fix bug animation wound npc
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@@ -59,6 +59,7 @@ public class GameController : MonoBehaviour
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hostPlayer.InitCharacter(info);
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cinemachineCamera.Follow = hostPlayer.transform;
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cinemachineCamera.ForceCameraPosition(hostPlayer.transform.position, Quaternion.identity);
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CinemachineTouchOrbit.Instance.SetOrbitTarget(hostPlayer.transform);
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//Vector3 pos = new Vector3(info.pos.x, info.pos.y, info.pos.z);
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//Vector3 posCam = pos;
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//posCam.z -= 10f;
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