add gfx
This commit is contained in:
@@ -100,6 +100,11 @@ MonoBehaviour:
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m_ReadOnly: 0
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 1155c8f9e1f8b004a931f5de040f6922
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u72B6\u6001\u6548\u679C/\u5BD2\u51B0\u62A4\u7532.gfx"
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- m_GUID: 115fb9b2f809dab478abf20c65eb8525
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u98DE\u884C/\u5343\u8681\u86CA\u98DE\u884C.gfx"
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@@ -195,6 +200,11 @@ MonoBehaviour:
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- m_GUID: 1d96893b1a88bc44ea0d18ebef2f2269
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u72B6\u6001\u6548\u679C/\u78D0\u77F3\u62A4\u7532.gfx"
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- m_GUID: 1e729fb2c18f09342a2d437fb6f355fc
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m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u5996\u517D/\u98CE\u706B\u8F6E\u91CA\u653E1.gfx"
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@@ -620,6 +630,11 @@ MonoBehaviour:
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- m_GUID: 5b94b3b8c14887c41acad3d1c833279c
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m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u5BD2\u51B0\u76FE\u65BD\u653E.gfx"
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- m_GUID: 5ba32f6c642a37d479d1e928fb3d58c3
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u51FB\u4E2D/\u5267\u6BD2\u86CA\u51FB\u4E2D.gfx"
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@@ -790,6 +805,11 @@ MonoBehaviour:
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- m_GUID: 775a9b1307b1e0348adfe5b5166f2451
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m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u7384\u51B0\u6C34\u9F99\u9884\u59075.gfx"
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 77a6e958f81eaa944b9bbed7fbbb1603
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m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6B66\u4FA0/\u9738\u738B\u66B4\u6012\u9884\u5907.gfx"
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@@ -810,6 +830,11 @@ MonoBehaviour:
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- m_GUID: 7d2ae3c9f67406f43bba94c2f2e16bb8
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m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u5BD2\u51B0\u76FE\u91CA\u653E.gfx"
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- m_GUID: 7d448b406dfe0334e89732baba65b0af
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m_Address: "gfx/\u573A\u666F/\u7075\u9B422.gfx"
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@@ -1055,6 +1080,11 @@ MonoBehaviour:
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- m_GUID: 9ce47fbb550198b459fb0c24fc6efb36
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m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u70C8\u7130\u76FE\u9884\u5907.gfx"
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: 9e0457e66796bed4f8fc10a156ce97aa
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u51FB\u4E2D/\u72C2\u9F99\u65A9\u51FB\u4E2D.gfx"
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@@ -1075,6 +1105,11 @@ MonoBehaviour:
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- m_GUID: a092b6f005572ea4b8a63f5a994f61a3
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m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u70C8\u7130\u76FE\u91CA\u653E.gfx"
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: a238a5c4d2cade9449f989047ea1a25e
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m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u843D\u77F3\u672F\u541F\u55312.gfx"
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@@ -1575,6 +1610,11 @@ MonoBehaviour:
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: f90f1ac80ddf6794787820a3609c0736
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m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u72B6\u6001\u6548\u679C/\u70C8\u7130\u62A4\u7532.gfx"
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FlaggedDuringContentUpdateRestriction: 0
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- m_GUID: f9dd6984441411e418005801649a0f2b
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m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u98CE\u5377\u6B8B\u4E91.gfx"
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@@ -1640,6 +1680,11 @@ MonoBehaviour:
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- m_GUID: ff373f84584e8d44c8698326761e2d0b
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m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u5BD2\u51B0\u76FE\u9884\u5907.gfx"
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- m_GUID: ffeea862715e71a4bb231b4ae40f593f
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m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u5996\u517D/\u5DE8\u6D6A.gfx"
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m_ReadOnly: 0
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@@ -1,53 +1,54 @@
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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public class QuickSceneWindow : EditorWindow
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static class QuickSceneWindowHelper
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{
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[MenuItem("GameObject/Quick Open Adaptive Scene", false, 1)]
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public static void ShowWindow()
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const float WindowWidth = 250f;
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const float WindowHeight = 300f;
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public static void ShowCentered<T>(string title) where T : EditorWindow
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{
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var window = GetWindow<QuickSceneWindow>("Quick Scene");
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// Kích thước cửa sổ
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float width = 250;
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float height = 300;
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// Lấy kích thước màn hình Unity Editor
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float screenWidth = EditorGUIUtility.GetMainWindowPosition().width;
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float screenHeight = EditorGUIUtility.GetMainWindowPosition().height;
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// Tính toán vị trí để căn giữa
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float x = (screenWidth - width) / 2;
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float y = (screenHeight - height) / 2;
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// Đặt vị trí và kích thước cho cửa sổ
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window.position = new Rect(x, y, width, height);
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var window = EditorWindow.GetWindow<T>(title);
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var mainWindow = EditorGUIUtility.GetMainWindowPosition();
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window.position = new Rect(
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(mainWindow.width - WindowWidth) / 2,
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(mainWindow.height - WindowHeight) / 2,
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WindowWidth,
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WindowHeight);
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window.Show();
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}
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void OnGUI()
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public static IEnumerable<EditorBuildSettingsScene> GetAvailableScenes()
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{
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string currentScenePath = EditorSceneManager.GetActiveScene().path;
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return EditorBuildSettings.scenes.Where(scene =>
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!string.Equals(scene.path, currentScenePath, System.StringComparison.OrdinalIgnoreCase));
