Merge remote-tracking branch 'origin/develop' into implement_task_UI
# Conflicts: # Assets/PerfectWorld/Scripts/Move/CECPlayer.cs # Assets/Scripts/CECHostPlayer.cs
This commit is contained in:
@@ -1,4 +1,5 @@
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using BrewMonster;
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using CSNetwork.GPDataType;
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using BrewMonster;
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using BrewMonster.Scripts.World;
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using CSNetwork.GPDataType;
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using CSNetwork.Protocols.RPCData;
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@@ -6,9 +7,7 @@ using System.Data;
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using BrewMonster.Network;
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using CSNetwork;
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using Unity.Cinemachine;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UIElements;
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public partial class CECGameRun : MonoBehaviour, IMsgHandler
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{
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@@ -127,6 +126,10 @@ public partial class CECGameRun : MonoBehaviour, IMsgHandler
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{
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instance = null;
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}
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public GameObject InstantiateObject(GameObject prefab)
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{
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return Instantiate(prefab, transform);
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}
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//private void Update()
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//{
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+229
-13
@@ -21,7 +21,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using BrewMonster.Scripts.Task;
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using BrewMonster.PerfectWorld.Scripts.Vfx;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEditor.Experimental.GraphView;
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@@ -35,6 +35,7 @@ using Scene = UnityEngine.SceneManagement.Scene;
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using Trace_reason = CECHPWorkTrace.Trace_reason;
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using Host_work_ID = BrewMonster.Scripts.CECHPWork.Host_work_ID;
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using BrewMonster.Scripts;
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using BrewMonster.Scripts.World;
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public partial class CECHostPlayer : CECPlayer
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{
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@@ -59,6 +60,8 @@ public partial class CECHostPlayer : CECPlayer
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private int m_iJumpCount = 0;
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private bool m_bJumpInWater = false;
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public A3DVECTOR3 m_vVelocity; // Velocity
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bool m_bChangingFace; // true, host is changing face
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private int m_iRoleCreateTime;
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private int m_iRoleLastLoginTime; // Role last login time
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private int m_iAccountTotalCash;
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@@ -108,6 +111,10 @@ public partial class CECHostPlayer : CECPlayer
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RaycastHit lastGroundHit;
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Camera mainCam;
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private BaseVfxObject m_pSelectedGFX;
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public bool IsChangingFace() { return m_bChangingFace; }
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private void Awake()
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{
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base.Awake();
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@@ -188,15 +195,16 @@ public partial class CECHostPlayer : CECPlayer
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// btnJump.onClick.AddListener(HandleJump);
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}
