Fix some bug

This commit is contained in:
Tran Hai Nam
2026-05-19 15:25:59 +07:00
parent 9baa8207b0
commit 6fb8e22355
16 changed files with 434 additions and 95 deletions
+62
View File
@@ -286,6 +286,68 @@ namespace BrewMonster
$"({m_aPtSkills.Count} active, {m_aPsSkills.Count} passive) at level {level}.");
}
/// <summary>
/// Animation test / offline: populate skill lists from <see cref="CECHostSkillModel"/> catalog
/// (same source and filters as CDlgSkillSubList).
/// Call <see cref="CECHostSkillModel.Initialize"/> before this so the catalog matches the current profession.
///
/// 动画测试 / 离线:从 CECHostSkillModel 目录填充技能列表(与 CDlgSkillSubList 相同来源与过滤)。
/// </summary>
public void InjectSkillsFromSkillModel(int level = 1, bool isEvil = false)
{
m_aPtSkills.Clear();
m_aPsSkills.Clear();
List<int> skillIds = CECHostSkillModel.Instance?.CollectSkillSubListSkillIds(isEvil);
if (skillIds == null || skillIds.Count == 0)
{
BMLogger.LogWarning(
"InjectSkillsFromSkillModel: CECHostSkillModel catalog is empty — call CECHostSkillModel.Initialize() first.");
return;
}
int injected = 0;
foreach (int skillId in skillIds)
{
CECSkill skill = new CECSkill(skillId, level);
int type = (int)ElementSkill.GetType((uint)skillId);
if (skill.SkillCore != null)
type = skill.GetType();
if (type != (int)CECSkill.SkillType.TYPE_PASSIVE &&
type != (int)CECSkill.SkillType.TYPE_PRODUCE &&
type != (int)CECSkill.SkillType.TYPE_LIVE)
m_aPtSkills.Add(skill);
else
m_aPsSkills.Add(skill);
injected++;
}
BMLogger.Log($"InjectSkillsFromSkillModel: profession={m_iProfession}, isEvil={isEvil}, " +
$"catalog={skillIds.Count}, injected={injected} " +
$"({m_aPtSkills.Count} active, {m_aPsSkills.Count} passive) at level {level}.");
}
/// <summary>
/// Build <see cref="CECSkill"/> instances for every ID returned by
/// <see cref="CECHostSkillModel.CollectSkillSubListSkillIds"/> — includes passive skills shown in the skill tree UI.
/// 构建与 CDlgSkillSubList 完全一致的技能列表(含被动)。
/// </summary>
public List<CECSkill> BuildSkillSubListSkills(int level = 1, bool isEvil = false)
{
var skills = new List<CECSkill>();
List<int> skillIds = CECHostSkillModel.Instance?.CollectSkillSubListSkillIds(isEvil);
if (skillIds == null)
return skills;
foreach (int skillId in skillIds)
skills.Add(new CECSkill(skillId, level));
return skills;
}
private void OnMsgHstLearnSkill(ECMSG Msg)
{
cmd_learn_skill pCmd = GPDataTypeHelper.FromBytes<cmd_learn_skill>((byte[])Msg.dwParam1);