show UI task
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+2
-2
@@ -6,7 +6,7 @@ RenderTexture:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerPreviewPlaceholder
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m_Name: PlayerPreviewPlaceholderRT
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m_ImageContentsHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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@@ -17,7 +17,7 @@ RenderTexture:
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 0
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m_ColorFormat: 59
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m_ColorFormat: 12
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m_MipMap: 0
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m_GenerateMips: 1
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m_SRGB: 0
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: d0c06c588e2a6442488a3542551fb243
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e4b6387464cc1416f14012251c47b22f28e699e88848f49f62116f827959e1b8
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size 200544838
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oid sha256:438163f1c198075d9632e1f2a1092c165839d2272077e753fd50e3f794c4d8ea
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size 200547261
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@@ -74,6 +74,10 @@ public class CECUIManager : MonoSingleton<CECUIManager>
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return;
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}
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GetInGameUIMan().GetDialog(componentName).Show(true);
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return;
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var type = FindTypeByName(componentName);
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if (TryShowCachedUI(type)) return;
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@@ -8,7 +8,7 @@ PlayerSettings:
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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AndroidEnableSustainedPerformanceMode: 0
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defaultScreenOrientation: 4
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defaultScreenOrientation: 3
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60
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@@ -59,7 +59,7 @@ PlayerSettings:
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iosShowActivityIndicatorOnLoading: -1
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androidShowActivityIndicatorOnLoading: -1
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iosUseCustomAppBackgroundBehavior: 0
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allowedAutorotateToPortrait: 1
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allowedAutorotateToPortrait: 0
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allowedAutorotateToPortraitUpsideDown: 1
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allowedAutorotateToLandscapeRight: 1
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allowedAutorotateToLandscapeLeft: 1
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@@ -70,7 +70,6 @@ PlayerSettings:
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androidStartInFullscreen: 1
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androidRenderOutsideSafeArea: 1
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androidUseSwappy: 1
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androidDisplayOptions: 1
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androidBlitType: 0
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androidResizeableActivity: 1
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androidDefaultWindowWidth: 1920
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