diff --git a/Assets/PerfectWorld/Prefab/GameController.prefab b/Assets/PerfectWorld/Prefab/GameController.prefab
index ad27560446..84e1df02bc 100644
--- a/Assets/PerfectWorld/Prefab/GameController.prefab
+++ b/Assets/PerfectWorld/Prefab/GameController.prefab
@@ -49,7 +49,8 @@ MonoBehaviour:
monsterPrefab: {fileID: 2542060226037108388, guid: 244942d3fb9382846b82581ce24fbf4e, type: 3}
npcServerPrefab: {fileID: -5899287755522118344, guid: 9bd42cdc18b3d624db35707155fc50de, type: 3}
cinemachineCamera: {fileID: 0}
- _testVfxPrefab: {fileID: 0}
+ _testVfxPrefab: {fileID: 2282869967233380084, guid: 88e840e5dac12ed4383d994c7fadfef1, type: 3}
+ SelectingVfxPrefab: {fileID: 6894650530511576330, guid: 412301bece3ebe640b2da0e18c5f4028, type: 3}
freeLookCam: {fileID: 0}
rotateSpeedX: 300
rotateSpeedY: 2
diff --git a/Assets/PerfectWorld/Scripts/MainFiles/EC_Game.cs b/Assets/PerfectWorld/Scripts/MainFiles/EC_Game.cs
index ec08f8f7ca..3325ed41dd 100644
--- a/Assets/PerfectWorld/Scripts/MainFiles/EC_Game.cs
+++ b/Assets/PerfectWorld/Scripts/MainFiles/EC_Game.cs
@@ -12,6 +12,7 @@ namespace BrewMonster.Network
private static ATaskTemplMan m_pTaskMan; // Task template manager
private static elementdataman m_pElementDataMan; // global element templates manager
private static CECGameRun m_pGameRun; // Game running object
+ private static CECGFXCaster m_pGFXCaster; // GFX caster
private static BrewMonster.Common.CECStringTab m_FixedMsgs; // Fixed message table
private static BrewMonster.Common.CECStringTab m_ItemDesc; // Item desciption string table
@@ -56,7 +57,7 @@ namespace BrewMonster.Network
m_pTaskMan.Init(m_pElementDataMan);
if (!m_pTaskMan.InitStorageTask())
{
- Debug.LogError("[Dat]- CECGame::Init, Storage task Init Failed!");
+ BMLogger.LogError("[Dat]- CECGame::Init, Storage task Init Failed!");
return false;
}
m_pGameRun = new CECGameRun();
@@ -65,6 +66,13 @@ namespace BrewMonster.Network
BMLogger.LogError("CECGame::Init");
return false;
}
+
+ // Create GFX caster
+ if (m_pGFXCaster == null)
+ {
+ m_pGFXCaster = new CECGFXCaster();
+ return false;
+ }
// Initialize string tables
InitializeStringTables();
@@ -169,6 +177,12 @@ namespace BrewMonster.Network
}
}
public static CECGameRun GetGameRun() { return m_pGameRun; }
+
+ public static CECGFXCaster GetGFXCaster()
+ {
+ if(m_pGFXCaster==null) m_pGFXCaster = new CECGFXCaster();
+ return m_pGFXCaster;
+ }
#endregion
}
}
\ No newline at end of file
diff --git a/Assets/PerfectWorld/Scripts/Vfx/BaseVfxObject.cs b/Assets/PerfectWorld/Scripts/Vfx/BaseVfxObject.cs
index 28b744cdd8..ed5bb8d070 100644
--- a/Assets/PerfectWorld/Scripts/Vfx/BaseVfxObject.cs
+++ b/Assets/PerfectWorld/Scripts/Vfx/BaseVfxObject.cs
@@ -3,12 +3,20 @@ using UnityEngine;
namespace BrewMonster.PerfectWorld.Scripts.Vfx
{
+ public enum GFX_STATE
+ {
+ ST_STOP = 0,
+ ST_PLAY = 1,
+ ST_PAUSE = 2,
+ ST_EDITMODE = 3
+ }
public class BaseVfxObject : MonoBehaviour
{
[SerializeField] private ParticleSystem _vfx;
- [SerializeField] private string _vfxPath;
+ private string _vfxPath;
private Vector3 _originalScale = Vector3.one;
private Vector3 _offset = Vector3.zero;
+ private GFX_STATE m_iState;
private void Awake()
{
@@ -35,6 +43,12 @@ namespace BrewMonster.PerfectWorld.Scripts.Vfx
_vfxPath = vfxPath;
}
+ #region EC
+
+ public GFX_STATE GetState() { return m_iState; }
+
+ #endregion
+
///
/// Set VFX scale
///
@@ -141,8 +155,10 @@ namespace BrewMonster.PerfectWorld.Scripts.Vfx
///
public void Play()
{
+ Stop();
if (_vfx != null)
{
+ m_iState = GFX_STATE.ST_PLAY;
_vfx.Play();
}
}
@@ -154,6 +170,7 @@ namespace BrewMonster.PerfectWorld.Scripts.Vfx
{
if (_vfx != null)
{
+ m_iState = GFX_STATE.ST_PLAY;
_vfx.Play(true);
}
}
@@ -165,6 +182,7 @@ namespace BrewMonster.PerfectWorld.Scripts.Vfx
{
if (_vfx != null)
{
+ m_iState = GFX_STATE.ST_STOP;
_vfx.Stop();
}
}
@@ -177,6 +195,7 @@ namespace BrewMonster.PerfectWorld.Scripts.Vfx
{
if (_vfx != null)
{
+ m_iState = GFX_STATE.ST_PAUSE;
_vfx.Pause();
}
}
