player animation
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@@ -21,7 +21,7 @@ using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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using Scene = UnityEngine.SceneManagement.Scene;
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public class CECHostPlayer : EC_Player
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public class CECHostPlayer : CECPlayer
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{
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[SerializeField] private TextMeshPro txtName;
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[SerializeField] private CharacterController controller;
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@@ -94,12 +94,12 @@ public class CECHostPlayer : EC_Player
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public void SetModelHostPlayer()
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{
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m_pPlayerModel = NPCManager.Instance.GetModelPlayer();
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_pPlayerModel = NPCManager.Instance.GetModelPlayer();
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Scene scene = SceneManager.GetSceneByName("WorldRender");
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SceneManager.MoveGameObjectToScene(m_pPlayerModel, scene);
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m_pPlayerModel.transform.SetParent(parentModel);
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m_pPlayerModel.transform.localPosition = Vector3.zero;
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m_pPlayerModel.SetActive(true);
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SceneManager.MoveGameObjectToScene(_pPlayerModel, scene);
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_pPlayerModel.transform.SetParent(parentModel);
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_pPlayerModel.transform.localPosition = Vector3.zero;
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_pPlayerModel.SetActive(true);
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}
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private void Start()
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{
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@@ -374,8 +374,8 @@ public class CECHostPlayer : EC_Player
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{
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nTimeFly = 700;
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if (m_aEquips[(int)EC_IvtrType.IndexOfIteminEquipmentInventory.EQUIPIVTR_PROJECTILE] != 0)
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idWeapon = m_aEquips[(int)EC_IvtrType.IndexOfIteminEquipmentInventory.EQUIPIVTR_PROJECTILE];
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if (m_aEquips[(int)IndexOfIteminEquipmentInventory.EQUIPIVTR_PROJECTILE] != 0)
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idWeapon = m_aEquips[(int)IndexOfIteminEquipmentInventory.EQUIPIVTR_PROJECTILE];
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}
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}
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@@ -466,13 +466,13 @@ public class CECHostPlayer : EC_Player
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}
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private void OnMsgHstHurtResult(ECMSG Msg)
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{
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BMLogger.LogError("HoangDev : OnMsgHstHurtResult");
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/* BMLogger.LogError("HoangDev : OnMsgHstHurtResult");
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int cmd = Convert.ToInt32(Msg.dwParam2);
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if (cmd == CommandID.BE_HURT)
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{
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cmd_be_hurt pCmd = (cmd_be_hurt)Msg.dwParam1;
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/* if (pCmd.damage!=0)
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Damaged(pCmd->damage);*/
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if (pCmd.damage != 0)
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Damaged(pCmd->damage);
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}
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else if (cmd == CommandID.HURT_RESULT)
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{
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@@ -482,9 +482,9 @@ public class CECHostPlayer : EC_Player
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if (UnityGameSession.Instance.GameSession.ISPLAYERID(pCmd.target_id))
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{
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/*CECElsePlayer pTarget = m_pPlayerMan.GetElsePlayer(pCmd.target_id);
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CECElsePlayer pTarget = m_pPlayerMan.GetElsePlayer(pCmd.target_id);
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if (pTarget)
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pTarget->Damaged(pCmd->damage);*/
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pTarget->Damaged(pCmd->damage);
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}
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else if (UnityGameSession.Instance.GameSession.ISNPCID(pCmd.target_id))
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{
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@@ -492,7 +492,7 @@ public class CECHostPlayer : EC_Player
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if (pTarget)
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pTarget.Damaged(pCmd.damage);
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}
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}
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}*/
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}
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public void OnMsgHstPickupItem(in ECMSG Msg)
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{
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