From 7dd3975ba666c683e82b1a4ffe1b58febf3a924d Mon Sep 17 00:00:00 2001 From: CuongNV <> Date: Tue, 21 Apr 2026 14:43:26 +0700 Subject: [PATCH] update tool change prefabs --- Assets/Editor/PrefabApplyOverrideShortcut.cs | 71 +++++ .../PrefabApplyOverrideShortcut.cs.meta | 2 + .../Editor/PrefabChildBatchCreatorWindow.cs | 293 ++++++++++++++++++ .../PrefabChildBatchCreatorWindow.cs.meta | 2 + .../人物/长兵/枪戟/掣风之矛/掣风之矛.prefab | 48 ++- .../长兵/枪戟/掣风之矛/掣风之矛成长.prefab | 56 +++- .../长兵/枪戟/掣风之矛/掣风之矛极品.prefab | 46 ++- .../人物/长兵/枪戟/浑铁枪/浑铁枪极品.prefab | 58 +++- 8 files changed, 536 insertions(+), 40 deletions(-) create mode 100644 Assets/Editor/PrefabApplyOverrideShortcut.cs create mode 100644 Assets/Editor/PrefabApplyOverrideShortcut.cs.meta create mode 100644 Assets/Editor/PrefabChildBatchCreatorWindow.cs create mode 100644 Assets/Editor/PrefabChildBatchCreatorWindow.cs.meta diff --git a/Assets/Editor/PrefabApplyOverrideShortcut.cs b/Assets/Editor/PrefabApplyOverrideShortcut.cs new file mode 100644 index 0000000000..d6ed15bb80 --- /dev/null +++ b/Assets/Editor/PrefabApplyOverrideShortcut.cs @@ -0,0 +1,71 @@ +using UnityEditor; +using UnityEditor.ShortcutManagement; +using UnityEngine; + +public static class PrefabApplyOverrideShortcut +{ + private const string MenuPath = "Tools/Prefab/Apply Overrides %#a"; + + [MenuItem(MenuPath)] + private static void ApplyOverridesFromSelection() + { + var selectedObjects = Selection.gameObjects; + if (selectedObjects == null || selectedObjects.Length == 0) + { + Debug.LogWarning("No GameObject selected."); + return; + } + + int appliedCount = 0; + foreach (var selectedObject in selectedObjects) + { + if (selectedObject == null || !PrefabUtility.IsPartOfPrefabInstance(selectedObject)) + { + continue; + } + + var rootInstance = PrefabUtility.GetOutermostPrefabInstanceRoot(selectedObject); + if (rootInstance == null) + { + continue; + } + + PrefabUtility.ApplyPrefabInstance(rootInstance, InteractionMode.UserAction); + appliedCount++; + } + + if (appliedCount == 0) + { + Debug.LogWarning("Selected object(s) are not prefab instances."); + return; + } + + Debug.Log($"Applied prefab overrides for {appliedCount} instance(s)."); + } + + [MenuItem(MenuPath, true)] + private static bool ValidateApplyOverridesFromSelection() + { + var selectedObjects = Selection.gameObjects; + if (selectedObjects == null || selectedObjects.Length == 0) + { + return false; + } + + foreach (var selectedObject in selectedObjects) + { + if (selectedObject != null && PrefabUtility.IsPartOfPrefabInstance(selectedObject)) + { + return true; + } + } + + return false; + } + + [Shortcut("Prefab/Apply Overrides", KeyCode.A, ShortcutModifiers.Action | ShortcutModifiers.Shift)] + private static void ApplyOverridesShortcut(ShortcutArguments _) + { + ApplyOverridesFromSelection(); + } +} diff --git a/Assets/Editor/PrefabApplyOverrideShortcut.cs.meta b/Assets/Editor/PrefabApplyOverrideShortcut.cs.meta new file mode 100644 index 0000000000..96605ab513 --- /dev/null +++ b/Assets/Editor/PrefabApplyOverrideShortcut.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 5313c15fbb1e129438e9201a10ff2eda \ No newline at end of file diff --git a/Assets/Editor/PrefabChildBatchCreatorWindow.cs b/Assets/Editor/PrefabChildBatchCreatorWindow.cs new file mode 100644 index 0000000000..dc7b202806 --- /dev/null +++ b/Assets/Editor/PrefabChildBatchCreatorWindow.cs @@ -0,0 +1,293 @@ +using System.Collections.Generic; +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; + +public class PrefabChildBatchCreatorWindow : EditorWindow +{ + private readonly List _prefabs = new List(); + private string _childName = "NewChild"; + private bool _replaceIfExists = false; + private bool _copyLayerAndTagFromParent = true; + private bool _copyParentLocalScale = true; + private bool _useCustomLocalPosition = true; + private bool _useCustomLocalRotation = true; + private Vector3 _childLocalPosition = Vector3.zero; + private Vector3 _childLocalEulerRotation = Vector3.zero; + private Vector2 _scroll; + + [MenuItem("Tools/Prefabs/Batch Create Child")] + public static void ShowWindow() + { + var window = GetWindow("Batch Child Creator"); + window.minSize = new Vector2(500f, 450f); + } + + private void OnGUI() + { + EditorGUILayout.LabelField("Batch Create Child For Prefabs", EditorStyles.boldLabel); + EditorGUILayout.HelpBox( + "Add multiple prefab assets below. The tool creates one child under each prefab root, then moves all root components to the child.", + MessageType.Info); + + DrawPrefabDropArea(); + DrawPrefabList(); + + EditorGUILayout.Space(); + EditorGUILayout.LabelField("Child Settings", EditorStyles.boldLabel); + + _childName = EditorGUILayout.TextField("Child Name", _childName); + _replaceIfExists = EditorGUILayout.ToggleLeft("Replace existing child with same name", _replaceIfExists); + _copyLayerAndTagFromParent = EditorGUILayout.ToggleLeft("Copy parent layer/tag/static", _copyLayerAndTagFromParent); + _copyParentLocalScale = EditorGUILayout.ToggleLeft("Copy parent local scale", _copyParentLocalScale); + + EditorGUILayout.Space(4f); + _useCustomLocalPosition = EditorGUILayout.ToggleLeft("Set custom local position", _useCustomLocalPosition); + using (new EditorGUI.DisabledScope(!_useCustomLocalPosition)) + { + _childLocalPosition = EditorGUILayout.Vector3Field("Local Position", _childLocalPosition); + } + + _useCustomLocalRotation = EditorGUILayout.ToggleLeft("Set custom local rotation", _useCustomLocalRotation); + using (new EditorGUI.DisabledScope(!_useCustomLocalRotation)) + { + _childLocalEulerRotation = EditorGUILayout.Vector3Field("Local Rotation (Euler)", _childLocalEulerRotation); + } + + EditorGUILayout.Space(12f); + using (new EditorGUI.DisabledScope(_prefabs.Count == 0 || string.IsNullOrWhiteSpace(_childName))) + { + if (GUILayout.Button("Create Child For All Prefabs", GUILayout.Height(30f))) + { + CreateChildrenForPrefabs(); + } + } + } + + private void DrawPrefabDropArea() + { + Event evt = Event.current; + Rect dropRect = GUILayoutUtility.GetRect(0f, 60f, GUILayout.ExpandWidth(true)); + GUI.Box(dropRect, "Drag Prefab Assets Here"); + + if (!dropRect.Contains(evt.mousePosition)) + { + return; + } + + if (evt.type == EventType.DragUpdated || evt.type == EventType.DragPerform) + { + DragAndDrop.visualMode = DragAndDropVisualMode.Copy; + if (evt.type == EventType.DragPerform) + { + DragAndDrop.AcceptDrag(); + foreach (Object obj in DragAndDrop.objectReferences) + { + TryAddPrefab(obj as GameObject); + } + } + + evt.Use(); + } + } + + private void DrawPrefabList() + { + EditorGUILayout.Space(4f); + EditorGUILayout.LabelField($"Prefabs ({_prefabs.Count})", EditorStyles.boldLabel); + + _scroll = EditorGUILayout.BeginScrollView(_scroll, GUILayout.Height(160f)); + int removeIndex = -1; + + for (int i = 0; i < _prefabs.Count; i++) + { + EditorGUILayout.BeginHorizontal(); + _prefabs[i] = (GameObject)EditorGUILayout.ObjectField(_prefabs[i], typeof(GameObject), false); + if (GUILayout.Button("X", GUILayout.Width(28f))) + { + removeIndex = i; + } + EditorGUILayout.EndHorizontal(); + } + + if (removeIndex >= 0) + { + _prefabs.RemoveAt(removeIndex); + } + + EditorGUILayout.EndScrollView(); + + EditorGUILayout.BeginHorizontal(); + if (GUILayout.Button("Add Selected Prefabs")) + { + foreach (Object obj in Selection.objects) + { + TryAddPrefab(obj as GameObject); + } + } + + if (GUILayout.Button("Clear List")) + { + _prefabs.Clear(); + } + EditorGUILayout.EndHorizontal(); + } + + private void TryAddPrefab(GameObject prefab) + { + if (prefab == null) + { + return; + } + + string path = AssetDatabase.GetAssetPath(prefab); + if (string.IsNullOrEmpty(path)) + { + return; + } + + if (PrefabUtility.GetPrefabAssetType(prefab) == PrefabAssetType.NotAPrefab) + { + return; + } + + if (!