fix: Update turn on/of shadow and update pos HH_feijian in model character.
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@@ -417,11 +417,20 @@ namespace BrewMonster
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if(pflySwordPrefab != null)
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{
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var pflySwordObject = Instantiate(pflySwordPrefab).transform;
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pflySwordObject.parent = m_pPlayerCECModel.m_skeletonBuilder.GetHook("HH_feijian").transform;
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Transform HH_feijian = m_pPlayerCECModel.m_skeletonBuilder.GetHook("HH_feijian").transform;
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Transform CC_feijian = FindChildRecursive(pflySwordObject, "CC_feijian");
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var posHH_feijian = HH_feijian.localPosition;
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if (posHH_feijian.z < 0)
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{
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posHH_feijian.z *= -1f;
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}
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posHH_feijian.y += CC_feijian.localPosition.y;
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HH_feijian.localPosition = posHH_feijian;
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pflySwordObject.parent = HH_feijian;
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pflySwordObject.localPosition = Vector3.zero;
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pflySwordObject.localRotation = Quaternion.identity;
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pflySwordObject.localScale = Vector3.one;
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//HH_feijian.transform.position = CC_feijian.transform.position;
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m_Wing = pflySwordObject.transform;
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m_Wing.gameObject.SetActive(false);
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