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sha256:7245ad76b42e0f3f97f2cc7990d79ff171b5f78e64bad057b5acae21bed80395 +size 321521 diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs index cdbb45d447..8498617bb8 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_IvtrItem/EC_IvtrItem.cs @@ -152,7 +152,8 @@ namespace BrewMonster.Scripts.Managers try { // Load the multi-sprite atlas from Resources - var atlasSprites = EC_Game.GetGameRun().GetUIManager().IconlistIvtr; //Resources.LoadAll("UI/IconSprites/iconlist_ivtrm_multisprite"); + var atlasSprites = EC_Game.GetGameRun().GetUIManager().IconlistIvtr; + //Resources.LoadAll("UI/IconSprites/iconlist_ivtrm_multisprite"); if (atlasSprites != null && atlasSprites.Length > 0) { _multiSpriteAtlas = atlasSprites; diff --git a/Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs b/Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs index 940057abac..47955ff8dd 100644 --- a/Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs +++ b/Assets/PerfectWorld/Scripts/Managers/EC_ManPlayer.cs @@ -105,7 +105,9 @@ namespace PerfectWorld.Scripts.Managers case EC_MsgDef.MSG_PM_PLAYEREXIT: OnMsgPlayerExit(Msg); break; - case EC_MsgDef.MSG_PM_PLAYEREXTSTATE: OnMsgPlayerExtState(Msg); break; + case EC_MsgDef.MSG_PM_PLAYEREXTSTATE: + OnMsgPlayerExtState(Msg); + break; } } @@ -146,7 +148,7 @@ namespace PerfectWorld.Scripts.Managers // ProcessMessage doesn't handle MSG_PM_PLAYEREXTSTATE // 鐩存帴璋冪敤OnMsgPlayerExtState鑰屼笉鏄疨rocessMessage // ProcessMessage涓嶅鐞哅SG_PM_PLAYEREXTSTATE - host.OnMsgPlayerExtState(Msg); + host.ProcessMessage(Msg); } else { diff --git a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs index 70942446f6..275fa75ab8 100644 --- a/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs +++ b/Assets/PerfectWorld/Scripts/Move/CECPlayer.cs @@ -71,6 +71,8 @@ namespace BrewMonster public int m_iGender; // Gender protected bool m_bFashionMode; public bool m_bShowWeapon; + public uint[] m_aExtStates = new uint[OBJECT_EXT_STATE_COUNT]; // Visible extend states from server + public uint[] m_aExtStatesShown = new uint[OBJECT_EXT_STATE_COUNT]; // Visible extend states currently shown private QueueActionEvent queueActionEvent; protected static PLAYER_LEVELEXP_CONFIG _player_levelup_exp; private CECPlayerActionController m_pActionController; @@ -746,20 +748,133 @@ namespace BrewMonster } } - public virtual void SetNewExtendStates(int unknown, uint[] states, int count) + public virtual void SetNewExtendStates(int start, uint[] pData, int count) { - // TODO: Implement appearance or physics change - - // Remove all trace target GFX when buff states change - // This ensures buff-related trail effects are cleaned up when buffs expire - // 褰揵uff鐘舵佹敼鍙樻椂绉婚櫎鎵鏈夎窡韪洰鏍嘒FX - // 杩欑‘淇漛uff鐩稿叧鐨勮建杩规晥鏋滃湪buff杩囨湡鏃惰娓呯悊 - if (SkillGfxMan.InstanceSub != null) + if(pData == null || start + count > OBJECT_EXT_STATE_COUNT) { - SkillGfxMan.InstanceSub.RemoveAllTraceTargetGfx(); + return; + } + + ShowExtendStates(start, pData, count); + Array.Copy(pData, start, m_aExtStates, start, count); + if(GetExtState(111)) + { + // 锟斤拷锟斤拷锟斤拷转锟斤拷锟斤拷 太锟介·锟斤拷锟斤拷锟 + m_PlayerActions = _turning_actions; + } + else + { + m_PlayerActions = _default_actions; } } + void ShowExtendStates(int start, uint[] pData, int count, bool bIgnoreOptimize=false ) + { + if(pData == null || start + count > OBJECT_EXT_STATE_COUNT) + { + return; + } + if (!IsAllResReady() || !GetMajorModel()) + return; + //TODO: Implement optimization + // if (!bIgnoreOptimize && + // !CECOptimize::Instance().GetGFX().CanShowState(GetCharacterID(), GetClassID())) + // return; + //static const char* szBasePath = "锟竭伙拷锟斤拷锟斤拷\\状态效锟斤拷\\"; + + const int bitSize = sizeof(uint) * 8; + for(int index = 0; indexGetEffect(); + // if (!strGFXFile.GetLength()) + // continue; + + // strGFXFile = szBasePath + strGFXFile; + + // if (TestProcessPetCureGFX(strGFXFile, dwFlag2 != 0, i + idState*bitSize)) + // continue; + + if (dwFlag1 != 0) + { + // //TODO: Implement remove old state + + // CECModel *pWeapon = NULL; + // bool bLeft (false); + // if (IsWeaponHookPos(pvs->GetHH(), &bLeft, &pWeapon)) + // { + // // 锟斤拷锟斤拷锟斤拷锟斤拷效 + // if (pWeapon) + // { + // const char * gfxHook = GetWeaponGFXHookPos(pWeapon, bLeft); + // pWeapon->RemoveGfx(strGFXFile, gfxHook); + // } + // } + // else + { + // 模锟斤拷锟斤拷锟斤拷效 + // RemoveGfx(strGFXFile, pvs->GetHH(), PLAYERMODEL_TYPEALL); + } + } + // else + // { + // // Add new state + + // const char* szHH = pvs->GetHH(); + // float fScale; + + // if (stricmp("HH_Head", szHH) == 0) + // fScale = GetMajorModel()->GetOuterData()[0]; + // else if (stricmp("HH_Spine", szHH) == 0) + // fScale = GetMajorModel()->GetOuterData()[1]; + // else + // fScale = 1.0f; + + // CECModel *pWeapon = NULL; + // bool bLeft (false); + // if (IsWeaponHookPos(pvs->GetHH(), &bLeft, &pWeapon)) + // { + // if (pWeapon) + // { + // const char *gfxHook = GetWeaponGFXHookPos(pWeapon, bLeft); + // pWeapon->PlayGfx(strGFXFile, gfxHook, fScale); + // } + // } + // else + // { + // PlayGfx(strGFXFile, pvs->GetHH(), fScale, PLAYERMODEL_TYPEALL, true); + // } + // } + } + } + + Array.Copy(pData, start, m_aExtStatesShown, start, count); + } + + bool GetExtState(int n) + { + const int bitSize = sizeof(uint) * 8; + const int totalBitSize = bitSize * OBJECT_EXT_STATE_COUNT; + if(n < 0 || n >= totalBitSize) + return false; + int index = n / bitSize; + int bitOffset = n % bitSize; + return (m_aExtStates[index] & (1 << bitOffset)) != 0; + } public virtual void SetUpPlayer() { m_dwResFlags = 0; diff --git a/Assets/PerfectWorld/Scripts/Network/CSNetwork/GPDataType.cs b/Assets/PerfectWorld/Scripts/Network/CSNetwork/GPDataType.cs index 7bc1b77fee..4001746ecd 100644 --- a/Assets/PerfectWorld/Scripts/Network/CSNetwork/GPDataType.cs +++ b/Assets/PerfectWorld/Scripts/Network/CSNetwork/GPDataType.cs @@ -2867,6 +2867,7 @@ namespace CSNetwork.GPDataType public ushort equip_idx; public uint cost; }; + [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct cmd_icon_state_notify { public int id; @@ -2940,6 +2941,7 @@ namespace CSNetwork.GPDataType return true; } } + [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct IconState { public ushort id; diff --git a/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs b/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs index 825ad2707e..53f5cae8d5 100644 --- a/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs +++ b/Assets/PerfectWorld/Scripts/Network/CSNetwork/GameSession.cs @@ -1452,14 +1452,27 @@ namespace CSNetwork EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_SETMOVESTAMP, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader); break; case CommandID.UPDATE_EXT_STATE: - { - cmd_update_ext_state pCmd = GPDataTypeHelper.FromBytes((byte[])pDataBuf); - if (ISPLAYERID(pCmd.id)) - EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYEREXTSTATE, MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader); - else if (ISNPCID(pCmd.id)) - EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCEXTSTATE, MANAGER_INDEX.MAN_NPC, 0, pDataBuf, pCmdHeader); + { + cmd_update_ext_state pCmd = GPDataTypeHelper.FromBytes((byte[])pDataBuf); + if (ISPLAYERID(pCmd.id)) + EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYEREXTSTATE, MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader); + else if (ISNPCID(pCmd.id)) + EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCEXTSTATE, MANAGER_INDEX.MAN_NPC, 0, pDataBuf, pCmdHeader); + break; + } + case CommandID.ICON_STATE_NOTIFY: + { + // this is a bit hacky, but it works. because the cmd_icon_state_notify is not blittable (contains List<>); read leading id only for routing. + // cmd_icon_state_notify is not blittable (contains List<>); read leading id only for routing. + if (pDataBuf == null || pDataBuf.Length < sizeof(int)) break; - } + int iconStateEntityId = BitConverter.ToInt32(pDataBuf, 0); + if (ISPLAYERID(iconStateEntityId)) + EC_ManMessage.PostMessage(EC_MsgDef.MSG_PM_PLAYEREXTSTATE, MANAGER_INDEX.MAN_PLAYER, -1, pDataBuf, pCmdHeader); + else if (ISNPCID(iconStateEntityId)) + EC_ManMessage.PostMessage(EC_MsgDef.MSG_NM_NPCEXTSTATE, MANAGER_INDEX.MAN_NPC, 0, pDataBuf, pCmdHeader); + break; + } case CommandID.ENTER_SANCTUARY: case CommandID.LEAVE_SANCTUARY: EC_ManMessage.PostMessage(EC_MsgDef.MSG_HST_SANCTUARY, MANAGER_INDEX.MAN_PLAYER, 0, pDataBuf, pCmdHeader); diff --git a/Assets/PerfectWorld/Scripts/Skills/ElementSkill.cs b/Assets/PerfectWorld/Scripts/Skills/ElementSkill.cs index 2b51d98bbe..62b44c3de8 100644 --- a/Assets/PerfectWorld/Scripts/Skills/ElementSkill.cs +++ b/Assets/PerfectWorld/Scripts/Skills/ElementSkill.cs @@ -606,4 +606,19 @@ namespace BrewMonster.Scripts.Skills return 0; } } + public class VisibleState + { + public virtual int GetID() { return 0; } + public virtual string GetName() { return null; } + public virtual string GetHH() { return null; } + public virtual string GetEffect() { return null; } + public static VisibleState Query(int profession, int id) { return null; } + } + public class TeamState + { + public virtual int GetID() { return 0; } + public virtual string GetName() { return null; } + public virtual string GetIcon() { return null; } + public static TeamState Query(int id) { return null; } + } } \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/Skills/skill.cs b/Assets/PerfectWorld/Scripts/Skills/skill.cs index 5aeb4e8c7d..9797bdda71 100644 --- a/Assets/PerfectWorld/Scripts/Skills/skill.cs +++ b/Assets/PerfectWorld/Scripts/Skills/skill.cs @@ -4,6 +4,481 @@ using System.Text; namespace BrewMonster.Scripts.Skills { + + public static class GNET + { + public static readonly Dictionary TeamState; + public static readonly Dictionary VisibleState; + // [涓枃] 棣栨璁块棶 GNET 鏃剁敱 CLR 璋冪敤锛屾棤闇鎵嬪姩 Init + // [English] Populated on first access to GNET; no manual Init() required. + + public static TeamStateImp QueryTeamState(int id) { return TeamState[id]; } + public static VisibleStateImp QueryVisibleState(int id) { return VisibleState[id]; } + static GNET() + { + var team = new Dictionary(); + var visible = new Dictionary(); + visible.Add(1, new VisibleStateImp(1, "寮哄寲","灞炴у寮.gfx","")); + visible.Add(2, new VisibleStateImp(2, "寮卞寲","灞炴т笅闄.gfx","")); + visible.Add(3, new VisibleStateImp(3, "鍙嶉渿","鐗╃悊鍙嶉渿.gfx","HH_Spine")); + visible.Add(4, new VisibleStateImp(4, "杩熸粸","杩熸粸.gfx","")); + visible.Add(5, new VisibleStateImp(5, "鏄忚糠","闇囨檿.gfx","HH_Head")); + visible.Add(6, new VisibleStateImp(6, "鐫$湢","鐫$湢.gfx","")); + visible.Add(7, new VisibleStateImp(7, "瀹氳韩","瀹氳韩.gfx","")); + visible.Add(8, new VisibleStateImp(8, "楹荤椆","灏佸嵃.gfx","")); + visible.Add(9, new VisibleStateImp(9, "鍙楄瘏","鐗规畩涓嶅埄鐘舵.gfx","HH_Head")); + visible.Add(10, new VisibleStateImp(10, "闆峰嚮","鎸佺画閲戠郴鏀诲嚮.gfx","HH_Head")); + visible.Add(11, new VisibleStateImp(11, "涓瘨","涓瘨.gfx","HH_Head")); + visible.Add(12, new VisibleStateImp(12, "鐕冪儳","鎸佺画鐏敾鍑.gfx","HH_Head")); + visible.Add(13, new VisibleStateImp(13, "钀界煶","鎸佺画鍦熺郴浼ゅ.gfx","")); + visible.Add(14, new VisibleStateImp(14, "鏀捐","鏀捐.gfx","HH_Head")); + visible.Add(15, new VisibleStateImp(15, "榄斿姏鐕冪儳","榄斿姏鐕冪儳.gfx","HH_Head")); + visible.Add(16, new VisibleStateImp(16, "闇滃垉","闇滃垉鐘舵.gfx","HH_RighthandWeapon")); + visible.Add(17, new VisibleStateImp(17, "鐖嗘皵","鐖嗘皵鏁堟灉鐘舵.gfx","HH_RighthandWeapon")); + visible.Add(18, new VisibleStateImp(18, "闄勭伀浼","鐑堢劙涔嬬煝.gfx","HH_RighthandWeapon")); + visible.Add(19, new VisibleStateImp(19, "椴滆姳1","搴蜂箖棣ㄧ幆缁.gfx","")); + visible.Add(20, new VisibleStateImp(20, "椴滆姳2","鐧惧悎鐜粫.gfx","")); + visible.Add(21, new VisibleStateImp(21, "椴滆姳3","鑿婅姳鐜粫.gfx","")); + visible.Add(22, new VisibleStateImp(22, "椴滆姳4","鐜懓鐜粫.gfx","")); + visible.Add(23, new VisibleStateImp(23, "寮遍瓊","寮遍瓊鍜掔姸鎬.gfx","HH_Head")); + + // 娉曞笀鐗规湁 + visible.Add(24, new VisibleStateImp(24, "鐑堢劙鎶ょ敳","鐑堢劙鎶ょ敳.gfx","HH_Spine")); + visible.Add(25, new VisibleStateImp(25, "瀵掑啺鎶ょ敳","瀵掑啺鎶ょ敳.gfx","HH_Spine")); + visible.Add(26, new VisibleStateImp(26, "纾愮煶鎶ょ敳","纾愮煶鎶ょ敳.gfx","HH_Spine")); + visible.Add(27, new VisibleStateImp(27, "閬挎按璇","閬挎按璇.gfx","HH_Spine")); + // 缇界伒鐗规湁 + visible.Add(28, new VisibleStateImp(28, "缇界浘","缇界浘.gfx","HH_Spine")); + // 缇借姃鐗规湁 + visible.Add(29, new VisibleStateImp(29, "缈肩浘","缈肩浘.gfx","HH_Spine")); + visible.Add(30, new VisibleStateImp(30, "鐑堢劙涔嬬煝","鐑堢劙涔嬬煝.gfx","HH_LefthandWeapon")); + // 濡栫簿鐗规湁 + visible.Add(31, new VisibleStateImp(31, "鑽嗘闃","榄旀硶鍙嶉渿.gfx","HH_Spine")); + visible.Add(32, new VisibleStateImp(32, "濡栫嫄鍙","濡栫嫄闄勪綋鐘舵.gfx","HH_Spine")); + // 鎬墿鐗规湁 + visible.Add(33, new VisibleStateImp(33, "鐩洸","涓诲姩鍙樿鍔.gfx","")); + + visible.Add(34, new VisibleStateImp(34, "灏佸嵃鍏嶇柅","灏佸嵃鍏嶇柅.gfx","")); + visible.Add(35, new VisibleStateImp(35, "鐫$湢鍏嶇柅","鐫$湢鍏嶇柅.gfx","")); + visible.Add(36, new VisibleStateImp(36, "鐏郴鍏嶇柅","鐏郴鍏嶇柅.gfx","HH_Spine")); + visible.Add(37, new VisibleStateImp(37, "姘寸郴鍏嶇柅","姘寸郴鍏嶇柅.gfx","HH_Spine")); + visible.Add(38, new VisibleStateImp(38, "閲戠郴鍏嶇柅","閲戠郴鍏嶇柅.gfx","HH_Spine")); + visible.Add(39, new VisibleStateImp(39, "鏈ㄧ郴鍏嶇柅","鏈ㄧ郴鍏嶇柅.gfx","HH_Spine")); + visible.Add(40, new VisibleStateImp(40, "鍦熺郴鍏嶇柅","鍦熺郴鍏嶇柅.gfx","HH_Spine")); + + visible.Add(41, new VisibleStateImp(41, "椋庣浘鏈","椋庣浘鏈.gfx","HH_Spine")); + visible.Add(42, new VisibleStateImp(42, "姘旀祦閿","姘旀祦閿.gfx","HH_Spine")); + visible.Add(43, new VisibleStateImp(43, "鍏冪礌铏氬急","鍏冪礌铏氬急鐘舵.gfx","")); + visible.Add(44, new VisibleStateImp(44, "浼ゅ鍔犳繁鍏嶇柅","浼ゅ鍔犳繁鍏嶇柅.gfx","")); + visible.Add(45, new VisibleStateImp(45, "鍐荤粨 ","鍐荤粨.gfx","HH_Spine")); + visible.Add(46, new VisibleStateImp(46, "鐪熺┖","鐪熺┖.gfx","HH_Spine")); + visible.Add(47, new VisibleStateImp(47, "姘寸伀鎶ょ敳","姘寸伀鎶ょ敳.gfx","HH_Spine")); + visible.Add(48, new VisibleStateImp(48, "娉曞笀涔嬫槦","娉曞笀涔嬫槦.gfx","HH_Spine")); + visible.Add(49, new VisibleStateImp(49, "鏃犳晫","鏃犳晫.gfx","HH_Spine")); + visible.Add(50, new VisibleStateImp(50, "鎸佺画澧炲姞鍏冩皵","鎸佺画澧炲姞鍏冩皵.gfx","")); + + visible.Add(51, new VisibleStateImp(51, "鎸佺画闄嶄綆鍏冩皵","鎸佺画闄嶄綆鍏冩皵.gfx","")); + visible.Add(52, new VisibleStateImp(52, "鏀诲嚮绛夌骇澧炲姞","鏀诲嚮绛夌骇澧炲姞.gfx","")); + // visible.Add(53, new VisibleStateImp(53, "闃插尽绛夌骇澧炲姞", "闃插尽绛夌骇澧炲姞.gfx", "")); + visible.Add(54, new VisibleStateImp(54, "鍚告敹鐗╃悊浼ゅ","鍚告敹鐗╃悊浼ゅ.gfx","HH_Spine")); + visible.Add(55, new VisibleStateImp(55, "鍚告敹娉曟湳浼ゅ","鍚告敹娉曟湳浼ゅ.gfx","HH_Spine")); + visible.Add(56, new VisibleStateImp(56, "鍏嶇柅娴佽","娴佽鍏嶇柅.gfx","")); + visible.Add(57, new VisibleStateImp(57, "鍧氬","鍧氬.gfx","HH_Spine")); + visible.Add(58, new VisibleStateImp(58, "閬侀殣","閬侀殣.gfx","HH_Spine")); + visible.Add(59, new VisibleStateImp(59, "鍙嶅脊","澶嶄粐鎯╂垝.gfx","HH_Spine")); + visible.Add(60, new VisibleStateImp(60, "灏佸嵃","澶嶄粐灏佸嵃.gfx","HH_Spine")); + visible.Add(61, new VisibleStateImp(61, "鍙嶅嚮","澶嶄粐闀滃儚.gfx","HH_Spine")); + visible.Add(62, new VisibleStateImp(62, "鍑绘檿","澶嶄粐闆烽渾.gfx","HH_Spine")); + visible.Add(63, new VisibleStateImp(63, "鍙嶅櫖","澶嶄粐鍙嶅櫖.gfx","HH_Spine")); + visible.Add(64, new VisibleStateImp(64, "涓変笘鏄庣帇鍜","涓変笘鏄庣帇鍜.gfx","HH_Spine")); + visible.Add(65, new VisibleStateImp(65, "閲戝垰杞嵃鍜","閲戝垰杞嵃鍜.gfx","HH_Spine")); + visible.Add(66, new VisibleStateImp(66, "榛戝帆鍜","榛戝帆鍜.gfx","HH_Spine")); + visible.Add(67, new VisibleStateImp(67, "鐧藉帆鍜","鐧藉帆鍜.gfx","HH_Spine")); + visible.Add(68, new VisibleStateImp(68, "娣卞害鍐板埡","娣卞害鍐板埡.gfx","HH_鍙冲ぇ鑷")); + visible.Add(69, new VisibleStateImp(69, "鐜勬鍓戣瘈","鐜勬鍓戣瘈.gfx","HH_righthandweapon")); + visible.Add(70, new VisibleStateImp(70, "楗鍓戣瘈","楗鍓戣瘈.gfx","HH_righthandweapon")); + visible.Add(71, new VisibleStateImp(71, "纾愰緳鍓戣瘈","纾愰緳鍓戣瘈.gfx","HH_righthandweapon")); + visible.Add(72, new VisibleStateImp(72, "鍏柟鍓戝奖","鍏柟鍓戝奖.gfx","HH_Spine")); + visible.Add(73, new VisibleStateImp(73, "鐏","鐏.gfx","HH_righthandweapon")); + visible.Add(74, new VisibleStateImp(74, "姣掔","纰т簯鏈.gfx","HH_spine")); + visible.Add(75, new VisibleStateImp(75, "鍥炶绉","鍥為鎷傛煶.gfx","HH_spine")); + visible.Add(76, new VisibleStateImp(76, "澧炲姞鏈ㄦ按鐗╅槻","閾佹湪琛.gfx","HH_spine")); + visible.Add(77, new VisibleStateImp(77, "鐗规畩鐨勫噺閫","鑵愯敁鍜.gfx","HH_spine")); + visible.Add(78, new VisibleStateImp(78, "鍚戣嚜宸辩殑瀹犵墿浼犺緭mp","鐢靛姬鍚屾皵杩炴灊.gfx","")); + visible.Add(79, new VisibleStateImp(79, "鍔犲揩鍚熷敱澧炲姞娉曟敾","椋庣绉嬮煹.gfx","HH_spine")); + visible.Add(80, new VisibleStateImp(80, "澧炲姞鐗╅槻鏆村嚮","榄旂铓╁挨鐗虹壊.gfx","HH_spine")); + visible.Add(81, new VisibleStateImp(81, "澧炲姞娉曢槻娉曟敾","閲戝厜鐢垫瘝鐗虹壊.gfx","HH_spine")); + visible.Add(82, new VisibleStateImp(82, "鍚戞柦鏀捐(瀹犵墿)浼犺緭浼ゅ","鍒嗘媴浼ゅ.gfx","HH_spine")); + visible.Add(83, new VisibleStateImp(83, "鍚镐激瀹冲姞鐗╂硶闃","鎶ょ浘.gfx","HH_spine")); + visible.Add(84, new VisibleStateImp(84, "鏋湪閫㈡槬","鏋湪閫㈡槬.gfx","HH_spine")); + visible.Add(85, new VisibleStateImp(85, "鎻愬崌鏆村嚮锛堥檺鍒剁敓鏁堟鏁帮級","榄呯伒_鐏垫満.gfx","HH_Spine")); + visible.Add(86, new VisibleStateImp(86, "涔濆皧鍓戣瘈","涔濆皧鍓戣瘈.gfx","HH_righthandweapon")); + visible.Add(87, new VisibleStateImp(87, "淇綏閬撶敤鍏夋晥","淇綏閬揰10.gfx","HH_head")); + visible.Add(88, new VisibleStateImp(88, "淇綏閬撶敤鍏夋晥","淇綏閬揰50.gfx","HH_head")); + visible.Add(89, new VisibleStateImp(89, "淇綏閬撶敤鍏夋晥","淇綏閬揰100.gfx","HH_head")); + visible.Add(90, new VisibleStateImp(90, "淇綏閬撶敤鍏夋晥","淇綏閬揰300.gfx","HH_head")); + visible.Add(91, new VisibleStateImp(91, "浣嶇疆鍥炴函","娉曞笀_闈欒哀涔嬫湳_鐘舵佹晥鏋.gfx","HH_Spine")); + visible.Add(92, new VisibleStateImp(92, "鐢熷懡鍥炴函","娉曞笀_闈欒哀涔嬫湳2_鐘舵佹晥鏋.gfx","HH_Spine")); + visible.Add(93, new