having the distance check running on separated thread
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@@ -150,7 +150,7 @@ namespace BrewMonster.Network
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public void c2s_SendCmdStopMove(in Vector3 vDest, float fSpeed, int iMoveMode,
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byte byDir, ushort wStamp, int iTime)
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{
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Debug.LogWarning("HoangDev : c2s_SendCmdStopMove");
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BMLogger.LogWarning("HoangDev : c2s_SendCmdStopMove");
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Instance._gameSession.c2s_SendCmdStopMove(vDest, fSpeed, iMoveMode, byDir, wStamp, iTime);
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}
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public void c2s_CmdPlayerMove(in Vector3 vCurPos, in Vector3 vDest,
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@@ -376,7 +376,7 @@ namespace BrewMonster.Network
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public static void EnterWorldAsync(RoleInfo roleInfo, Action callback = null)
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{
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Debug.Log("EnterWorldAsync !!!!! nay ");
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BMLogger.Log("EnterWorldAsync !!!!! nay ");
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Instance._gameSession.EnterWorldAsync(roleInfo, callback);
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}
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public static void SendChatData(byte cChannel, in string szMsg, int iPack, int iSlot)
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