Merge pull request 'Transmit Service' (#391) from feature/transmit-services into develop
Reviewed-on: https://git.pthub.vn/Unity/perfect-world-unity/pulls/391
This commit is contained in:
Vendored
+1
-1
@@ -9,7 +9,7 @@
|
||||
{
|
||||
"name": "Attach to Unity",
|
||||
"type": "vstuc",
|
||||
"request": "attach"
|
||||
"request": "attach",
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -131,13 +131,13 @@ Material:
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 0, g: 1, b: 0.9534545, a: 0.8509804}
|
||||
- _Color: {r: 0, g: 0.5, b: 1, a: 0.8}
|
||||
- _DeepColor: {r: 0, g: 0.9803924, b: 1, a: 0.78431374}
|
||||
- _DeepColor: {r: 0, g: 0.9803924, b: 1, a: 0.29803923}
|
||||
- _FoamColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _FoamSpeed: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FoamSpeedA: {r: 0.1, g: 0.1, b: 0, a: 0}
|
||||
- _FoamSpeedB: {r: -0.08, g: 0.06, b: 0, a: 0}
|
||||
- _NormalTiling: {r: 40, g: 40, b: 0, a: 0}
|
||||
- _ShallowColor: {r: 0, g: 0.9806142, b: 1, a: 1}
|
||||
- _ShallowColor: {r: 0, g: 0.9806141, b: 1, a: 0.68235296}
|
||||
- _WaterColor: {r: 0.19999996, g: 0.6, b: 0.8, a: 0.8}
|
||||
- _WaveDirection: {r: 1, g: 1, b: 0, a: 0}
|
||||
- _WaveSpeed1: {r: 0.05, g: 0.03, b: 0, a: 0}
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||||
|
||||
@@ -0,0 +1,51 @@
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||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f04e4cee6b3592d46866e3d631e4d4e0, type: 3}
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m_Name: WorldTargetSO
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m_EditorClassIdentifier:
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worldTargets:
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name:
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world_id: 161
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world_id: 161
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vecPos:
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folderAsset: yes
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,11 @@
|
||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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namespace BrewMonster.Scripts.Common.DataProcess.ScriptableObjects
|
||||
{
|
||||
[CreateAssetMenu(fileName = "WorldTargetSO", menuName = "BrewMonster/WorldTargetSO")]
|
||||
public class WorldTargetSO : ScriptableObject
|
||||
{
|
||||
public List<TRANS_TARGET> worldTargets;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
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fileFormatVersion: 2
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guid: f04e4cee6b3592d46866e3d631e4d4e0
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@@ -1,8 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using BrewMonster;
|
||||
using BrewMonster.Scripts.Common.DataProcess.ScriptableObjects;
|
||||
using CSNetwork.GPDataType;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public struct TRANS_TARGET
|
||||
{
|
||||
public int id;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
|
||||
public ushort[] name;
|
||||
public string Name;
|
||||
public int world_id;
|
||||
public A3DVECTOR3 vecPos;
|
||||
public int domain_id;
|
||||
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct TRANS_TARGET_SERV
|
||||
{
|
||||
public int id;
|
||||
public int world_id;
|
||||
public A3DVECTOR3 vecPos;
|
||||
public int domain_id;
|
||||
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct GShopBuyOption
|
||||
{
|
||||
@@ -71,4 +99,43 @@ public static class BinaryReaderExtensions
|
||||
byte[] bytes = reader.ReadBytes(length * 2); // Wide chars are 2 bytes each
|
||||
return System.Text.Encoding.Unicode.GetString(bytes).TrimEnd('\0');
|
||||
}
|
||||
}
|
||||
|
||||
public class GlobalDataManager
|
||||
{
|
||||
public static void globaldata_load()
|
||||
{
|
||||
// read world target data
|
||||
var worldTargetSO = Resources.Load<WorldTargetSO>("WorldTargetSO");
|
||||
if(worldTargetSO == null)
|
||||
{
|
||||
BMLogger.LogError("GlobalDataManager: world target data not found");
|
||||
|
||||
#if UNITY_EDITOR
|
||||
// show a dialouge for the error
|
||||
UnityEditor.EditorUtility.DisplayDialog("GlobalDataManager", "World target data not found", "OK");
|
||||
#endif
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||||
|
||||
return;
|
||||
}
|
||||
|
||||
GlobalTransmitData.global_trans_targets = worldTargetSO.worldTargets;
|
||||
|
||||
//TODO: Load the domain info file. It's a binary file.