VisibleStateImp(93, "寮哄埗閫夋嫨鐩爣","鐧借檸_濂嬫垬鎵嚮_鎸佺画鏁堟灉.gfx","HH_Spine")); + visible.Add(94, new VisibleStateImp(94, "鍚告敹娌荤枟","缇界伒_澶╃戠鎸佺画鏁堟灉.gfx","HH_Spine")); + visible.Add(95, new VisibleStateImp(95, "鍙楀埌鏅敾鍚庨骞舵竻debuff","娉曞笀_娉曚箣濂ヤ箟_鎸佺画鏁堟灉.gfx","HH_Spine")); + visible.Add(96, new VisibleStateImp(96, "闄嶄綆鏆村嚮鎶楁","缇界伒_浜旀劅绗︽寔缁晥鏋.gfx","HH_Spine")); + visible.Add(97, new VisibleStateImp(97, "杞Щ鎶鑳芥敾鍑昏瘏鍜","宸笀_澶嶄粐涔嬮瓊鈥斺旀秴妲僟鐘舵佹晥鏋.gfx","HH_Spine")); + visible.Add(98, new VisibleStateImp(98, "鍙楀埌鏀诲嚮鏃堕澶栧閫夊畾鐜╁鍙戣捣鏀诲嚮","鍒哄_榄傝懍鍗拌鐘舵佹晥鏋.gfx","HH_Spine")); + visible.Add(99, new VisibleStateImp(99, "绂佹琚変腑","宸笀_鍐ョ帇涔愬湡鎸佺画鏁堟灉.gfx","HH_Spine")); + visible.Add(100, new VisibleStateImp(100, "寤惰繜鍦熺郴浼ゅ","鎸佺画鍦熺郴浼ゅ.gfx","HH_Spine")); + visible.Add(101, new VisibleStateImp(101, "鏄忚糠锛岃嚜韬彈鍒颁激瀹冲姞娣","娉曞笀_鍐版櫠涓栫晫鎸佺画鏁堟灉.gfx","HH_Spine")); + visible.Add(102, new VisibleStateImp(102, "鍙嶅脊涔嬮瓊2(姣斾緥)","濡栫簿_鐏电伀鎸佺画.gfx","")); + visible.Add(103, new VisibleStateImp(103, "鍙椾激瀹虫椂瀹氳韩","娉曞笀_鐏哥劙_鐘舵佹晥鏋.gfx","HH_Spine")); + visible.Add(104, new VisibleStateImp(104, "鍙椾激瀹虫椂鎻愬崌鏀诲嚮鍔","濡栧吔_鏃犵晱_鐘舵佹晥鏋.gfx","HH_Spine")); + visible.Add(105, new VisibleStateImp(105, "姝绘垬鍒板簳","鐧借檸_鏃犲啎涔嬬帇鎸佺画鏁堟灉.gfx","HH_Spine")); + visible.Add(106, new VisibleStateImp(106, "娌荤枟鍋峰彇","榄呯伒_绻佹槦_鎸佺画鏁堟灉.gfx","HH_Spine")); + visible.Add(107, new VisibleStateImp(107, "姝讳骸鎺夎惤閲戝竵","鍒哄_椋橀浂鎸佺画鏁堟灉.gfx","HH_Spine")); + visible.Add(108, new VisibleStateImp(108, "澧炲姞鏀诲嚮璺濈","缇借姃_鍥炴棆涔嬬考_鏁堟灉鐘舵.gfx","HH_Spine")); + visible.Add(109, new VisibleStateImp(109, "鏃犳晫5锛堥┍闄ebuf鎸佺画鍥炶鏄忚糠锛","宸笀_娴佹畤_鎸佺画鍐板潡.gfx","")); + visible.Add(110, new VisibleStateImp(110, "闆风鍙","缇界伒_闆风伀鍫昣鎸佺画.gfx","")); + visible.Add(111, new VisibleStateImp(111, "姝︿緺鍓戝垉鍏夌幆鍏夋晥","姝︿緺_闇告皵鎸佺画.gfx","")); + visible.Add(112, new VisibleStateImp(112, "濡栫簿鍏辫垶璋冪敤","濡栫簿_鐏嫄涔嬫湳鎸佺画.gfx","HH_Spine")); + visible.Add(113, new VisibleStateImp(113, "娉曞笀鍐版櫠涓栫晫璋冪敤","娉曞笀_鍐版櫠涓栫晫_鍐伴浘鎸佺画.gfx","")); + visible.Add(114, new VisibleStateImp(114, "鎴樺満鏃楀笢鍏夋晥","鏃楀瓙.gfx","HH_Head")); + visible.Add(115, new VisibleStateImp(115, "浠诲姟鐢ㄥ厜鏁","灏忕嫍鐘舵.gfx","HH_feijian")); + visible.Add(116, new VisibleStateImp(116, "浠诲姟鐢ㄥ厜鏁","灏忕櫧铔囩姸鎬.gfx","HH_feijian")); + visible.Add(117, new VisibleStateImp(117, "鐦棯鍏夋晥","鐦棯.gfx","HH_Head")); + visible.Add(118, new VisibleStateImp(118, "鐗瑰畾鎶鑳藉悷鍞辨椂闂撮檷浣庡厜鏁","鐗瑰畾鎶鑳藉悷鍞辨椂闂撮檷浣.gfx","HH_feijian")); + visible.Add(119, new VisibleStateImp(119, "鐗瑰畾鎶鑳戒激瀹冲鍔犲厜鏁","鐗瑰畾鎶鑳戒激瀹冲鍔.gfx","HH_feijian")); + visible.Add(120, new VisibleStateImp(120, "鍥炶鎶ょ浘鍏夋晥","鍥炶鎶ょ浘.gfx","HH_bind")); + visible.Add(121, new VisibleStateImp(121, "椋炶閫熷害鎻愰珮锛堝彲鍙犲姞鍒锋柊鎸佺画鏃堕棿锛","鐤句簯姝ュ嚮涓.gfx","HH_Spine")); + visible.Add(122, new VisibleStateImp(122, "绉诲姩鎺夎","绉诲姩鎺夎_鍏夋晥01.gfx","HH_feijian")); + visible.Add(123, new VisibleStateImp(123, "涓嶇Щ鍔ㄥ氨鎺夎","涓嶇Щ鍔ㄥ氨鎺夎01.gfx","HH_bind")); + visible.Add(125, new VisibleStateImp(125, "鍏嶇柅鎵撴柇鎶ょ浘","榄旀硶鐩.gfx","HH_Spine")); + visible.Add(127, new VisibleStateImp(127, "鐚庡懡鐘舵","鐚庡懡鐘舵佹晥鏋01.gfx","HH_feijian")); + visible.Add(128, new VisibleStateImp(128, "1鐧","鏈堜粰_鍐扮悆1涓.gfx","HH_Spine")); + visible.Add(129, new VisibleStateImp(129, "2鐧","鏈堜粰_鍐扮悆2涓.gfx","HH_Spine")); + visible.Add(130, new VisibleStateImp(130, "3鐧","鏈堜粰_鍐扮悆3涓.gfx","HH_Spine")); + visible.Add(131, new VisibleStateImp(131, "1榛","鏈堜粰_闆风悆1涓.gfx","HH_Spine")); + visible.Add(132, new VisibleStateImp(132, "2榛","鏈堜粰_闆风悆2涓.gfx","HH_Spine")); + visible.Add(133, new VisibleStateImp(133, "3榛","鏈堜粰_闆风悆3涓.gfx","HH_Spine")); + visible.Add(134, new VisibleStateImp(134, "1榛1鐧","鏈堜粰_1鍐1闆风悆.gfx","HH_Spine")); + visible.Add(135, new VisibleStateImp(135, "2榛1鐧","鏈堜粰_1鍐2闆.gfx","HH_Spine")); + visible.Add(136, new VisibleStateImp(136, "2鐧1榛","鏈堜粰_2鍐1闆.gfx","HH_Spine")); + visible.Add(137, new VisibleStateImp(137, "鍐呬激鐘舵","鍐呬激01.gfx","HH_bind")); + visible.Add(138, new VisibleStateImp(138, "姝讳骸閲嶇疆鏂芥硶鑰呭喎鍗","姝讳骸閲嶇疆鏂芥硶鑰呭喎鍗存椂闂01.gfx","HH_Spine")); + visible.Add(139, new VisibleStateImp(139, "鏅敾闄勫姞浼ゅ","鏅敾闄勫姞棰濆浼ゅ01.gfx","HH_shou03")); + visible.Add(140, new VisibleStateImp(140, "鎶鑳紺D鏀瑰彉","澶滃奖_褰卞櫖_鐘舵佹晥鏋01.gfx","HH_feijian")); + visible.Add(141, new VisibleStateImp(141, "鍟告湀","鍟告湀_鏂芥斁璧01.gfx","HH_feijian")); + + + team.Add(1, new TeamStateImp(1, "鏄忚糠\r鏃犳硶杩涜浠讳綍绉诲姩鍜屾搷浣", "鑷存檿")); + team.Add(2, new TeamStateImp(2, "鐫$湢\r娌夌潯鐘舵侊紝鍙楁敾鍑讳細鎭㈠", "鐫$湢")); + team.Add(3, new TeamStateImp(3, "杩熸粸\r闄嶄綆绉诲姩閫熷害", "杩熸粸")); + team.Add(4, new TeamStateImp(4, "鐗╃悊鍙嶉渿\r鍙嶅脊鎵鏈夎繎韬墿鐞嗕激瀹", "瀵圭墿鐞嗘敾鍑讳骇鐢熷弽闇")); + team.Add(5, new TeamStateImp(5, "缇界浘\r鐢ㄧ湡姘斿煎惛鏀朵竴閮ㄤ激瀹", "缇界浘")); + + team.Add(6, new TeamStateImp(6, "鐑堢劙鎶ょ敳\r澧炲姞鐏槻骞舵彁楂樼敓鍛芥仮澶嶉熷害", "鐑堢劙鎶ょ敳")); + team.Add(7, new TeamStateImp(7, "瀵掑啺鎶ょ敳\r澧炲姞姘撮槻骞跺鍔犳硶鍔涙仮澶嶉熷害", "瀵掑啺鎶ょ敳")); + team.Add(8, new TeamStateImp(8, "瀹氳韩\r鏃犳硶绉诲姩", "瀹氳韩")); + team.Add(9, new TeamStateImp(9, "灏佸嵃\r鏃犳硶浣跨敤浠讳綍鏅敾鍜屾妧鑳", "涓嶈兘鏀诲嚮")); + team.Add(10, new TeamStateImp(10, "榄呮儜\r鐩爣鎬墿鍙樻垚琚姩鏀诲嚮", "涓诲姩鍙樿鍔")); + + team.Add(11, new TeamStateImp(11, "纾愮煶鎶ょ敳\r澧炲姞鍦熼槻鍜岀墿闃", "纾愮煶鎶ょ敳")); + team.Add(12, new TeamStateImp(12, "闆峰嚮\r鎸佺画鍙楀埌閲戠郴浼ゅ", "鎸佺画閲戠郴鏀诲嚮")); + team.Add(13, new TeamStateImp(13, "涓瘨\r鎸佺画鍙楀埌鏈ㄧ郴浼ゅ", "涓瘨")); + team.Add(14, new TeamStateImp(14, "鐕冪儳\r鎸佺画鍙楀埌鐏郴浼ゅ", "鎸佺画鐏敾鍑")); + team.Add(15, new TeamStateImp(15, "娌欐缉\r鎸佺画鍙楀埌鍦熺郴浼ゅ", "鎸佺画鍦熺郴浼ゅ")); + + team.Add(16, new TeamStateImp(16, "娉曞姏鐕冪儳\r鐪熸皵鎸佺画鍑忓皯", "鎸佺画mp鍑忓皯鐘舵")); + team.Add(17, new TeamStateImp(17, "娴佽\r鎸佺画鍙楀埌鐗╃悊浼ゅ", "鏀捐")); + team.Add(18, new TeamStateImp(18, "鐮寸敳\r鐗╃悊闃插尽鍔涗笅闄", "鐗╃悊闃插尽鍔涗笅闄")); + team.Add(19, new TeamStateImp(19, "铏氬急\r娉曟湳闃插尽鍔涗笅闄", "浜旇闃插尽鍔涗笅闄")); + team.Add(20, new TeamStateImp(20, "铓鍒僜r鐗╃悊鏀诲嚮鍔涗笅闄", "鐗╃悊鏀诲嚮鍔涗笅闄")); + + team.Add(21, new TeamStateImp(21, "璇呭拻\r鍙楀埌浼ゅ鎻愬崌", "鑷韩鍙楀埌鐨勭墿鐞嗕激瀹冲姞鍊")); + team.Add(22, new TeamStateImp(22, "杩熺紦\r鏀诲嚮閫熷害鍑忔參", "鏅氭敾鍑婚棿闅斿姞闀")); + team.Add(23, new TeamStateImp(23, "杩熼挐\r鍑忔參鍚熷敱", "鎶鑳藉悷鍞辨椂闂村姞闀")); + team.Add(24, new TeamStateImp(24, "鐩洸\r闄嶄綆鍑嗙‘搴", "鍑嗙‘搴︿笅闄")); + team.Add(25, new TeamStateImp(25, "绗ㄦ嫏\r韬查棯搴︿笅闄", "韬查棯搴︿笅闄")); + + team.Add(26, new TeamStateImp(26, "鐢熷懡鎭㈠鍔犲揩", "hp鎭㈠鍔犲揩")); + team.Add(27, new TeamStateImp(27, "鐪熸皵鎭㈠鍔犲揩", "mp鎭㈠鍔犲揩")); + team.Add(28, new TeamStateImp(28, "鎻愬崌鐢熷懡涓婇檺", "鎻愬崌hp涓婇檺")); + team.Add(29, new TeamStateImp(29, "鎻愬崌鐪熸皵涓婇檺", "鎻愰珮mp涓婇檺")); + team.Add(30, new TeamStateImp(30, "鍧氱敳\r鐗╃悊闃插尽鍔涙彁楂", "鐗╃悊闃插尽鍔涙彁楂")); + + team.Add(31, new TeamStateImp(31, "鑱氱\r娉曟湳闃插尽鍔涙彁楂", "娉曟湳闃插尽鍔涙彁楂")); + team.Add(32, new TeamStateImp(32, "鍒╁垉\r鐗╃悊鏀诲嚮鍔涙彁楂", "鐗╃悊鏀诲嚮鍔涙彁楂")); + team.Add(33, new TeamStateImp(33, "杩呮嵎\r鏀诲嚮閫熷害鍔犲揩", "鏀诲嚮閫熷害鍔犲揩")); + team.Add(34, new TeamStateImp(34, "鐏垫晱\r鎻愰珮韬查棯鐜", "鎻愰珮韬查棯搴")); + team.Add(35, new TeamStateImp(35, "绁濈\r鍙楀埌浼ゅ鍑忓皯", "鑷韩浼ゅ鍑忓崐")); + + team.Add(36, new TeamStateImp(36, "鐏靛阀\r鎻愰珮鍑嗙‘搴", "绌块")); + team.Add(37, new TeamStateImp(37, "涓撴敞\r鍔犲揩鍚熷敱閫熷害", "鍔犲揩鍚熷敱")); + team.Add(38, new TeamStateImp(38, "鏀诲嚮闄勫姞姘翠激瀹", "浣挎櫘閫氭敾鍑婚檮鍔犳按绯讳激瀹")); + team.Add(39, new TeamStateImp(39, "鏀诲嚮闄勫姞鐏激瀹", "浣挎櫘閫氭敾鍑婚檮鍔犵伀绯讳激瀹")); + team.Add(40, new TeamStateImp(40, "鏀诲嚮闄勫姞鏈ㄤ激瀹", "浣挎櫘閫氭敾鍑婚檮杩戞湪绯讳激瀹")); + + team.Add(41, new TeamStateImp(41, "鎸佺画鎭㈠鐢熷懡", "鎸佺画鎭㈠hp")); + team.Add(42, new TeamStateImp(42, "鎸佺画鎭㈠鐪熸皵", "鎸佺画鎭㈠mp")); + team.Add(43, new TeamStateImp(43, "鏁g\r娉曟湳鏀诲嚮鍔涢檷浣", "瀹氳韩涓斾笉鑳芥敾鍑")); + team.Add(44, new TeamStateImp(44, "绉诲姩鍔犻", "鍔犻")); + team.Add(45, new TeamStateImp(45, "鐢熷懡涓婇檺闄嶄綆", "hp涓婇檺涓嬮檷")); + + team.Add(46, new TeamStateImp(46, "鐏靛姪\r娉曟湳鏀诲嚮鍔涙彁楂", "娉曟湳鏀诲嚮鍔涙彁楂")); + team.Add(47, new TeamStateImp(47, "鐧借檸鍙", "鐧借檸鍙")); + team.Add(48, new TeamStateImp(48, "閲戠郴闃插尽涓婂崌", "閲戠郴闃插尽涓婂崌")); + team.Add(49, new TeamStateImp(49, "鏈ㄧ郴闃插尽涓婂崌", "鏈ㄧ郴闃插尽涓婂崌")); + team.Add(50, new TeamStateImp(50, "姘寸郴闃插尽涓婂崌", "姘寸郴闃插尽涓婂崌")); + + team.Add(51, new TeamStateImp(51, "鐏郴闃插尽涓婂崌", "鐏郴闃插尽涓婂崌")); + team.Add(52, new TeamStateImp(52, "鍦熺郴闃插尽涓婂崌", "鍦熺郴闃插尽涓婂崌")); + team.Add(53, new TeamStateImp(53, "閲戠郴闃插尽涓嬮檷", "閲戠郴闃插尽涓嬮檷")); + team.Add(54, new TeamStateImp(54, "鏈ㄧ郴闃插尽涓嬮檷", "鏈ㄧ郴闃插尽涓嬮檷")); + team.Add(55, new TeamStateImp(55, "姘寸郴闃插尽涓嬮檷", "姘寸郴闃插尽涓嬮檷")); + + team.Add(56, new TeamStateImp(56, "鐏郴闃插尽涓嬮檷", "鐏郴闃插尽涓嬮檷")); + team.Add(57, new TeamStateImp(57, "鍦熺郴闃插尽涓嬮檷", "鍦熺郴闃插尽涓嬮檷")); + team.Add(58, new TeamStateImp(58, "閬挎按璇\r姘翠腑涓嶇敤鍛煎惛锛屾棤娉曚娇鐢ㄦ妧鑳", "閬挎按璇")); + team.Add(59, new TeamStateImp(59, "鑸嫢蹇冪粡\r鎵鏈夋硶鏈拷鐣ュ悷鍞", "鑸嫢蹇冪粡")); + team.Add(60, new TeamStateImp(60, "鐪熷厓鐖嗗彂\r灏嗗叏韬厓姘旂垎鍙戞彁鍗囪嚜韬兘鍔", "鐪熷厓鐖嗗彂")); + team.Add(61, new TeamStateImp(61, "鏄撻珦缁廫r闄嶄綆鑷韩娉曢槻鎻愬崌鐗╅槻", "鏄撻珦缁")); + team.Add(62, new TeamStateImp(62, "鏄撶瓔缁廫r闄嶄綆鑷韩鐗╅槻鎻愬崌娉曢槻", "鏄撶瓔缁")); + team.Add(63, new TeamStateImp(63, "鍏界帇涔嬫抃r鍙楀埌鏀诲嚮鏃跺鍔犲厓姘", "鍏界帇涔嬫")); + team.Add(64, new TeamStateImp(64, "鍧氱敳\r鐗╃悊闃插尽鍔涙彁楂", "鍧氱敳绗")); + team.Add(65, new TeamStateImp(65, "閲戦挓缃‐r鎻愬崌鐗╅槻", "閲戦挓缃")); + team.Add(66, new TeamStateImp(66, "宸ㄧ伒绁炲姏\r鎻愰珮鐗╃悊鏀诲嚮", "宸ㄧ伒绁炲姏")); + team.Add(67, new TeamStateImp(67, "鍖栬鎴愰瓟\r闄嶄綆鐢熷懡涓婇檺鎻愬崌鍛戒腑鐜", "鍖栬鎴愰瓟")); + team.Add(68, new TeamStateImp(68, "鐏靛姪\r娉曟湳鏀诲嚮鍔涙彁楂", "鐏靛姪绗")); + team.Add(69, new