diff --git a/Assets/PerfectWorld/Scripts/Vfx/CECGFXCaster.cs b/Assets/PerfectWorld/Scripts/Vfx/CECGFXCaster.cs
new file mode 100644
index 0000000000..91ab9097c6
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Vfx/CECGFXCaster.cs
@@ -0,0 +1,72 @@
+using BrewMonster.PerfectWorld.Scripts.Vfx;
+using BrewMonster.Scripts;
+using UnityEngine;
+
+namespace BrewMonster
+{
+ public class CECGFXCaster
+ {
+ // Load normal gfx
+ public BaseVfxObject LoadGFXEx(string szFile)
+ {
+ if (string.IsNullOrEmpty(szFile))
+ {
+ BMLogger.LogError("path null!:");
+ return null;
+ }
+
+ // // ASSERT(m_pGFXMan);
+ // var loadObj = AddressableManager.Instance.LoadPrefabAsync(szFile.ToLower()).Result;
+ // if (loadObj == null)
+ // {
+ // BMLogger.LogError("Null vfx object in path: " + szFile);
+ // return null;
+ // }
+
+ // todo: make pool
+ BaseVfxObject pGFX = GameController.Instance.InstantiateObject(GameController.Instance.SelectingVfxPrefab).GetComponent();
+ if (!pGFX)
+ {
+ return null;
+ }
+
+ // NORMALGFX* pNode = new NORMALGFX;
+ // pNode->pGFX = pGFX;
+ // pNode->dwVisTimeCnt = TIME_CHECKVIS;
+ // pNode->bVisible = true;
+ //
+ // // Add to table
+ // m_GFXTab.put((int)pGFX, pNode);
+
+ return pGFX;
+ }
+
+// // Release normal gfx
+// void CECGFXCaster::ReleaseGFXEx(A3DGFXEx* pGFX, bool bCacheRelease/* true */)
+// {
+// if (!pGFX)
+// return;
+//
+// // GFX exists ?
+// GFXTable::pair_type Pair = m_GFXTab.get((int)pGFX);
+// if (!Pair.second)
+// return; // Counldn't find this GFX
+//
+// NORMALGFX* pNode = *Pair.first;
+// m_GFXTab.erase((int)pGFX);
+//
+// if (bCacheRelease)
+// {
+// ASSERT(m_pGFXMan);
+// m_pGFXMan->CacheReleasedGfx(pGFX);
+// }
+// else
+// {
+// pNode->pGFX->Release();
+// delete pNode->pGFX;
+// }
+//
+// delete pNode;
+// }
+ }
+}
diff --git a/Assets/PerfectWorld/Scripts/Vfx/CECGFXCaster.cs.meta b/Assets/PerfectWorld/Scripts/Vfx/CECGFXCaster.cs.meta
new file mode 100644
index 0000000000..40f9c3ea62
--- /dev/null
+++ b/Assets/PerfectWorld/Scripts/Vfx/CECGFXCaster.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: e8d5595364cee424bbc8406bec1b5d27
\ No newline at end of file
diff --git a/Assets/Prefabs/Vfx.meta b/Assets/Prefabs/Vfx.meta
new file mode 100644
index 0000000000..12595c4094
--- /dev/null
+++ b/Assets/Prefabs/Vfx.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e75475a77ec787744b3c47108d6b7640
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Prefabs/Vfx/BaseVfxObject.prefab b/Assets/Prefabs/Vfx/BaseVfxObject.prefab
new file mode 100644
index 0000000000..0e3787dbf4
--- /dev/null
+++ b/Assets/Prefabs/Vfx/BaseVfxObject.prefab
@@ -0,0 +1,4881 @@
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diff --git a/Assets/Prefabs/Vfx/BaseVfxObject.prefab.meta b/Assets/Prefabs/Vfx/BaseVfxObject.prefab.meta
new file mode 100644
index 0000000000..42a958ecce
--- /dev/null
+++ b/Assets/Prefabs/Vfx/BaseVfxObject.prefab.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 412301bece3ebe640b2da0e18c5f4028
+PrefabImporter:
+ externalObjects: {}
+ userData:
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diff --git a/Assets/Prefabs/TestVfx.prefab b/Assets/Prefabs/Vfx/TestVfx.prefab
similarity index 100%
rename from Assets/Prefabs/TestVfx.prefab
rename to Assets/Prefabs/Vfx/TestVfx.prefab
diff --git a/Assets/Prefabs/TestVfx.prefab.meta b/Assets/Prefabs/Vfx/TestVfx.prefab.meta
similarity index 100%
rename from Assets/Prefabs/TestVfx.prefab.meta
rename to Assets/Prefabs/Vfx/TestVfx.prefab.meta
diff --git a/Assets/Scripts/CECHostPlayer.cs b/Assets/Scripts/CECHostPlayer.cs
index 15a4be9b4f..7a4e2edcc2 100644
--- a/Assets/Scripts/CECHostPlayer.cs
+++ b/Assets/Scripts/CECHostPlayer.cs
@@ -18,6 +18,7 @@ using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
+using BrewMonster.PerfectWorld.Scripts.Vfx;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -52,6 +53,8 @@ public partial class CECHostPlayer : CECPlayer
bool m_bJumpInWater = false;
public A3DVECTOR3 m_vVelocity; // Velocity
List m_aTabSels = new List();
