Update UnityGameSession.cs

This commit is contained in:
HungDK
2026-03-16 17:39:30 +07:00
parent 8655b96353
commit 5dfab238fa
@@ -163,6 +163,9 @@ namespace BrewMonster.Network
{
BaseSecurity.Initizalize();
ProtocolFactory.RegisterAllProtocols();
// Type 204 is used for both addfriendrqst (server→client request) and addfriendrqstres (client→server response).
// Client only receives addfriendrqst; ensure decode uses it so we don't get InvalidCastException.
Protocol.Register<addfriendrqst>((uint)ProtocolType.RPC_ADDFRIENDRQST);
_gameSession = new GameSession();
#if UNITY_EDITOR
var path = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf("Assets"));
@@ -633,6 +636,10 @@ namespace BrewMonster.Network
{
Instance._gameSession.Friend_GetList();
}
public static void Friend_AddResponse(uint xid, bool agree)
{
Instance._gameSession.Friend_AddResponse(xid, agree);
}
public static void c2s_CmdTeamKickMember(int idMember)
{
Instance._gameSession.c2s_SendCmdTeamKickMember(idMember);
@@ -708,15 +715,15 @@ namespace BrewMonster.Network
/// <summary>
/// Handles unexpected server disconnections. Shows a message box and returns to login.
/// </summary>
private void OnFriendRequestReceived(int srcroleid, string askerName)
private void OnFriendRequestReceived(uint xid, int srcroleid, string askerName)
{
string name = string.IsNullOrEmpty(askerName) ? ("Player " + srcroleid) : askerName;
CECUIManager.Instance?.ShowMessageBox(
title: "Friend Request",
message: $"{name} wants to add you as a friend.",
messageBoxType: MessageBoxType.BothYesNoButton,
onClickedYes: () => { /* TODO: accept and call friend_AddResponse */ },
onClickedNo: () => { /* TODO: refuse */ });
onClickedYes: () => Friend_AddResponse(xid, agree: true),
onClickedNo: () => Friend_AddResponse(xid, agree: false));
}
private void OnAddFriendResultReceived(byte retcode, string message)