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private void Update()
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protected override void Update()
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{
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base.Update();
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#if UNITY_EDITOR
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if (Input.GetKeyDown(KeyCode.C))
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{
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ApplySkillShortcut(1);
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}
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#endif
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//Debug.Log($"(ulong)Time.deltaTime * 1000 {(ulong)(Time.deltaTime * 1000)}");
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m_MoveCtrl.Tick((ulong)(Time.deltaTime * 1000));
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// Nếu có thay đổi runtime, có thể lấy lại mỗi vài giây/Start nếu bạn thích:
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@@ -253,17 +261,20 @@ public partial class CECHostPlayer : CECPlayer
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SelectTarget(m_idUCSelTarget);
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}
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/* if (idTraceTarget != 0)
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{
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if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
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{
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if (!CanDo(ActionCanDo.CANDO_MELEE))
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return;
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NormalAttackObject(idTraceTarget, bForceAttack);
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}
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}*/
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if (idTraceTarget != 0)
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{
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if (iTraceReason == CECHPWorkTrace.Trace_reason.TRACE_ATTACK)
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{
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if (!CanDo(ActionCanDo.CANDO_MELEE))
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return;
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NormalAttackObject(idTraceTarget, bForceAttack);
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}
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}
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}
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m_pWorkMan?.Tick(Time.deltaTime);
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// Update GFXs
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UpdateGFXs(Time.deltaTime);
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}
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public void StopMovement()
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@@ -1107,7 +1118,19 @@ public partial class CECHostPlayer : CECPlayer
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{
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return;
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}
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LoadGfx();
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}
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public async void LoadGfx()
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{
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// Load GFX
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var gfxCaster = EC_Game.GetGFXCaster();
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// m_pMoveTargetGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_MOVETARGET));
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m_pSelectedGFX = await gfxCaster.LoadGFXEx(EC_Resource.res_GFXFile((int)GfxResourceType.RES_GFX_SELECTED));
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// m_pHoverGFX = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_CURSORHOVER));
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// m_pFloatDust = g_pGame->GetGFXCaster()->LoadGFXEx(res_GFXFile(RES_GFX_FLOATING_DUST));
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if (true /*CECUIConfig::Instance().GetGameUI().bEnableActionSwitch*/)
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{
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m_pActionSwitcher = new CECActionSwitcher(this);