+
+ bool m_bChangingFace; // true, host is changing face
float playerSpeed = 5.0f;
float jumpHeight = 1.5f;
@@ -89,6 +92,8 @@ public partial class CECHostPlayer : CECPlayer
RaycastHit lastGroundHit;
Camera mainCam;
+ private BaseVfxObject m_pSelectedGFX;
+
private void Awake()
{
base.Awake();
@@ -944,6 +949,13 @@ public partial class CECHostPlayer : CECPlayer
{
return;
}
+
+ // Load GFX
+ var gfxCaster = EC_Game.GetGFXCaster();
+ // m_pMoveTargetGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_MOVETARGET));
+ m_pSelectedGFX = gfxCaster.LoadGFXEx(EC_Resource.res_GFXFile((int)GfxResourceType.RES_GFX_SELECTED));
+ // m_pHoverGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_CURSORHOVER));
+ // m_pFloatDust = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_FLOATING_DUST));
}
private void JoystickStartDrag(JoystickPressEvent joystickPressEvent)
@@ -1768,13 +1780,11 @@ public partial class CECHostPlayer : CECPlayer
// return fSpeedSev;
//}
- void UpdateGFXs(uint dwDeltaTime)
+ void UpdateGFXs(float dwDeltaTime)
{
// if (m_pLevelUpGFX)
// m_pLevelUpGFX->SetParentTM(GetAbsoluteTM());
- var pWorld = CECWorld.Instance;
-
// if (m_pHoverGFX)// && m_idCurHover != m_idSelTarget)
// {
// if (!IsChangingFace() && (ISPLAYERID(m_idCurHover) || ISNPCID(m_idCurHover)))
@@ -1794,24 +1804,26 @@ public partial class CECHostPlayer : CECPlayer
// m_pHoverGFX->Stop();
// }
- // if (m_pSelectedGFX)
- // {
- // if (!IsChangingFace() && (ISPLAYERID(m_idSelTarget) || ISNPCID(m_idSelTarget)))
- // {
- // CECObject* pObject = pWorld.GetObject(m_idSelTarget, 1);
- // if (pObject)
- // {
- // if (m_pSelectedGFX->GetState() == ST_STOP)
- // m_pSelectedGFX->Start();
- //
- // m_pSelectedGFX->SetParentTM(pObject->GetAbsoluteTM());
- // }
- // else
- // m_pSelectedGFX->Stop();
- // }
- // else
- // m_pSelectedGFX->Stop();
- // }
+ if (m_pSelectedGFX)
+ {
+ if (!IsChangingFace() && (GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || GPDataTypeHelper.ISNPCID(m_idSelTarget)))
+ {
+ var pObject =EC_ManMessageMono.Instance?.GetObject(m_idSelTarget, 1);
+ if (pObject)
+ {
+ if (m_pSelectedGFX.GetState() == GFX_STATE.ST_STOP)
+ m_pSelectedGFX.Play();
+
+ // m_pSelectedGFX.SetParentTM(pObject.GetAbsoluteTM());
+ m_pSelectedGFX.transform.parent = pObject.transform;
+ m_pSelectedGFX.transform.localPosition = Vector3.zero;
+ }
+ else
+ m_pSelectedGFX.Stop();
+ }
+ else
+ m_pSelectedGFX.Stop();
+ }
// if (m_pFloatDust)
// {
@@ -1832,6 +1844,8 @@ public partial class CECHostPlayer : CECPlayer
// }
// UpdateMonsterSpiritGfx(dwDeltaTime);
}
+
+ public bool IsChangingFace() { return m_bChangingFace; }
}
public enum StateAnim
diff --git a/Assets/Scripts/GameController.cs b/Assets/Scripts/GameController.cs
index f4f2d14339..9f4e175043 100644
--- a/Assets/Scripts/GameController.cs
+++ b/Assets/Scripts/GameController.cs
@@ -1,6 +1,7 @@
using CSNetwork.GPDataType;
using CSNetwork.Protocols.RPCData;
using System.Data;
+using BrewMonster.PerfectWorld.Scripts.Vfx;
using Unity.Cinemachine;
using Unity.VisualScripting;
using UnityEngine;
@@ -15,6 +16,7 @@ public class GameController : MonoBehaviour
[SerializeField] private CECNPCServer npcServerPrefab;
[SerializeField] private CinemachineCamera cinemachineCamera;
[SerializeField] private GameObject _testVfxPrefab;
+ public GameObject SelectingVfxPrefab;
//[SerializeField] private Transform ground;
CECHostPlayer hostPlayer;
@@ -106,6 +108,10 @@ public class GameController : MonoBehaviour
{
instance = null;
}
+ public GameObject InstantiateObject(GameObject prefab)
+ {
+ return Instantiate(prefab, transform);
+ }
//private void Update()
//{
diff --git a/Assets/Scripts/Utilities/EC_Resource.cs b/Assets/Scripts/Utilities/EC_Resource.cs
index 1f11394640..f9983e9cea 100644
--- a/Assets/Scripts/Utilities/EC_Resource.cs
+++ b/Assets/Scripts/Utilities/EC_Resource.cs
@@ -18,279 +18,48 @@ namespace BrewMonster
"cursors/gourd.cur",
};
// GFX resource
- static readonly string[] l_aGFXFiles = // use where?
