feat: add hpworkfall.
fix: update logic jump stand.
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@@ -90,6 +90,7 @@ namespace BrewMonster
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private float m_fPrayDistancePlus;
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private A3DVECTOR3 g_vOrigin = new A3DVECTOR3(0f);
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private Transform playerTransform;
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private float EC_SLOPE_Y = 0.5f;
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// ====== Ground cast config ======
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[Header("Ground Cast")]
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@@ -1257,9 +1258,13 @@ namespace BrewMonster
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m_aabbServer = m_aabb;
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CalcPlayerAABB();
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SetPos(pos);
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m_CDRInfo.fStepHeight = 0.8f;
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//m_CDRInfo.vTPNormal = GroundCheck(out RaycastHit hit) ? hit.normal : Vector3.zero;
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m_CDRInfo.vExtent = EC_Utility.ToVector3(m_aabbServer.Extents);
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m_CDRInfo.vTPNormal = EC_Utility.ToVector3(g_vOrigin);
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m_CDRInfo.fYVel = 0.0f;
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m_CDRInfo.fSlopeThresh = EC_SLOPE_Y;
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m_CDRInfo.fStepHeight = 0.8f;
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// Create work manager
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m_pWorkMan = new CECHPWorkMan(this);
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m_pWorkMan.StartWork_p0(m_pWorkMan.CreateWork(Host_work_ID.WORK_STAND));
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@@ -1288,7 +1293,7 @@ namespace BrewMonster
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pWork.SetBeSittingFlag(true);
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m_pWorkMan.StartWork_p1(pWork);
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}*/
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m_GndInfo.bOnGround = GroundCheck(out lastGroundHit);
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LoadResources();
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if (m_pWorkMan == null)
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{
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