fix: Update turn on/of shadow and update pos HH_feijian in model character.

This commit is contained in:
Tungdv
2026-05-18 16:04:42 +07:00
parent 69a00f234b
commit 862efaab29
12 changed files with 56 additions and 43 deletions
+11 -2
View File
@@ -417,11 +417,20 @@ namespace BrewMonster
if(pflySwordPrefab != null)
{
var pflySwordObject = Instantiate(pflySwordPrefab).transform;
pflySwordObject.parent = m_pPlayerCECModel.m_skeletonBuilder.GetHook("HH_feijian").transform;
Transform HH_feijian = m_pPlayerCECModel.m_skeletonBuilder.GetHook("HH_feijian").transform;
Transform CC_feijian = FindChildRecursive(pflySwordObject, "CC_feijian");
var posHH_feijian = HH_feijian.localPosition;
if (posHH_feijian.z < 0)
{
posHH_feijian.z *= -1f;
}
posHH_feijian.y += CC_feijian.localPosition.y;
HH_feijian.localPosition = posHH_feijian;
pflySwordObject.parent = HH_feijian;
pflySwordObject.localPosition = Vector3.zero;
pflySwordObject.localRotation = Quaternion.identity;
pflySwordObject.localScale = Vector3.one;
//HH_feijian.transform.position = CC_feijian.transform.position;
m_Wing = pflySwordObject.transform;
m_Wing.gameObject.SetActive(false);