fix gfx hit not sych with animation. Fix wrong animation timing with long weapon. Add animation scaling speed
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@@ -67,7 +67,6 @@ namespace BrewMonster.Scripts
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public override bool Tick(float dwDeltaTime)
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{
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base.Tick(dwDeltaTime * 1000);
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//BMLogger.Log($" m_OverTimeCnt m_dwCounter:{m_OverTimeCnt.m_dwCounter}, m_dwPeriod:{m_OverTimeCnt.m_dwPeriod} ");
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if (m_OverTimeCnt.IncCounter(dwDeltaTime * 1000,out float fCounter,out float fPeriod))
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{
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m_bFinished = true;
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