enable GPU instancing for all npc materials. Optimize rendering
This commit is contained in:
@@ -97,7 +97,7 @@ public partial class CECGameRun : ITickable
|
||||
#if !UNITY_EDITOR
|
||||
Debug.unityLogger.logEnabled = false;
|
||||
QualitySettings.vSyncCount = 0;
|
||||
Application.targetFrameRate = 60;
|
||||
Application.targetFrameRate = 30;
|
||||
#endif
|
||||
instance = this;
|
||||
// _gameRunConfig = Resources.Load<GameRunConfig>("GameRunConfig");
|
||||
|
||||
Reference in New Issue
Block a user