Merge remote-tracking branch 'origin/develop' into feature/update-logout-logic
This commit is contained in:
@@ -0,0 +1,100 @@
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using BrewMonster.Network;
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using CSNetwork;
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using CSNetwork.GPDataType;
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using BrewMonster.Scripts;
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using UnityEngine;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks;
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namespace BrewMonster
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{
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public partial class CECHostPlayer
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{
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public void OnMsgPlayerChgShape(ECMSG Msg)
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{
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cmd_player_chgshape pCmd = GPDataTypeHelper.FromBytes<cmd_player_chgshape>((byte[])Msg.dwParam1);
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//ASSERT(pCmd && pCmd->idPlayer == m_PlayerInfo.cid);
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TransformShape(pCmd.shape);
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}
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public async Task TransformShape(byte iShape, bool bLoadAtOnce = false/* =false */)
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{
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SetShape(iShape);
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//a_LogOutput(1, "CECPlayer::TransformShape(iShape=%d)(iShapeType=%d,iShapeID=%d)", iShape, PLAYERMODEL_GETTYPE(iShape), PLAYERMODEL_GETID(iShape));
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if (!GetMajorModel()) return;
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if (IsShapeChanged())
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{
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// change to a dummy model, may cause an asynchronous loading
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await QueueLoadDummyModel(m_iShape, bLoadAtOnce);
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}
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else
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{
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// back to major model is a synchronous operation
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ApplyShapeModelChange(GetMajorModel());
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}
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}
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void SetShape(byte iShape)
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{
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// The shape id from the server is a 8-bit number
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// The meaning of each bit:
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// | 7 6 | 5 4 3 2 1 0 |
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// |-TYPE-|-----Model ID-----|
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int iNewShape = (iShape & 0xff); // only accept 8bit
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// �Ծɵ�Shape�������ݽ�������
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FixOldShapeInfo(ref iNewShape);
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// ְҵ������Model IDҪ��ת��
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if( PLAYERMODEL_GETTYPE(iNewShape) == (int)PLAYERMODEL_TYPE.PLAYERMODEL_PROFESSION )
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{
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int iRealID = _GetProfessionTransformModelID(
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m_iProfession, m_iGender, PLAYERMODEL_GETID(iNewShape));
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iNewShape = 0x40 | iRealID;
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}
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// ��ְҵ������Model IDΪEC_Resource.h���ֵ���ʲ�������
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else
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{
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}
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// store the original data into 8~15 bit
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m_iShape = iNewShape | ((iShape & 0xff) << 8);
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}
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void FixOldShapeInfo(ref int iShape)
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{
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// �Ǹ�ʱ��shapeΪ0����û�б�������0����ְҵ����
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if(iShape != 0 && PLAYERMODEL_GETTYPE(iShape) == 0)
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iShape |= 0x40;
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}
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/// <summary>Origin: notify server of force-attack (PVP) state so it accepts/rejects attacks on players. Call when duel starts (true) or ends (false).</summary>
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private void NotifyServerForceAttack(bool bForceAttack)
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{
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byte refuseBless = EC_Utility.glb_BuildRefuseBLSMask();
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UnityGameSession.c2s_SendCmdNotifyForceAttack(glb_BuildPVPMask(bForceAttack), refuseBless);
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}
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public int _GetProfessionTransformModelID(int nChar, int nGender, int nModelID)
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{
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int result = 0;
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switch (nChar){
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case (int)PROFESSION.PROF_HAG: // ����
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result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_FOX2 : (int)ModelResourceType.RES_MOD_ORC_FOX;
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break;
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case (int)PROFESSION.PROF_ORC: // ����
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result = (2 == nModelID) ? (int)ModelResourceType.RES_MOD_ORC_PANDER : (int)ModelResourceType.RES_MOD_ORC_TIGER;
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break;
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case (int)PROFESSION.PROF_MONK: // ��ʦ
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case (int)PROFESSION.PROF_GHOST: // �̿�
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result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_SHADOW_FISH_M : (int)ModelResourceType.RES_MOD_SHADOW_FISH_F;
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break;
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case (int)PROFESSION.PROF_YEYING: // ҹӰ
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result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_M : (int)ModelResourceType.RES_MOD_YEYING_RESHAPE_F;
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break;
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case (int)PROFESSION.PROF_YUEXIAN: // ����
