fix player don't play stand animation when cast skill
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@@ -252,7 +252,7 @@ public partial class CECHostPlayer : CECPlayer
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SelectTarget(m_idUCSelTarget);
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}
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if (idTraceTarget != 0)
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/*if (idTraceTarget != 0)
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{
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if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
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{
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@@ -260,7 +260,7 @@ public partial class CECHostPlayer : CECPlayer
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return;
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NormalAttackObject(idTraceTarget, bForceAttack);
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}
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}
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}*/
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}
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m_pWorkMan?.Tick(Time.deltaTime);
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}
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@@ -1100,6 +1100,19 @@ public partial class CECHostPlayer : CECPlayer
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m_CDRInfo.vExtent = EC_Utility.ToVector3(m_aabbServer.Extents);
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// Create work manager
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m_pWorkMan = new CECHPWorkMan(this);
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m_pWorkMan.StartWork_p0(m_pWorkMan.CreateWork(CECHPWork.Host_work_ID.WORK_STAND));
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/*if (IsDead())
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{
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CECHPWorkDead pWork = (CECHPWorkDead*)m_pWorkMan->CreateWork(CECHPWork.Host_work_ID.WORK_DEAD);
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pWork->SetBeDeadFlag(true);
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m_pWorkMan->StartWork_p0(pWork);
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}
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else if (IsSitting())
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{
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CECHPWorkSit* pWork = (CECHPWorkSit*)m_pWorkMan->CreateWork(CECHPWork.Host_work_ID.WORK_SIT);
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pWork->SetBeSittingFlag(true);
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m_pWorkMan->StartWork_p1(pWork);
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}*/
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LoadResources();
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if (m_pWorkMan == null)
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