|
||||
// now load domain info file
|
||||
// AFileImage domainFile = new AFileImage();
|
||||
// if( !domainFile.Open("Data\\domain.data", AFILE_OPENEXIST | AFILE_BINARY) )
|
||||
// {
|
||||
// a_LogOutput(1, "GlobalData_Load(), Failed to open domain data file");
|
||||
// return false;
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
public class GlobalTransmitData
|
||||
{
|
||||
public static List<TRANS_TARGET> global_trans_targets = new();
|
||||
private static List<TRANS_TARGET_SERV> global_trans_targets_server = new();
|
||||
|
||||
public static List<TRANS_TARGET> globaldata_gettranstargets => global_trans_targets;
|
||||
}
|
||||
@@ -138,6 +138,8 @@ namespace BrewMonster.Network
|
||||
// 加载 coord_data.txt(C++:Configs/Coord_data.txt)用于任务可点击链接的自动移动。
|
||||
LoadObjectCoord();
|
||||
LoadPetAutoSkill();
|
||||
|
||||
GlobalDataManager.globaldata_load();
|
||||
return true;
|
||||
}
|
||||
public static CECConfigs GetConfigs() { return m_pConfigs; }
|
||||
|
||||
@@ -104,7 +104,7 @@ namespace BrewMonster.Scripts.Managers
|
||||
public async Task<GameObject> GetModelPlayer(byte profession, byte gender)
|
||||
{
|
||||
var prefab = await AddressableManager.Instance.LoadPrefabAsync(_playerModelPaths[profession * GENDER.NUM_GENDER + gender]);
|
||||
// BMLogger.LogError("_playerModelPaths[profession * GENDER.NUM_GENDER + gender] = " + _playerModelPaths[profession * GENDER.NUM_GENDER + gender]);
|
||||
BMLogger.LogError("_playerModelPaths[profession * GENDER.NUM_GENDER + gender] = " + _playerModelPaths[profession * GENDER.NUM_GENDER + gender]);
|
||||
if (prefab == null)
|
||||
{
|
||||
BMLogger.LogError( $" [NPC Manager] Not found Prefab from Addressable with profession : {profession} gender : {gender}");
|
||||
|
||||
@@ -1018,6 +1018,7 @@ namespace CSNetwork.GPDataType
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
[System.Serializable]
|
||||
public struct A3DVECTOR3
|
||||
{
|
||||
public float x;
|
||||
@@ -2303,6 +2304,60 @@ namespace CSNetwork.GPDataType
|
||||
{
|
||||
public ushort waypoint;
|
||||
};
|
||||
|
||||
public struct cmd_waypoint_list
|
||||
{
|
||||
public uint count;
|
||||
public ushort[] list;
|
||||
|
||||
public bool FromBytes(byte[] data)
|
||||
{
|
||||
const int CountSize = sizeof(uint);
|
||||
const int ItemSize = sizeof(ushort);
|
||||
|
||||
if (data == null || data.Length < CountSize)
|
||||
{
|
||||
count = 0;
|
||||
list = Array.Empty<ushort>();
|
||||
return false;
|
||||
}
|
||||
|
||||
ReadOnlySpan<byte> buffer = data;
|
||||
uint parsedCount = BinaryPrimitives.ReadUInt32LittleEndian(buffer.Slice(0, CountSize));
|
||||
uint maxCount = (uint)((data.Length - CountSize) / ItemSize);
|
||||
|
||||
if (parsedCount > maxCount || parsedCount > int.MaxValue)
|
||||
{
|
||||
count = 0;
|
||||
list = Array.Empty<ushort>();
|
||||
return false;
|
||||
}
|
||||
|
||||
int itemCount = (int)parsedCount;
|
||||
if (itemCount == 0)
|
||||
{
|
||||
count = parsedCount;
|
||||
list = Array.Empty<ushort>();
|
||||
return true;
|
||||
}
|
||||
|
||||
ushort[] parsedList = list;
|
||||
