManager->ChangeCurUIManager(CECUIManager::UIMAN_INGAME))
// {
// a_LogOutput(1, "CECGameRun::StartGame, Failed to change UI manager.");
// return false;
// }
// m_pInputFilter->LoadHotKey();
//
// CECGameUIMan* pGameUIMan = m_pUIManager->GetInGameUIMan();
// if (pGameUIMan)
// pGameUIMan->ChangeWorldInstance(idInst);
//
// l_SaveCfgCnt.Reset();
//
// // Change cursor to default icon
// g_pGame->ChangeCursor(RES_CUR_NORMAL);
// // Discard current frame
// g_pGame->DiscardFrame();
//
// // Clear frame controller
// memset(&l_fc, 0, sizeof (l_fc));
//
// // ³õʼ»¯ÍøÂçÑÓ³Ù²éѯ
// l_bFirstQuery = true;
// m_iInGameDelay = 0;
// l_DelayQueryCounter.Reset();
//
// l_QueryServerTime.Reset();
//
// // clear the selling id
// m_SellingRoleID = 0;
//
// // ÏÂÔØÆ÷ÏìÓ¦½øÈëÓÎϷ״̬
// if( g_pGame->GetConfigs()->IsMiniClient() )
// CECMCDownload::GetInstance().SendSwitchGame(true);
//
return true;
}
@@ -192,9 +271,14 @@ public partial class CECGameRun
}
}
public CECGameRun()
{
m_iGameState = (int)GameState.GS_NONE;
}
public CECHostPlayer GetHostPlayer()
{
return hostPlayer;
return m_pHostPlayer;
}
public void InitCharacter(cmd_self_info_1 info)
{
@@ -218,19 +302,19 @@ public partial class CECGameRun
m_InstTab.Add(idInst, new CECInstance());
// Update global world instance id used by task checks
CECWorld.Instance?.SetInstanceID(idInst);
CECGameRun.Instance?.GetWorld()?.SetInstanceID(idInst);
}
}
CECPlayer.InitStaticRes();
hostPlayer = ObjectSpawner.Instance.InstantiateObject(_playerPrefab, setThisAsParent: true).AddComponent<CECHostPlayer>();
hostPlayer.InitCharacter(info);
m_pHostPlayer = ObjectSpawner.Instance.InstantiateObject(_playerPrefab, setThisAsParent: true).AddComponent<CECHostPlayer>();
m_pHostPlayer.InitCharacter(info);
if (hostPlayer != null)
if (m_pHostPlayer != null)
{
var t = Type.GetType("BrewMonster.UI.SelectedTargetHUDController, Assembly-CSharp");
if (t != null && hostPlayer.GetComponent(t) == null)
hostPlayer.gameObject.AddComponent(t);
if (t != null && m_pHostPlayer.GetComponent(t) == null)
m_pHostPlayer.gameObject.AddComponent(t);
}
}
public CECMonster GetMonster()
@@ -927,6 +1011,172 @@ public partial class CECGameRun
public CECPendingActionArray GetPendingLogOut(){ return m_pendingLogout; }
// Game tick routine
public bool Tick(uint dwDeltaTime)
{
// if (GetWallowInfo().anti_wallow_active &&
// g_pGame->GetGameSession()->IsConnected() &&
// GetGameState() == GS_GAME)
// {
// if (CECUIConfig::Instance().GetGameUI().nWallowHintType != CECUIConfig::GameUI::WHT_KOREA)
// {
// // ·À³ÁÃÔµ½3Сʱ£¬ÈôAU²»ÌßÈË£¨ÏûÏ¢¶ªÊ§£©£¬Ôò×Ô¶¯ÏÂÏß
// int stime = g_pGame->GetServerGMTTime();
// int nTime = stime - GetWallowInfo().play_time;
// if (nTime >= 3 * 3600)
// {
// // ÒѾ­³¬¹ý3Сʱ
// g_pGame->GetGameSession()->SetBreakLinkFlag(CECGameSession::LBR_ANTI_WALLOW);
// }
// }
// }
//
// DWORD dwTickTime = a_GetTime();
//
// CECGameSession* pSession = g_pGame->GetGameSession();
// pSession->ProcessNewProtocols();
// DWORD dwRealTime = g_pGame->GetRealTickTime();
if (m_iLogoutFlag >= 0)
{
Logout();
m_iLogoutFlag = -1;
}
// CECReconnect::Instance().Tick();
//
// if (m_pUIManager)
// m_bUIHasCursor = m_pUIManager->UIControlCursor();
// else
// m_bUIHasCursor = false;
//
// // Deal input first
// if (m_pInputCtrl)
// m_pInputCtrl->Tick();
//
// // Tick world
// if (!TickGameWorld(dwDeltaTime, g_pGame->GetViewport()))
// return false;
// Tick UI
// if (m_pUIManager)
// m_pUIManager.Tick();
// // Tick GFX caster
// g_pGame->GetGFXCaster()->Tick(dwDeltaTime);
//
// // Tick GFX Manager
// g_pGame->GetA3DGFXExMan()->Tick(dwDeltaTime);
//
// // A3DEngine::TickAnimation trigger animation of many objects.
