show selecting vfx and elase player enter vfx
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@@ -339,7 +339,7 @@ namespace PerfectWorld.Scripts.Managers
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if (pPlayer.gameObject != null)
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{
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// This player has existed in player table, call special initial function
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pPlayer.Init(roleInfo, info);
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pPlayer.Init(roleInfo, info, iAppearFlag);
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return pPlayer;
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}
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else
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@@ -376,7 +376,7 @@ namespace PerfectWorld.Scripts.Managers
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GameObject ob = CECGameRun.Instance.InitCharacter(info);
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EC_ElsePlayer elsePlayer = ob.AddComponent<EC_ElsePlayer>();
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elsePlayer.Init(roleInfo, info);
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elsePlayer.Init(roleInfo, info, iAppearFlag);
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return elsePlayer;
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}
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