+ private static readonly string[] l_aGFXFiles = // use where?
{
- "鲁脤脨貌脕陋脠毛/陆脟脡芦脡媒录露脠脣脌脿.gfx", // RES_GFX_LEVELUP,
- "鲁脤脨貌脕陋脠毛/陆脟脡芦鲁枚脧脰脠脣脌脿.gfx", // RES_GFX_PLAYERAPPEAR,
- "卤禄禄梅脰脨/卤禄禄梅脰脨脨搂鹿没.gfx", // RES_GFX_HIT,
- "鲁脤脨貌脕陋脠毛/脰赂脧貌卤锚.gfx", // RES_GFX_MOVETARGET,
- "鲁脤脨貌脕陋脠毛/陆冒卤脪脨搂鹿没.gfx", // RES_GFX_ITEMFLASH,
- "鲁脤脨貌脕陋脠毛/脢贸卤锚脨眉赂隆.gfx", // RES_GFX_CURSORHOVER,
- "鲁脤脨貌脕陋脠毛/脛驴卤锚卤禄脩隆脰脨.gfx", // RES_GFX_SELECTED,
- "鲁脤脨貌脕陋脠毛/潞拢碌脳脝庐鲁戮.gfx", // RES_GFX_FLOATING_DUST,
- "鲁脤脨貌脕陋脠毛/脠脣脦茂脫脦露炉脣庐脠娄.gfx", // RES_GFX_WATER_WAVE_STILL,
- "鲁脤脨貌脕陋脠毛/脠脣脦茂脫脦露炉脣庐虏篓.gfx", // RES_GFX_WATER_WAVE_MOVE,
- "鲁脤脨貌脕陋脠毛/脣庐脰脨潞么脦眉脝酶脜脻.gfx", // RES_GFX_AIR_BUBBLE,
- "鲁脤脨貌脕陋脠毛/脣庐脰脨脫脦露炉脝酶脜脻.gfx", // RES_GFX_SWIM_BUBBLE,
- "鲁脤脨貌脕陋脠毛/掳脳禄垄卤盲.gfx", // RES_GFX_TRANSFORM_TIGER,
- "鲁脤脨貌脕陋脠毛/禄冒潞眉卤盲.gfx", // RES_GFX_TRANSFORM_FOX,
- "鲁脤脨貌脕陋脠毛/录脫脩陋.gfx", // RES_GFX_RED_MEDICINE,
- "鲁脤脨貌脕陋脠毛/录脫脛搂.gfx", // RES_GFX_BLUE_MEDICINE,
- "鲁脤脨貌脕陋脠毛/录脫脩陋录脫脛搂.gfx", // RES_GFX_PURPLE_MEDICINE,
- "鲁脤脨貌脕陋脠毛/陆芒露戮.gfx", // RES_GFX_JIEDU_MEDICINE,
- "鲁脤脨貌脕陋脠毛/脦茂路脌路没脢脥路脜.gfx", // RES_GFX_PHYSIC_ARMORRUNE,
- "鲁脤脨貌脕陋脠毛/路篓路脌路没脢脥路脜.gfx", // RES_GFX_MAGIC_ARMORRUNE,
- "鲁脤脨貌脕陋脠毛/戮枚露路脳麓脤卢.gfx", // RES_GFX_INDUEL,
- "鲁脤脨貌脕陋脠毛/驴脴脰脝脥露脢炉鲁碌潞矛.gfx", // RES_GFX_TANKLEADER_RED,
- "鲁脤脨貌脕陋脠毛/驴脴脰脝脥露脢炉鲁碌脌露.gfx", // RES_GFX_TANKLEADER_BLUE,
- "鹿脰脦茂/鲁猫脦茂脥篓脫脙/戮芦脕茅脡媒录露.gfx",// RES_GFX_GOBLIN_LEVELUP,
- "鲁脤脨貌脕陋脠毛/陆脟脡芦脡媒录露脠脣脌脿.gfx", // RES_GFX_INVISIBLE_DETECTED
- "虏脽禄庐脕陋脠毛/脳麓脤卢脨搂鹿没/潞脷脡芦脕卢脧脽.gfx", // RES_GFX_MONSTER_SPIRIT_LINE
- "鲁脤脨貌脕陋脠毛/鹿芒脟貌脤脴脨搂_脳脫脨搂鹿没01.gfx", // RES_GFX_MONSTER_SPIRIT_BALL
- "脠脣脦茂/脥篓脫脙/脝盲脣眉/戮鲁陆莽脤谩脡媒.gfx",
- "虏脽禄庐脕陋脠毛/脳麓脤卢脨搂鹿没/露路脝酶%d录露.gfx",
+ "程序联入/角色升级人类.gfx", // RES_GFX_LEVELUP,
+ "程序联入/角色出现人类.gfx", // RES_GFX_PLAYERAPPEAR,
+ "被击中/被击中效果.gfx", // RES_GFX_HIT,
+ "程序联入/指向标.gfx", // RES_GFX_MOVETARGET,
+ "程序联入/金币效果.gfx", // RES_GFX_ITEMFLASH,
+ "程序联入/鼠标悬浮.gfx", // RES_GFX_CURSORHOVER,
+ "程序联入/目标被选中.gfx", // RES_GFX_SELECTED,
+ "程序联入/海底飘尘.gfx", // RES_GFX_FLOATING_DUST,
+ "程序联入/人物游动水圈.gfx", // RES_GFX_WATER_WAVE_STILL,