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result = ((int)Gender.GENDER_MALE == nGender) ? (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_M : (int)ModelResourceType.RES_MOD_YUEXIAN_RESHAPE_F;
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break;
|
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}
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return result;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 0a1a767c85a0348eaa6c6bf78e8798e0
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@@ -61,6 +61,26 @@ namespace BrewMonster
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var (header, members) = GPDataTypeHelper.ParseTeamMemberData(data);
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if (m_pTeam == null || header.idLeader != m_pTeam.GetLeaderID()) return;
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m_pTeam.UpdateTeamData(header, members);
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var pPlayerMan = EC_ManMessageMono.Instance?.GetECManPlayer;
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if (pPlayerMan != null)
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{
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for (int i = 0; i < m_pTeam.GetMemberNum(); i++)
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{
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var pMember = m_pTeam.GetMemberByIndex(i);
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if (pMember == null || pMember.IsInfoReady())
|
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{
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continue;
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}
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var pPlayer = pPlayerMan.GetPlayer(pMember.GetCharacterID(), 0) as CECPlayer;
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if (pPlayer != null)
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{
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pMember.SetProfession(pPlayer.GetProfession());
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pMember.SetGender(pPlayer.GetGender());
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pMember.SetInfoReadyFlag(true);
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}
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}
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}
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NotifyUIUpdateTeam();
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}
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catch { }
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@@ -528,6 +528,7 @@ namespace BrewMonster
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if (pSkill.GetType() == (int)skill_type.TYPE_BLESS ||
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pSkill.GetType() == (int)skill_type.TYPE_NEUTRALBLESS)
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{
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BMLogger.LogError($"ApplySkillShortcut: Skill {pSkill.GetSkillID()} is a bless skill, applying bless skill target rules");
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if (iTargetType == 0 || !GPDataTypeHelper.ISPLAYERID(idSelTarget))
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idCastTarget = m_PlayerInfo.cid;
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@@ -545,8 +546,7 @@ namespace BrewMonster
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idCastTarget = m_PlayerInfo.cid;
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else
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{
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EC_ElsePlayer pPlayer =
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(EC_ElsePlayer)EC_ManMessageMono.Instance.GetECManPlayer.GetPlayer(idCastTarget);
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EC_ElsePlayer pPlayer = (EC_ElsePlayer)EC_ManMessageMono.Instance.GetECManPlayer.GetPlayer(idCastTarget);
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if (pPlayer == null)
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{
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// Ä¿±êÏûʧ
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@@ -593,25 +593,43 @@ namespace BrewMonster
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}
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}
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}
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/* else if (pSkill.GetType() == CECSkill::TYPE_BLESSPET)
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{
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CECPet* pPet = g_pGame.GetGameRun().GetWorld().GetNPCMan().GetPetByID(idSelTarget);
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if (!pPet || pPet.GetMasterID() == GetCharacterID())
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{
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// Spell skill on host's pet
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CECPetData* pPetData = m_pPetCorral.GetActivePet();
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if (!pPetData ||
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pPetData.GetClass() != GP_PET_CLASS_COMBAT &&
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pPetData.GetClass() != GP_PET_CLASS_SUMMON &&
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pPetData.GetClass() != GP_PET_CLASS_EVOLUTION)
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return false;
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/*else if (pSkill.GetType() == (int)skill_type.TYPE_BLESSPET)
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{
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// Get pet by target ID
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// Note: In C++, this uses GetNPCMan()->GetPetByID()
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// For C#, we try to get the object and check if it's the host's active pet
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CECObject pPetObject = null;
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int activePetNPCID = m_pPetCorral.GetActivePetNPCID();
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if (idSelTarget != 0)
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{
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pPetObject = CECWorld.Instance.GetObject(idSelTarget, 0);
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}
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// If no pet found or target is host's active pet, cast on host's active pet
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if (pPetObject == null || idSelTarget == activePetNPCID)
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{
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// Spell skill on host's pet
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CECPetData pPetData = m_pPetCorral.GetActivePet();
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if (pPetData == null ||
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(pPetData.GetClass() != (int)GP_PET_TYPE.GP_PET_CLASS_COMBAT &&
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pPetData.GetClass() != (int)GP_PET_TYPE.GP_PET_CLASS_SUMMON &&
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pPetData.GetClass() != (int)GP_PET_TYPE.GP_PET_CLASS_EVOLUTION))
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return false;
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idCastTarget = m_pPetCorral.GetActivePetNPCID();
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}
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// Only fighting pet can be blessed.