// // For example: A3DSky objects, GFX objects etc.
// static DWORD dwAnimTime = 0;
// dwAnimTime += dwDeltaTime;
// while (dwAnimTime >= TIME_TICKANIMATION)
// {
// dwAnimTime -= TIME_TICKANIMATION;
// g_pGame->GetA3DEngine()->TickAnimation();
// }
//
// // Update ear position so that all 3D sounds' positions are correct
// static DWORD dwEarTime = 0;
// if ((dwEarTime += dwDeltaTime) >= TIME_UPDATEEAR)
// {
// dwEarTime -= TIME_UPDATEEAR;
//
// CECHostPlayer* pHostPlayer = NULL;
// if (m_pWorld)
// pHostPlayer = m_pWorld->GetHostPlayer();
//
// A3DCamera * pCamera = g_pGame->GetViewport()->GetA3DCamera();
//
// if (GetGameState() == CECGameRun::GS_GAME && pHostPlayer && pHostPlayer->HostIsReady())
// {
// AM3DSoundDevice * pAM3DSoundDevice = g_pGame->GetA3DEngine()->GetAMSoundEngine()->GetAM3DSoundDevice();
// A3DVECTOR3 vecDir = pCamera->GetDirH();
// A3DVECTOR3 vecUp = A3DVECTOR3(0.0f, 1.0f, 0.0f);
//
// // Now we should adjust the 3d sound device's pos and orientation;
// if (pAM3DSoundDevice)
// {
// pAM3DSoundDevice->SetPosition(pHostPlayer->GetPos() + A3DVECTOR3(0.0f, 0.8f, 0.0f));
// pAM3DSoundDevice->SetOrientation(vecDir, vecUp);
// pAM3DSoundDevice->UpdateChanges();
// }
// }
// else
// g_pGame->GetViewport()->GetA3DCamera()->UpdateEar();
// }
//
// // Tick Run-Time debug information
// g_pGame->GetRTDebug()->Tick(dwDeltaTime);
//
// // Save UI configs when time reached
// if (m_iGameState == GS_GAME && l_SaveCfgCnt.IncCounter(dwRealTime))
// {
// l_SaveCfgCnt.Reset();
// SaveConfigsToServer();
// }
//
// l_StatCnt.IncCounter(dwDeltaTime);
//
// pSession->ClearOldProtocols();
//
// DWORD dwCurrentTick = a_GetTime();
// dwTickTime = (dwCurrentTick > dwTickTime) ? (dwCurrentTick - dwTickTime) : 0;
// l_Statistic.iTickTime = (int)dwTickTime;
//
// if (GetGameState() == CECGameRun::GS_GAME && l_fc.iAvgRdTime)
// {
// // Accumulate tick time
// l_fc.iTickCnt++;
// l_fc.iTickTime += (int)dwTickTime;
// }
//
// if (GetGameState() == GS_GAME && GetHostPlayer() && GetHostPlayer()->HostIsReady())
// {
// if (l_bFirstQuery || l_DelayQueryCounter.IncCounter(dwDeltaTime))
// {
// // µÚÒ»´Î²éѯ£¬»òÕß²éѯ¼ÆÊýÆ÷µ½µã
//
// // ·¢ËÍÍøÂçÓµ¼·²éѯЭÒé
// l_iDelayTimeStamp = timeGetTime();
// g_pGame->GetGameSession()->c2s_CmdQueryNetworkDelay(l_iDelayTimeStamp);
// l_DelayQueryCounter.Reset();
// l_bFirstQuery = false;
// }
//
// if (l_QueryServerTime.IncCounter(dwDeltaTime))
// {
// g_pGame->GetGameSession()->c2s_CmdSendGetServerTime();
// l_QueryServerTime.Reset();
// }
// }
//
// m_pendingLogout.Update(dwDeltaTime);
//
// // ÓÅ»¯ÄÚ´æµÄÕ¼ÓÃ
// m_pMemSimplify->Tick(dwDeltaTime);
//
// // ¸üÐÂÏÂÔØ×´Ì¬
// CECMCDownload::GetInstance().Tick(dwDeltaTime);
//
// // ¸üÐÂ×Ô¶¯²ßÂÔ
// CECAutoPolicy::GetInstance().Tick(dwDeltaTime);
//
// if(m_pRandomMapProc)
// m_pRandomMapProc->Tick(dwDeltaTime);
//
// #ifdef _PROFILE_MEMORY
// g_TickMemoryHistory();
// #endif
return true;
}
private Dictionary<string, int> m_Name2IDTab = new Dictionary<string, int>();
private Dictionary<int, string> m_ID2NameTab = new Dictionary<int, string>();
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: d68cfcd6293664808ba733553314250a