+ "程序联入/人物游动水波.gfx", // RES_GFX_WATER_WAVE_MOVE,
+ "程序联入/水中呼吸气泡.gfx", // RES_GFX_AIR_BUBBLE,
+ "程序联入/水中游动气泡.gfx", // RES_GFX_SWIM_BUBBLE,
+ "程序联入/白虎变.gfx", // RES_GFX_TRANSFORM_TIGER,
+ "程序联入/火狐变.gfx", // RES_GFX_TRANSFORM_FOX,
+ "程序联入/加血.gfx", // RES_GFX_RED_MEDICINE,
+ "程序联入/加魔.gfx", // RES_GFX_BLUE_MEDICINE,
+ "程序联入/加血加魔.gfx", // RES_GFX_PURPLE_MEDICINE,
+ "程序联入/解毒.gfx", // RES_GFX_JIEDU_MEDICINE,
+ "程序联入/物防符释放.gfx", // RES_GFX_PHYSIC_ARMORRUNE,
+ "程序联入/法防符释放.gfx", // RES_GFX_MAGIC_ARMORRUNE,
+ "程序联入/决斗状态.gfx", // RES_GFX_INDUEL,
+ "程序联入/控制投石车红.gfx", // RES_GFX_TANKLEADER_RED,
+ "程序联入/控制投石车蓝.gfx", // RES_GFX_TANKLEADER_BLUE,
+ "怪物/宠物通用/精灵升级.gfx",// RES_GFX_GOBLIN_LEVELUP,
+ "程序联入/角色升级人类.gfx", // RES_GFX_INVISIBLE_DETECTED
+ "策划联入/状态效果/黑色连线.gfx", // RES_GFX_MONSTER_SPIRIT_LINE
+ "程序联入/光球特效_子效果01.gfx", // RES_GFX_MONSTER_SPIRIT_BALL
+ "人物/通用/其它/境界提升.gfx",
+ "策划联入/状态效果/斗气%d级.gfx",
};
-
- // Shader resource
- static readonly string[] l_aShaderFiles =
+
+ public static string res_GFXFile(int n)
{
- "hair.sdr", // 0
- "goatee.sdr",
- "face.sdr",
- "eye.sdr",
- "brow.sdr",
-
- "mouth.sdr", // 5
- "nose.sdr",
- "eyeball.sdr",
- "moustache.sdr",
- "body.sdr"
- };
-
- // Icon files
- static readonly string[] l_aIconFiles =
- {
- "麓貌脳酶.dds",
- "脳脽脜脺脳陋禄禄.dds",
- "脝脮脥篓鹿楼禄梅.dds",
- "脩掳脮脪脛驴卤锚.dds",
- "脨颅脰煤鹿楼禄梅.dds",
-
- "脩没脟毛录脫脠毛.dds",
- "脥脩脌毛露脫脦茅.dds",
- "脤脽鲁枚露脫脦茅.dds",
- "脩掳脮脪露脫脦茅.dds",
- "陆禄脪脳脙眉脕卯.dds",
-
- "掳脷脤炉脗么.dds",
- "掳脷脤炉脗貌.dds",
- "脩没脟毛录脫脠毛.dds",
- "路脡脨脨.dds",
- "脮脨脢脰.dds", // RES_ICON_CMD_EXP_WAVE,
-
- "碌茫脥路.dds", // RES_ICON_CMD_EXP_NOD,
- "脪隆脥路.dds", // RES_ICON_CMD_EXP_SHAKEHEAD,
- "脣脢录莽掳貌.dds", // RES_ICON_CMD_EXP_SHRUG,
- "麓贸脨娄.dds", // RES_ICON_CMD_EXP_LAUGH,
- "脡煤脝酶.dds", // RES_ICON_CMD_EXP_ANGRY,
-
- "脭脦碌鹿.dds", // RES_ICON_CMD_EXP_STUN,
- "戮脷脡楼.dds", // RES_ICON_CMD_EXP_DEPRESSED,
- "路脡脦脟.dds", // RES_ICON_CMD_EXP_KISSHAND,
- "潞娄脨脽.dds", // RES_ICON_CMD_EXP_SHY,
- "卤搂脠颅.dds", // RES_ICON_CMD_EXP_SALUTE,
-
- "脳酶脧脗.dds", // RES_ICON_CMD_EXP_SITDOWN,
