fix: update move when done load terrain and lit.
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@@ -230,6 +230,8 @@ namespace BrewMonster
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m_MoveCtrl.SetHostLastPos(EC_Utility.ToA3DVECTOR3(vPos));
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m_MoveCtrl.SetLastSevPos(EC_Utility.ToA3DVECTOR3(vPos));
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isLitToReady = false;
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isTerrainToReady = false;
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// Update camera if available
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// 如果可用则更新相机
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// UpdateFollowCamera(false, 10); // Uncomment if UpdateFollowCamera method exists
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@@ -169,6 +169,8 @@ namespace BrewMonster
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Ray ray;
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RaycastHit[] hits = new RaycastHit[5];
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bool isDataAwaitToReady = false;
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public bool isTerrainToReady = false;
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public bool isLitToReady = false;
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private BaseVfxObject m_pSelectedGFX;
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private BaseVfxObject m_pHoverGFX;
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@@ -395,7 +397,7 @@ namespace BrewMonster
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{
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base.Update();
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if (!isDataAwaitToReady)
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if (!isDataAwaitToReady || !isTerrainToReady || !isLitToReady)
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{
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return;
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}
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