fix bug task not update update in runtime.
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@@ -35,7 +35,7 @@ public class CECUIManager : MonoSingleton<CECUIManager>
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// Task update timer / 任务更新计时器
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private float _nextTaskUpdateTime = 0f;
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private const float TASK_UPDATE_INTERVAL = 1f; // Update every 100ms / 每100毫秒更新一次
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private const float TASK_UPDATE_INTERVAL = .1f;
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protected override void Awake()
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{
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@@ -83,13 +83,15 @@ public class CECUIManager : MonoSingleton<CECUIManager>
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var dlgTaskDialog = inGameUIMan.GetDialog("Win_Quest");
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var dlgTaskTraceDialog = inGameUIMan.GetDialog("Win_QuestMinion");
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if (dlgTaskTraceDialog != null && dlgTaskTraceDialog.IsShow())
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if (dlgTaskDialog != null && dlgTaskDialog is BrewMonster.Scripts.Task.UI.DlgTask dlgTaskForTrace)
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{
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if (dlgTaskDialog != null && dlgTaskDialog is BrewMonster.Scripts.Task.UI.DlgTask dlgTaskForTrace)
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if (dlgTaskTraceDialog != null && dlgTaskTraceDialog.IsShow())
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{
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dlgTaskForTrace.RefreshTaskTrace();
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}
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dlgTaskForTrace.Tick();
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}
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}
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catch (System.Exception)
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{
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