if (parsedList == null || parsedList.Length != itemCount)
|
||||
parsedList = new ushort[itemCount];
|
||||
|
||||
int offset = CountSize;
|
||||
for (int i = 0; i < itemCount; i++)
|
||||
{
|
||||
parsedList[i] = BinaryPrimitives.ReadUInt16LittleEndian(buffer.Slice(offset, ItemSize));
|
||||
offset += ItemSize;
|
||||
}
|
||||
|
||||
count = parsedCount;
|
||||
list = parsedList;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public static class GNETRoles
|
||||
{
|
||||
|
||||
@@ -32,6 +32,7 @@ namespace BrewMonster.Scripts
|
||||
/// </summary>
|
||||
public async void ShowAllPlayerModels(List<RoleInfo> roleInfos)
|
||||
{
|
||||
BMLogger.Log($"ShowAllPlayerModels: {roleInfos.Count}");
|
||||
_loadVersion++;
|
||||
int version = _loadVersion;
|
||||
|
||||
@@ -111,12 +112,14 @@ namespace BrewMonster.Scripts
|
||||
|
||||
private async UniTask<GameObject> LoadPlayerModel(RoleInfo role)
|
||||
{
|
||||
BMLogger.Log($"LoadPlayerModel: {role.roleid}");
|
||||
var elemendataman = BrewMonster.ElementDataManProvider.GetElementDataMan();
|
||||
GameObject prefab = await NPCManager.Instance.GetModelPlayer(role.occupation, role.gender);
|
||||
if (prefab == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
BMLogger.Log($"LoadPlayerModel: {role.roleid} - prefab loaded");
|
||||
GameObject model = Instantiate(prefab);
|
||||
var playerDefaultEquipments = model.GetComponentInChildren<PlayerDefaultEquipments>();
|
||||
if (playerDefaultEquipments == null)
|
||||
|
||||
@@ -3240,11 +3240,12 @@ namespace BrewMonster.UI
|
||||
// id_dialog = (int)pService.id_dialog;
|
||||
// idFunction = (int)SERVICE_TYPE.NPC_HEAL;
|
||||
// }
|
||||
// else if (DataType == DATA_TYPE.DT_NPC_TRANSMIT_SERVICE)
|
||||
// {
|
||||
// NPC_TRANSMIT_SERVICE pService = (NPC_TRANSMIT_SERVICE)pData;
|
||||
// idFunction = (int)SERVICE_TYPE.NPC_TRANSMIT;
|
||||
// }
|
||||
else if (DataType == DATA_TYPE.DT_NPC_TRANSMIT_SERVICE)
|
||||
{
|
||||
NPC_TRANSMIT_SERVICE pService = (NPC_TRANSMIT_SERVICE)pData;
|
||||
id_dialog = (int)pService.id_dialog;
|
||||
idFunction = (int)SERVICE_TYPE.NPC_TRANSMIT;
|
||||
}
|
||||
// else if (DataType == DATA_TYPE.DT_NPC_TRANSPORT_SERVICE)
|
||||
// {
|
||||
// NPC_TRANSPORT_SERVICE pService = (NPC_TRANSPORT_SERVICE)pData;
|
||||
@@ -3464,8 +3465,10 @@ namespace BrewMonster.UI
|
||||
}
|
||||
else if (idFunction == (int)SERVICE_TYPE.NPC_TRANSMIT)
|
||||
{
|
||||
dialogue1 = "Win_WorldMapTravel";
|
||||
// pShow1 = m_pAUIManager.GetDialog("Win_WorldMapTravel");
|
||||
dialogue1 = "Win_WorldMap";
|
||||
var pShow1 = m_pAUIManager.GetDialog("Win_WorldMap") as DlgWorldMap;
|
||||
pShow1.Show(true);
|
||||
pShow1.BuildTravelMap((uint)DATA_TYPE.DT_NPC_TRANSMIT_SERVICE, pData);
|
||||
//((CDlgWorldMap*)pShow1).BuildTravelMap(DT_NPC_TRANSMIT_SERVICE, pData);
|
||||
}
|
||||
// else if (idFunction == (int)SERVICE_TYPE.NPC_SKILL)
|
||||
|
||||
@@ -37,6 +37,14 @@ namespace BrewMonster.UI
|
||||
|
||||
public CDlgMiniMap m_pDlgMiniMap;
|
||||
|
||||
//TODO: There're some managers here. We probably need to implement them in the future.