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if (pPet && !pPet.CanBeAttacked())
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return false;
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}*/
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idCastTarget = activePetNPCID;
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}
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// Only fighting pet can be blessed
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// Check if pet can be attacked (is in combat state)
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// Note: CanBeAttacked() check is commented out as it may not be implemented yet
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// Server will validate this
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if (pPetObject != null)
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{
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// TODO: Implement CanBeAttacked check when CECPet/CECNPC has this method
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// C++ code: if (pPet && !pPet->CanBeAttacked()) return false;
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// For now, we'll allow the cast - server will validate
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}
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}*/
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else
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{
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if (iTargetType != 0 && idCastTarget == 0)
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+226
-188
@@ -23,7 +23,9 @@ using System.Runtime.InteropServices;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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using static BrewMonster.CECPlayer;
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using cmd_select_target = CSNetwork.GPDataType.cmd_select_target;
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using cmd_player_chgshape = CSNetwork.GPDataType.cmd_player_chgshape;
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using Host_work_ID = BrewMonster.Scripts.CECHPWork.Host_work_ID;
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using ObjectCoords = System.Collections.Generic.List<CSNetwork.GPDataType.OBJECT_COORD>;
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using Trace_reason = BrewMonster.CECHPWorkTrace.Trace_reason;
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@@ -104,6 +106,8 @@ namespace BrewMonster
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private int MAX_JUMP_COUNT = 2;
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bool m_bUsingTrashBox = false; // Whether being using trash box
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private float m_fPrayDistancePlus;
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private bool m_bInRebuildPet = false; // Whether rebuilding pet / 是否正在重建宠物
|
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private uint m_dwGMFlags = 0; // GM flags / GM标志
|
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private A3DVECTOR3 g_vOrigin = new A3DVECTOR3(0f);
|
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private float EC_SLOPE_Y = 0.5f;
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@@ -532,7 +536,7 @@ namespace BrewMonster
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public void ProcessMessage(in ECMSG Msg)
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{
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var msg = (int)Msg.dwMsg;
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//Debug.LogError("HoangDev : ProcessMessageProcessMessageProcessMessage " + msg);
|
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//Debug.LogError("HoangDev : ProcessMessageProcessMessageProcessMessage " + msg);
|
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switch (msg)
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{
|
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case EC_MsgDef.MSG_HST_CORRECTPOS: OnMsgHstCorrectPos(Msg); break;
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@@ -605,7 +609,12 @@ namespace BrewMonster
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case EC_MsgDef.MSG_HST_TEAMINVITE: OnMsgHstTeamInvite(Msg); break;
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case EC_MsgDef.MSG_HST_TEAMMEMBERDATA: OnMsgHstTeamMemberData(Msg); break;
|
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case EC_MsgDef.MSG_PM_DUELOPT: OnMsgHstDuelOpt(Msg); break;
|
||||
case EC_MsgDef.MSG_HST_CLEARTESSERA: OnMsgHstClearTessera(Msg); break;
|
||||
case EC_MsgDef.MSG_PM_PLAYERCHGSHAPE :
|
||||
OnMsgPlayerChgShape(Msg); break;
|
||||
default:
|
||||
// Uncomment to debug unhandled messages
|
||||
// Debug.LogWarning($"[CECHostPlayer] ProcessMessage: Unhandled message {msg}");
|
||||
break;
|
||||
}
|
||||
|
||||
/*if (bActionStartSkill)
|
||||
@@ -629,13 +638,22 @@ namespace BrewMonster
|
||||
}
|
||||
private void NotifyUIUpdateTeam()
|
||||
{
|
||||
try
|
||||
//try
|
||||
//{
|
||||
// var ui = EC_Game.GetGameRun()?.GetUIManager()?.GetInGameUIMan();
|
||||
// if (ui is CECGameUIMan gui)
|
||||
// gui.UpdateTeam(false);
|
||||
//}
|
||||
//catch { }
|
||||
var uiMan = CECUIManager.Instance?.GetInGameUIMan();
|
||||
if (uiMan == null)
|
||||
return;
|
||||
|
||||
var dlgTeamMain = uiMan.GetDialog("Win_TeamMain") as DlgTeamMain;
|
||||
if (dlgTeamMain != null)
|
||||
{
|
||||
var ui = EC_Game.GetGameRun()?.GetUIManager()?.GetInGameUIMan();
|
||||
if (ui is CECGameUIMan gui)
|
||||
gui.UpdateTeam(false);
|
||||
dlgTeamMain.UpdateTeamInfo();
|
||||
}
|
||||
catch { }
|
||||
}
|
||||
|
||||
/// <summary>Update host duel state from S2C duel commands (MSG_PM_DUELOPT).</summary>
|
||||
@@ -654,7 +672,7 @@ namespace BrewMonster
|
||||
{
|
||||
CECUIManager.Instance?.ShowMessageBox(
|
||||
title: "",
|
||||
message: "You have received a duel request. Do you accept?",
|
||||
message: "Bạn vừa nhận được lời thách đấu. Bạn có chấp nhận không?",
|
||||
messageBoxType: MessageBoxType.BothYesNoButton,
|
||||
onClickedYes: () => UnityGameSession.c2s_CmdDuelReply(true, idOpp),
|
||||
onClickedNo: () => UnityGameSession.c2s_CmdDuelReply(false, idOpp));
|
||||
@@ -710,7 +728,7 @@ namespace BrewMonster
|
||||
int seqCapture = team_seq;
|
||||
CECUIManager.Instance?.ShowMessageBox(
|
||||
title: "",
|
||||
message: "You have received a team invite. Do you accept?",
|
||||
message: "Bạn đã nhận được lời mời tham gia tổ đội. Bạn có chấp nhận không?",
|
||||
messageBoxType: MessageBoxType.BothYesNoButton,
|
||||
onClickedYes: () => UnityGameSession.c2s_CmdTeamAgreeInvite(idLeader, seqCapture),
|
||||
onClickedNo: () => UnityGameSession.c2s_CmdTeamRejectInvite(idLeader));
|
||||
@@ -738,14 +756,7 @@ namespace BrewMonster
|
||||
NotifyServerForceAttack(true);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Origin: notify server of force-attack (PVP) state so it accepts/rejects attacks on players. Call when duel starts (true) or ends (false).</summary>
|
||||
private void NotifyServerForceAttack(bool bForceAttack)
|
||||
{
|
||||
byte refuseBless = EC_Utility.glb_BuildRefuseBLSMask();
|
||||
UnityGameSession.c2s_SendCmdNotifyForceAttack(glb_BuildPVPMask(bForceAttack), refuseBless);
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
/// <summary>
|
||||
/// Cycles through learned skills by removing all shortcuts and adding 2 new skills to slots 0 and 1.
