show selecting vfx and elase player enter vfx

This commit is contained in:
NguyenVanDat
2025-11-13 17:12:41 +07:00
parent f067943ca5
commit c6f24993b5
7 changed files with 418 additions and 232 deletions
@@ -339,7 +339,7 @@ namespace PerfectWorld.Scripts.Managers
if (pPlayer.gameObject != null)
{
// This player has existed in player table, call special initial function
pPlayer.Init(roleInfo, info);
pPlayer.Init(roleInfo, info, iAppearFlag);
return pPlayer;
}
else
@@ -376,7 +376,7 @@ namespace PerfectWorld.Scripts.Managers
GameObject ob = CECGameRun.Instance.InitCharacter(info);
EC_ElsePlayer elsePlayer = ob.AddComponent<EC_ElsePlayer>();
elsePlayer.Init(roleInfo, info);
elsePlayer.Init(roleInfo, info, iAppearFlag);
return elsePlayer;
}