- "鲁氓路忙.dds", // RES_ICON_CMD_EXP_ASSAULT,
- "脣录驴录.dds", // RES_ICON_CMD_EXP_THINK,
- "脤么脨脝.dds", // RES_ICON_CMD_EXP_DEFIANCE,
- "脢陇脌没.dds", // RES_ICON_CMD_EXP_VICTORY,
-
- "脡矛脌脕脩眉.dds", // RES_ICON_CMD_EXP_GAPE
- "脟脳脦脟.dds", // RES_ICON_CMD_EXP_KISS
- "脮陆露路.dds", // RES_ICON_CMD_EXP_FIGHT,
- "鹿楼禄梅1.dds", // RES_ICON_CMD_EXP_ATTACK1,
- "鹿楼禄梅2.dds", // RES_ICON_CMD_EXP_ATTACK2,
-
- "鹿楼禄梅3.dds", // RES_ICON_CMD_EXP_ATTACK3,
- "鹿楼禄梅4.dds", // RES_ICON_CMD_EXP_ATTACK4,
- "路脌脫霉.dds", // RES_ICON_CMD_EXP_DEFENCE,
- "脣陇碌鹿.dds", // RES_ICON_CMD_EXP_FALL,
- "碌鹿碌脴.dds", // RES_ICON_CMD_EXP_FALLONGROUND,
-
- "脮脜脥没.dds", // RES_ICON_CMD_EXP_LOOKAROUND,
- "脦猫碌赂1.dds", // RES_ICON_CMD_EXP_DANCE,
- "脦猫碌赂2.dds", // RES_ICON_CMD_EXP_FASHIONWEAPON
- "脢掳脠隆.dds", // RES_ICON_CMD_PICKUP
- "脥脷戮貌.dds", // RES_ICON_CMD_GATHER
- "录脫脣脵路脡脨脨.dds", // RES_ICON_CMD_RUSHFLY
-
- "脧脿脪脌脧脿脵脣碌脛露炉脳梅.dds", // RES_ICON_CMD_BINDBUDDY
- "脟脳脟脳脙脺脙脺碌脛露炉脳梅.dds", // RES_ICON_CMD_TWOKISS
- "脤酶脭戮碌脛露炉脳梅1.dds", // RES_ICON_CMD_JUMPTRICK,
- "脤酶脭戮碌脛露炉脳梅2.dds", // RES_ICON_CMD_RUNTRICK,
- };
-
- // Model files
- static readonly string[] l_aModelFiles =
- {
- "models/matters/脦茂脝路/陆冒卤脪/陆冒卤脪.ecm",
- "models/matters/脦茂脝路/脭陋戮搂/脭陋戮搂.ecm",
- // 脠脣脌脿
- "models/players/脨脦脧贸/脦盲脧脌脛脨/脟没赂脡/脦盲脧脌脛脨.ecm",
- "models/players/脨脦脧贸/脦盲脧脌脜庐/脟没赂脡/脦盲脧脌脜庐.ecm",
- "models/players/脨脦脧贸/路篓脢娄脛脨/脟没赂脡/路篓脢娄脛脨.ecm",
- "models/players/脨脦脧贸/路篓脢娄脜庐/脟没赂脡/路篓脢娄脜庐.ecm",
- // 脧芦脳氓 脦脳脢娄
- "models/players/脨脦脧贸/脦脳脢娄脛脨/脟没赂脡/脦脳脢娄脛脨.ecm",
- "models/players/脨脦脧贸/脦脳脢娄脜庐/脟没赂脡/脦脳脢娄脜庐.ecm",
- // 脩媒脳氓
- "",
- "models/players/脨脦脧贸/脩媒戮芦/脟没赂脡/脩媒戮芦.ecm",
- "models/players/脨脦脧贸/脩媒脢脼脛脨/脟没赂脡/脩媒脢脼脛脨.ecm",
- "",
- // 脧芦脳氓 麓脤驴脥
- "models/players/脨脦脧贸/麓脤驴脥脛脨/脟没赂脡/麓脤驴脥脛脨.ecm",
- "models/players/脨脦脧贸/麓脤驴脥脜庐/脟没赂脡/麓脤驴脥脜庐.ecm",
- // 脫冒脳氓
- "models/players/脨脦脧贸/脫冒脙垄脛脨/脟没赂脡/脫冒脙垄脛脨.ecm",
- "models/players/脨脦脧贸/脫冒脙垄脜庐/脟没赂脡/脫冒脙垄脜庐.ecm",
- "models/players/脨脦脧贸/脫冒脕茅脛脨/脟没赂脡/脫冒脕茅脛脨.ecm",
- "models/players/脨脦脧贸/脫冒脕茅脜庐/脟没赂脡/脫冒脕茅脜庐.ecm",
- // 脕茅脳氓
