done fix anim npc and hostplayer attack anim
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@@ -1966,7 +1966,6 @@ namespace BrewMonster
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m_bMelee = false;
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//
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// // if there is an attack event currently, we should let it fire now.
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BMLogger.LogError("HoangDev: OnMsgHstStopAttack " + gameObject.name);
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ClearComActFlagAllRankNodes(true);
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cmd_host_stop_attack pCmd = GPDataTypeHelper.FromBytes<cmd_host_stop_attack>((byte[])Msg.dwParam1);
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