From 6275683c7158eccebbeaa49a9ab4e58a4d9ddbff Mon Sep 17 00:00:00 2001 From: vuong dinh hoang Date: Thu, 28 May 2026 14:09:20 +0700 Subject: [PATCH] add gfx --- .../AssetGroups/gfx.asset | 45 + Assets/Editor/SceneLoaderEditor.cs | 94 +- Assets/GFX.meta | 8 + Assets/GFX/策划联入.meta | 8 + Assets/GFX/策划联入/人物技能.meta | 8 + Assets/GFX/策划联入/人物技能/击中.meta | 8 + .../人物技能/击中/火海刀山击中.prefab | 39049 +++++++++ .../人物技能/击中/火海刀山击中.prefab.meta | 7 + .../Weapon/Gongjian ji zhong/flare007.mat | 2 +- Assets/Jianghu/Meshes/shield.fbx | Bin 0 -> 16816 bytes Assets/Jianghu/Meshes/shield.fbx.meta | 107 + Assets/Materials/GFX/ligbolt11.mat.meta | 2 +- .../tcks_技能玄冰水龙/技能玄冰水龙.controller | 72 + .../tcks_技能玄冰水龙/技能玄冰水龙.controller.meta | 8 + .../Gfx/gfx/人物/技能/法师/寒冰盾施放.prefab | 24234 ++++++ .../gfx/人物/技能/法师/寒冰盾施放.prefab.meta | 7 + .../Gfx/gfx/人物/技能/法师/寒冰盾释放.prefab | 67990 ++++++++++++++++ .../gfx/人物/技能/法师/寒冰盾释放.prefab.meta | 7 + .../Gfx/gfx/人物/技能/法师/寒冰盾预备.prefab | 53586 ++++++++++++ .../gfx/人物/技能/法师/寒冰盾预备.prefab.meta | 7 + .../gfx/人物/技能/法师/烈火炽翼吟唱.prefab | 22 +- .../Gfx/gfx/人物/技能/法师/烈焰盾释放.prefab | 63285 ++++++++++++++ .../gfx/人物/技能/法师/烈焰盾释放.prefab.meta | 7 + .../Gfx/gfx/人物/技能/法师/烈焰盾预备.prefab | 53586 ++++++++++++ .../gfx/人物/技能/法师/烈焰盾预备.prefab.meta | 7 + .../gfx/人物/技能/法师/玄冰水龙预备5.prefab | 10487 +++ .../人物/技能/法师/玄冰水龙预备5.prefab.meta | 7 + .../gfx/策划联入/人物技能/飞行/泰山石.prefab | 69 +- .../Gfx/gfx/策划联入/状态效果/寒冰护甲.prefab | 24345 ++++++ .../策划联入/状态效果/寒冰护甲.prefab.meta | 7 + .../Gfx/gfx/策划联入/状态效果/烈焰护甲.prefab | 24345 ++++++ .../策划联入/状态效果/烈焰护甲.prefab.meta | 7 + .../Gfx/gfx/策划联入/状态效果/磐石护甲.prefab | 19453 +++++ .../策划联入/状态效果/磐石护甲.prefab.meta | 7 + .../Art/Materials/GFX/寒冰护甲.meta | 8 + .../Materials/GFX/寒冰护甲/suibingkuai.mat | 209 + .../GFX/寒冰护甲/suibingkuai.mat.meta | 8 + .../Art/Materials/GFX/寒冰护甲/盾.mat | 209 + .../Art/Materials/GFX/寒冰护甲/盾.mat.meta | 8 + .../Art/Materials/GFX/寒冰盾释放.meta | 8 + .../Art/Materials/GFX/寒冰盾释放/火花3.mat | 209 + .../Materials/GFX/寒冰盾释放/火花3.mat.meta | 8 + .../技能玄冰水龙/技能玄冰水龙.fbx | Bin 0 -> 375552 bytes .../技能玄冰水龙/技能玄冰水龙.fbx.meta | 107 + .../技能玄冰水龙/技能玄冰水龙/技能起.anim | 65297 +++++++++++++++ .../技能玄冰水龙/技能起.anim.meta | 8 + .../models/技能玄冰水龙/技能玄冰水龙/龙_1.mat | 211 + .../技能玄冰水龙/技能玄冰水龙/龙_1.mat.meta | 8 + .../Art/Models/gfx/models/泰山.meta | 8 + .../Art/Models/gfx/models/泰山/泰山.meta | 8 + .../Art/Models/gfx/models/泰山/泰山.prefab | 235 + .../Models/gfx/models/泰山/泰山.prefab.meta | 7 + .../gfx/models/泰山/泰山/泰山_0_rig.mesh | 167 + .../gfx/models/泰山/泰山/泰山_0_rig.mesh.meta | 8 + .../gfx/models/泰山/泰山/泰山_0_rigid.mat | 136 + .../models/泰山/泰山/泰山_0_rigid.mat.meta | 8 + .../gfx/models/泰山/泰山/泰山_1_rig.mesh | 167 + .../gfx/models/泰山/泰山/泰山_1_rig.mesh.meta | 8 + .../gfx/models/泰山/泰山/泰山_1_rigid.mat | 136 + .../models/泰山/泰山/泰山_1_rigid.mat.meta | 8 + .../models/技能玄冰水龙/textures/特效龙 1.dds | Bin 0 -> 87536 bytes .../技能玄冰水龙/textures/特效龙 1.dds.meta | 21 + .../models/技能玄冰水龙/textures/特效龙.DDS | Bin 0 -> 349680 bytes .../技能玄冰水龙/textures/特效龙.DDS.meta | 21 + .../Art/Textures/gfx/models/泰山.meta | 8 + .../Textures/gfx/models/泰山/tex_泰山.meta | 8 + .../gfx/models/泰山/tex_泰山/泰山.png | Bin 0 -> 552459 bytes .../gfx/models/泰山/tex_泰山/泰山.png.meta | 130 + .../Textures/gfx/models/泰山/tex_泰山/符.png | Bin 0 -> 13335 bytes .../gfx/models/泰山/tex_泰山/符.png.meta | 130 + .../Art/Textures/gfx/suibingkuai.dds | Bin 0 -> 11064 bytes .../Art/Textures/gfx/suibingkuai.dds.meta | 21 + Assets/ModelRenderer/Art/Textures/gfx/盾.dds | Bin 0 -> 11064 bytes .../Art/Textures/gfx/盾.dds.meta | 21 + Assets/PerfectWorld/Scripts/Move/CECPlayer.cs | 2 +- Assets/Resources/DebugCmdHistory.json | 4 +- 76 files changed, 448386 insertions(+), 57 deletions(-) create mode 100644 Assets/GFX.meta create mode 100644 Assets/GFX/策划联入.meta create mode 100644 Assets/GFX/策划联入/人物技能.meta create mode 100644 Assets/GFX/策划联入/人物技能/击中.meta create mode 100644 Assets/GFX/策划联入/人物技能/击中/火海刀山击中.prefab create mode 100644 Assets/GFX/策划联入/人物技能/击中/火海刀山击中.prefab.meta create mode 100644 Assets/Jianghu/Meshes/shield.fbx create mode 100644 Assets/Jianghu/Meshes/shield.fbx.meta create mode 100644 Assets/ModelRenderer/Art/Animations/gfx/models/技能玄冰水龙/tcks_技能玄冰水龙/技能玄冰水龙.controller create mode 100644 Assets/ModelRenderer/Art/Animations/gfx/models/技能玄冰水龙/tcks_技能玄冰水龙/技能玄冰水龙.controller.meta create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/寒冰盾施放.prefab create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/寒冰盾施放.prefab.meta create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/寒冰盾释放.prefab create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/寒冰盾释放.prefab.meta create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/寒冰盾预备.prefab create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/寒冰盾预备.prefab.meta create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/烈焰盾释放.prefab create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/烈焰盾释放.prefab.meta create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/烈焰盾预备.prefab create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/烈焰盾预备.prefab.meta create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/玄冰水龙预备5.prefab create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/人物/技能/法师/玄冰水龙预备5.prefab.meta create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/策划联入/状态效果/寒冰护甲.prefab create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/策划联入/状态效果/寒冰护甲.prefab.meta create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/策划联入/状态效果/烈焰护甲.prefab create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/策划联入/状态效果/烈焰护甲.prefab.meta create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/策划联入/状态效果/磐石护甲.prefab create mode 100644 Assets/ModelRenderer/Art/Gfx/gfx/策划联入/状态效果/磐石护甲.prefab.meta create mode 100644 Assets/ModelRenderer/Art/Materials/GFX/寒冰护甲.meta create mode 100644 Assets/ModelRenderer/Art/Materials/GFX/寒冰护甲/suibingkuai.mat create mode 100644 Assets/ModelRenderer/Art/Materials/GFX/寒冰护甲/suibingkuai.mat.meta create mode 100644 Assets/ModelRenderer/Art/Materials/GFX/寒冰护甲/盾.mat create mode 100644 Assets/ModelRenderer/Art/Materials/GFX/寒冰护甲/盾.mat.meta create mode 100644 Assets/ModelRenderer/Art/Materials/GFX/寒冰盾释放.meta create mode 100644 Assets/ModelRenderer/Art/Materials/GFX/寒冰盾释放/火花3.mat create mode 100644 Assets/ModelRenderer/Art/Materials/GFX/寒冰盾释放/火花3.mat.meta create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/技能玄冰水龙/技能玄冰水龙/技能玄冰水龙.fbx create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/技能玄冰水龙/技能玄冰水龙/技能玄冰水龙.fbx.meta create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/技能玄冰水龙/技能玄冰水龙/技能起.anim create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/技能玄冰水龙/技能玄冰水龙/技能起.anim.meta create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/技能玄冰水龙/技能玄冰水龙/龙_1.mat create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/技能玄冰水龙/技能玄冰水龙/龙_1.mat.meta create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山.meta create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山.meta create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山.prefab create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山.prefab.meta create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山/泰山_0_rig.mesh create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山/泰山_0_rig.mesh.meta create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山/泰山_0_rigid.mat create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山/泰山_0_rigid.mat.meta create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山/泰山_1_rig.mesh create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山/泰山_1_rig.mesh.meta create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山/泰山_1_rigid.mat create mode 100644 Assets/ModelRenderer/Art/Models/gfx/models/泰山/泰山/泰山_1_rigid.mat.meta create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/models/技能玄冰水龙/textures/特效龙 1.dds create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/models/技能玄冰水龙/textures/特效龙 1.dds.meta create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/models/技能玄冰水龙/textures/特效龙.DDS create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/models/技能玄冰水龙/textures/特效龙.DDS.meta create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/models/泰山.meta create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/models/泰山/tex_泰山.meta create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/models/泰山/tex_泰山/泰山.png create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/models/泰山/tex_泰山/泰山.png.meta create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/models/泰山/tex_泰山/符.png create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/models/泰山/tex_泰山/符.png.meta create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/suibingkuai.dds create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/suibingkuai.dds.meta create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/盾.dds create mode 100644 Assets/ModelRenderer/Art/Textures/gfx/盾.dds.meta diff --git a/Assets/AddressableAssetsData/AssetGroups/gfx.asset b/Assets/AddressableAssetsData/AssetGroups/gfx.asset index 63697f7c22..50e1e5ef85 100644 --- a/Assets/AddressableAssetsData/AssetGroups/gfx.asset +++ b/Assets/AddressableAssetsData/AssetGroups/gfx.asset @@ -100,6 +100,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: 1155c8f9e1f8b004a931f5de040f6922 + m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u72B6\u6001\u6548\u679C/\u5BD2\u51B0\u62A4\u7532.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 115fb9b2f809dab478abf20c65eb8525 m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u98DE\u884C/\u5343\u8681\u86CA\u98DE\u884C.gfx" m_ReadOnly: 0 @@ -195,6 +200,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: 1d96893b1a88bc44ea0d18ebef2f2269 + m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u72B6\u6001\u6548\u679C/\u78D0\u77F3\u62A4\u7532.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 1e729fb2c18f09342a2d437fb6f355fc m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u5996\u517D/\u98CE\u706B\u8F6E\u91CA\u653E1.gfx" m_ReadOnly: 0 @@ -620,6 +630,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: 5b94b3b8c14887c41acad3d1c833279c + m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u5BD2\u51B0\u76FE\u65BD\u653E.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 5ba32f6c642a37d479d1e928fb3d58c3 m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u51FB\u4E2D/\u5267\u6BD2\u86CA\u51FB\u4E2D.gfx" m_ReadOnly: 0 @@ -790,6 +805,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: 775a9b1307b1e0348adfe5b5166f2451 + m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u7384\u51B0\u6C34\u9F99\u9884\u59075.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 77a6e958f81eaa944b9bbed7fbbb1603 m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6B66\u4FA0/\u9738\u738B\u66B4\u6012\u9884\u5907.gfx" m_ReadOnly: 0 @@ -810,6 +830,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: 7d2ae3c9f67406f43bba94c2f2e16bb8 + m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u5BD2\u51B0\u76FE\u91CA\u653E.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 7d448b406dfe0334e89732baba65b0af m_Address: "gfx/\u573A\u666F/\u7075\u9B422.gfx" m_ReadOnly: 0 @@ -1055,6 +1080,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: 9ce47fbb550198b459fb0c24fc6efb36 + m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u70C8\u7130\u76FE\u9884\u5907.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: 9e0457e66796bed4f8fc10a156ce97aa m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u4EBA\u7269\u6280\u80FD/\u51FB\u4E2D/\u72C2\u9F99\u65A9\u51FB\u4E2D.gfx" m_ReadOnly: 0 @@ -1075,6 +1105,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: a092b6f005572ea4b8a63f5a994f61a3 + m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u70C8\u7130\u76FE\u91CA\u653E.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: a238a5c4d2cade9449f989047ea1a25e m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u843D\u77F3\u672F\u541F\u55312.gfx" m_ReadOnly: 0 @@ -1575,6 +1610,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: f90f1ac80ddf6794787820a3609c0736 + m_Address: "gfx/\u7B56\u5212\u8054\u5165/\u72B6\u6001\u6548\u679C/\u70C8\u7130\u62A4\u7532.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: f9dd6984441411e418005801649a0f2b m_Address: "gfx/\u7A0B\u5E8F\u8054\u5165/\u51FB\u4E2D/\u98CE\u5377\u6B8B\u4E91.gfx" m_ReadOnly: 0 @@ -1640,6 +1680,11 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: ff373f84584e8d44c8698326761e2d0b + m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u6CD5\u5E08/\u5BD2\u51B0\u76FE\u9884\u5907.gfx" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 - m_GUID: ffeea862715e71a4bb231b4ae40f593f m_Address: "gfx/\u4EBA\u7269/\u6280\u80FD/\u5996\u517D/\u5DE8\u6D6A.gfx" m_ReadOnly: 0 diff --git a/Assets/Editor/SceneLoaderEditor.cs b/Assets/Editor/SceneLoaderEditor.cs index bcebd095c5..2f6c78cf87 100644 --- a/Assets/Editor/SceneLoaderEditor.cs +++ b/Assets/Editor/SceneLoaderEditor.cs @@ -1,53 +1,54 @@ using UnityEngine; using UnityEditor; using UnityEditor.SceneManagement; +using System.Collections.Generic; using System.IO; using System.Linq; -public class QuickSceneWindow : EditorWindow +static class QuickSceneWindowHelper { - [MenuItem("GameObject/Quick Open Adaptive Scene", false, 1)] - public static void ShowWindow() + const float WindowWidth = 250f; + const float WindowHeight = 300f; + + public static void ShowCentered(string title) where T : EditorWindow { - var window = GetWindow("Quick Scene"); - // Kích thước cửa sổ - float width = 250; - float height = 300; - - // Lấy kích thước màn hình Unity Editor - float screenWidth = EditorGUIUtility.GetMainWindowPosition().width; - float screenHeight = EditorGUIUtility.GetMainWindowPosition().height; - - // Tính toán vị trí để căn giữa - float x = (screenWidth - width) / 2; - float y = (screenHeight - height) / 2; - - // Đặt vị trí và kích thước cho cửa sổ - window.position = new Rect(x, y, width, height); + var window = EditorWindow.GetWindow(title); + var mainWindow = EditorGUIUtility.GetMainWindowPosition(); + window.position = new Rect( + (mainWindow.width - WindowWidth) / 2, + (mainWindow.height - WindowHeight) / 2, + WindowWidth, + WindowHeight); window.Show(); } - void OnGUI() + public static IEnumerable GetAvailableScenes() + { + string currentScenePath = EditorSceneManager.GetActiveScene().path; + return EditorBuildSettings.scenes.Where(scene => + !string.Equals(scene.path, currentScenePath, System.StringComparison.OrdinalIgnoreCase)); + } + + public static string GetSceneDisplayName(EditorBuildSettingsScene scene) + { + string sceneName = Path.GetFileNameWithoutExtension(scene.path); + return scene.enabled ? sceneName : $"{sceneName} (not in build)"; + } + + public static void DrawSceneList(OpenSceneMode mode) { EditorGUILayout.LabelField("Available Scenes:", EditorStyles.boldLabel); EditorGUILayout.Space(); var scenes = EditorBuildSettings.scenes; - string currentScenePath = EditorSceneManager.GetActiveScene().path; - if (scenes.Length == 0) { EditorGUILayout.HelpBox("No Scenes in Build Settings", MessageType.Warning); return; } - // Lọc ra các scene không phải scene hiện tại - var availableScenes = scenes.Where(scene => - scene.enabled && - !string.Equals(scene.path, currentScenePath, System.StringComparison.OrdinalIgnoreCase) - ); - - if (!availableScenes.Any()) + var availableScenes = GetAvailableScenes().ToList(); + if (availableScenes.Count == 0) { EditorGUILayout.HelpBox("No other scenes available", MessageType.Info); return; @@ -55,21 +56,36 @@ public class QuickSceneWindow : EditorWindow foreach (var scene in availableScenes) { - string sceneName = Path.GetFileNameWithoutExtension(scene.path); - if (GUILayout.Button(sceneName, GUILayout.Height(30))) + if (GUILayout.Button(GetSceneDisplayName(scene), GUILayout.Height(30))) { - OpenSceneAdditively(scene.path); + OpenScene(scene.path, mode); } } } - private void OpenSceneAdditively(string path) + public static void OpenScene(string path, OpenSceneMode mode) { - if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) - { - EditorSceneManager.OpenScene(path, OpenSceneMode.Additive); - Debug.Log($"Opened scene additively: {path}"); - this.Close(); - } + if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) + return; + + EditorSceneManager.OpenScene(path, mode); + Debug.Log($"Opened scene ({mode}): {path}"); + EditorWindow.focusedWindow?.Close(); } -} \ No newline at end of file +} + +public class QuickSceneWindow : EditorWindow +{ + [MenuItem("GameObject/Quick Open Adaptive Scene", false, 1)] + public static void ShowWindow() => QuickSceneWindowHelper.ShowCentered("Quick Scene"); + + void OnGUI() => QuickSceneWindowHelper.DrawSceneList(OpenSceneMode.Additive); +} + +public class QuickSingleSceneWindow : EditorWindow +{ + [MenuItem("GameObject/Quick Open Single Scene", false, 2)] + public static void ShowWindow() => QuickSceneWindowHelper.ShowCentered("Quick Single Scene"); + + void OnGUI() => QuickSceneWindowHelper.DrawSceneList(OpenSceneMode.Single); +} diff --git a/Assets/GFX.meta b/Assets/GFX.meta new file mode 100644 index 0000000000..080f688590 --- /dev/null +++ b/Assets/GFX.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ec3d7844c72b8bb4890149223e880084 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GFX/策划联入.meta b/Assets/GFX/策划联入.meta new file mode 100644 index 0000000000..6be62fd8fd --- /dev/null +++ b/Assets/GFX/策划联入.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ba475dcee9b68114b8432b63d18f07b3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GFX/策划联入/人物技能.meta b/Assets/GFX/策划联入/人物技能.meta new file mode 100644 index 0000000000..6ba60152f3 --- /dev/null +++ b/Assets/GFX/策划联入/人物技能.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f791ccb43619bcd42ad1a9e82862dcc2 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