From b5f89bb7035d152b3583ca2930ba0c2c45e67c29 Mon Sep 17 00:00:00 2001 From: Chomper9981 Date: Thu, 12 Mar 2026 17:08:54 +0700 Subject: [PATCH 1/3] remove old skill cycle logic --- Assets/PerfectWorld/Prefab/UIManager.prefab | 954 +++++++++++++++++- .../Common/DataProcess/generate_item_temp.cs | 14 - .../Scripts/Common/DataProcess/itemdataman.cs | 1 - .../Scripts/Managers/EC_HPWorkMove.cs | 14 +- .../Scripts/Task/UI/DlgTaskTrace.cs | 1 - .../Scripts/UI/DlgAward/CDlgAward.cs | 1 - .../Scripts/UI/GamePlay/AUIImagePicture.cs | 11 + .../Scripts/UI/GamePlay/CdlgQuickBar.cs | 49 +- Assets/Scripts/CECHostPlayer.Skill.cs | 135 ++- 9 files changed, 1061 insertions(+), 119 deletions(-) diff --git a/Assets/PerfectWorld/Prefab/UIManager.prefab b/Assets/PerfectWorld/Prefab/UIManager.prefab index d14ee7400e..73646ba88a 100644 --- a/Assets/PerfectWorld/Prefab/UIManager.prefab +++ b/Assets/PerfectWorld/Prefab/UIManager.prefab @@ -218,6 +218,81 @@ MonoBehaviour: m_hasFontAssetChanged: 0 m_baseMaterial: {fileID: 0} m_maskOffset: {x: 0, y: 0, z: 0, w: 0} +--- !u!1 &175836796530984983 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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private static void PrintData(byte[] buf, int offset, int size) - { - for(int i = offset; i < offset + size; i++) - { - BMLogger.Log("[thn]PrintData: buf[" + i + "]: " + buf[i]); - } - } - private static void PrintPreData(byte[] buf, int offset, int size) - { - for(int i = offset-1; i >= offset - size; i--) - { - BMLogger.Log("[thn]PrintPreData: buf[" + i + "]: " + buf[i]); - } - } } diff --git a/Assets/PerfectWorld/Scripts/Common/DataProcess/itemdataman.cs b/Assets/PerfectWorld/Scripts/Common/DataProcess/itemdataman.cs index 2a74d52b7f..110003574c 100644 --- a/Assets/PerfectWorld/Scripts/Common/DataProcess/itemdataman.cs +++ b/Assets/PerfectWorld/Scripts/Common/DataProcess/itemdataman.cs @@ -505,7 +505,6 @@ namespace BrewMonster ret = -1; break; } - //Debug.Log("[THN]return_item_for_sell: ret:" + ret + " size:" + size + " datatype:" + datatype + " id:" + id); if (ret == 0 && size != 0) { sale_item_ptr_array.Add(item); diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkMove.cs b/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkMove.cs index e10ad41ffb..ad6a54d52b 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkMove.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_HPWorkMove.cs @@ -1312,14 +1312,14 @@ namespace BrewMonster.Scripts { if (CECUIManager.Instance != null) { - string message = $"Please deactive the fly mode to start the path finding."; + // string message = $"Please deactive the fly mode to start the path finding."; - CECUIManager.Instance.ShowMessageBox( - "Fly Mode", // 飞行模式 - message, // 消息 - BrewMonster.MessageBoxType.YesButton - ); - Finish(); + // CECUIManager.Instance.ShowMessageBox( + // "Fly Mode", // 飞行模式 + // message, // 消息 + // BrewMonster.MessageBoxType.YesButton + // ); + // Finish(); //return; } break; diff --git a/Assets/PerfectWorld/Scripts/Task/UI/DlgTaskTrace.cs b/Assets/PerfectWorld/Scripts/Task/UI/DlgTaskTrace.cs index d39953991f..dec24c1cd7 100644 --- a/Assets/PerfectWorld/Scripts/Task/UI/DlgTaskTrace.cs +++ b/Assets/PerfectWorld/Scripts/Task/UI/DlgTaskTrace.cs @@ -274,7 +274,6 @@ namespace BrewMonster.Scripts.Task.UI A3DVECTOR3 vPos = instCoord[0].vPos; strName = FormatFromTable(9393, ((int)vPos.x+4000)/10, ((int)vPos.z+5500)/10); - Debug.Log($"[DlgTaskTrace] AppendCommand: strName {strName}"); strName = string.Format("{0}", strName); //FormatFromTable(9393, ((int)vPos.x+4000)/10, ((int)vPos.z+5500)/10); diff --git a/Assets/PerfectWorld/Scripts/UI/DlgAward/CDlgAward.cs b/Assets/PerfectWorld/Scripts/UI/DlgAward/CDlgAward.cs index b82fa0425f..965c66e850 100644 --- a/Assets/PerfectWorld/Scripts/UI/DlgAward/CDlgAward.cs +++ b/Assets/PerfectWorld/Scripts/UI/DlgAward/CDlgAward.cs @@ -174,7 +174,6 @@ namespace BrewMonster.Scripts.UI string strDesc = pItem.GetDesc(); pImage.SetHint(strDesc); // TODO pImage.SetOnClick(OnAwardItemClicked); - //Debug.Log("[THN]CDlgAward: pItem.GetDesc():" + pItem.GetDesc()); // af_GetFileTitle(pItem.GetIconFile(), strFile); // TODO strFile.ToLower(); // TODO: Set the image cover here diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePicture.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePicture.cs index 786d055af6..ab532883b0 100644 --- a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePicture.cs +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePicture.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; +using Unity.VisualScripting; using UnityEngine; using UnityEngine.UI; @@ -44,6 +45,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay public void SetDataPtr(CECShortcut pvData, string strName = null) { pSC = pvData; + } public void SetInteract(bool isInteract) { @@ -141,6 +143,15 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay { return m_hintText; } + public void Clear() + { + // BMLogger.Log("Clear AUIImagePicture with name: " + name) ; + pSC = null; + this.SetDataPtr(null); + borderImage.SetActive(false); + m_ClockCounter.SetProgressRange(0, 1); + m_ClockCounter.SetProgressPos(1); + } } public struct OpenSkillUIEvent { diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/CdlgQuickBar.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/CdlgQuickBar.cs index f8a1b1c6cd..cc73699cdc 100644 --- a/Assets/PerfectWorld/Scripts/UI/GamePlay/CdlgQuickBar.cs +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/CdlgQuickBar.cs @@ -23,7 +23,7 @@ namespace BrewMonster public int m_nCurPanel1 = 1; public int m_nCurPanel2 = 1; - int m_CurrentShortcutOffset = 0; + int currentListIndex = 0; /// /// Apply for a license remove later /// @@ -40,7 +40,7 @@ namespace BrewMonster [ContextMenu("SwitchShowSkillShortcut")] public void SwitchShowSkillShortcut() { - m_CurrentShortcutOffset += AUIImagePictureList.Count; + currentListIndex += 1; UpdateShortcuts(); } public bool UpdateShortcuts() @@ -54,7 +54,6 @@ namespace BrewMonster int nCurPanel9 = GetCurPanel1(); int nCurPanel8 = GetCurPanel2(); - int countOffset = 0; CECHostPlayer pHost = EC_Game.GetGameRun().GetHostPlayer(); if (pHost == null) return false; var a_pSCS = new List(); @@ -62,43 +61,17 @@ namespace BrewMonster GetQuickBarNameAndSC(pHost, a_pszPanel, a_pSCS, nCurPanel9, nCurPanel8); if (a_pSCS == null || a_pSCS.Count < 2) return false; -#if LICENSE_VERSION - - int slotIndex = 0; -#endif - if(m_CurrentShortcutOffset >( a_pSCS.Count * 9)){ - m_CurrentShortcutOffset = 0; - } - for (int i = 0; i < a_pSCS.Count; i++) + + if(currentListIndex >= a_pSCS.Count ) { - if (a_pSCS[i] == null) - continue; - - //*//*CDlgQuickBar* pQuickBar = dynamic_cast(GetGameUIMan()->GetDialog(a_pszPanel[i])); - //if (!pQuickBar || !pQuickBar->IsShow()) continue;*//* - -#if