diff --git a/Assets/NetworkLib/Debug/netstandard2.1/CSNetwork.dll b/Assets/NetworkLib/Debug/netstandard2.1/CSNetwork.dll index 6c1836ca4b..c82e94aa15 100644 Binary files a/Assets/NetworkLib/Debug/netstandard2.1/CSNetwork.dll and b/Assets/NetworkLib/Debug/netstandard2.1/CSNetwork.dll differ diff --git a/Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs b/Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs index 6763df0fb4..fb34944012 100644 --- a/Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs +++ b/Assets/PerfectWorld/Scripts/Network/UnityGameSession.cs @@ -7,6 +7,7 @@ using ModelRenderer.Scripts.Common; using System; using System.Collections; using System.Collections.Generic; +using System.IO; using System.Text; using System.Threading.Tasks; using UnityEngine; @@ -97,6 +98,8 @@ namespace BrewMonster.Network BaseSecurity.Initizalize(); ProtocolFactory.RegisterAllProtocols(); _gameSession = new GameSession(); + var path = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf("Assets")); + _gameSession.SetLogPath(Path.Combine(path, "Logs", "GameSession.log")); _isInitialized = true; DontDestroyOnLoad(gameObject);