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}
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public static string GetSceneDisplayName(EditorBuildSettingsScene scene)
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{
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string sceneName = Path.GetFileNameWithoutExtension(scene.path);
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return scene.enabled ? sceneName : $"{sceneName} (not in build)";
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}
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public static void DrawSceneList(OpenSceneMode mode)
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{
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EditorGUILayout.LabelField("Available Scenes:", EditorStyles.boldLabel);
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EditorGUILayout.Space();
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var scenes = EditorBuildSettings.scenes;
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string currentScenePath = EditorSceneManager.GetActiveScene().path;
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if (scenes.Length == 0)
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{
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EditorGUILayout.HelpBox("No Scenes in Build Settings", MessageType.Warning);
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return;
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}
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// Lọc ra các scene không phải scene hiện tại
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var availableScenes = scenes.Where(scene =>
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scene.enabled &&
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!string.Equals(scene.path, currentScenePath, System.StringComparison.OrdinalIgnoreCase)
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);
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if (!availableScenes.Any())
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var availableScenes = GetAvailableScenes().ToList();
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if (availableScenes.Count == 0)
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{
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EditorGUILayout.HelpBox("No other scenes available", MessageType.Info);
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return;
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@@ -55,21 +56,36 @@ public class QuickSceneWindow : EditorWindow
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foreach (var scene in availableScenes)
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{
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string sceneName = Path.GetFileNameWithoutExtension(scene.path);
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if (GUILayout.Button(sceneName, GUILayout.Height(30)))
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if (GUILayout.Button(GetSceneDisplayName(scene), GUILayout.Height(30)))
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{
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OpenSceneAdditively(scene.path);
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OpenScene(scene.path, mode);
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}
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}
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}
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private void OpenSceneAdditively(string path)
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public static void OpenScene(string path, OpenSceneMode mode)
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||||
{
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if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
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||||
{
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EditorSceneManager.OpenScene(path, OpenSceneMode.Additive);
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Debug.Log($"Opened scene additively: {path}");
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this.Close();
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||||
}
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if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
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return;
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EditorSceneManager.OpenScene(path, mode);
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Debug.Log($"Opened scene ({mode}): {path}");
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EditorWindow.focusedWindow?.Close();
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}
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||||
}
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||||
}
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||||
|
||||
public class QuickSceneWindow : EditorWindow
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||||
{
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||||
[MenuItem("GameObject/Quick Open Adaptive Scene", false, 1)]
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||||
public static void ShowWindow() => QuickSceneWindowHelper.ShowCentered<QuickSceneWindow>("Quick Scene");
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|
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void OnGUI() => QuickSceneWindowHelper.DrawSceneList(OpenSceneMode.Additive);
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}
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||||
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public class QuickSingleSceneWindow : EditorWindow
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||||
{
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[MenuItem("GameObject/Quick Open Single Scene", false, 2)]
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public static void ShowWindow() => QuickSceneWindowHelper.ShowCentered<QuickSingleSceneWindow>("Quick Single Scene");
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void OnGUI() => QuickSceneWindowHelper.DrawSceneList(OpenSceneMode.Single);
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||||
}
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||||
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||||
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ec3d7844c72b8bb4890149223e880084
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folderAsset: yes
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externalObjects: {}
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userData:
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fileFormatVersion: 2
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@@ -190,7 +190,7 @@ Material:
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- _DissolveColor: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _FnlColor: {r: 1, g: 1, b: 1, a: 1}
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- _MainColor: {r: 5.3403134, g: 5.3403134, b: 5.3403134, a: 1}
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- _MainColor: {r: 1.498039, g: 1.498039, b: 1.498039, a: 1}
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human: []
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@@ -0,0 +1,72 @@
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%YAML 1.1
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@@ -951,7 +951,7 @@ namespace BrewMonster
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continue;
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string strGFXFile = szBasePath + strEffect;
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BMLogger.LogError("HoangDevGFXSTATE: strGFXFile: " +strGFXFile);
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// [中文] TestProcessPetCureGFX — 宠愈 GFX 系统尚未移植,跳过(等价于始终返回 false)
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// [English] TestProcessPetCureGFX — pet-cure GFX system not ported yet; skip (equivalent to always false)
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// if (TestProcessPetCureGFX(strGFXFile, dwFlag2 != 0, i + idState * bitSize)) continue;
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"header": 2000,
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Reference in New Issue
Block a user