player animation
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@@ -185,7 +185,7 @@ public class CECObject : MonoBehaviour
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return 0;
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if (pObject.IsPlayer())
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return ((EC_Player)pObject).GetCharacterID();
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return ((CECPlayer)pObject).GetCharacterID();
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else if (pObject.IsNPC())
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return ((CECNPC)pObject).GetNPCID();
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//else if (pObject.IsMatter())
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