From 7aa7dddaab5587b2a2403b33f365690858bdabaf Mon Sep 17 00:00:00 2001 From: Tran Hai Nam Date: Tue, 21 Apr 2026 11:25:38 +0700 Subject: [PATCH] remove fallback log --- .../Scripts/Players/CECPlayerActionPlayPolicy.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs b/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs index 9662cb3cc0..4099c2254d 100644 --- a/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs +++ b/Assets/PerfectWorld/Scripts/Players/CECPlayerActionPlayPolicy.cs @@ -357,7 +357,7 @@ namespace BrewMonster && GetModel().PlayActionByName(szActName, 1.0f, bRestart, nTransTime, true, (uint)iAction , bNoFx, attackEvent, dwFlagMode); if (!check) { - BMLogger.LogError($"Fall back to base implementation: {szActName} failed"); + //BMLogger.LogError($"Fall back to base implementation: {szActName} failed"); //fallback to base implementation(which is non policy based) base.PlayNonSkillActionWithName(iAction, szActName, bRestart, nTransTime, bNoFx, attackEvent, dwFlagMode); } @@ -384,7 +384,7 @@ namespace BrewMonster && GetModel().PlayActionByName(szActName, 1.0f, true, 200, true); if (!check) { - BMLogger.LogError($"Fall back to base implementation: {szActName} failed"); + //BMLogger.LogError($"Fall back to base implementation: {szActName} failed"); //fallback to base implementation(which is non policy based) base.PlaySkillCastActionWithName(idSkill, szActName, bNoFX); } @@ -400,7 +400,7 @@ namespace BrewMonster && GetModel().PlayActionByName(szActName, 1.0f, true, 200, true, (uint)PLAYER_ACTION_TYPE.ACT_CASTSKILL, bNoFX, attackEvent, dwFlagMode); if (!check) { - BMLogger.LogError($"Fall back to base implementation: {szActName} failed"); + //BMLogger.LogError($"Fall back to base implementation: {szActName} failed"); //fallback to base implementation(which is non policy based) base.PlaySkillAttackActionWithName(idSkill, szActName, bNoFX, attackEvent, dwFlagMode); } @@ -413,7 +413,7 @@ namespace BrewMonster && GetModel().QueueAction(szActName, nTransTime, (int)PLAYER_ACTION_TYPE.ACT_CASTSKILL, false, false, bNoFX, bResetSpeed, bResetActFlag, attackEvent, dwNewFlagMode); if (!check) { - BMLogger.LogError($"Fall back to base implementation: {szActName} failed"); + //BMLogger.LogError($"Fall back to base implementation: {szActName} failed"); //fallback to base implementation(which is non policy based) base.QueueSkillAttackActionWithName(idSkill, szActName, nTransTime, bNoFX, bResetSpeed, bResetActFlag, attackEvent, dwNewFlagMode); }