LICENSE_VERSION - - for (int j = 0; j < AUIImagePictureList.Count /*a_pSCS.Count*/; j++) - { -#else - int nSlots = Mathf.Min(a_pSCS[i].GetShortcutNum(), AUIImagePictureList.Count); + currentListIndex = 0; + } + int nSlots = Mathf.Min(a_pSCS[currentListIndex].GetShortcutNum(), AUIImagePictureList.Count); for (int j = 0; j < nSlots; j++) { -#endif -#if LICENSE_VERSION - if (slotIndex >= AUIImagePictureList.Count) break; - pCell = AUIImagePictureList[slotIndex]; -#else pCell = AUIImagePictureList[j]; -#endif if (pCell == null || !pCell.gameObject.activeInHierarchy) continue; - if(m_CurrentShortcutOffset > countOffset) - { - countOffset++; - continue; - } - pSC = a_pSCS[i].GetShortcut(j); + pSC = a_pSCS[currentListIndex].GetShortcut(j); pClock = pCell.GetClockIcon(); pClock.SetProgressRange(0, 1); pClock.SetProgressPos(1); @@ -361,9 +334,6 @@ namespace BrewMonster if (pSC != null) { -#if LICENSE_VERSION - slotIndex++; -#endif if (pCell.GetDataPtr() == pSC) { continue; @@ -400,9 +370,10 @@ namespace BrewMonster pCell->SetText(_AL("")); pCell->SetDataPtr(NULL); pCell->SetColor(A3DCOLORRGB(255, 255, 255)); */ + pCell.Clear(); } } - } + return true; } private void GetQuickBarNameAndSC(CECHostPlayer pHost, List pszPanel, List pSCS, int panel9, int panel8) diff --git a/Assets/Scripts/CECHostPlayer.Skill.cs b/Assets/Scripts/CECHostPlayer.Skill.cs index d5911ab23a..9fe66f5018 100644 --- a/Assets/Scripts/CECHostPlayer.Skill.cs +++ b/Assets/Scripts/CECHostPlayer.Skill.cs @@ -72,6 +72,7 @@ namespace BrewMonster int offset = sizeof(uint); int skillSize = Marshal.SizeOf(); pCmd.skill_list = new cmd_skill_data.SKILL[pCmd.skill_count]; + BMLogger.LogError("OnMsgHstSkillData: skill_count= " + pCmd.skill_count); for (int i = 0; i < pCmd.skill_count; i++) { pCmd.skill_list[i] = GPDataTypeHelper.FromBytes((byte[])Msg.dwParam1, offset); @@ -1816,10 +1817,11 @@ namespace BrewMonster } } +#if UNITY_EDITOR /// - /// Cycles through learned skills by removing all shortcuts and adding 8 new skills to slots 0-7. - /// If m_startingSkillID is set (>0), uses that specific skill ID and the next 7 (ID+1 to ID+7). - /// Otherwise, cycles through all learned skills in groups of 8. + /// Cycles through learned skills by removing all shortcuts and adding 2 new skills to slots 0 and 1. + /// If m_startingSkillID is set (>0), uses that specific skill ID and the next one (ID+1). + /// Otherwise, cycles through all learned skills in pairs. /// public void CycleSkillShortcuts() { @@ -1833,51 +1835,74 @@ namespace BrewMonster // Remove all shortcuts pSCS.RemoveAllShortcuts(); - const int skillsPerCycle = 8; - // If starting skill ID is configured, cycle through groups of 8 starting from that ID + // If starting skill ID is configured, cycle through pairs starting from that ID if (m_startingSkillID > 0) { // Calculate the current skill IDs based on cycle index - // First press: startingID + 0 to startingID + 7 (e.g., 5-12) - // Second press: startingID + 8 to startingID + 15 (e.g., 13-20) - // Third press: startingID + 16 to startingID + 23 (e.g., 21-28) - int baseSkillID = m_startingSkillID + (m_currentSkillCycleIndex * skillsPerCycle); - BMLogger.LogError($"CycleSkillShortcuts: Trying to add skills {baseSkillID} to {baseSkillID + skillsPerCycle - 1}"); - - // Add 8 skills to slots 0-7 - for (int slot = 0; slot < skillsPerCycle; slot++) + // First press: startingID + 0, startingID + 1 (e.g., 5, 6) + // Second press: startingID + 2, startingID + 3 (e.g., 7, 8) + // Third press: startingID + 4, startingID + 5 (e.g., 9, 10) + int currentSkillID1 = m_startingSkillID + (m_currentSkillCycleIndex * 2); + int currentSkillID2 = currentSkillID1 + 1; + BMLogger.LogError($"CycleSkillShortcuts: Trying to add skills {currentSkillID1} and {currentSkillID2}"); + // Find and add first skill + CECSkill pSkill1 = GetPositiveSkillByID(currentSkillID1); + if (pSkill1 != null) { - int currentSkillID = baseSkillID + slot; - CECSkill pSkill = GetPositiveSkillByID(currentSkillID); - - if (pSkill != null) + pSCS.CreateSkillShortcut(0, pSkill1); + Debug.LogError($"CycleSkillShortcuts: Added skill ID {currentSkillID1} to slot 0"); + } + else + { + Debug.LogError($"CycleSkillShortcuts: Skill with ID {currentSkillID1} not found in learned skills"); + int find = 1; + while (pSkill1 == null && find < 100) { - pSCS.CreateSkillShortcut(slot, pSkill); - Debug.LogError($"CycleSkillShortcuts: Added skill ID {currentSkillID} to slot {slot}"); + m_startingSkillID++; + Debug.LogError($"CycleSkillShortcuts: m_startingSkillID {m_startingSkillID} "); + currentSkillID1 = m_startingSkillID + (m_currentSkillCycleIndex * 2); + pSkill1 = GetPositiveSkillByID(currentSkillID1); + find++; + } + + if (pSkill1 != null) + { + pSCS.CreateSkillShortcut(0, pSkill1); } else { - Debug.LogError($"CycleSkillShortcuts: Skill with ID {currentSkillID} not found in learned skills"); - // Try to find a valid skill by incrementing starting ID - int find = 1; - while (pSkill == null && find < 100) - { - m_startingSkillID++; - Debug.LogError($"CycleSkillShortcuts: m_startingSkillID {m_startingSkillID}"); - currentSkillID = m_startingSkillID + (m_currentSkillCycleIndex * skillsPerCycle) + slot; - pSkill = GetPositiveSkillByID(currentSkillID); - find++; - } + Debug.LogError($"CycleSkillShortcuts: Failed to find skill after {find} attempts"); + } + } - if (pSkill != null) - { - pSCS.CreateSkillShortcut(slot, pSkill); - } - else - { - Debug.LogError($"CycleSkillShortcuts: Failed to find skill for slot {slot} after {find} attempts"); - } + // Find and add second skill + CECSkill pSkill2 = GetPositiveSkillByID(currentSkillID2); + if (pSkill2 != null) + { + pSCS.CreateSkillShortcut(1, pSkill2); + Debug.LogError($"CycleSkillShortcuts: Added skill ID {currentSkillID2} to slot 1"); + } + else + { + Debug.LogError($"CycleSkillShortcuts: Skill with ID {currentSkillID2} not found in learned skills"); + int find = 1; + while (pSkill2 == null && find < 100) + { + m_startingSkillID++; + Debug.LogError($"CycleSkillShortcuts: m_startingSkillID {m_startingSkillID} "); + currentSkillID2 = m_startingSkillID + (m_currentSkillCycleIndex * 2) + 1; + pSkill2 = GetPositiveSkillByID(currentSkillID2); + find++; + } + + if (pSkill2 != null) + { + pSCS.CreateSkillShortcut(1, pSkill2); + } + else + { + Debug.LogError($"CycleSkillShortcuts: Failed to find skill after {find} attempts"); } } @@ -1903,29 +1928,36 @@ namespace BrewMonster return; } - // Calculate how many groups of 8 we can make - int maxGroups = (skillCount + skillsPerCycle - 1) / skillsPerCycle; // Round up division + // Calculate how many pairs we can make + int maxPairs = (skillCount + 1) / 2; // Round up division // Wrap around if we've reached the end - if (m_currentSkillCycleIndex >= maxGroups) + if (m_currentSkillCycleIndex >= maxPairs) { m_currentSkillCycleIndex = 0; } // Calculate skill indices for this cycle - int baseSkillIndex = m_currentSkillCycleIndex * skillsPerCycle; + int skillIndex1 = m_currentSkillCycleIndex * 2; + int skillIndex2 = skillIndex1 + 1; - // Add up to 8 skills to slots 0-7 - for (int slot = 0; slot < skillsPerCycle; slot++) + // Add first skill to slot 0 + if (skillIndex1 < skillCount) { - int skillIndex = baseSkillIndex + slot; - if (skillIndex < skillCount) + CECSkill pSkill1 = GetPositiveSkillByIndex(skillIndex1); + if (pSkill1 != null) { - CECSkill pSkill = GetPositiveSkillByIndex(skillIndex); - if (pSkill != null) - { - pSCS.CreateSkillShortcut(slot, pSkill); - } + pSCS.CreateSkillShortcut(0, pSkill1); + } + } + + // Add second skill to slot 1 (if available) + if (skillIndex2 < skillCount) + { + CECSkill pSkill2 = GetPositiveSkillByIndex(skillIndex2); + if (pSkill2 != null) + { + pSCS.CreateSkillShortcut(1, pSkill2); } } @@ -1936,5 +1968,6 @@ namespace BrewMonster CDlgQuickBar cDlgQuickBar = CECUIManager.Instance?.GetCDlgQuickBar(); cDlgQuickBar?.UpdateShortcuts(); } +#endif } } \ No newline at end of file From febcaa74b2cbb014df181e97dba710de98ffe127 Mon Sep 17 00:00:00 2001 From: Chomper9981 Date: Fri, 13 Mar 2026 10:35:13 +0700 Subject: [PATCH 2/3] add quick change skill for dev only --- Assets/PerfectWorld/Prefab/UIManager.prefab | 640 +++++++++----------- Assets/Scripts/CECHostPlayer.Skill.cs | 109 +--- Assets/Scripts/CECUIManager.cs | 6 + 3 files changed, 334 insertions(+), 421 deletions(-) diff --git a/Assets/PerfectWorld/Prefab/UIManager.prefab b/Assets/PerfectWorld/Prefab/UIManager.prefab index b29658440c..b445272f96 100644 --- a/Assets/PerfectWorld/Prefab/UIManager.prefab +++ b/Assets/PerfectWorld/Prefab/UIManager.prefab @@ -311,7 +311,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - 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target: {fileID: 5335503683694560306, guid: 76408ccdbeb4c654291462fcff24a8c5, type: 3} + propertyPath: m_Type + value: 3 + objectReference: {fileID: 0} + - target: {fileID: 5335503683694560306, guid: 76408ccdbeb4c654291462fcff24a8c5, type: 3} + propertyPath: m_FillMethod + value: 0 + objectReference: {fileID: 0} - target: {fileID: 6806681442789174374, guid: 76408ccdbeb4c654291462fcff24a8c5, type: 3} propertyPath: m_Pivot.x value: 0 diff --git a/Assets/Scripts/CECHostPlayer.Skill.cs b/Assets/Scripts/CECHostPlayer.Skill.cs index 9fe66f5018..80c8284057 100644 --- a/Assets/Scripts/CECHostPlayer.Skill.cs +++ b/Assets/Scripts/CECHostPlayer.Skill.cs @@ -1819,9 +1819,9 @@ namespace BrewMonster #if UNITY_EDITOR /// - /// Cycles through learned skills by removing all shortcuts and adding 2 new skills to slots 0 and 1. - /// If m_startingSkillID is set (>0), uses that specific skill ID and the next one (ID+1). - /// Otherwise, cycles through all learned skills in pairs. + /// Cycles through learned skills by removing all shortcuts and adding 8 new skills to slots 0-7. + /// If m_startingSkillID is set (>0), uses that specific skill ID and the next 7 (ID+1 through ID+7). + /// Otherwise, cycles through all learned skills in groups of 8. /// public void CycleSkillShortcuts() { @@ -1843,71 +1843,31 @@ namespace BrewMonster // First press: startingID + 0, startingID + 1 (e.g., 5, 6) // Second press: startingID + 2, startingID + 3 (e.g., 7, 8) // Third press: startingID + 4, startingID + 5 (e.g., 9, 10) - int