- "models/players/脨脦脧贸/陆拢脕茅脛脨/脟没赂脡/陆拢脕茅脛脨.ecm",
- "models/players/脨脦脧贸/陆拢脕茅脜庐/脟没赂脡/陆拢脕茅脜庐.ecm",
- "models/players/脨脦脧贸/梅脠脕茅脛脨/脟没赂脡/梅脠脕茅脛脨.ecm",
- "models/players/脨脦脧贸/梅脠脕茅脜庐/脟没赂脡/梅脠脕茅脜庐.ecm",
- // 脰掳脪碌卤盲脡铆脛拢脨脥
- "models/players/脨脦脧贸/掳脳禄垄/掳脳禄垄.ecm",
- "models/players/脨脦脧贸/禄冒潞眉脌锚/禄冒潞眉脌锚.ecm",
- "models/players/脨脦脧贸/脫掳脳氓卤盲脡铆脛脨/脫掳脳氓卤盲脡铆脛脨.ecm",
- "models/players/脨脦脧贸/脫掳脳氓卤盲脡铆脜庐/脫掳脳氓卤盲脡铆脜庐.ecm",
-
- // 录录脛脺卤盲脡铆脛拢脨脥拢篓麓脣ID虏禄驴脡卤盲拢卢脨脗脛拢脨脥脟毛脥霉潞贸脤铆录脫拢漏
- "models/players/脨脦脧贸/陆冒脟庐脥脺/陆冒脟庐脥脺.ecm",
- "models/players/脨脦脧贸/禄茅脌帽脥炉脛脨/禄茅脌帽脥炉脛脨.ecm",
- "models/players/脨脦脧贸/禄茅脌帽脥炉脜庐/禄茅脌帽脥炉脜庐.ecm",
- "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶.ecm",
- "models/players/脨脦脧贸/脢梅录娄/脢梅录娄.ecm",
- "models/players/脨脦脧贸/脨隆脛搂禄垄/脨隆脛搂禄垄.ecm",
- "models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸.ecm",
- "models/players/脨脦脧贸/脗陆禄炉碌脛潞拢鹿锚/脗陆禄炉碌脛潞拢鹿锚.ecm",
- "models/players/脨脦脧贸/脨脗脛茂碌脛卤铆赂莽/脨脗脛茂碌脛卤铆赂莽.ecm",
- "models/players/脨脦脧贸/脡脷卤酶驴镁脌脺/脡脷卤酶驴镁脌脺.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛碌脹脥玫.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛禄脢潞贸.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脤漏碌脧脨脺/脤漏碌脧脨脺.ecm",
- "models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸麓贸.ecm",
- "models/players/脨脦脧贸/脢梅录娄/脢梅录娄麓贸.ecm",
- "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶路脽脜颅.ecm",
- "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶戮脷脡楼.ecm",
- "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶脢搂脗盲.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙碌莽鹿芒.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脕煤/脕煤.ecm",
- // 脰掳脪碌卤盲脡铆脨脗脛拢脨脥
- "models/players/脨脦脧贸/脨脺脙篓/脨脺脙篓.ecm",
- "models/players/脨脦脧贸/碌没脫冒潞眉/碌没脫冒潞眉.ecm",
-
- // 脛卢脠脧掳脷脤炉脛拢脨脥
- "models/players/脨脦脧贸/掳脷脤炉/脛脨/脛脨.ecm",
- "models/players/脨脦脧贸/掳脷脤炉/脜庐/脜庐.ecm",
-
- // 毛脢脳氓
- "models/players/脨脦脧贸/脪鹿脫掳脛脨/脟没赂脡/脪鹿脫掳脛脨.ecm",
- "models/players/脨脦脧贸/脪鹿脫掳脜庐/脟没赂脡/脪鹿脫掳脜庐.ecm",
- "models/players/脨脦脧贸/脭脗脧脡脛脨/脟没赂脡/脭脗脧脡脛脨.ecm",
- "models/players/脨脦脧贸/脭脗脧脡脜庐/脟没赂脡/脭脗脧脡脜庐.ecm",
-
- // ???????
