From 72f7989796fbb578111fb1179c0ad686de2182bb Mon Sep 17 00:00:00 2001 From: HungDK <> Date: Mon, 2 Feb 2026 09:15:08 +0700 Subject: [PATCH] Declare CECTeamMan in game run --- Assets/Scripts/CECGameRun.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Assets/Scripts/CECGameRun.cs b/Assets/Scripts/CECGameRun.cs index 3f30b2b31c..ffd1c77c53 100644 --- a/Assets/Scripts/CECGameRun.cs +++ b/Assets/Scripts/CECGameRun.cs @@ -20,7 +20,7 @@ public partial class CECGameRun private GameObject _monsterPrefab;//CECMonster private GameObject _npcServerPrefab;//CECNPCServer - // CECTeamMan* m_pTeamMan; // Team manager + private CECTeamMan m_pTeamMan; // Team manager private CECShortcutSet m_pNormalSCS; // Normal shortcut set private CECShortcutSet m_pTeamSCS; // Team shortcut set private CECShortcutSet m_pTradeSCS; // Trade shortcut set @@ -35,6 +35,7 @@ public partial class CECGameRun protected CECUIManager m_pUIManager; // UI manager public CECWorld GetWorld() { return m_pWorld; } + public CECTeamMan GetTeamMan() { return m_pTeamMan; } // Get shortcut sets public CECShortcutSet GetGenCmdShortcuts() { return m_pNormalSCS; } public CECShortcutSet GetTeamCmdShortcuts() { return m_pTeamSCS; } @@ -62,6 +63,7 @@ public partial class CECGameRun // _monsterPrefab = _gameRunConfig.MonsterPrefab; // _npcServerPrefab = _gameRunConfig.NpcServerPrefab; LoadPrefabs(); + m_pTeamMan = new CECTeamMan(); // LoadPrefabs(); EC_ManMessage.RegisterHandler(this);