fix work stand and character animation
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@@ -83,7 +83,7 @@ public class PlayerVisual : MonoBehaviour
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ApplyDamage();
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}
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//todo: this is dummy to force change to idle state
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EventBus.PublishChannel(_playerInfo.cid, new PlayActionEvent("站立_通用"));
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// EventBus.PublishChannel(_playerInfo.cid, new PlayActionEvent("站立_通用"));
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}
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private void QueueActionEventHandler(QueueActionEvent @event)
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