TeamStateImp(69, "缈肩浘\r鍚告敹涓瀹氫激瀹冲苟鍥炲鐪熸皵", "缈肩浘")); + team.Add(70, new TeamStateImp(70, "鐑堢劙涔嬬煝\r鏀诲嚮闄勫姞涓瀹氱伀浼ゅ", "鐑堢劙涔嬬煝")); + team.Add(71, new TeamStateImp(71, "鐙傞浄澶╅拱\r鎸佺画鍙楀埌閲戠郴浼ゅ骞跺噺閫", "鐙傞浄澶╅拱")); + team.Add(72, new TeamStateImp(72, "鏃犺鎵鏈夎鍔ㄩ樆纰嶇姸鎬", "鍑嗘棤鏁")); + team.Add(73, new TeamStateImp(73, "鎸佺画鍐颁激瀹", "鎸佺画鍐颁激瀹")); + team.Add(74, new TeamStateImp(74, "鏆村嚮鐜囨彁鍗", "鐖嗗嚮鐜囨彁鍗")); + + team.Add(75, new TeamStateImp(75, "濡栫嫄鍙榎r鐗╅槻銆佸懡涓彁鍗囷紝鐪熸皵鍊间笅闄", "鐏电嫄鍙")); + team.Add(76, new TeamStateImp(76, "鏃犳晫", "鏃犳晫")); + team.Add(77, new TeamStateImp(77, "鑽嗘闃礬r澶ч噺闄嶄綆浼ゅ锛屽苟涓斿弽寮圭墿鐞嗕激瀹", "鑽嗘闃")); + team.Add(78, new TeamStateImp(78, "寮遍瓊鍜抃r鐢熷懡鍜岀湡姘斿煎仠姝㈠洖澶", "寮遍瓊鍜")); + team.Add(79, new TeamStateImp(79, "娈嬩綋鍜抃r鍙楀埌鍔犳繁浼ゅ", "娈嬩綋鍜")); + team.Add(80, new TeamStateImp(80, "纰庣伒鍜抃r鍙楀埌鏀诲嚮澶卞幓鍏冩皵", "纰庣伒鍜")); + team.Add(81, new TeamStateImp(81, "椋炶姳閬佸奖\r绉诲姩鍔犻", "濡栫嫄闄勪綋")); + team.Add(82, new TeamStateImp(82, "楠戜箻鍔犻", "楠戜箻鍔犻")); + team.Add(83, new TeamStateImp(83, "鐗╃悊鏀诲嚮鎻愰珮", "鐗╃悊鏀诲嚮鍔涙彁楂")); + + team.Add(91, new TeamStateImp(91, "姘村厤\r鍏嶅焦姘寸郴浼ゅ", "姘村厤")); + team.Add(92, new TeamStateImp(92, "閲戝厤\r鍏嶇柅閲戠郴浼ゅ", "閲戝厤")); + team.Add(93, new TeamStateImp(93, "鏈ㄥ厤\r鍏嶇柅鏈ㄧ郴浼ゅ", "鏈ㄥ厤")); + team.Add(94, new TeamStateImp(94, "鍦熷厤\r鍏嶇柅鍦熺郴浼ゅ", "鍦熷厤")); + team.Add(95, new TeamStateImp(95, "铏氭棤\r鍏嶇柅浜旇浼ゅ", "铏氭棤")); + team.Add(96, new TeamStateImp(96, "鐙傚\r鍏嶇柅鎵鏈夌姸鎬", "鐙傚")); + team.Add(97, new TeamStateImp(97, "姘翠腑鍑忛焅r娓告吵鍑忛", "姘翠腑鍑忛")); + team.Add(98, new TeamStateImp(98, "姘翠腑鍔犻焅r娓告吵鍔犻", "姘翠腑鍔犻")); + team.Add(99, new TeamStateImp(99, "绌轰腑鍑忛焅r椋炶鍑忛", "绌轰腑鍑忛")); + team.Add(100, new TeamStateImp(100, "绌轰腑鍔犻焅r椋炶鍔犻", "绌轰腑鍔犻")); + + team.Add(101, new TeamStateImp(101, "楠戜箻鍑忛焅r楠戜箻鍑忛", "楠戜箻鍑忛")); + team.Add(102, new TeamStateImp(102, "鐖嗗彂\r鎸佺画澧炲姞鍏冩皵", "鐖嗗彂")); + team.Add(103, new TeamStateImp(103, "鐤蹭箯\r鎸佺画鍑忓皯鍏冩皵", "鐤蹭箯")); + team.Add(104, new TeamStateImp(104, "绮剧伒涔嬪姏\r鎸佺画鏃堕棿鍐呭鍔犲皬绮剧伒鍔涢噺", "绮剧伒涔嬪姏")); + team.Add(105, new TeamStateImp(105, "绮剧伒涔嬫晱\r鎸佺画鏃堕棿鍐呭鍔犲皬绮剧伒鐨勬晱鎹", "绮剧伒涔嬫晱")); + + team.Add(106, new TeamStateImp(106, "绌哄垉\r浣犲悜鏁屼汉閲婃斁浜嗙┖鍒,\r鑷繁涔熷悓鏃跺彈鍒颁簡椋庣殑淇濇姢銆俓r澧炲姞鑷韩鐗╃悊闃插尽", "绌哄垉")); + team.Add(107, new TeamStateImp(107, "鍏冪礌铏氬急\r鐩爣鐗╃悊闃插尽澧炲姞,娉曟湳闃插尽闄嶄綆.", "鍏冪礌铏氬急")); + team.Add(108, new TeamStateImp(108, "娣辨瘨\r鐩爣鍙椾激瀹冲鍔20%锛孿r杩欎釜鏁堟灉鍙互鍜屽ぉ鐏媯榫欑瓑鎶鑳藉彔鍔", "娣辨瘨")); + team.Add(109, new TeamStateImp(109, "鎵庢牴\r鑷韩瀹氳韩鍚屾椂浼ゅ鍑忓皯鍚屾椂鍙嶅脊浼ゅ", "鎵庢牴")); + team.Add(110, new TeamStateImp(110, "澶у湴瀹堟姢\r姣3绉掓仮澶峢p,浼ゅ鍑忓皯.鐗╃悊鍜屾硶鏈敾鍑婚檷浣", "澶у湴瀹堟姢")); + + team.Add(111, new TeamStateImp(111, "鐙傛毚\r鐩爣闃插尽鍜屾硶鏈槻寰¢檷浣,鍚屾椂鏀诲嚮绛夌骇澧炲姞", "鐙傛毚")); + team.Add(112, new TeamStateImp(112, "娌欐毚\r鍛戒腑闄嶄綆,鏂芥硶閫熷害鍙樻參", "娌欐毚")); + team.Add(113, new TeamStateImp(113, "涔℃儏\r鐢熷懡鍜岀湡姘斿洖澶嶉熷害澧炲姞,绉诲姩閫熷害澧炲姞", "涔℃儏")); + team.Add(114, new TeamStateImp(114, "婀伃\r姘寸郴闃插尽闄嶄綆", "婀伃")); + team.Add(115, new TeamStateImp(115, "骞歌繍\r鏆村嚮澧炲姞", "骞歌繍")); + team.Add(116, new TeamStateImp(116, "鍐插嚮\r鐗╃悊闃插尽闄嶄綆", "鍐插嚮")); + team.Add(117, new TeamStateImp(117, "鐏姳\r鐏郴闃插尽闄嶄綆", "鐏姳")); + team.Add(118, new TeamStateImp(118, "蹇冪伀\r鐗╃悊鍜屾硶閫熸敾鍑婚熷害闄嶄綆", "蹇冪伀")); + team.Add(119, new TeamStateImp(119, "鐏\r鎸佺画鐏激瀹", "鐏")); + team.Add(120, new TeamStateImp(120, "鐕冭冻\r鐏郴闃插尽闄嶄綆,绉诲姩閫熷害闄嶄綆", "鐕冭冻")); + + team.Add(121, new TeamStateImp(121, "鍧氬\r鍚告敹鐗╃悊鍜屾硶鏈激瀹,骞朵笖闄嶄綆鑷韩绉诲姩閫熷害", "鍧氬")); + team.Add(122, new TeamStateImp(122, "鍒冨垏\r閲戠郴闃插尽闄嶄綆", "鍒冨垏")); + team.Add(123, new TeamStateImp(123, "鍙惰垶\r绉诲姩閫熷害闄嶄綆骞朵笖娴佽", "鍙惰垶")); + team.Add(124, new TeamStateImp(124, "鐑х劍\r闃插尽绛夌骇涓嬮檷.鏀诲嚮绛夌骇涓嬮檷,\r绉诲姩閫熷害灏戦噺澧炲姞", "鐑х劍")); + team.Add(125, new TeamStateImp(125, "鐪熺┖\r閲婃斁閫熷害鍙樻參,绉诲姩閫熷害鍙樻參.鍙楀埌浼ゅ鍑忓皯", "鐪熺┖")); + + team.Add(126, new TeamStateImp(126, "姝㈣\r鍏嶇柅娴佽鐘舵併", "姝㈣")); + team.Add(127, new TeamStateImp(127, "閲戝垰涓嶅潖\r鍚告敹鍙楀埌鐨勭墿鐞嗕激瀹", "閲戝垰涓嶅潖")); + team.Add(128, new TeamStateImp(128, "娉曞姏鏃犺竟\r鍚告敹鍙楀埌娉曟湳浼ゅ", "娉曞姏鏃犺竟")); + team.Add(129, new TeamStateImp(129, "浠ョ墮杩樼墮\r鍙嶅脊鍙楀埌鐨勬硶鏈激瀹", "浠ョ墮杩樼墮")); + team.Add(130, new TeamStateImp(130, "椋庣浘鏈痋r鍙楀埌浼ゅ鍑忓皯,鐗╃悊鏀诲嚮閫熷害鍜岄棯閬挎彁鍗", "椋庣浘鏈")); + + team.Add(131, new TeamStateImp(131, "姘旀祦閿乗r鐩爣瀹氳韩涓旀湁鍑犵巼琚皝鍗", "姘旀祦閿")); + team.Add(132, new TeamStateImp(132, "灏侀棴\r灏佸嵃涓旂墿鐞嗕激瀹冲厤鐤", "灏侀棴")); + team.Add(133, new TeamStateImp(133, "鏃犲績\r鍏嶇柅浼ゅ鍔犳繁鐘舵併", "鏃犲績")); + team.Add(134, new TeamStateImp(134, "鍐荤粨\r鏃犳硶琛屽姩", "鍐荤粨")); + team.Add(135, new TeamStateImp(135, "鏀诲嚮绛夌骇澧炲姞", "鏀诲嚮绛夌骇澧炲姞")); + + team.Add(136, new TeamStateImp(136, "鏀诲嚮绛夌骇闄嶄綆", "鏀诲嚮绛夌骇闄嶄綆")); + team.Add(137, new TeamStateImp(137, "闃插尽绛夌骇澧炲姞", "闃插尽绛夌骇澧炲姞")); + team.Add(138, new TeamStateImp(138, "闃插尽绛夌骇闄嶄綆", "闃插尽绛夌骇闄嶄綆")); + + team.Add(139, new TeamStateImp(139, "鎸佺画鍙楀埌鍦熺郴浼ゅ", "鎸佺画鍦熶激瀹2")); + team.Add(140, new TeamStateImp(140, "灏佸嵃\r鏃犳硶浣跨敤浠讳綍鏅敾鍜屾妧鑳", "涓嶈兘鏀诲嚮2")); + + team.Add(141, new TeamStateImp(141, "瀹氳韩\r鏃犳硶绉诲姩", "瀹氳韩2")); + team.Add(142, new TeamStateImp(142, "绁濈\r鍙楀埌浼ゅ鍑忓皯", "鐗╃悊浼ゅ鍑忓皯2")); + team.Add(143, new TeamStateImp(143, "璇呭拻\r鍙楀埌浼ゅ鎻愬崌", "浼ゅ鍔犳繁2")); + team.Add(144, new TeamStateImp(144, "鎻愬崌鐢熷懡涓婇檺", "鐢熷懡涓婇檺澧炲姞2")); + team.Add(145, new TeamStateImp(145, "鍒╁垉\r鐗╃悊鏀诲嚮鍔涙彁楂", "鏀诲嚮鍔涘鍔2")); + team.Add(146, new TeamStateImp(146, "鐏靛姪\r娉曟湳鏀诲嚮鍔涙彁楂", "娉曟湳鏀诲嚮澧炲姞2")); + team.Add(147, new TeamStateImp(147, "涓撴敞\r鍔犲揩鍚熷敱", "鍚熷敱鍔犻2")); + team.Add(148, new TeamStateImp(148, "绉诲姩鍔犻", "绉诲姩鍔犻2")); + team.Add(149, new TeamStateImp(149, "閬侀殣\r杩涘叆閬侀殣鐘舵", "闅愯韩")); + team.Add(150, new TeamStateImp(150, "鎻愬崌鍙嶉殣绛夌骇\r鎻愰珮鍙嶉殣绛夌骇", "闆嗕腑绮剧")); + team.Add(151, new TeamStateImp(151, "鍡滆鍜抃r姣忔鏀诲嚮鏃讹紝浠庤嚜韬犳垚鐨勪激瀹充腑鎭㈠涓瀹氱敓鍛姐", "鍚歌鍏夌幆")); + team.Add(152, new TeamStateImp(152, "鐙傜嫾鍗癨r鎻愰珮鏆村嚮浼ゅ鍊","鏆村嚮浼ゅ")); + team.Add(153, new TeamStateImp(153, "閲戝垰杞嵃鍜抃r琚敾鍑绘椂锛屾湁鍑犵巼闂伩鏀诲嚮鎶鑳界殑浼ゅ銆", "浼ゅ闂伩")); + team.Add(154, new TeamStateImp(154, "涓変笘鏄庣帇鍜抃r琚敾鍑绘椂锛屾湁鍑犵巼闂伩鏀诲嚮鎶鑳界殑鏁堟灉銆", "鐘舵侀棯閬")); + team.Add(155, new TeamStateImp(155, "濡傛潵澶╁績鍜抃r鍏嶉櫎涓娆¤嚧姝绘墦鍑伙紝骞舵仮澶嶇敓鍛", "鍥炲厜杩旂収")); + team.Add(156, new TeamStateImp(156, "鎯╂垝\r鍚戞敾鍑昏呭弽寮逛激瀹", "鍙嶅脊涔嬮瓊")); + team.Add(157, new TeamStateImp(157, "灏佸嵃\r浣挎敾鍑昏呴櫡鍏ュ皝鍗扮姸鎬", "灏佸嵃涔嬮瓊")); + team.Add(158, new TeamStateImp(158, "闀滃儚\r鏀诲嚮鑰呭悓鏃舵壙鍙楀叾鎶鑳介犳垚鐨勪激瀹冲拰鐘舵", "鍙嶅嚮涔嬮瓊")); + team.Add(159, new TeamStateImp(159, "闇囨厬\r灏嗘敾鍑昏呭嚮鏅", "鍑绘檿涔嬮瓊")); + team.Add(160, new TeamStateImp(160, "鐢熷懡缁芥斁\r澧炲姞鐢辨妧鑳藉拰鑽搧鑾峰緱鐨勭敓鍛芥仮澶嶆晥鏋滐紝骞跺噺灏戠孩绗﹀喎鍗存椂闂", "绁濈鍔犳繁")); + team.Add(161, new TeamStateImp(161, "鐢熷懡绂侀敘\r闄嶄綆鐢辨妧鑳藉拰鑽搧鑾峰緱鐨勭敓鍛芥仮澶嶆晥鏋滐紝骞跺欢闀跨孩绗﹀喎鍗存椂闂", "绁濈鍓婂急")); + team.Add(162, new TeamStateImp(162, "鍙嶅櫖\r姣忔鏅氭敾鍑绘垨鏂芥斁鎶鑳芥椂锛岄兘浼氬彈鍒颁激瀹", "浣跨敤鎶鑳芥椂鍙椾激瀹")); + team.Add(163, new TeamStateImp(163, "浣跨敤鎶鑳芥椂琚腑鏂璡r浣跨洰鏍囨瘡娆℃柦鏀炬妧鑳芥椂锛岄兘浼氳鎵撴柇", "鐖嗗彂")); + team.Add(164, new TeamStateImp(164, "浜洪奔鍙榎r鍙樿韩鎴愪汉楸", "榄旀硶鐩")); + team.Add(165, new TeamStateImp(165, "娣卞害鍐板埡\r闄嶄綆鏀婚燂紝鎻愰珮鏀诲嚮绛夌骇", "鍐板喕")); + team.Add(166, new TeamStateImp(166, "宸笀鍜抃r璋冩暣鏀婚槻绛夌骇", "鐑")); + team.Add(167, new TeamStateImp(167, "閲戝垰鍓戝嵃\r閲戠郴鍙婄墿鐞嗙郴鎶鑳戒激瀹充骇鐢熷姞鎴愭晥鏋", "閲戝垰鍓戝嵃")); + team.Add(168, new TeamStateImp(168, "瀵掓疆鍓戝嵃\r鏈ㄧ郴鍙婃按绯绘妧鑳戒激瀹充骇鐢熷姞鎴愭晥鏋", "瀵掓疆鍓戝嵃")); + team.Add(169, new TeamStateImp(169, "鐒氬績鍓戝嵃\r鍦熺郴鍙婄伀绯绘妧鑳戒激瀹充骇鐢熷姞鎴愭晥鏋", "鐒氬績鍓戝嵃")); + team.Add(170, new TeamStateImp(170, "鐜勬鍓戣瘈\r鏈夋晥浼ゅ鏈夊嚑鐜囪Е鍙戔滅巹姝﹀墤鐪尖", "鐜勬鍓戣瘈")); + team.Add(171, new TeamStateImp(171, "楗鍓戣瘈\r鏈夋晥浼ゅ鏈夊嚑鐜囪Е鍙戔滈ギ琛鍓戠溂鈥", "楗鍓戣瘈")); + team.Add(172, new TeamStateImp(172, "纾愰緳鍓戣瘈\r鏈夋晥浼ゅ鏈夊嚑鐜囪Е鍙戔滅榫欏墤鐪尖", "纾愰緳鍓戣瘈")); + team.Add(173, new TeamStateImp(173, "鐜勬鍓戠溂\r鐗瑰畾鎶鑳芥縺娲昏鍓戠溂", "鐜勬鍓戠溂")); + team.Add(174, new TeamStateImp(174, "楗鍓戠溂\r鐗瑰畾鎶鑳芥縺娲昏鍓戠溂", "楗鍓戠溂")); + team.Add(175, new TeamStateImp(175, "纾愰緳鍓戠溂\r鐗瑰畾鎶鑳芥縺娲昏鍓戠溂", "纾愰緳鍓戠溂")); + team.Add(176, new TeamStateImp(176, "鍏柟鍓戝奖\r瀵瑰懆鍥寸洰鏍囬犳垚浼ゅ", "鍏柟鍓戝奖")); + team.Add(177, new TeamStateImp(177, "姣掔\r琛閲忎綆浜50%鏃惰Е鍙戞寔缁激瀹", "纰т簯鍜")); + team.Add(178, new TeamStateImp(178, "鍥炶绉峔r鍙楀埌浼ゅ瑙﹀彂鎸佺画鍥炶鏁堟灉", "鍥為鎷傛煶")); + team.Add(179, new TeamStateImp(179, "澧炲姞鏈ㄦ按鐗╅槻\r鎻愰珮鏈ㄩ槻姘撮槻鐗╅槻鈥", "閾佹湪琛")); + team.Add(180, new TeamStateImp(180, "鐗规畩鐨勫噺閫焅r鍑忛熶笖鍙楀埌鍕鹃瓊鎽勯瓌鏀诲嚮鏃朵激瀹冲姞娣", "鑵愯敁鍜")); + team.Add(181, new TeamStateImp(181, "澧炲姞鐗╅槻鏆村嚮\r鎻愰珮鐗╃悊闃插尽锛屾毚鍑荤巼", "榄旂铓╁挨鐗虹壊")); + team.Add(182, new TeamStateImp(182, "澧炲姞娉曢槻娉曟敾\r鎻愰珮浜旇闃插尽锛屾硶鏈敾鍑诲姏", "閲戝厜鐢垫瘝鐗虹壊")); + team.Add(183, new TeamStateImp(183, "鍚戣嚜宸辩殑瀹犵墿浼犺緭mp\r灏嗘湰浣撶湡姘斾紶杈撶粰鍙敜鐗", "鍚屾皵杩炴灊")); + team.Add(184, new TeamStateImp(184, "鍚戞柦鏀捐(瀹犵墿)浼犺緭浼ゅ\r鏂芥硶鑰呭皢涓虹姸鎬佹墍鏈夎呭垎鎷呬激瀹", "鍒嗘媴浼ゅ")); + team.Add(185, new TeamStateImp(185, "鍚镐激瀹冲姞鐗╂硶闃瞈r鍙惛鏀朵竴瀹氱殑浼ゅ涓旀姢鐩惧瓨鍦ㄦ椂鎻愰珮闃插尽鎶", "鎶ょ浘")); + team.Add(186, new TeamStateImp(186, "鍔犲揩鍚熷敱澧炲姞娉曟敾\r鎻愰珮鍚熷敱閫熷害鎻愰珮娉曟敾", "椋庣绉嬮煹")); + team.Add(187, new TeamStateImp(187, "娓愬鐨勫洖琛\r鏁板兼笎澧炵殑鎸佺画鍥炶", "鐢熷懡涔嬫爲")); + team.Add(188, new TeamStateImp(188, "鐚キ\r鐚キ鍏夌幆", "鐏")); + team.Add(189, new TeamStateImp(189, "鏋湪閫㈡槬\r姝讳骸鍚庣珛鍗冲娲", "鏋湪閫㈡槬")); + team.Add(190, new TeamStateImp(190, "鐗规畩鐗╁搧浼ゅ瑙﹀彂鍣╘r鍙楀埌鎽勯瓊鍜掓敾鍑讳激瀹冲姞寮", "鍕鹃瓊鎽勯瓌")); + team.Add(191, new TeamStateImp(191, "鎻愬崌鏆村嚮锛堥檺鍒剁敓鏁堟鏁帮級", "鏆村嚮鎻愬崌")); + team.Add(192, new TeamStateImp(192, "涔濆皧鍓戣瘈\r鏈夊嚑鐜囪Е鍙戜節灏婂墤鐪", "涔濆皧鍓戣瘈")); + team.Add(193, new TeamStateImp(193, "涔濆皧鍓戠溂\r琚壒娈婃敾鍑诲嚮涓Е鍙戞晥鏋", "涔濆皧鍓戠溂")); + team.Add(194, new