- "models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脪鹿脫掳脛脨/毛脢脳氓卤盲脡铆脪鹿脫掳脛脨.ecm",
- "models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脪鹿脫掳脜庐/毛脢脳氓卤盲脡铆脪鹿脫掳脜庐.ecm",
- "models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脭脗脧脡脛脨/毛脢脳氓卤盲脡铆脭脗脧脡脛脨.ecm",
- "models/players/脨脦脧贸/毛脢脳氓卤盲脡铆脭脗脧脡脜庐/毛脢脳氓卤盲脡铆脭脗脧脡脜庐.ecm",
- };
-
-
- // Model files
- static readonly string[] l_aModelFilesForChangeShape2 = // 脨隆露炉脦茂卤盲脡铆拢卢卤盲脡铆脌脿脨脥脦陋 2
- {
- "",
-
- // 脮陆鲁碌卤盲脡铆
- "models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌鲁玫录露.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌脰脨录露.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脥露脢炉鲁碌/脥露脢炉鲁碌赂脽录露.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌鲁玫录露.ecm",
-
- "models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌脰脨录露.ecm", // 5
- "models/players/脨脦脧贸/2013卤盲脡铆/脭露鲁脤脮陆鲁碌/脭露鲁脤脮陆鲁碌赂脽录露.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌鲁玫录露.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌脰脨录露.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/鹿颅氓贸脮陆鲁碌/鹿颅氓贸脮陆鲁碌赂脽录露.ecm",
-
- "models/players/脨脦脧贸/2013卤盲脡铆/脫脟脫么脰脨脛锚/脫脟脫么脰脨脛锚.ecm", // 10
- "models/players/脨脦脧贸/2013卤盲脡铆/盲陆脨脺脛脨潞矛/盲陆脨脺脛脨潞矛.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脨隆脗铆鲁碌/脨隆脗铆鲁碌.ecm",
- "models/players/脨脦脧贸/脨隆脩漏脠脣/脨隆脩漏脠脣.ecm",
- "",
-
- "", //15
- "",
- "",
- "",
- "",
-
- "", // 20
- "",
- "",
- "",
- "",
-
- "", // 25
-
- // 录录脛脺卤盲脡铆脛拢脨脥拢篓麓脣ID虏禄驴脡卤盲拢卢脨脗脛拢脨脥脟毛脥霉潞贸脤铆录脫拢漏
- "models/players/脨脦脧贸/陆冒脟庐脥脺/陆冒脟庐脥脺.ecm",
- "models/players/脨脦脧贸/禄茅脌帽脥炉脛脨/禄茅脌帽脥炉脛脨.ecm",
- "models/players/脨脦脧贸/禄茅脌帽脥炉脜庐/禄茅脌帽脥炉脜庐.ecm",
- "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶.ecm",
- "models/players/脨脦脧贸/脢梅录娄/脢梅录娄.ecm",
- "models/players/脨脦脧贸/脨隆脛搂禄垄/脨隆脛搂禄垄.ecm",
- "models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸.ecm",
- "models/players/脨脦脧贸/脗陆禄炉碌脛潞拢鹿锚/脗陆禄炉碌脛潞拢鹿锚.ecm",
- "models/players/脨脦脧贸/脨脗脛茂碌脛卤铆赂莽/脨脗脛茂碌脛卤铆赂莽.ecm",
- "models/players/脨脦脧贸/脡脷卤酶驴镁脌脺/脡脷卤酶驴镁脌脺.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛碌脹脥玫.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脝贸露矛碌脹脥玫/脝贸露矛禄脢潞贸.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脤漏碌脧脨脺/脤漏碌脧脨脺.ecm",
- "models/players/脨脦脧贸/潞矛脡芦脣脡脢贸/潞矛脡芦脣脡脢贸麓贸.ecm",
- "models/players/脨脦脧贸/脢梅录娄/脢梅录娄麓贸.ecm",
- "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶路脽脜颅.ecm",
- "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶戮脷脡楼.ecm",
- "models/players/脨脦脧贸/2011卤盲脡铆/脭掳脪脮脟酶脡脷卤酶/脭掳脪脮脟酶脡脷卤酶脢搂脗盲.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脩漏脥脙/脩漏脥脙碌莽鹿芒.ecm",
- "models/players/脨脦脧贸/2013卤盲脡铆/脕煤/脕煤.ecm",
- "models/players/脨脦脧贸/2014卤盲脡铆/路莽路篓脢娄/路莽路篓脢娄.ecm",
- "models/players/脨脦脧贸/2014卤盲脡铆/脪鹿脫掳脫掳露脻卤盲脡铆/脫掳露脻.ecm",
- "models/players/脨脦脧贸/2015卤盲脡铆/碌掳碌掳/碌掳碌掳.ecm",
- "models/players/脨脦脧贸/2015卤盲脡铆/路脢脩貌/路脢脩貌.ecm",
- "models/players/脨脦脧贸/2015卤盲脡铆/脕煤脙篓/脕煤脙篓.ecm",
- "models/players/脨脦脧贸/2015卤盲脡铆/脜脻脜脻脫茫/脜脻脜脻脫茫.ecm",
- };
-
- static readonly string[] l_szSysIconFile = {
- "2013/驴矛陆脻脌赂/gt(脮媒鲁拢).dds",
- "2013/驴矛陆脻脌赂/touch(脮媒鲁拢).dds",
- "2013/驴矛陆脻脌赂/脨脼脕露(脮媒鲁拢).dds",
- "2013/驴矛陆脻脌赂/掳脵驴脝(脮媒鲁拢).dds",
- "2013/驴矛陆脻脌赂/录脛脗么(脮媒鲁拢).dds",
- "2013/驴矛陆脻脌赂/脥锚脙脌路镁脦帽(脮媒鲁拢).dds",
- "2013/驴矛陆脻脌赂/脟茅脭碌(脮媒鲁拢).dds",
- "2013/驴矛陆脻脌赂/戮脹脕茅(脮媒鲁拢).dds",
- "2013/驴矛陆脻脌赂/脳脭露炉潞脠脪漏(脮媒鲁拢).dds",
- "",
- };
+ if (n < 0 || n >= l_aGFXFiles.Length)
+ {
+ BMLogger.LogError("Dat: res_GFXFile is out of range");
+ return null;
+ }
+ return l_aGFXFiles[n];
+ }
}
// Cursor resource