|
||||
@@ -1983,226 +1994,182 @@ namespace BrewMonster
|
||||
return pNPC && ( /*!IsSkeletonReady() ||*/ CanSafelySelectWith(pNPC.GetDistToHost()));
|
||||
}
|
||||
|
||||
// Check whether host can do a behavior
|
||||
bool CanDo(int iThing)
|
||||
// Check whether host can do a behavior / 检查宿主是否可以执行某个行为
|
||||
public bool CanDo(int iThing)
|
||||
{
|
||||
bool bRet = true;
|
||||
|
||||
switch (iThing)
|
||||
{
|
||||
case ActionCanDo.CANDO_SITDOWN:
|
||||
|
||||
if (IsDead() /*|| IsAboutToDie() */ || IsJumping() /*|| IsTrading() || IsUsingTrashBox()*/ ||
|
||||
IsRooting() || /*IsReviving() || IsTalkingWithNPC() || IsChangingFace() ||*/
|
||||
!m_GndInfo
|
||||
.bOnGround /*|| GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove()*/
|
||||
)
|
||||
if (IsDead() || IsAboutToDie() || IsJumping() || IsTrading() || IsUsingTrashBox() ||
|
||||
IsRooting() || IsReviving() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
!m_GndInfo.bOnGround || GetBoothState() != 0 || m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove())
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_MOVETO:
|
||||
{
|
||||
if (IsDead() /*|| IsSitting() || IsTrading() || IsUsingTrashBox()*/ || IsRooting() /*||
|
||||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || IsUsingItem() ||
|
||||
GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() || IsPassiveMove()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
}
|
||||
case ActionCanDo.CANDO_MELEE:
|
||||
|
||||
if (IsDead() /*|| IsSitting() */ || m_idSelTarget == 0 || m_idSelTarget == m_PlayerInfo.cid ||
|
||||
IsJumping() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsTrading() || IsReviving() ||
|
||||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace()*/ || CannotAttack() /*||
|
||||
GetBoothState() != 0 || m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsPassiveMove()*/)
|
||||
if (IsDead() || IsSitting() || IsTrading() || IsUsingTrashBox() || IsRooting() ||
|
||||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || IsUsingItem() ||
|
||||
GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() != 0 || IsRebuildingPet() || IsPassiveMove())
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_MELEE:
|
||||
if (IsDead() || IsSitting() || m_idSelTarget == 0 || m_idSelTarget == m_PlayerInfo.cid ||
|
||||
IsJumping() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || IsTrading() || IsReviving() ||
|
||||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() || CannotAttack() ||
|
||||
GetBoothState() != 0 || m_iBuddyId != 0 || IsRidingOnPet() || IsOperatingPet() != 0 || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsPassiveMove())
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_ASSISTSEL:
|
||||
|
||||
if (IsDead() || !GPDataTypeHelper.ISPLAYERID(m_idSelTarget) ||
|
||||
m_idSelTarget == m_PlayerInfo.cid /*||
|
||||
!m_pTeam || !m_pTeam.GetMemberByID(m_idSelTarget) || m_iBuddyId || IsPassiveMove()*/ ||
|
||||
if (IsDead() || !GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || m_idSelTarget == m_PlayerInfo.cid ||
|
||||
m_pTeam == null || m_pTeam.GetMemberByID(m_idSelTarget) == null || m_iBuddyId != 0 || IsPassiveMove() ||
|
||||
m_playerLimits[(int)PLAYER_LIMIT.PLAYER_LIMIT_NOCHANGESELECT])
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_FLY:
|
||||
|
||||
if (IsDead() || IsRooting() || IsSitting() || IsTrading() || IsReviving() ||
|
||||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
|
||||
//IsFlashMoving() ||
|
||||
m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan.Work_priority.PRIORITY_2) ||
|
||||
m_bHangerOn || /*IsOperatingPet() || IsRebuildingPet() ||*/
|
||||
IsUsingItem() || /*IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 ||*/ IsPassiveMove() ||
|
||||
m_playerLimits[(int)PLAYER_LIMIT.PLAYER_LIMIT_NOFLY]/* || m_BattleInfo.IsChariotWar()*/)
|
||||
IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
|
||||
IsFlashMoving() || (m_pWorkMan != null && m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan.Work_priority.PRIORITY_2)) ||
|
||||
m_bHangerOn || IsOperatingPet() != 0 || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsRidingOnPet() || GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
|
||||
m_playerLimits[(int)PLAYER_LIMIT.PLAYER_LIMIT_NOFLY] /*|| m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_PICKUP:
|
||||
case ActionCanDo.CANDO_GATHER:
|
||||
|
||||
if (IsDead() /*|| IsAboutToDie() || IsSitting() || IsTrading() || IsUsingTrashBox() ||
|
||||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
|
||||
GetBuddyState() == 1 || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()*/)
|
||||
if (IsDead() || IsAboutToDie() || IsSitting() || IsTrading() || IsUsingTrashBox() ||
|
||||
IsReviving() || IsTalkingWithNPC() || IsChangingFace() || GetBoothState() != 0 ||
|
||||
GetBuddyState() == 1 || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_TRADE:
|
||||
|
||||
if (IsDead() || IsMeleeing() /*|| IsAboutToDie() || IsSitting() || IsJumping() ||
|
||||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
IsSpellingMagic() || GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsInvisible() || IsPassiveMove()*/)
|
||||
if (IsDead() || IsAboutToDie() || IsSitting() || IsJumping() || IsMeleeing() ||
|
||||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
IsSpellingMagic() || GetBoothState() != 0 || m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsInvisible() || IsPassiveMove())
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_PLAYPOSE:
|
||||
|
||||
if (IsDead() || IsMeleeing() || /*|| IsAboutToDie() || IsSitting() || IsJumping() || /* ||
|
||||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
IsSpellingMagic() || IsShapeChanged() || IsReviving() ||*/
|
||||
m_iMoveEnv != (int)MoveEnvironment.MOVEENV_GROUND /*||
|
||||
GetBoothState() != 0 || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
|
||||
IsRidingOnPet() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() || m_BattleInfo.IsChariotWar()*/
|
||||
)
|
||||
if (IsDead() || IsAboutToDie() || IsSitting() || IsJumping() || IsMeleeing() ||
|
||||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
IsSpellingMagic() || IsShapeChanged() || IsReviving() || m_iMoveEnv != (int)MoveEnvironment.MOVEENV_GROUND ||
|
||||
GetBoothState() != 0 || m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() ||
|
||||
IsRidingOnPet() || GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() /*|| m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
//case ActionCanDo.CANDO_SPELLMAGIC:
|
||||
// if (IsDead() || ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
|
||||
// IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
|
||||
// m_iBuddyId || IsRidingOnPet() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
case ActionCanDo.CANDO_SPELLMAGIC:
|
||||
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
|
||||
IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
|
||||
m_iBuddyId != 0 || IsRidingOnPet() || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_SUMMONPET:
|
||||
|
||||
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
|
||||
IsJumping() || /*IsFlashMoving() ||*/ IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
|
||||
IsInvisible() /*|| IsGMInvisible()*/ || IsOperatingPet() != 0 || /*IsRebuildingPet() ||*/ IsUsingItem() || IsPassiveMove()
|
||||
/*|| m_BattleInfo.IsChariotWar()*/)
|
||||
IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
|
||||
IsInvisible() || IsGMInvisible() || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove()
|
||||
/*|| m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_REBUILDPET:
|
||||
|
||||
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) /*|| IsAboutToDie() || IsSitting() */ ||
|
||||
IsJumping() /*|| IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace()*/ || CannotAttack() /*|| IsReviving() || GetBoothState() != 0 ||
|
||||
m_iBuddyId || IsInvisible() || IsGMInvisible() || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() ||
|
||||
IsPlayerMoving() || m_BattleInfo.IsChariotWar()*/)
|
||||
if (IsDead() || GPDataTypeHelper.ISMATTERID(m_idSelTarget) || IsAboutToDie() || IsSitting() ||
|
||||
IsJumping() || IsFlashMoving() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace() || CannotAttack() || IsReviving() || GetBoothState() != 0 ||
|
||||
m_iBuddyId != 0 || IsInvisible() || IsGMInvisible() || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() ||
|
||||
IsPlayerMoving() /*|| m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
|
||||
//case ActionCanDo.CANDO_USEITEM:
|
||||
|
||||
// if (IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsChangingFace() || GetBoothState() != 0 || IsPassiveMove() || m_BattleInfo.IsChariotWar())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
case ActionCanDo.CANDO_USEITEM:
|
||||
if (IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace() || GetBoothState() != 0 || IsPassiveMove() /*|| m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_JUMP:
|
||||
{
|
||||
if (IsDead() ||
|
||||
m_iJumpCount >= MAX_JUMP_COUNT ||
|
||||
// cannot jump more than one time if shape mode is type2
|
||||
//(IsJumping() && (GetShapeType() == PLAYERMODEL_DUMMYTYPE2)) ||
|
||||
IsJumpInWater() || m_iMoveEnv == Move_environment.MOVEENV_AIR || IsSitting() ||
|
||||
IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
|
||||
IsGathering() || IsRooting() || GetBoothState() != 0 ||
|
||||
m_bHangerOn || /*(IsJumping() && IsRidingOnPet()) ||*/
|
||||
/*IsOperatingPet() || IsRebuildingPet() ||*/ IsUsingItem() ||
|
||||
IsPassiveMove() /*|| m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
|
||||
break;
|
||||
}
|
||||
//case ActionCanDo.CANDO_FOLLOW:
|
||||
// {
|
||||
// if (IsDead() || IsAboutToDie() || IsSitting() || IsMeleeing() || IsReviving() ||
|
||||
// IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
// IsSpellingMagic() || GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() || IsRebuildingPet() ||
|
||||
// IsUsingItem() || IsPassiveMove())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
// }
|
||||
//case ActionCanDo.CANDO_BOOTH:
|
||||
|
||||
// if (IsDead() || IsAboutToDie() || IsPlayerMoving() || IsSitting() || IsReviving() ||
|
||||
// IsMeleeing() || IsJumping() || IsTrading() || IsUsingTrashBox() ||
|
||||
// IsTalkingWithNPC() || IsChangingFace() || IsSpellingMagic() || IsFlying() ||
|
||||
// IsUnderWater() || m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsRidingOnPet() || IsInvisible() ||
|
||||
// IsPassiveMove())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
|
||||
//case ActionCanDo.CANDO_FLASHMOVE:
|
||||
|
||||
// if (IsDead() || IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsJumping() || IsFlashMoving() || IsFalling() || IsChangingFace() || GetBoothState() != 0 || IsTakingOff() ||
|
||||
// m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan::PRIORITY_2) ||
|
||||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
|
||||
//case ActionCanDo.CANDO_BINDBUDDY:
|
||||
|
||||
// if (IsDead() || IsAboutToDie() || IsJumping() || IsSitting() ||
|
||||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
|
||||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
|
||||
// !m_pWorkMan.IsStanding() || m_iBuddyId ||
|
||||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
|
||||
// m_playerLimits.test(PLAYER_LIMIT_NOBIND))
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
|
||||
//case ActionCanDo.CANDO_DUEL:
|
||||
|
||||
// if (IsDead() || IsAboutToDie() || IsSitting() || IsFighting() || IsTrading() ||
|
||||
// IsReviving() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
// GetBoothState() != 0 || m_iBuddyId || m_pvp.iDuelState != DUEL_ST_NONE ||
|
||||
// IsOperatingPet() || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
|
||||
// bRet = false;
|
||||
|
||||
// break;
|
||||
|
||||
case ActionCanDo.CANDO_CHANGESELECT:
|
||||
|
||||
//if (m_playerLimits.test(PLAYER_LIMIT_NOCHANGESELECT))
|
||||
// bRet = false;
|
||||
|
||||
if (IsDead() ||
|
||||
m_iJumpCount >= MAX_JUMP_COUNT ||
|
||||
// cannot jump more than one time if shape mode is type2
|
||||
(IsJumping() && (GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2)) ||
|
||||
IsJumpInWater() || m_iMoveEnv == (int)MoveEnvironment.MOVEENV_AIR || IsSitting() ||
|
||||
IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
|
||||
IsGathering() || IsRooting() || GetBoothState() != 0 || m_bHangerOn || (IsJumping() && IsRidingOnPet()) ||
|
||||
IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove() /*|| m_BattleInfo.IsChariotWar()*/)
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
//case ActionCanDo.CANDO_SWITCH_PARALLEL_WORLD:
|
||||
// if (IsDead() || IsAboutToDie() || IsJumping() || IsFighting() ||
|
||||
// IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
// IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
|
||||
// IsGathering() || IsRooting() || GetBoothState() != 0 ||
|
||||
// m_iBuddyId || IsOperatingPet() || IsRebuildingPet() || IsUsingItem() ||
|
||||
// GetShapeType() == PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove())
|
||||
// bRet = false;
|
||||
// break;
|
||||
case ActionCanDo.CANDO_FOLLOW:
|
||||
if (IsDead() || IsAboutToDie() || IsSitting() || IsMeleeing() || IsReviving() ||
|
||||
IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
IsSpellingMagic() || GetBoothState() != 0 || m_bHangerOn || IsOperatingPet() != 0 || IsRebuildingPet() ||
|
||||
IsUsingItem() || IsPassiveMove())
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_BOOTH:
|
||||
if (IsDead() || IsAboutToDie() || IsPlayerMoving() || IsSitting() || IsReviving() ||
|
||||
IsMeleeing() || IsJumping() || IsTrading() || IsUsingTrashBox() ||
|
||||
IsTalkingWithNPC() || IsChangingFace() || IsSpellingMagic() || IsFlying() ||
|
||||
IsUnderWater() || m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsRidingOnPet() || IsInvisible() ||
|
||||
IsPassiveMove())
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_FLASHMOVE:
|
||||
if (IsDead() || IsAboutToDie() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsJumping() || IsFlashMoving() || IsFalling() || IsChangingFace() || GetBoothState() != 0 || IsTakingOff() ||
|
||||
(m_pWorkMan != null && m_pWorkMan.HasWorkRunningOnPriority(CECHPWorkMan.Work_priority.PRIORITY_2)) ||
|
||||
m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_BINDBUDDY:
|
||||
if (IsDead() || IsAboutToDie() || IsJumping() || IsSitting() ||
|
||||
IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
|
||||
IsGathering() || IsRooting() || GetBoothState() != 0 ||
|
||||
(m_pWorkMan != null && !m_pWorkMan.IsStanding()) || m_iBuddyId != 0 ||
|
||||
IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove() ||
|
||||
m_playerLimits[(int)PLAYER_LIMIT.PLAYER_LIMIT_NOBIND])
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_DUEL:
|
||||
if (IsDead() || IsAboutToDie() || IsSitting() || IsFighting() || IsTrading() ||
|
||||
IsReviving() || IsUsingTrashBox() || IsTalkingWithNPC() || IsChangingFace() ||
|
||||
GetBoothState() != 0 || m_iBuddyId != 0 || m_pvp.iDuelState != (int)DuelState.DUEL_ST_NONE ||
|
||||
IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() || IsPassiveMove())
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_CHANGESELECT:
|
||||
if (m_playerLimits[(int)PLAYER_LIMIT.PLAYER_LIMIT_NOCHANGESELECT])
|
||||
bRet = false;
|
||||
break;
|
||||
|
||||
case ActionCanDo.CANDO_SWITCH_PARALLEL_WORLD:
|
||||
if (IsDead() || IsAboutToDie() || IsJumping() || IsFighting() ||
|
||||
IsMeleeing() || IsTrading() || IsUsingTrashBox() || IsTalkingWithNPC() ||
|
||||
IsChangingFace() || IsReviving() || IsSpellingMagic() || IsPicking() ||
|
||||
IsGathering() || IsRooting() || GetBoothState() != 0 ||
|
||||
m_iBuddyId != 0 || IsOperatingPet() != 0 || IsRebuildingPet() || IsUsingItem() ||
|
||||
GetShapeType() == (int)PlayerModelType.PLAYERMODEL_DUMMYTYPE2 || IsPassiveMove())
|
||||
bRet = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return bRet;
|
||||
@@ -2295,6 +2262,73 @@ namespace BrewMonster
|
||||
return m_pWorkMan.IsPassiveMoving();
|
||||
}
|
||||
|
||||
// Is about to die / 是否即将死亡
|
||||
bool IsAboutToDie()
|
||||
{
|
||||
return m_bAboutToDie;
|
||||
}
|
||||
|
||||
// Is rebuilding pet / 是否正在重建宠物
|
||||
bool IsRebuildingPet()
|
||||
{
|
||||
return m_bInRebuildPet;
|
||||
}
|
||||
|
||||
// Is riding on pet / 是否骑乘宠物
|
||||
bool IsRidingOnPet()
|
||||
{
|
||||
return m_RidingPet.id != 0;
|
||||
}
|
||||
|
||||
// Is flash moving / 是否在闪移
|
||||
bool IsFlashMoving()
|
||||
{
|
||||
if (m_pWorkMan == null) return false;
|
||||
return m_pWorkMan.IsFlashMoving();
|
||||
}
|
||||
|
||||
// Get buddy state / 获取伙伴状态
|
||||
// return value: 0 = no buddy, 1 = has buddy, 2 = hanger on
|
||||
int GetBuddyState()
|
||||
{
|
||||
if (m_bHangerOn) return 2;
|
||||
if (m_iBuddyId != 0) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Is invisible / 是否隐身
|
||||
bool IsInvisible()
|
||||
{
|
||||
return (m_dwStates & (uint)PlayerNPCState.GP_STATE_INVISIBLE) != 0;
|
||||
}
|
||||
|
||||
// Is GM invisible / 是否GM隐身
|
||||
bool IsGMInvisible()
|
||||
{
|
||||
// GMF_INVISIBLE would be a constant, using bit check
|
||||
// GMF_INVISIBLE 将是一个常量,使用位检查
|
||||
return (m_dwGMFlags & 0x01) != 0; // Assuming GMF_INVISIBLE = 0x01
|
||||
}
|
||||
|
||||
// Is shape changed / 是否形状已改变
|
||||
bool IsShapeChanged()
|
||||
{
|
||||
return m_iShape != 0;
|
||||
}
|
||||
|
||||
// Is taking off / 是否正在起飞
|
||||
bool IsTakingOff()
|
||||
{
|
||||
if (m_pWorkMan == null) return false;
|
||||
return m_pWorkMan.IsFlyingOff();
|
||||
}
|
||||
|
||||
// Is flying / 是否在飞行
|
||||
bool IsFlying()
|
||||
{
|
||||
return (m_dwStates & (uint)PlayerNPCState.GP_STATE_FLY) != 0;
|
||||
}
|
||||
|
||||
//public void SetGroundInfoClient()
|
||||
//{
|
||||
// isGrounded = GroundCheck(out lastGroundHit);
|
||||
@@ -3547,7 +3581,11 @@ namespace BrewMonster
|
||||
// Update battle result time counter
|
||||
if (IsInBattle() && !IsInFortress() && m_BattleInfo.iResult != 0 && m_BattleInfo.iResultCnt != 0)
|
||||
{
|
||||
if ((m_BattleInfo.iResultCnt -= dwDeltaTime) < 0)
|
||||
// iResultCnt is time counter (likely in milliseconds as int), dwDeltaTime is in seconds (float)
|
||||
// iResultCnt是时间计数器(可能是毫秒为int),dwDeltaTime是秒数(float)
|
||||
// Convert seconds to milliseconds and subtract / 将秒转换为毫秒并减去
|
||||
int deltaTimeMs = (int)(dwDeltaTime * 1000f);
|
||||
if ((m_BattleInfo.iResultCnt -= deltaTimeMs) < 0)
|
||||
m_BattleInfo.iResultCnt = 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -378,11 +378,28 @@ namespace BrewMonster
|
||||
m_wingType = enumWingType.WINGTYPE_WING;
|
||||
//ChangeWing(pResult, static_cast<const WINGMANWING_ESSENCE*>(pEquip)->file_model);
|
||||
var pWingData = (WINGMANWING_ESSENCE)equipData;
|
||||
|
||||
var pWingPrefab = await AddressableManager.Instance.LoadPrefabAsync(pWingData.FileModel.ToLower().Replace('\\', '/'));
|
||||
Transform parentWing = FindChildRecursive(_pPlayerModel.transform, "HH_chibang");
|
||||
if(parentWing != null)
|
||||
{
|
||||
var pWingObject = Instantiate(pWingPrefab, parentWing);
|
||||
pWingObject.gameObject.SetActive(false);
|
||||
pWingObject.name = _wing;
|
||||
}
|
||||
BMLogger.Log($"ShowEquipments():: Wingman Wing Essence: {pWingData.id} {pWingData.Name} -- {pWingData.FileModel}");
|
||||
break;
|
||||
case DATA_TYPE.DT_FLYSWORD_ESSENCE:
|
||||
var pFlySword = (FLYSWORD_ESSENCE)equipData;
|
||||
m_wingType = FlyMode2WingType(pFlySword.fly_mode);
|
||||
var pflySwordPrefab = await AddressableManager.Instance.LoadPrefabAsync(pFlySword.FileModel.ToLower().Replace('\\', '/'));
|
||||
var parentSword = FindChildRecursive(_pPlayerModel.transform, "HH_feijian");
|
||||
if(parentSword != null)
|
||||
{
|
||||
var pflySwordObject = Instantiate(pflySwordPrefab, parentSword);
|
||||
pflySwordObject.gameObject.SetActive(false);
|
||||
pflySwordObject.name = _wing;
|
||||
}
|
||||
BMLogger.Log($"ShowEquipments():: Flysword Essence: {pFlySword.id} {pFlySword.Name} -- {pFlySword.FileModel}");
|
||||
break;
|
||||
default:
|
||||
@@ -480,6 +497,20 @@ namespace BrewMonster
|
||||
}
|
||||
}
|
||||
|
||||
Transform FindChildRecursive(Transform parent, string name)
|
||||
{
|
||||
foreach (Transform child in parent)
|
||||
{
|
||||
if (child.name == name)
|
||||
return child;
|
||||
|
||||
Transform found = FindChildRecursive(child, name);
|
||||
if (found != null)
|
||||
return found;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
#region Helper Methods
|
||||
private GameObject FindChildObjectRecursive(Transform parent, string name)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user