enable GPU instancing for all npc materials. Optimize rendering

This commit is contained in:
Le Duc Anh
2026-05-10 18:30:47 +07:00
parent 242f9f4b4c
commit 5bf93a9d56
2708 changed files with 2805 additions and 2729 deletions
+1 -1
View File
@@ -97,7 +97,7 @@ public partial class CECGameRun : ITickable
#if !UNITY_EDITOR
Debug.unityLogger.logEnabled = false;
QualitySettings.vSyncCount = 0;
Application.targetFrameRate = 60;
Application.targetFrameRate = 30;
#endif
instance = this;
// _gameRunConfig = Resources.Load<GameRunConfig>("GameRunConfig");