diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/吴钩剑/吴钩剑.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/吴钩剑/吴钩剑.prefab index 03f485eaaf..3ee725e8c4 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/吴钩剑/吴钩剑.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/刀剑/双手双剑/吴钩剑/吴钩剑.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2496326267711005862} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} + m_LocalPosition: {x: 0.466, y: 0, z: -0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 0, y: 90, z: 0} --- !u!33 &423752032018636033 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/掣风之矛/掣风之矛.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/掣风之矛/掣风之矛.prefab index 9c06553978..fe7c04010f 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/掣风之矛/掣风之矛.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/掣风之矛/掣风之矛.prefab @@ -26,13 +26,13 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 285550270365075957} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: 0.86602545, y: 0, z: 0, w: 0.49999994} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_LocalEulerAnglesHint: {x: 120, y: 0, z: 0} --- !u!33 &5657266836829354752 MeshFilter: m_ObjectHideFlags: 0 diff --git a/Assets/PerfectWorld/Scripts/Objet/CECMatter.cs b/Assets/PerfectWorld/Scripts/Objet/CECMatter.cs index d6c8faa701..e9ffd2b91e 100644 --- a/Assets/PerfectWorld/Scripts/Objet/CECMatter.cs +++ b/Assets/PerfectWorld/Scripts/Objet/CECMatter.cs @@ -163,7 +163,8 @@ namespace PerfectWorld.Scripts var matterObject = Instantiate(matterPrefab); matterObject.transform.position = new Vector3(Info.pos.x, Info.pos.y, Info.pos.z); matterObject.transform.localScale = new Vector3(1f, 1f, 1f); - matterObject.transform.localRotation = Quaternion.identity; + // use same rotation as Prefab + // matterObject.transform.localRotation = Quaternion.identity; matterObject.SetActive(true); // Add a collider if it doesn't have one