_prefabs.Contains(prefab)) + { + _prefabs.Add(prefab); + } + } + + private void CreateChildrenForPrefabs() + { + int successCount = 0; + int failCount = 0; + string childName = _childName.Trim(); + + foreach (GameObject prefab in _prefabs) + { + if (prefab == null) + { + failCount++; + continue; + } + + string path = AssetDatabase.GetAssetPath(prefab); + if (string.IsNullOrEmpty(path)) + { + failCount++; + continue; + } + + GameObject root = PrefabUtility.LoadPrefabContents(path); + try + { + if (root == null) + { + failCount++; + continue; + } + + Transform existing = root.transform.Find(childName); + if (existing != null) + { + if (_replaceIfExists) + { + DestroyImmediate(existing.gameObject); + } + else + { + failCount++; + Debug.LogWarning($"Skipped `{prefab.name}` because child `{childName}` already exists."); + continue; + } + } + + GameObject child = new GameObject(childName); + child.transform.SetParent(root.transform, false); + + if (_copyLayerAndTagFromParent) + { + child.layer = root.layer; + child.tag = root.tag; + GameObjectUtility.SetStaticEditorFlags( + child, + GameObjectUtility.GetStaticEditorFlags(root)); + } + + if (_copyParentLocalScale) + { + child.transform.localScale = root.transform.localScale; + } + + if (_useCustomLocalPosition) + { + child.transform.localPosition = _childLocalPosition; + } + + if (_useCustomLocalRotation) + { + child.transform.localRotation = Quaternion.Euler(_childLocalEulerRotation); + } + + MoveAllComponentsFromParentToChild(root, child, prefab.name); + + PrefabUtility.SaveAsPrefabAsset(root, path); + successCount++; + } + catch (System.Exception ex) + { + failCount++; + Debug.LogError($"Failed processing `{prefab.name}` at path `{path}`. Error: {ex.Message}"); + } + finally + { + PrefabUtility.UnloadPrefabContents(root); + } + } + + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + EditorUtility.DisplayDialog( + "Batch Child Creator", + $"Done.\nSuccess: {successCount}\nFailed/Skipped: {failCount}", + "OK"); + } + + private static void MoveAllComponentsFromParentToChild(GameObject parent, GameObject child, string prefabName) + { + var componentsToRemove = new List(); + Component[] parentComponents = parent.GetComponents(); + + foreach (Component component in parentComponents) + { + if (component == null || component is Transform) + { + continue; + } + + bool copied = ComponentUtility.CopyComponent(component); + if (!copied) + { + Debug.LogWarning($"Could not copy component `{component.GetType().Name}` in prefab `{prefabName}`."); + continue; + } + + bool pasted = ComponentUtility.PasteComponentAsNew(child); + if (!pasted) + { + Debug.LogWarning($"Could not paste component `{component.GetType().Name}` into child in prefab `{prefabName}`."); + continue; + } + + componentsToRemove.Add(component); + } + + foreach (Component component in componentsToRemove) + { + if (component != null) + { + Object.DestroyImmediate(component, true); + } + } + } +} diff --git a/Assets/Editor/PrefabChildBatchCreatorWindow.cs.meta b/Assets/Editor/PrefabChildBatchCreatorWindow.cs.meta new file mode 100644 index 0000000000..4ddca6f4e4 --- /dev/null +++ b/Assets/Editor/PrefabChildBatchCreatorWindow.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 806a1a1dc1294784881ad4308e58b1e1 \ No newline at end of file diff --git a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/掣风之矛/掣风之矛.prefab b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/掣风之矛/掣风之矛.prefab index fe7c04010f..8d7f35e45f 100644 --- a/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/掣风之矛/掣风之矛.prefab +++ b/Assets/ModelRenderer/Art/Models/models/weapons/人物/长兵/枪戟/掣风之矛/掣风之矛.prefab @@ -9,8 +9,6 @@ GameObject: serializedVersion: 6 m_Component: - 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