currentSkillID1 = m_startingSkillID + (m_currentSkillCycleIndex * 2); - int currentSkillID2 = currentSkillID1 + 1; - BMLogger.LogError($"CycleSkillShortcuts: Trying to add skills {currentSkillID1} and {currentSkillID2}"); - // Find and add first skill - CECSkill pSkill1 = GetPositiveSkillByID(currentSkillID1); - if (pSkill1 != null) + int firstIndex = m_startingSkillID + (m_currentSkillCycleIndex * 8); + List skillIDs = new List(); + for (int i = 0; i < 8; i++) { - pSCS.CreateSkillShortcut(0, pSkill1); - Debug.LogError($"CycleSkillShortcuts: Added skill ID {currentSkillID1} to slot 0"); + skillIDs.Add(firstIndex + i); } - else + string skillIDsString = string.Join(", ", skillIDs); + BMLogger.LogError($"CycleSkillShortcuts: Trying to add skills {skillIDsString}"); + for (int i = 0; i < skillIDs.Count; i++) { - Debug.LogError($"CycleSkillShortcuts: Skill with ID {currentSkillID1} not found in learned skills"); - int find = 1; - while (pSkill1 == null && find < 100) + int skillID = skillIDs[i]; + CECSkill pSkill = GetPositiveSkillByID(skillID); + if (pSkill != null) { - m_startingSkillID++; - Debug.LogError($"CycleSkillShortcuts: m_startingSkillID {m_startingSkillID} "); - currentSkillID1 = m_startingSkillID + (m_currentSkillCycleIndex * 2); - pSkill1 = GetPositiveSkillByID(currentSkillID1); - find++; - } - - if (pSkill1 != null) - { - pSCS.CreateSkillShortcut(0, pSkill1); + pSCS.CreateSkillShortcut(i, pSkill); } else { - Debug.LogError($"CycleSkillShortcuts: Failed to find skill after {find} attempts"); - } - } - - // Find and add second skill - CECSkill pSkill2 = GetPositiveSkillByID(currentSkillID2); - if (pSkill2 != null) - { - pSCS.CreateSkillShortcut(1, pSkill2); - Debug.LogError($"CycleSkillShortcuts: Added skill ID {currentSkillID2} to slot 1"); - } - else - { - Debug.LogError($"CycleSkillShortcuts: Skill with ID {currentSkillID2} not found in learned skills"); - int find = 1; - while (pSkill2 == null && find < 100) - { - m_startingSkillID++; - Debug.LogError($"CycleSkillShortcuts: m_startingSkillID {m_startingSkillID} "); - currentSkillID2 = m_startingSkillID + (m_currentSkillCycleIndex * 2) + 1; - pSkill2 = GetPositiveSkillByID(currentSkillID2); - find++; - } - - if (pSkill2 != null) - { - pSCS.CreateSkillShortcut(1, pSkill2); - } - else - { - Debug.LogError($"CycleSkillShortcuts: Failed to find skill after {find} attempts"); + Debug.LogError($"CycleSkillShortcuts: Skill with ID {skillID} not found in learned skills"); + break; } } // Increment cycle index for next press - m_currentSkillCycleIndex++; + ++m_currentSkillCycleIndex; // Update UI CDlgQuickBar cDlgQuickBar2 = CECUIManager.Instance?.GetCDlgQuickBar(); @@ -1928,36 +1888,29 @@ namespace BrewMonster return; } - // Calculate how many pairs we can make - int maxPairs = (skillCount + 1) / 2; // Round up division + // Calculate how many groups of 8 we can make + int maxGroups = (skillCount + 7) / 8; // Round up division // Wrap around if we've reached the end - if (m_currentSkillCycleIndex >= maxPairs) + if (m_currentSkillCycleIndex >= maxGroups) { m_currentSkillCycleIndex = 0; } - // Calculate skill indices for this cycle - int skillIndex1 = m_currentSkillCycleIndex * 2; - int skillIndex2 = skillIndex1 + 1; + // Calculate starting skill index for this cycle + int startSkillIndex = m_currentSkillCycleIndex * 8; - // Add first skill to slot 0 - if (skillIndex1 < skillCount) + // Fill