|
||||
// CECCustomizeMgr *m_CustomizeMgr;
|
||||
// CECHomeDlgsMgr *m_HomeDlgsMgr;
|
||||
// CECMiniBarMgr *m_pMiniBarMgr;
|
||||
private CECMapDlgsMgr m_pMapDlgsMgr;
|
||||
// CECShortcutMgr *m_pShortcutMgr;
|
||||
// CECIconStateMgr *m_pIconStateMgr;
|
||||
|
||||
private readonly ChatEmotionDisplayPipeline _chatEmotionPipeline = new ChatEmotionDisplayPipeline();
|
||||
|
||||
/// <summary>
|
||||
@@ -437,7 +445,15 @@ namespace BrewMonster.UI
|
||||
m_IconMap[(byte)EC_GAMEUI_ICONS.ICONS_INVENTORY] = (INVENTORY_ICONLIST_NAME, Resources.LoadAll<Sprite>(INVENTORY_ICONLIST_NAME));
|
||||
m_IconMap[(byte)EC_GAMEUI_ICONS.ICONS_STATE] = (STATE_ICONLIST_NAME, Resources.LoadAll<Sprite>(STATE_ICONLIST_NAME));
|
||||
m_IconMap[(byte)EC_GAMEUI_ICONS.ICONS_SKILLGRP] = (SKILL_GROUP_ICON_NAME, Resources.LoadAll<Sprite>(SKILL_GROUP_ICON_NAME));
|
||||
|
||||
m_pMapDlgsMgr = new CECMapDlgsMgr();
|
||||
}
|
||||
|
||||
public CECMapDlgsMgr GetMapDlgsMgr()
|
||||
{
|
||||
return m_pMapDlgsMgr;
|
||||
}
|
||||
|
||||
public AUIImagePictureBase SetCover(AUIImagePictureBase pImgPic, string nameImage, EC_GAMEUI_ICONS iCONS_TYPE)
|
||||
{
|
||||
if (pImgPic == null)
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
using BrewMonster.Network;
|
||||
using CSNetwork.Common;
|
||||
using CSNetwork.GPDataType;
|
||||
using ModelRenderer.Scripts.Common;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@@ -9,9 +12,21 @@ namespace BrewMonster.UI
|
||||
{
|
||||
[SerializeField] private Image mapImage;
|
||||
[SerializeField] private Image _hostPlayerPositionImage;
|
||||
[Space(10)]
|
||||
[SerializeField] private float _positionFactor = 2f;
|
||||
[SerializeField] private Button _closeButton;
|
||||
|
||||
[Space(10)]
|
||||
[Header("Transmit Points")]
|
||||
[SerializeField] private RectTransform _transPointButtonParent;
|
||||
// this is the prefab for the trans point button
|
||||
[SerializeField] private WorldMapTransPoint _transPointButtonPrefab;
|
||||
|
||||
|
||||
|
||||
|
||||
private Dictionary<int, WorldMapTransPoint> _transPoints = new();
|
||||
|
||||
|
||||
// 世界 / World
|
||||
const int MAJOR_MAP = 1;
|
||||
@@ -53,6 +68,17 @@ namespace BrewMonster.UI
|
||||
}
|
||||
}
|
||||
|
||||
public override void CloseDialogue()
|
||||
{
|
||||
base.CloseDialogue();
|
||||
|
||||
// hide all the trans points
|
||||
foreach(var transPoint in _transPoints)
|
||||
{
|
||||
transPoint.Value.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Render()
|
||||
{
|
||||
UpdateHostPlayerPositionImage();
|
||||
@@ -63,7 +89,7 @@ namespace BrewMonster.UI
|
||||
Vector3 _hostPlayerPosition;
|
||||
Quaternion _hostPlayerRotation;
|
||||
|
||||
private void UpdateHostPlayerPositionImage()
|
||||
private void UpdateHostPlayerPositionImage()
|
||||
{
|
||||
if (_hostPlayerPositionImage == null)
|
||||
{
|
||||
@@ -92,6 +118,35 @@ namespace BrewMonster.UI
|
||||
hostPlayerRectTransform.localRotation = Quaternion.Euler(0, 0, -_hostPlayerRotation.eulerAngles.y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If use use Transmit Scroll or Transmit Service, we have to show the transmit points on the map.
