Add player currency
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
using BrewMonster;
|
||||
using BrewMonster;
|
||||
using BrewMonster.Network;
|
||||
using CSNetwork;
|
||||
using CSNetwork.Common;
|
||||
@@ -608,20 +608,62 @@ public class CECHostPlayer : CECPlayer
|
||||
break;
|
||||
}
|
||||
case CommandID.OWN_IVTR_DETAIL_DATA:
|
||||
{
|
||||
PerfectWorld.Scripts.Managers.EC_Inventory.LogInventoryPacket("OWN_IVTR_DETAIL_DATA", data, hostId);
|
||||
// Parse and store
|
||||
if (data != null && data.Length >= 6)
|
||||
{
|
||||
PerfectWorld.Scripts.Managers.EC_Inventory.LogInventoryPacket("OWN_IVTR_DETAIL_DATA", data, hostId);
|
||||
// Parse and store
|
||||
if (data != null && data.Length >= 6)
|
||||
byte byPackage = data[0];
|
||||
byte ivtrSize = data[1];
|
||||
if (PerfectWorld.Scripts.Managers.EC_IvtrItem.TryParseInventoryDetail(data, out var pkg,
|
||||
out var size, out var items))
|
||||
{
|
||||
byte byPackage = data[0];
|
||||
byte ivtrSize = data[1];
|
||||
if (PerfectWorld.Scripts.Managers.EC_IvtrItem.TryParseInventoryDetail(data, out var pkg, out var size, out var items))
|
||||
PerfectWorld.Scripts.Managers.EC_Inventory.UpdatePack(pkg, size, items);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case CommandID.GET_OWN_MONEY:
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var money = GPDataTypeHelper.FromBytes<CSNetwork.GPDataType.cmd_get_own_money>(data);
|
||||
var ui = GameObject.FindFirstObjectByType<PerfectWorld.Scripts.Managers.EC_InventoryUI>();
|
||||
if (ui != null)
|
||||
{
|
||||
PerfectWorld.Scripts.Managers.EC_Inventory.UpdatePack(pkg, size, items);
|
||||
ui.UpdateMoney(money.amount, money.max_amount);
|
||||
}
|
||||
}
|
||||
break;
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogWarning($"[Inventory] Failed to parse GET_OWN_MONEY: {ex.Message}");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CommandID.PLAYER_CASH:
|
||||
{
|
||||
if (data != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var cash = GPDataTypeHelper.FromBytes<CSNetwork.GPDataType.player_cash>(data);
|
||||
var ui = GameObject.FindFirstObjectByType<PerfectWorld.Scripts.Managers.EC_InventoryUI>();
|
||||
if (ui != null)
|
||||
{
|
||||
ui.UpdateCash(cash.cash_amount);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Debug.LogWarning($"[Inventory] Failed to parse PLAYER_CASH: {ex.Message}");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user