all 8 shortcut slots + for (int slotIndex = 0; slotIndex < 8; slotIndex++) { - CECSkill pSkill1 = GetPositiveSkillByIndex(skillIndex1); - if (pSkill1 != null) + int skillIndex = startSkillIndex + slotIndex; + if (skillIndex < skillCount) { - pSCS.CreateSkillShortcut(0, pSkill1); - } - } - - // Add second skill to slot 1 (if available) - if (skillIndex2 < skillCount) - { - CECSkill pSkill2 = GetPositiveSkillByIndex(skillIndex2); - if (pSkill2 != null) - { - pSCS.CreateSkillShortcut(1, pSkill2); + CECSkill pSkill = GetPositiveSkillByIndex(skillIndex); + if (pSkill != null) + { + pSCS.CreateSkillShortcut(slotIndex, pSkill); + } } } diff --git a/Assets/Scripts/CECUIManager.cs b/Assets/Scripts/CECUIManager.cs index 4b2cb79795..309ebe5fe2 100644 --- a/Assets/Scripts/CECUIManager.cs +++ b/Assets/Scripts/CECUIManager.cs @@ -31,6 +31,7 @@ public class CECUIManager : MonoSingleton [SerializeField] private UnityEngine.UI.Button btnSecondClick; [SerializeField] CDlgQuickBar m_pDlgQuickBar1; + [SerializeField] GameObject ChangeSkillShortcutButton; public CDlgSkillSubOther m_pDlgSkillSubOther; CDlgMessageBox m_pDlgMessageBox; public CDlgSkillAction m_pDlgSkillAction; @@ -61,6 +62,11 @@ public class CECUIManager : MonoSingleton } ShowUI("Win_Hpmpxp"); + #if UNITY_EDITOR + ChangeSkillShortcutButton.SetActive(true); + #else + ChangeSkillShortcutButton.SetActive(false); + #endif } private void Update() From 67acf39b7a9d702afbc2d37af83df5434d8ca904 Mon Sep 17 00:00:00 2001 From: Chomper9981 Date: Fri, 13 Mar 2026 10:38:51 +0700 Subject: [PATCH 3/3] fix not open skill UI when click on empty quick bar slot --- Assets/PerfectWorld/Scripts/Skills/CECSCSkill.cs | 1 + .../Scripts/UI/Dialogs/CDlgSkillAction.cs | 13 ++++++++++--- 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/Assets/PerfectWorld/Scripts/Skills/CECSCSkill.cs b/Assets/PerfectWorld/Scripts/Skills/CECSCSkill.cs index 39d8402f47..a0a41ef180 100644 --- a/Assets/PerfectWorld/Scripts/Skills/CECSCSkill.cs +++ b/Assets/PerfectWorld/Scripts/Skills/CECSCSkill.cs @@ -58,6 +58,7 @@ namespace BrewMonster } public CECSkill GetSkill() { return m_pSkill; } public void SetSkill(CECSkill pSkill) { m_pSkill = pSkill; } + public override string GetDesc() { return m_pSkill.GetSkillID().ToString(); } } } diff --git a/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgSkillAction.cs b/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgSkillAction.cs index f31d3608b8..9db5c6f4df 100644 --- a/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgSkillAction.cs +++ b/Assets/PerfectWorld/Scripts/UI/Dialogs/CDlgSkillAction.cs @@ -13,17 +13,20 @@ namespace BrewMonster [SerializeField] private SkillUI skillUI; bool m_bOpenAction; - bool m_bReceivedNCPGreeting; // ǷյNPCGreeting + bool m_bReceivedNCPGreeting; // �Ƿ��յ���NPC��Greeting public override void Awake() { base.Awake(); uiSkillButton.onClick.RemoveAllListeners(); uiSkillButton.onClick.AddListener(OnSkillButtonClicked); - EventBus.Unsubscribe(OnOpenSkillUIEvent); EventBus.Subscribe(OnOpenSkillUIEvent); } - + public void OnDestroy() + { + EventBus.Unsubscribe(OnOpenSkillUIEvent); + } + private void OnOpenSkillUIEvent(OpenSkillUIEvent @event) { TryOpenDialog(false); @@ -35,6 +38,10 @@ namespace BrewMonster } public void TryOpenDialog(bool bAction) { + if(skillUI == null) + { + return; + } var boolll = skillUI.gameObject.activeInHierarchy; if (boolll) {