|
||||
/// </summary>
|
||||
private void ShowTranPoints()
|
||||
{
|
||||
CECGameUIMan pGameUI = CECUIManager.Instance.GetInGameUIMan();
|
||||
var transPoints = pGameUI.GetMapDlgsMgr().m_transPoints;
|
||||
WorldMapTransPoint transPointObject = null;
|
||||
int currentMapId = (int)GetDataPtr("WorldID");
|
||||
foreach(var transPointPair in transPoints)
|
||||
{
|
||||
// check if the trans point is already created. If not, create it.
|
||||
if(_transPoints.TryGetValue(transPointPair.Key, out transPointObject))
|
||||
{
|
||||
// now enable the trans point object
|
||||
transPointObject.gameObject.SetActive(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// create the trans point object
|
||||
transPointObject = Instantiate(_transPointButtonPrefab, _transPointButtonParent);
|
||||
transPointObject.Init(this, transPointPair.Key);
|
||||
transPointObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(transPointPair.Value.vecPos.x / _positionFactor, transPointPair.Value.vecPos.z / _positionFactor);
|
||||
_transPoints[transPointPair.Key] = transPointObject;
|
||||
transPointObject.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool TryGetHostPlayerPosition(out Vector3 hostPlayerPosition, out Quaternion hostPlayerRotation)
|
||||
{
|
||||
hostPlayerPosition = Vector3.zero;
|
||||
@@ -127,12 +182,14 @@ namespace BrewMonster.UI
|
||||
|
||||
if(dwType == (uint)DATA_TYPE.DT_NPC_TRANSMIT_SERVICE)
|
||||
{
|
||||
// worldid = pMgr->FindTransmitWorldID((NPC_TRANSMIT_SERVICE*)pData);
|
||||
var serviceData = (NPC_TRANSMIT_SERVICE)pData;
|
||||
var worldInstanceName = UnityGameSession.Instance.GetWorldInstanceName((int)serviceData.id);
|
||||
|
||||
// save the worldid
|
||||
// SetDataPtr((void*)worldid, "WorldID");
|
||||
SetDataPtr(worldid, "WorldID");
|
||||
|
||||
// pMgr->LoadMapTexture(m_pA3DDevice, pImage, CECMapDlgsMgr::MAP_TYPE_TRANSMIT);
|
||||
ShowTranPoints();
|
||||
}
|
||||
else if(dwType == (uint)DATA_TYPE.DT_TRANSMITSCROLL_ESSENCE)
|
||||
{
|
||||
@@ -162,9 +219,100 @@ namespace BrewMonster.UI
|
||||
OnCloseButtonClicked();
|
||||
}
|
||||
|
||||
public void OnTransPointClicked(int id)
|
||||
{
|
||||
var transPoints = CECUIManager.Instance.GetInGameUIMan().GetMapDlgsMgr().m_transPoints;
|
||||
if(transPoints.TryGetValue(id, out var transPoint))
|
||||
{
|
||||
UnityGameSession.c2s_CmdGoto(transPoint.vecPos.x, transPoint.vecPos.y, transPoint.vecPos.z);
|
||||
|
||||
// close the map
|
||||
OnCloseButtonClicked();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCloseButtonClicked()
|
||||
{
|
||||
CloseDialogue();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public struct TRANS_POINT
|
||||
{
|
||||
public int id;
|
||||
public int worldid;
|
||||
public string strName;
|
||||
public A3DVECTOR3 vecPos;
|
||||
};
|
||||
|
||||
|
||||
public enum TransMode
|
||||
{
|
||||
TM_INVALID = 0,
|
||||
TM_TRANSMITSCROLL = 1, // 通过传送卷轴传送 / Transmit scroll
|
||||
TM_NPC_TRANSMIT_NORMAL = 2, // 通过 NPC 传送服务、向当前 NPC 连接点传送 / Transmit service to the current NPC connection point
|
||||
TM_NPC_TRANSMIT_DIRECT = 3, // 通过 NPC 传送服务、向当前 NPC 可达点直接传送 / Transmit service to the current NPC reachable point directly
|
||||
};
|
||||
|
||||
|
||||
|
||||
public class CECMapDlgsMgr
|
||||
{
|
||||
public int m_nCurFlagIndex;
|
||||
public bool m_bMarking;
|
||||
public bool m_bMapDragging;
|
||||
public List<TRANS_POINT> m_vecTeamMate = new();
|
||||
public Dictionary<int, TRANS_POINT> m_transPoints = new();
|
||||
|
||||
// update player way-points
|
||||
public void UpdateWayPoints(ushort[] pData, uint iSize, bool bClear)
|
||||
{
|
||||
var vecTarget = GlobalTransmitData.globaldata_gettranstargets;
|
||||
|
||||
if(bClear)
|
||||
{
|
||||
m_transPoints.Clear();
|
||||
}
|
||||
|
||||
// got valid points.
|
||||
for(int i = 0; i < iSize; i++ )
|
||||
{
|
||||
int idThis = pData[i];//*(pData+i);
|
||||
for(int j = 0; j < vecTarget.Count; j++ )
|
||||
{
|
||||
if( idThis != vecTarget[j].id ) continue;
|
||||
|
||||
TRANS_POINT tp;
|
||||
|
||||
tp.id = idThis;
|
||||
tp.strName = vecTarget[j].Name;
|
||||
tp.vecPos = vecTarget[j].vecPos;
|
||||
tp.worldid = vecTarget[j].world_id;
|
||||
|
||||
m_transPoints[idThis] = tp;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class TransWay
|
||||
{
|
||||
public const int WAYPOINT_ME = 0;
|
||||
public const int WAYPOINT_TARGET = 1;
|
||||
|
||||
public const int MINIMAP_UL = 0;
|
||||
public const int MINIMAP_UR = 1;
|
||||
public const int MINIMAP_LL = 2;
|
||||
public const int MINIMAP_LR = 3;
|
||||
public const int MINIMAP_MAX = 4;
|
||||
|
||||
// The transmission mode to use when sending the transmission protocol (TM_NPC_TRANSMIT_NORMAL =2 and the number of wayPoints is greater than 1 may be true at the same time)
|
||||
public TransMode mode; // 发送传送协议时应使用的传送模式(TM_NPC_TRANSMIT_NORMAL =2 与 wayPoints 个数大于1可能同时成立)
|
||||
public int nCost; // 需要的完美币 / The required perfect coin
|
||||
public int nLevel; // 需求的等级 / The required level
|
||||
// The transmission route (excluding the start point and including the end point) (can be used for display in all modes, can only be used for protocol in TM_NPC_TRANSMIT_DIRECT mode)
|
||||
public List<TRANS_POINT> wayPoints = new(); // 传送路线(不含起点、包括终点)(各模式下均可用于显示,TM_NPC_TRANSMIT_DIRECT 模式下才可用于协议)
|
||||
}
|
||||
}
|
||||
@@ -12,6 +12,10 @@ namespace BrewMonster.UI
|
||||
|
||||
public DlgWorldMap dlgWorldMap;
|
||||
|
||||
// if true, user can click on the map to move the host player to the clicked position.
|
||||
// ideally we only enble this for testing/development.
|
||||
[SerializeField] private bool _enableClickToMove = true;
|
||||
|
||||
// The host player player (0,0,0) is not at the center of the map. It usually has an offset that we have to calculate at Awake
|
||||
private Vector2 _hostPlayerOffsetPosition;
|
||||
|
||||
@@ -38,6 +42,8 @@ namespace BrewMonster.UI
|
||||
// This triggers automatically when the user clicks/taps on this Image
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if(!_enableClickToMove) return;
|
||||
|
||||
Vector2 localCursorPosition;
|
||||
|
||||
// Convert the screen click position to local anchored position inside the Map
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace BrewMonster.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// This script should be attached to the trans point button in the world map.
|
||||
/// A Transmit Point will show up when user use Transmit Scroll or Transmit Service. (Dịch vụ dịch chuyển ở NPC)
|
||||
/// </summary>
|
||||
public class WorldMapTransPoint : MonoBehaviour
|
||||
{
|
||||
[HideInInspector] public int id;
|
||||
|
||||
private DlgWorldMap _dlgWorldMap;
|
||||
|
||||
public void Init(DlgWorldMap dlgWorldMap, int id)
|
||||
{
|
||||
_dlgWorldMap = dlgWorldMap;
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
public void OnClick()
|
||||
{
|
||||
_dlgWorldMap.OnTransPointClicked(id);
|
||||
}
|
||||
}
|
||||
}
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@@ -6,7 +6,7 @@ TextureImporter:
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@@ -37,13 +37,13 @@ TextureImporter:
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@@ -52,9 +52,9 @@ TextureImporter:
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flipbookRows: 1
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@@ -139,7 +139,7 @@ TextureImporter:
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m_CullTransparentMesh: 1
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--- !u!114 &603420354022532661
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3185449669602415166}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 1, g: 1, b: 1, a: 0.003921569}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 0}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillAmount: 1
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m_FillClockwise: 1
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!1 &4370684628053341786
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GameObject:
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m_ObjectHideFlags: 0
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@@ -363,6 +585,8 @@ MonoBehaviour:
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_hostPlayerPositionImage: {fileID: 4036230907032538800}
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_positionFactor: 1.8
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_closeButton: {fileID: 8858186809287203567}
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_transPointButtonParent: {fileID: 7169122999130120872}
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_transPointButtonPrefab: {fileID: 2537562987844392478}
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--- !u!1 &8308536083041954008
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GameObject:
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m_ObjectHideFlags: 0
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@@ -547,6 +771,7 @@ RectTransform:
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- {fileID: 5906545349664091413}
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- {fileID: 1510574663178069641}
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- {fileID: 9142400375056319150}
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- {fileID: 8205908652006291613}
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m_Father: {fileID: 7323734624486819451}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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@@ -606,3 +831,4 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_hostPlayerPositionImage: {fileID: 5906545349664091413}
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dlgWorldMap: {fileID: 135853640611757204}
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_enableClickToMove: 1
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@@ -1,5 +1,6 @@
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using BrewMonster.Network;
|
||||
using BrewMonster.Scripts;
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||||
using BrewMonster.UI;
|
||||
using CSNetwork;
|
||||
using CSNetwork.GPDataType;
|
||||
using Cysharp.Threading.Tasks;
|
||||
@@ -57,54 +58,27 @@ namespace BrewMonster
|
||||
|
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void OnMsgHstWayPoint(ECMSG Msg)
|
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{
|
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//CECGameUIMan pGameUI = EC_Game.GetGameRun().GetUIManager().GetInGameUIMan();
|
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CECGameUIMan pGameUI = CECUIManager.Instance.GetInGameUIMan();
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//if (Convert.ToInt32(Msg.dwParam2) == CommandID.ACTIVATE_WAYPOINT)
|
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//{
|
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// cmd_activate_waypoint pCmd = GPDataTypeHelper.FromBytes<cmd_activate_waypoint>((byte[])Msg.dwParam1);
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// m_aWayPoints.Add(pCmd.waypoint);
|
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if (Convert.ToInt32(Msg.dwParam2) == CommandID.ACTIVATE_WAYPOINT)
|