TeamStateImp(194, "姝﹀櫒澶辨晥", "姝﹀櫒澶辨晥")); + team.Add(195, new TeamStateImp(195, "澧炲己鎶鑳藉npc鐨勪激瀹砛r澧炲姞鎶鑳藉NPC鐨勪激瀹", "澧炲己鐐规妧鑳藉NPC鐨勪激瀹")); + team.Add(196, new TeamStateImp(196, "渚︽祴鍛ㄥ洿闅愯韩鐜╁\r灏嗗懆鍥寸殑闅愯韩鍗曚綅娣诲姞鍒扮晫闈笂", "渚︽煡鍛ㄥ洿闅愯韩鐨勭帺瀹")); + team.Add(197, new TeamStateImp(197, "渚︽祴鍛ㄥ洿闅愯韩鐜╁\r灏嗗懆鍥寸殑闅愯韩鍗曚綅娣诲姞鍒扮晫闈笂", "渚︽煡鍛ㄥ洿闅愯韩鐨勭帺瀹")); + team.Add(198, new TeamStateImp(198, "mp鎭㈠鍔犲揩2\r鍦烘櫙鍐卪p鎭㈠鍔犲揩", "鍦烘櫙鍥炶摑")); + team.Add(199, new TeamStateImp(199, "浣嶇疆鍥炴函\r鑻ュ共绉掑悗琚紶鍥炴爣璁颁綅缃", "闈欒哀涔嬫湳")); + team.Add(200, new TeamStateImp(200, "鐢熷懡鍥炴函\r鑻ュ共绉掑悗琛閲忓彉鍥炴爣璁拌閲", "闈欒哀涔嬫湳2buff")); + team.Add(201, new TeamStateImp(201, "绂佹椋炶\r浣跨帺瀹跺湪涓娈垫椂闂村唴鏃犳硶椋炶", "鍏界伒涔嬪姏buff")); + team.Add(202, new TeamStateImp(202, "寮哄埗閫夋嫨鐩爣\r浣跨帺瀹跺湪涓娈垫椂闂村唴鍙兘閫夋嫨鏂芥硶鑰", "濂嬫垬鎵嚮buff")); + team.Add(203, new TeamStateImp(203, "鍚告敹娌荤枟\r鍚告敹涓瀹氶噺鐨勬不鐤", "鍚告敹娌荤枟buff")); + team.Add(204, new TeamStateImp(204, "鍙楀埌鏅敾鍚庨骞舵竻debuff\r鍙楁敾鍑昏寮瑰紑", "娉曚箣濂ヤ箟")); + team.Add(205, new TeamStateImp(205, "澧炲姞鐖嗗嚮鎶楁r鍙楀埌鑷村懡涓鍑荤殑鍑犵巼闄嶄綆", "娌欐毚buff")); + team.Add(206, new TeamStateImp(206, "闄嶄綆鐖嗗嚮鎶楁r鍙楀埌鑷村懡涓鍑荤殑鍑犵巼鎻愰珮", "缇芥柀buff")); + team.Add(207, new TeamStateImp(207, "杞Щ鎶鑳芥敾鍑昏瘏鍜抃r灏嗘敾鍑昏浆绉荤粰鏂芥硶鑰", "澶嶄粐涔嬮瓊buff")); + team.Add(208, new TeamStateImp(208, "琚不鐤楁椂棰濆缁欓夊畾鐜╁娌荤枟\r棰濆娌荤枟", "棰濆娌荤枟buff")); + team.Add(209, new TeamStateImp(209, "鍙楀埌鏀诲嚮鏃堕澶栧閫夊畾鐜╁鍙戣捣鏀诲嚮\r浼ゅ閾炬帴", "钁瓊鍗拌buff")); + team.Add(211, new TeamStateImp(211, "绂佹琚変腑\r浣挎晫浜烘棤娉曠洿瑙", "鍐ョ帇涔愬湡buff")); + team.Add(212, new TeamStateImp(212, "澧炲己鎶鑳藉npc鐨勪激瀹2\r鍙互鍜1鍙犲姞", "杩疯壊涓囪姳buff")); + team.Add(213, new TeamStateImp(213, "寤惰繜鍦熺郴浼ゅ\r鑻ュ共绉掑悗閫犳垚鍦熺郴浼ゅ", "椋庡博钁琤uff")); + team.Add(214, new TeamStateImp(214, "鏄忚糠锛岃嚜韬彈鍒颁激瀹冲姞娣盶r鍐板喕鍏夌幆鏁堟灉", "鍐版櫠涓栫晫")); + team.Add(215, new TeamStateImp(215, "鍙嶅脊涔嬮瓊2(姣斾緥)\r鑽嗘鏈", "鐏电伀buff")); + team.Add(216, new TeamStateImp(216, "鍙椾激瀹虫椂瀹氳韩\r鍙楀埌浼ゅ鏃舵湁涓瀹氬嚑鐜囧畾韬", "鐐欑劙")); + team.Add(217, new TeamStateImp(217, "鍙椾激瀹虫椂鑾峰緱鍏冩皵\r鑾峰緱鍏冩皵", "鑾峰緱鍏冩皵buff")); + team.Add(218, new TeamStateImp(218, "鍙椾激瀹虫椂鎻愬崌鏀诲嚮鍔沑r瑙﹀彂瀹為檯鏁堟灉鍥炬爣", "鏃犵晱buff")); + team.Add(219, new TeamStateImp(219, "鍙椾激瀹虫椂鎻愬崌鏀诲嚮鍔沑r鎰堟垬鎰堝媷", "鏃犵晱buff")); + team.Add(220, new TeamStateImp(220, "姝绘垬鍒板簳\r婵掓鍚庢棤鏁屼笖琛閲忎笂闄愬噺灏99%", "铏庡暩buff")); + team.Add(221, new TeamStateImp(221, "娌荤枟鍋峰彇\r娌荤枟琚浆绉诲埌鏂芥硶鑰", "娴佹槦buff")); + team.Add(222, new TeamStateImp(222, "姝讳骸鎺夎惤閲戝竵\r鍦ㄦ鐘舵佷笅琚潃姝讳細鎺夎惤閲戝竵", "椋橀浂buff")); + team.Add(223, new TeamStateImp(223, "澧炲姞鏀诲嚮璺濈\r鏀诲嚮璺濈鎻愰珮", "鎿庡ぉ闆烽福buff")); + team.Add(224, new TeamStateImp(224, "鏃犳晫5锛堥┍闄ebuf鎸佺画鍥炶鏄忚糠锛塡r鏀鹃", "娴佹畤buff")); + team.Add(225, new TeamStateImp(225, "闆风鍙榎r缇界伒鍙樿韩", "闆风伀鍧燽uff")); + team.Add(226, new TeamStateImp(226, "姝︿緺鍓戝垉鍏夌幆\r鍓戝垉鍏夌幆鍥炬爣", "闇告皵")); + team.Add(227, new TeamStateImp(227, "濡栫簿鍏辫垶\r濡栫簿鍏辫垶鍏夋晥鍥炬爣", "鐏嫄涔嬫湳buff")); + team.Add(229, new TeamStateImp(229, "鍑忓皯杩戞垬鏅敾浼ゅ\r闃插尽浼樺寲 ", "妗庢璇")); + team.Add(230, new TeamStateImp(230, "鍏ㄥ睘鎬ф彁鍗嘰r绛夌骇濂栧姳 ", "鍥炴棆涔嬬考")); + team.Add(231, new TeamStateImp(231, "闈炴垬鏂楁仮澶峔r闈炴垬鏂楃姸鎬佹仮澶峢pmp", "鐜勬鍒诲嵃buff")); + team.Add(232, new TeamStateImp(232, "瀹氬兼彁鍗嘰r鍥哄畾鍊煎姞hpmp涓婇檺", "浜旀劅绗")); + team.Add(233, new TeamStateImp(233, "鑷韩鍙楀埌浼ゅ鍔犳繁锛堝彲鍙犲姞鍙埛鏂帮級", "鏃嬮鏂")); + team.Add(234, new TeamStateImp(234, "PK鏃犳儵缃氱姸鎬", "鎴樺満鐘舵")); + team.Add(235, new TeamStateImp(235, "娉曟湳闃插尽鍔涙彁楂2", "娉曟湳闃插尽鍔涙彁楂")); + team.Add(236, new TeamStateImp(236, "鎴樺満鏃楀笢BUFF", "鏃楀笢BUFF")); + team.Add(237, new TeamStateImp(237, "闃插尽绛夌骇闄嶄綆", "闃插尽绛夌骇闄嶄綆")); + team.Add(238, new TeamStateImp(238, "澧炲姞鐗╂硶鏀婚槻hp", "鍥炴棆涔嬬考")); + team.Add(239, new TeamStateImp(239, "鏆村嚮澧炲姞", "鏆村嚮鎻愬崌")); + team.Add(240, new TeamStateImp(240, "鎻愬崌寰¢瓟鐚庨瓟绛夌骇\r鐧惧垎姣旀彁楂樺鎬墿鏀婚槻", "鏆村嚮鎻愬崌")); + team.Add(241, new TeamStateImp(241, "鐢熷懡鍊笺佹敾鍑荤瓑绾с侀槻寰$瓑绾ф彁楂", "鍖楃編鍥芥垬")); + team.Add(242, new TeamStateImp(242, "澧炲姞鏀诲嚮绛夌骇銆侀槻寰$瓑绾у悇3鐐", "GT楂樼骇")); + team.Add(243, new TeamStateImp(243, "澧炲姞鏀诲嚮绛夌骇銆侀槻寰$瓑绾у悇1鐐", "GT浣庣骇")); + team.Add(244, new TeamStateImp(244, "浼ゅ鍑忓厤3\r鍙楀埌鏉ヨ嚜浜庣帺瀹剁殑浼ゅ鍑忓皯", "鍥鸿嫢閲戞堡")); + team.Add(245, new TeamStateImp(245, "鏀诲嚮鏃剁粰鑷繁娣诲姞鐘舵佸寘", "鏀诲畧鍏煎")); + team.Add(246, new TeamStateImp(246, "鏀诲嚮鏃剁粰鐩爣娣诲姞鐘舵佸寘", "涔樿儨杩藉嚮")); + team.Add(247, new TeamStateImp(247, "鍏嶇柅鐗╃悊浼ゅ", "鐗╁厤2")); + team.Add(248, new TeamStateImp(248, "鍏嶇柅閲戠郴浼ゅ", "閲戝厤2")); + team.Add(249, new TeamStateImp(249, "鍏嶇柅鏈ㄧ郴浼ゅ", "鏈ㄥ厤2")); + team.Add(250, new TeamStateImp(250, "鍏嶇柅姘寸郴浼ゅ", "姘村厤2")); + team.Add(251, new TeamStateImp(251, "鍏嶇柅鐏郴浼ゅ", "鐏厤2")); + team.Add(252, new TeamStateImp(252, "鍏嶇柅鍦熺郴浼ゅ", "鍦熷厤2")); + team.Add(253, new TeamStateImp(253, "鐗╃悊鍙嶉渿\r鍙嶅脊鎵鏈夎繎韬墿鐞嗕激瀹", "瀵圭墿鐞嗘敾鍑讳骇鐢熷弽闇")); + team.Add(254, new TeamStateImp(254, "澧炲姞鏀诲嚮绛夌骇銆侀槻寰$瓑绾", "鐑")); + team.Add(255, new TeamStateImp(255, "鐦棯", "鐦棯buff")); + team.Add(256, new TeamStateImp(256, "鍙楀埌鐨勬妧鑳戒激瀹虫彁楂", "鍙楀埌鐨勬妧鑳戒激瀹虫彁楂榖uff")); + team.Add(257, new TeamStateImp(257, "鍙楀埌鐨勬妧鑳芥毚鍑荤巼鎻愰珮", "鍙楀埌鐨勬妧鑳芥毚鍑荤巼鎻愰珮buff")); + team.Add(258, new TeamStateImp(258, "鐗瑰畾鎶鑳藉悷鍞辨椂闂撮檷浣", "鐗瑰畾鎶鑳藉悷鍞辨椂闂撮檷浣巄uff")); + team.Add(259, new TeamStateImp(259, "鐗瑰畾鎶鑳戒激瀹冲鍔", "鐗瑰畾鎶鑳戒激瀹冲鍔燽uff")); + team.Add(260, new TeamStateImp(260, "瀵掑啺鎶ょ敳2", "瀵掑啺鎶ょ敳")); + team.Add(261, new TeamStateImp(261, "鐑堢劙鎶ょ敳2", "鐑堢劙鎶ょ敳")); + team.Add(262, new TeamStateImp(262, "鍥炶鎶ょ浘", "鍥炶鎶ょ浘buff")); + team.Add(263, new TeamStateImp(263, "椋炶閫熷害鎻愰珮锛堝彲鍙犲姞鍒锋柊鎸佺画鏃堕棿锛", "鍑嗘棤鏁")); + team.Add(264, new TeamStateImp(264, "姘旈瓌鍊兼彁楂", "姘旈瓌鍊兼彁楂")); + team.Add(265, new TeamStateImp(265, "鍔犳皵榄勫噺鏆翠激", "鏆楃値")); + team.Add(266, new TeamStateImp(266, "绉诲姩鎵h", "瀵掑锜炬")); + team.Add(267, new TeamStateImp(267, "涓嶇Щ鍔ㄥ氨鎺夎", "绉诲姩鎵h")); + team.Add(268, new TeamStateImp(268, "涓嶇Щ鍔ㄥ氨鑾峰緱鎶鑳", "涓嶇Щ鍔ㄥ氨鎺")); + team.Add(269, new TeamStateImp(269, "鍏嶇柅鎵撴柇鎶ょ浘", "鍏嶇柅鎵撴柇鎶ょ浘")); + team.Add(270, new TeamStateImp(270, "鎸佺画鐦棯", "铓楠ㄦ湀姣")); + team.Add(271, new TeamStateImp(271, "鍐呬激", "闆烽渾涓囬挧")); + team.Add(272, new TeamStateImp(272, "鏅敾鍑忎激", "骞垮瘨涔嬫姢")); + team.Add(273, new TeamStateImp(273, "姝讳骸鍚庨噸缃柦娉曡呮妧鑳藉喎鍗存椂闂", "鏃犳儏娓")); + team.Add(274, new TeamStateImp(274, "鎸囧畾鎶鑳介犳垚棰濆鎶鑳芥晥鏋", "鏈堥")); + team.Add(275, new TeamStateImp(275, "鏅氭敾鍑婚檮鍔犻澶栦激瀹", "鐙遍緳鐗")); + team.Add(276, new TeamStateImp(276, "鎸囧畾鎶鑳戒娇鐢ㄥ悗涓嶈繘鍏ュ喎鍗", "閭堜簯姹")); + team.Add(277, new TeamStateImp(277, "鐚庡懡", "鐚庡懡")); + team.Add(278, new TeamStateImp(278, "澶滃奖鍙樿韩", "鑳у褰")); + team.Add(279, new TeamStateImp(279, "鏈堜粰鍙樿韩", "鑳ф湀浠")); + team.Add(280, new TeamStateImp(280, "闄勫姞闇滈浄鐘舵", "闇滈浄鏈")); + team.Add(281, new TeamStateImp(281, "鏈堢涔嬩綋", "鏈堢涔嬩綋")); + team.Add(282, new TeamStateImp(282, "澧炲己鎶鑳藉npc鐨勪激瀹3", "鏈堝拸")); + team.Add(283, new TeamStateImp(283, "鍑忓皯鍙楀埌鐨勬毚鍑讳激瀹","鍑忓皯鍙楀埌鐨勬毚鍑讳激瀹")); + team.Add(284, new TeamStateImp(284, "鐗╃悊浼ゅ鎻愰珮","閫犳垚鐗╃悊浼ゅ鎻愰珮2")); + team.Add(285, new TeamStateImp(285, "浜旇浼ゅ鎻愰珮","閫犳垚娉曟湳浼ゅ鎻愰珮2")); + team.Add(286, new TeamStateImp(286, "鍙楀埌鐨勬妧鑳戒激瀹虫彁楂2", "鏅撴湀閾跺厜")); + team.Add(287, new TeamStateImp(287, "鍐伴浄鐞冨崰浣嶇姸鎬佸寘", "")); + team.Add(288, new TeamStateImp(288, "鎶鑳紺D鏀瑰彉","褰卞櫖")); + team.Add(289, new TeamStateImp(289, "鍏嶇柅椹遍","褰╀簯闅滄湀")); + team.Add(290, new TeamStateImp(290, "鍚熷敱闄勫姞璺濈鏀瑰彉","绁為暟浼愭")); + team.Add(291, new TeamStateImp(291, "鍙岄槻鎻愰珮","绁湀绀")); + team.Add(292, new TeamStateImp(292, "閲戦槻闄嶄綆3","钀芥湀鍑婚噾")); + team.Add(293, new TeamStateImp(293, "姘撮槻闄嶄綆3","钀芥湀鍑绘按")); + team.Add(294, new TeamStateImp(294, "鏆村嚮鍥炶鍥炲厓","璐嫾鍒")); + TeamState = team; + VisibleState = visible; + } + } public class Range { /// 0=point 1=line 2=self sphere 3=target sphere 4=cone 5=self @@ -18,13 +493,11 @@ namespace BrewMonster.Scripts.Skills public bool NoTarget() { return type == 2 || type == 5; } } - // 占位锟斤拷锟斤拷锟斤拷 // Placeholder Skill class public class Skill : ElementSkill { protected SkillStub stub; protected PlayerWrapper player; - protected uint id; protected uint level; @@ -57,8 +530,8 @@ namespace BrewMonster.Scripts.Skills public override int GetItemCost() { return stub.itemcost; } public override bool ValidWeapon(int idWeapon) { return stub.ValidWeapon(idWeapon); } public override int GetMpCost() { return (int)stub.GetMpcost(this); } - public override bool IsAllowLand() { return stub.allow_land; } - public override bool IsAllowWater() { return stub.allow_water; } + public override bool IsAllowLand() { return stub.allow_land; } + public override bool IsAllowWater() { return stub.allow_water; } public override bool IsAllowAir() { return stub.allow_air; } public override int GetArrowCost() { return stub.arrowcost; } public override bool GetNotuseInCombat() { return stub.notuse_in_combat; } @@ -109,8 +582,8 @@ namespace BrewMonster.Scripts.Skills return stub.GetIcon(); } public int GetAbility() { return SkillWrapper.Instance.GetAbility(id); } - // 妫鏌ユ柦鏀炬椂hp鏉′欢 // Check HP condition when casting - public override bool CheckHpCondition(int hp, int max_hp) { return stub.CheckHpCondition(hp, max_hp); } + // 妫鏌ユ柦鏀炬椂hp鏉′欢 // Check hp condition when casting + public override bool CheckHpCondition(int hp, int max_hp) { return stub.CheckHpCondition(hp, max_hp); } // TODO: CheckHpCondition is not a member of SkillStub public override bool CheckComboSkExtraCondition() { return stub.CheckComboSkExtraCondition(this); } public override byte GetAllowForms() { return stub.allow_forms; } public override int GetApCost() { return stub.apcost; } @@ -237,8 +710,6 @@ namespace BrewMonster.Scripts.Skills /// Native name as string (C++ GetNativeName). public string GetNativeNameString() => stub.nativename; } - - public abstract class SkillStub { public const int MIN_LEVEL = 1; @@ -417,8 +888,8 @@ namespace BrewMonster.Scripts.Skills public virtual string Getm_szFlyGfxPath() { return m_szFlyGfxPath; } public virtual string Getm_szHitGrndGfxPath() { return m_szHitGrndGfxPath; } public virtual string Getm_szHitGfxPath() { return m_szHitGfxPath; } - // 妫鏌P鏉′欢 // Check HP condition - // 榛樿杩斿洖true锛屽瓙绫诲彲浠ラ噸鍐欎互妫鏌P鐧惧垎姣旇寖鍥 // Default returns true, subclasses can override to check HP percentage range + // 妫鏌p鏉′欢 // Check hp condition + // 榛樿杩斿洖true锛屽瓙绫诲彲浠ラ噸鍐欎互妫鏌p鐧惧垎姣旇寖鍥 // Default returns true, subclasses can override to check hp percentage range // 渚嬪锛歳eturn hp >= max_hp / 100.0f * minPercent && hp <= max_hp / 100.0f * maxPercent; public virtual bool CheckHpCondition(int hp, int max_hp) { return true; } // 妫鏌ヨ繛鍑绘妧鑳介澶栨潯浠 // Check combo skill extra condition @@ -444,4 +915,40 @@ namespace BrewMonster.Scripts.Skills return true; } } + public class VisibleStateImp : VisibleState + { + public int id; + public string name; + public string effect; + public string hh; + + public VisibleStateImp(int i, string n, string e, string h) + { + id = i; + name = n; + effect = e; + hh = h; + } + public override int GetID() { return id; } + public override string GetName() { return name; } + public override string GetHH() { return hh; } + public override string GetEffect() { return effect; } + } + + public class TeamStateImp : TeamState + { + public int id; + public string name; + public string icon; + public TeamStateImp(int i, string n, string c) + { + id = i; + name = n; + icon = c; + } + public override int GetID() { return id; } + public override string GetName() { return name; } + public override string GetIcon() { return icon; } + } + } diff --git a/Assets/PerfectWorld/Scripts/Task/UI/DlgTask.cs b/Assets/PerfectWorld/Scripts/Task/UI/DlgTask.cs index 6c927e7b96..eb0113d668 100644 --- a/Assets/PerfectWorld/Scripts/Task/UI/DlgTask.cs +++ b/Assets/PerfectWorld/Scripts/Task/UI/DlgTask.cs @@ -1370,21 +1370,14 @@ namespace BrewMonster.Scripts.Task.UI // virtual bool OnInitDialog(); void OnShowDialog() { - //OnCommand_showtrace(null,m_bShowTrace); - AUIManager auiManager = GetAUIManager(); - if(auiManager != null) - { - AUIDialog pTrace = auiManager.GetDialog("Win_QuestMinion"); - m_pTog_bShowTrace.SetIsOnWithoutNotify(pTrace.IsShow() == true); - //m_bShowTrace = pTrace.IsShow() == true; - } - else - { - OnCommand_showtrace(null,false); - } + if (m_idSelTask != 0) UpdateTask(); + if(auiManager != null) + { + m_pTog_bShowTrace.isOn = auiManager.IsDialogShow("Win_QuestMinion"); + } } void OnHideDialog() { diff --git a/Assets/PerfectWorld/Scripts/UI/AUIManager.cs b/Assets/PerfectWorld/Scripts/UI/AUIManager.cs index 4749195787..6b170dd8a1 100644 --- a/Assets/PerfectWorld/Scripts/UI/AUIManager.cs +++ b/Assets/PerfectWorld/Scripts/UI/AUIManager.cs @@ -340,6 +340,14 @@ namespace BrewMonster.UI return null; } + public bool IsDialogShow(string pszName) + { + if(m_DlgName.TryGetValue(pszName, out AUIDialog dlg)) + { + return dlg.IsShow(); + } + return false; + } public bool ImportStringBadWords(string pszFilename) { diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIBuffIcon.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIBuffIcon.cs new file mode 100644 index 0000000000..73ae88eb41 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIBuffIcon.cs @@ -0,0 +1,11 @@ +using BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay; +using UnityEngine; +using UnityEngine.UI; + +namespace BrewMonster +{ + public class AUIBuffIcon : AUIImagePictureBase + { + + } +} diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIBuffIcon.cs.meta b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIBuffIcon.cs.meta new file mode 100644 index 0000000000..5f63baf715 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIBuffIcon.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 200754299bc29436e9c9d608b6927e2d \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePicture.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePicture.cs index c92b20a4d7..8a8e1cb271 100644 --- a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePicture.cs +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePicture.cs @@ -11,13 +11,9 @@ using UnityEngine.UI; namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay { - public class AUIImagePicture : MonoBehaviour + public class AUIImagePicture : AUIImagePictureBase { - [Header("AUIImagePicture(Need Refactor)")] - [SerializeField] protected int slotIndex = -1; - [SerializeField] protected CECShortcut pSC; [SerializeField] Button skillbutton; - [SerializeField] protected Image skillImage; [SerializeField] GameObject borderImage; [SerializeField] int cooldownTime; [SerializeField] AUIClockIcon m_ClockCounter; @@ -28,11 +24,7 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay private bool m_bForceDynamicRender; private AUIDialog m_pParent; - - // Hint/tooltip data storage - private string m_hintText = string.Empty; - - public virtual void Awake() + public override void Awake() { if (skillbutton == null) { @@ -43,25 +35,22 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay skillbutton.onClick.AddListener(Execute); m_pParent = GetComponentInParent(); } - public void SetDataPtr(CECShortcut pvData, string strName = null) - { - pSC = pvData; - } + public void SetInteract(bool isInteract) { if (isInteract) { skillbutton.interactable = true; - skillImage.color = Color.white; + disPlayImage.color = Color.white; } else { - skillImage.color = Color.gray; + disPlayImage.color = Color.gray; skillbutton.interactable = false; } } - public CECShortcut GetDataPtr() => pSC; + public void Execute() { if (pSC != null ) @@ -89,37 +78,29 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay } } } - public void SetSlotIndex(int index) + + public override void SetImage(Sprite sprite) { - slotIndex = index; - } - public virtual void SetImage(Sprite sprite) - { - if(skillImage == null) + if(disPlayImage == null) { Debug.LogError("Skill Image is not assigned in AUIImagePicture"); return; } - skillImage.sprite = sprite; - skillImage.gameObject.SetActive(true); + disPlayImage.sprite = sprite; + disPlayImage.gameObject.SetActive(true); if(borderImage != null) borderImage.SetActive(true); } private IEnumerator CooldownRoutine() { skillbutton.interactable = false; - skillImage.color = Color.gray; + disPlayImage.color = Color.gray; yield return new WaitForSeconds(cooldownTime); - skillImage.color = Color.white; + disPlayImage.color = Color.white; skillbutton.interactable = true; } public AUIClockIcon GetClockIcon() => m_ClockCounter; - public void SetColor(Color color) - { - skillImage.color = color; - } - private void UpdateRenderTargert() { if (!NeedDynamicRender()) @@ -131,32 +112,19 @@ namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay return m_bUpdateRenderTarget || m_bForceDynamicRender; } - /// - /// Set hint/tooltip text that will be displayed when the skill icon is clicked. - /// This is typically the skill description with requirements. - /// - /// The hint text to display - public void SetHint(string hint) - { - m_hintText = hint ?? string.Empty; - } - - /// - /// Get the stored hint/tooltip text. - /// - /// The hint text or empty string if none set - public string GetHint() - { - return m_hintText; - } - public virtual void Clear() + public override void Clear() { // BMLogger.Log("Clear AUIImagePicture with name: " + name) ; - pSC = null; - this.SetDataPtr(null); - borderImage.SetActive(false); - m_ClockCounter.SetProgressRange(0, 1); - m_ClockCounter.SetProgressPos(1); + base.Clear(); + if (borderImage != null) + { + borderImage.SetActive(false); + } + if (m_ClockCounter != null) + { + m_ClockCounter.SetProgressRange(0, 1); + m_ClockCounter.SetProgressPos(1); + } } } public struct OpenSkillUIEvent diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePictureBase.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePictureBase.cs new file mode 100644 index 0000000000..c929b2a486 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePictureBase.cs @@ -0,0 +1,83 @@ +using BrewMonster.UI; +using UnityEngine; +using UnityEngine.UI; + +namespace BrewMonster.Assets.PerfectWorld.Scripts.UI.GamePlay +{ + public class AUIImagePictureBase : MonoBehaviour + { + [Header("AUIImagePicture(Need Refactor)")] + [SerializeField] protected int slotIndex = -1; + [SerializeField] protected CECShortcut pSC; + [SerializeField] protected Image disPlayImage; + + // Hint/tooltip data storage + protected string m_hintText = string.Empty; + + public virtual void Awake() + { + } + + public virtual void SetDataPtr(CECShortcut pvData, string strName = null) + { + pSC = pvData; + } + + public CECShortcut GetDataPtr() => pSC; + + public void SetSlotIndex(int index) + { + slotIndex = index; + } + + public virtual void SetImage(Sprite sprite) + { + if (disPlayImage == null) + { + Debug.LogError("Skill Image is not assigned in AUIImagePicture"); + return; + } + + disPlayImage.sprite = sprite; + disPlayImage.gameObject.SetActive(true); + } + + public void SetColor(Color color) + { + if (disPlayImage != null) + { + disPlayImage.color = color; + } + } + + /// + /// Set hint/tooltip text that will be displayed when the skill icon is clicked. + /// This is typically the skill description with requirements. + /// + /// The hint text to display + public void SetHint(string hint) + { + m_hintText = hint ?? string.Empty; + } + + /// + /// Get the stored hint/tooltip text. + /// + /// The hint text or empty string if none set + public string GetHint() + { + return m_hintText; + } + + public virtual void Clear() + { + pSC = null; + SetDataPtr(null); + if (disPlayImage != null) + { + disPlayImage.gameObject.SetActive(false); + } + m_hintText = string.Empty; + } + } +} diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePictureBase.cs.meta b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePictureBase.cs.meta new file mode 100644 index 0000000000..f994a6ef87 --- /dev/null +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIImagePictureBase.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 5c110d8b215614599bdf6a64c9fdc4f6 \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIToggle.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIToggle.cs index 676ae894e8..3df0df3674 100644 --- a/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIToggle.cs +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/AUIToggle.cs @@ -4,7 +4,7 @@ using UnityEngine.UI; namespace BrewMonster { - public class AUIToggle : AUIImagePicture + public class AUIToggle : AUIImagePictureBase { [Header("SkillToggleUI")] [SerializeField] protected int skillID; @@ -19,15 +19,16 @@ namespace BrewMonster } public override void SetImage(Sprite sprite) { - skillImage.sprite = sprite; - skillImage.gameObject.SetActive(true); + if (disPlayImage == null) + { + return; + } + disPlayImage.sprite = sprite; + disPlayImage.gameObject.SetActive(true); } public override void Clear() { - pSC = null; - this.SetDataPtr(null); - skillImage.gameObject.SetActive(false); - return; + base.Clear(); } } diff --git a/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs b/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs index 93dcc86fe8..858975a766 100644 --- a/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs +++ b/Assets/PerfectWorld/Scripts/UI/GamePlay/EC_GameUIMan.cs @@ -29,6 +29,7 @@ namespace BrewMonster.UI private const string SKILL_ICONLIST_NAME = "iconlist_skill_multisprite"; private const string ACTION_ICONLIST_NAME = "ActionIcon/iconlist_action_multisprite"; + private const string STATE_ICONLIST_NAME = "iconlist_state"; public CDlgMiniMap m_pDlgMiniMap; @@ -343,8 +344,13 @@ namespace BrewMonster.UI m_IconMap[(byte)EC_GAMEUI_ICONS.ICONS_SKILL] = (SKILL_ICONLIST_NAME, Resources.LoadAll(SKILL_ICONLIST_NAME)); m_IconMap[(byte)EC_GAMEUI_ICONS.ICONS_ACTION] = (ACTION_ICONLIST_NAME, Resources.LoadAll(ACTION_ICONLIST_NAME)); + m_IconMap[(byte)EC_GAMEUI_ICONS.ICONS_STATE] = (STATE_ICONLIST_NAME, Resources.LoadAll(STATE_ICONLIST_NAME)); + foreach(var icon in m_IconMap[(byte)EC_GAMEUI_ICONS.ICONS_STATE].Item2) + { + Debug.Log($"Init: icon: {icon.name}"); + } } - public void SetCover(AUIImagePicture pImgPic, string nameImage, EC_GAMEUI_ICONS iCONS_TYPE) + public void SetCover(AUIImagePictureBase pImgPic, string nameImage, EC_GAMEUI_ICONS iCONS_TYPE) { pImgPic.SetImage(m_IconMap[(byte)iCONS_TYPE].Item2.FirstOrDefault(s => s.name == nameImage)); } @@ -562,6 +568,206 @@ namespace BrewMonster.UI // else if( gs.bAutoReply && cChannel == GP_CHAT_WHISPER ... ) // (Skipped) } + // bool LoadIconSet() + // { + // bool bval; + // int dwRead; + // AFileImage fi; + // int h, i, j, nIndex; + // A3DRECT *a_rc[ICONS_MAX]; + // char szFile[MAX_PATH], szLine[AFILE_LINEMAXLEN]; + // int W = 32, H = 32, a_nCountX[ICONS_MAX], a_nCountY[ICONS_MAX]; + // GNET::RoleInfo Info = g_pGame->GetGameRun()->GetSelectedRoleInfo(); + // char a_szIconFile[ICONS_MAX][40] = { "Action", "Skill", "Ivtr", "State", "SkillGrp", "Guild", "Pet", "ELF", "Suite", "Calendar", "PQ" }; + + // if( 0 == Info.gender ) + // strcat(a_szIconFile[ICONS_INVENTORY], "M"); + // else + // strcat(a_szIconFile[ICONS_INVENTORY], "F"); + + // for( h = 0; h < ICONS_MAX; h++ ) + // { + // sprintf(szFile, "%s\\Surfaces\\IconSet\\IconList_%s.txt", + // af_GetBaseDir(), a_szIconFile[h]); + // bval = fi.Open(szFile, AFILE_OPENEXIST | AFILE_TEXT ); + // if( !bval ) return AUI_ReportError(__LINE__, __FILE__); + + // fi.ReadLine(szLine, sizeof(szLine), &dwRead); + // W = atoi(szLine); + + // fi.ReadLine(szLine, sizeof(szLine), &dwRead); + // H = atoi(szLine); + + // fi.ReadLine(szLine, sizeof(szLine), &dwRead); + // a_nCountY[h] = atoi(szLine); + + // fi.ReadLine(szLine, sizeof(szLine), &dwRead); + // a_nCountX[h] = atoi(szLine); + + // a_rc[h] = (A3DRECT*)a_malloc(sizeof(A3DRECT)*(a_nCountX[h] * a_nCountY[h])); + // if( !a_rc[h] ) return AUI_ReportError(__LINE__, __FILE__); + + // for( i = 0; i < a_nCountY[h]; i++ ) + // { + // for( j = 0; j < a_nCountX[h]; j++ ) + // { + // nIndex = i * a_nCountX[h] + j; + // a_rc[h][nIndex].SetRect(j * W, i * H, j * W + W, i * H + H); + + // bval = fi.ReadLine(szLine, sizeof(szLine), &dwRead); + // if( dwRead > 0 && strlen(szLine) > 0 ) + // m_IconMap[h][AString(szLine)] = nIndex; + // } + // } + + // fi.Close(); + + // m_pA2DSpriteIcons[h] = new A2DSprite; + // if( !m_pA2DSpriteIcons[h] ) + // { + // a_free(a_rc[h]); + // return AUI_ReportError(__LINE__, __FILE__); + // } + + // sprintf(szFile, "IconSet\\IconList_%s.dds", a_szIconFile[h]); + // bval = m_pA2DSpriteIcons[h]->Init(m_pA3DDevice, szFile, AUI_COLORKEY); + // if( !bval ) + // { + // a_free(a_rc[h]); + // return AUI_ReportError(__LINE__, __FILE__); + // } + + // m_vecIconList.push_back( m_pA2DSpriteIcons[h] ); // add for imaged hints + // } + + // SetImageList(&m_vecIconList); // add for imaged hints + + // for( h = 0; h < ICONS_MAX; h++ ) + // { + // bval = m_pA2DSpriteIcons[h]->ResetItems( + // a_nCountX[h] * a_nCountY[h], a_rc[h]); + // a_free(a_rc[h]); + // if( !bval ) return AUI_ReportError(__LINE__, __FILE__); + // } + + // m_pA2DSpriteMask = new A2DSprite; + // if( !m_pA2DSpriteMask ) return AUI_ReportError(__LINE__, __FILE__); + + // bval = m_pA2DSpriteMask->Init(m_pA3DDevice, + // "InGame\\IconHighlight.dds", AUI_COLORKEY); + // if( !bval ) return AUI_ReportError(__LINE__, __FILE__); + + // // load the expire icon cover + // m_pA2DSpriteItemExpire = new A2DSprite; + // if( !m_pA2DSpriteItemExpire ) return AUI_ReportError(__LINE__, __FILE__); + // bval = m_pA2DSpriteItemExpire->Init(m_pA3DDevice, "InGame\\IconItemExpire.dds", AUI_COLORKEY); + // if( !bval ) + // { + // delete m_pA2DSpriteItemExpire; + // m_pA2DSpriteItemExpire = NULL; + // AUI_ReportError(__LINE__, "CECGameUIMan::LoadIconSet(), failed to load InGame\\IconItemExpire.dds"); + // } + + // // 锟斤拷锟截帮拷锟斤拷PVP锟斤拷锟酵硷拷锟 + // const char *szFactionPVPMineBase[FACTION_PVP_ICON_NUM] = { + // "InGame\\锟斤拷锟斤拷_小.tga", + // "InGame\\锟斤拷锟斤拷_小_锟斤拷锟斤拷.tga", + // "InGame\\锟斤拷锟斤拷.tga", + // "InGame\\锟斤拷锟斤拷_锟斤拷锟斤拷.tga", + // "InGame\\锟斤拷锟斤拷_锟阶达拷.tga", + // }; + // for (i = 0; i < FACTION_PVP_ICON_NUM; ++ i){ + // if (!LoadSprite(szFactionPVPMineBase[i], m_pFactionPVPMineBaseSprite[i])){ + // AUI_ReportError(__LINE__, 1, "CECGameUIMan::LoadIconSet(), failed to load %s", szFactionPVPMineBase[i]); + // } + // } + // const char *szFactionPVPMine[FACTION_PVP_ICON_NUM] = { + // "InGame\\锟斤拷锟斤拷锟絖小.tga", + // "InGame\\锟斤拷锟斤拷锟絖小_锟斤拷锟斤拷.tga", + // "InGame\\锟斤拷锟斤拷锟.tga", + // "InGame\\锟斤拷锟斤拷锟絖锟斤拷锟斤拷.tga", + // "InGame\\锟斤拷锟斤拷锟絖锟阶达拷.tga", + // }; + // for (i = 0; i < FACTION_PVP_ICON_NUM; ++ i){ + // if (!LoadSprite(szFactionPVPMine[i], m_pFactionPVPMineSprite[i])){ + // AUI_ReportError(__LINE__, 1, "CECGameUIMan::LoadIconSet(), failed to load %s", szFactionPVPMine[i]); + // } + // } + // const char *szFactionPVPHasMine = "InGame\\锟叫匡拷锟斤拷示.tga"; + // if (!LoadSprite(szFactionPVPHasMine, m_pA2DSpriteFactionPVPHasMine)){ + // AUI_ReportError(__LINE__, 1, "CECGameUIMan::LoadIconSet(), failed to load %s", szFactionPVPHasMine); + // } + + // // Emotions.