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@@ -1144,7 +1167,87 @@ public partial class CECHostPlayer : CECPlayer
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SetModelHostPlayer();
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//Debug.LogError("Pos Character = " + pos);
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}
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#region Task
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public void OnMsgHstTaskData(ECMSG Msg)
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{
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int cmd = Convert.ToInt32(Msg.dwParam2);
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if (cmd == CommandID.TASK_DATA)
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{
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//Debug.Log("[Dat]- OnMsgHstTaskData- TASK_DATA");
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//a_LogOutput(1, "[Dat]- EC_HostMsg- OnMsgHstTaskData- TASK_DATA");
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//cmd_task_data* pCmd = (cmd_task_data*)Msg.dwParam1;
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//ASSERT(pCmd);
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//int iActiveListSize = (int)pCmd.active_list_size;
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//BYTE* pData = (BYTE*)pCmd + sizeof(size_t);
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//void* pActiveListbuf = pData;
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//pData += iActiveListSize;
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//int iFinishedListSize = *(int*)pData;
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//pData += sizeof(int);
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//void* pFinishedListBuf = pData;
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//pData += iFinishedListSize;
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//int iFinishTimeListSize = *(int*)pData;
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//pData += sizeof(int);
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//void* pFinishTimeListBuf = pData;
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//pData += iFinishTimeListSize;
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//int iFinishedCountListSize = *(int*)pData;
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//pData += sizeof(int);
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//void* pFinishedCountListBuf = pData;
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//pData += iFinishedCountListSize;
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//int iStorageTasksListSize = *(int*)pData;
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//pData += sizeof(int);
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//void* pStorageTaskListBuf = pData;
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//pData += iStorageTasksListSize;
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//A3DRELEASE(m_pTaskInterface);
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//todo
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//var m_pTaskInterface = new CECTaskInterface(this);
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//if (!m_pTaskInterface.Init(null, 0, null, 0,
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// null, 0, null, 0, null, 0))
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//{
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// //a_LogOutput(1, "CECHostPlayer::OnMsgHstTaskData, failed to initialize task interface");
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// return;
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//}
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//m_pTaskInterface.CheckPQEnterWorldInit();
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//// check if player has equipped goblin
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//if (m_pEquipPack.GetItem(EQUIPIVTR_GOBLIN) != NULL)
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//{
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// CECIvtrGoblin* pIvtrGoblin = (CECIvtrGoblin*)m_pEquipPack.GetItem(EQUIPIVTR_GOBLIN);
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// m_pGoblin = new CECHostGoblin();
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// m_pGoblin.Init(pIvtrGoblin.GetTemplateID(), pIvtrGoblin, this);
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//}
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//// Note: this command now is also used as the end flag of responding
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//// for GET_ALL_DATA request
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//g_pGame.GetGameSession().LoadConfigData();
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//// ¸ù¾Ý×°±¸°ü¹ü¸üÐÂ×°±¸¼¼Äܵ½¼¼ÄÜÁбí
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//if (UpdateEquipSkills())
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// UpdateEquipSkillCoolDown();
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}
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else if (cmd == CommandID.TASK_VAR_DATA)
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{
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//cmd_task_var_data* pCmd = (cmd_task_var_data*)Msg.dwParam1;
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//ASSERT(pCmd);
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//if (m_pTaskInterface)
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// OnServerNotify(m_pTaskInterface, pCmd.data, pCmd.size);
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//else
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// ASSERT(m_pTaskInterface);
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}
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}
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#endregion
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private bool NormalAttackObject(int idTarget, bool bForceAttack, bool bMoreClose = false)
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{
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if (idTarget == 0 || idTarget == m_PlayerInfo.cid)
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@@ -2218,6 +2321,119 @@ public partial class CECHostPlayer : CECPlayer
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// }
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// return fSpeedSev;
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//}
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void UpdateGFXs(float dwDeltaTime)
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{
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// if (m_pLevelUpGFX)
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// m_pLevelUpGFX->SetParentTM(GetAbsoluteTM());
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// if (m_pHoverGFX)// && m_idCurHover != m_idSelTarget)
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// {
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// if (!IsChangingFace() && (ISPLAYERID(m_idCurHover) || ISNPCID(m_idCurHover)))
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// {
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// CECObject* pObject = pWorld->GetObject(m_idCurHover, 1);
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// if (pObject)
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// {
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// if (m_pHoverGFX->GetState() == ST_STOP)
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// m_pHoverGFX->Start();
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//
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// m_pHoverGFX->SetParentTM(pObject->GetAbsoluteTM());
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// }
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// else
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// m_pHoverGFX->Stop();
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// }
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// else
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// m_pHoverGFX->Stop();
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// }
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if (m_pSelectedGFX)
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{
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if (!IsChangingFace() && (GPDataTypeHelper.ISPLAYERID(m_idSelTarget) || GPDataTypeHelper.ISNPCID(m_idSelTarget)))
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{
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var pObject =EC_ManMessageMono.Instance?.GetObject(m_idSelTarget, 1);
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if (pObject)
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{
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if (m_pSelectedGFX.GetState() == GFX_STATE.ST_STOP)
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m_pSelectedGFX.Play();
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// m_pSelectedGFX.SetParentTM(pObject.GetAbsoluteTM());
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m_pSelectedGFX.transform.parent = pObject.transform;
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m_pSelectedGFX.transform.localPosition = Vector3.zero;
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}
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else
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m_pSelectedGFX.Stop();
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}
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else
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m_pSelectedGFX.Stop();
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}
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// if (m_pFloatDust)
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// {
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// A3DTerrainWater* pWater = g_pGame->GetGameRun()->GetWorld()->GetTerrainWater();
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//
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// if (pWater->IsUnderWater(m_CameraCoord.GetPos()))
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// {
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// if (m_pFloatDust->GetState() == ST_STOP)
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// {
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// m_pFloatDust->Start(true);
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// m_pFloatDust->TickAnimation(2000);
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// }
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//
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// m_pFloatDust->SetParentTM(GetAbsoluteTM());
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// }
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// else if (m_pFloatDust->GetState() != ST_STOP)
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// m_pFloatDust->Stop();
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// }
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// UpdateMonsterSpiritGfx(dwDeltaTime);
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}
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// Level up
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public void LevelUp()
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{
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// CECGameSession *pSession = g_pGame->GetGameSession();
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//
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// m_BasicProps.iLevel++;
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// g_pGame->GetGameRun()->AddFixedMessage(FIXMSG_LEVELUP, m_BasicProps.iLevel);
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//
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// // Get all extend properties
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// pSession->c2s_CmdGetExtProps();
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// if (m_pLevelUpGFX)
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// m_pLevelUpGFX->Start(true);
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PlayGfx(EC_Resource.res_GFXFile((int)GfxResourceType.RES_GFX_LEVELUP), null, 1f,1);//PLAYERMODEL_TYPEALL
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// // Popup notify bubble text
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// BubbleText(BUBBLE_LEVELUP, 0);
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//
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// // Notify my friends that my level changed
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// ACHAR szInfo[40];
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// a_sprintf(szInfo, _AL("L%d"), m_BasicProps.iLevel);
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//
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// for (int i=0; i < m_pFriendMan->GetGroupNum(); i++)
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// {
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// CECFriendMan::GROUP* pGroup = m_pFriendMan->GetGroupByIndex(i);
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// for (int j=0; j < pGroup->aFriends.GetSize(); j++)
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// {
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// CECFriendMan::FRIEND* pFriend = pGroup->aFriends[j];
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// if (pFriend->IsGameOnline())
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// {
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// pSession->SendPrivateChatData(pFriend->GetName(),
|
||||
// szInfo, GNET::CHANNEL_USERINFO, pFriend->id);
|
||||
// }
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||||
// }
|
||||
// }
|
||||
//
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// if (GetBasicProps().iLevel==30)
|
||||
// {
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||||
// CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
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// pGameUI->AddChatMessage(pGameUI->GetStringFromTable(9638), GP_CHAT_SYSTEM);
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// }
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// if (GetBasicProps().iLevel>31)
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// {
|
||||
// CECGameUIMan* pGameUI = g_pGame->GetGameRun()->GetUIManager()->GetInGameUIMan();
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// ((CDlgOnlineAward*)pGameUI->GetDialog("Win_AddExp2"))->RestartWhenLevelup();
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
public enum StateAnim
|
||||
|
||||
@@ -38,7 +38,7 @@ public class PlayerVisual : MonoBehaviour
|
||||
var player = GetComponentInParent<CECPlayer>();
|
||||
if (player == null)
|
||||
{
|
||||
BrewMonster.BMLogger.LogWarning("player == null");
|
||||
BMLogger.LogWarning("player == null");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4ae2a189a9875cc42933bdde5dfa273e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,299 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace BrewMonster
|
||||
{
|
||||
public class EC_Resource
|
||||
{
|
||||
// Cursor resource
|
||||
static readonly string[] l_aCurFiles =
|
||||
{
|
||||
"cursors/normal.ani",
|
||||
"cursors/attack.cur",
|
||||
"cursors/talk.cur",
|
||||
"cursors/pick.cur",
|
||||
"cursors/repair.cur",
|
||||
"cursors/hand.cur",
|
||||
"cursors/flag.cur",
|
||||
"cursors/dig.ani",
|
||||
"cursors/gourd.cur",
|
||||
};
|
||||
// GFX resource
|
||||
private static readonly string[] l_aGFXFiles = // use where?
|
||||
{
|
||||
"程序联入/角色升级人类.gfx", // RES_GFX_LEVELUP,
|
||||
"程序联入/角色出现人类.gfx", // RES_GFX_PLAYERAPPEAR,
|
||||
"被击中/被击中效果.gfx", // RES_GFX_HIT,
|
||||
"程序联入/指向标.gfx", // RES_GFX_MOVETARGET,
|
||||
"程序联入/金币效果.gfx", // RES_GFX_ITEMFLASH,
|
||||
"程序联入/鼠标悬浮.gfx", // RES_GFX_CURSORHOVER,
|
||||
"程序联入/目标被选中.gfx", // RES_GFX_SELECTED,
|
||||
"程序联入/海底飘尘.gfx", // RES_GFX_FLOATING_DUST,
|
||||
"程序联入/人物游动水圈.gfx", // RES_GFX_WATER_WAVE_STILL,
|
||||
"程序联入/人物游动水波.gfx", // RES_GFX_WATER_WAVE_MOVE,
|
||||
"程序联入/水中呼吸气泡.gfx", // RES_GFX_AIR_BUBBLE,
|
||||
"程序联入/水中游动气泡.gfx", // RES_GFX_SWIM_BUBBLE,
|
||||
"程序联入/白虎变.gfx", // RES_GFX_TRANSFORM_TIGER,
|
||||
"程序联入/火狐变.gfx", // RES_GFX_TRANSFORM_FOX,
|
||||
"程序联入/加血.gfx", // RES_GFX_RED_MEDICINE,
|
||||
"程序联入/加魔.gfx", // RES_GFX_BLUE_MEDICINE,
|
||||
"程序联入/加血加魔.gfx", // RES_GFX_PURPLE_MEDICINE,
|
||||
"程序联入/解毒.gfx", // RES_GFX_JIEDU_MEDICINE,
|
||||
"程序联入/物防符释放.gfx", // RES_GFX_PHYSIC_ARMORRUNE,
|
||||
"程序联入/法防符释放.gfx", // RES_GFX_MAGIC_ARMORRUNE,
|
||||
"程序联入/决斗状态.gfx", // RES_GFX_INDUEL,
|
||||
"程序联入/控制投石车红.gfx", // RES_GFX_TANKLEADER_RED,
|
||||
"程序联入/控制投石车蓝.gfx", // RES_GFX_TANKLEADER_BLUE,
|
||||
"怪物/宠物通用/精灵升级.gfx",// RES_GFX_GOBLIN_LEVELUP,
|
||||
"程序联入/角色升级人类.gfx", // RES_GFX_INVISIBLE_DETECTED
|
||||
"策划联入/状态效果/黑色连线.gfx", // RES_GFX_MONSTER_SPIRIT_LINE
|
||||
"程序联入/光球特效_子效果01.gfx", // RES_GFX_MONSTER_SPIRIT_BALL
|
||||
"人物/通用/其它/境界提升.gfx",
|
||||
"策划联入/状态效果/斗气%d级.gfx",
|
||||
};
|
||||
|
||||
public static string res_GFXFile(int n)
|
||||
{
|
||||
if (n < 0 || n >= l_aGFXFiles.Length)
|
||||
{
|
||||
BMLogger.LogError("Dat: res_GFXFile is out of range");
|
||||
return null;
|
||||
}
|
||||
return l_aGFXFiles[n];
|
||||
}
|
||||
}
|
||||
|
||||
// Cursor resource
|
||||
enum CursorResourceType
|
||||
{
|
||||
RES_CUR_NORMAL = 0,
|
||||
RES_CUR_ATTACK,
|
||||
RES_CUR_TALK,
|
||||
RES_CUR_PICKUP,
|
||||
RES_CUR_REPAIR,
|
||||
RES_CUR_HAND,
|
||||
RES_CUR_FLAG,
|
||||
RES_CUR_DIG,
|
||||
RES_CUR_SWALLOW,
|
||||
NUM_RES_CURSOR,
|
||||
}
|
||||
|
||||
// GFX resource
|
||||
enum GfxResourceType
|
||||
{
|
||||
RES_GFX_LEVELUP = 0,
|
||||
RES_GFX_PLAYERAPPEAR,
|
||||
RES_GFX_HIT,
|
||||
RES_GFX_MOVETARGET,
|
||||
RES_GFX_ITEMFLASH,
|
||||
RES_GFX_CURSORHOVER,
|
||||
RES_GFX_SELECTED,
|
||||
RES_GFX_FLOATING_DUST,
|
||||
RES_GFX_WATER_WAVE_STILL,
|
||||
RES_GFX_WATER_WAVE_MOVE,
|
||||
RES_GFX_AIR_BUBBLE,
|
||||
RES_GFX_SWIM_BUBBLE,
|
||||
RES_GFX_TRANSFORM_TIGER,
|
||||
RES_GFX_TRANSFORM_FOX,
|
||||
RES_GFX_RED_MEDICINE,
|
||||
RES_GFX_BLUE_MEDICINE,
|
||||
RES_GFX_PURPLE_MEDICINE,
|
||||
RES_GFX_JIEDU_MEDICINE,
|
||||
RES_GFX_PHYSIC_ARMORRUNE,
|
||||
RES_GFX_MAGIC_ARMORRUNE,
|
||||
RES_GFX_INDUEL,
|
||||
RES_GFX_TANKLEADER_RED,
|
||||
RES_GFX_TANKLEADER_BLUE,
|
||||
RES_GFX_GOBLIN_LEVELUP,
|
||||
RES_GFX_INVISIBLE_DETECTED,
|
||||
RES_GFX_MONSTER_SPIRIT_LINE,
|
||||
RES_GFX_MONSTER_SPIRIT_BALL,
|
||||
RES_GFX_REALM_LEVELUP,
|
||||
RES_GFX_BATTLEFURY,
|
||||
NUM_RES_GFX,
|
||||
};
|
||||
|
||||
// Sound resource
|
||||
|
||||
// Texture resource
|
||||
|
||||
// Shader resource
|
||||
enum ShaderResourceType
|
||||
{
|
||||
RES_SHD_HAIR = 0,
|
||||
RES_SHD_GOATEE,
|
||||
RES_SHD_FACE,
|
||||
RES_SHD_EYE,
|
||||
RES_SHD_BROW,
|
||||
|
||||
RES_SHD_MOUTH, // 5
|
||||
RES_SHD_NOSE,
|
||||
RES_SHD_EYEBALL,
|
||||
RES_SHD_MOUSTACHE,
|
||||
RES_SHD_BODY,
|
||||
|
||||
NUM_RES_SHADER, // 10
|
||||
};
|
||||
|
||||
// Icon resource
|
||||
enum IconResourceType
|
||||
{
|
||||
RES_ICON_CMD_SITDOWN = 0,
|
||||
RES_ICON_CMD_WALKRUN,
|
||||
RES_ICON_CMD_NORMALATTACK,
|
||||
RES_ICON_CMD_FINDTARGET,
|
||||
RES_ICON_CMD_ASSISTATTACK,
|
||||
|
||||
RES_ICON_CMD_INVITETOTEAM, // 5
|
||||
RES_ICON_CMD_LEAVETEAM,
|
||||
RES_ICON_CMD_KICKTEAMMEM,
|
||||
RES_ICON_CMD_FINDTEAM,
|
||||
RES_ICON_CMD_STARTTRADE,
|
||||
|
||||
RES_ICON_CMD_SELLBOOTH, // 10
|
||||
RES_ICON_CMD_BUYBOOTH,
|
||||
RES_ICON_CMD_INVITETOFACTION,
|
||||
RES_ICON_CMD_FLY,
|
||||
RES_ICON_CMD_EXP_WAVE,
|
||||
|
||||
RES_ICON_CMD_EXP_NOD, // 15
|
||||
RES_ICON_CMD_EXP_SHAKEHEAD,
|
||||
RES_ICON_CMD_EXP_SHRUG,
|
||||
RES_ICON_CMD_EXP_LAUGH,
|
||||
RES_ICON_CMD_EXP_ANGRY,
|
||||
|
||||
RES_ICON_CMD_EXP_STUN, // 20
|
||||
RES_ICON_CMD_EXP_DEPRESSED,
|
||||
RES_ICON_CMD_EXP_KISSHAND,
|
||||
RES_ICON_CMD_EXP_SHY,
|
||||
RES_ICON_CMD_EXP_SALUTE,
|
||||
|
||||
RES_ICON_CMD_EXP_SITDOWN, // 25
|
||||
RES_ICON_CMD_EXP_ASSAULT,
|
||||
RES_ICON_CMD_EXP_THINK,
|
||||
RES_ICON_CMD_EXP_DEFIANCE,
|
||||
RES_ICON_CMD_EXP_VICTORY,
|
||||
|
||||
RES_ICON_CMD_EXP_GAPE, // 30
|
||||
RES_ICON_CMD_EXP_KISS,
|
||||
RES_ICON_CMD_EXP_FIGHT,
|
||||
RES_ICON_CMD_EXP_ATTACK1,
|
||||
RES_ICON_CMD_EXP_ATTACK2,
|
||||
|
||||
RES_ICON_CMD_EXP_ATTACK3, // 35
|
||||
RES_ICON_CMD_EXP_ATTACK4,
|
||||
RES_ICON_CMD_EXP_DEFENCE,
|
||||
RES_ICON_CMD_EXP_FALL,
|
||||
RES_ICON_CMD_EXP_FALLONGROUND,
|
||||
|
||||
RES_ICON_CMD_EXP_LOOKAROUND, // 40
|
||||
RES_ICON_CMD_EXP_DANCE,
|
||||
RES_ICON_CMD_EXP_FASHIONWEAPON,
|
||||
RES_ICON_CMD_PICKUP,
|
||||
RES_ICON_CMD_GATHER,
|
||||
RES_ICON_CMD_RUSHFLY,
|
||||
|
||||
RES_ICON_CMD_BINDBUDDY,
|
||||
RES_ICON_CMD_TWOKISS, // Ç×Ç×ÃÜÃÜ
|
||||
RES_ICON_CMD_JUMPTRICK,
|
||||
RES_ICON_CMD_RUNTRICK,
|
||||
|
||||
NUM_RES_ICON,
|
||||
};
|
||||
|
||||
// Model resource
|
||||
enum ModelResourceType
|
||||
{
|
||||
RES_MOD_GOLD = 0,
|
||||
RES_MOD_TEMP,
|
||||
RES_MOD_WARRIOR_M,
|
||||
RES_MOD_WARRIOR_F,
|
||||
RES_MOD_MAGE_M,
|
||||
RES_MOD_MAGE_F,
|
||||
RES_MOD_MONK_M,
|
||||
RES_MOD_MONK_F,
|
||||
RES_MOD_HAG_M,
|
||||
RES_MOD_HAG_F,
|
||||
RES_MOD_ORC_M,
|
||||
RES_MOD_ORC_F,
|
||||
RES_MOD_GHOST_M,
|
||||
RES_MOD_GHOST_F,
|
||||
RES_MOD_ARCHOR_M,
|
||||
RES_MOD_ARCHOR_F,
|
||||
RES_MOD_ANGEL_M,
|
||||
RES_MOD_ANGEL_F,
|
||||
RES_MOD_JIANLING_M,
|
||||
RES_MOD_JIANLING_F,
|
||||
RES_MOD_MEILING_M,
|
||||
RES_MOD_MEILING_F,
|
||||
RES_MOD_ORC_TIGER,
|
||||
RES_MOD_ORC_FOX,
|
||||
RES_MOD_SHADOW_FISH_M,
|
||||
RES_MOD_SHADOW_FISH_F,
|
||||
RES_MOD_MONEYFROG,
|
||||
RES_MOD_WEDDING_KID_M,
|
||||
RES_MOD_WEDDING_KID_F,
|
||||
RES_MOD_SOLDIER,
|
||||
RES_MOD_TREEBIRD,
|
||||
RES_MOD_EVIL_TIGER,
|
||||
RES_MOD_RED_SQUIRREL,
|
||||
RES_MOD_LAND_TURTLE,
|
||||
RES_MOD_BRIDE_COUSIN,
|
||||
RES_MOD_SENTRY_PUPPET,
|
||||
RES_MOD_PENGUIN_KING,
|
||||
RES_MOD_PENGUIN_QUEEN,
|
||||
RES_MOD_SNOW_RABBIT,
|
||||
RES_MOD_TEDDY_BEAR,
|
||||
RES_MOD_RED_SQUIRREL_BIG,
|
||||
RES_MOD_TREEBIRD_BIG,
|
||||
RES_MOD_SENTRY_ANGRY,
|
||||
RES_MOD_SENTRY_DEPRESSED,
|
||||
RES_MOD_SENTRY_LOST,
|
||||
RES_MOD_SNOW_RABBIT_BLAZE,
|
||||
RES_MOD_DRAGON,
|
||||
RES_MOD_ORC_PANDER,
|
||||
RES_MOD_ORC_FOX2,
|
||||
RES_MOD_DEFAULT_BOOTH_M,
|
||||
RES_MOD_DEFAULT_BOOTH_F,
|
||||
RES_MOD_YEYING_M,
|
||||
RES_MOD_YEYING_F,
|
||||
RES_MOD_YUEXIAN_M,
|
||||
RES_MOD_YUEXIAN_F,
|
||||
RES_MOD_YEYING_RESHAPE_M,
|
||||
RES_MOD_YEYING_RESHAPE_F,
|
||||
RES_MOD_YUEXIAN_RESHAPE_M,
|
||||
RES_MOD_YUEXIAN_RESHAPE_F,
|
||||
NUM_RES_MODEL,
|
||||
};
|
||||
|
||||
// model file for change shape 2
|
||||
enum ResourceModelType
|
||||
{
|
||||
RES_MOD_CHANGESAHPE_NULL, // 0
|
||||
RES_MOD_CHARIOT_1,
|
||||
RES_MOD_CHARIOT_2,
|
||||
RES_MOD_CHARIOT_3,
|
||||
RES_MOD_CHARIOT_4,
|
||||
RES_MOD_CHARIOT_5, //5
|
||||
RES_MOD_CHARIOT_6,
|
||||
RES_MOD_CHARIOT_7,
|
||||
RES_MOD_CHARIOT_8,
|
||||
RES_MOD_CHARIOT_9,
|
||||
RES_MOD_DEPRESSEC_AGED_PERSION, //10
|
||||
RES_MOD_RED_BEAR,
|
||||
RES_MOD_PONYCAR,
|
||||
RES_MOD_SNOWMAN,
|
||||
|
||||
RES_MOD_CHANGESAHPE_MONEY_FROG = 26,
|
||||
RES_MOD_CHANGESAHPE_USED = 52, // 26-52 Òѱ»Ê¹ÓÃ
|
||||
|
||||
RES_MOD_FORCHANGESAHPE_NUM,
|
||||
};
|
||||
|
||||
// Some unicode string resources
|
||||
enum UnicodeStringResourceType
|
||||
{
|
||||
RES_FONT_TITLE = 0,
|
||||
RES_FONT_DAMAGE,
|
||||
NUM_RES_FONT,
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 47d8b4297c6ec224d9d91a7d6ccf1146
|
||||
Reference in New Issue
Block a user