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m_IsActive: 1 + m_IsActive: 0 --- !u!224 &6444858493086001938 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/SelecScreenCharacter.cs b/Assets/Scripts/SelecScreenCharacter.cs index bdcf91c5a2..05179aca0f 100644 --- a/Assets/Scripts/SelecScreenCharacter.cs +++ b/Assets/Scripts/SelecScreenCharacter.cs @@ -10,12 +10,13 @@ namespace BrewMonster.UI public class SelecScreenCharacter : MonoBehaviour { [SerializeField] private GameObject characterItemPrefab; + [SerializeField] private GameObject addCharacterItemPrefab; [SerializeField] private RectTransform parentItems; [SerializeField] private Button createCharacterButton; [SerializeField] private CreateCharacterScreen createCharacterScreen; private Action _onClickItemChar; - private Action _onCreateCharacterComplete; + private Action _onCreateCharacterComplete; private void Start() { @@ -25,7 +26,7 @@ namespace BrewMonster.UI } } - public void InitScreen(List roleInfos, Action OnClickItemChar, Action onCreateCharacterComplete = null) + public void InitScreen(List roleInfos, Action OnClickItemChar, Action onCreateCharacterComplete = null) { _onClickItemChar = OnClickItemChar; _onCreateCharacterComplete = onCreateCharacterComplete; @@ -50,6 +51,49 @@ namespace BrewMonster.UI item.InitItem(info, OnClickItemChar); } } + + // If number of roles < 8, spawn addCharacterItemPrefab and hide createCharacterButton + if (roleInfos.Count < 8) + { + // Hide the createCharacterButton + if (createCharacterButton != null) + { + createCharacterButton.gameObject.SetActive(false); + } + + // Spawn addCharacterItemPrefab + if (addCharacterItemPrefab != null && parentItems != null) + { + GameObject addCharacterItem = Instantiate(addCharacterItemPrefab, parentItems); + // Set up click handler for the add character item + Button addButton = addCharacterItem.GetComponent