锟斤拷锟斤拷锟窖硷拷锟斤拷 + + // // Images + // char a_szImageFile[GP_CHAT_MAX][40] = { "锟斤拷通.tga", "锟斤拷锟斤拷.tga", "锟斤拷锟.tga", "锟斤拷锟斤拷.tga", "锟斤拷锟斤拷.tga", "", "", "锟斤拷锟斤拷.tga", "", "系统.tga", "", "", "锟脚斤拷.tga", "战锟斤拷.tga", "锟斤拷锟斤拷.tga"}; + // for (i = 0; i < GP_CHAT_MAX; ++ i) + // { + // AString strFile = AString("InGame\\") + a_szImageFile[i]; + // AString strFullPath = AString("Surfaces\\") + strFile; + // if (af_IsFileExist(strFullPath)) + // { + // A2DSprite *pSprite = new A2DSprite; + // if (!pSprite) return AUI_ReportError(__LINE__, __FILE__); + // if (pSprite->Init(m_pA3DDevice, strFile, AUI_COLORKEY)) + // { + // m_pA2DSpriteImage.push_back(pSprite); + // continue; + // } + // else + // { + // A3DRELEASE(pSprite); + // } + // } + + // // 锟斤拷锟斤拷占位锟斤拷 + // m_pA2DSpriteImage.push_back(NULL); + // } + + // PAUIDIALOG pShow = GetDialog("Win_Popface"); + // pShow->SetData(AUIMANAGER_MAX_EMOTIONGROUPS); + // pShow = GetDialog("Win_Popface01"); + // pShow->SetData(AUIMANAGER_MAX_EMOTIONGROUPS); + // pShow = GetDialog("Win_Popface02"); + // pShow->SetData(AUIMANAGER_MAX_EMOTIONGROUPS); + + // AScriptFile sf; + // if( sf.Open("Configs\\Iconsound.txt") ) + // { + // int idSubType; + // AString strWave; + + // while( sf.GetNextToken(true) ) + // { + // idSubType = atoi(sf.m_szToken); + // sf.GetNextToken(true); + // strWave = sf.m_szToken; + // m_IconSound[idSubType] = strWave; + // } + + // sf.Close(); + // } + + // for (i=0;iInit(m_pA3DDevice, pIconFile, AUI_COLORKEY)) + // { + // A3DRELEASE(pSprite); + // a_LogOutput(1, "CECGameUIMan::LoadIconSet , %s",pIconFile); + // continue; + // } + // pSprite->SetLinearFilter(true); + + // m_pSpriteIconSysModule.push_back(pSprite); + // } + + // return true; + // } + } public enum EC_GAMEUI_ICONS : byte diff --git a/Assets/PerfectWorld/Scripts/UI/HUDPlayer.cs b/Assets/PerfectWorld/Scripts/UI/HUDPlayer.cs index cd3d928036..060f487618 100644 --- a/Assets/PerfectWorld/Scripts/UI/HUDPlayer.cs +++ b/Assets/PerfectWorld/Scripts/UI/HUDPlayer.cs @@ -6,9 +6,11 @@ using TMPro; using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; +using BrewMonster.Scripts.Skills; +using BrewMonster.Scripts; namespace BrewMonster { - public class HUDPlayer : MonoBehaviour + public class HUDPlayer : MonoBehaviour,ITickable { public TextMeshProUGUI healthText; public TextMeshProUGUI manaText; @@ -21,6 +23,9 @@ namespace BrewMonster public Image expImage; public Image apImage; public List apToggles; + private List buffIcons; + [SerializeField] private AUIBuffIcon buffIconPrefab; + [Tooltip("Optional. Assign to make this area open the character dialog on click. If unset, nothing opens.")] [SerializeField] private Button m_btnOpenCharacter; @@ -33,6 +38,8 @@ namespace BrewMonster EventBus.Subscribe(UpdateNeededExp); if (m_btnOpenCharacter != null) m_btnOpenCharacter.onClick.AddListener(OnOpenCharacterClick); + buffIcons = new List(); + TickInvoker.Instance.RegisterTickable(this); } private void OnDestroy() @@ -42,6 +49,11 @@ namespace BrewMonster EventBus.Unsubscribe(UpdateNeededExp); } + public bool Tick(uint dwDeltaTime) + { + UpdateBuffIcons(); + return true; + } private void UpdateNeededExp(CECHostPlayer.EXPToUpLevel obj) { neededExp = obj.NeededExp; @@ -80,7 +92,36 @@ namespace BrewMonster } } } - + private void UpdateBuffIcons() + { + var hostPlayer = EC_Game.GetGameRun().GetHostPlayer(); + if(hostPlayer == null) + return; + var iconStates = hostPlayer.m_aIconStates; + if(buffIcons.Count < iconStates.Count) + { + for(int i = buffIcons.Count; i < iconStates.Count; i++) + { + var buffIcon = Instantiate(buffIconPrefab, buffIconPrefab.transform.parent); + buffIcons.Add(buffIcon); + } + } + for(int i = 0; i < buffIcons.Count; i++) + { + if(i < iconStates.Count) + { + buffIcons[i].gameObject.SetActive(true); + var gameUIMan = CECUIManager.Instance.GetInGameUIMan(); + var szFile = GNET.QueryTeamState(iconStates[i].id).GetIcon(); + szFile = szFile.ToLower(); + gameUIMan.SetCover(buffIcons[i], szFile, EC_GAMEUI_ICONS.ICONS_STATE); + } + else + { + buffIcons[i].gameObject.SetActive(false); + } + } + } private void OnOpenCharacterClick() { // var gameUIMan = EC_Game.GetGameRun()?.GetUIManager()?.GetInGameUIMan(); @@ -100,5 +141,6 @@ namespace BrewMonster UnityGameSession.c2s_SendCmdGetExtProps(); dlg.ResetPoints(); } + } } \ No newline at end of file diff --git a/Assets/PerfectWorld/Scripts/UI/SkillUI/DlgAssignSlots.cs b/Assets/PerfectWorld/Scripts/UI/SkillUI/DlgAssignSlots.cs index 3402022c53..3845fc9d0c 100644 --- a/Assets/PerfectWorld/Scripts/UI/SkillUI/DlgAssignSlots.cs +++ 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Assets/Resources/iconlist_state.txt.meta index 557d91e13e..653a44cdef 100644 --- a/Assets/Resources/PerformanceTestRunInfo.json.meta +++ b/Assets/Resources/iconlist_state.txt.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 87e06f559eac046b08b15002eb4517f3 +guid: 50c19284286f54f0a93391219ed5bf81 TextScriptImporter: externalObjects: {} userData: diff --git a/Assets/Scripts/CECHostPlayer.cs b/Assets/Scripts/CECHostPlayer.cs index 37320efbc2..ad4a8d95ac 100644 --- a/Assets/Scripts/CECHostPlayer.cs +++ b/Assets/Scripts/CECHostPlayer.cs @@ -562,6 +562,8 @@ namespace BrewMonster case EC_MsgDef.MSG_HST_SKILLATTACKED: OnMsgHstSkillAttacked(Msg); break; case EC_MsgDef.MSG_PM_CASTSKILL: OnMsgPlayerCastSkill(Msg); break; case EC_MsgDef.MSG_HST_SETCOOLTIME: OnMsgHstSetCoolTime(Msg); break; + + case EC_MsgDef.MSG_PM_PLAYEREXTSTATE: OnMsgPlayerExtState(Msg); break; case EC_MsgDef.MSG_PM_ENCHANTRESULT: OnMsgEnchantResult(Msg); break; case EC_MsgDef.MSG_HST_LEARNSKILL: OnMsgHstLearnSkill(Msg); break; case EC_MsgDef.MSG_HST_COMBO_SKILL_PREPARE: OnMsgComboSkillPrepare(Msg); break; @@ -585,8 +587,7 @@ namespace BrewMonster case EC_MsgDef.MSG_HST_TEAMINVITE: OnMsgHstTeamInvite(Msg); break; case EC_MsgDef.MSG_HST_TEAMMEMBERDATA: OnMsgHstTeamMemberData(Msg); break; case EC_MsgDef.MSG_PM_DUELOPT: OnMsgHstDuelOpt(Msg); break; - case EC_MsgDef.MSG_PM_PLAYERCHGSHAPE : - OnMsgPlayerChgShape(Msg); break; + case EC_MsgDef.MSG_PM_PLAYERCHGSHAPE : OnMsgPlayerChgShape(Msg); break; case EC_MsgDef.MSG_HST_SETMOVESTAMP: OnMsgHstSetMoveStamp(Msg); break; case EC_MsgDef.MSG_HST_SANCTUARY: OnMsgHstSanctuary(Msg); break; diff --git a/Assets/Scripts/CECUIManager.cs b/Assets/Scripts/CECUIManager.cs index b81675a27d..799d56df6d 100644 --- a/Assets/Scripts/CECUIManager.cs +++ b/Assets/Scripts/CECUIManager.cs @@ -104,15 +104,11 @@ public class CECUIManager : MonoSingleton if (inGameUIMan == null) return; var dlgTaskDialog = inGameUIMan.GetDialog("Win_Quest"); - var dlgTaskTraceDialog = inGameUIMan.GetDialog("Win_QuestMinion"); - if (dlgTaskDialog != null && dlgTaskDialog is BrewMonster.Scripts.Task.UI.DlgTask dlgTaskForTrace) + var bShowTrace = inGameUIMan.IsDialogShow("Win_QuestMinion"); + if (dlgTaskDialog != null && dlgTaskDialog is BrewMonster.Scripts.Task.UI.DlgTask dlgTask) { - if (dlgTaskTraceDialog != null) - { - dlgTaskForTrace.RefreshTaskTrace(dlgTaskTraceDialog.IsShow()); - } - - dlgTaskForTrace.Tick(); + dlgTask.RefreshTaskTrace(bShowTrace); + dlgTask.Tick(); } } catch (System.Exception) @@ -660,6 +656,10 @@ public class CECUIManager : MonoSingleton return gameUI; } + public void GetIconStateMgr() + { + + } /// Shows the player options menu for the given character. Requires a prefab with id "DlgPlayerOptions" in DialogScriptTableObject. public void ShowPlayerOptionsDialog(int characterId, Vector2 position) diff --git a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset index 54fe0d35f1..24ffb64770 100644 --- a/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset +++ b/Assets/Settings/UniversalRenderPipelineGlobalSettings.asset @@ -60,7 +60,17 @@ MonoBehaviour: - rid: 4799699690948919300 - rid: 4799699690948919301 m_RuntimeSettings: - m_List: [] + m_List: + - rid: 6852985685364965378 + - rid: 6852985685364965379 + - rid: 6852985685364965380 + - rid: 6852985685364965381 + - rid: 6852985685364965384 + - rid: 6852985685364965385 + - rid: 6852985685364965392 + - rid: 6852985685364965394 + - rid: 8712630790384254976 + - rid: 4799699690948919301 m_AssetVersion: 8 m_ObsoleteDefaultVolumeProfile: {fileID: 0} m_RenderingLayerNames: