load sound into map collection

This commit is contained in:
VDH
2026-04-14 17:50:19 +07:00
parent 553d191788
commit a56554c19b
9 changed files with 601 additions and 1145 deletions
-46
View File
@@ -428,52 +428,6 @@ namespace BrewMonster
// UpdatePosWing();
}
//public void HandleMovement()
//{
// // 1) Kiểm tra grounded bằng SphereCast ngắn dựa trên radius + skinWidth
// isGrounded = GroundCheck(out lastGroundHit);
// m_GndInfo.bOnGround = isGrounded;
// // 2) Input tạm thời: giữ nguyên như bạn
// //if (UnityEngine.Input.GetKeyDown(KeyCode.LeftShift)) SetStatusRun(true);
// //if (UnityEngine.Input.GetKeyUp(KeyCode.LeftShift)) SetStatusRun(false);
// //if (UnityEngine.Input.GetKeyDown(KeyCode.Space)) HandleJump();
// // 3) Trọng lực / sticky
// if (isGrounded && playerVelocity.y < 0f)
// {
// // Đè nhẹ để bám đất (tránh nhấp-nháy)
// playerVelocity.y = -2f;
// }
// else
// {
// playerVelocity.y += gravityValue * Time.deltaTime;
// }
// // 4) Chuyển động phẳng
// float x = joystick.Horizontal;
// float z = joystick.Vertical;
// Vector3 move = new Vector3(x, 0, z);
// move = Vector3.ClampMagnitude(move, 1f);
// if (move != Vector3.zero)
// {
// Vector3 finalMove = (move * playerSpeed) + (playerVelocity.y * Vector3.up);
// controller.Move(finalMove * Time.deltaTime);
// transform.forward = move;
// m_MoveCtrl.GroundMove(Time.deltaTime);
// m_MoveCtrl.SendMoveCmd(playerTransform.position, controller.velocity, (int)GPMoveMode.GP_MOVE_RUN);
// m_aabb.Center = EC_Utility.ToA3DVECTOR3(playerTransform.position) +
// new A3DVECTOR3(0.0f, m_aabb.Extents.y, 0.0f);
// m_aabb.CompleteMinsMaxs();
// m_aabbServer.Center = EC_Utility.ToA3DVECTOR3(playerTransform.position) +
// new A3DVECTOR3(0.0f, m_aabbServer.Extents.y, 0.0f);
// m_aabbServer.CompleteMinsMaxs();
// }
// else
// {
// }
//}
private void JoystickRelease(JoystickRealeaseEvent joystickRealeaseEvent)
{
// _playerStateMachine.ChangeState(_idleState);