From 4f3edae50da098759c7d3751f1573209fc4197bd Mon Sep 17 00:00:00 2001 From: VDH Date: Tue, 4 Nov 2025 14:32:03 +0700 Subject: [PATCH] setup for esle player --- Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs | 2 +- Assets/Scripts/CECUIManager.cs | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs b/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs index 5d4ebc2705..65231b64cb 100644 --- a/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs +++ b/Assets/PerfectWorld/Scripts/Players/EC_ElsePlayer.cs @@ -36,7 +36,7 @@ namespace PerfectWorld.Scripts.Player public void Init(RoleInfo roleInfo, info_player_1 Info) { - + SetUpPlayer(); m_dwResFlags = (uint)PlayerResourcesReadyFlag.RESFG_ALL; m_pEPWorkMan = new CECEPWorkMan(this); m_iProfession = roleInfo.occupation; diff --git a/Assets/Scripts/CECUIManager.cs b/Assets/Scripts/CECUIManager.cs index adcadc7d0b..8501016035 100644 --- a/Assets/Scripts/CECUIManager.cs +++ b/Assets/Scripts/CECUIManager.cs @@ -30,7 +30,6 @@ public class CECUIManager : MonoSingleton private void ShowUINPC(NPCINFO obj) { - BMLogger.LogError("HoangDEv: ShowUINPC"); npsUI.gameObject.SetActive(true); npsUI.SetText($"{obj.CurrentHealth}/{obj.MaxHealth}",obj.Name,""); npsUI.SetHealthImage((float)obj.CurrentHealth / (float)obj.MaxHealth);