show selecting vfx and elase player enter vfx
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@@ -2,21 +2,22 @@ using UnityEngine;
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namespace BrewMonster
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{
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// Cursor resource
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public enum CursorType
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{
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RES_CUR_NORMAL = 0,
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RES_CUR_ATTACK,
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RES_CUR_TALK,
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RES_CUR_PICKUP,
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RES_CUR_REPAIR,
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RES_CUR_HAND,
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RES_CUR_FLAG,
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RES_CUR_DIG,
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RES_CUR_SWALLOW,
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NUM_RES_CURSOR,
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};
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public class EC_Resource
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{
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// Cursor resource
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static readonly string[] l_aCurFiles =
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{
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"cursors/normal.ani",
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"cursors/attack.cur",
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"cursors/talk.cur",
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"cursors/pick.cur",
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"cursors/repair.cur",
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"cursors/hand.cur",
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"cursors/flag.cur",
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"cursors/dig.ani",
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"cursors/gourd.cur",
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};
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// GFX resource
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private static readonly string[] l_aGFXFiles = // use where?
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{
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