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{
|
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cmd_activate_waypoint pCmd = GPDataTypeHelper.FromBytes<cmd_activate_waypoint>((byte[])Msg.dwParam1);
|
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m_aWayPoints.Add(pCmd.waypoint);
|
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|
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// // add to waypoints array
|
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// pGameUI.GetMapDlgsMgr().UpdateWayPoints(&pCmd.waypoint, 1, false);
|
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// add to waypoints array
|
||||
// pGameUI.GetMapDlgsMgr().UpdateWayPoints(&pCmd.waypoint, 1, false);
|
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}
|
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else if (Convert.ToInt32(Msg.dwParam2) == CommandID.WAYPOINT_LIST)
|
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{
|
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cmd_waypoint_list pCmd = new cmd_waypoint_list();
|
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pCmd.FromBytes((byte[])Msg.dwParam1);
|
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|
||||
// // Print a notify message
|
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// const CECMapDlgsMgr::PointMap& aWayPoints = pGameUI.GetMapDlgsMgr().GetTransPoint();
|
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// CECMapDlgsMgr::PointMap::const_iterator itr = aWayPoints.find(pCmd.waypoint);
|
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// if(itr != aWayPoints.end())
|
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// {
|
||||
// g_pGame.GetGameRun().AddFixedMessage(FIXMSG_NEWWAYPOINT, (itr.second).strName);
|
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for (int i=0; i < pCmd.count; i++)
|
||||
m_aWayPoints.Add(pCmd.list[i]);
|
||||
|
||||
// bool bCanPopUITips = true;
|
||||
// int count = CECUIConfig::Instance().GetGameUI().GetTaskIDDisableWayPointsUITipsCount();
|
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// // ¼ì²éÉíÉÏÊÇ·ñÓнûÖ¹µ¯³ötipsµÄÈÎÎñ
|
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// for (int i=0;i<count;i++){
|
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// int taskID = CECUIConfig::Instance().GetGameUI().GetTaskIDDisableWayPointsUITips(i);
|
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// if(GetTaskInterface() && GetTaskInterface().HasTask(taskID)){
|
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// bCanPopUITips = false;
|
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// break;
|
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// }
|
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// }
|
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// // µ¯³ötips
|
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// CECScriptMan* pScriptMan = g_pGame.GetGameRun().GetUIManager().GetScriptMan();
|
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// if (pScriptMan && bCanPopUITips)
|
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// {
|
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// pScriptMan.GetContext().GetUI().SetTipDialogTitleAndContent(AC2AS_CP(CP_UTF8, pGameUI.GetStringFromTable(11350)), AC2AS_CP(CP_UTF8, (itr.second).strName));
|
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// pScriptMan.GetContext().GetUI().ShowTip(500, 500, 5000, 300);
|
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// }
|
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// }
|
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// }
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|
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// else if (Msg.dwParam2 == WAYPOINT_LIST)
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// {
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// cmd_waypoint_list* pCmd = (cmd_waypoint_list*)Msg.dwParam1;
|
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|
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// m_aWayPoints.SetSize(pCmd.count, 16);
|
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// for (size_t i = 0; i < pCmd.count; i++)
|
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// m_aWayPoints[i] = pCmd.list[i];
|
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|
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// // update the whole list
|
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// pGameUI.GetMapDlgsMgr().UpdateWayPoints(pCmd.list, pCmd.count, true);
|
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// }
|
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// update the whole list
|
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pGameUI.GetMapDlgsMgr().UpdateWayPoints(pCmd.list, pCmd.count, true);
|
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}
|
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}
|
||||
|
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private void OnMsgHstPressCancel(ECMSG Msg)
|
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|
||||
@@ -49,6 +49,7 @@ public class CECUIManager : MonoSingleton<CECUIManager>
|
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Sprite[] m_iconlistIvtr;
|
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private CDlgInfoTooltip m_pDlgSkillTooltip;
|
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|
||||
|
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// Task update timer / 任务更新计时器
|
||||
private float _nextTaskUpdateTime = 0f;
|
||||
private const float TASK_UPDATE_INTERVAL = .1f;
|
||||
|
||||
Reference in New Issue
Block a user